<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Forum%3AWinning_impossible_with_Wiz-Hum-Mal-Neu</id>
	<title>Forum:Winning impossible with Wiz-Hum-Mal-Neu - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Forum%3AWinning_impossible_with_Wiz-Hum-Mal-Neu"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;action=history"/>
	<updated>2026-06-04T00:14:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=164802&amp;oldid=prev</id>
		<title>Loggers: yapping</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=164802&amp;oldid=prev"/>
		<updated>2024-03-13T18:54:57Z</updated>

		<summary type="html">&lt;p&gt;yapping&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:54, 13 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l116&quot; &gt;Line 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Food is seldom a problem as the mines tend to generate more than enough monsters to be stay alive on a diet of corpses. Sometimes the opposite is the problem (gigants, trolls, dragons). If I end up in this kind of slow game I will nearly always be low in the mines when passing 20000. At this stage the spellbooks will usually be tucked away in a chest, a closet or under a spare boulder on the lowest level of Sokoban. I tend to burn Elbereth on the boulder location in Sokoban if I haven't found other good stash locations earlier. After the Quest this will probably be the location of my main stash anyway due to EotA.--[[User:Kha|Kha]] 21:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Food is seldom a problem as the mines tend to generate more than enough monsters to be stay alive on a diet of corpses. Sometimes the opposite is the problem (gigants, trolls, dragons). If I end up in this kind of slow game I will nearly always be low in the mines when passing 20000. At this stage the spellbooks will usually be tucked away in a chest, a closet or under a spare boulder on the lowest level of Sokoban. I tend to burn Elbereth on the boulder location in Sokoban if I haven't found other good stash locations earlier. After the Quest this will probably be the location of my main stash anyway due to EotA.--[[User:Kha|Kha]] 21:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::My current game is a good example on when to go for Minetown first. A short description: I am playing Wiz-Hum-Mal-Neu Starting with Force Bolt and Confuse Monster, two excelent rings (regeneration, and slow digestion) a not so good wand (make invisible) a blindfold, potions and scrolls fairly standard but not scroll of identify. Inteligence 18, but fairly weak (St 10). I started diving down finding a couple of boots, at level 3 my cat didn't avoid them so I put them on: Speed Boots (GOOD) a couple of turns later my cat fell into a trap and died. I continued down, found an armour store at level 4 and nothing of interest exept a spellbook on level 5. (No altars at the five upper levels and only one store) After leveling up a little, fully exploring the top five levels I visited the Armor store, finding a Leather Helmet and a Leather Armor, both of them at base price, so they could be cursed. After this I continued down to level 6; Oracle, finding one more spellbook laying around + 3 in statues. I now have access to five unread spellbooks (two of them for the same spell) + some possibly cursed armor, hunger is not a problem but BUC testing is. At this point I still lack Poison resistance and Telepathy. I am totally dependent on Speed, Quarterstaff, Force Bolt and Elbereth, I could Zap myself with Make Invisible if the situation becomes desperate, but I normally try to avoid doing it. At this point I set up a temporary stash close to the mine stairs, taking a calculated risk by  finger signing a pile, I avoided dropping stuff that I knew would give me serious trouble if in hands of a were creature or elves. Visiting the mines I found the first level fairly easy as it was lit, the second level was worse as it was dark and with a White Unicorn, I had to be careful. At this level I found a floating eye, getting me telepathy. After finding the downstairs I dived down finding minetown, I put on the blindfold, identifying the temple as cross aligned and the layout as Town Square with all of the shops manned. I went up only to find a group of orcs close to the up stairs on the top mine level, I had to use Force Bolt and Elbereth + Speed to reach the up stairs, leaving the mines to recover lost hit-points then returning finishing of the orcs. At this points I got quite a lot of junk armor and orcish weapons + a large pile of orcish helmets. Just carrying the helmets + the leather armour found in the shop slowed me down. I then returned to the armour shop with junk armor/weapons + the helmets, all daggers grouped with the ones I already had labeled as non positive. I sold the junk armour and price tested the helmets, finding one +2 orcish helmet, selling the rest. Time to visit mine-town again. Wearing the helmet and the speed boots, carrying the leather armour and some money plus stuff I didn't dare to drop in the stash (The wand, some potions and some scrolls) The armour was safe, I did find a spell book in the general store + one in a chest in the tool shop. No bags and no magic lamps. But a credit card and a whistle in the tool shop. One of the spell books was a level 2 spell-book the other either level 3 or 4. Being level 8 myself at this stage I did buy both discovering that the expensive one was level 4 after BUC testing them. Then I returned to my main stash somewhat better protected, bringing down the five unidentified spell-books, all of them was safe. (The spells currently known is my two starting spells + create monster, extra healing, slow monster, detect food and haste self. Then I returned to the main dungeon carrying my stash up to level 2 where I knew about a locked chest, the chest didn't contain anything of great interest but will do as my main stash for a while. After the mines I have fully investigated the Oracle level + the level below, finding a small throne room there. On this level I managed to kill and eat a yeti giving me cold resistance and later a white unicorn giving me a unicorn horn + poison resistance. Now at turn 6660 as a level 9 Wizard it is time to go for Sokoban or possibly explore the dungeon a level or two more (In search of an altar to use for sacrifice). I am also considering working the throne now as I have a unicorn horn (Doing it now, potentially gaining a Silver Dragon Scale Mail or waiting until I have teleport control) --[[User:Kha|Kha]] 17:55, 28 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::My current game is a good example on when to go for Minetown first. A short description: I am playing Wiz-Hum-Mal-Neu Starting with Force Bolt and Confuse Monster, two excelent rings (regeneration, and slow digestion) a not so good wand (make invisible) a blindfold, potions and scrolls fairly standard but not scroll of identify. Inteligence 18, but fairly weak (St 10). I started diving down finding a couple of boots, at level 3 my cat didn't avoid them so I put them on: Speed Boots (GOOD) a couple of turns later my cat fell into a trap and died. I continued down, found an armour store at level 4 and nothing of interest exept a spellbook on level 5. (No altars at the five upper levels and only one store) After leveling up a little, fully exploring the top five levels I visited the Armor store, finding a Leather Helmet and a Leather Armor, both of them at base price, so they could be cursed. After this I continued down to level 6; Oracle, finding one more spellbook laying around + 3 in statues. I now have access to five unread spellbooks (two of them for the same spell) + some possibly cursed armor, hunger is not a problem but BUC testing is. At this point I still lack Poison resistance and Telepathy. I am totally dependent on Speed, Quarterstaff, Force Bolt and Elbereth, I could Zap myself with Make Invisible if the situation becomes desperate, but I normally try to avoid doing it. At this point I set up a temporary stash close to the mine stairs, taking a calculated risk by  finger signing a pile, I avoided dropping stuff that I knew would give me serious trouble if in hands of a were creature or elves. Visiting the mines I found the first level fairly easy as it was lit, the second level was worse as it was dark and with a White Unicorn, I had to be careful. At this level I found a floating eye, getting me telepathy. After finding the downstairs I dived down finding minetown, I put on the blindfold, identifying the temple as cross aligned and the layout as Town Square with all of the shops manned. I went up only to find a group of orcs close to the up stairs on the top mine level, I had to use Force Bolt and Elbereth + Speed to reach the up stairs, leaving the mines to recover lost hit-points then returning