<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Good_Neighbor</id>
	<title>Good Neighbor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Good_Neighbor"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;action=history"/>
	<updated>2026-07-21T16:00:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186486&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186486&amp;oldid=prev"/>
		<updated>2025-04-04T02:50:17Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:50, 4 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Good Neighbor''', {{black|&amp;amp;}}, is a [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. She is a [[unique]] [[Demon (monster class)|demon-like]] [[humanoid]] that is [[fey]] and a Great Old One, and is an [[overlord]] to her kind. She is [[strong]] and capable of [[flight]], can [[see invisible]], can be seen via infravision, has a tendency to wander, and will pick up weapons, armor and [[magical item]]s that she comes across. The Good Neighbor has 13 points of effective [[AC]]: six each are in the natural and protection categories, with the remaining point in the dodge category. She cannot be made [[tame]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Good Neighbor''', {{black|&amp;amp;}}, is a [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. She is a [[unique]] [[Demon (monster class)|demon-like]] [[humanoid]] that is [[fey]] and a Great Old One, and is an [[overlord]] to her kind. She is [[strong]] and capable of [[flight]], can [[see invisible]], can be seen via infravision, has a tendency to wander, and will pick up weapons, armor and [[magical item]]s that she comes across. The Good Neighbor has 13 points of effective [[AC]]: six each are in the natural and protection categories, with the remaining point in the dodge category. She cannot be made [[tame]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor has four [[armor shredding]] reach attacks and the ability to cast one [[dNetHack monster spells|mage monster spell]] during each of her turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor has four [[armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;shredding]] reach attacks and the ability to cast one [[dNetHack monster spells|mage monster spell]] during each of her turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Killing the Good Neighbour will permanently afflict the [[hero]] with the &amp;quot;Masks of Nyarlathotep&amp;quot; [[madness]], which has a chance of causing any non-summoned monster they kill to &amp;quot;reveal their true form&amp;quot; and turn into a random [[unknown abomination]], with the chance increasing steadily at lower sanity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Killing the Good Neighbour will permanently afflict the [[hero]] with the &amp;quot;Masks of Nyarlathotep&amp;quot; [[madness]], which has a chance of causing any non-summoned monster they kill to &amp;quot;reveal their true form&amp;quot; and turn into a random [[unknown abomination]], with the chance increasing steadily at lower sanity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186338&amp;oldid=prev</id>
		<title>Umbire the Phantom: thought I fixed that...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186338&amp;oldid=prev"/>
		<updated>2025-04-01T05:00:16Z</updated>

		<summary type="html">&lt;p&gt;thought I fixed that...&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:00, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phonetical &lt;/del&gt;similarity to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phonetic &lt;/ins&gt;similarity to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bensozia appears in ''[[Dungeons &amp;amp; Dragons]]'', where she debuts in issue #76 of ''Dragon'' Magazine as the Queen of Hell: she is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bensozia appears in ''[[Dungeons &amp;amp; Dragons]]'', where she debuts in issue #76 of ''Dragon'' Magazine as the Queen of Hell: she is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186336&amp;oldid=prev</id>
		<title>ScienceBall: /* Origin */ Typo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186336&amp;oldid=prev"/>
		<updated>2025-04-01T04:51:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Origin: &lt;/span&gt; Typo&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:51, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phoneticalsimilarity &lt;/del&gt;to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phonetical similarity &lt;/ins&gt;to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bensozia appears in ''[[Dungeons &amp;amp; Dragons]]'', where she debuts in issue #76 of ''Dragon'' Magazine as the Queen of Hell: she is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Bensozia appears in ''[[Dungeons &amp;amp; Dragons]]'', where she debuts in issue #76 of ''Dragon'' Magazine as the Queen of Hell: she is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186326&amp;oldid=prev</id>
		<title>Umbire the Phantom: follow-up + other tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186326&amp;oldid=prev"/>
		<updated>2025-04-01T04:07:32Z</updated>

