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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Deminymph</id>
	<title>Deminymph - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Deminymph"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;action=history"/>
	<updated>2026-07-21T11:38:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=206109&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=206109&amp;oldid=prev"/>
		<updated>2026-07-06T12:42:17Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:42, 6 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot; &gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A monk deminymph will be given a pair of gloves, a robe and a [[sedge hat]] that each have a chance of being made into an artifact, and will also be given a [[wand of sleep]] and three separate potions of healing. The pair of gloves will be given an enchantment ranging from +2 to +4, while the other pieces of armor will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A monk deminymph will be given a pair of gloves, a robe and a [[sedge hat]] that each have a chance of being made into an artifact, and will also be given a [[wand of sleep]] and three separate potions of healing. The pair of gloves will be given an enchantment ranging from +2 to +4, while the other pieces of armor will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[Band (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack&lt;/del&gt;)|band]]. All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[Band (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helm&lt;/ins&gt;)|band]]. All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[Cutlass (dNetHack)|cutlass]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The cutlass has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[Cutlass (dNetHack)|cutlass]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The cutlass has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=206099&amp;oldid=prev</id>
		<title>Umbire the Phantom: correction for bands</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=206099&amp;oldid=prev"/>
		<updated>2026-07-06T11:44:05Z</updated>

		<summary type="html">&lt;p&gt;correction for bands&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:44, 6 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot; &gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A monk deminymph will be given a pair of gloves, a robe and a [[sedge hat]] that each have a chance of being made into an artifact, and will also be given a [[wand of sleep]] and three separate potions of healing. The pair of gloves will be given an enchantment ranging from +2 to +4, while the other pieces of armor will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A monk deminymph will be given a pair of gloves, a robe and a [[sedge hat]] that each have a chance of being made into an artifact, and will also be given a [[wand of sleep]] and three separate potions of healing. The pair of gloves will be given an enchantment ranging from +2 to +4, while the other pieces of armor will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helm]] with the [[randomized appearance]] of a [[circlet]] (which is normally made of [[Gold &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;material&lt;/del&gt;)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gold&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Band &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack&lt;/ins&gt;)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;band&lt;/ins&gt;]]. All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[Cutlass (dNetHack)|cutlass]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The cutlass has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[Cutlass (dNetHack)|cutlass]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The cutlass has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot; &gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A deminymph that rolls a &amp;quot;madwoman&amp;quot; kit from the item sets listed directly above has an equal probability of being given any one of the following kits with the designated roles. As above, many of these items have a chance of being made into artifact, and some of the weapons may also be mercurial.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A deminymph that rolls a &amp;quot;madwoman&amp;quot; kit from the item sets listed directly above has an equal probability of being given any one of the following kits with the designated roles. As above, many of these items have a chance of being made into artifact, and some of the weapons may also be mercurial.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;yellow sign&amp;quot; noblewoman kit will be given the [[dream-leech]] [[monster template]], and her inventory will consist of the following: a golden rapier, a set of yellow Victorian underwear, a yellow gentlewoman's dress, a golden [[pair of stilettos]], a yellow plain cloak, a yellow pair of gloves, a golden buckler, and a golden &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helm with the appearance of a circlet&lt;/del&gt;&amp;amp;mdash;there is a {{frac|20}} chance that she also receives a [[carcosan sting]]. All of these items will each have a chance of being made into an artifact. The rapier and gentlewoman's dress will each be given an enchantment ranging from +2 to +4, while the Victorian underwear and pair of stilettos will each be given an enchantment ranging from +0 to +3, and each piece of armor will be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;yellow sign&amp;quot; noblewoman kit will be given the [[dream-leech]] [[monster template]], and her inventory will consist of the following: a golden rapier, a set of