<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Heavy_machine_gun_%28dNetHack%29</id>
	<title>Heavy machine gun (dNetHack) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Heavy_machine_gun_%28dNetHack%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;action=history"/>
	<updated>2026-06-04T01:30:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=197797&amp;oldid=prev</id>
		<title>Umbire the Phantom: rephrase</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=197797&amp;oldid=prev"/>
		<updated>2026-01-16T19:44:42Z</updated>

		<summary type="html">&lt;p&gt;rephrase&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:44, 16 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep one (dNetHack)|Deep ones]] and [[Deeper one (dNetHack)|deeper ones]] generated in the future (i.e. the Anachrononaut quest and Android quest) have a {{frac|6}} chance of being [[generated with]] a heavy machine gun as their firearm weapon and 4 different stacks of bullets as ammo, with the properties of the heavy machine gun itself dependent on which monster is given one: deep ones will have fully [[eroded]] heavy machine guns, while deeper ones will have heavy machine guns with 1 level of erosion and an [[enchantment]] ranging from +1 to +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep one (dNetHack)|Deep ones]] and [[Deeper one (dNetHack)|deeper ones]] generated in the future (i.e. the Anachrononaut quest and Android quest) have a {{frac|6}} chance of being [[generated with]] a heavy machine gun as their firearm weapon and 4 different stacks of bullets as ammo, with the properties of the heavy machine gun itself dependent on which monster is given one: deep ones will have fully [[eroded]] heavy machine guns, while deeper ones will have heavy machine guns with 1 level of erosion and an [[enchantment]] ranging from +1 to +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Undead Hunters can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;request &lt;/del&gt;a heavy machine gun &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be created from a &lt;/del&gt;[[Smith (dNetHack)|smithing]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;service &lt;/del&gt;if they know the item's appearance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Only &lt;/ins&gt;Undead Hunters can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create &lt;/ins&gt;a heavy machine gun &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by manual &lt;/ins&gt;[[Smith (dNetHack)|smithing]] if they know the item's appearance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=197794&amp;oldid=prev</id>
		<title>Umbire the Phantom: some copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=197794&amp;oldid=prev"/>
		<updated>2026-01-16T19:08:02Z</updated>

		<summary type="html">&lt;p&gt;some copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:08, 16 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |name=heavy machine gun&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |name=heavy machine gun&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tile=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tile=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |appearance=strange broken crossbow&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |appearance=strange broken crossbow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;or [[unfamiliar heavy gun]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |smalldmg=1d2  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |smalldmg=1d2  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |largedmg=1d2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |largedmg=1d2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the weapon in SLASH'EM and its derivatives|heavy machine gun (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the weapon in SLASH'EM and its derivatives|heavy machine gun (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''heavy machine gun''' is a type of [[firearm]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The submachine gun is a [[Item size (dNetHack)|huge]] [[Future tech|futuristic]] [[launcher]], making it [[two-handed]] for medium-sized [[hero]]es&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;uses the [[firearms]] skill&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/del&gt;is designed for use with [[Bullet (dNetHack)|bullets]], [[Silver bullet (dNetHack)|silver bullets]], [[blood-bullet]]s, and [[blood-spear]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''heavy machine gun''' is a type of [[firearm]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The submachine gun is a [[Item size (dNetHack)|huge]] [[Future tech|futuristic]] [[launcher]], making it [[two-handed]] for medium-sized [[hero]]es&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It &lt;/ins&gt;uses the [[firearms]] skill&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;is designed for use with [[Bullet (dNetHack)|bullets]], [[Silver bullet (dNetHack)|silver bullets]], [[blood-bullet]]s, and [[blood-spear]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The heavy machine gun has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[strange broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;unfamiliar heavy gun&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The heavy machine gun has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[strange broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;unfamiliar heavy gun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anachrononauts and Androids start each game with knowledge of the heavy machine gun's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 heavy machine gun made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Anachrononauts and Androids start each game with knowledge of the heavy machine gun's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 heavy machine gun made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy machine guns are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They cannot be created by &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Smith &lt;/del&gt;(dNetHack)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smithing&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unless the hero is &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Undead Hunter]] &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;knows their &lt;/del&gt;appearance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy machine guns are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;note that wishing for one by appearance (i&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e. a &amp;quot;strange broken crossbow&amp;quot;) will yield a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rifle &lt;/ins&gt;(dNetHack)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rifle&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead of &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;auto shotgun, due to multiple items sharing &lt;/ins&gt;that appearance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A heavy machine gun is placed randomly on the [[Anachrononaut quest]] locate level at level creation, and another is randomly placed on the goal level at level creation&amp;amp;mdash;they are also generated in the same locations on the [[Android quest]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A heavy machine gun is placed randomly on the [[Anachrononaut quest]] locate level at level creation, and another is randomly placed on the goal level at level creation&amp;amp;mdash;they are also generated in the same locations on the [[Android quest]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep one (dNetHack)|Deep ones]] and [[Deeper one (dNetHack)|deeper ones]] generated in the future (i.e. the Anachrononaut quest and Android quest) have a {{frac|6}} chance of being [[generated with]] a heavy machine gun as their firearm weapon and 4 different stacks of bullets as ammo, with the properties of the heavy machine gun itself dependent on which monster is given one: deep ones will have fully [[eroded]] heavy machine guns, while deeper ones will have heavy machine guns with 1 level of erosion and an [[enchantment]] ranging from +1 to +4.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Deep one (dNetHack)|Deep ones]] and [[Deeper one (dNetHack)|deeper ones]] generated in the future (i.e. the Anachrononaut quest and Android quest) have a {{frac|6}} chance of being [[generated with]] a heavy machine gun as their firearm weapon and 4 different stacks of bullets as ammo, with the properties of the heavy machine gun itself dependent on which monster is given one: deep ones will have fully [[eroded]] heavy machine guns, while deeper ones will have heavy machine guns with 1 level of erosion and an [[enchantment]] ranging from +1 to +4.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Undead Hunters can request a heavy machine gun to be created from a [[Smith (dNetHack)|smithing]] service if they know the item's appearance.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=193065&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=193065&amp;oldid=prev"/>
		<updated>2025-09-08T17:11:10Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:11, 8 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Anachrononaut]]s &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Android]]s &lt;/del&gt;start each game with knowledge of the heavy machine gun's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 heavy machine gun made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anachrononauts &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Androids &lt;/ins&gt;start each game with knowledge of the heavy machine gun's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 heavy machine gun made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy machine guns are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]. They cannot be created by [[Smith (dNetHack)|smithing]] unless the hero is an [[Undead Hunter]] that knows their appearance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy machine guns are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]. They cannot be created by [[Smith (dNetHack)|smithing]] unless the hero is an [[Undead Hunter]] that knows their appearance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=193064&amp;oldid=prev</id>
		<title>Umbire the Phantom: fix</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=193064&amp;oldid=prev"/>
		<updated>2025-09-08T17:10:56Z</updated>

		<summary type="html">&lt;p&gt;fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:10, 8 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Anachrononaut]]s and [[Android]]s start each game with knowledge of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;submachine &lt;/del&gt;gun's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 heavy machine gun made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Anachrononaut]]s and [[Android]]s start each game with knowledge of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heavy machine &lt;/ins&gt;gun's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 heavy machine gun made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy machine guns are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]. They cannot be created by [[Smith (dNetHack)|smithing]] unless the hero is an [[Undead Hunter]] that knows their appearance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Heavy machine guns are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]. They cannot be created by [[Smith (dNetHack)|smithing]] unless the hero is an [[Undead Hunter]] that knows their appearance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=193057&amp;oldid=prev</id>
		<title>Umbire the Phantom: establish</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Heavy_machine_gun_(dNetHack)&amp;diff=193057&amp;oldid=prev"/>
