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	<title>Genetic engineer (SLASH'EM) - Revision history</title>
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	<updated>2026-07-21T14:21:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=187225&amp;oldid=prev</id>
		<title>Umbire the Phantom: touch-ups</title>
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		<updated>2025-04-14T13:41:15Z</updated>

		<summary type="html">&lt;p&gt;touch-ups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:41, 14 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''genetic engineer''', {{monsym|genetic engineer}}, is a type of [[monster]] that appears in [[SLASH'EM]] and [[SlashTHEM]]. The genetic engineer is a type of [[humanoid]] [[Quantum mechanic (monster class)|quantum mechanic]] monster that can be seen via [[infravision]], and can [[teleport]] at random.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''genetic engineer''', {{monsym|genetic engineer}}, is a type of [[monster]] that appears in [[SLASH'EM]] and [[SlashTHEM]]. The genetic engineer is a type of [[humanoid]] [[Quantum mechanic (monster class)|quantum mechanic]] monster that can be seen via [[infravision]], and can [[teleport]] at random.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A genetic engineer has a single claw attack that can [[polymorph]] its target if the engineer is not [[canceled]], with details varying depending on if the attack hits the [[hero]] or a monster: against the hero, it can be blocked by [[Magic cancellation (3.4.3)|magic cancellation]], [[unchanging]] or [[magic resistance]], and otherwise the hero is polymorphed; against another monster, if the target does not have magic resistance or [[Need +x weapon to hit|require a weapon of a certain enchantment to hit]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;they are not killed by the attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the monster is polymorphed&lt;/del&gt;.{{refsrc|mhitm.c|1747|version=SLASH'EM 0.0.7E7F2}}{{refsrc|uhitm.c|2246|version=SLASH'EM 0.0.7E7F2}} The resulting polymorph is temporary in both cases, and can produce out-of-depth forms for monsters similar to self-polymorph from [[chameleon]]s.{{refsrc|mhitm.c|1764|version=SLASH'EM 0.0.7E7F2|comment=this calls &amp;lt;tt&amp;gt;mon_poly&amp;lt;/tt&amp;gt;, which in turns calls &amp;lt;tt&amp;gt;mon_spec_poly&amp;lt;/tt&amp;gt; which calls &amp;lt;tt&amp;gt;newcham&amp;lt;/tt&amp;gt;&amp;amp;mdash;this latter-most function does not respect difficulty or depth}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A genetic engineer has a single claw attack that can [[polymorph]] its target if the engineer is not [[canceled]], with details varying depending on if the attack hits the [[hero]] or a monster: against the hero, it can be blocked by [[Magic cancellation (3.4.3)|magic cancellation]], [[unchanging]] or [[magic resistance]], and otherwise the hero is polymorphed; against another monster, if the target does not have magic resistance or [[Need +x weapon to hit|require a weapon of a certain enchantment to hit]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, they will polymorph if &lt;/ins&gt;they are not killed by the attack.{{refsrc|mhitm.c|1747|version=SLASH'EM 0.0.7E7F2}}{{refsrc|uhitm.c|2246|version=SLASH'EM 0.0.7E7F2}} The resulting polymorph is temporary in both cases, and can produce out-of-depth forms for monsters similar to self-polymorph from [[chameleon]]s.{{refsrc|mhitm.c|1764|version=SLASH'EM 0.0.7E7F2|comment=this calls &amp;lt;tt&amp;gt;mon_poly&amp;lt;/tt&amp;gt;, which in turns calls &amp;lt;tt&amp;gt;mon_spec_poly&amp;lt;/tt&amp;gt; which calls &amp;lt;tt&amp;gt;newcham&amp;lt;/tt&amp;gt;&amp;amp;mdash;this latter-most function does not respect difficulty or depth}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A genetic engineer [[corpse]] is [[poisonous]] to eat, and [[eating]] a genetic engineer corpse or [[tin]] will polymorph the eater unless they have unchanging.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A genetic engineer [[corpse]] is [[poisonous]] to eat, and [[eating]] a genetic engineer corpse or [[tin]] will polymorph the eater unless they have unchanging.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The genetic engineer is generally a dangerous opponent, since they can easily polymorph you into a form that breaks armor or else shrinks out of it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- this in turn &lt;/del&gt;will usually leave you susceptible to being polymorphed further due to lack of magic cancellation. Fortunately, they are typically only encountered around [[Gehennom]], and you should have a source of magic resistance before then. Players without magic resistance that encounter one early (e.g. via [[polymorph trap]]) should use their best [[ranged attack]]s to kill off the engineer before they can get into melee range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The genetic engineer is generally a dangerous opponent, since they can easily polymorph you into a form that breaks armor or else shrinks out of