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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Convict_quest%2FEvilHack</id>
	<title>Convict quest/EvilHack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Convict_quest%2FEvilHack"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;action=history"/>
	<updated>2026-06-04T02:19:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189455&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Goal level */ never marked the salamanders</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189455&amp;oldid=prev"/>
		<updated>2025-05-29T02:48:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Goal level: &lt;/span&gt; never marked the salamanders&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:48, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot; &gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |...........................L.L.L.L.......|             |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |...........................L.L.L.L.......|             |&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189098&amp;oldid=prev</id>
		<title>Umbire the Phantom: cat</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189098&amp;oldid=prev"/>
		<updated>2025-05-23T15:27:29Z</updated>

		<summary type="html">&lt;p&gt;cat&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:27, 23 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l427&quot; &gt;Line 427:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 427:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Convict patch]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Convict patch]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:EvilHack quests]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:EvilHack quests&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Convict quest&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-189038:rev-189098 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189038&amp;oldid=prev</id>
		<title>Umbire the Phantom: typo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189038&amp;oldid=prev"/>
		<updated>2025-05-23T13:40:40Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:40, 23 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the '''Convict quest''' sees a Convict braving the depths of the Castle Waterdeep dungeon to fight [[Warden Arianna]] for the [[Bell of Opening]] and the Convict [[quest artifact]], [[The Striped Shirt of Liberation]]. There are a few &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;changed &lt;/del&gt;from the original branch in the [[Convict Role]] [[patch]], including the quest artifact.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the '''Convict quest''' sees a Convict braving the depths of the Castle Waterdeep dungeon to fight [[Warden Arianna]] for the [[Bell of Opening]] and the Convict [[quest artifact]], [[The Striped Shirt of Liberation]]. There are a few &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changes &lt;/ins&gt;from the original branch in the [[Convict Role]] [[patch]], including the quest artifact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For more information on the quest [[branch]] in general, see the [[quest]] article.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For more information on the quest [[branch]] in general, see the [[quest]] article.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189037&amp;oldid=prev</id>
		<title>Umbire the Phantom: all double-checked away!</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189037&amp;oldid=prev"/>
		<updated>2025-05-23T13:38:05Z</updated>

		<summary type="html">&lt;p&gt;all double-checked away!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:38, 23 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l255&quot; &gt;Line 255:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 255:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  have become brutal and corrupt, and I believe that&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  have become brutal and corrupt, and I believe that&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Warden Arianna has had dealings with dark powers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Warden Arianna has had dealings with dark powers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;quot;I had spent many years enchanting my &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iron ball&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;quot;I had spent many years enchanting my &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prison shirt&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  with powers to help lead an escape from this place,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  with powers to help lead an escape from this place,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  turning it into the Striped Shirt of Liberation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  turning it into the Striped Shirt of Liberation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l263&quot; &gt;Line 263:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 263:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  to defeat the corrupt Warden Arianna and recover&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  to defeat the corrupt Warden Arianna and recover&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  the Striped Shirt of Liberation for us so that&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  the Striped Shirt of Liberation for us so that&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Castle Waterdeep Dungeon will be safe again.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  Castle Waterdeep Dungeon will be safe again&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Grab the silver&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; bell while you're there, I can lift the curse&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Warden Arianna put on it, you can use it to find&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; the Amulet of Yendor&lt;/ins&gt;.