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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Fort_Ludios</id>
	<title>Fort Ludios - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Fort_Ludios"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;action=history"/>
	<updated>2026-07-21T03:46:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=194620&amp;oldid=prev</id>
		<title>Umbire the Phantom: punc</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=194620&amp;oldid=prev"/>
		<updated>2025-10-30T00:14:24Z</updated>

		<summary type="html">&lt;p&gt;punc&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:14, 30 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fort Ludios''' is a [[branch]] of the [[Mazes of Menace]] in ''[[NetHack]]'', consisting of a single [[special level]]. The code internally refers to the level as '''Fort Knox'''.&amp;lt;ref&amp;gt;The file knox.des (or knox.lua in the upcoming 3.7.0) contains the map for Fort Ludios, as shown in some of the references below.&amp;lt;/ref&amp;gt; Fort Ludios is ineligible to leave bones files, and is a [[no-teleport]] level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fort Ludios''' is a [[branch]] of the [[Mazes of Menace]] in ''[[NetHack]]'', consisting of a single [[special level]]. The code internally refers to the level as '''Fort Knox'''.&amp;lt;ref&amp;gt;The file knox.des (or knox.lua in the upcoming 3.7.0) contains the map for Fort Ludios, as shown in some of the references below.&amp;lt;/ref&amp;gt; Fort Ludios is ineligible to leave bones files, and is a [[no-teleport]] level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branch is accessed through a [[magic portal]] found in a [[vault]] below dungeon level 10 and above [[Medusa's Island]]. Any vault generated in this range has a {{frac|3}} chance of containing the portal to Ludios, if it has not already been generated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the [[Rogue level]] and the [[Big Room]] cannot contain vaults, and a vault on the [[quest portal]] level will never contain a portal to Ludios.{{refsrc|src/mklev.c|1862|version=NetHack 3.6.7}} As such, it is accessible in 74.9% of all games.&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/b7395a379bb32b0f Ludios exists in 74.9% of dungeons]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/3e598759c183d3e9/1b812237cc31612b?q=ludios#1b812237cc31612b Ludios?]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branch is accessed through a [[magic portal]] found in a [[vault]] below dungeon level 10 and above [[Medusa's Island]]. Any vault generated in this range has a {{frac|3}} chance of containing the portal to Ludios, if it has not already been generated&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the [[Rogue level]] and the [[Big Room]] cannot contain vaults, and a vault on the [[quest portal]] level will never contain a portal to Ludios.{{refsrc|src/mklev.c|1862|version=NetHack 3.6.7}} As such, it is accessible in 74.9% of all games.&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/b7395a379bb32b0f Ludios exists in 74.9% of dungeons]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/3e598759c183d3e9/1b812237cc31612b?q=ludios#1b812237cc31612b Ludios?]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Fort Ludios lies the riches of [[Croesus]], who guards them zealously with a series of traps and hordes of monsters, including many [[Yendorian army]] fighters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Fort Ludios lies the riches of [[Croesus]], who guards them zealously with a series of traps and hordes of monsters, including many [[Yendorian army]] fighters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=194616&amp;oldid=prev</id>
		<title>Tomsod: clarify that level range is non-inclusive</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=194616&amp;oldid=prev"/>
		<updated>2025-10-29T16:33:42Z</updated>

		<summary type="html">&lt;p&gt;clarify that level range is non-inclusive&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:33, 29 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fort Ludios''' is a [[branch]] of the [[Mazes of Menace]] in ''[[NetHack]]'', consisting of a single [[special level]]. The code internally refers to the level as '''Fort Knox'''.&amp;lt;ref&amp;gt;The file knox.des (or knox.lua in the upcoming 3.7.0) contains the map for Fort Ludios, as shown in some of the references below.&amp;lt;/ref&amp;gt; Fort Ludios is ineligible to leave bones files, and is a [[no-teleport]] level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fort Ludios''' is a [[branch]] of the [[Mazes of Menace]] in ''[[NetHack]]'', consisting of a single [[special level]]. The code internally refers to the level as '''Fort Knox'''.&amp;lt;ref&amp;gt;The file knox.des (or knox.lua in the upcoming 3.7.0) contains the map for Fort Ludios, as shown in some of the references below.&amp;lt;/ref&amp;gt; Fort Ludios is ineligible to leave bones files, and is a [[no-teleport]] level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branch is accessed through a [[magic portal]] found in a [[vault]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between &lt;/del&gt;dungeon level 10 and [[Medusa's Island]]. Any vault generated in this range has a {{frac|3}} chance of containing the portal to Ludios, if it has not already been generated - the [[Rogue level]] and the [[Big Room]] cannot contain vaults, and a vault on the [[quest portal]] level will never contain a portal to Ludios. As such, it is accessible in 74.9% of all games.&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/b7395a379bb32b0f Ludios exists in 74.9% of dungeons]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/3e598759c183d3e9/1b812237cc31612b?q=ludios#1b812237cc31612b Ludios?]