		<summary type="html">&lt;p&gt;follow-up + other tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:07, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good neighbor &lt;/del&gt;is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the phoneticalsimilarity to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Good Neighbor &lt;/ins&gt;is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the phoneticalsimilarity to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;issue #76 of ''Dragon'' Magazine&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Bensozia, &lt;/del&gt;the Queen of Hell&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Although sharing the same namesake, in dNetHack the Good Neighbor is a distinct entity from the devil referenced in the magazine&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bensozia appears in ''[[Dungeons &amp;amp; Dragons]]'', where she debuts in &lt;/ins&gt;issue #76 of ''Dragon'' Magazine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;the Queen of Hell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: she &lt;/ins&gt;is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dNetHack also draws inspiration for the Good Neighbor from the [[Cthulhu Mythos]], loosely associating her with the outer god Nyarlathotep, god of a thousand forms. In the Cthulhu Mythos, Nyarlathotep is an eldritch deity that acts as a messenger and harbinger to the outer gods spreading their influence over the world. The Good Neighbor of dNetHack and its variants is implied to either be an avatar or one of its many forms taken on in order to propagate witch cults like the one that the hero encounters, which is further implied by her unique death message.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dNetHack also draws inspiration for the Good Neighbor from the [[Cthulhu Mythos]], loosely associating her with the outer god Nyarlathotep, god of a thousand forms. In the Cthulhu Mythos, Nyarlathotep is an eldritch deity that acts as a messenger and harbinger to the outer gods spreading their influence over the world. The Good Neighbor of dNetHack and its variants is implied to either be an avatar or one of its many forms taken on in order to propagate witch cults like the one that the hero encounters, which is further implied by her unique death message&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;she is also a distinct entity from Bensozia as described above&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186325&amp;oldid=prev</id>
		<title>Klepto: made small change regarding distinction between Benesozia and good neighbor</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186325&amp;oldid=prev"/>
		<updated>2025-04-01T04:04:25Z</updated>

		<summary type="html">&lt;p&gt;made small change regarding distinction between Benesozia and good neighbor&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:04, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The good neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the phoneticalsimilarity to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The good neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;, and also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the phoneticalsimilarity to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &amp;quot;good neighbor&amp;quot;. This probably reflects the later Indo-European pronunciation rather than the original Gaulish.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In issue #76 of ''Dragon'' Magazine, Bensozia, the Queen of Hell, is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In issue #76 of ''Dragon'' Magazine, Bensozia, the Queen of Hell, is described as a devil with a human appearance who is coldly polite and haughty in nature. She is a consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Although sharing the same namesake, in dNetHack the Good Neighbor is a distinct entity from the devil referenced in the magazine&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dNetHack also draws inspiration for the Good Neighbor from the [[Cthulhu Mythos]], loosely associating her with the outer god Nyarlathotep, god of a thousand forms. In the Cthulhu Mythos, Nyarlathotep is an eldritch deity that acts as a messenger and harbinger to the outer gods spreading their influence over the world. The Good Neighbor of dNetHack and its variants is implied to either be an avatar or one of its many forms taken on in order to propagate witch cults like the one that the hero encounters, which is further implied by her unique death message.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;dNetHack also draws inspiration for the Good Neighbor from the [[Cthulhu Mythos]], loosely associating her with the outer god Nyarlathotep, god of a thousand forms. In the Cthulhu Mythos, Nyarlathotep is an eldritch deity that acts as a messenger and harbinger to the outer gods spreading their influence over the world. The Good Neighbor of dNetHack and its variants is implied to either be an avatar or one of its many forms taken on in order to propagate witch cults like the one that the hero encounters, which is further implied by her unique death message.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Klepto</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186323&amp;oldid=prev</id>
		<title>Umbire the Phantom: couple bits I missed</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186323&amp;oldid=prev"/>
		<updated>2025-04-01T03:16:30Z</updated>

		<summary type="html">&lt;p&gt;couple bits I missed&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:16, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Good Neighbor''', {{black|&amp;amp;}}, is a [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. She is a [[unique]] [[Demon (monster class)|demon-like]] [[humanoid]] that is [[fey]] and a Great Old One, and is an [[overlord]] to her kind. She is [[strong]] and capable of [[flight]], can [[see invisible]], can be seen via infravision, has a tendency to wander, and will pick up weapons, armor and [[magical item]]s that she comes across. The Good Neighbor has 13 points of effective [[AC]]: six each are in the natural and protection categories, with the remaining point in the She cannot be made [[tame]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Good Neighbor''', {{black|&amp;amp;}}, is a [[monster]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. She is a [[unique]] [[Demon (monster class)|demon-like]] [[humanoid]] that is [[fey]] and a Great Old One, and is an [[overlord]] to her kind. She is [[strong]] and capable of [[flight]], can [[see invisible]], can be seen via infravision, has a tendency to wander, and will pick up weapons, armor and [[magical item]]s that she comes across. The Good Neighbor has 13 points of effective [[AC]]: six each are in the natural and protection