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Encouragement====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Encouragement====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you subsequently chat to your quest leader, you are encouraged:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you subsequently chat to your quest leader, you are encouraged:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &amp;quot;Remember, you must return with the Striped Shirt of Liberation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; so that I can lift the curse from the silver bell.&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;quot;The sooner you are able to recover the Striped Shirt of Liberation,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;quot;The sooner you are able to recover the Striped Shirt of Liberation,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  the better off we will be.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  the better off we will be.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l354&quot; &gt;Line 354:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 359:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  As you pick up the Striped Shirt of Liberation, you feel its power&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  As you pick up the Striped Shirt of Liberation, you feel its power&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  flow through you, protecting you, and making you&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  flow through you, protecting you, and making you&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  more aware of your surroundings.  You know that&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  more aware of your surroundings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;you need to get it back to Robert the Lifer as soon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, if the quest leader is still alive: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;as possible now.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  You know that you need to get it&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;back to Robert the Lifer as soon as possible now.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When killing the nemesis:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When killing the nemesis:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  As Warden Arianna approaches death, you see sudden&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  As Warden Arianna approaches death, you see sudden&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l373&quot; &gt;Line 373:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 379:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  escape from here, but with Warden Arianna defeated,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  escape from here, but with Warden Arianna defeated,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  life should go back to normal before long.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  life should go back to normal before long.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the hero is allowed to keep the quest artifact:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;quot;Whether I like it or not, I know my place is here.  I&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;quot;Whether I like it or not, I know my place is here.  I&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  see that the Striped Shirt of Liberation has already attuned&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  see that the Striped Shirt of Liberation has already attuned&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  itself to you.  I offer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;to you in hopes that&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  itself to you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  The curse on the silver bell has also&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; been lifted&lt;/ins&gt;.  I offer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/ins&gt;to you in hopes that&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  it will aid in your quest to recover the Amulet&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  it will aid in your quest to recover the Amulet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  of Yendor.&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  of Yendor.&amp;quot;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l383&quot; &gt;Line 383:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 391:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;quot;You are its keeper now.  Take it with you back to&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;quot;You are its keeper now.  Take it with you back to&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   the Dungeons of Doom, through the magic portal&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   the Dungeons of Doom, through the magic portal&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   that brought you here.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   that brought you here&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  I have lifted the curse&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  from the silver bell, use it to find the Amulet&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  of Yendor.&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the hero is instead told to return the quest artifact:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Robert the Lifer looks upon the Striped Shirt of Liberation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; with fondness.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &amp;quot;Great job, &amp;lt;playername&amp;gt;.  You have defeated Warden Arianna and&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; recovered the Striped Shirt of Liberation, and&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; we are ready to lift the curse from the silver bell.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; However, I fear that the Striped Shirt of Liberation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; will never be truly safe unless it is kept here&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; with us at Castle Waterdeep Dungeon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Please &amp;lt;playername&amp;gt;, return the Striped Shirt of Liberation to us now.