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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Goblin_Town</id>
	<title>Goblin Town - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Goblin_Town"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;action=history"/>
	<updated>2026-06-04T01:07:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=192813&amp;oldid=prev</id>
		<title>Umbire the Phantom: details</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=192813&amp;oldid=prev"/>
		<updated>2025-08-31T22:21:22Z</updated>

		<summary type="html">&lt;p&gt;details&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:21, 31 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot; &gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/replacecharsblock&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;depending on its location, you may also see any prisoners that fell through the trap door. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;depending on its location, you may also see any prisoners that fell through the trap door. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, all hostile. Corpses of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elf &lt;/del&gt;(monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;[[The One Ring (EvilHack)|The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, all hostile. Corpses of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elf &lt;/ins&gt;(monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;[[The One Ring (EvilHack)|The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gollum (EvilHack)|&lt;/ins&gt;Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random gems and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces, a [[magic key]] and three random gems, and has a {{frac|7|20}} chance of containing [[elven chain mail]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, as well as &lt;/del&gt;a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random gems and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces, a [[magic key]] and three random gems, and has a {{frac|7|20}} chance of containing [[elven chain mail]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;separate &lt;/ins&gt;{{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if the [[hero]] is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the goblin shaman is an easy chance at [[telepathy]]. However, iron-hating &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;(i.e. [[Drow (starting race)|drow]] and [[Elf (starting race)|elves]]) will want to approach with more caution, due to the abundance of arrows and orcish daggers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if the [[hero]] is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the goblin shaman is an easy chance at [[telepathy]]. However, iron-hating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes &lt;/ins&gt;(i.e. [[Drow (starting race)|drow]] and [[Elf (starting race)|elves]]) will want to approach with more caution, due to the abundance of arrows and orcish daggers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Additionally, those who encounter the latter map will want to be very careful that they do not step into the trap door to Gollum's level, as the up stair from the level will place them on the other side of the map, preventing them from leaving without pushing through the Goblin King's dwelling and potentially being killed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], a [[force bolt]] or [[acid]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], a [[force bolt]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a source of &lt;/ins&gt;[[acid]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=192616&amp;oldid=prev</id>
		<title>Umbire the Phantom: follow up, thank you</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=192616&amp;oldid=prev"/>
		<updated>2025-08-27T15:23:07Z</updated>

		<summary type="html">&lt;p&gt;follow up, thank you&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:23, 27 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot; &gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of imprisoned monsters with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] and the blacksmith hammer (&amp;quot;runed hammer&amp;quot; when unidentified) - it has a {{frac|2}} chance of also containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of imprisoned monsters with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;blacksmith hammer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(&amp;quot;runed hammer&amp;quot; when unidentified) - it has a {{frac|2}} chance of also containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[Goblin shaman (EvilHack)|goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[Goblin shaman (EvilHack)|goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=192615&amp;oldid=prev</id>
		<title>Mobileuser: blacksmith hammer</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=192615&amp;oldid=prev"/>
		<updated>2025-08-27T14:27:33Z</updated>

		<summary type="html">&lt;p&gt;blacksmith hammer&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:27, 27 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot; &gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of imprisoned monsters with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;13|20&lt;/del&gt;}} chance of also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;containing a [[war hammer]], and an independent {{frac|2}} chance of &lt;/del&gt;containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of imprisoned monsters with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the blacksmith hammer (&amp;quot;runed hammer&amp;quot; when unidentified) &lt;/ins&gt;- it has a {{frac|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;}} chance of also containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[Goblin shaman (EvilHack)|goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[Goblin shaman (EvilHack)|goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mobileuser</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=185639&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Goblin Town 2 */ punc</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=185639&amp;oldid=prev"/>
		<updated>2025-03-20T18:00:32Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Goblin Town 2: &lt;/span&gt; punc&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:00, 20 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The entire level is [[non-diggable]], [[no-teleport]] and surrounded by solid rock, and [[phasing]] is blocked; the level is unlit, with the exception of the prison cell interiors, the Goblin King's dwelling and the interior of the shop, if it exists. The level is dotted with [[dead tree]]s, and there is a [[Forge (dungeon feature)|forge]] in front of the first cell.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The entire level is [[non-diggable]], [[no-teleport]] and surrounded by solid rock, and [[phasing]] is blocked; the level is unlit, with the exception of the prison cell interiors, the Goblin King's dwelling and the interior of the shop, if it exists. The level is dotted with [[dead tree]]s, and there is a [[Forge (dungeon feature)|forge]] in front of the first cell.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/del&gt;, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of imprisoned monsters with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of imprisoned monsters with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=179741&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ pothole, et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=179741&amp;oldid=prev"/>