it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/ins&gt;will usually leave you susceptible to being polymorphed further due to lack of magic cancellation. Fortunately, they are typically only encountered around [[Gehennom]], and you should have a source of magic resistance before then. Players without magic resistance that encounter one early (e.g. via [[polymorph trap]]) should use their best [[ranged attack]]s to kill off the engineer before they can get into melee range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Do not''' use [[conflict]] around genetic engineers if at all possible: monsters in SLASH'EM revert to their original form if killed while polymorphed, effectively giving them an &amp;quot;extra life&amp;quot; in many cases even if the new form is weak; this causes fights to drag out longer than necessary in best-case scenarios, and as with other instances of monsters polymorphing, this may also create out-of-depth and/or highly-resistant monsters such as the magic-resistant [[crystal golem]]. While the attack is subject to [[enchantment resistance]] against other monsters, this should not be relied upon for conflict-based strategies, and the property should be temporarily disabled if any genetic engineers are present so that the hero can kill them first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Do not''' use [[conflict]] around genetic engineers if at all possible: monsters in SLASH'EM revert to their original form if killed while polymorphed, effectively giving them an &amp;quot;extra life&amp;quot; in many cases even if the new form is weak; this causes fights to drag out longer than necessary in best-case scenarios, and as with other instances of monsters polymorphing, this may also create out-of-depth and/or highly-resistant monsters such as the magic-resistant [[crystal golem]]. While the attack is subject to [[enchantment resistance]] against other monsters, this should not be relied upon for conflict-based strategies, and the property should be temporarily disabled if any genetic engineers are present so that the hero can kill them first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gray dragon]]s and other monsters with player-style magic resistance are completely immune, while monsters with armor that provides magic cancellation can prevent your attack from working immediately. [[Shopkeeper]]s, [[aligned priest]]s and hostile [[minion]]s will remember their identity, and can never be tamed even if polymorphed. As mentioned previously, the effect is also subject to the &amp;quot;[[hits creatures as +x weapon]]&amp;quot; and &amp;quot;[[need +x weapon to hit]]&amp;quot; properties, meaning that it will not work on certain monsters unless you are wielding a weapon of the appropriate [[enchantment]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gray dragon]]s and other monsters with player-style magic resistance are completely immune, while monsters with armor that provides magic cancellation can prevent your attack from working immediately. [[Shopkeeper]]s, [[aligned priest]]s and hostile [[minion]]s will remember their identity, and can never be tamed even if polymorphed. As mentioned previously, the effect is also subject to the &amp;quot;[[hits creatures as +x weapon]]&amp;quot; and &amp;quot;[[need +x weapon to hit]]&amp;quot; properties, meaning that it will not work on certain monsters unless you are wielding a weapon of the appropriate [[enchantment]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides the above, there are the usual risks of polymorph, e.g. creating stronger and/or more resistant monsters, or else creating a monster with a dangerous or lethal [[passive attack]], which will always immediately trigger in response as if the new form had been attacked&amp;amp;mdash;this includes [[stoning]] monsters such as [[cockatrice]]s, [[asphynx]]es and [[Basilisk (SLASH'EM)|basilisks]]; [[YASD]] can be prevented from these instances by simply wearing [[gloves]]. In addition, the genetic engineer form is not very strong defensively, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many monsters are capable &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;killing &lt;/del&gt;a hero and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reverting them &lt;/del&gt;to normal before they can get a chance to polymorph &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;, particularly if the hero &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;surrounded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Besides the above, there are the usual risks of polymorph, e.g. creating stronger and/or more resistant monsters, or else creating a monster with a dangerous or lethal [[passive attack]], which will always immediately trigger in response as if the new form had been attacked&amp;amp;mdash;this includes [[stoning]] monsters such as [[cockatrice]]s, [[asphynx]]es and [[Basilisk (SLASH'EM)|basilisks]]; [[YASD]] can be prevented from these instances by simply wearing [[gloves]]. In addition, the genetic engineer form is not very strong defensively &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beyond its base 3 [[AC]]&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is the risk &lt;/ins&gt;of a hero &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being 'killed' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reverted &lt;/ins&gt;to normal before they can get a chance to polymorph &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any hostiles&lt;/ins&gt;, particularly if the hero &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;surrounded &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at that moment&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|You undergo a freakish metamorphosis!