<?xml version="1.0"?>
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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Elven_leather_helm%2Fzh-CN</id>
	<title>Elven leather helm/zh-CN - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Elven_leather_helm%2Fzh-CN"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;action=history"/>
	<updated>2026-06-04T04:39:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=199031&amp;oldid=prev</id>
		<title>JASON10668: 修改分类排序</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=199031&amp;oldid=prev"/>
		<updated>2026-02-06T07:17:50Z</updated>

		<summary type="html">&lt;p&gt;修改分类排序&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:17, 6 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot; &gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 72:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-367/zh-CN}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-367/zh-CN}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Helms/zh-CN&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|JINGLINGPIMAO&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Helms/zh-CN]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Elven items/zh-CN|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PIMAO&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Elven items/zh-CN|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leather helm&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=194728&amp;oldid=prev</id>
		<title>JASON10668: /* 生成 */ 感知头盔-&gt;心灵感应头盔</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=194728&amp;oldid=prev"/>
		<updated>2025-11-05T12:14:24Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;生成: &lt;/span&gt; 感知头盔-&amp;gt;心灵感应头盔&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:14, 5 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;在[[星界位面]]生成的[[玩家怪物]]有{{frac|21|200}}（10.5%）的概率获得精灵皮帽{{refsrc|src/mplayer.c|159|version=NetHack 3.6.7}}。[[医生（玩家怪物）|医生]]、[[牧师（玩家怪物）|牧师]]和[[巫师（玩家怪物）|巫师]]职业的玩家怪物生成时，其头盔有{{frac|3|4}}的概率会被替换掉（巫师的头盔可能会被换成[[卓越头盔]]，医生和牧师的头盔可能会被换成卓越头盔或[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;感知头盔&lt;/del&gt;]]），因此他们最终获得精灵皮帽的概率是{{frac|21|800}}（2.625%）{{refsrc|src/mplayer.c|193|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|219|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|253|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;在[[星界位面]]生成的[[玩家怪物]]有{{frac|21|200}}（10.5%）的概率获得精灵皮帽{{refsrc|src/mplayer.c|159|version=NetHack 3.6.7}}。[[医生（玩家怪物）|医生]]、[[牧师（玩家怪物）|牧师]]和[[巫师（玩家怪物）|巫师]]职业的玩家怪物生成时，其头盔有{{frac|3|4}}的概率会被替换掉（巫师的头盔可能会被换成[[卓越头盔]]，医生和牧师的头盔可能会被换成卓越头盔或[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;心灵感应头盔&lt;/ins&gt;]]），因此他们最终获得精灵皮帽的概率是{{frac|21|800}}（2.625%）{{refsrc|src/mplayer.c|193|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|219|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|253|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 描述 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 描述 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=189456&amp;oldid=prev</id>
		<title>JASON10668: 同步英文条目更新</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=189456&amp;oldid=prev"/>
		<updated>2025-05-29T03:50:11Z</updated>

		<summary type="html">&lt;p&gt;同步英文条目更新&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:50, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 生成 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 生成 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[精灵（起始种族）|精灵]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;族的角色若在游戏开始时会获得&lt;/del&gt;[[钢盔]]，则改为获得一顶精灵皮帽。不过，由于游戏里精灵角色的可选职业中没有起始会获得钢盔的职业，该替换机制在游戏中不会发生{{refsrc|src/u_init.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;199&lt;/del&gt;|nethack=3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;精灵皮帽在随机生成防具中占比{{frac|3|500}}（0.6%）。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[精灵（起始种族）|精灵]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;族的[[角色]]若在游戏开始时会获得&lt;/ins&gt;[[钢盔]]，则改为获得一顶精灵皮帽。不过，由于游戏里精灵角色的可选职业中没有起始会获得钢盔的职业，该替换机制在游戏中不会发生{{refsrc|src/u_init.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;201&lt;/ins&gt;|nethack=3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[玩家怪物]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;在生成时有{{frac|7|8}}的概率获得一顶随机头盔，该头盔有&lt;/del&gt;{{frac|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;25&lt;/del&gt;}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;的概率会是精灵皮帽，因此玩家怪物生成时有10&lt;/del&gt;.5%&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;的概率获得精灵皮帽&lt;/del&gt;{{refsrc|src/mplayer.c|159|version=NetHack 3.6.7}}。