		<updated>2024-12-03T12:28:53Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; pothole, et. al.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:28, 3 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dungeon branch consists of two floors: the cavern that makes up the actual &amp;quot;town&amp;quot;, and a subterranean lake. The first floor will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;one of two maps&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dungeon branch consists of two floors: the cavern that makes up the actual &amp;quot;town&amp;quot;, and a subterranean lake. The first floor will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;one of two maps&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Goblin Town 1===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Goblin Town 1===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot; &gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s,, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are nine traps: three [[squeaky board]]s, two [[arrow trap]]s,, two [[bolt trap]]s, one [[bear trap]], and a [[trap door]]. The first eight traps are randomly placed in eight of the ten locations marked {{cyan|^}} on the maps. The trap door is placed at one of the five locations marked {{white|^}} on the maps, and falling down it leads to the second floor of the branch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[prisoner]]s &lt;/del&gt;with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imprisoned monsters &lt;/ins&gt;with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[Goblin shaman (EvilHack)|goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[Goblin shaman (EvilHack)|goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=172849&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Gollum's Cave */ pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=172849&amp;oldid=prev"/>
		<updated>2024-06-29T12:36:48Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gollum&amp;#039;s Cave: &lt;/span&gt; pothole&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:36, 29 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l141&quot; &gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 141:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land - depending on its location, you may also see any prisoners that fell through the trap door. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land - depending on its location, you may also see any prisoners that fell through the trap door. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, all hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level - [[The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, all hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level - [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The One Ring (EvilHack)|&lt;/ins&gt;The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random gems and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces, a [[magic key]] and three random gems, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random gems and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces, a [[magic key]] and three random gems, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=172848&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ word choice - no longer a ring of invis</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=172848&amp;oldid=prev"/>
		<updated>2024-06-29T12:36:23Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; word choice - no longer a ring of invis&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:36, 29 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot; &gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;event the trap door &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second floor &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prison cell&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iron bars &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destroyed with a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wand of striking&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;force bolt&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acid&lt;/del&gt;]].  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[hero]] is not yet powerful enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defeat &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Goblin King, Goblin Town &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still worth exploring. The plentiful corpses provide &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helpful early game nutrition boost&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arrow traps &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disarmed for forging fodder, and the goblin shaman is an easy chance at &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;telepathy&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;iron-hating characters (i.e. &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drow (starting race)|drow&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elf (starting race)|elves&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) will want to approach with more caution, due to the abundance of arrows and orcish daggers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player is not yet powerful enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defeat &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Goblin King, Goblin Town &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still worth exploring. The plentiful corpses provide &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helpful early game nutrition boost&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arrow traps &lt;/del&gt;can be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disarmed for forging fodder, and the goblin shaman is an easy chance at &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;telepathy&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iron-hating races (i.e. &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drow (starting race)|drow&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elf (starting race)|elves&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) may wish to approach with more caution, due to the abundance of iron arrows and orcish daggers&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event the trap door &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second floor &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prison cell&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;iron bars &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destroyed with a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wand of striking&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;force bolt&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acid&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rings of invisibility can be consistently identified by exploring the lake and finding the One Ring, as it is always named. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both floors of Goblin Town are based on the works of [[J.R.R. Tolkien]]: the 'town' itself and the cavern lake are locations set within the Misty Mountains.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both floors of Goblin Town are based on the works of [[J.R.R. Tolkien]]: the 'town' itself and the cavern lake are locations set within the Misty Mountains.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=172847&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Gollum's Cave */ note magic key, word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=172847&amp;oldid=prev"/>
		<updated>2024-06-29T12:30:35Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gollum&amp;#039;s Cave: &lt;/span&gt; note magic key, word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:30, 29 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot; &gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, all hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level - [[The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, all hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level - [[The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gem objects &lt;/del&gt;and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces and three random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gem objects&lt;/del&gt;, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gems &lt;/ins&gt;and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, a [[magic key]] &lt;/ins&gt;and three random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gems&lt;/ins&gt;, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=168093&amp;oldid=prev</id>
