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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Forum%3ABones_bemusement</id>
	<title>Forum:Bones bemusement - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Forum%3ABones_bemusement"/>
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	<updated>2026-06-03T22:26:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=173379&amp;oldid=prev</id>
		<title>Furey: Pin {{sourcecde}} and {{function}} to 3.4.3, the current versions at the time the comment was written.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=173379&amp;oldid=prev"/>
		<updated>2024-07-01T11:29:09Z</updated>

		<summary type="html">&lt;p&gt;Pin {{sourcecde}} and {{function}} to 3.4.3, the current versions at the time the comment was written.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:29, 1 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not a bones anymore.  Rather, the bones file changed to become the file for level 10 for your current character.  It's a little metagamey, but if you watch as nethack creates the level files, you can tell when a bones is loaded, since instead of creating a level file it renames the bones to the current level. -[[User:Ion frigate|Ion frigate]] 23:42, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not a bones anymore.  Rather, the bones file changed to become the file for level 10 for your current character.  It's a little metagamey, but if you watch as nethack creates the level files, you can tell when a bones is loaded, since instead of creating a level file it renames the bones to the current level. -[[User:Ion frigate|Ion frigate]] 23:42, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah. Bones are not actually set so they'll always load on the exact same dLevel they were created. Looking at the source code, there actually doesn't seem to be any restriction on when a bones level can be loaded, except if you're on a level that can't ever be a bones. So technically you could have gotten that bones file from level 28 as your level 10. This is one of the things that makes bones files quite dangerous, because you can encounter monsters that are massively out of depth that you wouldn't normally meet that early otherwise. --[[User:The Cheshire Cat|The Cheshire Cat]] 14:11, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah. Bones are not actually set so they'll always load on the exact same dLevel they were created. Looking at the source code, there actually doesn't seem to be any restriction on when a bones level can be loaded, except if you're on a level that can't ever be a bones. So technically you could have gotten that bones file from level 28 as your level 10. This is one of the things that makes bones files quite dangerous, because you can encounter monsters that are massively out of depth that you wouldn't normally meet that early otherwise. --[[User:The Cheshire Cat|The Cheshire Cat]] 14:11, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Actually, the bones loading code does use the dlevel to decide which bones file to try to load ({{sourcecode|bones.c|391}}, which ultimately calls {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;function&lt;/del&gt;|files.c|set_bonesfile_name}}).  The only case where you should be able to get out-of-depth bones is on special levels (like [[Oracle]], [[Bigroom]], [[Minetown]], etc.) which can vary in depth.  Those have bones files named like &amp;quot;bonD0.O&amp;quot;, &amp;quot;bonD0.B&amp;quot;, &amp;quot;bonM0.T&amp;quot; etc.  I'm not sure what happened in your game; are you sure those were the ''only'' bones files present ''before'' you entered DL 10?  --[[User:Ilmari Karonen|Ilmari Karonen]] 19:13, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Actually, the bones loading code does use the dlevel to decide which bones file to try to load ({{sourcecode|bones.c|391&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|version=NetHack 3.4.3&lt;/ins&gt;}}, which ultimately calls {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;function_343&lt;/ins&gt;|files.c|set_bonesfile_name}}).  The only case where you should be able to get out-of-depth bones is on special levels (like [[Oracle]], [[Bigroom]], [[Minetown]], etc.) which can vary in depth.  Those have bones files named like &amp;quot;bonD0.O&amp;quot;, &amp;quot;bonD0.B&amp;quot;, &amp;quot;bonM0.T&amp;quot; etc.  I'm not sure what happened in your game; are you sure those were the ''only'' bones files present ''before'' you entered DL 10?  --[[User:Ilmari Karonen|Ilmari Karonen]] 19:13, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::i thought i was sure, but, well, maybe not. the file list on windows mobile (like windows) has new files at the end, no matter how it's sorted. so i could have missed it. --[[Special:Contributions/86.176.248.137|86.176.248.137]] 21:08, 29 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::i thought i was sure, but, well, maybe not. the file list on windows mobile (like windows) has new files at the end, no matter how it's sorted. so i could have missed it. --[[Special:Contributions/86.176.248.137|86.176.248.137]] 21:08, 29 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70141&amp;oldid=prev</id>
		<title>86.176.248.137: and level twenty-two is still a thrill</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70141&amp;oldid=prev"/>
		<updated>2011-04-29T21:08:30Z</updated>