finishing of the orcs. At this points I got quite a lot of junk armor and orcish weapons + a large pile of orcish helmets. Just carrying the helmets + the leather armour found in the shop slowed me down. I then returned to the armour shop with junk armor/weapons + the helmets, all daggers grouped with the ones I already had labeled as non positive. I sold the junk armour and price tested the helmets, finding one +2 orcish helmet, selling the rest. Time to visit mine-town again. Wearing the helmet and the speed boots, carrying the leather armour and some money plus stuff I didn't dare to drop in the stash (The wand, some potions and some scrolls) The armour was safe, I did find a spell book in the general store + one in a chest in the tool shop. No bags and no magic lamps. But a credit card and a whistle in the tool shop. One of the spell books was a level 2 spell-book the other either level 3 or 4. Being level 8 myself at this stage I did buy both discovering that the expensive one was level 4 after BUC testing them. Then I returned to my main stash somewhat better protected, bringing down the five unidentified spell-books, all of them was safe. (The spells currently known is my two starting spells + create monster, extra healing, slow monster, detect food and haste self. Then I returned to the main dungeon carrying my stash up to level 2 where I knew about a locked chest, the chest didn't contain anything of great interest but will do as my main stash for a while. After the mines I have fully investigated the Oracle level + the level below, finding a small throne room there. On this level I managed to kill and eat a yeti giving me cold resistance and later a white unicorn giving me a unicorn horn + poison resistance. Now at turn 6660 as a level 9 Wizard it is time to go for Sokoban or possibly explore the dungeon a level or two more (In search of an altar to use for sacrifice). I am also considering working the throne now as I have a unicorn horn (Doing it now, potentially gaining a Silver Dragon Scale Mail or waiting until I have teleport control) --[[User:Kha|Kha]] 17:55, 28 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why correct links on such old posts? Just to get rid of all redlinks? ‘Sa bit much. Obsessive-artist-y. --[[User:Loggers|Loggers]] ([[User talk:Loggers|talk]]) 18:54, 13 March 2024 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loggers</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=164484&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=164484&amp;oldid=prev"/>
		<updated>2024-03-10T16:48:48Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:48, 10 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Watching expert players is perhaps the quickest way to learn the right priorities of the various activities. On [[NAO]], you can either use [[dgamelaunch]] mail or ask them on [[Freenode]] why they did things as they did. If all else fails, you can watch [[ttyrec]] recordings. Use [[Rodney]]'s !lg command to find good ones. --[[User:Tjr|Tjr]] 12:29, 27 December 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Watching expert players is perhaps the quickest way to learn the right priorities of the various activities. On [[NAO]], you can either use [[dgamelaunch]] mail or ask them on [[Freenode]] why they did things as they did. If all else fails, you can watch [[ttyrec]] recordings. Use [[Rodney]]'s !lg command to find good ones. --[[User:Tjr|Tjr]] 12:29, 27 December 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Wizards are diffcult roles in the beginning.  There are three main reasons this is the case, most of the time: the first is a disregard for engraving the sacred [[Elbereth|E-word]] and respecting your deity; the second is that strategies fail to emphasize haste properly; and the third is that, realistically, most wizard strategies appear counter-intuitive to surviving early game squishiness.  Ducking into the [[Gnomish mines]] for throwing daggers, dancing around monsters so that your [[pet]] [[kitten]] becomes a [[housecat]] or a [[large cat]], and in the process it eating all the corpses do not help with issues of nutrition.  The first one, additionally, risks killing you easily if the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gnome&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;or [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dwarf&lt;/del&gt;|dwarves]] get lucky more often than you do.  Putting on metallic armor for its AC is fine but, if you do, you probably have committed yourself to finding reliable throwing weapons, e.g., the dagger route, or other non-melee attacking methods.  Swapping armor and cloaks every time you run into a squad of [[mordor orc]]s so you can take advantage of [[Force bolt]] while they're at a distance is not a viable option and your [[Blessed]] +1 [[Quarterstaff]] won't give you an edge in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Wizards are diffcult roles in the beginning.  There are three main reasons this is the case, most of the time: the first is a disregard for engraving the sacred [[Elbereth|E-word]] and respecting your deity; the second is that strategies fail to emphasize haste properly; and the third is that, realistically, most wizard strategies appear counter-intuitive to surviving early game squishiness.  Ducking into the [[Gnomish mines]] for throwing daggers, dancing around monsters so that your [[pet]] [[kitten]] becomes a [[housecat]] or a [[large cat]], and in the process it eating all the corpses do not help with issues of nutrition.  The first one, additionally, risks killing you easily if the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gnome (monster)|gnomes&lt;/ins&gt;]] or [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dwarf (monster)&lt;/ins&gt;|dwarves]] get lucky more often than you do.  Putting on metallic armor for its AC is fine but, if you do, you probably have committed yourself to finding reliable throwing weapons, e.g., the dagger route, or other non-melee attacking methods.  Swapping armor and cloaks every time you run into a squad of [[mordor orc]]s so you can take advantage of [[Force bolt]] while they're at a distance is not a viable option and your [[Blessed]] +1 [[Quarterstaff]] won't give you an edge in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: [[Minetown]] is probably going to be out of your reach for some time.  Rushing to [[Sokoban]] is still the best method of survival you have; don't waste much time exploring, not only because of nutrition but also because of monster spawning.  Food, a strength-building puzzle, and a powerful (though not always immediately helpful) item await you.  Remember you don't absolutely ''have'' to get the item now, especially if you think the [[Treasure zoo]] will be too much for your squishiness.  I usually get to Sokoban by character level 6 earliest, with my pet a housecat or better, and get to the door of the zoo by level 7-9.  I'm not saying those are ideal levels, especially for the zoo.  Train your spells as much as you can and, even if you find metallic armor, remember to let your pet do only as much of the work you aren't prepared to do yourself - don't let it fight to the death. --[[User:FJH|FJH]] 21:57, 27 December 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: [[Minetown]] is probably going to be out of your reach for some time.  Rushing to [[Sokoban]] is still the best method of survival you have; don't waste much time exploring, not only because of nutrition but also because of monster spawning.  Food, a strength-building puzzle, and a powerful (though not always immediately helpful) item await you.  Remember you don't absolutely ''have'' to get the item now, especially if you think the [[Treasure zoo]] will be too much for your squishiness.  I usually get to Sokoban by character level 6 earliest, with my pet a housecat or better, and get to the door of the zoo by level 7-9.  I'm not saying those are ideal levels, especially for the zoo.  Train your spells as much as you can and, even if you find metallic armor, remember to let your pet do only as much of the work you aren't prepared to do yourself - don't let it fight to the death. --[[User:FJH|FJH]] 21:57, 27 December 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Winning with Wizard ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Winning with Wizard ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=90324&amp;oldid=prev</id>
		<title>Davek: updated with victory!</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=90324&amp;oldid=prev"/>
		<updated>2014-08-27T21:20:11Z</updated>

