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	<title>Crystal gauntlets - Revision history</title>
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	<updated>2026-07-13T12:21:04Z</updated>
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		<title>Klepto: created page.</title>
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		<updated>2026-07-13T02:03:55Z</updated>

		<summary type="html">&lt;p&gt;created page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{dNetHack armor&lt;br /&gt;
  |color=glass color&lt;br /&gt;
  |name=crystal gauntlets&lt;br /&gt;
  |appearance=gauntlets&lt;br /&gt;
  |slot=gloves&lt;br /&gt;
  |size=small&lt;br /&gt;
  |ac=2&lt;br /&gt;
  |dr=4&lt;br /&gt;
  |mc=0&lt;br /&gt;
  |magical=no&lt;br /&gt;
  |special=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;gains 1 AC per point of [[enchantment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;gains 1 DR per point of [[enchantment]]&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;can be safely [[Scroll of enchant armor|enchanted]] to +7&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
  |cost=400&lt;br /&gt;
  |weight=20&lt;br /&gt;
  |material=glass&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
GLOVES((&amp;quot;crystal gauntlets&amp;quot;, &amp;quot;gauntlets&amp;quot;), /*Needs encyc entry*//*Needs tile*/&lt;br /&gt;
		0, 0,  0, 2, 20, 400, 8, 4, 0, GLASS, HI_GLASS, O_MATSPEC(UNIDED)),&lt;br /&gt;
#define GLOVES(names,kn,mgc,prob,delay,wt,cost,ac,dr,can,metal,c,...) \&lt;br /&gt;
	ARMOR(names, kn, mgc, MZ_SMALL, 0, {0}, prob, delay, wt, cost, ac, dr, can, ARM_DR, ARM_GLOVES, metal, c, __VA_ARGS__)&lt;br /&gt;
&lt;br /&gt;
int gemstone = rn2(3) ? EMERALD : !rn2(4) ? RUBY : !rn2(3) ? JACINTH : rn2(2) ? TOPAZ : DIAMOND;&lt;br /&gt;
emerald: 2/3&lt;br /&gt;
ruby: 1/3 * 1/4 = 1/12&lt;br /&gt;
jacinth: 1/3 * 3/4 * 1/3 = 3/36 = 1/12&lt;br /&gt;
topaz: 1/3 * 3/4 * 2/3 * 1/2 = 3/72 = 1/24&lt;br /&gt;
diamond: 1/3 * 3/4 * 2/3 * 1/2 = 3/72 = 1/24 -&amp;gt; + excess 1/12 = 3/12&lt;br /&gt;
&lt;br /&gt;
if(!Inhell &amp;amp;&amp;amp; !goodequip) chance = 3; //Leather armor || else chance = rnd(10);&lt;br /&gt;
chance &amp;gt;= 9 (9 &amp;amp; 10) chance &amp;gt;= 6 (6, 7, 8) ; chance &amp;gt;= 3 (3, 4, 5) ; chance &amp;lt; 2 (1, 2) -&amp;gt; 2/10&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''crystal gauntlets''' are a type of [[gloves]] that appear in [[dNetHack]], [[notnotdNetHack]] and [[notnotdNetHack]]. It is a [[Item size (dNetHack)|small]] item that has a [[Object materials (dNetHack)|default material]] of [[glass]], and appears as &amp;quot;gauntlets&amp;quot; when [[unidentified]].&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Crystal gauntlets are not randomly generated and cannot be duplicated by any form of smithing, but they can be [[wished]] for or found in [[bones]].&lt;br /&gt;
&lt;br /&gt;
[[Fire Brand (dNetHack)|Fire Brand]] is an artifact [[long sword]] that can be reshaped into a pair of crystal gauntlets if crystal gauntlets have been formally identified. &amp;lt;!-- on-carry not enough --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pair of blessed +0 crystal gauntlets is placed within each of the 8 [[Statue trap|trapped]] [[Shiere Eladrin]] [[statues]] on the last level of the [[Law quest (dNetHack)|Law quest]] during level creation.&lt;br /&gt;
&lt;br /&gt;
A pair of crystal gauntlets is generated on the Mordor Fortress level of the [[Mordor Ruins Quest]], where it is placed within the gauntlet-filled [[chest]] in the room that lies beyond the [[throne room]] of the [[Mordor marshall]] during level creation.&lt;br /&gt;
&lt;br /&gt;
Crystal gauntlets can be generated in the [[Special room (dNetHack)#Magic item vault|magic item vaults]] that appear within the [[Avatar of Lolth]]'s lair during level creation if it appears as the second Abyss level.&lt;br /&gt;
&lt;br /&gt;
A pair of blessed [[shatterproof]] +1 crystal gauntlets will be generated contained in a [[sack]] on the [[Drow_Healer_quest#Ceiling_District_&amp;quot;Third&amp;quot;_Floor|third level]] of the [[Drow Healer quest]]. It is located two rooms to the right of the lawful [[altar]].&lt;br /&gt;
&lt;br /&gt;
If a [[Githzerai]] or [[Githyanki]] [[Kensei]] is either above [[experience level]] 13, have successfully merged the skies artifacts into [[The Amalgamated Skies]] or are in their [[Kensei quest|quest]], [[Mind flayer (dNetHack)|Mind flayer]]s and [[master mind flayer (dNetHack)|master mind flayer]]s will generate with [[Obsidian (material)|obsidian]] crystal gauntlets. The enchantment of these gauntlets will be +4 for mind flayers and +6 for master mind flayers.&lt;br /&gt;
