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	<title>Forum:Gungnir, new spear artifact - Revision history</title>
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	<updated>2026-06-04T03:24:07Z</updated>
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		<title>NuclearDog: Created page with &quot;{{Forumheader|Watercooler}}  &lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&gt;  Hey guys, some new ideas:   Artifact: Gungnir...&quot;</title>
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		<updated>2026-01-28T12:50:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Forumheader|Watercooler}}  &amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;  Hey guys, some new ideas:   Artifact: Gungnir...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Forumheader|Watercooler}}&lt;br /&gt;
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&amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;&lt;br /&gt;
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Hey guys, some new ideas:&lt;br /&gt;
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Artifact: Gungnir, base price 3000zm&lt;br /&gt;
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Base Item: Spear.&lt;br /&gt;
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Alignment: neutral.&lt;br /&gt;
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Properties:&lt;br /&gt;
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    Grants the wielder automatic searching. +1d4 damage regardless of AC(penetration). 1/20 chance of performing a strike that prevents the target from spellcasting(including monster spell), regeneration or healing for 4 turns and does a draining attack(like stormbringer regular attack).&lt;br /&gt;
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Any random spear on the ground has a 1/20 chance of being made into Gungnir(the only spear artifact).&lt;br /&gt;
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A sacrifice of at least value 7 may give the player rustproof +0 Gungnir.&lt;br /&gt;
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This is the main item I want to talk about, a probable spear artifact. I tested an implementation in nethack, but no special images...&lt;br /&gt;
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Two other unimportant non-serious ideas:&lt;br /&gt;
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Artifact: Whelm, base price 1000zm&lt;br /&gt;
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Base Item: War hammer (war hammer). A heavy, brutal hammer of black adamantine.&lt;br /&gt;
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Alignment: Chaotic.&lt;br /&gt;
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Properties:&lt;br /&gt;
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    +d8 damage. Deals triple damage to dwarves (h), gnomes, and earth elementals. Against stone or metal doors, it is an auto-shatter(when thrown). -3 Dexterity when wielded.&lt;br /&gt;
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    Grants =oWarning vs. dwarves and gnomes at a range of the entire level.&lt;br /&gt;
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    Allows you to sense all treasure piles at distance of at most 4 tiles('treasure' is anything made of gemstone or gold)&lt;br /&gt;
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May be produced by naming any random war hammer Whelm.&lt;br /&gt;
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Any random war hammer on the ground has 1/20 chance of being an artifact, 1/3 chance of being each of the three war hammer artifacts.&lt;br /&gt;
Source: D&amp;amp;D's White Plume Mountain. The sentient warhammer of a dwarf-slaying giant.&lt;br /&gt;
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[[Image:Whelm1.png|500px]]&lt;br /&gt;
[[Image:Whelm2.png|500px]]&lt;br /&gt;
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Artifact: Herugrim, base price 2000zm&lt;br /&gt;
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Base Item: Broad long sword (long sword).&lt;br /&gt;
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    Alignment: Lawful. Embodies the defense of hearth and horse-land.&lt;br /&gt;
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    Properties:&lt;br /&gt;
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        +3 to-hit and +3 damage. Deals +1d12 bonus damage to any monster currently holding gold or gems (representing defending home/treasure from thieves).&lt;br /&gt;
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        Grants warning when wielded.&lt;br /&gt;
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        Weapon Resistance: Grants poison resistance (=oPR). The wielder gain +2 to AC.&lt;br /&gt;
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    Special Ability: #ride checks are made with +5 bonus while carrying Herugrim. It allows you to #mount any peaceful horse you encounter automatically. Pacifies horses around you automatically.&lt;br /&gt;
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If trying to engrave Elbereth using this sword, it resists.&lt;br /&gt;
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Require sacrifice gift of at least value 6 to gain +0 rustproof Herugrim. Randomly generated long swords on the ground have 1/20 chance of being made into artifact, which would have 1/7 chance of any artifact long sword, including herugrim.&lt;br /&gt;
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[[Image:Herugrim1.png|500px]]&lt;br /&gt;
[[Image:Herugrim2.png|500px]]&lt;/div&gt;</summary>
		<author><name>NuclearDog</name></author>
		
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