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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Draugr_%28starting_race%29</id>
	<title>Draugr (starting race) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Draugr_%28starting_race%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;action=history"/>
	<updated>2026-06-04T05:52:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=202248&amp;oldid=prev</id>
		<title>Umbire the Phantom: hat note</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=202248&amp;oldid=prev"/>
		<updated>2026-04-24T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;hat note&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:25, 24 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for&lt;/del&gt;|the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster in SpliceHack and Hack'EM&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Draugr (SpliceHack)&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;otheruses&lt;/ins&gt;|the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;starting race&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|draugr&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''draugr''' is a playable race of monster that appears in [[EvilHack]] and [[Hack'EM]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''draugr''' is a playable race of monster that appears in [[EvilHack]] and [[Hack'EM]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=194773&amp;oldid=prev</id>
		<title>Mobileuser: draugr knights start with eggs too</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=194773&amp;oldid=prev"/>
		<updated>2025-11-06T14:29:49Z</updated>

		<summary type="html">&lt;p&gt;draugr knights start with eggs too&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:29, 6 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting equipment===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting equipment===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As draugr can only eat fleshy or meaty comestibles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and cannot learn or cast spells&lt;/del&gt;, many of their starting food items are replaced with eggs&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: this only applies to [[food ration]]s and [[fortune cookie]]s in practice, and draugr Knights will still start with [[apple]]s and [[carrot]]s since they are intended for their starting steed&lt;/del&gt;. Draugr heroes do not have any form of spellcasting skill, and draugr in roles that normally start with [[spellbook]]s will not receive them&amp;amp;mdash;this also applies to player monster draugr in casting roles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As draugr can only eat fleshy or meaty comestibles, many of their starting food items are replaced with eggs. Draugr heroes do not have any form of spellcasting skill, and draugr in roles that normally start with [[spellbook]]s will not receive them&amp;amp;mdash;this also applies to player monster draugr in casting roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobileuser</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=194491&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes, etc.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=194491&amp;oldid=prev"/>
		<updated>2025-10-28T05:06:56Z</updated>

		<summary type="html">&lt;p&gt;potholes, etc.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:06, 28 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in version 0.8.4, draugr are a playable form of [[Zombie (monster class)|zombie]]: they are [[undead]] beings with superhuman strength and the ability to reanimate, and while they are not completely mindless, the nature of their undead state limits their mental capabilities and deprives them of the ability to wield magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in version 0.8.4, draugr are a playable form of [[Zombie (monster class)|zombie]]: they are [[undead]] beings with superhuman strength and the ability to reanimate, and while they are not completely mindless, the nature of their undead state limits their mental capabilities and deprives them of the ability to wield magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr are a [[chaotic]] race, and can be played as a [[Barbarian]], [[Convict/EvilHack|Convict]], [[Infidel]], [[Knight]], [[Monk/EvilHack|Monk]], or [[Rogue]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr are a [[chaotic]] race, and can be played as a [[Barbarian]], [[Convict/EvilHack|Convict]], [[Infidel]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Knight/EvilHack|&lt;/ins&gt;Knight]], [[Monk/EvilHack|Monk]], or [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogue/EvilHack|&lt;/ins&gt;Rogue]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Racial benefits and restrictions===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Racial benefits and restrictions===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same [[brain-eating]] attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same [[brain-eating]] attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the amount of times this will occur per game is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;random&lt;/del&gt;, with a maximum of three revivals, and this value is not displayed to the player. However, the undead nature of the draugr also has several disadvantages. The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr heroes will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the amount of times this will occur per game is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomized&lt;/ins&gt;, with a maximum of three revivals, and this value is not displayed to the player. However, the undead nature of the draugr also has several disadvantages. The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr heroes will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr also have other notable drawbacks: A draugr's base movement speed is 10, and they cannot obtain intrinsic [[telepathy]], nor can they learn or cast [[spell]]s; reading [[spellbook]]s will only result in the draugr becoming confused even if it would be successful, though they can still read [[scroll]]s. Draugr heroes that are not Infidels always start with -10 [[alignment record]], and they cannot tame [[domestic animal]]s with treats, though they are pacified as normal. [[Shopkeeper]]s will ban draugr from entering their [[shop]]s, and will ramp up prices for a hero that manages