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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Frag_grenade_%28SLASH%27EM%29</id>
	<title>Frag grenade (SLASH'EM) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Frag_grenade_%28SLASH%27EM%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;action=history"/>
	<updated>2026-07-21T14:21:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=204842&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=204842&amp;oldid=prev"/>
		<updated>2026-05-28T15:23:57Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:23, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Orc warlord]]s are always created with a frag grenade.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Orc warlord]]s are always created with a frag grenade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters that are pirates have a {{frac|2}} chance of generating with a frag grenade: the monsters that qualify are [[player monster]] [[Pirate (player monster)|pirates]], [[skeletal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;, [[damned pirate]]s, [[planar pirate]]s, [[pirate crewmate]]s, and [[Mayor Cummerbund]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters that are pirates have a {{frac|2}} chance of generating with a frag grenade: the monsters that qualify are [[player monster]] [[Pirate (player monster)|pirates]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skeletal pirate (SpliceHack)|&lt;/ins&gt;skeletal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirates&lt;/ins&gt;]], [[damned pirate]]s, [[planar pirate]]s, [[pirate crewmate]]s, and [[Mayor Cummerbund]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frag grenade is the [[base item]] for one [[artifact]], the [[Hand Grenade of Antioch]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frag grenade is the [[base item]] for one [[artifact]], the [[Hand Grenade of Antioch]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193468&amp;oldid=prev</id>
		<title>Umbire the Phantom: lede</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193468&amp;oldid=prev"/>
		<updated>2025-10-01T09:49:57Z</updated>

		<summary type="html">&lt;p&gt;lede&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:49, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the ammunition in dNetHack and its derivatives|frag grenade (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the ammunition in dNetHack and its derivatives|frag grenade (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''frag grenade''', also known as a '''hand&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;grenade''', is a type of [[weapon]] that appears in [[SLASH'EM]], [[SpliceHack]] and [[SlashTHEM]]. The frag grenade is a [[stackable]] [[projectile]] that uses the [[firearms]] [[skill]] and is designed to be [[fired]] from [[Grenade launcher (SLASH'EM)|grenade launchers]], though they can also be armed and [[thrown]] manually. It is one of two grenade types alongside the [[Gas grenade (SLASH'EM)|gas grenade]], and is made of [[iron]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''frag grenade''', also known as a '''hand grenade''', is a type of [[weapon]] that appears in [[SLASH'EM]], [[SpliceHack]] and [[SlashTHEM]]. The frag grenade is a [[stackable]] [[projectile]] that uses the [[firearms]] [[skill]] and is designed to be [[fired]] from [[Grenade launcher (SLASH'EM)|grenade launchers]], though they can also be armed and [[thrown]] manually. It is one of two grenade types alongside the [[Gas grenade (SLASH'EM)|gas grenade]], and is made of [[iron]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193465&amp;oldid=prev</id>
		<title>Umbire the Phantom: immediately proven wrong</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193465&amp;oldid=prev"/>
		<updated>2025-10-01T09:43:34Z</updated>

		<summary type="html">&lt;p&gt;immediately proven wrong&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:43, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A hero arming a frag grenade or stack of frag grenades owned by a shop will be charged for that item or stack, and [[shopkeeper]]s will not pay for armed grenades that would fall into their ownership.{{refsrc|timeout.c|651|version=SLASH'EM 0.0.7E7F2}}{{refsrc|dothrow.c|1082|version=SLASH'EM 0.0.7E7F2}}{{refsrc|dothrow.c|1209|version=SLASH'EM 0.0.7E7F2}} An armed grenade on the ground can still be picked up and thrown or [[Kick (command)|kicked]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A hero arming a frag grenade or stack of frag grenades owned by a shop will be charged for that item or stack, and [[shopkeeper]]s will not pay for armed grenades that would fall into their ownership.{{refsrc|timeout.c|651|version=SLASH'EM 0.0.7E7F2}}{{refsrc|dothrow.c|1082|version=SLASH'EM 0.0.7E7F2}}{{refsrc|dothrow.c|1209|version=SLASH'EM 0.0.7E7F2}} An armed grenade on the ground can still be picked up and thrown or [[Kick (command)|kicked]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will travel up to six squares, and &lt;/ins&gt;will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified, and deal the default 1d2 damage if they hit a hero or monster. A frag grenade's [[Fire (element)|fiery]] [[explosion]] deals 3d6 fire damage to any hero or monster caught in its radius unless they have [[fire resistance]], and also burns their inventory (including burning flammable [[armor]] and destroying other flammable items) while creating [[noise]] that awakens [[sleeping]] monsters.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified, and deal the default 1d2 damage if they hit a hero or monster. A frag grenade's [[Fire (element)|fiery]] [[explosion]] deals 3d6 fire damage to any hero or monster caught in its radius unless they have [[fire resistance]], and also burns their inventory (including burning flammable [[armor]] and destroying other flammable items) while creating [[noise]] that awakens [[sleeping]] monsters.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193464&amp;oldid=prev</id>