yellow Victorian underwear, a yellow gentlewoman's dress, a golden [[pair of stilettos]], a yellow plain cloak, a yellow pair of gloves, a golden buckler, and a golden &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;band&lt;/ins&gt;&amp;amp;mdash;there is a {{frac|20}} chance that she also receives a [[carcosan sting]]. All of these items will each have a chance of being made into an artifact. The rapier and gentlewoman's dress will each be given an enchantment ranging from +2 to +4, while the Victorian underwear and pair of stilettos will each be given an enchantment ranging from +0 to +3, and each piece of armor will be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;pseudonatural&amp;quot; anachrononaut kit will be given the [[pseudonatural]] template, and her inventory will consist of the following: a red-colored flesh-material [[shirt]] item that will be either a [[plain dress]] ({{frac|2|3}} chance) or a [[bodyglove]] ({{frac|3}} chance); a pair of bone armored boots; a set of bone plate mail; bone gloves that will either be gauntlets ({{frac|9|10}} chance) or [[gauntlets of power]] ({{frac|10}} chance); a bone [[faceless helm]]; a bone melee weapon that will be either a stiletto or a two-handed sword; a bone pistol; and a stack of {{rn1|20|20}} bone bullets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;pseudonatural&amp;quot; anachrononaut kit will be given the [[pseudonatural]] template, and her inventory will consist of the following: a red-colored flesh-material [[shirt]] item that will be either a [[plain dress]] ({{frac|2|3}} chance) or a [[bodyglove]] ({{frac|3}} chance); a pair of bone armored boots; a set of bone plate mail; bone gloves that will either be gauntlets ({{frac|9|10}} chance) or [[gauntlets of power]] ({{frac|10}} chance); a bone [[faceless helm]]; a bone melee weapon that will be either a stiletto or a two-handed sword; a bone pistol; and a stack of {{rn1|20|20}} bone bullets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Each set of items has a chance of being made into an artifact, and they will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Each set of items has a chance of being made into an artifact, and they will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l142&quot; &gt;Line 142:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 142:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** All of these items each have a chance of being made into an artifact, and the chosen trick weapon has a chance of being mercurial&amp;amp;mdash;a trick weapon that is generated as unlatched will always have matching enchantments and materials.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** All of these items each have a chance of being made into an artifact, and the chosen trick weapon has a chance of being mercurial&amp;amp;mdash;a trick weapon that is generated as unlatched will always have matching enchantments and materials.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** A mad huntress's ruffled shirt will be given an enchantment ranging from +0 to +3, while the leather armor and helm will be given an enchantment ranging from +2 to +5, and the remaining pieces of armor will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** A mad huntress's ruffled shirt will be given an enchantment ranging from +0 to +3, while the leather armor and helm will be given an enchantment ranging from +2 to +5, and the remaining pieces of armor will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;club claw&amp;quot; undead hunter kit will be given an inventory consisting of the following: a [[Item size (dNetHack)|huge-sized]] bone club that is given the &amp;quot;[[club claw]]&amp;quot; property; a thoroughly tattered brown waistcloth; a thoroughly tattered cloak that has a {{frac|19|20}} chance of being a robe and will otherwise be a cloak of magic resistance; a [[veggy]] brown &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helm with the appearance of a circlet&lt;/del&gt;; and a fragmentary (thoroughly eroded) white [[mineral]] mask that depicts a [[daughter of bedlam]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;club claw&amp;quot; undead hunter kit will be given an inventory consisting of the following: a [[Item size (dNetHack)|huge-sized]] bone club that is given the &amp;quot;[[club claw]]&amp;quot; property; a thoroughly tattered brown waistcloth; a thoroughly tattered cloak that has a {{frac|19|20}} chance of being a robe and will otherwise be a cloak of magic resistance; a [[veggy]] brown &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;band&lt;/ins&gt;; and a fragmentary (thoroughly eroded) white [[mineral]] mask that depicts a [[daughter of bedlam]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The bone club that is &amp;quot;clawed&amp;quot; will also be given one of the following object properties, with an equal probability of each: [[Shocking (property)|shocking]], [[sizzling]], [[sparkling]], [[misty]], [[vorpal]], [[life-drinking]], [[Psionic (property)|psionic]], [[Object properties#Flaming|flaming]], [[freezing]], or living. It will be given an enchantment ranging from +2 to +4, and has a chance of being given the mercurial object material instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The bone club that is &amp;quot;clawed&amp;quot; will also be given one of the following object properties, with an equal probability of each: [[Shocking (property)|shocking]], [[sizzling]], [[sparkling]], [[misty]], [[vorpal]], [[life-drinking]], [[Psionic (property)|psionic]], [[Object properties#Flaming|flaming]], [[freezing]], or living. It will be given an enchantment ranging from +2 to +4, and has a chance of being given the mercurial object material instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The waistcloth, cloak and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circlet &lt;/del&gt;will each be given an enchantment ranging from +1 to +6, and along with the mask they each have a chance of being made into an artifact.