<?xml version="1.0"?>
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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Healer_%28dNetHack_monster%29</id>
	<title>Healer (dNetHack monster) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Healer_%28dNetHack_monster%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;action=history"/>
	<updated>2026-06-04T01:20:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201261&amp;oldid=prev</id>
		<title>Umbire the Phantom: growth stages</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201261&amp;oldid=prev"/>
		<updated>2026-04-06T07:55:30Z</updated>

		<summary type="html">&lt;p&gt;growth stages&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:55, 6 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (dNetHack)#Locations|l1=*dNetHack player monster locations}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (dNetHack)#Locations|l1=*dNetHack player monster locations}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if a Healer hero [[read]]s a [[scroll of genocide]]&amp;amp;mdash;such a hero reading a cursed scroll while confused will instead create several healer monsters adjacent to themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if a Healer hero [[read]]s a [[scroll of genocide]]&amp;amp;mdash;such a hero reading a cursed scroll while confused will instead create several healer monsters adjacent to themselves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. An [[Attendant (dNetHack)|attendant]] can [[grow up]] into a healer&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healer [[corpse]]s can generate in [[graveyard]]s and within the [[Valley of the Dead]]. Healer [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]]. A Healer hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named healer statue behind containing their inventory rather than a named [[ghost]] and named corpse if a [[bones]] file is created. Statues and [[figurine]]s of healers cannot be wished for by any means.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healer [[corpse]]s can generate in [[graveyard]]s and within the [[Valley of the Dead]]. Healer [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]]. A Healer hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named healer statue behind containing their inventory rather than a named [[ghost]] and named corpse if a [[bones]] file is created. Statues and [[figurine]]s of healers cannot be wished for by any means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201226&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Inventory */ typo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201226&amp;oldid=prev"/>
		<updated>2026-04-05T10:01:06Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Inventory: &lt;/span&gt; typo&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:01, 5 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A healer is [[always generated with]] a [[healer uniform]], a pair of [[low boots]] and a [[potion of extra healing]]. Their weapon has a {{frac|3|4}} chance of being a [[quarterstaff]], and otherwise they have a {{frac|2}} chance (effective {{frac|8}} chance) of being given either a [[unicorn horn]] or a [[scalpel]] with roughly equal probability.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A healer is [[always generated with]] a [[healer uniform]], a pair of [[low boots]] and a [[potion of extra healing]]. Their weapon has a {{frac|3|4}} chance of being a [[quarterstaff]], and otherwise they have a {{frac|2}} chance (effective {{frac|8}} chance) of being given either a [[unicorn horn]] or a [[scalpel]] with roughly equal probability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers generated on the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Madmperson &lt;/del&gt;quest]] are generated with [[golden]] [[trephination kit]]s in addition to their normal inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers generated on the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Madperson &lt;/ins&gt;quest]] are generated with [[golden]] [[trephination kit]]s in addition to their normal inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers generated as prisoners in [[Castle (dNetHack)|the Castle]] will have the above items and a {{frac|3|4}} chance of either a [[helm of brilliance]] or a [[helm of telepathy]] (with roughly equal probability) among their belongings that are placed in the [[chest]] near the [[throne]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers generated as prisoners in [[Castle (dNetHack)|the Castle]] will have the above items and a {{frac|3|4}} chance of either a [[helm of brilliance]] or a [[helm of telepathy]] (with roughly equal probability) among their belongings that are placed in the [[chest]] near the [[throne]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201225&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Inventory */ madquest</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201225&amp;oldid=prev"/>