|You were polymorphed by a genetic engineer's attack or ate their corpse or tin.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|You undergo a freakish metamorphosis!|You were polymorphed by a genetic engineer's attack or ate their corpse or tin.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Foo]]&lt;/del&gt;&amp;gt; undergoes a freakish metamorphosis!|A monster was polymorphed by a genetic engineer's attack.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The monster&lt;/ins&gt;&amp;gt; undergoes a freakish metamorphosis!|A monster was polymorphed by a genetic engineer's attack.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=186186&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=186186&amp;oldid=prev"/>
		<updated>2025-03-30T07:13:12Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:13, 30 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polyform===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polyform===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The genetic engineer also represents an interesting strategy for players that use [[polyself]] often: their polymorph attack is a claw attack, so it triggers regardless of wielded weapons, and ignores [[Magic resistance (monster)|MR scores]]&amp;amp;mdash;this allows [[taming]] of numerous monsters that are either very formidable enemies (e.g. [[Archon]]s and [[giant shoggoth]]s) or very difficult to tame (e.g. [[Planetar and Solar]]). This also allows taming of monsters that cannot normally be made tame, e.g. this is the only way to tame Death in SLASH'EM that preserves his current form, as opposed to [[sliming]] him and taming the resulting [[green slime]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The genetic engineer also represents an interesting strategy for players that use [[polyself]] often: their polymorph attack is a claw attack, so it triggers regardless of wielded weapons, and ignores [[Magic resistance (monster)|MR scores]]&amp;amp;mdash;this allows [[taming]] of numerous monsters that are either very formidable enemies (e.g. [[Archon]]s and [[giant shoggoth]]s) or very difficult to tame (e.g. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[Planetar&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[[&lt;/ins&gt;Solar]]). This also allows taming of monsters that cannot normally be made tame, e.g. this is the only way to tame Death in SLASH'EM that preserves his current form, as opposed to [[sliming]] him and taming the resulting [[green slime]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gray dragon]]s and other monsters with player-style magic resistance are completely immune, while monsters with armor that provides magic cancellation can prevent your attack from working immediately. [[Shopkeeper]]s, [[aligned priest]]s and hostile [[minion]]s will remember their identity, and can never be tamed even if polymorphed. As mentioned previously, the effect is also subject to the &amp;quot;[[hits creatures as +x weapon]]&amp;quot; and &amp;quot;[[need +x weapon to hit]]&amp;quot; properties, meaning that it will not work on certain monsters unless you are wielding a weapon of the appropriate [[enchantment]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gray dragon]]s and other monsters with player-style magic resistance are completely immune, while monsters with armor that provides magic cancellation can prevent your attack from working immediately. [[Shopkeeper]]s, [[aligned priest]]s and hostile [[minion]]s will remember their identity, and can never be tamed even if polymorphed. As mentioned previously, the effect is also subject to the &amp;quot;[[hits creatures as +x weapon]]&amp;quot; and &amp;quot;[[need +x weapon to hit]]&amp;quot; properties, meaning that it will not work on certain monsters unless you are wielding a weapon of the appropriate [[enchantment]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=181018&amp;oldid=prev</id>
		<title>Umbire the Phantom: messages - just noticing the former is already used for sinks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=181018&amp;oldid=prev"/>
		<updated>2024-12-24T18:19:23Z</updated>