		<title>Umbire the Phantom: this'll probably be the last I do for a while</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193464&amp;oldid=prev"/>
		<updated>2025-10-01T09:38:51Z</updated>

		<summary type="html">&lt;p&gt;this&amp;#039;ll probably be the last I do for a while&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:38, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified, and deal the default 1d2 damage if they hit a hero or monster. A frag grenade's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[explosion]] deals 3d6 &lt;/del&gt;[[Fire (element)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire&lt;/del&gt;]] damage to any hero or monster caught in its radius unless they have [[fire resistance]], and also burns their inventory (including burning flammable [[armor]] and destroying other flammable items) while creating [[noise]] that awakens [[sleeping]] monsters.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified, and deal the default 1d2 damage if they hit a hero or monster. A frag grenade's [[Fire (element)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fiery]] [[explosion&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deals 3d6 fire &lt;/ins&gt;damage to any hero or monster caught in its radius unless they have [[fire resistance]], and also burns their inventory (including burning flammable [[armor]] and destroying other flammable items) while creating [[noise]] that awakens [[sleeping]] monsters.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them, and a hero being killed by this damage has the cause of death livelogged as &amp;quot;carrying live explosives&amp;quot;.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A frag grenade that explodes while submerged in a [[moat]] or pool of water will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A frag grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them, and a hero being killed by this damage has the cause of death livelogged as &amp;quot;carrying live explosives&amp;quot;.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A frag grenade that explodes while submerged in a [[moat]] or pool of water will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A frag grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193461&amp;oldid=prev</id>
		<title>Umbire the Phantom: hatnote</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193461&amp;oldid=prev"/>
		<updated>2025-10-01T09:31:12Z</updated>

		<summary type="html">&lt;p&gt;hatnote&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:31, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |material=iron&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |material=iron&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{for|the ammunition in dNetHack and its derivatives|frag grenade (dNetHack)}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''frag grenade''', also known as a '''hand-grenade''', is a type of [[weapon]] that appears in [[SLASH'EM]], [[SpliceHack]] and [[SlashTHEM]]. The frag grenade is a [[stackable]] [[projectile]] that uses the [[firearms]] [[skill]] and is designed to be [[fired]] from [[Grenade launcher (SLASH'EM)|grenade launchers]], though they can also be armed and [[thrown]] manually. It is one of two grenade types alongside the [[Gas grenade (SLASH'EM)|gas grenade]], and is made of [[iron]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''frag grenade''', also known as a '''hand-grenade''', is a type of [[weapon]] that appears in [[SLASH'EM]], [[SpliceHack]] and [[SlashTHEM]]. The frag grenade is a [[stackable]] [[projectile]] that uses the [[firearms]] [[skill]] and is designed to be [[fired]] from [[Grenade launcher (SLASH'EM)|grenade launchers]], though they can also be armed and [[thrown]] manually. It is one of two grenade types alongside the [[Gas grenade (SLASH'EM)|gas grenade]], and is made of [[iron]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193459&amp;oldid=prev</id>
		<title>Umbire the Phantom: detailing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193459&amp;oldid=prev"/>
		<updated>2025-10-01T09:29:48Z</updated>

		<summary type="html">&lt;p&gt;detailing&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:29, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified and deal the default 1d2 damage if they hit a hero or monster&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while a &lt;/del&gt;frag grenade's [[explosion]] deals 3d6 [[Fire (element)|fire]] damage to any hero or monster caught in its radius and burns their inventory&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;including burning flammable [[armor]] and destroying other flammable items.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creates [[noise]] that awakens [[sleeping]] monsters in a 20-square radius, and &lt;/del&gt;will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and deal the default 1d2 damage if they hit a hero or monster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A &lt;/ins&gt;frag grenade's [[explosion]] deals 3d6 [[Fire (element)|fire]] damage to any hero or monster caught in its radius &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unless they have [[fire resistance]], &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;burns their inventory &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;including burning flammable [[armor]] and destroying other flammable items&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) while creating [[noise]] that awakens [[sleeping]] monsters&lt;/ins&gt;.