		<updated>2026-04-05T10:00:50Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Inventory: &lt;/span&gt; madquest&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:00, 5 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (dNetHack)#Inventory|l1=*dNetHack player monster inventory|Player monster (dNetHack)#Endgame equipment|l2=endgame equipment}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (dNetHack)#Inventory|l1=*dNetHack player monster inventory|Player monster (dNetHack)#Endgame equipment|l2=endgame equipment}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A healer is [[always generated with]] a [[healer uniform]], a pair of [[low boots]] and a [[potion of extra healing]]. Their weapon has a {{frac|3|4}} chance of being a [[quarterstaff]], and otherwise they have a {{frac|2}} chance (effective {{frac|8}} chance) of being given either a [[unicorn horn]] or a [[scalpel]] with roughly equal probability.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A healer is [[always generated with]] a [[healer uniform]], a pair of [[low boots]] and a [[potion of extra healing]]. Their weapon has a {{frac|3|4}} chance of being a [[quarterstaff]], and otherwise they have a {{frac|2}} chance (effective {{frac|8}} chance) of being given either a [[unicorn horn]] or a [[scalpel]] with roughly equal probability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Healers generated on the [[Madmperson quest]] are generated with [[golden]] [[trephination kit]]s in addition to their normal inventory.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers generated as prisoners in [[Castle (dNetHack)|the Castle]] will have the above items and a {{frac|3|4}} chance of either a [[helm of brilliance]] or a [[helm of telepathy]] (with roughly equal probability) among their belongings that are placed in the [[chest]] near the [[throne]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Healers generated as prisoners in [[Castle (dNetHack)|the Castle]] will have the above items and a {{frac|3|4}} chance of either a [[helm of brilliance]] or a [[helm of telepathy]] (with roughly equal probability) among their belongings that are placed in the [[chest]] near the [[throne]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201222&amp;oldid=prev</id>
		<title>Umbire the Phantom: create</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Healer_(dNetHack_monster)&amp;diff=201222&amp;oldid=prev"/>
		<updated>2026-04-05T09:56:48Z</updated>

		<summary type="html">&lt;p&gt;create&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{monster&lt;br /&gt;
 |name=healer&lt;br /&gt;
 |symbol={{white|@}}&lt;br /&gt;
 |tile=&lt;br /&gt;
 |difficulty=13&lt;br /&gt;
 |level=10&lt;br /&gt;
 |experience=266&lt;br /&gt;
 |speed=12&lt;br /&gt;
 |AC=10&lt;br /&gt;
 |MR=1&lt;br /&gt;
 |align=0&lt;br /&gt;
 |frequency=0&lt;br /&gt;
 |genocidable=Only if [[hero]] is a [[Healer/dNetHack|Healer]]&lt;br /&gt;
 |attacks=Weapon 1d6 [[Physical damage|physical]], [[dNetHack monster spells|cast]] 0d0 clerical&lt;br /&gt;
 |weight=1450&lt;br /&gt;
 |nutr=400&lt;br /&gt;
 |size=medium&lt;br /&gt;
 |resistances=[[poison resistance]], [[immunity to sickness]] (creation only)&lt;br /&gt;
 |resistances conveyed=none&lt;br /&gt;
 |attributes={{attributes|A healer|humanoid=1|omnivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}&lt;br /&gt;
 |reference=&lt;br /&gt;
}}&lt;br /&gt;
In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], the '''healer''', {{monsym|healer}}, is significantly altered as a [[monster]] from [[Healer (player monster)|its appearance]] in ''[[NetHack]]''.&lt;br /&gt;
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As with ''NetHack'', the healer is a [[neutral]] [[Human (monster attribute)|human]] [[Player monster (dNetHack)|player monster]] corresponding to a [[Healer/dNetHack|Healer]] [[hero]]: they will have the [[role]]'s appropriate [[rank]] title for their [[monster level]], and they can reach level 30 like heroes can.&lt;br /&gt;
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A healer has a single weapon attack and can cast one [[dNetHack monster spells|monster spell]] clerically during each of its turns. Like Healer heroes and other 'healer' monsters, they have [[poison resistance]] (both intrinsically and from monster creation) and [[immunity to sickness]] (from monster creation only). They boast basic prowess in martial combat and have a halved [[base attack bonus]] of +0.5 [[to-hit]] per monster level.&lt;br /&gt;
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==Generation==&lt;br /&gt;