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The branch is accessed through a [[magic portal]] found in a [[vault]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;below &lt;/ins&gt;dungeon level 10 and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;above &lt;/ins&gt;[[Medusa's Island]]. Any vault generated in this range has a {{frac|3}} chance of containing the portal to Ludios, if it has not already been generated - the [[Rogue level]] and the [[Big Room]] cannot contain vaults, and a vault on the [[quest portal]] level will never contain a portal to Ludios.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/mklev.c|1862|version=NetHack 3.6.7}} &lt;/ins&gt;As such, it is accessible in 74.9% of all games.&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/b7395a379bb32b0f Ludios exists in 74.9% of dungeons]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/3e598759c183d3e9/1b812237cc31612b?q=ludios#1b812237cc31612b Ludios?]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Fort Ludios lies the riches of [[Croesus]], who guards them zealously with a series of traps and hordes of monsters, including many [[Yendorian army]] fighters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Within Fort Ludios lies the riches of [[Croesus]], who guards them zealously with a series of traps and hordes of monsters, including many [[Yendorian army]] fighters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Tomsod</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193367&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Map */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193367&amp;oldid=prev"/>
		<updated>2025-09-29T00:30:03Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Map: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:30, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entering Fort Ludios through the magic portal will place &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;on the other end at the bottom-left of the map, which is also used to exit the level. As soon as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you enter &lt;/del&gt;the floor, an alarm will sound, waking up all monsters on the floor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;this will continue to happen every time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you enter &lt;/del&gt;until Croesus is dead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Entering Fort Ludios through the magic portal will place &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [[hero]] &lt;/ins&gt;on the other end at the bottom-left of the map, which is also used to exit the level. As soon as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero enters &lt;/ins&gt;the floor, an alarm will sound, waking up all monsters on the floor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;this will continue to happen every time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero enters &lt;/ins&gt;until Croesus is dead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The zoo (with inhabitants marked &amp;quot;z&amp;quot;), fort, and barracks are lit; the other areas are unlit. All walls and floors are undiggable, but all walls and the solid rock at the outside of the level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;[[phasing&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|phaseable&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The zoo (with inhabitants marked &amp;quot;z&amp;quot;), fort, and barracks are lit; the other areas are unlit. All walls and floors are undiggable, but all walls and the solid rock at the outside of the level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be crossed via &lt;/ins&gt;[[phasing]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The barracks and zoo have typical monster and item generation for those room types, as does the central [[throne room]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the inhabitants are marked with &amp;quot;t&amp;quot;, and Croesus himself sits atop the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throne|opulent &lt;/del&gt;throne]]. The door leading to the courtyard is locked, and there is a secret passage between the zoo in the southwest and the room in the northwest, which contains a single [[stone giant]]. Additionally, 16 [[soldier]]s and one [[lieutenant]] are generated in the courtyard around the fort; four [[dragon]]s are placed around the moat, with one for each cardinal direction; and four [[giant eel]]s are placed within the moat, with two on each side.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The barracks and zoo have typical monster and item generation for those room types, as does the central [[throne room]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the inhabitants are marked with &amp;quot;t&amp;quot;, and Croesus himself sits atop the [[throne]]. The door leading to the courtyard is locked, and there is a secret passage between the zoo in the southwest and the room in the northwest, which contains a single [[stone giant]]. Additionally, 16 [[soldier]]s and one [[lieutenant]] are generated in the courtyard around the fort; four [[dragon]]s are placed around the moat, with one for each cardinal direction; and four [[giant eel]]s are placed within the moat, with two on each side&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. All monsters are placed at the marked locations shown above&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The secret door into the throne room, Croesus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on his throne&lt;/del&gt;, and the secret door to the treasure room each have an independent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50% &lt;/del&gt;chance of being shifted up one square. The four corner rooms of