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The waistcloth, cloak and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;band &lt;/ins&gt;will each be given an enchantment ranging from +1 to +6, and along with the mask they each have a chance of being made into an artifact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;were claw&amp;quot; undead hunter kit will be generated as crazed, and she is given a single [[bestial claw]] that has a chance of being mercurial, will be given an enchantment ranging from +2 to +7, and has a {{frac|2}} chance of being given one of the following object properties (with an equal probability of each): shocking, sizzling, sparkling, misty, vorpal, life-drinking, psionic, flaming, freezing, or living.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;were claw&amp;quot; undead hunter kit will be generated as crazed, and she is given a single [[bestial claw]] that has a chance of being mercurial, will be given an enchantment ranging from +2 to +7, and has a {{frac|2}} chance of being given one of the following object properties (with an equal probability of each): shocking, sizzling, sparkling, misty, vorpal, life-drinking, psionic, flaming, freezing, or living.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;samurai&amp;quot; undead hunter kit will be generated with one of two equipment sets, with a roughly equal probability of each:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A deminymph that gets a &amp;quot;samurai&amp;quot; undead hunter kit will be generated with one of two equipment sets, with a roughly equal probability of each:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=205825&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* General role kits */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=205825&amp;oldid=prev"/>
		<updated>2026-06-28T17:26:00Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General role kits: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:26, 28 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot; &gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An archeologist deminymph will be given a [[bullwhip]], a [[dwarvish mattock]], a [[jacket]], a [[fedora]], and a pair of [[high boots]], and all of these items have a chance of being made into an artifact. The bullwhip will be given an enchantment ranging from +2 to +4 and has a chance of being mercurial, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An archeologist deminymph will be given a [[bullwhip]], a [[dwarvish mattock]], a [[jacket]], a [[fedora]], and a pair of [[high boots]], and all of these items have a chance of being made into an artifact. The bullwhip will be given an enchantment ranging from +2 to +4 and has a chance of being mercurial, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A barbarian deminymph will be given a weapon set that has a roughly equal probability of being either a [[two-handed sword]] pair with an [[axe]] or a [[battle-axe]] paired with a [[short sword]], and their armor will consist of [[ring mail]] and a pair of high boots. All of these items have a chance of being made into an artifact. The two-handed weapon will be given an enchantment ranging from +1 to +5, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A barbarian deminymph will be given a weapon set that has a roughly equal probability of being either a [[two-handed sword]] pair with an [[axe]] or a [[battle-axe]] paired with a [[short sword]], and their armor will consist of [[ring mail]] and a pair of high boots. All of these items have a chance of being made into an artifact. The two-handed weapon will be given an enchantment ranging from +1 to +5, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A bard deminymph will be given a [[Rapier (dNetHack)|rapier]], a 'plain' cloak and a pair of high boots that each have a chance of being made into an artifact, and they will also be given a [[Wooden harp|harp]] and 3 separate [[potions of booze]]. Each weapon and piece of armor will be given an enchantment ranging from +0 to +3, and the rapier has a chance of being mercurial.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A bard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/troubadour &lt;/ins&gt;deminymph will be given a [[Rapier (dNetHack)|rapier]], a 'plain' cloak and a pair of high boots that each have a chance of being made into an artifact, and they will also be given a [[Wooden harp|harp]] and 3 separate [[potions of booze]]. Each weapon and piece of armor will be given an enchantment ranging from +0 to +3, and the rapier has a chance of being mercurial.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A cavewoman deminymph will be given a club, [[leather armor]], and a [[sling]] with 5-25 [[flint stone]]s as [[ammunition]], and all of these items have a chance of being made into artifacts. The club will be given an enchantment ranging from +1 to +3, the leather armor will be given an enchantment ranging from +0 to +3, and the sling will be given an enchantment ranging from +2 to +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A cavewoman deminymph will be given a club, [[leather armor]], and a [[sling]] with 5-25 [[flint stone]]s as [[ammunition]], and all of these items have a chance of being made into artifacts. The club will be given an enchantment ranging from +1 to +3, the leather armor will be given an enchantment ranging from +0 to +3, and the sling will be given an enchantment ranging from +2 to +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A healer deminymph will be given a scalpel, a [[quarterstaff]], a pair of gloves, a [[healer uniform]], and a pair of [[low boots]] that each have a chance of being made into an artifact, and they will also be given a [[stethoscope]], a [[wand of sleep]], four separate [[potions of healing]], and four separate [[potions of extra healing]]. The pair of gloves will be given an enchantment ranging from +1 to +3, while the other pieces of armor and weapons will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A healer deminymph will be given a scalpel, a [[quarterstaff]], a pair of gloves, a [[healer uniform]], and a pair of [[low boots]] that each have a chance of being made into an artifact, and they will also be given a [[stethoscope]], a [[wand of sleep]], four separate [[potions of healing]], and four separate [[potions of extra healing]]. The pair of gloves will be given an enchantment ranging from +1 to +3, while the other pieces of armor and weapons will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=205823&amp;oldid=prev</id>
		<title>Umbire the Phantom: clarify branding</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=205823&amp;oldid=prev"/>
		<updated>2026-06-28T15:16:40Z</updated>

		<summary type="html">&lt;p&gt;clarify branding&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:16, 28 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot; &gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===General role kits===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===General role kits===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deminymphs generated in any contexts other than the specific ones covered by the above sections will be given kits that can represent a wider spread of roles, with at least one for each playable role of hero minus the [[Binder]], [[Kensei]] and [[Valkyrie]]. The [[enchantment]]s of their weapons are often set to a range of particular values, and much of their equipment in general is flagged for a chance to be made into [[artifact]]s if any of them are eligible&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;&amp;lt;!--ineligible items are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/del&gt;flagged, don't shoot the messenger &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here&lt;/del&gt;--&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;chance of an item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in these deminymphs' starting inventories &lt;/del&gt;being made into an artifact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;{{frac|40}} for armor and tools and {{frac|20}} for weapons and all other applicable items, both of which are standard probabilities in dNetHack and its variants. Some of the weapons also have a {{frac|100}} chance of being mercurial, unless otherwise stated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Deminymphs generated in any contexts other than the specific ones covered by the above sections will be given kits that can represent a wider spread of roles, with at least one for each playable role of hero minus the [[Binder]], [[Kensei]] and [[Valkyrie]]. The [[enchantment]]s of their weapons are often set to a range of particular values, and much of their equipment in general is flagged for a chance to be made into [[artifact]]s if any of them are eligible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;base items (including for Fire and Frost Brand).&lt;/ins&gt;&amp;lt;!--&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this means &lt;/ins&gt;ineligible items are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes &lt;/ins&gt;flagged, don't shoot the messenger--&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;chance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such &lt;/ins&gt;an item being made into an artifact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;{{frac|40}} for armor and tools and {{frac|20}} for weapons and all other applicable items, both of which are standard probabilities in dNetHack and its variants. Some of the weapons also have a {{frac|100}} chance of being mercurial, unless otherwise stated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An archeologist deminymph will be given a [[bullwhip]], a [[dwarvish mattock]], a [[jacket]], a [[fedora]], and a pair of [[high boots]], and all of these items have a chance of being made into an artifact. The bullwhip will be given an enchantment ranging from +2 to +4 and has a chance of being mercurial, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An archeologist deminymph will be given a [[bullwhip]], a [[dwarvish mattock]], a [[jacket]], a [[fedora]], and a pair of [[high boots]], and all of these items have a chance of being made into an artifact. The bullwhip will be given an enchantment ranging from +2 to +4 and has a chance of being mercurial, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=205822&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Drow Healer quest */ Brand details re: scalpel</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=205822&amp;oldid=prev"/>