		<summary type="html">&lt;p&gt;messages - just noticing the former is already used for sinks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:19, 24 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{wikipedia|Genetic engineer}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{wikipedia|Genetic engineer}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of technologies used to change the genetic makeup of cells, including the transfer of genes within and across species boundaries to produce improved or novel organisms. New DNA is obtained by either isolating and copying the genetic material of interest using recombinant DNA methods or by artificially synthesising the DNA. The new DNA can be inserted randomly, or targeted to a specific part of the genome&amp;amp;mdash;the process can also be used to &amp;quot;knock out&amp;quot; or remove genes. The genetic engineer monster is a visual [[pun]] on the term by applying it literally, similar to the [[quantum mechanic]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Genetic engineering, also called genetic modification or genetic manipulation, is the modification and manipulation of an organism's genes using technology. It is a set of technologies used to change the genetic makeup of cells, including the transfer of genes within and across species boundaries to produce improved or novel organisms. New DNA is obtained by either isolating and copying the genetic material of interest using recombinant DNA methods or by artificially synthesising the DNA. The new DNA can be inserted randomly, or targeted to a specific part of the genome&amp;amp;mdash;the process can also be used to &amp;quot;knock out&amp;quot; or remove genes. The genetic engineer monster is a visual [[pun]] on the term by applying it literally, similar to the [[quantum mechanic]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Messages==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{message|You undergo a freakish metamorphosis!|You were polymorphed by a genetic engineer's attack or ate their corpse or tin.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{message|&amp;lt;[[Foo]]&amp;gt; undergoes a freakish metamorphosis!|A monster was polymorphed by a genetic engineer's attack.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=181000&amp;oldid=prev</id>
		<title>Umbire the Phantom: origin</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=181000&amp;oldid=prev"/>
		<updated>2024-12-24T15:39:14Z</updated>

		<summary type="html">&lt;p&gt;origin&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:39, 24 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polyform===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===As a polyform===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The genetic engineer also represents an interesting strategy for players that use [[polyself]] often: their polymorph attack triggers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether or not you are fighting with [[bare hands]] in that form&lt;/del&gt;, and ignores [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magic &lt;/del&gt;resistance (monster)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magic resistance &lt;/del&gt;scores]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against monsters, allowing you to bypass or even tame &lt;/del&gt;numerous monsters that are either very formidable enemies (e.g. [[Archon]]s and [[giant shoggoth]]s) or very difficult to tame (e.g. [[Planetar and Solar]]). This also allows &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you to tame &lt;/del&gt;monsters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for which taming is &lt;/del&gt;normally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impossible - for example&lt;/del&gt;, this is the only way to tame Death in SLASH'EM that preserves his current form, as opposed to [[sliming]] him and taming the resulting [[green slime]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The genetic engineer also represents an interesting strategy for players that use [[polyself]] often: their polymorph attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a claw attack, so it &lt;/ins&gt;triggers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regardless of wielded weapons&lt;/ins&gt;, and ignores [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Magic &lt;/ins&gt;resistance (monster)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MR &lt;/ins&gt;scores]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;this allows [[taming]] of &lt;/ins&gt;numerous monsters that are either very formidable enemies (e.g. [[Archon]]s and [[giant shoggoth]]s) or very difficult to tame (e.g. [[Planetar and Solar]]). This also allows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taming of &lt;/ins&gt;monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that cannot &lt;/ins&gt;normally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be made tame&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e.g. &lt;/ins&gt;this is the only way to tame Death in SLASH'EM that preserves his current form, as opposed to [[sliming]] him and taming the resulting [[green slime]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gray dragon]]s and other monsters with player-style magic resistance are completely immune, while monsters with armor that provides magic cancellation can prevent your attack from working immediately. [[Shopkeeper]]s, [[aligned priest]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and hostile [[minion]]s can never be tamed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;even if polymorphed. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition&lt;/del&gt;, the effect is also subject to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enchantment resistance&lt;/del&gt;, meaning that it will not work unless you are wielding a weapon of the appropriate enchantment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to hit that monster with&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gray dragon]]s and other monsters with player-style magic resistance are completely immune, while monsters with armor that provides magic cancellation can prevent your attack from working immediately. [[Shopkeeper]]s, [[aligned priest]]s and hostile [[minion]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will remember their identity, and &lt;/ins&gt;can never be tamed even if polymorphed. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As mentioned previously&lt;/ins&gt;, the effect is also subject to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &amp;quot;[[hits creatures as +x weapon]]&amp;quot; and &amp;quot;[[need +x weapon to hit]]&amp;quot; properties&lt;/ins&gt;, meaning that it will not work &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on certain monsters &lt;/ins&gt;unless you are wielding a weapon of the appropriate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;enchantment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Otherwise&lt;/del&gt;, the genetic engineer form is not very strong&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;many monsters are capable of killing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revert you &lt;/del&gt;to normal before &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;get a chance to polymorph them, particularly if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;are surrounded. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As noted above&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ever-present risk &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stronger monster that you cannot defeat&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Furthermore, hitting a monster &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;polymorphing it into a form with passive attacks will cause &lt;/del&gt;the new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form's attacks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trigger rather than any &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old monster - if you are trying to polymorph a monster, &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sure &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wear [[gloves]] to prevent [[YASD]] in case that &lt;/del&gt;monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;becomes &lt;/del&gt;a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cockatrice&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asphynx&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, [[Basilisk (SLASH'EM)|basilisk]], or a similar monster&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Besides the above, there are the usual risks of polymorph, e.g. creating stronger and/or more resistant monsters, or else creating a monster with a dangerous or lethal [[passive attack]], which will always immediately trigger in response as if the new form had been attacked&amp;amp;mdash;this includes [[stoning]] monsters such as [[cockatrice]]s, [[asphynx]]es and [[Basilisk (SLASH'EM)|basilisks]]; [[YASD]] can be prevented from these instances by simply wearing [[gloves]]. In addition&lt;/ins&gt;, the genetic engineer form is not very strong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defensively, and &lt;/ins&gt;many monsters are capable of killing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reverting them &lt;/ins&gt;to normal before &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they can &lt;/ins&gt;get a chance to polymorph them, particularly if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero &lt;/ins&gt;are surrounded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Origin==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{wikipedia|Genetic engineer}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Genetic engineering, also called genetic modification or genetic manipulation&lt;/ins&gt;, is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modification and manipulation &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an organism's genes using technology. It is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set of technologies used to change the genetic makeup of cells, including the transfer of genes within and across species boundaries to produce improved or novel organisms&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;New DNA is obtained by either isolating &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;copying the