&amp;quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the hero returns the quest artifact to their leader:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &amp;quot;Thank you &amp;lt;playername&amp;gt; for your sacrifice, I know this must have been&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; difficult to do. Rest assured, Tymora smiles down&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; upon you this day.  The Striped Shirt of Liberation&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; will be safe with us&lt;/ins&gt;.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Post-Quest===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Post-Quest===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l398&quot; &gt;Line 398:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 425:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  the Astral plane.  There you must offer the Amulet&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  the Astral plane.  There you must offer the Amulet&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  to Tymora.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  to Tymora.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{variant-343}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Convict patch]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:EvilHack quests]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189034&amp;oldid=prev</id>
		<title>Umbire the Phantom: finish detailing levels - broadly the same minus the noted differences here and there, now the quest.txt stuff</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189034&amp;oldid=prev"/>
		<updated>2025-05-23T12:51:57Z</updated>

		<summary type="html">&lt;p&gt;finish detailing levels - broadly the same minus the noted differences here and there, now the quest.txt stuff&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:51, 23 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The two-way magic portal connected to the [[Dungeons of Doom]] is at the marked point in the upper right corner room&amp;amp;mdash;in the lower corner of that same room is a [[giant mimic]] disguised as a up [[stair]], while an actual down stair is placed at the marked location in an adjacent room. [[Robert the Lifer]] is placed at the southeastern-most corner of the chaotic [[temple]] in the lower right, a few squares away from the [[altar]]. Six [[inmate]]s are randomly placed across the level, along with up to 6 hostile [[prison guard]]s that each have a {{frac|2}} chance of being generated. Additionally, the level also contains two [[heavy iron ball]]s that each have a {{frac|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;}} chance of being generated, five [[iron chain]]s that each have a {{frac|3|4}} chance of being generated, and four [[web]]s, all randomly placed. The entire level is [[non-diggable]] and [[no-teleport]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The two-way magic portal connected to the [[Dungeons of Doom]] is at the marked point in the upper right corner room&amp;amp;mdash;in the lower corner of that same room is a [[giant mimic]] disguised as a up [[stair]], while an actual down stair is placed at the marked location in an adjacent room. [[Robert the Lifer]] is placed at the southeastern-most corner of the chaotic [[temple]] in the lower right, a few squares away from the [[altar]]. Six [[inmate]]s are randomly placed across the level, along with up to 6 hostile [[prison guard]]s that each have a {{frac|2}} chance of being generated. Additionally, the level also contains two [[heavy iron ball]]s that each have a {{frac|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3|4&lt;/ins&gt;}} chance of being generated, five [[iron chain]]s that each have a {{frac|3|4}} chance of being generated, and four [[web]]s, all randomly placed. The entire level is [[non-diggable]] and [[no-teleport]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Upper filler level===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Upper filler level===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot; &gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;G=[[Inmate|{{black|@}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;G=[[Inmate|{{black|@}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;V={{msl|pit viper}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;V={{msl|pit viper}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Z={{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;msl&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skeleton&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Z=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Skeleton warrior|&lt;/ins&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brightcyan&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;z&lt;/ins&gt;}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;w={{msl|ghost}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;w={{msl|ghost}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l96&quot; &gt;Line 96:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 96:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The upper filler level has the up and down stairs are placed at the marked positions, with eight inmates, three [[ghost]]s, a [[skeleton]], and a [[pit viper]] occupying some of the many prison cells throughout the level. From left to right, the three ghosts are named &amp;quot;Rastilon the Inmate&amp;quot;, &amp;quot;Fredgar the Inmate&amp;quot; and &amp;quot;Orzo the Inmate&amp;quot;, and Orzo is guaranteed to appear while the other two have a {{frac|2}} chance each of being generated. A [[xan]] is randomly placed on the level, along with up to 4 hostile prison guards that each have a {{frac|2}} chance of being generated. Additionally, the level also contains two [[heavy iron ball]]s that each have a {{frac|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;}} chance of being generated, five [[iron chain]]s that each have a {{frac|3|4}} chance of being generated, and four [[web]]s, all randomly placed. The floor is non-diggable.