		<updated>2026-06-28T15:14:53Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Drow Healer quest: &lt;/span&gt; Brand details re: scalpel&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:14, 28 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot; &gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A barbarian deminymph will be given a thoroughly tattered plain cloak, a thoroughly tattered [[pair of gloves]], and a [[knife]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A barbarian deminymph will be given a thoroughly tattered plain cloak, a thoroughly tattered [[pair of gloves]], and a [[knife]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A bard/troubadour deminymph will be given a thoroughly tattered plain cloak and an [[elven dagger]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A bard/troubadour deminymph will be given a thoroughly tattered plain cloak and an [[elven dagger]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A healer deminymph will be given a blue [[cloth]] [[pair of shoes]], a bright blue [[waistcloth]], a blue [[droven cloak]], a [[khakkhara]] that has a {{frac|100}} of being [[mercurial]] in material, and an [[Obsidian (material)|obsidian]] [[scalpel]]&amp;amp;mdash;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;!--&lt;/del&gt;scalpel has a {{frac|20}} chance of being an artifact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but there are no eligible artifacts--&amp;gt;this &lt;/del&gt;kit is somewhat similar to that of a [[drow Healer]] hero&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/del&gt;deminymph will also be generated [[blind]] like a drow Healer hero.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A healer deminymph will be given a blue [[cloth]] [[pair of shoes]], a bright blue [[waistcloth]], a blue [[droven cloak]], a [[khakkhara]] that has a {{frac|100}} of being [[mercurial]] in material, and an [[Obsidian (material)|obsidian]] [[scalpel]]&amp;amp;mdash;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;scalpel has a {{frac|20}} chance of being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made into &lt;/ins&gt;an artifact&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which in practice only applies to either [[Fire Brand (dNetHack)|Fire Brand]] and [[Frost Brand (dNetHack)|Frost Brand]]. This &lt;/ins&gt;kit is somewhat similar to that of a [[drow Healer]] hero&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and the &lt;/ins&gt;deminymph will also be generated [[blind]] like a drow Healer hero.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A knight deminymph will be given a thoroughly tattered plain cloak, a thoroughly tattered pair of gloves, and a [[dagger]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A knight deminymph will be given a thoroughly tattered plain cloak, a thoroughly tattered pair of gloves, and a [[dagger]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A monk deminymph will be given a thoroughly tattered [[robe]] and thoroughly tattered [[hand wraps]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A monk deminymph will be given a thoroughly tattered [[robe]] and thoroughly tattered [[hand wraps]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-204807:rev-205822 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=204807&amp;oldid=prev</id>
		<title>Umbire the Phantom: missed one</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=204807&amp;oldid=prev"/>
		<updated>2026-05-28T11:48:13Z</updated>

		<summary type="html">&lt;p&gt;missed one&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:48, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot; &gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[helm]] with the [[randomized appearance]] of a [[circlet]] (which is normally made of [[Gold (material)|gold]]). All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[helm]] with the [[randomized appearance]] of a [[circlet]] (which is normally made of [[Gold (material)|gold]]). All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[Cutlass (dNetHack)|cutlass]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scimitar &lt;/del&gt;has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[Cutlass (dNetHack)|cutlass]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cutlass &lt;/ins&gt;has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A ranger deminymph will be given a short sword, a [[bow]], 5-95 [[arrow]]s, a [[cloak of displacement]], and a pair of high boots, and all of these items have a chance of being made into an artifact. The short sword has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the bow will also be given an enchantment ranging from +1 to +3, the stack of arrows and cloak of displacement will each be given an enchantment ranging from +2 to +4, and the high boots will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A ranger deminymph will be given a short sword, a [[bow]], 5-95 [[arrow]]s, a [[cloak of displacement]], and a pair of high boots, and all of these items have a chance of being made into an artifact. The short sword has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the bow will also be given an enchantment ranging from +1 to +3, the stack of arrows and cloak of displacement will each be given an enchantment ranging from +2 to +4, and the high boots will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=204806&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* General role kits */ update slightly</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=204806&amp;oldid=prev"/>