the fort contain precious [[gem]]s: rubies, diamonds, emeralds, and amethysts. The left half of the fort is filled with gold (600&amp;amp;ndash;899 zorkmids per square), but also with traps. Each square has a {{frac|3}} chance of containing a trap; of those that do, {{frac|2|3}} are [[land mine]]s and {{frac|3}} are [[spiked pit]]s. There are no other traps anywhere on the level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The secret door into the throne room, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the throne &lt;/ins&gt;Croesus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occupies&lt;/ins&gt;, and the secret door to the treasure room each have an independent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|2}} &lt;/ins&gt;chance of being shifted up one square. The four corner rooms of the fort contain precious [[gem]]s: rubies, diamonds, emeralds, and amethysts. The left half of the fort is filled with gold (600&amp;amp;ndash;899 zorkmids per square), but also with traps. Each square has a {{frac|3}} chance of containing a trap; of those that do, {{frac|2|3}} are [[land mine]]s and {{frac|3}} are [[spiked pit]]s. There are no other traps anywhere on the level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193366&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193366&amp;oldid=prev"/>
		<updated>2025-09-29T00:27:32Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; potholes&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:27, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot; &gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are [[jumping]] across, you can blast through the door from afar with a [[force bolt]] from the spell or a [[wand of striking]], or raze the door with the [[spellbook of dig|spell]] or [[wand of digging]]. Additionally, if you detect the door with a [[wand of secret door detection]] or the {{spell of|detect unseen}} spell, one of the throne room inhabitants will open it shortly after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are [[jumping]] across, you can blast through the door from afar with a [[force bolt]] from the spell or a [[wand of striking]], or raze the door with the [[spellbook of dig|spell]] or [[wand of digging]]. Additionally, if you detect the door with a [[wand of secret door detection]] or the {{spell of|detect unseen}} spell, one of the throne room inhabitants will open it shortly after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use a [[wand of cold]] to freeze the surrounding water. The soldiers are likely to have at least one spare wand, though it may prove difficult to obtain them before all the charges are used up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use a [[wand of cold]] to freeze the surrounding water. The soldiers are likely to have at least one spare wand, though it may prove difficult to obtain them before all the charges are used up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levitation or flight (e.g., &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flying&lt;/del&gt;]] steed) can carry you across fairly easily&amp;amp;mdash;in the former case, be mindful of any remaining giant eels and potential rays of [[lightning]] if using the [[ring of levitation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Levitation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;flight&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(e.g., [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;riding&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a flying &lt;/ins&gt;steed) can carry you across fairly easily&amp;amp;mdash;in the former case, be mindful of any remaining giant eels and potential rays of [[lightning]] if using the [[ring of levitation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Croesus can be a difficult opponent, especially if you are not [[unencumbered]]: he hits hard in melee combat and moves at 15 [[speed]], and the throne room monsters accompanying him can be quite dangerous and tough themselves&amp;amp;mdash;depending on when they were generated, the horde can include powerful [[troll]]s and dragons. The tactics mentioned above can be useful in clearing out the throne room, and Croesus himself can be dispatched with [[ranged attack]]s via wands or polearms from across the [[moat]], as indicated by the map to the upper right. Alternatively, you can use a wand of cold to form a bridge, then melt it with a [[wand of fire]] or some other source of [[Fire (element)|fire]] rays as he crosses to attack you, but beware that his speed may allow him to cross the ice before you can melt it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Croesus can be a difficult opponent, especially if you are not [[unencumbered]]: he hits hard in melee combat and moves at 15 [[speed]], and the throne room monsters accompanying him can be quite dangerous and tough themselves&amp;amp;mdash;depending on when they were generated, the horde can include powerful [[troll]]s and dragons. The tactics mentioned above can be useful in clearing out the throne room, and Croesus himself can be dispatched with [[ranged attack]]s via wands or polearms from across the [[moat]], as indicated by the map to the upper right. Alternatively, you can use a wand of cold to form a bridge, then melt it with a [[wand of fire]] or some other source of [[Fire (element)|fire]] rays as he crosses to attack you, but beware that his speed may allow him to cross the ice before you can melt it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come with a [[bag of holding]] if you plan on leaving with all of the gold. Fort Ludios contains around 50,000zm on average, which is about half of a strong character's total carrying capacity. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Levitation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;will allow you to locate the traps with relative safety; otherwise, it is recommended to search all squares before moving in that area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come with a [[bag of holding]] if you plan on leaving with all of the gold. Fort Ludios contains around 50,000zm on average, which is about half of a strong character's total carrying capacity. Levitation will allow you to locate the traps with relative safety; otherwise, it is recommended to search all squares before moving in that area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193365&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ still more</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193365&amp;oldid=prev"/>