to gain entry&amp;amp;mdash;the [[watch]] and any [[aligned priest]]s that is not co-aligned will become hostile the moment they see a draugr, although draugr heroes actually gain alignment record for killing angered peacefuls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr also have other notable drawbacks: A draugr's base movement speed is 10, and they cannot obtain intrinsic [[telepathy]], nor can they learn or cast [[spell]]s; reading [[spellbook]]s will only result in the draugr becoming confused even if it would be successful, though they can still read [[scroll]]s. Draugr heroes that are not Infidels always start with -10 [[alignment record]], and they cannot tame [[domestic animal]]s with treats, though they are pacified as normal. [[Shopkeeper]]s will ban draugr from entering their [[shop]]s, and will ramp up prices for a hero that manages to gain entry&amp;amp;mdash;the [[watch]] and any [[aligned priest]]s that is not co-aligned will become hostile the moment they see a draugr, although draugr heroes actually gain alignment record for killing angered peacefuls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=189016&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=189016&amp;oldid=prev"/>
		<updated>2025-05-23T10:48:04Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:48, 23 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in version 0.8.4, draugr are a playable form of [[Zombie (monster class)|zombie]]: they are [[undead]] beings with superhuman strength and the ability to reanimate, and while they are not completely mindless, the nature of their undead state limits their mental capabilities and deprives them of the ability to wield magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First introduced in version 0.8.4, draugr are a playable form of [[Zombie (monster class)|zombie]]: they are [[undead]] beings with superhuman strength and the ability to reanimate, and while they are not completely mindless, the nature of their undead state limits their mental capabilities and deprives them of the ability to wield magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr are a [[chaotic]] race, and can be played as a [[Barbarian]], [[Convict]], [[Infidel]], [[Knight]], [[Monk]], or [[Rogue]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr are a [[chaotic]] race, and can be played as a [[Barbarian]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Convict/EvilHack|&lt;/ins&gt;Convict]], [[Infidel]], [[Knight]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monk/EvilHack|&lt;/ins&gt;Monk]], or [[Rogue]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Racial benefits and restrictions===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Racial benefits and restrictions===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=183760&amp;oldid=prev</id>
		<title>Umbire the Phantom: copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=183760&amp;oldid=prev"/>
		<updated>2025-02-11T14:35:47Z</updated>

		<summary type="html">&lt;p&gt;copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:35, 11 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes are [[breathless]] and start with [[infravision]] and [[aggravate monster]], as well as innate [[poison resistance]], [[sleep resistance]], [[cold resistance]], [[death resistance]], [[drain resistance]], and [[immunity to sickness]]. [[Zombie (EvilHack)|Zombies]] are considered to be of the same race for purposes of cannibalism and same-race sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes are [[breathless]] and start with [[infravision]] and [[aggravate monster]], as well as innate [[poison resistance]], [[sleep resistance]], [[cold resistance]], [[death resistance]], [[drain resistance]], and [[immunity to sickness]]. [[Zombie (EvilHack)|Zombies]] are considered to be of the same race for purposes of cannibalism and same-race sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same [[brain-eating]] attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same [[brain-eating]] attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the undead nature of the draugr also has several disadvantages. The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr heroes will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player. &lt;/ins&gt;However, the undead nature of the draugr also has several disadvantages. The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr heroes will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr also have other notable drawbacks: A draugr's base movement speed is 10, and they cannot obtain intrinsic [[telepathy]], nor can they learn or cast [[spell]]s; reading [[spellbook]]s will only result in the draugr becoming confused even if it would be successful, though they can still read [[scroll]]s. Draugr heroes that are not Infidels always start with -10 [[alignment record]], and they cannot tame [[domestic animal]]s with treats &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;though they are pacified as normal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;. [[Shopkeeper]]s will ban draugr from entering their [[shop]]s, and will ramp up prices for a hero that manages to gain entry&amp;amp;mdash;the [[watch]] and any [[aligned priest]]s that is not co-aligned will become hostile the moment they see a draugr, although draugr heroes actually gain alignment record for killing angered peacefuls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr also have other notable drawbacks: A draugr's base movement speed is 10, and they cannot obtain intrinsic [[telepathy]], nor can they learn or cast [[spell]]s; reading [[spellbook]]s will only result in the draugr becoming confused even if it would be successful, though they can still read [[scroll]]s. Draugr heroes that are not Infidels always start with -10 [[alignment record]], and they cannot tame [[domestic animal]]s with treats&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;though they are pacified as normal. [[Shopkeeper]]s will ban draugr from entering their [[shop]]s, and will ramp up prices for a hero that manages to gain entry&amp;amp;mdash;the [[watch]] and any [[aligned priest]]s that is not co-aligned will become hostile the moment they see a draugr, although draugr heroes actually gain alignment record for killing angered peacefuls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead nature of draugr prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters&amp;amp;mdash;thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. Draugr