{{main|Player monster (dNetHack)#Locations|l1=*dNetHack player monster locations}}&lt;br /&gt;
Healers are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if a Healer hero [[read]]s a [[scroll of genocide]]&amp;amp;mdash;such a hero reading a cursed scroll while confused will instead create several healer monsters adjacent to themselves.&lt;br /&gt;
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Healer [[corpse]]s can generate in [[graveyard]]s and within the [[Valley of the Dead]]. Healer [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]]. A Healer hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named healer statue behind containing their inventory rather than a named [[ghost]] and named corpse if a [[bones]] file is created. Statues and [[figurine]]s of healers cannot be wished for by any means.&lt;br /&gt;
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===Live locations===&lt;br /&gt;
Healers can appear among the default pool of random [[Prisoner (dNetHack)|prisoners]] (i.e. before ruler-specific rules are applied) that are kept in [[Throne room#dNetHack|throne rooms]], with twice the chance compared to other prisoners in that group&amp;amp;mdash;this is done to represent male and female player monsters with one entry each. They can also appear among the prisoners of the throne room on the [[Neutral Quest (dNetHack)|Neutral Quest branch level]] and [[Castle (dNetHack)|the Castle]], and may also appear among the prisoners of any throne room ruled by a [[Deepest one (dNetHack)|deepest one]], [[Vampire lady (dNetHack)|vampire lady]], or [[vampire lord]]&amp;amp;mdash;with the exception of the latter two, healers have twice the chance of appearing compared to other prisoners in those groups.&lt;br /&gt;
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Healers can appear among the group of hostile player monsters that collectively constitute the second [[quest]] monster slot for [[Binder]]s and make up {{frac|18|175}} of the monsters randomly generated on the [[Binder quest]].&lt;br /&gt;
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Hostile healers can appear among the various player monsters placed on the [[Astral Plane]] during level creation.&lt;br /&gt;
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===Names===&lt;br /&gt;
[[Named]] healers that are placed outside of the Astral Plane are named for notable ancient Greek physicians, healers, and deities of medical domains and their relatives:&lt;br /&gt;
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* The masculine names that can be chosen from are &amp;quot;Herophilus&amp;quot;, &amp;quot;Aristotle&amp;quot;, &amp;quot;Theophrastus&amp;quot;, &amp;quot;Erasistratus&amp;quot;, &amp;quot;Galen&amp;quot;, &amp;quot;Dioscorides&amp;quot;, &amp;quot;Herodicus&amp;quot;, &amp;quot;Paean&amp;quot;, and &amp;quot;Telesphorus&amp;quot;.&lt;br /&gt;
* The feminine names that can be chosen from are &amp;quot;Agnodice&amp;quot;, &amp;quot;Eileithyia&amp;quot;, &amp;quot;Epione&amp;quot;, &amp;quot;Aceso&amp;quot;, and &amp;quot;Aegle&amp;quot;.&lt;br /&gt;
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===Inventory===&lt;br /&gt;
{{main|Player monster (dNetHack)#Inventory|l1=*dNetHack player monster inventory|Player monster (dNetHack)#Endgame equipment|l2=endgame equipment}}&lt;br /&gt;
A healer is [[always generated with]] a [[healer uniform]], a pair of [[low boots]] and a [[potion of extra healing]]. Their weapon has a {{frac|3|4}} chance of being a [[quarterstaff]], and otherwise they have a {{frac|2}} chance (effective {{frac|8}} chance) of being given either a [[unicorn horn]] or a [[scalpel]] with roughly equal probability.&lt;br /&gt;
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Healers generated as prisoners in [[Castle (dNetHack)|the Castle]] will have the above items and a {{frac|3|4}} chance of either a [[helm of brilliance]] or a [[helm of telepathy]] (with roughly equal probability) among their belongings that are placed in the [[chest]] near the [[throne]].&lt;br /&gt;
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Healers generated on the Astral Plane are subject to the same armor and weapon replacement odds as other player monsters.&lt;br /&gt;
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==Messages==&lt;br /&gt;
{{main|Player monster (dNetHack)#Messages|l1=Player monster messages}}&lt;br /&gt;
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==Encyclopedia entry==&lt;br /&gt;
{{encyclopedia-redirect|healer}}&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category:dNetHack player monsters]]&lt;br /&gt;
[[Category:notdNetHack player monsters]]&lt;br /&gt;
[[Category:notnotdNetHack player monsters]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
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