		<updated>2025-09-29T00:27:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; still more&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:27, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levitation or flight (e.g., using a [[flying]] steed) can carry you across fairly easily&amp;amp;mdash;in the former case, be mindful of any remaining giant eels and potential rays of [[lightning]] if using the [[ring of levitation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levitation or flight (e.g., using a [[flying]] steed) can carry you across fairly easily&amp;amp;mdash;in the former case, be mindful of any remaining giant eels and potential rays of [[lightning]] if using the [[ring of levitation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Croesus can be a difficult opponent, especially if you are not [[unencumbered]]: he hits hard in melee combat and moves at 15 [[speed]], and the throne room monsters accompanying him can be quite dangerous and tough themselves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;depending on when they were generated, the horde can include powerful [[troll]]s and dragons. The tactics mentioned above can be useful in clearing out the throne room, and Croesus himself can be dispatched with [[ranged attack]]s via wands or polearms from across the [[moat]], as indicated by the map to the upper right. Alternatively, you can use a wand of cold to form a bridge, then melt it with a source of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire, e.g., a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wand of &lt;/del&gt;fire]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;as he crosses to attack you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;beware that his speed may allow him to cross the ice before you can melt it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Croesus can be a difficult opponent, especially if you are not [[unencumbered]]: he hits hard in melee combat and moves at 15 [[speed]], and the throne room monsters accompanying him can be quite dangerous and tough themselves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;depending on when they were generated, the horde can include powerful [[troll]]s and dragons. The tactics mentioned above can be useful in clearing out the throne room, and Croesus himself can be dispatched with [[ranged attack]]s via wands or polearms from across the [[moat]], as indicated by the map to the upper right. Alternatively, you can use a wand of cold to form a bridge, then melt it with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[wand of fire]] or some other &lt;/ins&gt;source of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fire (element)|&lt;/ins&gt;fire]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rays &lt;/ins&gt;as he crosses to attack you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but &lt;/ins&gt;beware that his speed may allow him to cross the ice before you can melt it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come with a [[bag of holding]] if you plan on leaving with all of the gold. Fort Ludios contains around 50,000zm on average, which is about half of a strong character's total carrying capacity. [[Levitation]] will allow you to locate the traps with relative safety; otherwise, it is recommended to search all squares before moving in that area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Come with a [[bag of holding]] if you plan on leaving with all of the gold. Fort Ludios contains around 50,000zm on average, which is about half of a strong character's total carrying capacity. [[Levitation]] will allow you to locate the traps with relative safety; otherwise, it is recommended to search all squares before moving in that area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193364&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ punc</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193364&amp;oldid=prev"/>
		<updated>2025-09-29T00:25:35Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; punc&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:25, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot; &gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are [[jumping]] across, you can blast through the door from afar with a [[force bolt]] from the spell or a [[wand of striking]], or raze the door with the [[spellbook of dig|spell]] or [[wand of digging]]. Additionally, if you detect the door with a [[wand of secret door detection]] or the {{spell of|detect unseen}} spell, one of the throne room inhabitants will open it shortly after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are [[jumping]] across, you can blast through the door from afar with a [[force bolt]] from the spell or a [[wand of striking]], or raze the door with the [[spellbook of dig|spell]] or [[wand of digging]]. Additionally, if you detect the door with a [[wand of secret door detection]] or the {{spell of|detect unseen}} spell, one of the throne room inhabitants will open it shortly