		<updated>2026-05-28T11:47:11Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General role kits: &lt;/span&gt; update slightly&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:47, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot; &gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A madwoman deminymph will be given {{sa|Madwomen kits|one of ten special kits}} that are detailed in the subsection below this one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[helm]] with the [[randomized appearance]] of a [[circlet]] (which is normally made of [[Gold (material)|gold]]). All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A noblewoman deminymph will be given a rapier, [[Victorian underwear (dNetHack)|Victorian underwear]], a [[gentlewoman's dress]], a pair of high boots, a 'plain' cloak, a pair of gloves, a [[buckler]], and a [[helm]] with the [[randomized appearance]] of a [[circlet]] (which is normally made of [[Gold (material)|gold]]). All of these items have a chance of being made into an artifact. The rapier has a chance of being mercurial and will be given an enchantment ranging from +2 to +4, while the gentlewoman's dress will also be given an enchantment ranging from +2 to +4, the Victorian underwear and high boots will each be given an enchantment ranging from +0 to +3, and all the other items will each be given an enchantment ranging from +1 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scimitar&lt;/del&gt;]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The scimitar has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pirate deminymph will be given a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cutlass (dNetHack)|cutlass&lt;/ins&gt;]], a [[flintlock]], a jacket, a [[ruffled shirt]], a pair of high boots, a buckler, and 4-20 [[Bullet (dNetHack)|bullets]], and all of these items have a chance of being made into an artifact. The scimitar has a chance of being mercurial, and all items except for the bullets will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A priestess deminymph will be given a [[mace]], a robe, a buckler, and four [[potions of holy water]], and all of these items are blessed and have a chance of being made into an artifact. The mace has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the robe and buckler will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A ranger deminymph will be given a short sword, a [[bow]], 5-95 [[arrow]]s, a [[cloak of displacement]], and a pair of high boots, and all of these items have a chance of being made into an artifact. The short sword has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the bow will also be given an enchantment ranging from +1 to +3, the stack of arrows and cloak of displacement will each be given an enchantment ranging from +2 to +4, and the high boots will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A ranger deminymph will be given a short sword, a [[bow]], 5-95 [[arrow]]s, a [[cloak of displacement]], and a pair of high boots, and all of these items have a chance of being made into an artifact. The short sword has a chance of being mercurial and will be given an enchantment ranging from +1 to +3, while the bow will also be given an enchantment ranging from +1 to +3, the stack of arrows and cloak of displacement will each be given an enchantment ranging from +2 to +4, and the high boots will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=203774&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=203774&amp;oldid=prev"/>
		<updated>2026-05-14T22:06:00Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:06, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot; &gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An archeologist deminymph will be given a [[bullwhip]], a [[dwarvish mattock]], a [[jacket]], a [[fedora]], and a pair of [[high boots]], and all of these items have a chance of being made into an artifact. The bullwhip will be given an enchantment ranging from +2 to +4 and has a chance of being mercurial, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* An archeologist deminymph will be given a [[bullwhip]], a [[dwarvish mattock]], a [[jacket]], a [[fedora]], and a pair of [[high boots]], and all of these items have a chance of being made into an artifact. The bullwhip will be given an enchantment ranging from +2 to +4 and has a chance of being mercurial, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A barbarian deminymph will be given a weapon set that has a roughly equal probability of being either a [[two-handed sword]] pair with an [[axe]] or a [[battle-axe]] paired with a [[short sword]], and their armor will consist of [[ring mail]] and a pair of high boots. All of these items have a chance of being made into an artifact. The two-handed weapon will be given an enchantment ranging from +1 to +5, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A barbarian deminymph will be given a weapon set that has a roughly equal probability of being either a [[two-handed sword]] pair with an [[axe]] or a [[battle-axe]] paired with a [[short sword]], and their armor will consist of [[ring mail]] and a pair of high boots. All of these items have a chance of being made into an artifact. The two-handed weapon will be given an enchantment ranging from +1 to +5, while each piece of armor will be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A bard deminymph will be given a [[rapier]], a 'plain' cloak and a pair of high boots that each have a chance of being made into an artifact, and they will also be given a [[Wooden harp|harp]] and 3 separate [[potions of booze]]. Each weapon and piece of armor will be given an enchantment ranging from +0 to +3, and the rapier has a chance of being mercurial.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A bard deminymph will be given a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rapier (dNetHack)|&lt;/ins&gt;rapier]], a 'plain' cloak and a pair of high boots that each have a chance of being made into an artifact, and they will also be given a [[Wooden harp|harp]] and 3 separate [[potions of booze]]. Each weapon and piece of armor will be given an enchantment ranging from +0 to +3, and the rapier has a chance of being mercurial.