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them, and a hero being killed by this damage has the cause of death livelogged as &amp;quot;carrying live explosives&amp;quot;.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A grenade that explodes while submerged in a [[moat]] or pool of water will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frag &lt;/ins&gt;grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them, and a hero being killed by this damage has the cause of death livelogged as &amp;quot;carrying live explosives&amp;quot;.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frag &lt;/ins&gt;grenade that explodes while submerged in a [[moat]] or pool of water will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frag &lt;/ins&gt;grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, frag grenades are generally of limited offensive utility: though they deal decent explosive damage, they are individually heavier in [[weight]] than [[potion]]s and their range is limited to being the same as most other thrown items; grenade launchers are uncommon and have little effect beyond slightly extending the reach of fired grenades. A [[bag of holding]] can mitigate [[carrying capacity]] concerns, but will generally require the hero to pull the grenades out ahead of expected combat situations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, frag grenades are generally of limited offensive utility: though they deal decent explosive damage, they are individually heavier in [[weight]] than [[potion]]s and their range is limited to being the same as most other thrown items; grenade launchers are uncommon and have little effect beyond slightly extending the reach of fired grenades. A [[bag of holding]] can mitigate [[carrying capacity]] concerns, but will generally require the hero to pull the grenades out ahead of expected combat situations&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Frag grenades can be somewhat useful against fire-[[vulnerable]] monsters, and are more effective in monster-filled rooms&amp;amp;mdash;they can also [[drown]] several monsters at once if the explosion is used to melt several squares of ice&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the defensive side, a hero will usually have a source of fire resistance to deal with the threat of Yendor military fighters carrying frag grenades, and a source of [[speed]] will usually give the hero more time to fling them back&amp;amp;mdash;however, their primary danger lies in destroying loot, burning armor and decimating the inventories of heroes and monsters alike, including ammunition the hero can use for their own firearms. Players should be quick to dispose of grenade carriers and throw away or stash any armed grenades that get near ammunition that they want to preserve; heroes not interested in using grenades themselves can sell them to applicable shops for decent value. ('''''Do not''''' throw the grenades into the shop!!)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the defensive side, a hero will usually have a source of fire resistance to deal with the threat of Yendor military fighters carrying frag grenades, and a source of [[speed]] will usually give the hero more time to fling them back&amp;amp;mdash;however, their primary danger lies in destroying loot, burning armor and decimating the inventories of heroes and monsters alike, including ammunition the hero can use for their own firearms. Players should be quick to dispose of grenade carriers and throw away or stash any armed grenades that get near ammunition that they want to preserve; heroes not interested in using grenades themselves can sell them to applicable shops for decent value. ('''''Do not''''' throw the grenades into the shop!!)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades in SpliceHack are much lighter at 10 aum (compared to 25 aum in SLASH'EM and SlashTHEM), and are both somewhat more common and somewhat more useful as weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades in SpliceHack are much lighter at 10 aum (compared to 25 aum in SLASH'EM and SlashTHEM), and are both somewhat more common and somewhat more useful as weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weight of frag grenades in SlashTHEM is counteracted somewhat by the increased carrying capacity, though much of the advice for SLASH'EM still applies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The weight of frag grenades in SlashTHEM is counteracted somewhat by the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variant's &lt;/ins&gt;increased &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;average and maximum &lt;/ins&gt;carrying capacity, though much of the advice for SLASH'EM still applies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193457&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193457&amp;oldid=prev"/>
		<updated>2025-10-01T08:37:46Z</updated>

		<summary type="html">&lt;p&gt;tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:37, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{weapon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{weapon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; |color=green&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tile=[[image:Frag grenade.png]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tile=[[image:Frag grenade.png]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |name=frag grenade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |name=frag grenade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; |color=green&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |smalldmg=(1d2)+3d6 [[Fire (element)|fiery]] explosion  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |smalldmg=(1d2)+3d6 [[Fire (element)|fiery]] explosion  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |largedmg=(1d2)+3d6 [[Fire (element)|fiery]] explosion  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |largedmg=(1d2)+3d6 [[Fire (element)|fiery]] explosion  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, frag grenades are generally of limited offensive utility: though they deal decent explosive damage, they are individually heavier in [[weight]] than [[potion]]s and their range is limited to being the same as most other thrown items; grenade launchers are uncommon and have little effect beyond slightly extending the reach of fired grenades. A [[bag of holding]] can mitigate [[carrying capacity]] concerns, but will generally require the hero to pull the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grenade &lt;/del&gt;out ahead of expected combat situations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, frag grenades are generally of limited offensive utility: though they deal decent explosive damage, they are individually heavier in [[weight]] than [[potion]]s and their range is limited to being the same as most other thrown items; grenade launchers are uncommon and have little effect beyond slightly extending the reach of fired grenades. A [[bag of holding]] can mitigate [[carrying capacity]] concerns, but will generally require the hero to pull the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grenades &lt;/ins&gt;out ahead of expected combat situations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the defensive side, a hero will usually have a source of fire resistance to deal with the threat of Yendor military fighters carrying frag grenades, and a source of [[speed]] will usually give the hero more time to fling them back&amp;amp;mdash;however, their primary danger lies in destroying loot, burning armor and decimating the inventories of heroes and monsters alike, including ammunition the hero can use for their own firearms. Players should be quick to dispose of grenade carriers and throw away or stash any armed grenades that get near ammunition that they want to preserve; heroes not interested in using grenades themselves can sell them to applicable shops for decent value. ('''''Do not''''' throw the grenades into the shop!!)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the defensive side, a hero will usually have a source of fire resistance to deal with the threat of Yendor military fighters carrying frag grenades, and a source of [[speed]] will usually give the hero more time to fling them back&amp;amp;mdash;however, their primary danger lies in destroying loot, burning armor and decimating the inventories of heroes and monsters alike, including ammunition the hero can use for their own firearms. Players should be quick to dispose of grenade carriers and throw away or stash any armed grenades that get near ammunition that they want to preserve; heroes not interested in using grenades themselves can sell them to applicable shops for decent value. ('''''Do not''''' throw the grenades into the shop!!)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193451&amp;oldid=prev</id>
		<title>Umbire the Phantom: messages and tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193451&amp;oldid=prev"/>
		<updated>2025-10-01T07:59:45Z</updated>

		<summary type="html">&lt;p&gt;messages and tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:59, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified and deal the default 1d2 damage if they hit a hero or monster, while a frag grenade's [[explosion]] deals 3d6 [[Fire (element)|fire]] damage to any hero or monster caught in its radius and burns their inventory, including burning flammable [[armor]] and destroying other flammable items.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion creates [[noise]] that awakens [[sleeping]] monsters in a 20-square radius, and will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified and deal the default 1d2 damage if they hit a hero or monster, while a frag grenade's [[explosion]] deals 3d6 [[Fire (element)|fire]] damage to any hero or monster caught in its radius and burns their inventory, including burning flammable [[armor]] and destroying other flammable items.{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion creates [[noise]] that awakens [[sleeping]] monsters in a 20-square radius, and will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&amp;amp;mdash;this also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A grenade that explodes while submerged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;underwater &lt;/del&gt;will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and a hero being killed by this damage has the cause of death livelogged as &amp;quot;carrying live explosives&amp;quot;&lt;/ins&gt;.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A grenade that explodes while submerged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a [[moat]] or pool of water &lt;/ins&gt;will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot; &gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fragmentation grenades (or &amp;quot;frag grenades&amp;quot;) are common in armies, and are designed to disperse fragments and damage targets within both the lethal and injury radii. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters, though in modern grenades a pre-formed fragmentation matrix is often used, and may be spherical, cuboid, wire, or notched wire. The implementation of the frag grenade item in SLASH'EM and other variants conflates the frag grenade with the &amp;quot;high explosive&amp;quot; grenade: high explosive grenades are classified as offensive weapons and have a much smaller casualty radius compared to their maximum thrown distance, though the spread of fragments and fuze can extend far past that radius; their explosive power also relies more on concussive effects, making them best suited for throwing into confined spaces such as fortifications or buildings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fragmentation grenades (or &amp;quot;frag grenades&amp;quot;) are common in armies, and are designed to disperse fragments and damage targets within both the lethal and injury radii. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters, though in modern grenades a pre-formed fragmentation matrix is often used, and may be spherical, cuboid, wire, or notched wire. The implementation of the frag grenade item in SLASH'EM and other variants conflates the frag grenade with the &amp;quot;high explosive&amp;quot; grenade: high explosive grenades are classified as offensive weapons and have a much smaller casualty radius compared to their maximum thrown distance, though the spread of fragments and fuze can extend far past that radius; their explosive power also relies more on concussive effects, making them best suited for throwing into confined spaces such as fortifications or buildings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Frag grenades in SLASH'EM and other variants are also conflated with concussion grenades, as indicated &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the effects of &lt;/del&gt;a frag grenade exploding while underwater: concussion grenades are often used as [[wikipedia:Depth charge|depth charges]] (underwater explosives) around boats and underwater targets, with some designed for use against enemy divers and frogmen, and kill or otherwise incapacitate the target by creating a lethal shock wave underwater.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Based on the message given &lt;/ins&gt;by a frag grenade exploding while underwater&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the item may also be conflated with the concussion grenade&lt;/ins&gt;: concussion grenades are often used as [[wikipedia:Depth charge|depth charges]] (underwater explosives) around boats and underwater targets, with some designed for use against enemy divers and frogmen, and kill or otherwise incapacitate the target by creating a lethal shock wave underwater.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Messages==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|You arm your &amp;lt;frag grenade&amp;gt;.|You armed a frag grenade by applying it.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|&amp;quot;You play with it, you pay for it!&amp;quot;|You armed a frag grenade belonging to a shop.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|It's already armed!|You tried to apply an armed frag grenade.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|You see a bomb explode.|You saw a frag grenade on the ground explode.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|A bomb explodes under your &amp;lt;feet&amp;gt;!|A frag grenade on your square exploded.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|You see &amp;lt;the monster&amp;gt; engulfed in an explosion!|You saw a frag grenade explode in a monster's inventory.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|Something explodes inside your knapsack!|A frag grenade in your inventory exploded.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|You hear a muffled explosion.|A frag grenade that is buried underground or inside a container exploded.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|You see a plume of water shoot up.|A frag grenade exploded while in a pool or moat.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|The water boils beneath you.|As above, while you are also [[flying]] or [[levitating]] above the bomb's square.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{message|The water erupts around you.|As above, while you are also standing above the bomb's square via [[water walking]].}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193449&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Origin */ some depth to this</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193449&amp;oldid=prev"/>
		<updated>2025-09-30T16:20:03Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Origin: &lt;/span&gt; some depth to this&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:20, 30 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Grenade&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;term for several types of &lt;/del&gt;small &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explosives, but most commonly refers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;hand &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grenades''&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thrown by &lt;/del&gt;hand. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The idea of handheld explosives predates even gunpowder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with Byzantine soldiers throwing jars containing [https://en.wikipedia.org/wiki/Greek_fire Greek &lt;/del&gt;fire&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; The modern hand grenade&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armed by pulling a pin &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;releasing a hand lever, was developed in the years leading up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;World War I&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first used in that conflict&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{wikipedia|&lt;/ins&gt;Grenade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{wikipedia|Fragmentation (weaponry)}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A grenade &lt;/ins&gt;is a small &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explosive weapon that is typically thrown by hand (referred &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a &amp;quot;&lt;/ins&gt;hand &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grenade&amp;quot;)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and can also refer to a shell or other explosive projectile shot from the muzzle of a rifle or a grenade launcher. Grenades &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often spherical, cylindrical, ovoid or truncated ovoid in shape, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are sized to fit the &lt;/ins&gt;hand &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of an average-sized adult&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grenades work by dispersing fragments (fragmentation grenades), shockwaves (high-explosive and stun grenades), chemical aerosols (smoke, gas and chemical grenades)&lt;/ins&gt;, fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(incendiary grenades) or a jet of molten metal (anti-tank grenades)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their outer casings are generally made of a hard synthetic material or steel&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are designed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rupture and fragment on detonation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sending out numerous fragments (shards &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;splinters) as fast-flying projectiles&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Both &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SLASH&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;EM&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;grenades are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fairly inaccurate&lt;/del&gt;: a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frag &lt;/del&gt;grenade is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a grenade &lt;/del&gt;designed to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/del&gt;lethal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''frag''ments over &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fairly large range; &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;short-ranged fiery explosion &lt;/del&gt;in SLASH'EM &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is more characteristic of a &lt;/del&gt;high explosive grenade&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Meanwhile, a gas grenade is not generally an &lt;/del&gt;explosive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;device at all: it is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;canister designed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release a large cloud &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gas over a period of time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manner &lt;/del&gt;of a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scroll of stinking cloud&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single explosion&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A modern hand grenade generally consists &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an explosive charge (&amp;quot;filler&amp;quot;), a detonator mechanism, an internal striker to trigger the detonator, and an arming safety secured by a transport safety: the user removes the transport safety before throwing, and once the grenade leaves their hand the arming safety is released, allowing the striker to trigger a primer that ignites a fuze, or &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delay element&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; the fuze then burns down to the detonator and explodes the main charge. Some &lt;/ins&gt;grenades are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mounted at the end of a handle, known as &amp;quot;stick grenades&amp;quot;&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the stick design provides leverage for throwing longer distances, but at the cost of additional weight and length, and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;friction igniter inside the handle or on the top of the &lt;/ins&gt;grenade &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used to initiate the fuze. Stick grenades have been considered obsolete by western countries since the Second World War and Cold War periods.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fragmentation grenades (or &amp;quot;frag grenades&amp;quot;) are common in armies, and are &lt;/ins&gt;designed to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disperse fragments and damage targets within both the &lt;/ins&gt;lethal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and injury radii. The body is generally made of a hard synthetic material or steel, which will provide some fragmentation as shards and splinters, though in modern grenades &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pre-formed fragmentation matrix is often used, and may be spherical, cuboid, wire, or notched wire. The implementation of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frag grenade item &lt;/ins&gt;in SLASH'EM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and other variants conflates the frag grenade with the &amp;quot;&lt;/ins&gt;high explosive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;grenade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: high &lt;/ins&gt;explosive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grenades are classified as offensive weapons and have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much smaller casualty radius compared &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their maximum thrown distance, though the spread &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fragments and fuze can extend far past that radius; their explosive power also relies more on concussive effects&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making them best suited for throwing into confined spaces such as fortifications or buildings.