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The upper filler level has the up and down stairs are placed at the marked positions, with eight inmates, three [[ghost]]s, a [[skeleton &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warrior&lt;/ins&gt;]], and a [[pit viper]] occupying some of the many prison cells throughout the level. From left to right, the three ghosts are named &amp;quot;Rastilon the Inmate&amp;quot;, &amp;quot;Fredgar the Inmate&amp;quot; and &amp;quot;Orzo the Inmate&amp;quot;, and Orzo is guaranteed to appear while the other two have a {{frac|2}} chance each of being generated. A [[xan]] is randomly placed on the level, along with up to 4 hostile prison guards that each have a {{frac|2}} chance of being generated. Additionally, the level also contains two [[heavy iron ball]]s that each have a {{frac|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3|4&lt;/ins&gt;}} chance of being generated, five [[iron chain]]s that each have a {{frac|3|4}} chance of being generated, and four [[web]]s, all randomly placed. The floor is non-diggable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Locate level===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Locate level===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot; &gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The locate level contains two inmates and several sleeping [[Keystone Kop (monster class)|Keystone Kops]]: four [[Keystone Kop]]s, two [[Kop Sergeant]]s, two [[Kop Lieutenant]]s, and a [[Kop Kaptain]]. There is a [[barracks]] and a random [[shop]] in the indicated areas, while the lower left room is a &amp;quot;supply room&amp;quot; that contains an assortment of prison junk (iron chains and heavy iron balls) as well as an [[iron golem]]&amp;amp;mdash;the barracks have two secret doors and a third locked door leading into them, with one of the halls leading from a secret door to the down stair room, and a [[secret corridor]] to the east provides a more direct path to the shop that circumvents the barracks. The door to the supply room and the bars dividing the up stair room are locked, the door leading out of the up stair room is open, and all other doors are closed. The entire level is non-diggable and no-teleport.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The locate level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a room-and-corridors floor. The northeastern room &lt;/ins&gt;contains two inmates and several sleeping [[Keystone Kop (monster class)|Keystone Kops]]: four [[Keystone Kop]]s, two [[Kop Sergeant]]s, two [[Kop Lieutenant]]s, and a [[Kop Kaptain]]. There is a [[barracks]] and a random [[shop]] in the indicated areas, while the lower left room is a &amp;quot;supply room&amp;quot; that contains an assortment of prison junk (iron chains and heavy iron balls) as well as an [[iron golem]]&amp;amp;mdash;the barracks have two secret doors and a third locked door leading into them, with one of the halls leading from a secret door to the down stair room, and a [[secret corridor]] to the east provides a more direct path to the shop that circumvents the barracks. The door to the supply room and the bars dividing the up stair room are locked, the door leading out of the up stair room is open, and all other doors are closed. The entire level is non-diggable and no-teleport.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lower filler level(s)===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Lower filler level(s)===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189029&amp;oldid=prev</id>
		<title>Umbire the Phantom: establish with some differences already noted</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Convict_quest/EvilHack&amp;diff=189029&amp;oldid=prev"/>
		<updated>2025-05-23T12:30:21Z</updated>

		<summary type="html">&lt;p&gt;establish with some differences already noted&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;In [[EvilHack]], the '''Convict quest''' sees a Convict braving the depths of the Castle Waterdeep dungeon to fight [[Warden Arianna]] for the [[Bell of Opening]] and the Convict [[quest artifact]], [[The Striped Shirt of Liberation]]. There are a few changed from the original branch in the [[Convict Role]] [[patch]], including the quest artifact.&lt;br /&gt;
&lt;br /&gt;
For more information on the quest [[branch]] in general, see the [[quest]] article.&lt;br /&gt;
&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Home level&lt;br /&gt;
|Castle Waterdeep dungeon&lt;br /&gt;
|-&lt;br /&gt;
!Locate level&lt;br /&gt;
|royal dungeons&lt;br /&gt;
|-&lt;br /&gt;
!Goal level&lt;br /&gt;
|the Warden's level&lt;br /&gt;
|-&lt;br /&gt;
!Leader&lt;br /&gt;
|[[Robert the Lifer]]&lt;br /&gt;
|-&lt;br /&gt;
!Guardians&lt;br /&gt;
|[[inmate]]s&lt;br /&gt;
|-&lt;br /&gt;
!Nemesis&lt;br /&gt;
|[[Warden Arianna]]&lt;br /&gt;
|-&lt;br /&gt;
!Quest Artifact&lt;br /&gt;
|[[The Striped Shirt of Liberation]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Monsters==&lt;br /&gt;
Random [[monster]]s on the Convict quest are generated with the following frequencies:&lt;br /&gt;
&lt;br /&gt;
* {{frac|96|175}} (55%)	[[giant beetle]]&lt;br /&gt;
* {{frac|24|175}} (14%) random {{mcsl|r}}&lt;br /&gt;
* {{frac|24|175}} (14%) [[soldier ant]]&lt;br /&gt;
* {{frac|6|175}} (3%) random {{mcsl|s}}&lt;br /&gt;
* {{frac|24|175}} (14%) normal random monster&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
The following map layouts are used for each level:&lt;br /&gt;
&lt;br /&gt;
===Home level===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttymap&amp;quot;&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;br /&gt;
m={{msl|giant mimic}}&lt;br /&gt;
@=[[Robert the Lifer|{{white|@}}]]&lt;br /&gt;
&lt;br /&gt;
 |--------------------------------------------------------|-----------------|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|................K|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|&lt;br /&gt;
 |---.---.---.---.---.---.---.---.---.---.---.---.---.---.|.............^...|&lt;br /&gt;
 |..........................................................................|&lt;br /&gt;
 |.........................................................................m|&lt;br /&gt;
 |....|.---.---.---.---.---.---.---.---.---.---.---.---.--------------..----|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|......&amp;gt;..........|&lt;br /&gt;