		<summary type="html">&lt;p&gt;updated with victory!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:20, 27 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Please put your content under this line.  Be sure to sign your edits with four tildes ~~~~ --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''UPDATED 2014-08-27''': First successful ascension on Thu Aug  7 22:03:59 EDT 2014.  With persistence comes wisdom.  [[Strategy]] helps too.  A timelapse video is here -&amp;gt; youtu.be/8rtbvZc20kc .  I have the entire capture, and a fairly accurate frame-by-frame image dump.  I want to turn it into a walkthrough page on this wiki, linked fron the [[Wizard]] page.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seriously.  I've been playing this off and on since 1996, and with focus over the last few months.  I'm trying to learn a single character: Wizard.  I've read the strategy on this wiki for Wizard, and I'm immediately stopped at step one:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Seriously.  I've been playing this off and on since 1996, and with focus over the last few months.  I'm trying to learn a single character: Wizard.  I've read the strategy on this wiki for Wizard, and I'm immediately stopped at step one:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Davek</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=79091&amp;oldid=prev</id>
		<title>Tjr: Text replace - &quot;Armour&quot; to &quot;Armor&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=79091&amp;oldid=prev"/>
		<updated>2012-08-24T11:54:02Z</updated>

		<summary type="html">&lt;p&gt;Text replace - &amp;quot;Armour&amp;quot; to &amp;quot;Armor&amp;quot;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:54, 24 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Sometimes when this happens one might be quite broke when rereading is due. Something like this  scenario is far to common: I have just donated to the priest as a leveling up isn't far away, After this I continue carrying a new cache of valuable armor for sale, discovering that the shopkeeper in minetown is broke. Then I wil have  to carry the junk out of the mines to be able to sell it. No bag at all, no force bolt and beeing fleeced by a lepperchaun wandering around close to the shop. In this situation I prefer to be able to reread my spells without having to worry about re-buying the spellbooks. Lack of bags might be a real pain, some weeks ago I played a game where the first bag found was a bag of holding under a ghost in a spiked pit on the quest locate level.--[[User:Kha|Kha]] 21:03, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Sometimes when this happens one might be quite broke when rereading is due. Something like this  scenario is far to common: I have just donated to the priest as a leveling up isn't far away, After this I continue carrying a new cache of valuable armor for sale, discovering that the shopkeeper in minetown is broke. Then I wil have  to carry the junk out of the mines to be able to sell it. No bag at all, no force bolt and beeing fleeced by a lepperchaun wandering around close to the shop. In this situation I prefer to be able to reread my spells without having to worry about re-buying the spellbooks. Lack of bags might be a real pain, some weeks ago I played a game where the first bag found was a bag of holding under a ghost in a spiked pit on the quest locate level.--[[User:Kha|Kha]] 21:03, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Food is seldom a problem as the mines tend to generate more than enough monsters to be stay alive on a diet of corpses. Sometimes the opposite is the problem (gigants, trolls, dragons). If I end up in this kind of slow game I will nearly always be low in the mines when passing 20000. At this stage the spellbooks will usually be tucked away in a chest, a closet or under a spare boulder on the lowest level of Sokoban. I tend to burn Elbereth on the boulder location in Sokoban if I haven't found other good stash locations earlier. After the Quest this will probably be the location of my main stash anyway due to EotA.--[[User:Kha|Kha]] 21:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Food is seldom a problem as the mines tend to generate more than enough monsters to be stay alive on a diet of corpses. Sometimes the opposite is the problem (gigants, trolls, dragons). If I end up in this kind of slow game I will nearly always be low in the mines when passing 20000. At this stage the spellbooks will usually be tucked away in a chest, a closet or under a spare boulder on the lowest level of Sokoban. I tend to burn Elbereth on the boulder location in Sokoban if I haven't found other good stash locations earlier. After the Quest this will probably be the location of my main stash anyway due to EotA.--[[User:Kha|Kha]] 21:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::My current game is a good example on when to go for Minetown first. A short description: I am playing Wiz-Hum-Mal-Neu Starting with Force Bolt and Confuse Monster, two excelent rings (regeneration, and slow digestion) a not so good wand (make invisible) a blindfold, potions and scrolls fairly standard but not scroll of identify. Inteligence 18, but fairly weak (St 10). I started diving down finding a couple of boots, at level 3 my cat didn't avoid them so I put them on: Speed Boots (GOOD) a couple of turns later my cat fell into a trap and died. I continued down, found an armour store at level 4 and nothing of interest exept a spellbook on level 5. (No altars at the five upper levels and only one store) After leveling up a little, fully exploring the top five levels I visited the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armour &lt;/del&gt;store, finding a Leather Helmet and a Leather Armor, both of them at base price, so they could be cursed. After this I continued down to level 6; Oracle, finding one more spellbook laying around + 3 in statues. I now have access to five unread spellbooks (two of them for the same spell) + some possibly cursed armor, hunger is not a problem but BUC testing is. At this point I still lack Poison resistance and Telepathy. I am totally dependent on Speed, Quarterstaff, Force Bolt and Elbereth, I could Zap myself with Make Invisible if the situation becomes desperate, but I normally try to avoid doing it. At this point I set up a temporary stash close to the mine stairs, taking a calculated risk by  finger signing a pile, I avoided dropping stuff that I knew would give me serious trouble if in hands of a were creature or elves. Visiting the mines I found the first level fairly easy as it was lit, the second level was worse as it was dark and with a White Unicorn, I had to be careful. At this level I found a floating eye, getting me telepathy. After finding the downstairs I dived down finding minetown, I put on the blindfold, identifying the temple as cross aligned and the layout as Town Square with all of the shops manned. I went up only to find a group of orcs close to the up stairs on the top mine level, I had to use Force Bolt and Elbereth + Speed to reach the up stairs, leaving the mines to recover lost hit-points then returning finishing of the orcs. At this points I got quite a lot of junk armor and orcish weapons + a large pile of orcish helmets. Just carrying the helmets + the leather armour found in the shop slowed me down. I then returned to the armour shop with junk armor/weapons + the helmets, all daggers grouped with the ones I already had labeled as non positive. I sold the junk armour and price tested the helmets, finding one +2 orcish helmet, selling the rest. Time to visit mine-town again. Wearing the helmet and the speed boots, carrying the leather armour and some money plus stuff I didn't dare to drop in the stash (The wand, some potions and some scrolls) The armour was safe, I did find a spell book in the general store + one in a chest in the tool shop. No bags and no magic lamps. But a credit card and a whistle in the tool shop. One of the spell books was a level 2 spell-book the other either level 3 or 4. Being level 8 myself at this stage I did buy both discovering that the expensive one was level 4 after BUC testing them. Then I returned to my main stash somewhat better protected, bringing down the five unidentified spell-books, all of them was safe. (The spells currently known is my two starting spells + create monster, extra healing, slow monster, detect food and haste self. Then I returned to the main dungeon carrying my stash up to level 2 where I knew about a locked chest, the chest didn't contain anything of great interest but will do as my main stash for a while. After the mines I have fully investigated the Oracle level + the level below, finding a small throne room there. On this level I managed to kill and eat a yeti giving me cold resistance and later a white unicorn giving me a unicorn horn + poison resistance. Now at turn 6660 as a level 9 Wizard it is time to go for Sokoban or possibly explore the dungeon a level or two more (In search