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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Hits_creatures_as_%2Bx_weapon</id>
	<title>Hits creatures as +x weapon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Hits_creatures_as_%2Bx_weapon"/>
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	<updated>2026-06-04T01:41:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=184147&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ copy this here</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=184147&amp;oldid=prev"/>
		<updated>2025-02-17T08:11:07Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; copy this here&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:11, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, the property's level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, the property's level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Bare-handed combat===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bare-handed attacks for the hero count as a +0 weapon irrespective of skill level or any worn [[gloves]], with two exceptions:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* You are [[polymorph]]ed into a monster with the ''hits creatures as a +x weapon'' property as mentioned above - you can hit if ''x'' is high enough.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* You are a [[Monk]]: Monks fighting bare-handed hit creatures as a +[[XL]]/4 weapon, i.e. a level 4-7 Monk hits as +1, level 8-11 Monks hit as +2, level 12-15 Monks hit as +3, and level 16+ Monks hit as +4.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polyself===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polyself===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=180640&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=180640&amp;oldid=prev"/>
		<updated>2024-12-19T07:17:52Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:17, 19 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters: see [[Need +x to hit#Strategy|this strategy section]] for advice on obtaining pets with this property. It is also relevant to [[Doppelganger (starting race)|doppelganger]] characters, who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/del&gt;utilize polyself &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as a primary strategy &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generally require &lt;/del&gt;specific knowledge of monster forms to deal with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;situations they encounter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters: see [[Need +x to hit#Strategy|this strategy section]] for advice on obtaining pets with this property. It is also relevant to [[Doppelganger (starting race)|doppelganger]] characters, who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;utilize polyself and specific knowledge of monster forms to deal with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain &lt;/ins&gt;situations &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;they encounter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters gain nothing from higher-enchanted weapons if they have a &amp;quot;hits as +x&amp;quot; property, making equipping pets for the purpose of taking on hostile monsters with higher &amp;quot;needs +x to hit&amp;quot; properties somewhat counter-productive. Remember that for monsters, artifacts cap out at +2 weapons for purposes of hitting through enchantment resistance and are also overridden by &amp;quot;hits as +x&amp;quot; properties making them worse than ordinary weapons in some cases. To sum up with a few examples:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters gain nothing from higher-enchanted weapons if they have a &amp;quot;hits as +x&amp;quot; property, making equipping pets for the purpose of taking on hostile monsters with higher &amp;quot;needs +x to hit&amp;quot; properties somewhat counter-productive. Remember that for monsters, artifacts cap out at +2 weapons for purposes of hitting through enchantment resistance and are also overridden by &amp;quot;hits as +x&amp;quot; properties making them worse than ordinary weapons in some cases. To sum up with a few examples:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=158119&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Description */ tense</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=158119&amp;oldid=prev"/>
		<updated>2023-12-06T02:18:43Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; tense&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:18, 6 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon. It is also intrinsic to monsters with [[enchantment resistance]]: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/del&gt;as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon. It is also intrinsic to monsters with [[enchantment resistance]]: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hits &lt;/ins&gt;as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, the property's level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, the property's level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=154865&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=154865&amp;oldid=prev"/>
		<updated>2023-09-24T09:00:59Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:00, 24 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon. It is also intrinsic to monsters with enchantment resistance: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon. It is also intrinsic to monsters with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;enchantment resistance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, the property's level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, the property's level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152997&amp;oldid=prev</id>
		<title>Ion frigate: word choice - thanks for shortening and making much more readable my rather wordy prose</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152997&amp;oldid=prev"/>
		<updated>2023-07-31T07:57:11Z</updated>