heroes also do not take cannibalism penalties, and draugr Monks will not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead nature of draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;additionally &lt;/ins&gt;prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters&amp;amp;mdash;thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. Draugr heroes also do not take cannibalism penalties, and draugr Monks will not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they cannot be made [[brainless]] by &lt;/del&gt;brain-eating attacks. Non-player draugr can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr heroes, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[Fire (element)|fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are immune to &lt;/ins&gt;brain-eating attacks. Non-player draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are [[racial monster]]s that &lt;/ins&gt;can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr heroes, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[Fire (element)|fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Attribute caps====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Attribute caps====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=183748&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Racial benefits and restrictions */ pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=183748&amp;oldid=prev"/>
		<updated>2025-02-11T14:16:36Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Racial benefits and restrictions: &lt;/span&gt; pothole&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:16, 11 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes are [[breathless]] and start with [[infravision]] and [[aggravate monster]], as well as innate [[poison resistance]], [[sleep resistance]], [[cold resistance]], [[death resistance]], [[drain resistance]], and [[immunity to sickness]]. [[Zombie (EvilHack)|Zombies]] are considered to be of the same race for purposes of cannibalism and same-race sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes are [[breathless]] and start with [[infravision]] and [[aggravate monster]], as well as innate [[poison resistance]], [[sleep resistance]], [[cold resistance]], [[death resistance]], [[drain resistance]], and [[immunity to sickness]]. [[Zombie (EvilHack)|Zombies]] are considered to be of the same race for purposes of cannibalism and same-race sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same brain-eating attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s. As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;brain-eating&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s. As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the undead nature of the draugr also has several disadvantages. The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr heroes will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the undead nature of the draugr also has several disadvantages. The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr heroes will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=182938&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=182938&amp;oldid=prev"/>
		<updated>2025-01-29T21:06:32Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:06, 29 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead nature of draugr prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters&amp;amp;mdash;thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. Draugr heroes also do not take cannibalism penalties, and draugr Monks will not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead nature of draugr prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters&amp;amp;mdash;thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. Draugr heroes also do not take cannibalism penalties, and draugr Monks will not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and they cannot be made [[brainless]] by brain-eating attacks. Non-player draugr can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr heroes, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and they cannot be made [[brainless]] by brain-eating attacks. Non-player draugr can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr heroes, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fire (element)|&lt;/ins&gt;fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Attribute caps====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Attribute caps====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=182093&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Price adjustments */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=182093&amp;oldid=prev"/>
		<updated>2025-01-15T05:43:25Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Price adjustments: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:43, 15 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shopkeepers will &lt;/del&gt;refuse to do business with draugr heroes and ban them from entering their shops, but a draugr that can gain entrance will be allowed to buy and sell items at the above rates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As mentioned previously, shopkeepers &lt;/ins&gt;refuse to do business with draugr heroes and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;ban them from entering their shops, but a draugr that can gain entrance will be allowed to buy and sell items at the above rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting equipment===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting equipment===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=182092&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Racial benefits and restrictions */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=182092&amp;oldid=prev"/>