of an altar to use for sacrifice). I am also considering working the throne now as I have a unicorn horn (Doing it now, potentially gaining a Silver Dragon Scale Mail or waiting until I have teleport control) --[[User:Kha|Kha]] 17:55, 28 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::My current game is a good example on when to go for Minetown first. A short description: I am playing Wiz-Hum-Mal-Neu Starting with Force Bolt and Confuse Monster, two excelent rings (regeneration, and slow digestion) a not so good wand (make invisible) a blindfold, potions and scrolls fairly standard but not scroll of identify. Inteligence 18, but fairly weak (St 10). I started diving down finding a couple of boots, at level 3 my cat didn't avoid them so I put them on: Speed Boots (GOOD) a couple of turns later my cat fell into a trap and died. I continued down, found an armour store at level 4 and nothing of interest exept a spellbook on level 5. (No altars at the five upper levels and only one store) After leveling up a little, fully exploring the top five levels I visited the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor &lt;/ins&gt;store, finding a Leather Helmet and a Leather Armor, both of them at base price, so they could be cursed. After this I continued down to level 6; Oracle, finding one more spellbook laying around + 3 in statues. I now have access to five unread spellbooks (two of them for the same spell) + some possibly cursed armor, hunger is not a problem but BUC testing is. At this point I still lack Poison resistance and Telepathy. I am totally dependent on Speed, Quarterstaff, Force Bolt and Elbereth, I could Zap myself with Make Invisible if the situation becomes desperate, but I normally try to avoid doing it. At this point I set up a temporary stash close to the mine stairs, taking a calculated risk by  finger signing a pile, I avoided dropping stuff that I knew would give me serious trouble if in hands of a were creature or elves. Visiting the mines I found the first level fairly easy as it was lit, the second level was worse as it was dark and with a White Unicorn, I had to be careful. At this level I found a floating eye, getting me telepathy. After finding the downstairs I dived down finding minetown, I put on the blindfold, identifying the temple as cross aligned and the layout as Town Square with all of the shops manned. I went up only to find a group of orcs close to the up stairs on the top mine level, I had to use Force Bolt and Elbereth + Speed to reach the up stairs, leaving the mines to recover lost hit-points then returning finishing of the orcs. At this points I got quite a lot of junk armor and orcish weapons + a large pile of orcish helmets. Just carrying the helmets + the leather armour found in the shop slowed me down. I then returned to the armour shop with junk armor/weapons + the helmets, all daggers grouped with the ones I already had labeled as non positive. I sold the junk armour and price tested the helmets, finding one +2 orcish helmet, selling the rest. Time to visit mine-town again. Wearing the helmet and the speed boots, carrying the leather armour and some money plus stuff I didn't dare to drop in the stash (The wand, some potions and some scrolls) The armour was safe, I did find a spell book in the general store + one in a chest in the tool shop. No bags and no magic lamps. But a credit card and a whistle in the tool shop. One of the spell books was a level 2 spell-book the other either level 3 or 4. Being level 8 myself at this stage I did buy both discovering that the expensive one was level 4 after BUC testing them. Then I returned to my main stash somewhat better protected, bringing down the five unidentified spell-books, all of them was safe. (The spells currently known is my two starting spells + create monster, extra healing, slow monster, detect food and haste self. Then I returned to the main dungeon carrying my stash up to level 2 where I knew about a locked chest, the chest didn't contain anything of great interest but will do as my main stash for a while. After the mines I have fully investigated the Oracle level + the level below, finding a small throne room there. On this level I managed to kill and eat a yeti giving me cold resistance and later a white unicorn giving me a unicorn horn + poison resistance. Now at turn 6660 as a level 9 Wizard it is time to go for Sokoban or possibly explore the dungeon a level or two more (In search of an altar to use for sacrifice). I am also considering working the throne now as I have a unicorn horn (Doing it now, potentially gaining a Silver Dragon Scale Mail or waiting until I have teleport control) --[[User:Kha|Kha]] 17:55, 28 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70112&amp;oldid=prev</id>
		<title>Kha at 17:55, 28 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70112&amp;oldid=prev"/>
		<updated>2011-04-28T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:55, 28 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 113:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Sometimes when this happens one might be quite broke when rereading is due. Something like this  scenario is far to common: I have just donated to the priest as a leveling up isn't far away, After this I continue carrying a new cache of valuable armor for sale, discovering that the shopkeeper in minetown is broke. Then I wil have  to carry the junk out of the mines to be able to sell it. No bag at all, no force bolt and beeing fleeced by a lepperchaun wandering around close to the shop. In this situation I prefer to be able to reread my spells without having to worry about re-buying the spellbooks. Lack of bags might be a real pain, some weeks ago I played a game where the first bag found was a bag of holding under a ghost in a spiked pit on the quest locate level.--[[User:Kha|Kha]] 21:03, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Sometimes when this happens one might be quite broke when rereading is due. Something like this  scenario is far to common: I have just donated to the priest as a leveling up isn't far away, After this I continue carrying a new cache of valuable armor for sale, discovering that the shopkeeper in minetown is broke. Then I wil have  to carry the junk out of the mines to be able to sell it. No bag at all, no force bolt and beeing fleeced by a lepperchaun wandering around close to the shop. In this situation I prefer to be able to reread my spells without having to worry about re-buying the spellbooks. Lack of bags might be a real pain, some weeks ago I played a game where the first bag found was a bag of holding under a ghost in a spiked pit on the quest locate level.--[[User:Kha|Kha]] 21:03, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Food is seldom a problem as the mines tend to generate more than enough monsters to be stay alive on a diet of corpses. Sometimes the opposite is the problem (gigants, trolls, dragons). If I end up in this kind of slow game I will nearly always be low in the mines when passing 20000. At this stage the spellbooks will usually be tucked away in a chest, a closet or under a spare boulder on the lowest level of Sokoban. I tend to burn Elbereth on the boulder location in Sokoban if I haven't found other good stash locations earlier. After the Quest this will probably be the location of my main stash anyway due to EotA.--[[User:Kha|Kha]] 21:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Food is seldom a problem as the mines tend to generate more than enough monsters to be stay alive on a diet of corpses. Sometimes the opposite is the problem (gigants, trolls, dragons). If I end up in this kind of slow game I will nearly always be low in the mines when passing 20000. At this stage the spellbooks will usually be tucked away in a chest, a closet or under a spare boulder on the lowest level of Sokoban. I tend to burn Elbereth on the boulder location in Sokoban if I haven't found other good stash locations earlier. After the Quest this will probably be the location of my main stash anyway due to EotA.