		<summary type="html">&lt;p&gt;word choice - thanks for shortening and making much more readable my rather wordy prose&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:57, 31 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters: see [[Need +x to hit#Strategy|this strategy section]] for advice on obtaining pets with this property. It is also relevant to [[Doppelganger (starting race)|doppelganger]] characters, who often utilize polyself as a primary strategy and generally require specific knowledge of monster forms to deal with most situations they encounter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters: see [[Need +x to hit#Strategy|this strategy section]] for advice on obtaining pets with this property. It is also relevant to [[Doppelganger (starting race)|doppelganger]] characters, who often utilize polyself as a primary strategy and generally require specific knowledge of monster forms to deal with most situations they encounter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters gain nothing from higher-enchanted weapons if they have a &amp;quot;hits as +x&amp;quot; property, making equipping pets for the purpose of taking on hostile monsters with higher &amp;quot;needs +x to hit&amp;quot; properties somewhat counter-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intuitive&lt;/del&gt;. Remember that for monsters, artifacts cap out at +2 weapons for purposes of hitting through enchantment resistance and are also overridden by &amp;quot;hits as +x&amp;quot; properties making them worse than ordinary weapons in some cases. To sum up with a few examples:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters gain nothing from higher-enchanted weapons if they have a &amp;quot;hits as +x&amp;quot; property, making equipping pets for the purpose of taking on hostile monsters with higher &amp;quot;needs +x to hit&amp;quot; properties somewhat counter-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;productive&lt;/ins&gt;. Remember that for monsters, artifacts cap out at +2 weapons for purposes of hitting through enchantment resistance and are also overridden by &amp;quot;hits as +x&amp;quot; properties making them worse than ordinary weapons in some cases. To sum up with a few examples:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pet [[Elvenking]], which possesses neither property, can hit any monster with a +4 dagger. That same Elvenking with the +7 [[Sunsword]] would not be able to hit a [[ki-rin]], which has &amp;quot;needs +3 to hit&amp;quot; - Sunsword hits as +2 regardless of its actual enchantment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A pet [[Elvenking]], which possesses neither property, can hit any monster with a +4 dagger. That same Elvenking with the +7 [[Sunsword]] would not be able to hit a [[ki-rin]], which has &amp;quot;needs +3 to hit&amp;quot; - Sunsword hits as +2 regardless of its actual enchantment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152985&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Monsters and weapons */*</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152985&amp;oldid=prev"/>
		<updated>2023-07-30T16:29:55Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters and weapons: &lt;/span&gt;*&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:29, 30 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Monsters and weapons===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Monsters and weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters wielding enchanted weapons that attack other monsters with the &amp;quot;needs +x weapon to hit&amp;quot; property are treated somewhat similarly - a monster without a  &amp;quot;hits as +x&amp;quot; property has their weapon's enchantment checked against enchantment resistance: any enchantment of +0 or below is counted as 0, a +0 or lower artifact weapon hits as a +1 weapon, and a +1 or higher artifact weapon hits as a +2 weapon. A monster with the &amp;quot;hits creatures as a +x weapon&amp;quot; property overrides the enchantment of their weapon, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/del&gt;artifact bonuses are not applied;{{reffunc|mhitm.c|mdamagem|version=SLASH'EM 0.0.7E7F2}} it is unclear if this behavior is a bug.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters wielding enchanted weapons that attack other monsters with the &amp;quot;needs +x weapon to hit&amp;quot; property are treated somewhat similarly - a monster without a  &amp;quot;hits as +x&amp;quot; property has their weapon's enchantment checked against enchantment resistance: any enchantment of +0 or below is counted as 0, a +0 or lower artifact weapon hits as a +1 weapon, and a +1 or higher artifact weapon hits as a +2 weapon. A monster with the &amp;quot;hits creatures as a +x weapon&amp;quot; property overrides the enchantment of their weapon, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;artifact bonuses are not applied;{{reffunc|mhitm.c|mdamagem|version=SLASH'EM 0.0.7E7F2}} it is unclear if this behavior is a bug.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152983&amp;oldid=prev</id>
		<title>Umbire the Phantom: Heck, player dopplegangers'll need to know how artifacts interact with it also</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152983&amp;oldid=prev"/>
		<updated>2023-07-30T16:13:16Z</updated>

		<summary type="html">&lt;p&gt;Heck, player dopplegangers&amp;#039;ll need to know how artifacts interact with it also&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:13, 30 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]] and [[SlashTHEM]], both new and returning [[monster]]s can have the '''&amp;quot;hits creatures as a +x weapon&amp;quot;''' property, where x is an integer from 1 to 4 - monsters with the property will hit other monsters as a weapon of the described enchantment. This is derived from ''[[Dungeons &amp;amp; Dragons]]'' alongside the &amp;quot;[[Need +x weapon to hit]]&amp;quot; property.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]] and [[SlashTHEM]], both new and returning [[monster]]s can have the '''&amp;quot;hits creatures as a +x weapon&amp;quot;''' property, where x is an integer from 1 to 4 - monsters with the property will hit other monsters as a weapon of the described enchantment. This is derived from ''[[Dungeons &amp;amp; Dragons]]''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;alongside the &amp;quot;[[Need +x weapon to hit]]&amp;quot; property.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[You]] can gain this property by polymorphing into an appropriate monster, though this does not confer the equivalent enchantment resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[You]] can gain this property by polymorphing into an appropriate monster, though this does not confer the equivalent enchantment resistance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon. It is also intrinsic to monsters with enchantment resistance: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon. It is also intrinsic to monsters with enchantment resistance: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating damage in combat, if the attacker has this property, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the property's &lt;/ins&gt;level is checked against the level a target's enchantment resistance - this is done even if they are using an enchanted weapon, with some exceptions described in detail below. regardless of if they are wielding a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polyself===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polyself===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters: see [[Need +x to hit#Strategy|this strategy section]] for advice on obtaining pets with this property.