		<updated>2025-01-15T05:43:01Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Racial benefits and restrictions: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:43, 15 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same brain-eating attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s. As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr heroes have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same brain-eating attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s. As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the undead nature of the draugr also has several disadvantages&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: a &lt;/del&gt;draugr&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s base movement speed is 10&lt;/del&gt;, and they cannot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obtain intrinsic &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;telepathy&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, nor can they learn &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s; reading [[spellbook]]s will only result in the draugr becoming confused even if it would be successful&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though they can still read [[scroll]]s. Draugr heroes that &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not Infidels always start with -10 &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alignment record&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and they cannot tame &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;domestic animal&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s with treats (though they are pacified as normal). &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shopkeeper&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ban &lt;/del&gt;draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from entering their &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shop&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s, and will ramp up prices for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hero that manages to gain entry&amp;amp;mdash;the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;watch&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and any &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aligned priest&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s that is not co-aligned will become hostile the moment &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see a draugr, although draugr heroes actually gain alignment record for killing angered watch members&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the undead nature of the draugr also has several disadvantages&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The [[amulet of life saving]] does not work for &lt;/ins&gt;draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since they are undead&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their reanimating ability also includes its own limits: &lt;/ins&gt;they cannot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reanimate if they are vaporized by &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sunsword&lt;/ins&gt;]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hammer of the Gods&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more likely to land critical hits on draugr; &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beheading&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disintegration&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stoning&lt;/ins&gt;]] will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prevent them from reviving as well; and finally, &lt;/ins&gt;draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes will not leave behind a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ghost&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corpse&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bones&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die and fail to revive&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amulet of life saving&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not work for draugr since they are undead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and their reanimating ability also includes its own limits: &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannot reanimate if they are vaporized by &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sunsword&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hammer of the Gods&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more likely to land critical hits on draugr; &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beheading&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disintegration&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stoning&lt;/del&gt;]] will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prevent them &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reviving as well; and finally, draugr heroes will not leave behind a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ghost&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corpse&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bones&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die and fail to revive&lt;/del&gt;. The undead nature of draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means that draugr &lt;/del&gt;do not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;cannibalism penalties, and draugr Monks will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Draugr also have other notable drawbacks: A draugr's base movement speed is 10, and they cannot obtain intrinsic &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;telepathy&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nor can &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;learn or cast [[spell]]s; reading &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spellbook&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s will only result in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;draugr becoming confused even if it would be successful, though they can still read &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scroll&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s. Draugr heroes that &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not Infidels always start with -10 &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alignment record&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and they cannot tame &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;domestic animal&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s with treats (though they are pacified as normal). &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shopkeeper&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ban draugr &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entering their &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shop&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s, and will ramp up prices for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero that manages to gain entry&amp;amp;mdash;the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watch&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and