--[[User:Kha|Kha]] 21:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::My current game is a good example on when to go for Minetown first. A short description: I am playing Wiz-Hum-Mal-Neu Starting with Force Bolt and Confuse Monster, two excelent rings (regeneration, and slow digestion) a not so good wand (make invisible) a blindfold, potions and scrolls fairly standard but not scroll of identify. Inteligence 18, but fairly weak (St 10). I started diving down finding a couple of boots, at level 3 my cat didn't avoid them so I put them on: Speed Boots (GOOD) a couple of turns later my cat fell into a trap and died. I continued down, found an armour store at level 4 and nothing of interest exept a spellbook on level 5. (No altars at the five upper levels and only one store) After leveling up a little, fully exploring the top five levels I visited the Armour store, finding a Leather Helmet and a Leather Armor, both of them at base price, so they could be cursed. After this I continued down to level 6; Oracle, finding one more spellbook laying around + 3 in statues. I now have access to five unread spellbooks (two of them for the same spell) + some possibly cursed armor, hunger is not a problem but BUC testing is. At this point I still lack Poison resistance and Telepathy. I am totally dependent on Speed, Quarterstaff, Force Bolt and Elbereth, I could Zap myself with Make Invisible if the situation becomes desperate, but I normally try to avoid doing it. At this point I set up a temporary stash close to the mine stairs, taking a calculated risk by  finger signing a pile, I avoided dropping stuff that I knew would give me serious trouble if in hands of a were creature or elves. Visiting the mines I found the first level fairly easy as it was lit, the second level was worse as it was dark and with a White Unicorn, I had to be careful. At this level I found a floating eye, getting me telepathy. After finding the downstairs I dived down finding minetown, I put on the blindfold, identifying the temple as cross aligned and the layout as Town Square with all of the shops manned. I went up only to find a group of orcs close to the up stairs on the top mine level, I had to use Force Bolt and Elbereth + Speed to reach the up stairs, leaving the mines to recover lost hit-points then returning finishing of the orcs. At this points I got quite a lot of junk armor and orcish weapons + a large pile of orcish helmets. Just carrying the helmets + the leather armour found in the shop slowed me down. I then returned to the armour shop with junk armor/weapons + the helmets, all daggers grouped with the ones I already had labeled as non positive. I sold the junk armour and price tested the helmets, finding one +2 orcish helmet, selling the rest. Time to visit mine-town again. Wearing the helmet and the speed boots, carrying the leather armour and some money plus stuff I didn't dare to drop in the stash (The wand, some potions and some scrolls) The armour was safe, I did find a spell book in the general store + one in a chest in the tool shop. No bags and no magic lamps. But a credit card and a whistle in the tool shop. One of the spell books was a level 2 spell-book the other either level 3 or 4. Being level 8 myself at this stage I did buy both discovering that the expensive one was level 4 after BUC testing them. Then I returned to my main stash somewhat better protected, bringing down the five unidentified spell-books, all of them was safe. (The spells currently known is my two starting spells + create monster, extra healing, slow monster, detect food and haste self. Then I returned to the main dungeon carrying my stash up to level 2 where I knew about a locked chest, the chest didn't contain anything of great interest but will do as my main stash for a while. After the mines I have fully investigated the Oracle level + the level below, finding a small throne room there. On this level I managed to kill and eat a yeti giving me cold resistance and later a white unicorn giving me a unicorn horn + poison resistance. Now at turn 6660 as a level 9 Wizard it is time to go for Sokoban or possibly explore the dungeon a level or two more (In search of an altar to use for sacrifice). I am also considering working the throne now as I have a unicorn horn (Doing it now, potentially gaining a Silver Dragon Scale Mail or waiting until I have teleport control) --[[User:Kha|Kha]] 17:55, 28 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kha</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70110&amp;oldid=prev</id>
		<title>Kha at 21:22, 27 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70110&amp;oldid=prev"/>
		<updated>2011-04-27T21:22:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:22, 27 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::*Using a long time at an altar to get Magicbane&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::*Using a long time at an altar to get Magicbane&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Sometimes when this happens one might be quite broke when rereading is due. Something like this  scenario is far to common: I have just donated to the priest as a leveling up isn't far away, After this I continue carrying a new cache of valuable armor for sale, discovering that the shopkeeper in minetown is broke. Then I wil have  to carry the junk out of the mines to be able to sell it. No bag at all, no force bolt and beeing fleeced by a lepperchaun wandering around close to the shop. In this situation I prefer to be able to reread my spells without having to worry about re-buying the spellbooks. Lack of bags might be a real pain, some weeks ago I played a game where the first bag found was a bag of holding under a ghost in a spiked pit on the quest locate level.--[[User:Kha|Kha]] 21:03, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Sometimes when this happens one might be quite broke when rereading is due. Something like this  scenario is far to common: I have just donated to the priest as a leveling up isn't far away, After this I continue carrying a new cache of valuable armor for sale, discovering that the shopkeeper in minetown is broke. Then I wil have  to carry the junk out of the mines to be able to sell it. No bag at all, no force bolt and beeing fleeced by a lepperchaun wandering around close to the shop. In this situation I prefer to be able to reread my spells without having to worry about re-buying the spellbooks. Lack of bags might be a real pain, some weeks ago I played a game where the first bag found was a bag of holding under a ghost in a spiked pit on the quest locate level.--[[User:Kha|Kha]] 21:03, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Food is seldom a problem as the mines tend to generate more than enough monsters to be stay alive on a diet of corpses. Sometimes the opposite is the problem (gigants, trolls, dragons). If I end up in this kind of slow game I will nearly always be low in the mines when passing 20000. At this stage the spellbooks will usually be tucked away in a chest, a closet or under a spare boulder on the lowest level of Sokoban. I tend to burn Elbereth on the boulder location in Sokoban if I haven't found other good stash locations earlier. After the Quest this will probably be the location of my main stash anyway due to EotA.--[[User:Kha|Kha]] 21:22, 27 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kha</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70109&amp;oldid=prev</id>
		<title>Kha at 21:03, 27 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70109&amp;oldid=prev"/>
		<updated>2011-04-27T21:03:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:03, 27 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l106&quot; &gt;Line 106:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 106:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::: Agree on most of it but I am not sure about selling spellbooks. The most important thing when playing wizard on an early stage is patience (unless you are trying to do a speed ascension) keep a careful eye on your stats: Hitpoints, power and nutrition status are all important. Retreat to a safer location if hit points or power falls significantly below the maximum value, after the initial stages try to do something to gather food before the situation is acute, remove rings and amulets if short on food might be wise. At a very early stage prayer for food is OK. Personally I tend to go for Sokoban first most of the time, food is seldom a problem after Sokoban, it is relatively safe, there are generally quite a lot of valuable items there, and after the trip you will on average gain a spellbook (from the statues on the Oracle level) Two Scrolls of Earth (Useful later, during the Quest, Big Room, Castle or Fort Ludios) Four Wands, Four Rings and either AoR or BoH + lots of food, experience and some gold). A few advices about Sokoban not generally found in spoilers are:  When starting on the first level try to get the scrolls of Earth as fast as possible a randomly generated gnome reading one or both of them tends to be bad news. An empty Sokoban level is a fairly safe place to be, retreating down when in trouble is normally wise. The Zoo is generally fairly simple unless you should meet the famous Gnome with WoD, use your pet if you still have one, fight in the corridors until most of the monsters are dead, and use what you have available, try not to rely too much on spells at this stage, as power tends to become a problem if you do. Sometimes I might descend fairly slowly, due to special problems, shops