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters: see [[Need +x to hit#Strategy|this strategy section]] for advice on obtaining pets with this property&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It is also relevant to [[Doppelganger (starting race)|doppelganger]] characters, who often utilize polyself as a primary strategy and generally require specific knowledge of monster forms to deal with most situations they encounter&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters gain nothing from higher-enchanted weapons if they have a &amp;quot;hits as +x&amp;quot; property, making equipping pets for the purpose of taking on hostile monsters with higher &amp;quot;needs +x to hit&amp;quot; properties somewhat counter-intuitive. Remember that for monsters, artifacts cap out at +2 weapons for purposes of hitting through enchantment resistance and are also overridden by &amp;quot;hits as +x&amp;quot; properties making them worse than ordinary weapons in some cases. To sum up with a few examples:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters gain nothing from higher-enchanted weapons if they have a &amp;quot;hits as +x&amp;quot; property, making equipping pets for the purpose of taking on hostile monsters with higher &amp;quot;needs +x to hit&amp;quot; properties somewhat counter-intuitive. Remember that for monsters, artifacts cap out at +2 weapons for purposes of hitting through enchantment resistance and are also overridden by &amp;quot;hits as +x&amp;quot; properties making them worse than ordinary weapons in some cases. To sum up with a few examples:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152981&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Polyself */ rephrase here</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152981&amp;oldid=prev"/>
		<updated>2023-07-30T16:00:04Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Polyself: &lt;/span&gt; rephrase here&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:00, 30 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polyself===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polyself===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are polymorphed into a monster with this property, the property's level will override the enchantment of your actual weapon; wielded [[artifact]]s (not just artifact weapons) gain a +2 bonus to &amp;quot;effective&amp;quot; enchantment for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this purpose&lt;/del&gt;, even while you are polymorphed into a monster with this property.{{refsrc|uhitm.c|886|version=SLASH'EM 0.0.7E7F2}} [[Magicbane]] is always counted as a +4 weapon for this purpose, effectively ignoring all forms of enchantment resistance when you attack with it.{{refsrc|uhitm.c|885|version=SLASH'EM 0.0.7E7F2}} A player polymorphed into an [[orc-captain]] (which hits as +1) cannot hit an Aleax (which needs +2 to hit) with any mundane weapon, though they can do so with a wielded artifact.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are polymorphed into a monster with this property, the property's level will override the enchantment of your actual weapon; wielded [[artifact]]s (not just artifact weapons) gain a +2 bonus to &amp;quot;effective&amp;quot; enchantment for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purposes of checking against your target's enchantment resistance&lt;/ins&gt;, even while you are polymorphed into a monster with this property.{{refsrc|uhitm.c|886|version=SLASH'EM 0.0.7E7F2}} [[Magicbane]] is always counted as a +4 weapon for this purpose, effectively ignoring all forms of enchantment resistance when you attack with it.{{refsrc|uhitm.c|885|version=SLASH'EM 0.0.7E7F2}} A player polymorphed into an [[orc-captain]] (which hits as +1) cannot hit an Aleax (which needs +2 to hit) with any mundane weapon, though they can do so with a wielded artifact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Monsters and weapons===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Monsters and weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152980&amp;oldid=prev</id>
		<title>Umbire the Phantom: A lot of this can be stated more elegantly and without as much repetition. Also, if artifacts weapons for monster work differently than for players, then shouldn't we include that latter information?</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152980&amp;oldid=prev"/>
		<updated>2023-07-30T15:59:29Z</updated>

		<summary type="html">&lt;p&gt;A lot of this can be stated more elegantly and without as much repetition. Also, if artifacts weapons for monster work differently than for players, then shouldn&amp;#039;t we include that latter information?&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:59, 30 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]] and [[SlashTHEM]], [[monster]]s can have the '''&amp;quot;hits creatures as a +x weapon&amp;quot;''' property, where x is an integer from 1 to 4 - monsters with the property will hit other monsters as weapon of the described enchantment. This is derived from ''[[Dungeons &amp;amp; Dragons]]'' alongside the &amp;quot;[[Need +x weapon to hit]]&amp;quot; property.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]] and [[SlashTHEM]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both new and returning &lt;/ins&gt;[[monster]]s can have the '''&amp;quot;hits creatures as a +x weapon&amp;quot;''' property, where x is an integer from 1 to 4 - monsters with the property will hit other monsters as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;weapon of the described enchantment. This is derived from ''[[Dungeons &amp;amp; Dragons]]'' alongside the &amp;quot;[[Need +x weapon to hit]]&amp;quot; property.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that these two properties are given to both new monsters and monsters from vanilla. It is possible to gain the ''&lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monsters with hits creatures as a +x weapon (SLASH'EM)|&amp;quot;hits monsters as a +x weapon&amp;quot;&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;property &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through [[polymorph]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;not the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&amp;quot;needs +x weapon to hit&amp;quot;'' property&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can gain this &lt;/ins&gt;property &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by polymorphing into an appropriate monster&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though this does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;confer &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equivalent enchantment resistance&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +4 weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It is also intrinsic to monsters with enchantment resistance: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;combat, this property is checked against a target's enchantment resistance if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the attacker is not wielding a &lt;/del&gt;weapon. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is also intrinsic to monsters with enchantment resistance: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon that &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+2 &lt;/del&gt;weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or better to hit and hit as +2 weapons themselves&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When calculating damage in &lt;/ins&gt;combat, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if the attacker has &lt;/ins&gt;this property&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, its level &lt;/ins&gt;is checked against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the level &lt;/ins&gt;a target's enchantment resistance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- this is done even &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are using an enchanted &lt;/ins&gt;weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with some exceptions described in detail below&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regardless &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are wielding &lt;/ins&gt;a weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;gain this property &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;polymorph&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ing into an appropriate monster&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though this does not confer the equivalent &lt;/del&gt;enchantment resistance. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Note that your level of this property will &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'supersede'' the enchantment of any wielded weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Thus, a &lt;/del&gt;player polymorphed into an [[orc-captain]] (hits as +1) cannot hit an Aleax (needs +2 to hit) with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;any&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;mundane weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  The +2 bonus for wielding an artifact weapon still applies&lt;/del&gt;, though.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Polyself===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you are polymorphed into a monster with this property, the property's level will override the enchantment of your actual weapon; wielded &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artifact&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s (not just artifact weapons) &lt;/ins&gt;gain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a +2 bonus to &amp;quot;effective&amp;quot; enchantment for this purpose, even while you are polymorphed into a monster with &lt;/ins&gt;this property&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.{{refsrc|uhitm.c|886|version=SLASH'EM 0.0.7E7F2}} &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Magicbane&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is always counted as a +4 weapon for this purpose&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectively ignoring all forms of &lt;/ins&gt;enchantment resistance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when you attack with it.{{refsrc|uhitm&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;c|885|version=SLASH&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EM 0.0&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7E7F2}} A &lt;/ins&gt;player polymorphed into an [[orc-captain]] (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;hits as +1) cannot hit an Aleax (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;needs +2 to hit) with any mundane weapon, though &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they can do so with a wielded artifact&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weapons&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monsters and weapons&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can gain the ability to hit &lt;/del&gt;other monsters with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&amp;quot;needs +x weapon to hit&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;property &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by having an appropriate weapon.  However, this works &lt;/del&gt;somewhat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;differently than for players:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wielding enchanted weapons that attack &lt;/ins&gt;other monsters with the &amp;quot;needs +x weapon to hit&amp;quot; property &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are treated &lt;/ins&gt;somewhat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similarly &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a monster without a  &amp;quot;hits as +x&amp;quot; property has their &lt;/ins&gt;weapon's enchantment &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;checked against enchantment resistance: any enchantment of +&lt;/ins&gt;0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or below &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counted as &lt;/ins&gt;0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, a &lt;/ins&gt;+0 or lower artifact weapon hits as a +1 weapon&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and a &lt;/ins&gt;+1 or higher artifact weapon hits as a +2 weapon. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &amp;quot;hits creatures as a +x weapon&amp;quot; property overrides the enchantment of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;weapon, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/ins&gt;artifact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonuses are &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;applied;&lt;/ins&gt;{{reffunc|mhitm.c|mdamagem|version=SLASH'EM 0.0.7E7F2}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is unclear if this behavior is a bug.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* For non&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;artifact weapons, the relevant enchantment is simply the &lt;/del&gt;weapon's enchantment&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, set to &lt;/del&gt;0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below &lt;/del&gt;0&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* For artifact weapons:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** A &lt;/del&gt;+0 or lower artifact weapon hits as a +1 weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** A &lt;/del&gt;+1 or higher artifact weapon hits as a +2 weapon.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Finally, if the &lt;/del&gt;monster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possesses &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;&amp;quot;hits creatures as a +x weapon&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;property &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- either implicitly or explicitly - that ''&lt;/del&gt;overrides&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;the enchantment of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is carrying, even if it is lower.  