any &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aligned priest&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s that is not co-aligned will become hostile the moment &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see a draugr, although draugr heroes actually gain alignment record for killing angered peacefuls&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The undead nature of draugr prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Draugr heroes &lt;/ins&gt;also do not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/ins&gt;cannibalism penalties, and draugr Monks will not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and they cannot be made [[brainless]] by brain-eating attacks. Non-player draugr can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr heroes, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and they cannot be made [[brainless]] by brain-eating attacks. Non-player draugr can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr heroes, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=181665&amp;oldid=prev</id>
		<title>Umbire the Phantom: character(s) =&gt; hero(es); word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Draugr_(starting_race)&amp;diff=181665&amp;oldid=prev"/>
		<updated>2025-01-05T12:48:15Z</updated>

		<summary type="html">&lt;p&gt;character(s) =&amp;gt; hero(es); word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:48, 5 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Racial benefits and restrictions===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Racial benefits and restrictions===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;are [[breathless]] and start with [[infravision]] and [[aggravate monster]], as well as innate [[poison resistance]], [[sleep resistance]], [[cold resistance]], [[death resistance]], [[drain resistance]], and [[immunity to sickness]]. [[Zombie (EvilHack)|Zombies]] are considered to be of the same race for purposes of cannibalism and same-race sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes &lt;/ins&gt;are [[breathless]] and start with [[infravision]] and [[aggravate monster]], as well as innate [[poison resistance]], [[sleep resistance]], [[cold resistance]], [[death resistance]], [[drain resistance]], and [[immunity to sickness]]. [[Zombie (EvilHack)|Zombies]] are considered to be of the same race for purposes of cannibalism and same-race sacrifice.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same brain-eating attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s. As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes &lt;/ins&gt;have an extra bite attack that occurs {{frac|4}} of the time when attacking in melee, and is the same brain-eating attack used by zombie monsters: a monster that is bitten and does not have immunity to sickness will die several turns afterward, with compatible monsters reanimating as the corresponding zombies; draugr also gain a small amount of [[nutrition]] from eating brains this way, and will not use the attack against hazardous targets such as [[cockatrice]]s and [[black dragon]]s. As undead, draugr regenerate [[hit point]]s as normal while in the [[Valley of the Dead]], and also possess a form of reanimation that [[revive]]s them at least once when they are killed - the amount of times this will occur per game is random, with a maximum of three revivals, and this value is not displayed to the player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the undead nature of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;draugr also has several disadvantages: a draugr's base movement speed is 10, and they cannot obtain intrinsic [[telepathy]], nor can they learn or cast [[spell]]s; reading [[spellbook]]s will only result in the draugr becoming confused, though they can still read [[scroll]]s. Draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;that are not Infidels always start with -10 [[alignment record]], and they cannot tame [[domestic animal]]s with treats (though they are pacified as normal). [[Shopkeeper]]s will ban draugr from entering their [[shop]]s, and [[aligned priest]]s that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;not co-aligned will become hostile the moment they see a draugr, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as will any members of the [[watch]] - however, &lt;/del&gt;draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;actually gain alignment record for killing angered watch members.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, the undead nature of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;draugr also has several disadvantages: a draugr's base movement speed is 10, and they cannot obtain intrinsic [[telepathy]], nor can they learn or cast [[spell]]s; reading [[spellbook]]s will only result in the draugr becoming confused &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even if it would be successful&lt;/ins&gt;, though they can still read [[scroll]]s. Draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes &lt;/ins&gt;that are not Infidels always start with -10 [[alignment record]], and they cannot tame [[domestic animal]]s with treats (though they are pacified as normal). [[Shopkeeper]]s will ban draugr from entering their [[shop]]s, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will ramp up prices for a hero that manages to gain entry&amp;amp;mdash;the [[watch]] and any &lt;/ins&gt;[[aligned priest]]s that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;not co-aligned will become hostile the moment they see a draugr, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although &lt;/ins&gt;draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes &lt;/ins&gt;actually gain alignment record for killing angered watch members.