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	<title>Forum:Iron chains shouldn't be &quot;useless&quot; - Revision history</title>
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	<updated>2026-06-04T01:09:19Z</updated>
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		<title>SeriousHex: Created page with &quot;{{Forumheader|Watercooler}}  &lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&gt;  hear me out.  Iron chains should be treated m...&quot;</title>
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		<updated>2025-02-13T05:24:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Forumheader|Watercooler}}  &amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;  hear me out.  Iron chains should be treated m...&amp;quot;&lt;/p&gt;
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hear me out.  Iron chains should be treated more like a weapon than a piece of useless junk.   Let them use the whip skill, and be a step up from the bullwhip / rubber hose in damage.  If a chain whip is an upgrade for Simon Belmont over a leather whip, then why shouldn't an adventurer be able to whip some monsters with a length of chain?   If a bullwhip does 1/1d2 damage and a rubber hose does 1d4/1d3, a chain should do more like 1d8/1d6.   If playing road rash taught me anything, it's that getting walloped by someone hitting you with a chain does a lot of damage.  it might actually give an archaeologist a reason to train their whip skill.  (i mean probably not but it's at least a consideration).  &lt;br /&gt;
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(not that nethack is likely to get any new artifacts, but it would be funny to be able to #name an iron chain as &amp;quot;Vampire Killer&amp;quot; to turn it into an artifact like sting/orcrist.    give it +1d6 to hit and double damage against bats and vampires.)&lt;br /&gt;
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[[User:SeriousHex|SeriousHex]] ([[User talk:SeriousHex|talk]]) 05:24, 13 February 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>SeriousHex</name></author>
		
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