or altars. If this happens I often dip down into the top level of the mines waiting close to the stairs for some monsters to arrive, being food themselves and often carrying useful things like pick-axes, daggers and armor. Sometimes going for Sokoban is just too dangerous, like up stairs on the  Big Room level or other well known dangers; meeting several ghosts on a non graveyard level should be considered a warning. If this is the case I go for Minetown re-evaluating the situation after that. Generally 3 options then; Mines End is one, try for Sokoban the second, further explore the main dungeon, is a third. (Digging out vaults, looting shops for stash and cash, working altars etc.) --[[User:Kha|Kha]] 17:39, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::: Agree on most of it but I am not sure about selling spellbooks. The most important thing when playing wizard on an early stage is patience (unless you are trying to do a speed ascension) keep a careful eye on your stats: Hitpoints, power and nutrition status are all important. Retreat to a safer location if hit points or power falls significantly below the maximum value, after the initial stages try to do something to gather food before the situation is acute, remove rings and amulets if short on food might be wise. At a very early stage prayer for food is OK. Personally I tend to go for Sokoban first most of the time, food is seldom a problem after Sokoban, it is relatively safe, there are generally quite a lot of valuable items there, and after the trip you will on average gain a spellbook (from the statues on the Oracle level) Two Scrolls of Earth (Useful later, during the Quest, Big Room, Castle or Fort Ludios) Four Wands, Four Rings and either AoR or BoH + lots of food, experience and some gold). A few advices about Sokoban not generally found in spoilers are:  When starting on the first level try to get the scrolls of Earth as fast as possible a randomly generated gnome reading one or both of them tends to be bad news. An empty Sokoban level is a fairly safe place to be, retreating down when in trouble is normally wise. The Zoo is generally fairly simple unless you should meet the famous Gnome with WoD, use your pet if you still have one, fight in the corridors until most of the monsters are dead, and use what you have available, try not to rely too much on spells at this stage, as power tends to become a problem if you do. Sometimes I might descend fairly slowly, due to special problems, shops or altars. If this happens I often dip down into the top level of the mines waiting close to the stairs for some monsters to arrive, being food themselves and often carrying useful things like pick-axes, daggers and armor. Sometimes going for Sokoban is just too dangerous, like up stairs on the  Big Room level or other well known dangers; meeting several ghosts on a non graveyard level should be considered a warning. If this is the case I go for Minetown re-evaluating the situation after that. Generally 3 options then; Mines End is one, try for Sokoban the second, further explore the main dungeon, is a third. (Digging out vaults, looting shops for stash and cash, working altars etc.) --[[User:Kha|Kha]] 17:39, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Selling the books shouldn't be a problem, regardless of how patient you are. The spell is good for 20,000 turns - if you're descending slow enough that you don't have several thousand gold by that time (which would be enough to buy back every spellbook you sold, including randomly generated ones), I imagine you'd have much more trouble with food. Additionally spellbooks are heavy and flammable, so you don't want to carry them around anyways. Plus you don't even need to buy ''all'' of them; if you happen to start with a useless spellbook you can just leave it in the shop. -- [[User:Qazmlpok|Qazmlpok]] 18:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Selling the books shouldn't be a problem, regardless of how patient you are. The spell is good for 20,000 turns - if you're descending slow enough that you don't have several thousand gold by that time (which would be enough to buy back every spellbook you sold, including randomly generated ones), I imagine you'd have much more trouble with food. Additionally spellbooks are heavy and flammable, so you don't want to carry them around anyways. Plus you don't even need to buy ''all'' of them; if you happen to start with a useless spellbook you can just leave it in the shop. -- [[User:Qazmlpok|Qazmlpok]] 18:22, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Agree that carrying them around unprotected is unwise. There are usually two problems with selling the initial spellbooks. Quite often I pass 20000 turns before finishing mines and Sokoban, some games might be fairly slow early on,  some reasons:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::*Dead pet before minetown (makes it much harder to get all the money from the shopkeepers), lack of speed and lack of BoH with no spellbook of identify is one of them.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::*A group of gigants with no tinning kit available&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::*Using a long time to get maximum out of a Succubus&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::*Using a long time at an altar to get Magicbane&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Sometimes when this happens one might be quite broke when rereading is due. Something like this  scenario is far to common: I have just donated to the priest as a leveling up isn't far away, After this I continue carrying a new cache of valuable armor for sale, discovering that the shopkeeper in minetown is broke. Then I wil have  to carry the junk out of the mines to be able to sell it. No bag at all, no force bolt and beeing fleeced by a lepperchaun wandering around close to the shop. In this situation I prefer to be able to reread my spells without having to worry about re-buying the spellbooks. Lack of bags might be a real pain, some weeks ago I played a game where the first bag found was a bag of holding under a ghost in a spiked pit on the quest locate level.--[[User:Kha|Kha]] 21:03, 27 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kha</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70107&amp;oldid=prev</id>
		<title>Qazmlpok at 18:22, 27 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70107&amp;oldid=prev"/>
		<updated>2011-04-27T18:22:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:22, 27 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot; &gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::: Agree on most of it but I am not sure about selling spellbooks. The most important thing when playing wizard on an early stage is patience (unless you are trying to do a speed ascension) keep a careful eye on your stats: Hitpoints, power and nutrition status are all important. Retreat to a safer location if hit points or power falls significantly below the maximum value, after the initial stages try to do something to gather food before the situation is acute, remove rings and amulets if short on food might be wise. At a very early stage prayer for food is OK. Personally I tend to go for Sokoban first most of the time, food is seldom a problem after Sokoban, it is relatively safe, there are generally quite a lot of valuable items there, and after the trip you will on average gain a spellbook (from the statues on the Oracle level) Two Scrolls of Earth (Useful later, during the Quest, Big Room, Castle or Fort Ludios) Four Wands, Four Rings and either AoR or BoH + lots of food, experience and some gold). A few advices about Sokoban not generally found in spoilers are:  When starting on the first level try to get the scrolls of Earth as fast as possible a randomly generated gnome reading one or both of them tends to be bad news. An empty Sokoban level is a fairly safe place to be, retreating down when in trouble is normally wise. The Zoo is generally fairly simple unless you should meet the famous Gnome with WoD, use your pet if you still have one, fight in the corridors until most of the monsters are dead, and use what you have available, try not to rely too much on spells at this stage, as power tends to become a problem if you do. Sometimes I might descend fairly slowly, due to special problems, shops or altars. If this happens I often dip down into the top level of the mines waiting close to the stairs for some monsters to arrive, being food themselves and often carrying useful things like pick-axes, daggers and armor. Sometimes going for Sokoban is just too dangerous, like up stairs on the  Big Room level or other well known dangers; meeting several ghosts on a non graveyard level should be considered a warning. If this is the case I go