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive. The undead nature of draugr also prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters: thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. This also means that draugr do not have cannibalism penalties, and draugr Monks will also not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[amulet of life saving]] does not work for draugr since they are undead, and their reanimating ability also includes its own limits: they cannot reanimate if they are vaporized by [[Sunsword]] or the [[Hammer of the Gods]], which are more likely to land critical hits on draugr; [[beheading]], [[disintegration]] or [[stoning]] will prevent them from reviving as well; and finally, draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes &lt;/ins&gt;will not leave behind a [[ghost]] or a [[corpse]] in [[bones]] if they die and fail to revive. The undead nature of draugr also prevents them from eating anything other than meaty or fleshy corpses, [[egg]]s and the brains of living monsters: thankfully, they can remain in a state of hunger much longer than other races, and they also enjoy tainted or rotten meat. This also means that draugr do not have cannibalism penalties, and draugr Monks will also not incur penalties to alignment record for eating meat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and they cannot be made [[brainless]] by brain-eating attacks. Non-player draugr can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters&lt;/del&gt;, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugr have a [[luck]]-based chance of taming hostile zombies if they #[[chat]] to them, and undead monsters that are not [[unique]] have a chance of generating as peaceful; they also cannot be scared by [[ghost]]s, and they cannot be made [[brainless]] by brain-eating attacks. Non-player draugr can appear as [[Player monster (EvilHack)|player monsters]] in the same roles as draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes&lt;/ins&gt;, but cannot generate as shopkeepers or aligned priests, and draugr in player monster roles that have spellcasting attacks will instead have the poisonous claw attack and brain-eating bite attack used by zombies. Draugr Infidels that are [[crowned]] will not have the [[fire]] [[object property]] applied to their wielded weapon, and are instead gifted [[Angelslayer]] if it has not yet been generated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Attribute caps====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====Attribute caps====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Human/Other !! Elf !! Dwarf !! Orc !! Gnome !! Illithid !! Centaur !! Nymph !! Giant&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Human/Other !! Elf !! Dwarf !! Orc !! Gnome !! Illithid !! Centaur !! Nymph !! Giant&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;1&amp;quot;|Illithid || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;{{frac|3|2}} if [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Int|&lt;/del&gt;INT]] is ≤14&amp;lt;br/&amp;gt;&amp;amp;times;{{frac|4|3}} if INT is 15-17 || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;{{frac|4|3}} if [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cha|&lt;/del&gt;CHA]] is ≥15&amp;lt;br/&amp;gt;&amp;amp;times;{{frac|5|3}} if CHA is &amp;lt;15 || &amp;amp;times;20&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rowspan=&amp;quot;1&amp;quot;|Illithid || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;{{frac|3|2}} if [[INT]] is ≤14&amp;lt;br/&amp;gt;&amp;amp;times;{{frac|4|3}} if INT is 15-17 || &amp;amp;times;20 || &amp;amp;times;20 || &amp;amp;times;{{frac|4|3}} if [[CHA]] is ≥15&amp;lt;br/&amp;gt;&amp;amp;times;{{frac|5|3}} if CHA is &amp;lt;15 || &amp;amp;times;20&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shopkeepers will refuse to do business with draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;and ban them from their shops, but a draugr that can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make their way into a shop can &lt;/del&gt;buy and sell items at the above rates.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shopkeepers will refuse to do business with draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes &lt;/ins&gt;and ban them from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entering &lt;/ins&gt;their shops, but a draugr that can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain entrance will be allowed to &lt;/ins&gt;buy and sell items at the above rates.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting equipment===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Starting equipment===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As draugr can only eat fleshy or meaty &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;food &lt;/del&gt;and cannot learn or cast spells, many of their starting food items are replaced with eggs: this only applies to [[food ration]]s and [[fortune cookie]]s in practice, and draugr Knights will still start with [[apple]]s and [[carrot]]s since they are intended for their starting steed. Draugr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;not have any form of spellcasting skill, and draugr in roles that normally start with [[spellbook]]s will not receive them; this also applies to player monster draugr in casting roles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As draugr can only eat fleshy or meaty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comestibles &lt;/ins&gt;and cannot learn or cast spells, many of their starting food items are replaced with eggs: this only applies to [[food ration]]s and [[fortune cookie]]s in practice, and draugr Knights will still start with [[apple]]s and [[carrot]]s since they are intended for their starting steed. Draugr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes do &lt;/ins&gt;not have any form of spellcasting skill, and draugr in roles that normally start with [[spellbook]]s will not receive them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash&lt;/ins&gt;;this also applies to player monster draugr in casting roles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{wikipedia|Draugr}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{wikipedia|Draugr}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The draugr (Old Norse, plural &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;draugar&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;), or draug in modern spellings, is an undead creature from the Scandinavian saga literature and folktales: the term has also been extended by commentators to refer to the undead in medieval literature&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;never explicitly referred to as such in the text&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; the latter type of undead is &lt;/del&gt;designated as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;''haugbúi'' (&amp;quot;barrow-dweller&amp;quot;) or an ''aptrganga'' (Icelandic ''afturganga'', literally &amp;quot;again-walker&amp;quot;). Draugar are said to live in their