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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Forum%3ANethack_sans_Elbereth</id>
	<title>Forum:Nethack sans Elbereth - Revision history</title>
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	<updated>2026-06-04T00:14:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=68827&amp;oldid=prev</id>
		<title>Ipslne at 01:32, 11 February 2011</title>
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		<updated>2011-02-11T01:32:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:32, 11 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wow.  It's conversations like this that make me realize just how little of the game I actually know.  I'm still so focused on survival I can't say that I've developed much of any strategy other than &amp;quot;be afraid, be very afraid.&amp;quot;  I'll still try and win on CSH's server, which plays the homegrown [http://github.com/ComputerScienceHouse/bingehack BingeHack]  variant, and does not have Elbereth.  I have a feeling the eventual ascension will be just a little bit sweeter.  --[[User:Davek|Davek]] 01:44, 4 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wow.  It's conversations like this that make me realize just how little of the game I actually know.  I'm still so focused on survival I can't say that I've developed much of any strategy other than &amp;quot;be afraid, be very afraid.&amp;quot;  I'll still try and win on CSH's server, which plays the homegrown [http://github.com/ComputerScienceHouse/bingehack BingeHack]  variant, and does not have Elbereth.  I have a feeling the eventual ascension will be just a little bit sweeter.  --[[User:Davek|Davek]] 01:44, 4 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elbereth has always been open to me, I have just never actually used it. Mostly because the only situations I find myself in where it would be useful, I would need to engrave quickly (with a wand of lightning or fire) or an athame (the only of which I ever have used being Magicbane). If I have either of those wands, it is far more likely that zapping them would take care of my immediate problem(s); and if I have ever had Magicbane, it's likely that my spells would do the trick. In fact, the only times I have found myself absolutely in need of an E-square; the offending creature wouldn't respect it anyway.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All that said, I believe that Elbereth is one of those things not to rely on. Not to mention, it only saves you from direct melee attacks. Elbereth's got nothin on that [[GWTWOD]].  -- [[User:Ipslne|Ipslne]] 01:32, 11 February 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ipslne</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67607&amp;oldid=prev</id>
		<title>Davek at 01:44, 4 February 2011</title>
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		<updated>2011-02-04T01:44:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:44, 4 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Same here: I'm actively creating circular paths to round around later in case my pet goofs off (razing doors, pushing boulders in a convenient location etc). A horn, mirror, or drum is the most powerful tool but a bit hard to use, because it works well only in large open areas. Ironically, corridors are much more dangerous than open areas, whereas in a normal game it's the other way around. A ring of conflict paired with a floating eye can paralyze opponents. Junk can attract and busy certain monsters. Of course, knowing or guessing where my pet is becomes a crucial skill. --[[User:Tjr|Tjr]] 17:11, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Same here: I'm actively creating circular paths to round around later in case my pet goofs off (razing doors, pushing boulders in a convenient location etc). A horn, mirror, or drum is the most powerful tool but a bit hard to use, because it works well only in large open areas. Ironically, corridors are much more dangerous than open areas, whereas in a normal game it's the other way around. A ring of conflict paired with a floating eye can paralyze opponents. Junk can attract and busy certain monsters. Of course, knowing or guessing where my pet is becomes a crucial skill. --[[User:Tjr|Tjr]] 17:11, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wow.  It's conversations like this that make me realize just how little of the game I actually know.  I'm still so focused on survival I can't say that I've developed much of any strategy other than &amp;quot;be afraid, be very afraid.&amp;quot;  I'll still try and win on CSH's server, which plays the homegrown [http://github.com/ComputerScienceHouse/bingehack BingeHack]  variant, and does not have Elbereth.  I have a feeling the eventual ascension will be just a little bit sweeter.  --[[User:Davek|Davek]] 01:44, 4 February 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Davek</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67570&amp;oldid=prev</id>
		<title>Tjr: copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67570&amp;oldid=prev"/>