		<updated>2025-09-08T13:13:32Z</updated>

		<summary type="html">&lt;p&gt;establish&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{weapon&lt;br /&gt;
 |name=heavy machine gun&lt;br /&gt;
 |tile=&lt;br /&gt;
 |appearance=strange broken crossbow&lt;br /&gt;
 |smalldmg=1d2 &lt;br /&gt;
 |largedmg=1d2&lt;br /&gt;
 |skill=firearm&lt;br /&gt;
 |tohit=&amp;lt;nowiki&amp;gt;-4&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |weight=100&lt;br /&gt;
 |cost=2000&lt;br /&gt;
 |material=iron&lt;br /&gt;
 |color=metal color&lt;br /&gt;
}}&lt;br /&gt;
{{for|the weapon in SLASH'EM and its derivatives|heavy machine gun (SLASH'EM)}}&lt;br /&gt;
A '''heavy machine gun''' is a type of [[firearm]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The submachine gun is a [[Item size (dNetHack)|huge]] [[Future tech|futuristic]] [[launcher]], making it [[two-handed]] for medium-sized [[hero]]es, and uses the [[firearms]] skill. It is designed for use with [[Bullet (dNetHack)|bullets]], [[Silver bullet (dNetHack)|silver bullets]], [[blood-bullet]]s, and [[blood-spear]]s.&lt;br /&gt;
&lt;br /&gt;
The heavy machine gun has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[strange broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;unfamiliar heavy gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
[[Anachrononaut]]s and [[Android]]s start each game with knowledge of the submachine gun's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 heavy machine gun made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;br /&gt;
&lt;br /&gt;
Heavy machine guns are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]. They cannot be created by [[Smith (dNetHack)|smithing]] unless the hero is an [[Undead Hunter]] that knows their appearance.&lt;br /&gt;
&lt;br /&gt;
A heavy machine gun is placed randomly on the [[Anachrononaut quest]] locate level at level creation, and another is randomly placed on the goal level at level creation&amp;amp;mdash;they are also generated in the same locations on the [[Android quest]].&lt;br /&gt;
&lt;br /&gt;
[[Deep one (dNetHack)|Deep ones]] and [[Deeper one (dNetHack)|deeper ones]] generated in the future (i.e. the Anachrononaut quest and Android quest) have a {{frac|6}} chance of being [[generated with]] a heavy machine gun as their firearm weapon and 4 different stacks of bullets as ammo, with the properties of the heavy machine gun itself dependent on which monster is given one: deep ones will have fully [[eroded]] heavy machine guns, while deeper ones will have heavy machine guns with 1 level of erosion and an [[enchantment]] ranging from +1 to +4.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The heavy machine gun has a range of 20 squares with a base rate of fire of 8, but has a -4 [[to-hit]] penalty. A heavy machine gun [[wielded]] by a hero with skill in firearms gains doubled [[multishot]] bonuses compared to other firearms.&amp;lt;!---ROF table from SLASH'EM&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Enchantment&lt;br /&gt;
!Unskilled/basic&lt;br /&gt;
!Skilled&lt;br /&gt;
!Expert&lt;br /&gt;
|-&lt;br /&gt;
| -7 to -6&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| -5 to -3&lt;br /&gt;
| 8&lt;br /&gt;
| 8&lt;br /&gt;
| 1d2+7&lt;br /&gt;
|-&lt;br /&gt;
| -2 to +2&lt;br /&gt;
| 8&lt;br /&gt;
| 1d2+7&lt;br /&gt;
| 1d3+7&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +5&lt;br /&gt;
| 1d2+7&lt;br /&gt;
| 1d3+7&lt;br /&gt;
| 1d4+7&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +8&lt;br /&gt;
| 1d3+7&lt;br /&gt;
| 1d4+7&lt;br /&gt;
| 1d5+7&lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
| 1d4+7&lt;br /&gt;
| 1d5+7&lt;br /&gt;
| 1d6+7&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
{{wikipedia|Heavy machine gun}}&lt;br /&gt;
A heavy machine gun (or HMG) is significantly larger than light, medium or general-purpose machine guns and has more formidable firepower, but are typically too heavy to be carried by one person: HMGs usually require mounting onto a weapons platform in to be operably stable or tactically mobile, and generally require a team of personnel for operation and maintenance.&lt;br /&gt;
&lt;br /&gt;
Historically, the term &amp;quot;heavy machine gun&amp;quot; refers to machine guns that are weighty and cumbersome enough to prevent infantrymen from transporting them on foot, and are typically chambered in standard full-power cartridges; examples of historical HMGs include the Maxim machine gun and M1917 Browning machine gun. The modern definition refers to &amp;quot;heavy caliber&amp;quot; machine guns that are designed to provide increased effective range, penetration and stopping power against vehicles, aircraft and light fortifications far beyond that of both the full-power cartridges used in battle rifles and medium or general-purpose machine guns, as well as the intermediate cartridges used in assault rifles, light machine guns and squad automatic weapons.&lt;br /&gt;
&lt;br /&gt;
In contrast to the higher rate of fire demonstrated by the weapon in variants of ''[[NetHack]]'', real-live heavy machine guns have a much lower rate of fire than their lighter and smaller counterparts: in return, they are capable of firing heavier ammunition more accurately at longer ranges, and can do so for days on end, mainly in fixed defensive positions to repel infantry attacks. A tripod-mounted and water-cooled HMG with a well-trained crew can fire nonstop for hours given sufficient ammunition, replacement barrels and cooling water.&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category:dNetHack firearms]]&lt;br /&gt;
[[Category:notdNetHack firearms]]&lt;br /&gt;
[[Category:notnotdNetHack firearms]]&lt;br /&gt;
[[Category:dNetHack future weapons]]&lt;br /&gt;
[[Category:notdNetHack future weapons]]&lt;br /&gt;
[[Category:notnotdNetHack future weapons]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
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