genetic material of interest using recombinant DNA methods or by artificially synthesising &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DNA. The &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DNA can be inserted randomly, or targeted &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a specific part of the genome&amp;amp;mdash;&lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;process can also &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;knock out&amp;quot; or remove genes. The genetic engineer &lt;/ins&gt;monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visual &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pun&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the term by applying it literally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar to the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quantum mechanic&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=180999&amp;oldid=prev</id>
		<title>Umbire the Phantom: forgot refs</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=180999&amp;oldid=prev"/>
		<updated>2024-12-24T15:27:18Z</updated>

		<summary type="html">&lt;p&gt;forgot refs&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:27, 24 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Otherwise, the genetic engineer form is not very strong; many monsters are capable of killing you and revert you to normal before you get a chance to polymorph them, particularly if you are surrounded. As noted above, there is also the ever-present risk of creating a stronger monster that you cannot defeat. Furthermore, hitting a monster and polymorphing it into a form with passive attacks will cause the new form's attacks to trigger rather than any the old monster - if you are trying to polymorph a monster, be sure to wear [[gloves]] to prevent [[YASD]] in case that monster becomes a [[cockatrice]], [[asphynx]], [[Basilisk (SLASH'EM)|basilisk]], or a similar monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Otherwise, the genetic engineer form is not very strong; many monsters are capable of killing you and revert you to normal before you get a chance to polymorph them, particularly if you are surrounded. As noted above, there is also the ever-present risk of creating a stronger monster that you cannot defeat. Furthermore, hitting a monster and polymorphing it into a form with passive attacks will cause the new form's attacks to trigger rather than any the old monster - if you are trying to polymorph a monster, be sure to wear [[gloves]] to prevent [[YASD]] in case that monster becomes a [[cockatrice]], [[asphynx]], [[Basilisk (SLASH'EM)|basilisk]], or a similar monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==References==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{slashem-7E7|offset=1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{slashem-7E7|offset=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SLASH'EM monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SLASH'EM monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SlashTHEM monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SlashTHEM monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=180998&amp;oldid=prev</id>
		<title>Umbire the Phantom: create SLASH'EM article to distinguish from upcoming vanilla</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Genetic_engineer_(SLASH%27EM)&amp;diff=180998&amp;oldid=prev"/>
		<updated>2024-12-24T15:26:59Z</updated>

		<summary type="html">&lt;p&gt;create SLASH&amp;#039;EM article to distinguish from upcoming vanilla&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{monster&lt;br /&gt;
 |name=genetic engineer&lt;br /&gt;
 |tile=[[Image:Genetic engineer SLASH'EM.png]]&lt;br /&gt;
 |difficulty=14&lt;br /&gt;
 |level=12&lt;br /&gt;
 |speed=12&lt;br /&gt;
 |AC=3&lt;br /&gt;
 |MR=10&lt;br /&gt;
 |align=0&lt;br /&gt;
 |experience=267&lt;br /&gt;
 |frequency=1&lt;br /&gt;
 |genocidable=Yes&lt;br /&gt;
 |size=Medium&lt;br /&gt;
 |weight=1450&lt;br /&gt;
 |nutr=20&lt;br /&gt;
 |attacks=Claw 1d4 [[polymorph]]&lt;br /&gt;
 |resistances=[[poison resistance]]&lt;br /&gt;
 |resistances conveyed=Causes [[polymorph]]&lt;br /&gt;
 |attributes={{attributes|A genetic engineer|humanoid=1|omnivore=1|pois=1|tport=1|hostile=1|infravisible=1|hell=1}}&lt;br /&gt;
 |reference=[[SLASH'EM 0.0.7E7F2/monst.c#line3020]]&lt;br /&gt;
}}&lt;br /&gt;
{{for|the monster in upcoming versions of NetHack and other variants|Genetic engineer (disambiguation)}}&lt;br /&gt;
&lt;br /&gt;
A '''genetic engineer''', {{monsym|genetic engineer}}, is a type of [[monster]] that appears in [[SLASH'EM]] and [[SlashTHEM]]. The genetic engineer is a type of [[humanoid]] [[Quantum mechanic (monster class)|quantum mechanic]] monster that can be seen via [[infravision]], and can [[teleport]] at random.&lt;br /&gt;
&lt;br /&gt;