		<updated>2011-02-03T17:12:48Z</updated>

		<summary type="html">&lt;p&gt;copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:12, 3 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: My TAEB AI (TAEB::AI::Planar) was told to use Elbereth only for healing, because I was curious to see how a bot designed to work out tactics for itself would function if it didn't have that option open to it. It also came up with all sorts of interesting tactics, mostly depending on movement. (Things like running in circles around mobs in order to split them up, which works quite well in the bigroom but only with intrinsic/extrinsic speed; and using floating eyes as obstacles.) I've come up with similar tactics myself, like making monsters peaceful in order to use them to hold back other monsters; something like a peaceful dwarf can hold back an entire mob of much more powerful monsters quite easily. [[User:Ais523|Ais523]] 17:04, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: My TAEB AI (TAEB::AI::Planar) was told to use Elbereth only for healing, because I was curious to see how a bot designed to work out tactics for itself would function if it didn't have that option open to it. It also came up with all sorts of interesting tactics, mostly depending on movement. (Things like running in circles around mobs in order to split them up, which works quite well in the bigroom but only with intrinsic/extrinsic speed; and using floating eyes as obstacles.) I've come up with similar tactics myself, like making monsters peaceful in order to use them to hold back other monsters; something like a peaceful dwarf can hold back an entire mob of much more powerful monsters quite easily. [[User:Ais523|Ais523]] 17:04, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Same here: I'm actively creating &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circle &lt;/del&gt;paths to round around later in case my pet goofs off (razing doors, pushing boulders in a convenient location etc). A horn, mirror, or drum is the most powerful tool but a bit hard to use, because it works well only in large open areas. Ironically, corridors are much more dangerous than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;large &lt;/del&gt;areas, whereas in a normal game it's the other way around. A ring of conflict paired with a floating eye can paralyze opponents. Junk can attract &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;busy certain monsters. Of course, knowing or guessing where my pet is becomes a crucial skill. --[[User:Tjr|Tjr]] 17:11, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Same here: I'm actively creating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;circular &lt;/ins&gt;paths to round around later in case my pet goofs off (razing doors, pushing boulders in a convenient location etc). A horn, mirror, or drum is the most powerful tool but a bit hard to use, because it works well only in large open areas. Ironically, corridors are much more dangerous than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open &lt;/ins&gt;areas, whereas in a normal game it's the other way around. A ring of conflict paired with a floating eye can paralyze opponents. Junk can attract &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;busy certain monsters. Of course, knowing or guessing where my pet is becomes a crucial skill. --[[User:Tjr|Tjr]] 17:11, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67569&amp;oldid=prev</id>
		<title>Tjr: more tactics</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67569&amp;oldid=prev"/>
		<updated>2011-02-03T17:11:06Z</updated>

		<summary type="html">&lt;p&gt;more tactics&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:11, 3 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: My TAEB AI (TAEB::AI::Planar) was told to use Elbereth only for healing, because I was curious to see how a bot designed to work out tactics for itself would function if it didn't have that option open to it. It also came up with all sorts of interesting tactics, mostly depending on movement. (Things like running in circles around mobs in order to split them up, which works quite well in the bigroom but only with intrinsic/extrinsic speed; and using floating eyes as obstacles.) I've come up with similar tactics myself, like making monsters peaceful in order to use them to hold back other monsters; something like a peaceful dwarf can hold back an entire mob of much more powerful monsters quite easily. [[User:Ais523|Ais523]] 17:04, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: My TAEB AI (TAEB::AI::Planar) was told to use Elbereth only for healing, because I was curious to see how a bot designed to work out tactics for itself would function if it didn't have that option open to it. It also came up with all sorts of interesting tactics, mostly depending on movement. (Things like running in circles around mobs in order to split them up, which works quite well in the bigroom but only with intrinsic/extrinsic speed; and using floating eyes as obstacles.) I've come up with similar tactics myself, like