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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Forum%3AOrcTown</id>
	<title>Forum:OrcTown - Revision history</title>
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	<updated>2026-06-04T01:41:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107770&amp;oldid=prev</id>
		<title>Phol ende wodan: forgot signature</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107770&amp;oldid=prev"/>
		<updated>2017-10-23T16:14:16Z</updated>

		<summary type="html">&lt;p&gt;forgot signature&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:14, 23 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Orcish Town is generally considered to be a bad change, because so many strategies rely on having a peaceful Mines level. Personally, I don't think it's bad to have ''Minetown'' specifically have an &amp;quot;unrewarding&amp;quot; variant - it helps break up strategies like the protection racket which require a peaceful Minetown to work - but yes, then there is nothing really redeeming about it the level. Note that the altar here is basically guaranteed to be coaligned if you can sacrifice and convert it. Bonus points if you break in with a wand of digging right into the temple and sacrifice all the orcs in the town.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Orcish Town is generally considered to be a bad change, because so many strategies rely on having a peaceful Mines level. Personally, I don't think it's bad to have ''Minetown'' specifically have an &amp;quot;unrewarding&amp;quot; variant - it helps break up strategies like the protection racket which require a peaceful Minetown to work - but yes, then there is nothing really redeeming about it the level. Note that the altar here is basically guaranteed to be coaligned if you can sacrifice and convert it. Bonus points if you break in with a wand of digging right into the temple and sacrifice all the orcs in the town.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: FIQ suggested that if Orcish Town generates, it will guarantee a special variant of Mines' End which contains all the gnomes, dwarves, priest and shopkeepers that fled from Minetown and sought refuge deeper in the Mines. There are some other ideas floating around for how to fix this; see [[User:Phol ende wodan/YANI|here]] and [[User:Phol ende wodan/YANI/IRC archive|here]] for details.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: FIQ suggested that if Orcish Town generates, it will guarantee a special variant of Mines' End which contains all the gnomes, dwarves, priest and shopkeepers that fled from Minetown and sought refuge deeper in the Mines. There are some other ideas floating around for how to fix this; see [[User:Phol ende wodan/YANI|here]] and [[User:Phol ende wodan/YANI/IRC archive|here]] for details. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--[[User:Phol ende wodan|Phol ende wodan]] ([[User talk:Phol ende wodan|talk]]) 16:14, 23 October 2017 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Although, I would argue that being ''dependent'' on the protection racket is bad for a Nethack player, and not just because you might get OrcTown instead of Minetown. Flexibility is a definite requirement for a successful player. ---[[User:JMarieStanton|Ms. J. Marie Stanton, Professional Valkyrie]] ([[User talk:JMarieStanton|talk]]) 16:12, 23 October 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Although, I would argue that being ''dependent'' on the protection racket is bad for a Nethack player, and not just because you might get OrcTown instead of Minetown. Flexibility is a definite requirement for a successful player. ---[[User:JMarieStanton|Ms. J. Marie Stanton, Professional Valkyrie]] ([[User talk:JMarieStanton|talk]]) 16:12, 23 October 2017 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you for the quick response. Yeah, this makes sense. I didn't think of mass sacrificing orcs, but that could be a silver lining, of sorts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you for the quick response. Yeah, this makes sense. I didn't think of mass sacrificing orcs, but that could be a silver lining, of sorts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Phol ende wodan</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107768&amp;oldid=prev</id>
		<title>JMarieStanton at 16:12, 23 October 2017</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107768&amp;oldid=prev"/>
		<updated>2017-10-23T16:12:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:12, 23 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Orcish Town is generally considered to be a bad change, because so many strategies rely on having a peaceful Mines level. Personally, I don't think it's bad to have ''Minetown'' specifically have an &amp;quot;unrewarding&amp;quot; variant - it helps break up strategies like the protection racket which require a peaceful Minetown to work - but yes, then there is nothing really redeeming about it the level. Note that the altar here is basically guaranteed to be coaligned if you can sacrifice and convert it. Bonus points if you break in with a wand of digging right into the temple and sacrifice all the orcs in the town.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Orcish Town is generally considered to be a bad change, because so many strategies rely on having a peaceful Mines level. Personally, I don't think it's bad to have ''Minetown'' specifically have an &amp;quot;unrewarding&amp;quot; variant - it helps break up strategies like the protection racket which require a peaceful Minetown to work - but yes, then there is nothing really redeeming about it the level. Note that the altar here is basically guaranteed to be coaligned if you can sacrifice and convert it. Bonus points if you break in with a wand of digging right into the temple and sacrifice all the orcs in the town.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: FIQ suggested that if Orcish Town generates, it will guarantee a special variant of Mines' End which contains all the gnomes, dwarves, priest and shopkeepers that fled from Minetown and sought refuge deeper in the Mines. There are some other ideas floating around for how to fix this; see [[User:Phol ende wodan/YANI|here]] and [[User:Phol ende wodan/YANI/IRC archive|here]] for details.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: FIQ suggested that if Orcish Town generates, it will guarantee a special variant of Mines' End which contains all the gnomes, dwarves, priest and shopkeepers that fled from Minetown and sought refuge deeper in the Mines. There are some other ideas floating around for how to fix this; see [[User:Phol ende wodan/YANI|here]] and [[User:Phol ende wodan/YANI/IRC archive|here]] for details.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Although, I would argue that being ''dependent'' on the protection racket is bad for a Nethack player, and not just because you might get OrcTown instead of Minetown. Flexibility is a definite requirement for a successful player. ---[[User:JMarieStanton|Ms. J. Marie Stanton, Professional Valkyrie]] ([[User talk:JMarieStanton|talk]]) 16:12, 23 October 2017 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you for the quick response. Yeah, this makes sense. I didn't think of mass sacrificing orcs, but that could be a silver lining, of sorts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thank you for the quick response. Yeah, this makes sense. I didn't think of mass sacrificing orcs, but that could be a silver lining, of sorts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>JMarieStanton</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107766&amp;oldid=prev</id>
		<title>Ryan Dorkoski at 15:14, 23 October 2017</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107766&amp;oldid=prev"/>
		<updated>2017-10-23T15:14:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:14, 23 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Orcish Town is generally considered to be a bad change, because so many strategies rely on having a peaceful Mines level. Personally, I don't think it's bad to have ''Minetown'' specifically have an &amp;quot;unrewarding&amp;quot; variant - it helps break up strategies like the protection racket which require a peaceful Minetown to work - but yes, then there is nothing really redeeming about it the level. Note that the altar here is basically guaranteed to be coaligned if you can sacrifice and convert it. Bonus points if you break in with a wand of digging right into the temple and sacrifice all the orcs in the town.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Orcish Town is generally considered to be a bad change, because so many strategies rely on having a peaceful Mines level. Personally, I don't think it's bad to have ''Minetown'' specifically have an &amp;quot;unrewarding&amp;quot; variant - it helps break up strategies like the protection racket which require a peaceful Minetown to work - but yes, then there is nothing really redeeming about it the level. Note that the altar here is basically guaranteed to be coaligned if you can sacrifice and convert it. Bonus points if you break in with a wand of digging right into the temple and sacrifice all the orcs in the town.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: FIQ suggested that if Orcish Town generates, it will guarantee a special variant of Mines' End which contains all the gnomes, dwarves, priest and shopkeepers that fled from Minetown and sought refuge deeper in the Mines. There are some other ideas floating around for how to fix this; see [[User:Phol ende wodan/YANI|here]] and [[User:Phol ende wodan/YANI/IRC archive|here]] for details.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: FIQ suggested that if Orcish Town generates, it will guarantee a special variant of Mines' End which contains all the gnomes, dwarves, priest and shopkeepers that fled from Minetown and sought refuge deeper in the Mines. There are some other ideas floating around for how to fix this; see [[User:Phol ende wodan/YANI|here]] and [[User:Phol ende wodan/YANI/IRC archive|here]] for details.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thank you for the quick response. Yeah, this makes sense. I didn't think of mass sacrificing orcs, but that could be a silver lining, of sorts.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Ryan Dorkoski</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107763&amp;oldid=prev</id>
		<title>Phol ende wodan: reply to Ryan Dorkoski</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107763&amp;oldid=prev"/>
		<updated>2017-10-23T13:26:04Z</updated>