categories, with the remaining point in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dodge category. &lt;/ins&gt;She cannot be made [[tame]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor has four [[armor shredding]] reach attacks and the ability to cast one [[dNetHack monster spells|mage monster spell]] during each of her turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor has four [[armor shredding]] reach attacks and the ability to cast one [[dNetHack monster spells|mage monster spell]] during each of her turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack Neutral Quest]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack Neutral Quest]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:notdNetHack Neutral Quest]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:notnotdNetHack Neutral Quest]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186321&amp;oldid=prev</id>
		<title>Umbire the Phantom: follow up</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186321&amp;oldid=prev"/>
		<updated>2025-04-01T03:02:21Z</updated>

		<summary type="html">&lt;p&gt;follow up&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:02, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |MR=66&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |MR=66&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |align=0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |align=0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |frequency=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |frequency=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unique&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |genocidable=No&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |genocidable=No&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attacks=Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Cast 0d0 [[mage spell]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attacks=Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Cast 0d0 [[mage spell]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|The Good Neighbor|fly=1|humanoid=1|seeinvis=1|omnivore=1|nopoly=1|prince=1|female=1|wander=1|strong=1|collect=1|magic=1|infravisible=1|nocorpse=1|notame=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|The Good Neighbor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|fly=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|humanoid=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|seeinvis=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|omnivore=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|nopoly=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|prince=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|female=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|wander=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|strong=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|collect=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|magic=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|infravisible=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|nocorpse=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|notame=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Good Neighbor''' is a monster that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]].  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''Good Neighbor'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, {{black|&amp;amp;}}, &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;monster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]. She is a [[unique]] [[Demon (monster class)|demon-like]] [[humanoid]] that is [[fey]] and a Great Old One, and is an [[overlord]] to her kind. She is [[strong]] and capable of [[flight]], can [[see invisible]], can be seen via infravision, has a tendency to wander, and will pick up weapons, armor and [[magical item]]s that she comes across. The Good Neighbor has 13 points of effective [[AC]]: six each are in the natural and protection categories, with the remaining point in the She cannot be made [[tame&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Her symbol is a black {{black|&amp;amp;}}. She is a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humanoid&lt;/del&gt;]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is an &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overlord&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;her &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kind. She will be generated hostile, can [[see invisible]], can pick up and use weapons, [[fly]] and is not a valid polymorph form&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Good Neighbor has four &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor shredding&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach attacks &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ability to cast one &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack monster spells|mage monster spell&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during each of &lt;/ins&gt;her &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turns&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The good neighbor has four reach, 4d8 &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor shredding&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks and casts magical spells. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Killing the Good Neighbour will permanently afflict the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Masks of Nyarlathotep&amp;quot; [[madness]], which has a chance of causing any non&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;summoned monster they kill to &amp;quot;reveal their true form&amp;quot; and turn into a random [[unknown abomination]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance increasing steadily &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower sanity&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The armor shredding attacks will disenchant an armor piece by one point if it hits. This destroys &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;target piece outright once it falls below &lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 unless the armor in question is an artifact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in which case it avoids being shredded but not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disenchantment. The target piece of armor is chosen &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;random for every attack&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Only one good neighbor generates in the game and will be placed &lt;/del&gt;randomly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;somewhere &lt;/del&gt;on the sixth level of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lost cities &lt;/del&gt;in the [[Neutral Quest (dNetHack)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;neutral quest&lt;/del&gt;]] upon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map generation&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Good Neighbor is not a valid target for genocide or polymorph.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Good Neighbor is generated &lt;/ins&gt;randomly on the sixth level of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lost Cities &lt;/ins&gt;in the [[Neutral Quest (dNetHack)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neutral Quest]] at level creation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Good Neighbor [[Corpseless|never leaves a corpse&lt;/ins&gt;]] upon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;death&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Engaging with &lt;/del&gt;The Good Neighbor in melee is dangerous due to her shredding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reach &lt;/del&gt;attack which can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quikly &lt;/del&gt;disenchant and destroy your armor&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Although she only has a speed of 16 and AC of -3, her reach means that &lt;/del&gt;kiting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in melee without getting hit by armor shredding &lt;/del&gt;infeasible without the use of a [[preservative engine]]. She can cast high level spells &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inlcuding &lt;/del&gt;[[touch of death]], [[curse items]] and [[life drain]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well. Her &lt;/del&gt;[[acid rain]] spell may also destroy any scrolls, potions and books being carried in open inventory. A player can also find themselves repeatedly getting confused and unable to cast spells when hit by a [[doubt bolt]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Good Neighbor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has a solid 16 [[speed]], and engaging with her &lt;/ins&gt;in melee is dangerous due to her shredding attack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;which can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quickly &lt;/ins&gt;disenchant and destroy your armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;this makes &lt;/ins&gt;kiting infeasible without the use of a [[preservative engine]]. She can cast high&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;level spells &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/ins&gt;[[touch of death]], [[curse items]] and [[life drain]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and her &lt;/ins&gt;[[acid rain]] spell may also destroy any scrolls, potions and books being carried in open inventory. A player can also find themselves repeatedly getting confused and unable to cast spells when hit by a [[doubt bolt]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The notable lack of resistances besides player-style [[magic resistance]] allows for the use of elemental attack spells as a viable way to kill her without entering her range or putting her to sleep with the help of the wand or spell, though any magical attack will still be subject to her MR score of 66. Using a boulder fort will trivialize her reach attack and block line of sight preventing constant spell spam cursing items and destroying scrolls and potions. This may also help diminish the barrage of [[open wounds]] cast by the abundance of witches and their familiars present on the level. She can only be warded off by [[Ward(dNetHack)|heptagrams]] but may still hit the player before fleeing while approaching due to her reach&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Madness==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The notable lack of resistances besides player-style [[magic resistance]] allows for the use of elemental attack spells as a viable way to kill her without entering her range or putting her to sleep with the help of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wand or spell, though any magical attack &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still be subject to her MR score of 66. Using a boulder fort will trivialize her reach attack and block line of sight preventing constant spell spam cursing items and destroying scrolls and potions. This may also help diminish &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;barrage of [[open wounds]] cast by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;abundance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;witches and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Witch's familiar&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their familiars&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present on the level. She can only be warded off by &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heptagram&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s but may still hit the player before fleeing while approaching due to her reach&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On death &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Good neighbour &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permanently afflict &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Masks &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nyarlathotep &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sanity&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;madness&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, causing monsters killed to sometimes reveal their true form, turning into a random &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;U|unknown abomination&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, becoming far more likely at low sanity. Summons are exempt from this effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The good neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. In his account he &lt;/del&gt;also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;phonetical similarity &lt;/del&gt;to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;or good neighbor. This probably &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not reflect what the phrase would have sounded like in the original gaulish but rather &lt;/del&gt;the later &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indo&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;european pronounciation.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The good neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;phoneticalsimilarity &lt;/ins&gt;to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot; or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;good neighbor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;. This probably &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reflects &lt;/ins&gt;the later &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Indo&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;European pronunciation rather than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original Gaulish&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In issue #76 of Dragon, Bensozia, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Queen of Hell, is described as a human appearing devil who is coldly polite and haughty in nature. She is consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack also draws inspiration from the Cthulhu mythos&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loosely associating &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Good Neigbor with the outer god Nyarlathotep&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;god of a thousand forms. In the Cthulhu mythos Nyarlathotep &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an eldritch deity that acts &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;messanger &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;harbinger to the outer gods spreading their influence over the world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Good Neighbor &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implied &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either be one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the forms taken on by it or an avatar, in order to propagate the witch cult present on the level&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Good Neighbor has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique death message which also reflects this idea&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In issue #76 of ''Dragon'' Magazine, Bensozia&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Queen of Hell&lt;/ins&gt;, is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;described &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;devil with a human appearance who is coldly polite &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;haughty in nature&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a consort &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Asmodeus and mother to Glasya, Princess &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hell&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story goes that Levistus killed Bensozia and was in turn imprisoned in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;block of ice as punishment&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dNethack&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack also draws inspiration for the Good Neighbor from the [[Cthulhu Mythos]], loosely associating her with the outer god Nyarlathotep, god of a thousand forms. In the Cthulhu Mythos, Nyarlathotep is an eldritch deity that acts as a messenger and harbinger to the outer gods spreading their influence over the world. The Good Neighbor of dNetHack and its variants is implied to either be an avatar or one of its many forms taken on in order to propagate witch cults like the one that the hero encounters, which is further implied by her unique death message.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dNethack Alignment Quests&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{variant-343}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DNethack Neutral Quest&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack monsters&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DNetHack_monsters&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notdNetHack monsters&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notnotdNetHack monsters&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack Neutral Quest&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186320&amp;oldid=prev</id>
		<title>Klepto: created page.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Good_Neighbor&amp;diff=186320&amp;oldid=prev"/>
		<updated>2025-04-01T02:36:44Z</updated>

		<summary type="html">&lt;p&gt;created page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{monster&lt;br /&gt;
 |name=Good Neighbor&lt;br /&gt;
 |symbol={{black|&amp;amp;}}&lt;br /&gt;
 |tile=&lt;br /&gt;
 |difficulty=39&lt;br /&gt;
 |level=66&lt;br /&gt;