Unlike for polymorphed players&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;artifact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus does '''&lt;/del&gt;not&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' apply in this case.&lt;/del&gt;{{reffunc|mhitm.c|mdamagem|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that this means artifacts are actually ''worse'' than ordinary weapons for the purposes of helping pets get through enchantment resistance: they can never help a monster &lt;/del&gt;hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better than &lt;/del&gt;a +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Additionally, there &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no point &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giving a monster that possesses a non&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zero ''&amp;quot;hits as +x&amp;quot;'' property an enchanted weapon to help it hit more foes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as its natural property will override that of the weapon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Strategy==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability to &lt;/ins&gt;hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creatures as &lt;/ins&gt;a +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;x &lt;/ins&gt;weapon is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of particular relevance &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pet&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keepers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pacifist&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s who rely on their pets being &lt;/ins&gt;able to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reliably damage and kill monsters: see &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Need &lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;x &lt;/ins&gt;to hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#Strategy|this strategy section&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for advice on obtaining pets &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this property.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To sum up with a few examples:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A pet Archon or Solar (implicitly possesses ''&amp;quot;hit as +4&amp;quot;'') can hit anything, no matter what it's wielding.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* A pet &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elvenking&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(possesses neither property) with a +4 dagger can hit anything.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* That same Elvenking, with the +7 [[Sunsword]], would not be &lt;/del&gt;able to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ki-rin]] (has ''&amp;quot;needs &lt;/del&gt;+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;to hit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;'')&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* An [[orc-captain&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(explicitly possesses ''&amp;quot;hit as +1&amp;quot;'') wielding the +7 [[Doomblade]] would not even be able to hit a [[lich]] (has ''&amp;quot;needs +2 to hit&amp;quot;'')&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Similarly, a pet [[vampire mage]] (implicitly has ''&amp;quot;hit as +3&amp;quot;'') &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a +7 [[Doomblade]] would not be able to hit an Archon (has ''&amp;quot;needs +4 to hit&amp;quot;'')&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This fairly counterintuitive behavior may be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bug&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monsters gain nothing from higher-enchanted weapons if they have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;hits as +x&amp;quot; property, making equipping pets for the purpose of taking on hostile monsters with higher &amp;quot;needs +x to hit&amp;quot; properties somewhat counter-intuitive&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remember that for monsters, artifacts cap out at +2 weapons for purposes of hitting through enchantment resistance and are also overridden by &amp;quot;hits as +x&amp;quot; properties making them worse than ordinary weapons in some cases. To sum up with a few examples:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==Strategy==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* A pet [[Elvenking]], which possesses neither property, can hit any monster with a +4 dagger. That same Elvenking with the +7 [[Sunsword]] would not be able &lt;/ins&gt;to hit a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[ki-rin]], which has &amp;quot;needs &lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit&amp;quot; &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sunsword hits as +2 regardless of its actual enchantment.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The ability &lt;/del&gt;to hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;creatures as &lt;/del&gt;a +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;x weapon is of particular relevance &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pet&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keepers, especially &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pacifist&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s who rely on their pets being &lt;/del&gt;able to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reliably damage and kill monsters: see &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Need &lt;/del&gt;+&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;x &lt;/del&gt;to hit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#Strategy|this strategy section&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for advice on obtaining pets &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this property&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* An &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;orc-captain&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which explicitly possesses &amp;quot;hit as +1&amp;quot;, would not even be &lt;/ins&gt;able to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit a [[lich]] even while wielding an artifact such as the +7 &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Doomblade]] - liches possess the &amp;quot;needs &lt;/ins&gt;+&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;to hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; property, and the orc-captain's &amp;quot;hits as +1&amp;quot; property overrides both the artifact's &amp;quot;effective&amp;quot; enchantment and its actual enchantment.