		<title>Loggers: remove a tiny bit of unnecessary text</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=168093&amp;oldid=prev"/>
		<updated>2024-05-16T23:27:08Z</updated>

		<summary type="html">&lt;p&gt;remove a tiny bit of unnecessary text&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:27, 16 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l141&quot; &gt;Line 141:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 141:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land - depending on its location, you may also see any prisoners that fell through the trap door. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The floor is unlit and [[non-diggable]], and [[phasing]] is blocked. Dead trees are sparsely placed around the level, and paths of shallow water lead to an 'island' in the center of the map. The trap door will drop you somewhere in the middle area of dry land - depending on its location, you may also see any prisoners that fell through the trap door. Taking the up [[stair]] present in the level will lead you back to the first floor, placing you somewhere in the opening containing the magic portal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and will &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be generated &lt;/del&gt;hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level - [[The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two [[piranha]], two [[jellyfish]], five [[bat]]s, and two [[giant bat]]s are placed randomly around the floor at level creation, all hostile. Corpses of [[elf (monster)|elves]], goblins, hobgoblins and piranha are placed at the marked locations around the level - [[The One Ring]] is also placed randomly on the level, and may be on a square of [[shallow water]]. [[Gollum]] will generate at one of the squares marked with a {{gray|G}}: he is capable of swimming and will move through the level to seek out the ring and other items, eating the various corpses if they are still fresh enough.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random gem objects and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces and three random gem objects, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The chest on the larger island contains two random gem objects and a [[potion]], and has a {{frac|13|20}} chance of containing a [[pair of goggles]]. The chest on the smaller island contains 200 gold pieces and three random gem objects, and has a {{frac|7|20}} chance of containing [[elven chain mail]], as well as a {{frac|2}} chance of containing an [[elven cloak]]. There is a {{frac|3}} chance of shallow water squares generating in place of certain [[Moat|deep water]] squares between the large island and small island, with a much smaller chance of enough squares generating to form a path that can be crossed by [[jumping]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Loggers</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=165877&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Goblin_Town&amp;diff=165877&amp;oldid=prev"/>
		<updated>2024-03-30T03:55:25Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:55, 30 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;o={{msl|goblin}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;o={{msl|goblin}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;q={{msl|hobgoblin}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;q={{msl|hobgoblin}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;s={{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;msl&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goblin shaman&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;s=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Goblin shaman (EvilHack)|&lt;/ins&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;green&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;o&lt;/ins&gt;}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;t=[[Dead tree|{{darkgray|#}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;t=[[Dead tree|{{darkgray|#}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;v=[[Trap door|{{white|^}}]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;v=[[Trap door|{{white|^}}]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l104&quot; &gt;Line 104:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 104:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of [[prisoner]]s with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 5x3 storeroom has a {{frac|2}} chance of containing a [[shop]] with an [[Racial monster|orcish]] [[shopkeeper]], with equal chances of being a [[general store]] or a [[used armor dealership]]. Each jail cell generates a set of [[prisoner]]s with no inventory at the marked positions, along with a locked [[door]] in the middle of each wall of [[iron bars]] that has a chance of being replaced by additional bars - the cell nearest to the forge on each map has a {{frac|7|20}} chance of the door being replaced, and the other cells have a {{frac|2}} chance. The cell by the forge also has a [[chest]] containing a [[novel]] named [[The Blacksmith's Cookbook]] - it has a {{frac|13|20}} chance of also containing a [[war hammer]], and an independent {{frac|2}} chance of containing a [[potion of acid]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Goblin King is generated alone atop a [[throne]] in his lair, with a locked chest nearby that has 100 [[gold pieces]], a random [[ring]], and three random [[gem]] objects; the chest also has a {{frac|10}} chance of containing a rare [[magic marker]]. Fourteen [[goblin]]s, four [[hobgoblin]]s, a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Goblin shaman (EvilHack)|&lt;/ins&gt;goblin shaman]] and a [[bugbear]] are placed around the level - all these monsters are generated hostile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gollum's Cave===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gollum's Cave===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot; &gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 148:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]].  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the event the trap door to the second floor is within a prison cell, the iron bars can be destroyed with a [[wand of striking]], [[force bolt]] or [[acid]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if the player is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the goblin shaman is an easy chance at [[telepathy]]. However, iron-hating races (i.e. [[Drow (starting race)|drow]] and [[Elf (starting race)|elves]]) may wish to approach with more caution, due to the abundance of arrows and orcish daggers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, both of which are commonly generated as iron&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if the player is not yet powerful enough to defeat the Goblin King, Goblin Town is still worth exploring. The plentiful corpses provide a helpful early game nutrition boost, the arrow traps can be disarmed for forging fodder, and the goblin shaman is an easy chance at [[telepathy]]. However, iron-hating races (i.e. [[Drow (starting race)|drow]] and [[Elf (starting race)|elves]]) may wish to approach with more caution, due to the abundance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;iron &lt;/ins&gt;arrows and orcish daggers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rings of invisibility can be consistently identified by exploring the lake and finding the One Ring, as it is always named.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rings of invisibility can be consistently identified by exploring the lake and finding the One Ring, as it is always named.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>