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A cavewoman deminymph will be given a club, [[leather armor]], and a [[sling]] with 5-25 [[flint stone]]s as [[ammunition]], and all of these items have a chance of being made into artifacts. The club will be given an enchantment ranging from +1 to +3, the leather armor will be given an enchantment ranging from +0 to +3, and the sling will be given an enchantment ranging from +2 to +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A cavewoman deminymph will be given a club, [[leather armor]], and a [[sling]] with 5-25 [[flint stone]]s as [[ammunition]], and all of these items have a chance of being made into artifacts. The club will be given an enchantment ranging from +1 to +3, the leather armor will be given an enchantment ranging from +0 to +3, and the sling will be given an enchantment ranging from +2 to +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A healer deminymph will be given a scalpel, a [[quarterstaff]], a pair of gloves, a [[healer uniform]], and a pair of [[low boots]] that each have a chance of being made into an artifact, and they will also be given a [[stethoscope]], a [[wand of sleep]], four separate [[potions of healing]], and four separate [[potions of extra healing]]. The pair of gloves will be given an enchantment ranging from +1 to +3, while the other pieces of armor and weapons will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A healer deminymph will be given a scalpel, a [[quarterstaff]], a pair of gloves, a [[healer uniform]], and a pair of [[low boots]] that each have a chance of being made into an artifact, and they will also be given a [[stethoscope]], a [[wand of sleep]], four separate [[potions of healing]], and four separate [[potions of extra healing]]. The pair of gloves will be given an enchantment ranging from +1 to +3, while the other pieces of armor and weapons will each be given an enchantment ranging from +0 to +3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=203440&amp;oldid=prev</id>
		<title>Umbire the Phantom: lede</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=203440&amp;oldid=prev"/>
		<updated>2026-05-11T17:18:56Z</updated>

		<summary type="html">&lt;p&gt;lede&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:18, 11 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''deminymph''', {{white|n}}, is a type of [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The deminymph is an always-female [[Human (monster attribute)|human]] and [[fey]] [[Nymph (monster class)|nymph]] that is a highly unusual &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type of &lt;/del&gt;monster, even among the monsters encountered in the same variants as her: deminymphs can generate as having adopted various &amp;quot;[[role]]s&amp;quot; similar to [[Player monster (dNetHack)|player monsters]] and the [[hero]]; they can reach [[Monster level|level 30]] as those monsters can; and a given deminymph's precise traits, attributes and [[inventory]] vary widely depending on what 'role' that [[normal monster creation]] selects for her, along with which intrinsics are normally given to monsters representing that role. {{sa|Deminymph roles and kits|The sections below}} will more precisely explore the details of the ways deminymphs function and how they are created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''deminymph''', {{white|n}}, is a type of [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The deminymph is an always-female [[Human (monster attribute)|human]] and [[fey]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type of &lt;/ins&gt;[[Nymph (monster class)|nymph]] that is a highly unusual monster, even among the monsters encountered in the same variants as her: deminymphs can generate as having adopted various &amp;quot;[[role]]s&amp;quot; similar to [[Player monster (dNetHack)|player monsters]] and the [[hero]]; they can reach [[Monster level|level 30]] as those monsters can; and a given deminymph's precise traits, attributes and [[inventory]] vary widely depending on what 'role' that [[normal monster creation]] selects for her, along with which intrinsics are normally given to monsters representing that role. {{sa|Deminymph roles and kits|The sections below}} will more precisely explore the details of the ways deminymphs function and how they are created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All deminymphs are [[strong]] and have the ability to [[tunnel]] through walls, though they require a [[digging tool]] to do so. They also have [[teleportitis]] like other nymphs, possess second-level [[low-light vision]], can be seen via [[infravision]], can track opponents using their vision, and will pick up various items that they come across.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All deminymphs are [[strong]] and have the ability to [[tunnel]] through walls, though they require a [[digging tool]] to do so. They also have [[teleportitis]] like other nymphs, possess second-level [[low-light vision]], can be seen via [[infravision]], can track opponents using their vision, and will pick up various items that they come across.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Deminymph&amp;diff=202752&amp;oldid=prev</id>
		<title>Umbire the Phantom: dnh temp</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Deminymph&amp;diff=202752&amp;oldid=prev"/>
		<updated>2026-05-04T08:03:29Z</updated>

		<summary type="html">&lt;p&gt;dnh temp&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:03, 4 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l158&quot; &gt;Line 158:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 158:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and near-limitless potential of her father.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and near-limitless potential of her father.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variant&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;343&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;325&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>