[[医生（玩家怪物）|医生]]、[[牧师（玩家怪物）|牧师]]和[[巫师（玩家怪物）|巫师]]职业的玩家怪物生成时，其头盔有{{frac|3|4}}的概率会被替换掉（巫师的头盔可能会被换成[[卓越头盔]]，医生和牧师的头盔可能会被换成卓越头盔或[[感知头盔]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;），因此他们最终获得精灵皮帽的概率是约2&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;63&lt;/del&gt;%{{refsrc|src/mplayer.c|193|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|219|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|253|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;在[[星界位面]]生成的&lt;/ins&gt;[[玩家怪物]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;有&lt;/ins&gt;{{frac|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;200&lt;/ins&gt;}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;（10&lt;/ins&gt;.5%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;）的概率获得精灵皮帽&lt;/ins&gt;{{refsrc|src/mplayer.c|159|version=NetHack 3.6.7}}。[[医生（玩家怪物）|医生]]、[[牧师（玩家怪物）|牧师]]和[[巫师（玩家怪物）|巫师]]职业的玩家怪物生成时，其头盔有{{frac|3|4}}的概率会被替换掉（巫师的头盔可能会被换成[[卓越头盔]]，医生和牧师的头盔可能会被换成卓越头盔或[[感知头盔]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;），因此他们最终获得精灵皮帽的概率是{{frac|21|800}}（2&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;625&lt;/ins&gt;%&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;）&lt;/ins&gt;{{refsrc|src/mplayer.c|193|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|219|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|253|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 描述 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 描述 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;精灵皮帽的基础{{cnlink|AC}}加成为1。精灵皮帽的材料不是[[金属类]]，因此不会阻碍[[施法]]，但也无法减免[[落石陷阱]]或[[大地卷轴]]造成的落石的伤害。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;精灵皮帽的基础{{cnlink|AC}}加成为1。精灵皮帽的材料不是[[金属类]]，因此不会阻碍[[施法]]，但也无法减免[[落石陷阱]]或[[大地卷轴]]造成的落石的伤害。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;和其他[[精灵族防具]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;一样，精灵皮帽可以在附魔值不大于&lt;/del&gt;+5的情况下安全地附魔，其他大多数防具都只能在附魔值不大于+3时安全附魔。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;和其他[[精灵族防具]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;一样，精灵皮帽可以在[[附魔]]值不大于&lt;/ins&gt;+5的情况下安全地附魔，其他大多数防具都只能在附魔值不大于+3时安全附魔。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 策略 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 策略 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], [[Elf (starting race)|elven]] [[Undead Slayer]]s that would start with a helmet instead receive an elven leather helm, using the existing vanilla code for player race-role substitutions. Non-undead elven monsters have a {{frac|6}} chance of generating with an elven leather helm, compared to {{frac|2}} in ''NetHack''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], [[Elf (starting race)|elven]] [[Undead Slayer]]s that would start with a helmet instead receive an elven leather helm, using the existing vanilla code for player race-role substitutions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Non-undead elven monsters have a {{frac|6}} chance of generating with an elven leather helm, compared to {{frac|2}} in ''NetHack''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Upgrading]] a [[fedora]] will produce an elven leather helm, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Upgrading]] a [[fedora]] will produce an elven leather helm, and vice versa.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the elven leather helm is replaced with the elven helm, which grants 1 AC and 1 &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DR&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while worn, and appears as a '''runed helm''' when unidentified - it does not randomly generate, weighs 10 aum &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has a base object material of &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wood&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Leather &lt;/del&gt;helm (dNetHack)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leather &lt;/del&gt;helm]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exists as a separate &lt;/del&gt;item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that generates randomly.