making monsters peaceful in order to use them to hold back other monsters; something like a peaceful dwarf can hold back an entire mob of much more powerful monsters quite easily. [[User:Ais523|Ais523]] 17:04, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Same here: I'm actively creating circle paths to round around later in case my pet goofs off (razing doors, pushing boulders in a convenient location etc). A horn, mirror, or drum is the most powerful tool but a bit hard to use, because it works well only in large open areas. Ironically, corridors are much more dangerous than large areas, whereas in a normal game it's the other way around. A ring of conflict paired with a floating eye can paralyze opponents. Junk can attract an busy certain monsters. Of course, knowing or guessing where my pet is becomes a crucial skill. --[[User:Tjr|Tjr]] 17:11, 3 February 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67558&amp;oldid=prev</id>
		<title>Ais523: err, timestamp...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67558&amp;oldid=prev"/>
		<updated>2011-02-03T17:04:53Z</updated>

		<summary type="html">&lt;p&gt;err, timestamp...&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:04, 3 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I was surprised how much of Elbereth can be replaced with movement tactics in my 12-conduct games. Of course, the game was making opponents for a level 3 wizard, while I was typically armed with several pet balrogs, a magic whistle, and a tooled horn. --[[User:Tjr|Tjr]] 16:52, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I was surprised how much of Elbereth can be replaced with movement tactics in my 12-conduct games. Of course, the game was making opponents for a level 3 wizard, while I was typically armed with several pet balrogs, a magic whistle, and a tooled horn. --[[User:Tjr|Tjr]] 16:52, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: My TAEB AI (TAEB::AI::Planar) was told to use Elbereth only for healing, because I was curious to see how a bot designed to work out tactics for itself would function if it didn't have that option open to it. It also came up with all sorts of interesting tactics, mostly depending on movement. (Things like running in circles around mobs in order to split them up, which works quite well in the bigroom but only with intrinsic/extrinsic speed; and using floating eyes as obstacles.) I've come up with similar tactics myself, like making monsters peaceful in order to use them to hold back other monsters; something like a peaceful dwarf can hold back an entire mob of much more powerful monsters quite easily. [[User:Ais523|Ais523]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: My TAEB AI (TAEB::AI::Planar) was told to use Elbereth only for healing, because I was curious to see how a bot designed to work out tactics for itself would function if it didn't have that option open to it. It also came up with all sorts of interesting tactics, mostly depending on movement. (Things like running in circles around mobs in order to split them up, which works quite well in the bigroom but only with intrinsic/extrinsic speed; and using floating eyes as obstacles.) I've come up with similar tactics myself, like making monsters peaceful in order to use them to hold back other monsters; something like a peaceful dwarf can hold back an entire mob of much more powerful monsters quite easily. [[User:Ais523|Ais523]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;17:04, 3 February 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ais523</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67557&amp;oldid=prev</id>
		<title>Ais523: other Elbereth-less tactics</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67557&amp;oldid=prev"/>
		<updated>2011-02-03T17:04:35Z</updated>

		<summary type="html">&lt;p&gt;other Elbereth-less tactics&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:04, 3 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I was surprised how much of Elbereth can be replaced with movement tactics in my 12-conduct games. Of course, the game was making opponents for a level 3 wizard, while I was typically armed with several pet balrogs, a magic whistle, and a tooled horn. --[[User:Tjr|Tjr]] 16:52, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I was surprised how much of Elbereth can be replaced with movement tactics in my 12-conduct games. Of course, the game was making opponents for a level 3 wizard, while I was typically armed with several pet balrogs, a magic whistle, and a tooled horn. --[[User:Tjr|Tjr]] 16:52, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::: My TAEB AI (TAEB::AI::Planar) was told to use Elbereth only for healing, because I was curious to see how a bot designed to work out tactics for itself would function if it didn't have that option open to it. It also came up with all sorts of interesting tactics, mostly depending on movement. (Things like running in circles around mobs in order to split them up, which works quite well in the bigroom but only with intrinsic/extrinsic speed; and using floating eyes as obstacles.) I've come up with similar tactics myself, like making monsters peaceful in order to use them to hold back other monsters; something like a peaceful dwarf can hold back an entire mob of much more powerful monsters quite easily. [[User:Ais523|Ais523]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ais523</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67556&amp;oldid=prev</id>