		<summary type="html">&lt;p&gt;and level twenty-two is still a thrill&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:08, 29 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah. Bones are not actually set so they'll always load on the exact same dLevel they were created. Looking at the source code, there actually doesn't seem to be any restriction on when a bones level can be loaded, except if you're on a level that can't ever be a bones. So technically you could have gotten that bones file from level 28 as your level 10. This is one of the things that makes bones files quite dangerous, because you can encounter monsters that are massively out of depth that you wouldn't normally meet that early otherwise. --[[User:The Cheshire Cat|The Cheshire Cat]] 14:11, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah. Bones are not actually set so they'll always load on the exact same dLevel they were created. Looking at the source code, there actually doesn't seem to be any restriction on when a bones level can be loaded, except if you're on a level that can't ever be a bones. So technically you could have gotten that bones file from level 28 as your level 10. This is one of the things that makes bones files quite dangerous, because you can encounter monsters that are massively out of depth that you wouldn't normally meet that early otherwise. --[[User:The Cheshire Cat|The Cheshire Cat]] 14:11, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Actually, the bones loading code does use the dlevel to decide which bones file to try to load ({{sourcecode|bones.c|391}}, which ultimately calls {{function|files.c|set_bonesfile_name}}).  The only case where you should be able to get out-of-depth bones is on special levels (like [[Oracle]], [[Bigroom]], [[Minetown]], etc.) which can vary in depth.  Those have bones files named like &amp;quot;bonD0.O&amp;quot;, &amp;quot;bonD0.B&amp;quot;, &amp;quot;bonM0.T&amp;quot; etc.  I'm not sure what happened in your game; are you sure those were the ''only'' bones files present ''before'' you entered DL 10?  --[[User:Ilmari Karonen|Ilmari Karonen]] 19:13, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Actually, the bones loading code does use the dlevel to decide which bones file to try to load ({{sourcecode|bones.c|391}}, which ultimately calls {{function|files.c|set_bonesfile_name}}).  The only case where you should be able to get out-of-depth bones is on special levels (like [[Oracle]], [[Bigroom]], [[Minetown]], etc.) which can vary in depth.  Those have bones files named like &amp;quot;bonD0.O&amp;quot;, &amp;quot;bonD0.B&amp;quot;, &amp;quot;bonM0.T&amp;quot; etc.  I'm not sure what happened in your game; are you sure those were the ''only'' bones files present ''before'' you entered DL 10?  --[[User:Ilmari Karonen|Ilmari Karonen]] 19:13, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::i thought i was sure, but, well, maybe not. the file list on windows mobile (like windows) has new files at the end, no matter how it's sorted. so i could have missed it. --[[Special:Contributions/86.176.248.137|86.176.248.137]] 21:08, 29 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>86.176.248.137</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70090&amp;oldid=prev</id>
		<title>Ilmari Karonen: bones files do get loaded only on the same level they were created for</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70090&amp;oldid=prev"/>
		<updated>2011-04-26T19:13:41Z</updated>