after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use a [[wand of cold]] to freeze the surrounding water. The soldiers are likely to have at least one spare wand, though it may prove difficult to obtain them before all the charges are used up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use a [[wand of cold]] to freeze the surrounding water. The soldiers are likely to have at least one spare wand, though it may prove difficult to obtain them before all the charges are used up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levitation or flight (e.g., using a [[flying]] steed) can carry you across fairly easily &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;in the former case, be mindful of any remaining giant eels and potential rays of [[lightning]] if using the [[ring of levitation]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Levitation or flight (e.g., using a [[flying]] steed) can carry you across fairly easily&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;in the former case, be mindful of any remaining giant eels and potential rays of [[lightning]] if using the [[ring of levitation]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Croesus can be a difficult opponent, especially if you are not [[unencumbered]]: he hits hard in melee combat and moves at 15 [[speed]], and the throne room monsters accompanying him can be quite dangerous and tough themselves - depending on when they were generated, the horde can include powerful [[troll]]s and dragons. The tactics mentioned above can be useful in clearing out the throne room, and Croesus himself can be dispatched with [[ranged attack]]s via wands or polearms from across the [[moat]], as indicated by the map to the upper right. Alternatively, you can use a wand of cold to form a bridge, then melt it with a source of fire, e.g., a [[wand of fire]], as he crosses to attack you - beware that his speed may allow him to cross the ice before you can melt it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Croesus can be a difficult opponent, especially if you are not [[unencumbered]]: he hits hard in melee combat and moves at 15 [[speed]], and the throne room monsters accompanying him can be quite dangerous and tough themselves - depending on when they were generated, the horde can include powerful [[troll]]s and dragons. The tactics mentioned above can be useful in clearing out the throne room, and Croesus himself can be dispatched with [[ranged attack]]s via wands or polearms from across the [[moat]], as indicated by the map to the upper right. Alternatively, you can use a wand of cold to form a bridge, then melt it with a source of fire, e.g., a [[wand of fire]], as he crosses to attack you - beware that his speed may allow him to cross the ice before you can melt it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193363&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=193363&amp;oldid=prev"/>
		<updated>2025-09-29T00:25:19Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:25, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Ludiosdoor.png|thumb|right|Using the door to your advantage ([[DECgraphics]] are enabled)]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:Ludiosdoor.png|thumb|right|Using the door to your advantage ([[DECgraphics]] are enabled)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may be prudent to obtain [[reflection]] before entering in order to better handle the hordes of monsters, particularly the dragons and the Yendorian Army fighters armed with [[wand]]s. If you have a strong [[pet]], such as a [[vampire lord]], you may choose to whistle it across walls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;have it fight the zoo monsters and soldiers without exposing yourself to them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;monsters will not use their wands or other ranged attacks against your pet, preserving the wands' charges, though doing this will also make it difficult to monitor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;health.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may be prudent to obtain [[reflection]] before entering in order to better handle the hordes of monsters, particularly the dragons and the Yendorian Army fighters armed with [[wand]]s. If you have a strong [[pet]], such as a [[vampire lord]], you may choose to whistle it across walls &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;have it fight the zoo monsters and soldiers without exposing yourself to them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;monsters will not use their wands or other ranged attacks against your pet, preserving the wands' charges, though doing this will also make it difficult to monitor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the pet's &lt;/ins&gt;health.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can also use a source of [[conflict]] to have the zoo monsters and/or soldiers thin their own ranks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;be careful not to get your pet caught in the crossfire, and mind your own health as well&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;A [[scroll of stinking cloud]] is also quite useful from a reasonable distance. Leftover wands from clearing out the soldiers can then be used against the [[giant eel]]s in the [[moat]], as can any leftover [[polearms]] and [[lance]]s. See also [[Movement tactics#Doors|Movement tactics § Doors]] for other general crowd-control tactics.