		<title>Tjr: surprised how much of Elbereth can be replaced with movement tactics</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67556&amp;oldid=prev"/>
		<updated>2011-02-03T16:52:48Z</updated>

		<summary type="html">&lt;p&gt;surprised how much of Elbereth can be replaced with movement tactics&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:52, 3 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: In UnNetHack, Elbereth got a little bit toned down, mostly for the unique monsters and it also contains Elbereth-tracking (using the patch from bilious). So if you play Elbereth-less, it will be shown in your dump. --[[User:Bhaak|Bhaak]] 08:51, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: In UnNetHack, Elbereth got a little bit toned down, mostly for the unique monsters and it also contains Elbereth-tracking (using the patch from bilious). So if you play Elbereth-less, it will be shown in your dump. --[[User:Bhaak|Bhaak]] 08:51, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::I was surprised how much of Elbereth can be replaced with movement tactics in my 12-conduct games. Of course, the game was making opponents for a level 3 wizard, while I was typically armed with several pet balrogs, a magic whistle, and a tooled horn. --[[User:Tjr|Tjr]] 16:52, 3 February 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67547&amp;oldid=prev</id>
		<title>Bhaak at 08:51, 3 February 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67547&amp;oldid=prev"/>
		<updated>2011-02-03T08:51:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:51, 3 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Davek|Davek]] 05:55, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Davek|Davek]] 05:55, 3 February 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: I certainly makes the game harder as the get-out-of-dangerous-situations-spamming tactic no longer works. I'd also say that farming is more of an offender than polypiling as you have to exploit NetHack's design deficiencies more to effectively farm.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: The DevTeam seems to be a bit partial in regards to Elbereth as it is only a compile option since NetHack 3.0.0. Elbereth itself was already there in Hack 1.0. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Now, people generally don't really like it when you make the game harder. :-) IIRC in RGRN Spork got a lot of criticism because of making Elbereth less effective and people on IRC are even more vocative about that. I myself wouldn't mind removing Elbereth completely but I think the outcry of certain people would be too much trouble.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: In UnNetHack, Elbereth got a little bit toned down, mostly for the unique monsters and it also contains Elbereth-tracking (using the patch from bilious). So if you play Elbereth-less, it will be shown in your dump. --[[User:Bhaak|Bhaak]] 08:51, 3 February 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bhaak</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67542&amp;oldid=prev</id>
		<title>Davek: Created page with &quot;{{Forumheader|Watercooler}}  &lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&gt;  The server that I play on (telnet://nethack.csh....&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Nethack_sans_Elbereth&amp;diff=67542&amp;oldid=prev"/>
		<updated>2011-02-03T05:55:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Forumheader|Watercooler}}  &amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;  The server that I play on (telnet://nethack.csh....&amp;quot;&lt;/p&gt;
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The server that I play on (telnet://nethack.csh.rit.edu) has &amp;quot;Elbereth&amp;quot; compiled out, and has for several decades.  I once disagreed with this, but after realizing that the [[scroll of scare monster]] does the same thing, I conceded that removing the Elbereth trick is more in tune with the spirit of the game, especially now that the trick is very well known.&lt;br /&gt;
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My question is: how much do people think this prohibition changes the game itself?  Almost all advice and strategies mention it as an option.  nethackwiki considers Elbereth to be a legitimate part of the game, while [[Polypiling]] and [[Farming]] are considered minor infractions on the [[Cheating]] page.&lt;br /&gt;
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[[User:Davek|Davek]] 05:55, 3 February 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Davek</name></author>
		
	</entry>
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