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notdNetHack&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notnotdNetHack&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the elven leather helm is &amp;quot;split&amp;quot; into two items: the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elven &lt;/ins&gt;helm (dNetHack)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elven &lt;/ins&gt;helm]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is the direct replacement for the original &lt;/ins&gt;item &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and is significantly different, and &lt;/ins&gt;the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Leather helm (dNetHack)|&lt;/ins&gt;leather helm]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is closer to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original item but is no longer considered &lt;/ins&gt;elven &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Ruined Temple of &lt;/del&gt;the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chaos Temple Quest]] contains an uncursed +0 &lt;/del&gt;leather &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elven &lt;/del&gt;helm &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in one of its chests. The [[half-elf ranger&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rebel leader's party that serves as [[quest nemeses]] for the default [[Noble quest]] will generate with an &lt;/del&gt;elven &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helm&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Shopkeeper]]s have a {{frac|2}} chance of generating with an elven helm, and [[elven wizard]]s and [[Centaur (monster class)|centaurs]] have a {{frac|4}} chance of generating with an elven helm. Elven [[mercenaries]] will often generate with an elven helm, and the helm also appears in the kits of various [[Player monster (EvilHack)|player monsters]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Shopkeeper]]s have a {{frac|2}} chance of generating with an elven helm, and [[elven wizard]]s and [[Centaur (monster class)|centaurs]] have a {{frac|4}} chance of generating with an elven helm. Elven [[mercenaries]] will often generate with an elven helm, and the helm also appears in the kits of various [[Player monster (EvilHack)|player monsters]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A cloth elven helm with the [[Oilskin (object property)|oilskin]] [[Object properties#EvilHack|object property]] is an incredibly popular [[wish]] for an EvilHack ascension kit, as it provides stellar protection against brain-eating attacks from the revamped [[Zombie (EvilHack)|zombies]] as well as [[mind flayer]]s, some [[shambling horror]]s and the especially-threatening [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alhoon&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A cloth elven helm with the [[Oilskin (object property)|oilskin]] [[Object properties#EvilHack|object property]] is an incredibly popular [[wish]] for an EvilHack ascension kit, as it provides stellar protection against brain-eating attacks from the revamped [[Zombie (EvilHack)|zombies]] as well as [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mind flayer]]s, [[master &lt;/ins&gt;mind flayer]]s, some [[shambling horror]]s and the especially-threatening [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alhoon (dNetHack)|alhoons&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SlashTHEM]], in addition to SLASH'EM details, elven [[Paladin (role)|Paladins]] start with an elven leather helm in place of the standard helmet. [[Pooka]]s have a {{frac|4}} chance of generating with an elven leather helm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SlashTHEM]], in addition to SLASH'EM details, elven [[Paladin (role)|Paladins]] start with an elven leather helm in place of the standard helmet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Pooka]]s have a {{frac|4}} chance of generating with an elven leather helm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SlashTHEM also incorporates the Noble role and its quest, including the half-elf ranger of the rebel leader's party that generates with an elven leather helm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SlashTHEM also incorporates the Noble role and its quest, including the half-elf ranger of the rebel leader's party that generates with an elven leather helm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=188234&amp;oldid=prev</id>