 |experience=5376&lt;br /&gt;
 |speed=16&lt;br /&gt;
 |AC=-3&lt;br /&gt;
 |MR=66&lt;br /&gt;
 |align=0&lt;br /&gt;
 |frequency=0&lt;br /&gt;
 |genocidable=No&lt;br /&gt;
 |attacks=Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Reach 4d8 [[armor shredding]], Cast 0d0 [[mage spell]]&lt;br /&gt;
 |weight=1740&lt;br /&gt;
 |nutr=0&lt;br /&gt;
 |size=medium&lt;br /&gt;
 |resistances=&lt;br /&gt;
 |resistances conveyed=&lt;br /&gt;
 |attributes={{attributes&lt;br /&gt;
 |The Good Neighbor|=&lt;br /&gt;
 |fly=1&lt;br /&gt;
 |humanoid=1&lt;br /&gt;
 |seeinvis=1&lt;br /&gt;
 |omnivore=1&lt;br /&gt;
 |nopoly=1&lt;br /&gt;
 |prince=1&lt;br /&gt;
 |female=1&lt;br /&gt;
 |wander=1&lt;br /&gt;
 |strong=1&lt;br /&gt;
 |collect=1&lt;br /&gt;
 |magic=1&lt;br /&gt;
 |infravisible=1&lt;br /&gt;
 |nocorpse=1&lt;br /&gt;
 |notame=1&lt;br /&gt;
 }}&lt;br /&gt;
 |reference=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Good Neighbor''' is a monster that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. &lt;br /&gt;
&lt;br /&gt;
Her symbol is a black {{black|&amp;amp;}}. She is a [[humanoid]] and is an [[overlord]] to her kind. She will be generated hostile, can [[see invisible]], can pick up and use weapons, [[fly]] and is not a valid polymorph form. &lt;br /&gt;
&lt;br /&gt;
The good neighbor has four reach, 4d8 [[armor shredding]] attacks and casts magical spells. &lt;br /&gt;
The armor shredding attacks will disenchant an armor piece by one point if it hits. This destroys the target piece outright once it falls below -5 unless the armor in question is an artifact, in which case it avoids being shredded but not the disenchantment. The target piece of armor is chosen at random for every attack. &lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Only one good neighbor generates in the game and will be placed randomly somewhere on the sixth level of the lost cities in the [[Neutral Quest (dNetHack)|neutral quest]] upon map generation. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Engaging with The Good Neighbor in melee is dangerous due to her shredding reach attack which can quikly disenchant and destroy your armor. Although she only has a speed of 16 and AC of -3, her reach means that kiting in melee without getting hit by armor shredding infeasible without the use of a [[preservative engine]]. She can cast high level spells inlcuding [[touch of death]], [[curse items]] and [[life drain]] as well. Her [[acid rain]] spell may also destroy any scrolls, potions and books being carried in open inventory. A player can also find themselves repeatedly getting confused and unable to cast spells when hit by a [[doubt bolt]]. &lt;br /&gt;
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The notable lack of resistances besides player-style [[magic resistance]] allows for the use of elemental attack spells as a viable way to kill her without entering her range or putting her to sleep with the help of the wand or spell, though any magical attack will still be subject to her MR score of 66. Using a boulder fort will trivialize her reach attack and block line of sight preventing constant spell spam cursing items and destroying scrolls and potions. This may also help diminish the barrage of [[open wounds]] cast by the abundance of witches and their familiars present on the level. She can only be warded off by [[Ward(dNetHack)|heptagrams]] but may still hit the player before fleeing while approaching due to her reach.&lt;br /&gt;
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==Madness==&lt;br /&gt;
On death the Good neighbour will permanently afflict the player with the Masks of Nyarlathotep [[sanity|madness]], causing monsters killed to sometimes reveal their true form, turning into a random [[U|unknown abomination]], becoming far more likely at low sanity. Summons are exempt from this effect.&lt;br /&gt;
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==Origin== &lt;br /&gt;
The good neighbor is loosely based on Bensozia, a mythological figure traced back to the Gauls and associated with witchcraft. Jacques de Martin, the 18th century french benedictine monk, discusses Bensozia as being a major moon deity described as &amp;quot;malevolent, sometimes benevolent&amp;quot;. In his account he also mentions the names Herodias, Nocticula and Diana as being similarly associated with this figures' worship. The name's origin supposedly comes from the phonetical similarity to a phrase closely associated with her worship, loosely &amp;quot;bon(a) socia/sosed&amp;quot;, or good neighbor. This probably does not reflect what the phrase would have sounded like in the original gaulish but rather the later indo-european pronounciation.&lt;br /&gt;
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In issue #76 of Dragon, Bensozia, the Queen of Hell, is described as a human appearing devil who is coldly polite and haughty in nature. She is consort to Asmodeus and mother to Glasya, Princess of Hell. The story goes that Levistus killed Bensozia and was in turn imprisoned in a block of ice as punishment.&lt;br /&gt;
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dNetHack also draws inspiration from the Cthulhu mythos, loosely associating the Good Neigbor with the outer god Nyarlathotep, god of a thousand forms. In the Cthulhu mythos Nyarlathotep is an eldritch deity that acts as a messanger and harbinger to the outer gods spreading their influence over the world. The Good Neighbor is implied to either be one of the forms taken on by it or an avatar, in order to propagate the witch cult present on the level. The Good Neighbor has a unique death message which also reflects this idea.&lt;br /&gt;
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[[Category:dNethack]]&lt;br /&gt;
[[Category:dNethack Alignment Quests]]&lt;br /&gt;
[[Category:DNethack Neutral Quest]]&lt;br /&gt;
[[Category:DNetHack_monsters]]&lt;/div&gt;</summary>
		<author><name>Klepto</name></author>
		
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