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can also use a source of [[conflict]] to have the zoo monsters and/or soldiers thin their own ranks&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;be careful not to get your pet caught in the crossfire, and mind your own health as well&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;! &lt;/ins&gt;A [[scroll of stinking cloud]] is also quite useful from a reasonable distance. Leftover wands from clearing out the soldiers can then be used against the [[giant eel]]s in the [[moat]], as can any leftover [[polearms]] and [[lance]]s. See also [[Movement tactics#Doors|Movement tactics § Doors]] for other general crowd-control tactics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort has no drawbridge, so you will need some means of crossing water:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort has no drawbridge, so you will need some means of crossing water &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to enter the throne room&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fill the moat with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boulders &lt;/del&gt;using a spare [[scroll of earth]]. The guaranteed giant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stone &lt;/del&gt;passage also has a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;50% &lt;/del&gt;chance of generating with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;boulder&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, though you will want to draw them away from the north wall if you plan to push it into the main area.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fill the moat with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[boulder]]s &lt;/ins&gt;using a spare [[scroll of earth]]. The guaranteed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stone &lt;/ins&gt;giant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beyond &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secret &lt;/ins&gt;passage also has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|2}} &lt;/ins&gt;chance of generating with a boulder &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as normal&lt;/ins&gt;, though you will want to draw them away from the north wall if you plan to push it into the main area.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are [[jumping]] across, you can blast through the door from afar with a [[force bolt]] from the spell or a [[wand of striking]], or raze the door with the [[spellbook of dig|spell]] or [[wand of digging]]. Additionally, if you detect the door with a [[wand of secret door detection]] or the {{spell of|detect unseen}} spell, one of the throne room inhabitants will open it shortly after.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If you are [[jumping]] across, you can blast through the door from afar with a [[force bolt]] from the spell or a [[wand of striking]], or raze the door with the [[spellbook of dig|spell]] or [[wand of digging]]. Additionally, if you detect the door with a [[wand of secret door detection]] or the {{spell of|detect unseen}} spell, one of the throne room inhabitants will open it shortly after.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use a [[wand of cold]] to freeze the surrounding water. The soldiers are likely to have at least one spare wand, though it may prove difficult to obtain them before all the charges are used up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Use a [[wand of cold]] to freeze the surrounding water. The soldiers are likely to have at least one spare wand, though it may prove difficult to obtain them before all the charges are used up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=184430&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* UnNetHack */ pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=184430&amp;oldid=prev"/>
		<updated>2025-02-23T01:11:09Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;UnNetHack: &lt;/span&gt; pothole&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:11, 23 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l185&quot; &gt;Line 185:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 185:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----------------------------------------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----------------------------------------------------------------------------&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second new map also has a near-identical western structure which opens up into a courtyard divided by a pair of ringwalls; the entire level is lit unlike the other two maps. The map is internally named for [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//tolkiengateway.net/wiki/Minas_Tirith &lt;/del&gt;the city of Minas Tirith], a fortress-city located within Gondor in the setting of [[J.R.R. Tolkien]]'s Middle-Earth.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second new map also has a near-identical western structure which opens up into a courtyard divided by a pair of ringwalls; the entire level is lit unlike the other two maps. The map is internally named for [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[lotr&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Minas Tirith|&lt;/ins&gt;the city of Minas Tirith&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;], a fortress-city located within Gondor in the setting of [[J.R.R. Tolkien]]'s Middle-Earth.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sixteen soldiers and two lieutenants are stationed between the entrance room and the first ringwall. Both ringwalls are filled with outposts surrounded by [[iron bars]] and blocked off by moats; as the level is undiggeable, the iron bars cannot be destroyed (though they can be phased through). These outposts are each populated by random hostile [[Centaur (monster class)|centaurs]], with eight in the first ringwall and sixteen in the second; each centaur also has a {{frac|2}} chance of a wand being generated on their square, which they will use alongside their bow and arrows to shoot at you from their outposts. Each ringwall also has three pairs of closed [[drawbridge]]s that block passage between the sections of the courtyard.