 |....|---------------------------------------------------|.................|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|&lt;br /&gt;
 |....|--.---.---.---.---.---.---.---.---.---.---.---.---.|-----------------|&lt;br /&gt;
 |..........................................................................|&lt;br /&gt;
 |..........................................................................|&lt;br /&gt;
 |..........................................................................|&lt;br /&gt;
 |.----.---.---.---.---.---.---.---.---.---.---.---.---.--|............_....|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|.................|&lt;br /&gt;
 |....|...|...|...|...|...|...|...|...|...|...|...|...|...|................@|&lt;br /&gt;
 |--------------------------------------------------------|-----------------|&lt;br /&gt;
&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two-way magic portal connected to the [[Dungeons of Doom]] is at the marked point in the upper right corner room&amp;amp;mdash;in the lower corner of that same room is a [[giant mimic]] disguised as a up [[stair]], while an actual down stair is placed at the marked location in an adjacent room. [[Robert the Lifer]] is placed at the southeastern-most corner of the chaotic [[temple]] in the lower right, a few squares away from the [[altar]]. Six [[inmate]]s are randomly placed across the level, along with up to 6 hostile [[prison guard]]s that each have a {{frac|2}} chance of being generated. Additionally, the level also contains two [[heavy iron ball]]s that each have a {{frac|2}} chance of being generated, five [[iron chain]]s that each have a {{frac|3|4}} chance of being generated, and four [[web]]s, all randomly placed. The entire level is [[non-diggable]] and [[no-teleport]].&lt;br /&gt;
&lt;br /&gt;
===Upper filler level===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttymap&amp;quot;&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;br /&gt;
G=[[Inmate|{{black|@}}]]&lt;br /&gt;
V={{msl|pit viper}}&lt;br /&gt;
Z={{msl|skeleton}}&lt;br /&gt;
w={{msl|ghost}}&lt;br /&gt;
&lt;br /&gt;
 ----------------------------------------------------------------------------&lt;br /&gt;
 |....................---------.......................---------.............|&lt;br /&gt;
 |....................F...|.G.|.......................F...|.G.|.............|&lt;br /&gt;
 |....................|...|...F.......................|...|...F............&amp;lt;|&lt;br /&gt;
 |....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|&lt;br /&gt;
 |....FG..|...|.......F...|...|.......FG..|...|.......F...|...|.............|&lt;br /&gt;
 |....|...|...F.......|...|...F.......|...|...F.......|...|...F.............|&lt;br /&gt;
 |....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|&lt;br /&gt;
 |....F...|...|.......F.G.|...|.......F...|...|.......F.G.|...|.............|&lt;br /&gt;
 |....|...|...F.......|...|...F.......|...|...F.......|...|...F.............|&lt;br /&gt;
 |....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|&lt;br /&gt;
 |........|...|.......F...|...|.......F...|...|.......F...|...|.............|&lt;br /&gt;
 |....|w..|...F.......|...|...F.......|...|...F.......|...|...F.............|&lt;br /&gt;
 |....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|&lt;br /&gt;
 |....F...|.G.|.......F...|...|.......F...|.G.|.......F...|...|.............|&lt;br /&gt;
 |....|...|...F.......|...|..Z........|...|...F.......|...|...F.............|&lt;br /&gt;
 |....|---|---|.......|---|---|.......|---|---|.......|---|---|.............|&lt;br /&gt;
 |..&amp;gt;..V..|...|.......................F...|w..|.............................|&lt;br /&gt;
 |....|...|...F.......................|..w|...F.............................|&lt;br /&gt;
 |--------------------------------------------------------------------------|&lt;br /&gt;
&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The upper filler level has the up and down stairs are placed at the marked positions, with eight inmates, three [[ghost]]s, a [[skeleton]], and a [[pit viper]] occupying some of the many prison cells throughout the level. From left to right, the three ghosts are named &amp;quot;Rastilon the Inmate&amp;quot;, &amp;quot;Fredgar the Inmate&amp;quot; and &amp;quot;Orzo the Inmate&amp;quot;, and Orzo is guaranteed to appear while the other two have a {{frac|2}} chance each of being generated. A [[xan]] is randomly placed on the level, along with up to 4 hostile prison guards that each have a {{frac|2}} chance of being generated. Additionally, the level also contains two [[heavy iron ball]]s that each have a {{frac|2}} chance of being generated, five [[iron chain]]s that each have a {{frac|3|4}} chance of being generated, and four [[web]]s, all randomly placed. The floor is non-diggable.&lt;br /&gt;
&lt;br /&gt;
===Locate level===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttymap&amp;quot;&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;br /&gt;
'={{msl|iron golem}}&lt;br /&gt;
G=[[Inmate|{{black|@}}]]&lt;br /&gt;
O={{msl|Keystone Kop}}&lt;br /&gt;
R={{msl|Kop Sergeant}}&lt;br /&gt;
l={{msl|Kop Lieutenant}}&lt;br /&gt;
N={{msl|Kop Kaptain}}&lt;br /&gt;
0=[[Heavy iron ball|{{cyan|0}}]]&lt;br /&gt;
i=[[Iron chain|{{cyan|_}}]]&lt;br /&gt;
&lt;br /&gt;
 ---------------                                              ---------------&lt;br /&gt;
 |.....F.......| #################################            |O..OO.......K|&lt;br /&gt;
 |.....F.......+##              #                #############+............O|&lt;br /&gt;
 |.&amp;lt;...F.......|                #                #            |.R........R..|&lt;br /&gt;
 |.....+.......|                #                #            |.........l...|&lt;br /&gt;
 |.....F.......|                #                #            |......l......|&lt;br /&gt;
 |.....F.......|              ###                #            |..N..........|&lt;br /&gt;
 |.....F.......|             ##                  #            |FFFFFFFFFFFFF|&lt;br /&gt;
 |--------------     #########                   #            |.G....|.G....|&lt;br /&gt;
                     #      |S-------|           #            |......|......|&lt;br /&gt;
                     #      |........|      ######            |-------------|&lt;br /&gt;
     #################      |barracks|      #    H                           &lt;br /&gt;