for Minetown re-evaluating the situation after that. Generally 3 options then; Mines End is one, try for Sokoban the second, further explore the main dungeon, is a third. (Digging out vaults, looting shops for stash and cash, working altars etc.) --[[User:Kha|Kha]] 17:39, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::: Agree on most of it but I am not sure about selling spellbooks. The most important thing when playing wizard on an early stage is patience (unless you are trying to do a speed ascension) keep a careful eye on your stats: Hitpoints, power and nutrition status are all important. Retreat to a safer location if hit points or power falls significantly below the maximum value, after the initial stages try to do something to gather food before the situation is acute, remove rings and amulets if short on food might be wise. At a very early stage prayer for food is OK. Personally I tend to go for Sokoban first most of the time, food is seldom a problem after Sokoban, it is relatively safe, there are generally quite a lot of valuable items there, and after the trip you will on average gain a spellbook (from the statues on the Oracle level) Two Scrolls of Earth (Useful later, during the Quest, Big Room, Castle or Fort Ludios) Four Wands, Four Rings and either AoR or BoH + lots of food, experience and some gold). A few advices about Sokoban not generally found in spoilers are:  When starting on the first level try to get the scrolls of Earth as fast as possible a randomly generated gnome reading one or both of them tends to be bad news. An empty Sokoban level is a fairly safe place to be, retreating down when in trouble is normally wise. The Zoo is generally fairly simple unless you should meet the famous Gnome with WoD, use your pet if you still have one, fight in the corridors until most of the monsters are dead, and use what you have available, try not to rely too much on spells at this stage, as power tends to become a problem if you do. Sometimes I might descend fairly slowly, due to special problems, shops or altars. If this happens I often dip down into the top level of the mines waiting close to the stairs for some monsters to arrive, being food themselves and often carrying useful things like pick-axes, daggers and armor. Sometimes going for Sokoban is just too dangerous, like up stairs on the  Big Room level or other well known dangers; meeting several ghosts on a non graveyard level should be considered a warning. If this is the case I go for Minetown re-evaluating the situation after that. Generally 3 options then; Mines End is one, try for Sokoban the second, further explore the main dungeon, is a third. (Digging out vaults, looting shops for stash and cash, working altars etc.) --[[User:Kha|Kha]] 17:39, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Selling the books shouldn't be a problem, regardless of how patient you are. The spell is good for 20,000 turns - if you're descending slow enough that you don't have several thousand gold by that time (which would be enough to buy back every spellbook you sold, including randomly generated ones), I imagine you'd have much more trouble with food. Additionally spellbooks are heavy and flammable, so you don't want to carry them around anyways. Plus you don't even need to buy ''all'' of them; if you happen to start with a useless spellbook you can just leave it in the shop. -- [[User:Qazmlpok|Qazmlpok]] 18:22, 27 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70106&amp;oldid=prev</id>
		<title>Kha at 17:40, 27 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70106&amp;oldid=prev"/>
		<updated>2011-04-27T17:40:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:40, 27 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot; &gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: For a wizard, the best strategy is often to run fast and come later better prepared. With finger engraved Elbereth, remember to use every escape tool you can find. Apply mirrors (found with nymphs, but the are hard to kill for wizards since you can not use force bolt that breaks carried mirror and bring a luck penalty). Use tooled horn that scares monsters. Expensive cameras blinds monsters and make them retreat. Especially good for roles like wizard that can kill the blinded monster from distance without risk. Magic markers engrave semi permanent Elbereth for only four charges, meaning you can use it a dozen of times. In early game, survival is much more important than scroll writing. Wizards sometime start with a magic marker, that is great. Contrary to previous advices, an idea could be to go quickly to minetown, there is an almost guaranted tool shop here. If with a bit a luck there is one of the mentioned tools inside, your game will become much easier. There is a food shop where you will be able to buy some foods rations that will solve the hunger problem. Sell your spellbooks in general store to buy more food if you did not drop them on level 1 - in middle game you will have far enough money to rebuy them when necessary. The drawback of this strategy is that you will fight harder monsters on the first mines levels. Do not explore the level but go for the stairs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: For a wizard, the best strategy is often to run fast and come later better prepared. With finger engraved Elbereth, remember to use every escape tool you can find. Apply mirrors (found with nymphs, but the are hard to kill for wizards since you can not use force bolt that breaks carried mirror and bring a luck penalty). Use tooled horn that scares monsters. Expensive cameras blinds monsters and make them retreat. Especially good for roles like wizard that can kill the blinded monster from distance without risk. Magic markers engrave semi permanent Elbereth for only four charges, meaning you can use it a dozen of times. In early game, survival is much more important than scroll writing. Wizards sometime start with a magic marker, that is great. Contrary to previous advices, an idea could be to go quickly to minetown, there is an almost guaranted tool shop here. If with a bit a luck there is one of the mentioned tools inside, your game will become much easier. There is a food shop where you will be able to buy some foods rations that will solve the hunger problem. Sell your spellbooks in general store to buy more food if you did not drop them on level 1 - in middle game you will have far enough money to rebuy them when necessary. The drawback of this strategy is that you will fight harder monsters on the first mines levels. Do not explore the level but go for the stairs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::: Agree on most of it but I am not sure about selling spellbooks. The most important thing when playing wizard on an early stage is patience (unless you are trying to do a speed ascension) keep a careful eye on your stats: Hitpoints, power and nutrition status are all important. Retreat to a safer location if hit points or power falls significantly below the maximum value, after the initial stages try to do something to gather food before the situation is acute, remove rings and amulets if short on food might be wise. At a very early stage prayer for food is OK. Personally I tend to go for Sokoban first most of the time, food is seldom a problem after Sokoban, it is relatively safe, there are generally quite a lot of valuable items there, and after the trip you will on average gain a spellbook (from the statues on the Oracle level) Two Scrolls of Earth (Useful later, during the Quest, Big Room, Castle or Fort Ludios) Four Wands, Four Rings and either AoR or BoH + lots of food, experience and some gold). A few advices about Sokoban not generally found in spoilers are:  When starting on the first level try to get the scrolls of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eart &lt;/del&gt;as fast as possible a randomly generated gnome reading one or both of them tends to be bad news. An empty Sokoban level is a fairly safe place to be, retreating down when in trouble is normally wise. The Zoo is generally fairly simple unless you should meet the famous Gnome with WoD, use your pet if you still have one, fight in the corridors until most of the monsters are dead, and use what you have available, try not to rely too much on spells at this stage, as power tends to become a problem if you do. Sometimes I might descend fairly slowly, due to special problems, shops or altars. If this happens I often dip down into the top level of the mines waiting close to the stairs for some monsters to arrive, being food themselves and often carrying useful things like pick-axes, daggers and armor. Sometimes going for Sokoban is just too dangerous, like up stairs on the  Big Room level or other well known dangers; meeting several