		<summary type="html">&lt;p&gt;reply to Ryan Dorkoski&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:26, 23 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for reading,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thanks for reading,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Orcish Town is generally considered to be a bad change, because so many strategies rely on having a peaceful Mines level. Personally, I don't think it's bad to have ''Minetown'' specifically have an &amp;quot;unrewarding&amp;quot; variant - it helps break up strategies like the protection racket which require a peaceful Minetown to work - but yes, then there is nothing really redeeming about it the level. Note that the altar here is basically guaranteed to be coaligned if you can sacrifice and convert it. Bonus points if you break in with a wand of digging right into the temple and sacrifice all the orcs in the town. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: FIQ suggested that if Orcish Town generates, it will guarantee a special variant of Mines' End which contains all the gnomes, dwarves, priest and shopkeepers that fled from Minetown and sought refuge deeper in the Mines. There are some other ideas floating around for how to fix this; see [[User:Phol ende wodan/YANI|here]] and [[User:Phol ende wodan/YANI/IRC archive|here]] for details.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Phol ende wodan</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107762&amp;oldid=prev</id>
		<title>Ryan Dorkoski: OrcTown sucks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:OrcTown&amp;diff=107762&amp;oldid=prev"/>
		<updated>2017-10-23T13:08:49Z</updated>

		<summary type="html">&lt;p&gt;OrcTown sucks&lt;/p&gt;
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Ugggg!!! I keep getting OrcTown generated in the mines instead of a functional village. It seems that getting this bad bit of luck is kind of crippling to early game. You miss out on all the shops, ID opportunities, lamp-purchasing, and so on.&lt;br /&gt;
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Is there any silver lining to getting OrcTown? The last two runs where I got OrcTown, I cleared it out. Yeah, you get a lot of swag - but I still think it's a far worse deal than a town proper. The altar is ok, but it's always unaligned as far as I can tell. I think I'd rather take the 1/3 chance that it's co-aligned.&lt;br /&gt;
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Anyways, what are your thoughts? Any way I could get 'more' out of OrcTown than just clearing it out for loot?&lt;br /&gt;
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Thanks for reading,&lt;/div&gt;</summary>
		<author><name>Ryan Dorkoski</name></author>
		
	</entry>
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