A genetic engineer has a single claw attack that can [[polymorph]] its target if the engineer is not [[canceled]], with details varying depending on if the attack hits the [[hero]] or a monster: against the hero, it can be blocked by [[Magic cancellation (3.4.3)|magic cancellation]], [[unchanging]] or [[magic resistance]], and otherwise the hero is polymorphed; against another monster, if the target does not have magic resistance or [[Need +x weapon to hit|require a weapon of a certain enchantment to hit]] and they are not killed by the attack, the monster is polymorphed.{{refsrc|mhitm.c|1747|version=SLASH'EM 0.0.7E7F2}}{{refsrc|uhitm.c|2246|version=SLASH'EM 0.0.7E7F2}} The resulting polymorph is temporary in both cases, and can produce out-of-depth forms for monsters similar to self-polymorph from [[chameleon]]s.{{refsrc|mhitm.c|1764|version=SLASH'EM 0.0.7E7F2|comment=this calls &amp;lt;tt&amp;gt;mon_poly&amp;lt;/tt&amp;gt;, which in turns calls &amp;lt;tt&amp;gt;mon_spec_poly&amp;lt;/tt&amp;gt; which calls &amp;lt;tt&amp;gt;newcham&amp;lt;/tt&amp;gt;&amp;amp;mdash;this latter-most function does not respect difficulty or depth}}&lt;br /&gt;
&lt;br /&gt;
A genetic engineer [[corpse]] is [[poisonous]] to eat, and [[eating]] a genetic engineer corpse or [[tin]] will polymorph the eater unless they have unchanging.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Genetic engineers are only randomly generated in [[Gehennom]], and are always created hostile.&lt;br /&gt;
&lt;br /&gt;
Two genetic engineers are generated next to [[Doctor Frankenstein]] in [[Frankenstein's Lab]] at level creation, with two more placed randomly around the level.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The genetic engineer is generally a dangerous opponent, since they can easily polymorph you into a form that breaks armor or else shrinks out of it - this in turn will usually leave you susceptible to being polymorphed further due to lack of magic cancellation. Fortunately, they are typically only encountered around [[Gehennom]], and you should have a source of magic resistance before then. Players without magic resistance that encounter one early (e.g. via [[polymorph trap]]) should use their best [[ranged attack]]s to kill off the engineer before they can get into melee range.&lt;br /&gt;
&lt;br /&gt;
'''Do not''' use [[conflict]] around genetic engineers if at all possible: monsters in SLASH'EM revert to their original form if killed while polymorphed, effectively giving them an &amp;quot;extra life&amp;quot; in many cases even if the new form is weak; this causes fights to drag out longer than necessary in best-case scenarios, and as with other instances of monsters polymorphing, this may also create out-of-depth and/or highly-resistant monsters such as the magic-resistant [[crystal golem]]. While the attack is subject to [[enchantment resistance]] against other monsters, this should not be relied upon for conflict-based strategies, and the property should be temporarily disabled if any genetic engineers are present so that the hero can kill them first.&lt;br /&gt;
&lt;br /&gt;
===As a polyform===&lt;br /&gt;
The genetic engineer also represents an interesting strategy for players that use [[polyself]] often: their polymorph attack triggers whether or not you are fighting with [[bare hands]] in that form, and ignores [[magic resistance (monster)|magic resistance scores]] against monsters, allowing you to bypass or even tame numerous monsters that are either very formidable enemies (e.g. [[Archon]]s and [[giant shoggoth]]s) or very difficult to tame (e.g. [[Planetar and Solar]]). This also allows you to tame monsters for which taming is normally impossible - for example, this is the only way to tame Death in SLASH'EM that preserves his current form, as opposed to [[sliming]] him and taming the resulting [[green slime]].&lt;br /&gt;
&lt;br /&gt;
[[Gray dragon]]s and other monsters with player-style magic resistance are completely immune, while monsters with armor that provides magic cancellation can prevent your attack from working immediately. [[Shopkeeper]]s, [[aligned priest]]s, and hostile [[minion]]s can never be tamed, even if polymorphed. In addition, the effect is also subject to enchantment resistance, meaning that it will not work unless you are wielding a weapon of the appropriate enchantment to hit that monster with.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the genetic engineer form is not very strong; many monsters are capable of killing you and revert you to normal before you get a chance to polymorph them, particularly if you are surrounded. As noted above, there is also the ever-present risk of creating a stronger monster that you cannot defeat. Furthermore, hitting a monster and polymorphing it into a form with passive attacks will cause the new form's attacks to trigger rather than any the old monster - if you are trying to polymorph a monster, be sure to wear [[gloves]] to prevent [[YASD]] in case that monster becomes a [[cockatrice]], [[asphynx]], [[Basilisk (SLASH'EM)|basilisk]], or a similar monster.&lt;br /&gt;
{{slashem-7E7|offset=1}}&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category:SLASH'EM monsters]]&lt;br /&gt;
[[Category:SlashTHEM monsters]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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