     #                      |........+#######    #                           &lt;br /&gt;
     #                      |----S---|           #            |----------|   &lt;br /&gt;
  |--+-------|                   #               #####        |..........|   &lt;br /&gt;
  |ii0ii0iii0|                   #               #   #        |...shop...|   &lt;br /&gt;
  |0iiii0iiii|                   #     |------|  #   #########+..........|   &lt;br /&gt;
  |ii0iii000'|                   ######S&amp;gt;.....+###            |..........|   &lt;br /&gt;
  |----------|                         |......|               |----------|   &lt;br /&gt;
                                       |------|                              &lt;br /&gt;
&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The locate level contains two inmates and several sleeping [[Keystone Kop (monster class)|Keystone Kops]]: four [[Keystone Kop]]s, two [[Kop Sergeant]]s, two [[Kop Lieutenant]]s, and a [[Kop Kaptain]]. There is a [[barracks]] and a random [[shop]] in the indicated areas, while the lower left room is a &amp;quot;supply room&amp;quot; that contains an assortment of prison junk (iron chains and heavy iron balls) as well as an [[iron golem]]&amp;amp;mdash;the barracks have two secret doors and a third locked door leading into them, with one of the halls leading from a secret door to the down stair room, and a [[secret corridor]] to the east provides a more direct path to the shop that circumvents the barracks. The door to the supply room and the bars dividing the up stair room are locked, the door leading out of the up stair room is open, and all other doors are closed. The entire level is non-diggable and no-teleport.&lt;br /&gt;
&lt;br /&gt;
===Lower filler level(s)===&lt;br /&gt;
All lower filler levels are standard room and corridor levels. Upon entering a lower filler level, you get the message:&lt;br /&gt;
 This appears to be a prison level that is still under construction&lt;br /&gt;
&lt;br /&gt;
Each level contains eight peaceful [[miner]]s, a [[xorn]], an [[earth elemental]], a [[lurker above]], and a [[trapper]]; there is also a chance that the level may generate a second xorn, a second earth elemental, a second lurker above, a second trapper, two [[rock piercer]]s, two [[iron piercer]]s, and two [[glass piercer]]s, with a {{frac|2}} chance of each monster being placed. There are also six [[pit]]s, four [[falling rock trap]]s, and two [[web]]s. Among the randomly-placed items, there is a {{frac|2}} chance each of a [[pick-axe]] and a random [[tool]], a {{frac|3|4}} chance of a [[brass lantern]], and a {{frac|4}} chance each of four miner [[corpse]]s. The floor is non-diggable.&lt;br /&gt;
&lt;br /&gt;
===Goal level===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ttymap&amp;quot;&amp;gt;&amp;lt;replacecharsblock rules=&amp;quot;ttymap&amp;quot;&amp;gt;&lt;br /&gt;
'={{msl|iron golem}}&lt;br /&gt;
&amp;amp;={{msl|lava demon}}&lt;br /&gt;
(=[[chest|{{brown|(}}]]&lt;br /&gt;
@={{msl|Warden Arianna}}&lt;br /&gt;
s={{msl|salamander}}&lt;br /&gt;
&lt;br /&gt;
 ---------------------------------------------------------&lt;br /&gt;
 |...|        |............................|             |&lt;br /&gt;
 |.&amp;lt;.|       --............................|             |&lt;br /&gt;
 |...|       |.............................|             |&lt;br /&gt;
 |...|      --.............................|             |&lt;br /&gt;
 |...|      |...................&amp;amp;..........|             |&lt;br /&gt;
 |...|     --...................L..........|             |&lt;br /&gt;
 |...|     |....................L..........|             |&lt;br /&gt;
 |...|    --...................L.L.........|             |&lt;br /&gt;
 |...|    |.............&amp;amp;L.L.L.L.L.L.L.L&amp;amp;..|             |&lt;br /&gt;
 |...|-----................L..L.@.L..L.....|             |&lt;br /&gt;
 |...........................L.L.L.L.......|             |&lt;br /&gt;
 |...........................L.L.L.L.......|             |&lt;br /&gt;
 |...'......................L.L...L.L......|             |&lt;br /&gt;
 |.........................&amp;amp;.........&amp;amp;.....|-------------|&lt;br /&gt;
 |.........................................|.............|&lt;br /&gt;
 |.........................................S.............|&lt;br /&gt;
 |.........................................|.............|&lt;br /&gt;
 |.........................................|............(|&lt;br /&gt;
 ---------------------------------------------------------&lt;br /&gt;
&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The up stair is at the marked location, with an iron golem guarding the open hall that leads into the Warden's lair. [[Warden Arianna]] herself awaits in the center of the 'pentagram' of [[lava]] squares, with the [[Bell of Opening]] in her inventory and the blessed [[Striped Shirt of Liberation]] on her square&amp;amp;mdash;the pentagram is surrounded by five [[lava demon]]s, with the top one properly aligned from the original patch, and Arianna is flanked by two [[salamander]]s at the marked lava squares. There are also six randomly-placed [[fire trap]]s, and a blessed [[chest]] sits in the lower-right corner of the lower-right chamber. The entire level is non-diggable.&lt;br /&gt;
&lt;br /&gt;
==Messages==&lt;br /&gt;
===Transporter level===&lt;br /&gt;
On descending to the level where the transporter is located:&lt;br /&gt;
&lt;br /&gt;
===Entry===&lt;br /&gt;
First time:&lt;br /&gt;
 Somehow, you have been captured and teleported back to&lt;br /&gt;
 Castle Waterdeep Dungeon!  But wait, the portal you went through is still&lt;br /&gt;
 here.  You had heard your old mentor Robert the Lifer,&lt;br /&gt;
 the prison chaplain who taught you the ways of&lt;br /&gt;
 Tymora calling for your help.  Also, Castle Waterdeep Dungeon&lt;br /&gt;
 is not as you had left it.  There seems to be damage&lt;br /&gt;
 to the walls, and you hear sounds of strife all&lt;br /&gt;
 around you.&lt;br /&gt;
Next time:&lt;br /&gt;
 You have returned to Castle Waterdeep Dungeon.  Somehow, things are even&lt;br /&gt;
 worse now than when you were on your previous visit.  Has&lt;br /&gt;
 Robert the Lifer managed to still hold out?&lt;br /&gt;
If already rejected twice due to bad alignment:&lt;br /&gt;