&lt;br /&gt;
Some monsters can be [[generated with]] crystal gauntlets:&lt;br /&gt;
* [[Tulani Eladrin]] generated outside of the [[End Game]] have a {{frac|3|4}} chance of being generated with a blessed shatterproof pair of crystal gauntlets.&lt;br /&gt;
** After the [[hero]] obtains 1 [[insight]] there is a {{frac|Insight|7}} chance of future Tulani Eladrin that generate to be given special holy equipment: in the [[End Game]], they have a {{frac|4}} chance of being generated with a [[shatterproof]] [[holy]] holy-weapon +3 pair of crystal gauntlets. These have a {{frac|5}} chance of being made of [[gemstone]] ([[opal]], [[star sapphire]] or [[diamond]]) and a {{frac|5}} chance of being made of [[obsidian]] instead of glass. Tulani Eladrin generated outside of the End Game, after obtaining insight, instead only have a {{frac|20}} chance of receiving this gear.&lt;br /&gt;
* [[Gae Eladrin]] have a {{frac|6}} chance of being generated with a pair of blessed gemstone gauntlets. The gem-type used will be one of: [[emerald]] ({{frac|2|3}} or 33.3%), [[ruby]] ({{frac|12}} or 8.3%), [[jacinth]] ({{frac|12}} or 8.3%), [[topaz]] ({{frac|24}} or 4.2%), or diamond ({{frac|4}} or 25%). &lt;br /&gt;
* Shiere Eladrin are always generated with a pair of blessed shatterproof crystal gauntlets.&lt;br /&gt;
* [[Brighid Eladrin]] are always generated with a blessed shatterproof obsidian pair of crystal gauntlets.&lt;br /&gt;
* [[Erinys]] generated in [[gehennom (dNetHack)|gehennom]] or that are generated as [[prisoner (dNetHack)|prisoner]] have a {{frac|5}} chance of being generated with a pair of crystal gauntlets on, either being worn or stored in the throne room's [[chest]].&lt;br /&gt;
* [[Player monster (dNetHack)|Player monster]] [[Anachrononaut (player monster)|anachrononauts]] are always generated with a pair of crystal gauntlets: the gauntlets have a {{frac|3}} chance of being shatterproof, and otherwise there is a {{frac|2}} chance (effectively {{frac|3}} total) of the gauntlets being [[greased]]. The gauntlets have a {{frac|3}} chance of being cursed followed by a {{frac|3}} chance of being blessed, and they will otherwise be uncursed. Their enchantment has a {{frac|3|5}} chance of ranging from +0 to +4, a {{frac|3|10}} chance of ranging from +4 to +7, and will otherwise range from -1 to -3.&lt;br /&gt;
* [[Player monster (dNetHack)|Player monster]] [[Nobleman (player monster)|noblemen]] generated on the [[Astral Plane]] will always be generated with a pair of crystal gauntlets: the gauntlets have a {{frac|3}} chance of being shatterproof, and otherwise there is a {{frac|2}} chance (effectively {{frac|3}} total) of the gauntlets being [[greased]]. The gauntlets have a {{frac|3}} chance of being cursed followed by a {{frac|3}} chance of being blessed, and they will otherwise be uncursed. Their enchantment has a {{frac|3|5}} chance of ranging from +0 to +4, a {{frac|3|10}} chance of ranging from +4 to +7, and will otherwise range from -1 to -3.&lt;br /&gt;
* The false priest [[lilitu]] in [[Demonweb|Lolth's lair]] is generated with a pair of crystal gauntlets.&lt;br /&gt;
* [[Ancients of ice]] are always generated with a large pair of crystal gauntlets.&lt;br /&gt;
* [[Alrunes]] is always generated with a pair of crystal gauntlets.&lt;br /&gt;
* In notdNetHack and notnotdNetHack, [[Ymir]] is always generated with a gigantic +7 pair of crystal gauntlets when summoned by an [[Illithanachronounbinder]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
While [[worn]], crystal gauntlets grant 2 base [[AC]] and 4 base [[DR]] and take 2 turns to put on or remove. Like other crystal gear, the gauntlets gain a doubled bonus to AC and DR from their [[enchantment]], up to 9 AC and 11 DR at +7. They can also be safely [[Scroll of enchant armor|enchanted]] from +5 to reach +7, similar to [[high-elven gauntlets]]. Unless made [[shatterproof]], crystal gauntlets are subject to [[fragile|shattering]] when [[thrown]], [[kicked]] or dropped from a height. Crystal gauntlets incur a -2 [[To-hit|accuracy]] penalty on [[firing]] a [[bow]], like all [[metallic]] gloves.&lt;br /&gt;
&lt;br /&gt;
{{dNetHack-326}}&lt;br /&gt;
[[Category:dNetHack gloves]]&lt;br /&gt;
[[Category:notdNetHack gloves]]&lt;br /&gt;
[[Category:notnotdNetHack gloves]]&lt;/div&gt;</summary>
		<author><name>Klepto</name></author>
		
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