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Similarly, a pet [[vampire mage&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which implicitly has &amp;quot;hits as +3&amp;quot;, would not be able to hit an Archon, which has ''&amp;quot;needs +4 to hit&amp;quot;'', including &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a +7 Doomblade.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Meanwhile, a pet Archon or Solar, which both implicitly possess &amp;quot;hits as +4&amp;quot;, can hit any monster regardless of wielded weapon&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This property &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serves &lt;/del&gt;to make [[conflict]] somewhat less useful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;later on.  In conflict, among other things&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one wants to see powerful melee brutes injure or kill powerful &lt;/del&gt;spellcasters such as [[arch-lich]]es&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  Unfortunately, many such combinations no longer work: &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nastiest spellcasters have +3 or +4 enchantment resistance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and very few &lt;/del&gt;low &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MR melee&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only monsters &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;e.g. &lt;/del&gt;[[minotaur]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[mastodon]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) can get past it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Conflict still serves well as a distraction, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it tends &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;kill as many monsters as in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vanilla&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Both properties &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serve &lt;/ins&gt;to make [[conflict]] somewhat less useful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the late game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since especially nasty &lt;/ins&gt;spellcasters such as [[arch-lich]]es &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cannot be reliably hit by most of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other monsters surrounding them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/ins&gt;low-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Magic resistance &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monster)|MR score]] nasties that they can summon such as &lt;/ins&gt;[[minotaur]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[mastodon]]s. Conflict still serves well as a distraction, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;not kill as many monsters as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it would otherwise, and may require you to step &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and kill some of the tougher hostiles yourself&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152961&amp;oldid=prev</id>
		<title>Ion frigate: point to other strategy section, add bit about conflict</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Hits_creatures_as_%2Bx_weapon&amp;diff=152961&amp;oldid=prev"/>
		<updated>2023-07-30T06:10:26Z</updated>

		<summary type="html">&lt;p&gt;point to other strategy section, add bit about conflict&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:10, 30 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;quot;hits creatures as +x weapon&amp;quot; property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed using a set of flags describing that enchantment (e.g., &amp;lt;tt&amp;gt;MR_HITASONE&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;MR_HITASTWO&amp;lt;/tt&amp;gt; and so on). A monster with a &amp;lt;tt&amp;gt;MR_HITASFOUR&amp;lt;/tt&amp;gt; flag, for instance, will hit other monsters as a +&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, this property is checked against a target's enchantment resistance if the attacker is not wielding a weapon. It is also intrinsic to monsters with enchantment resistance: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In combat, this property is checked against a target's enchantment resistance if the attacker is not wielding a weapon. It is also intrinsic to monsters with enchantment resistance: a monster that is not given a specific &amp;quot;hits as&amp;quot; flag 'implicitly' hit as the same enchantment of weapon that they resist{{refsrc|mhitm.c|1002|version=SLASH'EM 0.0.7E7F2}} - e.g., the [[Aleax]] has the &amp;lt;tt&amp;gt;MR_PLUSTWO&amp;lt;/tt&amp;gt; flag but no &amp;lt;tt&amp;gt;MR_HITASFOO&amp;lt;/tt&amp;gt;, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doppelganger (starting race)&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doppelganger&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters can &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use this &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain an edge against otherwise difficult&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/del&gt;monsters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in place of weapons they are unable to enchant to the required level&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or even &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible supplement &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better-enchanted weapons&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ability to hit creatures as a +x weapon is of particular relevance to pet-keepers, especially [[pacifist]]s who rely on their pets being able to reliably damage and kill monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: see &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Need +x to hit#Strategy&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this strategy section&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for advice on obtaining pets with this property.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This property &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serves to make [[conflict]] somewhat less useful later on.  In conflict, among other things, one wants &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see powerful melee brutes injure or kill powerful spellcasters such as [[arch&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lich]]es.  Unfortunately, many such combinations no longer work: the nastiest spellcasters have +3 or +4 enchantment resistance, and very few low MR melee&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(e.g. [[minotaur]]s&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[mastodon]]s) can get past it.  Conflict still serves well &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distraction, but it tends not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill as many monsters as in vanilla&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
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