 The situation seems to degrade, and you wonder how long&lt;br /&gt;
 your fellow inmates can hold out against the corrupt&lt;br /&gt;
 guards and creatures of the Underdark that pervade the&lt;br /&gt;
 formerly tranquil Castle Waterdeep Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Quest guardians===&lt;br /&gt;
If #chatting before the quest is complete:&lt;br /&gt;
 &amp;quot;How did you manage to escape?&amp;quot;&lt;br /&gt;
 &amp;quot;How is life on the outside?&amp;quot;&lt;br /&gt;
 &amp;quot;Between the abusive guards, and the nasty vermin, I&lt;br /&gt;
 don't know how we will hold out.&amp;quot;&lt;br /&gt;
 &amp;quot;This place used to be so much nicer before Warden Arianna&lt;br /&gt;
 became corrupt.&amp;quot;&lt;br /&gt;
 &amp;quot;You are really back?  I thought you were gone for&lt;br /&gt;
 good.&amp;quot;&lt;br /&gt;
If #chatting after the quest is complete:&lt;br /&gt;
 &amp;quot;Thank you for ridding us of Warden Arianna.  I hope the&lt;br /&gt;
 new warden will be better.&amp;quot;&lt;br /&gt;
 &amp;quot;Take me with you!  I will be glad to be rid of this&lt;br /&gt;
 awful place.&amp;quot;&lt;br /&gt;
 &amp;quot;Don't forget to come back for us once you have&lt;br /&gt;
 completed your quest!&amp;quot;&lt;br /&gt;
 &amp;quot;Thank you for coming back to help us in our hour&lt;br /&gt;
 of need!&amp;quot;&lt;br /&gt;
 &amp;quot;Leave while you still can!  If you can escape,&lt;br /&gt;
 maybe there is hope for the rest of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Quest leader===&lt;br /&gt;
When you first meet your quest leader:&lt;br /&gt;
 &amp;quot;&amp;lt;playername&amp;gt;, I am very happy to see that you are&lt;br /&gt;
 alive and well!  We were all proud of your daring&lt;br /&gt;
 escape, and hoped that you were doing well.&lt;br /&gt;
 Things have become much worse in your absence,&lt;br /&gt;
 however, and we desperately need your help.  Let&lt;br /&gt;
 me have a look at you, and see if you are ready.&amp;quot;&lt;br /&gt;
When you return, having been rejected due to lack of experience:&lt;br /&gt;
 &amp;quot;I see that you are back, &amp;lt;playername&amp;gt;.  I hope that&lt;br /&gt;
 you are now ready to help us?  Let me see if you&lt;br /&gt;
 are.&amp;quot;&lt;br /&gt;
This message is not currently used:&lt;br /&gt;
 &amp;quot;Once again, you have returned.  Let me see if you&lt;br /&gt;
 are finally ready to help us.&amp;quot;&lt;br /&gt;
When you are expelled from the quest for having failed the alignment test seven times:&lt;br /&gt;
 &amp;quot;You have betrayed us all, &amp;lt;playername&amp;gt;!  Begone from&lt;br /&gt;
 here, and don't come back!  You are not even worthy&lt;br /&gt;
 to share a cell with the least of us now.&amp;quot;&lt;br /&gt;
When being rejected due to lack of experience:&lt;br /&gt;
 &amp;quot;&amp;lt;playername&amp;gt;, I am afraid that a &amp;lt;currentrank&amp;gt; will be no&lt;br /&gt;
 match for Warden Arianna.  If I sent you now,&lt;br /&gt;
 she would dispatch you all too easily.&lt;br /&gt;
 &amp;quot;Continue your other quest, and practice your&lt;br /&gt;
 skills.  Return to us once you have achieved the rank&lt;br /&gt;
 of Outlaw.&amp;quot;&lt;br /&gt;
When being rejected due to having worse than pious alignment:&lt;br /&gt;
 &amp;quot;&amp;lt;playername&amp;gt;, I see that you are not yet a loyal servant of&lt;br /&gt;
 Tymora.  Leave this place for now, and only&lt;br /&gt;
 return when you have cleansed your spirit.  Only then&lt;br /&gt;
 will you be ready to stand up to Warden Arianna and&lt;br /&gt;
 recover the Striped Shirt of Liberation.&amp;quot;&lt;br /&gt;
When finally assigned the quest:&lt;br /&gt;
 &amp;quot;Yes, &amp;lt;playername&amp;gt;, it looks like you are now ready to&lt;br /&gt;
 help us.  Things have become much worse since you&lt;br /&gt;
 left.  The dungeons are overrun by vermin, guards&lt;br /&gt;
 have become brutal and corrupt, and I believe that&lt;br /&gt;
 Warden Arianna has had dealings with dark powers.&lt;br /&gt;
 &amp;quot;I had spent many years enchanting my iron ball&lt;br /&gt;
 with powers to help lead an escape from this place,&lt;br /&gt;
 turning it into the Striped Shirt of Liberation.&lt;br /&gt;
 Unfortunately, Warden Arianna stole it from me,&lt;br /&gt;
 likely using it for dark, twisted purposes.&lt;br /&gt;
 &amp;quot;We need your help to go down to the warden's level&lt;br /&gt;
 to defeat the corrupt Warden Arianna and recover&lt;br /&gt;
 the Striped Shirt of Liberation for us so that&lt;br /&gt;
 Castle Waterdeep Dungeon will be safe again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Encouragement====&lt;br /&gt;
If you subsequently chat to your quest leader, you are encouraged:&lt;br /&gt;
 &amp;quot;The sooner you are able to recover the Striped Shirt of Liberation,&lt;br /&gt;
 the better off we will be.&amp;quot;&lt;br /&gt;
 &amp;quot;I am not sure what has happened, but even without&lt;br /&gt;
 the Striped Shirt of Liberation, Warden Arianna will make a formidable opponent.&amp;quot;&lt;br /&gt;
 &amp;quot;Stay true to the teachings of Tymora, and good&lt;br /&gt;
 fortune will be with you.&amp;quot;&lt;br /&gt;
 &amp;quot;I am afraid without the power of the Striped Shirt of Liberation&lt;br /&gt;
 to protect us, we will soon be overwhelmed.&amp;quot;&lt;br /&gt;
 &amp;quot;Warden Arianna used to be a woman of honor before turning&lt;br /&gt;
 to dark ways.  It is much too late for&lt;br /&gt;
 redemption, however.&amp;quot;&lt;br /&gt;
 &amp;quot;Warden Arianna is arrogant, and will try to diminish&lt;br /&gt;
 your confidence.  Do not let yourself be&lt;br /&gt;
 discouraged!&amp;quot;&lt;br /&gt;
 &amp;quot;You will have to be very alert, and will need&lt;br /&gt;
 to use all of your cunning if you hope to&lt;br /&gt;
 defeat Warden Arianna.&amp;quot;&lt;br /&gt;
 &amp;quot;Call upon the power of Tymora to protect you&lt;br /&gt;
 when you encounter Warden Arianna.&amp;quot;&lt;br /&gt;
 &amp;quot;If you remain true to your faith, you should&lt;br /&gt;
 be able to sense the power of the Striped Shirt of Liberation when&lt;br /&gt;
 you are near.&amp;quot;&lt;br /&gt;
 &amp;quot;You should be able to defeat Warden Arianna easily&lt;br /&gt;
 enough in a fair fight.  Unfortunately, she doesn't&lt;br /&gt;