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Frag grenades &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SLASH'EM and other variants are also conflated with concussion grenades, as indicated by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effects &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frag grenade exploding while underwater: concussion grenades are often used as &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wikipedia:Depth charge|depth charges&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(underwater explosives) around boats and underwater targets, with some designed for use against enemy divers and frogmen, and kill or otherwise incapacitate the target by creating &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lethal shock wave underwater&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193448&amp;oldid=prev</id>
		<title>Umbire the Phantom: too early there</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Frag_grenade_(SLASH%27EM)&amp;diff=193448&amp;oldid=prev"/>
		<updated>2025-09-30T13:33:49Z</updated>

		<summary type="html">&lt;p&gt;too early there&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:33, 30 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters that are pirates have a {{frac|2}} chance of generating with a frag grenade: the monsters that qualify are [[player monster]] [[Pirate (player monster)|pirates]], [[skeletal pirate]]s, [[damned pirate]]s, [[planar pirate]]s, [[pirate crewmate]]s, and [[Mayor Cummerbund]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters that are pirates have a {{frac|2}} chance of generating with a frag grenade: the monsters that qualify are [[player monster]] [[Pirate (player monster)|pirates]], [[skeletal pirate]]s, [[damned pirate]]s, [[planar pirate]]s, [[pirate crewmate]]s, and [[Mayor Cummerbund]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frag grenade is the [[base item]] for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;[[artifact]], the [[Hand Grenade of Antioch]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The frag grenade is the [[base item]] for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;[[artifact]], the [[Hand Grenade of Antioch]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frag grenade that is armed cannot be disarmed and will detonate a few turns afterward, with the exact timing dependent on the grenade's [[beatitude]]:{{refsrc|apply.c|3800|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1070|version=SLASH'EM 0.0.7E7F2}} blessed frag grenades always detonate in four turns, uncursed grenades detonate in 3-4 turns, and cursed grenades detonate in 1-6 turns&amp;amp;mdash;this turn count includes the turn spent arming the frag grenade, and beatitude is directly correlated to a more consistent fuse timer. A frag grenade &amp;quot;thrown&amp;quot; or fired from a grenade launcher will always explode on impact even if it was not armed.{{refsrc|dothrow.c|1583|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified and deal the default 1d2 damage if they hit a hero or monster, while a frag grenade's [[explosion]] deals 3d6 [[Fire (element)|fire]] damage to any hero or monster caught in its radius and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;burn &lt;/del&gt;{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion creates [[noise]] that awakens [[sleeping]] monsters in a 20-square radius, and will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This &lt;/del&gt;also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Frag grenades do not have damage dice specified and deal the default 1d2 damage if they hit a hero or monster, while a frag grenade's [[explosion]] deals 3d6 [[Fire (element)|fire]] damage to any hero or monster caught in its radius and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;burns their inventory, including burning flammable [[armor]] and destroying other flammable items.&lt;/ins&gt;{{refsrc|explode.c|559|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|565|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|572|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1015|version=SLASH'EM 0.0.7E7F2}}{{refsrc|explode.c|1032|version=SLASH'EM 0.0.7E7F2}} The explosion creates [[noise]] that awakens [[sleeping]] monsters in a 20-square radius, and will ignite other frag grenades, gas grenades, [[potions of oil]], [[land mine]]s, and [[sticks of dynamite]] in the radius and cause them all to explode at the same time, increasing the overall range of the explosion if they were on or close enough to the exploding grenade's square&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;this &lt;/ins&gt;also destroys [[scroll]]s, [[spellbook]]s and any flammable ammunition, i.e. [[Bullet (SLASH'EM)|bullets]], [[Silver bullet (SLASH'EM)|silver bullets]] and [[Shotgun shell (SLASH'EM)|shotgun shells]], that are caught in the explosion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A grenade that explodes while submerged underwater will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A grenade that explodes in the open inventory of a hero or monster will deal 2d5 damage to them.{{refsrc|timeout.c|682|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|701|version=SLASH'EM 0.0.7E7F2}} A grenade that explodes while submerged underwater will produce a message depending on where the hero is located in relation to it.{{refsrc|timeout.c|716|version=SLASH'EM 0.0.7E7F2}} A grenade that is buried in the ground or inside a [[container]] will detonate with no other effect.{{refsrc|timeout.c|750|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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