ghosts on a non graveyard level should be considered a warning. If this is the case I go for Minetown re-evaluating the situation after that. Generally 3 options then; Mines End is one, try for Sokoban the second, further explore the main dungeon, is a third. (Digging out vaults, looting shops for stash and cash, working altars etc.) --[[User:Kha|Kha]] 17:39, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::: Agree on most of it but I am not sure about selling spellbooks. The most important thing when playing wizard on an early stage is patience (unless you are trying to do a speed ascension) keep a careful eye on your stats: Hitpoints, power and nutrition status are all important. Retreat to a safer location if hit points or power falls significantly below the maximum value, after the initial stages try to do something to gather food before the situation is acute, remove rings and amulets if short on food might be wise. At a very early stage prayer for food is OK. Personally I tend to go for Sokoban first most of the time, food is seldom a problem after Sokoban, it is relatively safe, there are generally quite a lot of valuable items there, and after the trip you will on average gain a spellbook (from the statues on the Oracle level) Two Scrolls of Earth (Useful later, during the Quest, Big Room, Castle or Fort Ludios) Four Wands, Four Rings and either AoR or BoH + lots of food, experience and some gold). A few advices about Sokoban not generally found in spoilers are:  When starting on the first level try to get the scrolls of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Earth &lt;/ins&gt;as fast as possible a randomly generated gnome reading one or both of them tends to be bad news. An empty Sokoban level is a fairly safe place to be, retreating down when in trouble is normally wise. The Zoo is generally fairly simple unless you should meet the famous Gnome with WoD, use your pet if you still have one, fight in the corridors until most of the monsters are dead, and use what you have available, try not to rely too much on spells at this stage, as power tends to become a problem if you do. Sometimes I might descend fairly slowly, due to special problems, shops or altars. If this happens I often dip down into the top level of the mines waiting close to the stairs for some monsters to arrive, being food themselves and often carrying useful things like pick-axes, daggers and armor. Sometimes going for Sokoban is just too dangerous, like up stairs on the  Big Room level or other well known dangers; meeting several ghosts on a non graveyard level should be considered a warning. If this is the case I go for Minetown re-evaluating the situation after that. Generally 3 options then; Mines End is one, try for Sokoban the second, further explore the main dungeon, is a third. (Digging out vaults, looting shops for stash and cash, working altars etc.) --[[User:Kha|Kha]] 17:39, 27 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kha</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70105&amp;oldid=prev</id>
		<title>Kha at 17:39, 27 April 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Forum:Winning_impossible_with_Wiz-Hum-Mal-Neu&amp;diff=70105&amp;oldid=prev"/>
		<updated>2011-04-27T17:39:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:39, 27 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot; &gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: For a wizard, the best strategy is often to run fast and come later better prepared. With finger engraved Elbereth, remember to use every escape tool you can find. Apply mirrors (found with nymphs, but the are hard to kill for wizards since you can not use force bolt that breaks carried mirror and bring a luck penalty). Use tooled horn that scares monsters. Expensive cameras blinds monsters and make them retreat. Especially good for roles like wizard that can kill the blinded monster from distance without risk. Magic markers engrave semi permanent Elbereth for only four charges, meaning you can use it a dozen of times. In early game, survival is much more important than scroll writing. Wizards sometime start with a magic marker, that is great. Contrary to previous advices, an idea could be to go quickly to minetown, there is an almost guaranted tool shop here. If with a bit a luck there is one of the mentioned tools inside, your game will become much easier. There is a food shop where you will be able to buy some foods rations that will solve the hunger problem. Sell your spellbooks in general store to buy more food if you did not drop them on level 1 - in middle game you will have far enough money to rebuy them when necessary. The drawback of this strategy is that you will fight harder monsters on the first mines levels. Do not explore the level but go for the stairs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::: For a wizard, the best strategy is often to run fast and come later better prepared. With finger engraved Elbereth, remember to use every escape tool you can find. Apply mirrors (found with nymphs, but the are hard to kill for wizards since you can not use force bolt that breaks carried mirror and bring a luck penalty). Use tooled horn that scares monsters. Expensive cameras blinds monsters and make them retreat. Especially good for roles like wizard that can kill the blinded monster from distance without risk. Magic markers engrave semi permanent Elbereth for only four charges, meaning you can use it a dozen of times. In early game, survival is much more important than scroll writing. Wizards sometime start with a magic marker, that is great. Contrary to previous advices, an idea could be to go quickly to minetown, there is an almost guaranted tool shop here. If with a bit a luck there is one of the mentioned tools inside, your game will become much easier. There is a food shop where you will be able to buy some foods rations that will solve the hunger problem. Sell your spellbooks in general store to buy more food if you did not drop them on level 1 - in middle game you will have far enough money to rebuy them when necessary. The drawback of this strategy is that you will fight harder monsters on the first mines levels. Do not explore the level but go for the stairs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::::: Agree on most of it but I am not sure about selling spellbooks. The most important thing when playing wizard on an early stage is patience (unless you are trying to do a speed ascension) keep a careful eye on your stats: Hitpoints, power and nutrition status are all important. Retreat to a safer location if hit points or power falls significantly below the maximum value, after the initial stages try to do something to gather food before the situation is acute, remove rings and amulets if short on food might be wise. At a very early stage prayer for food is OK. Personally I tend to go for Sokoban first most of the time, food is seldom a problem after Sokoban, it is relatively safe, there are generally quite a lot of valuable items there, and after the trip you will on average gain a spellbook (from the statues on the Oracle level) Two Scrolls of Earth (Useful later, during the Quest, Big Room, Castle or Fort Ludios) Four Wands, Four Rings and either AoR or BoH + lots of food, experience and some gold). A few advices about Sokoban not generally found in spoilers are:  When starting on the first level try to get the scrolls of eart as fast as possible a randomly generated gnome reading one or both of them tends to be bad news. An empty Sokoban level is a fairly safe place to be, retreating down when in trouble is normally wise. The Zoo is generally fairly simple unless you should meet the famous Gnome with WoD, use your pet if you still have one, fight in the corridors until most of the monsters are dead, and use what you have available, try not to rely too much on spells at this stage, as power tends to become a problem if you do. Sometimes I might descend fairly slowly, due to special problems, shops or altars. If this happens I often dip down into the top level of the mines waiting close to the stairs for some monsters to arrive, being food themselves and often carrying useful things like pick-axes, daggers and armor. Sometimes going for Sokoban is just too dangerous, like up stairs on the  Big Room level or other well known dangers; meeting several ghosts on a non graveyard level should be considered a warning. If this is the case I go for Minetown re-evaluating the situation after that. Generally 3 options then; Mines End is one, try for Sokoban the second, further explore the main dungeon, is a third. (Digging out vaults, looting shops for stash and cash, working altars etc.) --[[User:Kha|Kha]] 17:39, 27 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kha</name></author>
		
	</entry>
</feed>