graves or royal palaces, often guarding treasures in their burial mound. They are a form of revenant, or animated corpse, and are referred to as &amp;quot;barrow-wights&amp;quot; in the 1869 translation of Grettis saga, long before [[J. R. R. Tolkien]] employed this term in his novels; &amp;quot;barrow-wight&amp;quot; is actually a rendering of ''haugbúinn'' (literally 'howe-dweller'), otherwise translated as &amp;quot;barrow-dweller&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;draugr&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(Old Norse, plural &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;draugar&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;), or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;draug&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;in modern spellings, is an undead creature from the Scandinavian saga literature and folktales: the term has also been extended by commentators to refer to the undead in medieval literature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/ins&gt;never explicitly referred to as such in the text&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;), which are &lt;/ins&gt;designated as ''haugbúi'' (&amp;quot;barrow-dweller&amp;quot;) or an ''aptrganga'' (Icelandic ''afturganga'', literally &amp;quot;again-walker&amp;quot;). Draugar are said to live in their graves or royal palaces, often guarding treasures in their burial mound. They are a form of revenant, or animated corpse, and are referred to as &amp;quot;barrow-wights&amp;quot; in the 1869 translation of Grettis saga, long before [[J. R. R. Tolkien]] employed this term in his novels; &amp;quot;barrow-wight&amp;quot; is actually a rendering of ''haugbúinn'' (literally 'howe-dweller'), otherwise translated as &amp;quot;barrow-dweller&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugar usually possessed superhuman strength and were hideous to look at, with a necrotic black or blue color and a &amp;quot;reek of decay&amp;quot; that originated either from them or from the haunts that they inhabited. They were greedy and possessed an immense and nearly insatiable appetite, and would attack shepherds and livestock; draugar were also innately envious of the living due to a longing for the possessions of their former life, which led them to viciously attack would-be grave-robbers. Unlike the draugr of EvilHack, folkloric draugar are also noted to have numerous magical abilities, such as shape-shifting, controlling the weather, and seeing into the future; some could enter the dreams of others, lay curses upon victims or sink into the ground, while others were even immune to weaponry &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the exception &lt;/del&gt;of iron.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draugar usually possessed superhuman strength and were hideous to look at, with a necrotic black or blue color and a &amp;quot;reek of decay&amp;quot; that originated either from them or from the haunts that they inhabited. They were greedy and possessed an immense and nearly insatiable appetite, and would attack shepherds and livestock; draugar were also innately envious of the living due to a longing for the possessions of their former life, which led them to viciously attack would-be grave-robbers. Unlike the draugr of EvilHack, folkloric draugar are also noted to have numerous magical abilities, such as shape-shifting, controlling the weather, and seeing into the future; some could enter the dreams of others, lay curses upon victims or sink into the ground, while others were even immune to weaponry &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unless it was made &lt;/ins&gt;of iron.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Traditions assert that any mean, nasty or greedy person can become a draugr, as well as any person killed by one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;a corpse found standing upright or in a sitting position was likely to return as a draugr&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;breaking this posture was a necessary step in permanently getting rid of a draugr (though this carried the risk of being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inflicted &lt;/del&gt;with the evil eye), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;decapitation was a recurring method of preventing further hauntings. The draug of more recent Scandinavian folklore is portrayed as a supernatural being that occurs in legends along the fishing-heavy coasts of Norway, and was often the ghost of a dead fisherman who had drifted at sea and had not been buried in Christian soil. This draug wears a leather jacket or oilskin clothes, but has a seaweed vase for a head, and sailed in a half-boat with blocked sails that acted as a death omen for those who saw him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Traditions assert that any mean, nasty or greedy person can become a draugr, as well as any person killed by one&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;a corpse found standing upright or in a sitting position was likely to return as a draugr&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;breaking this posture was a necessary step in permanently getting rid of a draugr (though this carried the risk of being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;afflicted &lt;/ins&gt;with the evil eye), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;decapitation was a recurring method of preventing further hauntings. The draug of more recent Scandinavian folklore is portrayed as a supernatural being that occurs in legends along the fishing-heavy coasts of Norway, and was often the ghost of a dead fisherman who had drifted at sea and had not been buried in Christian soil. This draug wears a leather jacket or oilskin clothes, but has a seaweed vase for a head, and sailed in a half-boat with blocked sails that acted as a death omen for those who saw him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--{{variant-36x}}--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--{{variant-36x}}--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:EvilHack races]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:EvilHack races]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Hack'EM races]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Hack'EM races]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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