		<title>JASON10668: /* EvilHack */ 同步英文条目更新</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=188234&amp;oldid=prev"/>
		<updated>2025-05-10T07:12:05Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;EvilHack: &lt;/span&gt; 同步英文条目更新&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:12, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the elven &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leather &lt;/del&gt;helm grants +1 AC to elves that wear them, including player elves. Elven [[Knight]]s start the game with elven helms in place of the standard helmet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the elven helm grants +1 AC to elves that wear them, including player elves. Elven [[Knight]]s start the game with elven helms in place of the standard helmet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Shopkeeper]]s have a {{frac|2}} chance of generating with an elven helm, and [[elven wizard]]s and [[Centaur (monster class)|centaurs]] have a {{frac|4}} chance of generating with an elven helm. Elven [[mercenaries]] will often generate with an elven helm, and the helm also appears in the kits of various [[Player monster (EvilHack)|player monsters]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Shopkeeper]]s have a {{frac|2}} chance of generating with an elven helm, and [[elven wizard]]s and [[Centaur (monster class)|centaurs]] have a {{frac|4}} chance of generating with an elven helm. Elven [[mercenaries]] will often generate with an elven helm, and the helm also appears in the kits of various [[Player monster (EvilHack)|player monsters]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=167839&amp;oldid=prev</id>
		<title>JASON10668: /* 生成 */ 修改表述</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=167839&amp;oldid=prev"/>
		<updated>2024-05-07T05:43:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;生成: &lt;/span&gt; 修改表述&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:43, 7 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 生成 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 生成 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[精灵（起始种族）|精灵]]族的角色若在游戏开始时会获得[[钢盔]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;，则改为获得一顶精灵皮帽。不过，由于游戏中没有起始会获得钢盔的职业，该替换机制在游戏中不会发生&lt;/del&gt;{{refsrc|src/u_init.c|199|nethack=3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[精灵（起始种族）|精灵]]族的角色若在游戏开始时会获得[[钢盔]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;，则改为获得一顶精灵皮帽。不过，由于游戏里精灵角色的可选职业中没有起始会获得钢盔的职业，该替换机制在游戏中不会发生&lt;/ins&gt;{{refsrc|src/u_init.c|199|nethack=3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=165969&amp;oldid=prev</id>
		<title>JASON10668: /* dNetHack */ 同步英文条目更新</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=165969&amp;oldid=prev"/>
		<updated>2024-04-03T09:03:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; 同步英文条目更新&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:03, 3 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;elven helm grants 1 AC and 1 [[DR]], and appears as a '''runed helm''' when unidentified&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;it does not randomly generate, weighs 10 aum and has a base object material of wood &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than &lt;/del&gt;leather.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;elven &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leather &lt;/ins&gt;helm &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is replaced with the elven helm, which &lt;/ins&gt;grants 1 AC and 1 [[DR]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while worn&lt;/ins&gt;, and appears as a '''runed helm''' when unidentified &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;it does not randomly generate, weighs 10 aum and has a base object material of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;wood&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]. The [[Leather helm (dNetHack)|&lt;/ins&gt;leather &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helm]] exists as a separate item that generates randomly&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ruined Temple of the [[Chaos Temple Quest]] contains an uncursed +0 leather elven helm in one of its chests. The [[half-elf ranger]] of the rebel leader's party that serves as [[quest nemeses]] for the default [[Noble quest]] will generate with an elven helm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ruined Temple of the [[Chaos Temple Quest]] contains an uncursed +0 leather elven helm in one of its chests. The [[half-elf ranger]] of the rebel leader's party that serves as [[quest nemeses]] for the default [[Noble quest]] will generate with an elven helm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=165422&amp;oldid=prev</id>