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sixteen soldiers and two lieutenants are stationed between the entrance room and the first ringwall. Both ringwalls are filled with outposts surrounded by [[iron bars]] and blocked off by moats; as the level is undiggeable, the iron bars cannot be destroyed (though they can be phased through). These outposts are each populated by random hostile [[Centaur (monster class)|centaurs]], with eight in the first ringwall and sixteen in the second; each centaur also has a {{frac|2}} chance of a wand being generated on their square, which they will use alongside their bow and arrows to shoot at you from their outposts. Each ringwall also has three pairs of closed [[drawbridge]]s that block passage between the sections of the courtyard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort beyond the ringwalls is redesigned as well, with the barracks situated to the north and south of an open area that has a [[tree]] surrounded by [[fountain]]s in the middle; four [[Dragon (EvilHack)|dragons]] are placed in this courtyard at level creation. A long hallway connects the two barracks, and is populated by various hostile [[Elf (monster attribute)|elves]]: five [[Grey-elves]], five [[Woodland-elves]], three [[Green-elves]], an [[elf-lord]], and [[Elvenking]]. A secret door on the southern half of the hall leads into the throne room of the fort itself - both it and the treasure room in the north are more trapezoidal in shape. There are also six treasure rooms instead of four spread between the north and south portions of the fort, though only the four corner rooms will contain valuable gems as usual.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fort beyond the ringwalls is redesigned as well, with the barracks situated to the north and south of an open area that has a [[tree]] surrounded by [[fountain]]s in the middle; four [[Dragon (EvilHack)|dragons]] are placed in this courtyard at level creation. A long hallway connects the two barracks, and is populated by various hostile [[Elf (monster attribute)|elves]]: five [[Grey-elves]], five [[Woodland-elves]], three [[Green-elves]], an [[elf-lord]], and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;[[Elvenking]]. A secret door on the southern half of the hall leads into the throne room of the fort itself - both it and the treasure room in the north are more trapezoidal in shape. There are also six treasure rooms instead of four spread between the north and south portions of the fort, though only the four corner rooms will contain valuable gems as usual.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/simpletabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/simpletabs&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=167032&amp;oldid=prev</id>
		<title>Umbire the Phantom: variant copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=167032&amp;oldid=prev"/>
		<updated>2024-04-21T17:55:04Z</updated>

		<summary type="html">&lt;p&gt;variant copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:55, 21 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the four [[Dragon (SLASH'EM)|dragon]]s generated can also include baby dragons as well as any of the newly added species, such as the [[Drain life|life-draining]] deep dragons - [[drain resistance]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;prove quite important for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/del&gt;entering &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;branch. The building containing the barracks is made into a [[graveyard]] with [[headstone]]s, though there are no [[undead]] and the soldiers are still generated inside as normal; the tombs have no loot, but generate a corpse or an undead monster as normal if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you dig them &lt;/del&gt;up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the four [[Dragon (SLASH'EM)|dragon]]s generated can also include baby dragons as well as any of the newly added species, such as the [[Drain life|life-draining]] deep dragons - [[drain resistance]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;prove quite important for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/ins&gt;entering &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;branch. The building containing the barracks is made into a [[graveyard]] with [[headstone]]s, though there are no [[undead]] and the soldiers are still generated inside as normal; the tombs have no loot, but generate a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;corpse&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or an undead monster as normal if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dug &lt;/ins&gt;up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, soldiers &lt;/del&gt;in SLASH'EM carry [[firearms]] and throw frag and gas [[grenade]]s, making them quite a bit more dangerous and likely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making &lt;/del&gt;[[fire resistance]] and [[poison resistance]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessary&lt;/del&gt;. The grenades can also set off other [[grenade]]s on the ground or in other soldiers' inventories, causing a chain reaction that can destroy both the enemy soldiers ''and'' potential loot. While much of the strategy used in vanilla ''NetHack'' also applies here, those looking to maximize their gains from Ludios pick up and throw armed grenades far from groups of soldiers and/or their loot.