 fight fair.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Locate and goal levels===&lt;br /&gt;
When first entering the locate level:&lt;br /&gt;
 This must be the level that leads to the warden's&lt;br /&gt;
 area.  You must be getting closer to&lt;br /&gt;
 the Striped Shirt of Liberation now!&lt;br /&gt;
When returning:&lt;br /&gt;
 Once again, you find yourself near the entrance to&lt;br /&gt;
 the warden's area.  Hopefully, you can acquire&lt;br /&gt;
 the Striped Shirt of Liberation before it's too late!&lt;br /&gt;
When first entering the goal level:&lt;br /&gt;
 You sense the presence of the Striped Shirt of Liberation as soon as you&lt;br /&gt;
 enter this level.  If the Striped Shirt of Liberation is here, then&lt;br /&gt;
 Warden Arianna must not be far away.&lt;br /&gt;
When returning:&lt;br /&gt;
 Once again, you find yourself in the abode of&lt;br /&gt;
 Warden Arianna, and feel the presence of&lt;br /&gt;
 the Striped Shirt of Liberation.&lt;br /&gt;
&lt;br /&gt;
===Quest nemesis===&lt;br /&gt;
When first encountering the quest nemesis:&lt;br /&gt;
 &amp;quot;So, &amp;lt;playername&amp;gt;.  You have returned, and are here to get&lt;br /&gt;
 the Striped Shirt of Liberation for Robert the Lifer?&lt;br /&gt;
 What makes you think you can get it if&lt;br /&gt;
 Robert the Lifer couldn't?  I have many&lt;br /&gt;
 allies that have made me even stronger.&amp;quot;&lt;br /&gt;
Upon further meetings:&lt;br /&gt;
 &amp;quot;I see that you have returned, &amp;lt;playername&amp;gt;.  I&lt;br /&gt;
 suggest you leave and save yourself while you still&lt;br /&gt;
 have a chance.&amp;quot;&lt;br /&gt;
And on the 4th and subsequent meetings:&lt;br /&gt;
 &amp;quot;Back again, &amp;lt;playername&amp;gt;?  You will certainly die in&lt;br /&gt;
 your attempt to defeat me.&amp;quot;&lt;br /&gt;
When you have the Striped Shirt of Liberation, but Warden Arianna is still alive:&lt;br /&gt;
 &amp;quot;I will get the Striped Shirt of Liberation from you, just as I did&lt;br /&gt;
 Robert the Lifer!  You can not defeat me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Discouragement====&lt;br /&gt;
Warden Arianna will occasionally utter maledictions:&lt;br /&gt;
 &amp;quot;You should never come back.  You will not escape&lt;br /&gt;
 here alive again!&amp;quot;&lt;br /&gt;
 &amp;quot;Even all of your pathetic lot put together would&lt;br /&gt;
 not be enough to defeat me.&amp;quot;&lt;br /&gt;
 &amp;quot;You are no more than lowly prison scum.  You are&lt;br /&gt;
 unworthy to even challenge me.&amp;quot;&lt;br /&gt;
 &amp;quot;Even Robert the Lifer could not stand up to me, so&lt;br /&gt;
 you have no chance at all.&amp;quot;&lt;br /&gt;
 &amp;quot;Even the Striped Shirt of Liberation would not be enough to&lt;br /&gt;
 make you my equal.&amp;quot;&lt;br /&gt;
 &amp;quot;Your pathetic devotion to Tymora will not&lt;br /&gt;
 save you, either.&amp;quot;&lt;br /&gt;
 &amp;quot;After I kill you, I will go after Robert the Lifer next,&lt;br /&gt;
 and any that dare to defy me again!&amp;quot;&lt;br /&gt;
 &amp;quot;Die with dishonor, lowly Convict!&amp;quot;&lt;br /&gt;
 &amp;quot;Once a Convict, always a Convict.&amp;quot;&lt;br /&gt;
 &amp;quot;How about you find yourself a cosy little cell,&lt;br /&gt;
 and hope that I forgive your insolence?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Victory===&lt;br /&gt;
When picking up your quest artifact:&lt;br /&gt;
 As you pick up the Striped Shirt of Liberation, you feel its power&lt;br /&gt;
 flow through you, protecting you, and making you&lt;br /&gt;
 more aware of your surroundings.  You know that&lt;br /&gt;
 you need to get it back to Robert the Lifer as soon&lt;br /&gt;
 as possible now.&lt;br /&gt;
When killing the nemesis:&lt;br /&gt;
 As Warden Arianna approaches death, you see sudden&lt;br /&gt;
 clarity in her eyes.&lt;br /&gt;
 &amp;quot;What have I done?  Those demons have been clouding my mind.&lt;br /&gt;
 Please forgive me, &amp;lt;playername&amp;gt;, although I know that I&lt;br /&gt;
 probably do not deserve it.  Take &lt;br /&gt;
 the Striped Shirt of Liberation back to Robert the Lifer&lt;br /&gt;
 with my blessing.&amp;quot;&lt;br /&gt;
 With a final coughing fit, Warden Arianna spasms, and her&lt;br /&gt;
 eyes see no more.&lt;br /&gt;
When returning to your quest leader:&lt;br /&gt;
 &amp;quot;Congratulations, &amp;lt;playername&amp;gt;!  You have returned with&lt;br /&gt;
 your life, and with the Striped Shirt of Liberation!  I had&lt;br /&gt;
 planned to use the Striped Shirt of Liberation to lead an&lt;br /&gt;
 escape from here, but with Warden Arianna defeated,&lt;br /&gt;
 life should go back to normal before long.&lt;br /&gt;
 &amp;quot;Whether I like it or not, I know my place is here.  I&lt;br /&gt;
 see that the Striped Shirt of Liberation has already attuned&lt;br /&gt;
 itself to you.  I offer it to you in hopes that&lt;br /&gt;
 it will aid in your quest to recover the Amulet&lt;br /&gt;
 of Yendor.&amp;quot; &lt;br /&gt;
When subsequently throwing the Striped Shirt of Liberation to Robert the Lifer:&lt;br /&gt;
 Robert the Lifer looks upon the Striped Shirt of Liberation&lt;br /&gt;
 with fondness.&lt;br /&gt;
  &amp;quot;You are its keeper now.  Take it with you back to&lt;br /&gt;
  the Dungeons of Doom, through the magic portal&lt;br /&gt;
  that brought you here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Post-Quest===&lt;br /&gt;
When talking to Robert the Lifer after the quest:&lt;br /&gt;
 &amp;quot;Welcome back, &amp;lt;playername&amp;gt;.  We have done well in your&lt;br /&gt;
 absence.  How far have you come with your quest to&lt;br /&gt;
 regain the Amulet of Yendor for Tymora?&amp;quot;&lt;br /&gt;
When talking to Robert the Lifer after getting the [[the Amulet of Yendor|Amulet]]:&lt;br /&gt;
 &amp;quot;Congratulations, &amp;lt;playername&amp;gt;!  You have redeemed yourself&lt;br /&gt;
 and proven yourself a worthy servant of Tymora,&lt;br /&gt;
 and in doing so have made all of us proud.&lt;br /&gt;
 &amp;quot;One final task remains for you now.  You must take&lt;br /&gt;
 the Amulet up to the Great Temple of Tymora, on&lt;br /&gt;
 the Astral plane.  There you must offer the Amulet&lt;br /&gt;
 to Tymora.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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