		<title>JASON10668: 删除注释说明</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=165422&amp;oldid=prev"/>
		<updated>2024-03-21T09:19:46Z</updated>

		<summary type="html">&lt;p&gt;删除注释说明&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:19, 21 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[玩家怪物]]在生成时有{{frac|7|8}}的概率获得一顶随机头盔，该头盔有{{frac|3|25}}的概率会是精灵皮帽，因此玩家怪物生成时有10.5%的概率获得精灵皮帽{{refsrc|src/mplayer.c|159|version=NetHack 3.6.7}}。[[医生（玩家怪物）|医生]]、[[牧师（玩家怪物）|牧师]]和[[巫师（玩家怪物）|巫师]]职业的玩家怪物生成时，其头盔有{{frac|3|4}}的概率会被替换掉（巫师的头盔可能会被换成[[卓越头盔]]，医生和牧师的头盔可能会被换成卓越头盔或[[感知头盔]]），因此他们最终获得精灵皮帽的概率是约2.63%{{refsrc|src/mplayer.c|193|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|219|version=NetHack 3.6.7&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|comment=Helm replacement for priest&lt;/del&gt;}}{{refsrc|src/mplayer.c|253|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[玩家怪物]]在生成时有{{frac|7|8}}的概率获得一顶随机头盔，该头盔有{{frac|3|25}}的概率会是精灵皮帽，因此玩家怪物生成时有10.5%的概率获得精灵皮帽{{refsrc|src/mplayer.c|159|version=NetHack 3.6.7}}。[[医生（玩家怪物）|医生]]、[[牧师（玩家怪物）|牧师]]和[[巫师（玩家怪物）|巫师]]职业的玩家怪物生成时，其头盔有{{frac|3|4}}的概率会被替换掉（巫师的头盔可能会被换成[[卓越头盔]]，医生和牧师的头盔可能会被换成卓越头盔或[[感知头盔]]），因此他们最终获得精灵皮帽的概率是约2.63%{{refsrc|src/mplayer.c|193|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|219|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|253|version=NetHack 3.6.7}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 描述 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 描述 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=165417&amp;oldid=prev</id>
		<title>JASON10668: Create SChinese version.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Elven_leather_helm/zh-CN&amp;diff=165417&amp;oldid=prev"/>
		<updated>2024-03-21T09:17:10Z</updated>

		<summary type="html">&lt;p&gt;Create SChinese version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{needhelp/zh-CN}}&lt;br /&gt;
{{languages}}&lt;br /&gt;
{{armor/zh-CN&lt;br /&gt;
  |color=leather color&lt;br /&gt;
  |name=精灵皮帽&lt;br /&gt;
  |appearance=皮帽&lt;br /&gt;
  |cost=8&lt;br /&gt;
  |slot=头盔&lt;br /&gt;
  |ac=1&lt;br /&gt;
  |weight=3&lt;br /&gt;
  |material=皮革&lt;br /&gt;
}}&lt;br /&gt;
'''精灵皮帽'''（elven leather helm）是{{cnlink|NetHack}}中的一种[[头盔]]类[[防具]]。它由[[皮革]]制成，未[[鉴定]]时外观为'''皮帽'''（leather hat）。&lt;br /&gt;
&lt;br /&gt;
== 生成 ==&lt;br /&gt;
[[精灵（起始种族）|精灵]]族的角色若在游戏开始时会获得[[钢盔]]，则改为获得一顶精灵皮帽。不过，由于游戏中没有起始会获得钢盔的职业，该替换机制在游戏中不会发生{{refsrc|src/u_init.c|199|nethack=3.6.7}}。&lt;br /&gt;
&lt;br /&gt;
非[[亡灵]]的[[精灵（怪物属性）|精灵]]族怪物生成时有{{frac|2}}的概率[[怪物起始物品|获得]]一顶精灵皮帽{{refsrc|src/makemon.c|227|version=NetHack 3.6.7}}。&lt;br /&gt;
&lt;br /&gt;
[[玩家怪物]]在生成时有{{frac|7|8}}的概率获得一顶随机头盔，该头盔有{{frac|3|25}}的概率会是精灵皮帽，因此玩家怪物生成时有10.5%的概率获得精灵皮帽{{refsrc|src/mplayer.c|159|version=NetHack 3.6.7}}。[[医生（玩家怪物）|医生]]、[[牧师（玩家怪物）|牧师]]和[[巫师（玩家怪物）|巫师]]职业的玩家怪物生成时，其头盔有{{frac|3|4}}的概率会被替换掉（巫师的头盔可能会被换成[[卓越头盔]]，医生和牧师的头盔可能会被换成卓越头盔或[[感知头盔]]），因此他们最终获得精灵皮帽的概率是约2.63%{{refsrc|src/mplayer.c|193|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|219|version=NetHack 3.6.7|comment=Helm replacement for priest}}{{refsrc|src/mplayer.c|253|version=NetHack 3.6.7}}。&lt;br /&gt;
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== 描述 ==&lt;br /&gt;
精灵皮帽的基础{{cnlink|AC}}加成为1。精灵皮帽的材料不是[[金属类]]，因此不会阻碍[[施法]]，但也无法减免[[落石陷阱]]或[[大地卷轴]]造成的落石的伤害。&lt;br /&gt;
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和其他[[精灵族防具]]一样，精灵皮帽可以在附魔值不大于+5的情况下安全地附魔，其他大多数防具都只能在附魔值不大于+3时安全附魔。&lt;br /&gt;
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== 策略 ==&lt;br /&gt;
精灵皮帽是游戏中不阻碍施法的头盔中最轻的一种。一般来说，游戏前期更推荐穿戴金属制头盔，这样可以避免因落石陷阱而受到过高的伤害，施法的角色可以在施法的时候暂时摘下头盔。[[僧侣]]和[[牧师]]由于初始拥有[[长袍]]，因此不需要过于担心金属头盔的施法惩罚。[[医生]]和[[巫师]]则更适合戴着精灵皮帽。&lt;br /&gt;