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Soldiers &lt;/ins&gt;in SLASH'EM carry [[firearms]] and throw frag and gas [[grenade]]s, making them quite a bit more dangerous and likely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requiring &lt;/ins&gt;[[fire resistance]] and [[poison resistance]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to deal with&lt;/ins&gt;. The grenades can also set off other [[grenade]]s on the ground or in other soldiers' inventories, causing a chain reaction that can destroy both the enemy soldiers ''and'' potential loot. While much of the strategy used in vanilla ''NetHack'' also applies here, those looking to maximize their gains from Ludios &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/ins&gt;pick up and throw armed grenades far from groups of soldiers and/or their loot.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], the portal is much more likely to generate as of version 5.1.0: it will always be in the first vault below level 10, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on a &lt;/del&gt;floor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;does not contain the Quest portal. As of UnNetHack 6, a portal to the branch will generate on [[Medusa's Island]] if one does not appear in the main dungeon branch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], the portal is much more likely to generate as of version 5.1.0: it will always be in the first vault &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; generated &lt;/ins&gt;below level 10, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provided that &lt;/ins&gt;floor does not contain the Quest portal. As of UnNetHack 6, a portal to the branch will generate on [[Medusa's Island]] if one does not appear in the main dungeon branch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beginning in version 3.5.1, there are two new possible maps for the level:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Beginning in version 3.5.1, there are two new possible maps for the level:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l193&quot; &gt;Line 193:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 193:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the portal to Fort Ludios is also placed in the first available vault below level 10, similar to UnNetHack. EvilHack also uses the same selection maps for the level as UnNetHack, with the addition of the secret passage and stone giant from ''NetHack'' to the maps imported from UnNetHack. The third Fort Ludios map also replaces two of the Woodland-elves stationed in the hall between the barracks with [[elven wizard]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the portal to Fort Ludios is also placed in the first available vault &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generated &lt;/ins&gt;below level 10, similar to UnNetHack. EvilHack also uses the same selection maps for the level as UnNetHack, with the addition of the secret passage and stone giant from ''NetHack'' to the maps imported from UnNetHack. The third Fort Ludios map also replaces two of the Woodland-elves stationed in the hall between the barracks with [[elven wizard]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The centaurs are a much bigger danger to crossing, since their bolts and arrows can have object properties, and they are able to use more wands against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;, including the [[wand of slow monster]] and the potentially devastating [[wand of polymorph]].&amp;lt;!--more strategy to come--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The centaurs are a much bigger danger to crossing, since their bolts and arrows can have object properties, and they are able to use more wands against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character&lt;/ins&gt;, including the [[wand of slow monster]] and the potentially devastating [[wand of polymorph]].&amp;lt;!--more strategy to come--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=162540&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* EvilHack */ basic strats</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Fort_Ludios&amp;diff=162540&amp;oldid=prev"/>
		<updated>2024-02-18T09:21:05Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;EvilHack: &lt;/span&gt; basic strats&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:21, 18 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l193&quot; &gt;Line 193:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 193:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the portal to Fort Ludios is also placed in the first available vault below level 10, similar to UnNetHack. EvilHack also uses the same selection maps for the level as UnNetHack, with the addition of the secret passage and stone giant from ''NetHack'' to the maps imported from UnNetHack. The third Fort Ludios map also replaces two of the Woodland-elves stationed in the hall between the barracks with [[elven wizard]]s.&amp;lt;!--more strategy to come--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], the portal to Fort Ludios is also placed in the first available vault below level 10, similar to UnNetHack. EvilHack also uses the same selection maps for the level as UnNetHack, with the addition of the secret passage and stone giant from ''NetHack'' to the maps imported from UnNetHack. The third Fort Ludios map also replaces two of the Woodland-elves stationed in the hall between the barracks with [[elven wizard]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The centaurs are a much bigger danger to crossing, since their bolts and arrows can have object properties, and they are able to use more wands against you, including the [[wand of slow monster]] and the potentially devastating [[wand of polymorph]]&lt;/ins&gt;.&amp;lt;!--more strategy to come--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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