		<summary type="html">&lt;p&gt;bones files do get loaded only on the same level they were created for&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:13, 26 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not a bones anymore.  Rather, the bones file changed to become the file for level 10 for your current character.  It's a little metagamey, but if you watch as nethack creates the level files, you can tell when a bones is loaded, since instead of creating a level file it renames the bones to the current level. -[[User:Ion frigate|Ion frigate]] 23:42, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not a bones anymore.  Rather, the bones file changed to become the file for level 10 for your current character.  It's a little metagamey, but if you watch as nethack creates the level files, you can tell when a bones is loaded, since instead of creating a level file it renames the bones to the current level. -[[User:Ion frigate|Ion frigate]] 23:42, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah. Bones are not actually set so they'll always load on the exact same dLevel they were created. Looking at the source code, there actually doesn't seem to be any restriction on when a bones level can be loaded, except if you're on a level that can't ever be a bones. So technically you could have gotten that bones file from level 28 as your level 10. This is one of the things that makes bones files quite dangerous, because you can encounter monsters that are massively out of depth that you wouldn't normally meet that early otherwise. --[[User:The Cheshire Cat|The Cheshire Cat]] 14:11, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Yeah. Bones are not actually set so they'll always load on the exact same dLevel they were created. Looking at the source code, there actually doesn't seem to be any restriction on when a bones level can be loaded, except if you're on a level that can't ever be a bones. So technically you could have gotten that bones file from level 28 as your level 10. This is one of the things that makes bones files quite dangerous, because you can encounter monsters that are massively out of depth that you wouldn't normally meet that early otherwise. --[[User:The Cheshire Cat|The Cheshire Cat]] 14:11, 26 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Actually, the bones loading code does use the dlevel to decide which bones file to try to load ({{sourcecode|bones.c|391}}, which ultimately calls {{function|files.c|set_bonesfile_name}}).  The only case where you should be able to get out-of-depth bones is on special levels (like [[Oracle]], [[Bigroom]], [[Minetown]], etc.) which can vary in depth.  Those have bones files named like &amp;quot;bonD0.O&amp;quot;, &amp;quot;bonD0.B&amp;quot;, &amp;quot;bonM0.T&amp;quot; etc.  I'm not sure what happened in your game; are you sure those were the ''only'' bones files present ''before'' you entered DL 10?  --[[User:Ilmari Karonen|Ilmari Karonen]] 19:13, 26 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ilmari Karonen</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70086&amp;oldid=prev</id>
		<title>The Cheshire Cat at 14:11, 26 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70086&amp;oldid=prev"/>
		<updated>2011-04-26T14:11:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:11, 26 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;playing locally, can see bones files in the NetHack folder. currently have bonD0.17, bonD0.22 and bonD0.28 (that last one was a bottomed out stash, can't wait to get back to its awesomeness.) get to level 10, it's a bones. where did this come from? still have three bones, none level 10. what's happening? --[[Special:Contributions/86.176.14.224|86.176.14.224]] 20:04, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;playing locally, can see bones files in the NetHack folder. currently have bonD0.17, bonD0.22 and bonD0.28 (that last one was a bottomed out stash, can't wait to get back to its awesomeness.) get to level 10, it's a bones. where did this come from? still have three bones, none level 10. what's happening? --[[Special:Contributions/86.176.14.224|86.176.14.224]] 20:04, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not a bones anymore.  Rather, the bones file changed to become the file for level 10 for your current character.  It's a little metagamey, but if you watch as nethack creates the level files, you can tell when a bones is loaded, since instead of creating a level file it renames the bones to the current level. -[[User:Ion frigate|Ion frigate]] 23:42, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:It's not a bones anymore.  Rather, the bones file changed to become the file for level 10 for your current character.  It's a little metagamey, but if you watch as nethack creates the level files, you can tell when a bones is loaded, since instead of creating a level file it renames the bones to the current level. -[[User:Ion frigate|Ion frigate]] 23:42, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Yeah. Bones are not actually set so they'll always load on the exact same dLevel they were created. Looking at the source code, there actually doesn't seem to be any restriction on when a bones level can be loaded, except if you're on a level that can't ever be a bones. So technically you could have gotten that bones file from level 28 as your level 10. This is one of the things that makes bones files quite dangerous, because you can encounter monsters that are massively out of depth that you wouldn't normally meet that early otherwise. --[[User:The Cheshire Cat|The Cheshire Cat]] 14:11, 26 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>The Cheshire Cat</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70009&amp;oldid=prev</id>
		<title>Ion frigate at 23:42, 20 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70009&amp;oldid=prev"/>
		<updated>2011-04-20T23:42:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:42, 20 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;playing locally, can see bones files in the NetHack folder. currently have bonD0.17, bonD0.22 and bonD0.28 (that last one was a bottomed out stash, can't wait to get back to its awesomeness.) get to level 10, it's a bones. where did this come from? still have three bones, none level 10. what's happening? --[[Special:Contributions/86.176.14.224|86.176.14.224]] 20:04, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;playing locally, can see bones files in the NetHack folder. currently have bonD0.17, bonD0.22 and bonD0.28 (that last one was a bottomed out stash, can't wait to get back to its awesomeness.) get to level 10, it's a bones. where did this come from? still have three bones, none level 10. what's happening? --[[Special:Contributions/86.176.14.224|86.176.14.224]] 20:04, 20 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:It's not a bones anymore.  Rather, the bones file changed to become the file for level 10 for your current character.  It's a little metagamey, but if you watch as nethack creates the level files, you can tell when a bones is loaded, since instead of creating a level file it renames the bones to the current level. -[[User:Ion frigate|Ion frigate]] 23:42, 20 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70001&amp;oldid=prev</id>
		<title>86.176.14.224: puzzled</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Bones_bemusement&amp;diff=70001&amp;oldid=prev"/>
		<updated>2011-04-20T20:04:00Z</updated>

		<summary type="html">&lt;p&gt;puzzled&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Forumheader|Watercooler}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;&lt;br /&gt;
playing locally, can see bones files in the NetHack folder. currently have bonD0.17, bonD0.22 and bonD0.28 (that last one was a bottomed out stash, can't wait to get back to its awesomeness.) get to level 10, it's a bones. where did this come from? still have three bones, none level 10. what's happening? --[[Special:Contributions/86.176.14.224|86.176.14.224]] 20:04, 20 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>86.176.14.224</name></author>
		
	</entry>
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