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精灵皮帽的附魔可以提升到很高的等级，因此适合用作[[批量变形]]的对象。精灵皮帽也很适合作为施法角色的中后期装备，甚至进入大多数角色的[[飞升套件]]（卓越头盔和[[巫师帽]]不易获取，其他实用的头盔都会阻碍施法）。精灵皮帽在[[葛汉诺姆]]很容易被[[烧焦]]，不过由于它的基础AC只有1，因此没有太大的必要做防侵蚀处理。&lt;br /&gt;
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== 历史 ==&lt;br /&gt;
精灵皮帽最初于[[NetHack 3.0.0]]加入游戏。&lt;br /&gt;
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==Variants==&lt;br /&gt;
{{translation/zh-CN|n}}&lt;br /&gt;
In variants with [[object materials]] systems, the elven leather helm may be referred to as simply an '''elven helm''', and may appear as a '''hat''' when unidentified. Some variants may give elves (including the player) an AC bonus for wearing an elven helm.&lt;br /&gt;
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===SLASH'EM===&lt;br /&gt;
In [[SLASH'EM]], [[Elf (starting race)|elven]] [[Undead Slayer]]s that would start with a helmet instead receive an elven leather helm, using the existing vanilla code for player race-role substitutions. Non-undead elven monsters have a {{frac|6}} chance of generating with an elven leather helm, compared to {{frac|2}} in ''NetHack''.&lt;br /&gt;
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[[Upgrading]] a [[fedora]] will produce an elven leather helm, and vice versa.&lt;br /&gt;
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===UnNetHack===&lt;br /&gt;
In [[UnNetHack]], the elven leather helm grants +1 AC to elves that wear them, including player elves.&lt;br /&gt;
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===dNetHack===&lt;br /&gt;
In [[dNetHack]], an elven helm grants 1 AC and 1 [[DR]], and appears as a '''runed helm''' when unidentified; it does not randomly generate, weighs 10 aum and has a base object material of wood rather than leather.&lt;br /&gt;
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The Ruined Temple of the [[Chaos Temple Quest]] contains an uncursed +0 leather elven helm in one of its chests. The [[half-elf ranger]] of the rebel leader's party that serves as [[quest nemeses]] for the default [[Noble quest]] will generate with an elven helm.&lt;br /&gt;
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===EvilHack===&lt;br /&gt;
In [[EvilHack]], the elven leather helm grants +1 AC to elves that wear them, including player elves. Elven [[Knight]]s start the game with elven helms in place of the standard helmet.&lt;br /&gt;
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[[Shopkeeper]]s have a {{frac|2}} chance of generating with an elven helm, and [[elven wizard]]s and [[Centaur (monster class)|centaurs]] have a {{frac|4}} chance of generating with an elven helm. Elven [[mercenaries]] will often generate with an elven helm, and the helm also appears in the kits of various [[Player monster (EvilHack)|player monsters]].&lt;br /&gt;
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A cloth elven helm with the [[Oilskin (object property)|oilskin]] [[Object properties#EvilHack|object property]] is an incredibly popular [[wish]] for an EvilHack ascension kit, as it provides stellar protection against brain-eating attacks from the revamped [[Zombie (EvilHack)|zombies]] as well as [[mind flayer]]s, some [[shambling horror]]s and the especially-threatening [[alhoon]]s.&lt;br /&gt;
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===SlashTHEM===&lt;br /&gt;
In [[SlashTHEM]], in addition to SLASH'EM details, elven [[Paladin (role)|Paladins]] start with an elven leather helm in place of the standard helmet. [[Pooka]]s have a {{frac|4}} chance of generating with an elven leather helm.&lt;br /&gt;
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SlashTHEM also incorporates the Noble role and its quest, including the half-elf ranger of the rebel leader's party that generates with an elven leather helm.&lt;br /&gt;
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===Hack'EM===&lt;br /&gt;
In [[Hack'EM]], [[padawan]]s have a {{frac|2}} chance of generating with an elven helm. Details for the elven helm in EvilHack are applicable to Hack'EM.&lt;br /&gt;
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== 引用及注释 ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{nethack-367/zh-CN}}&lt;br /&gt;
[[Category:Helms/zh-CN|JINGLINGPIMAO]]&lt;br /&gt;
[[Category:Elven items/zh-CN|PIMAO]]&lt;/div&gt;</summary>
		<author><name>JASON10668</name></author>
		
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