<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Linley%27s_Dungeon_Crawl</id>
	<title>Linley's Dungeon Crawl - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Linley%27s_Dungeon_Crawl"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;action=history"/>
	<updated>2026-06-04T02:50:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=171000&amp;oldid=prev</id>
		<title>Furey: Send some references to wikipedia. Fixes two redlinks.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=171000&amp;oldid=prev"/>
		<updated>2024-06-18T15:23:50Z</updated>

		<summary type="html">&lt;p&gt;Send some references to wikipedia. Fixes two redlinks.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:23, 18 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An 80x24 window is large enough to show the entire map of a NetHack level, which assists player awareness.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An 80x24 window is large enough to show the entire map of a NetHack level, which assists player awareness.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crawl's manual is better organised than the NetHack [[Guidebook]]. Crawl's manual, a text file, keeps the less important material in appendixes, and shuns long alphabetic lists by presenting things in groups. A separate text file describes the options. Meanwhile, NetHack's Guidebook uses [[troff]] or [[TeX]] formatting, so that the [[DevTeam]] may create pretty PostScript and HTML versions of the Guidebook, not only plain text files.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crawl's manual is better organised than the NetHack [[Guidebook]]. Crawl's manual, a text file, keeps the less important material in appendixes, and shuns long alphabetic lists by presenting things in groups. A separate text file describes the options. Meanwhile, NetHack's Guidebook uses [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wikipedia:troff|&lt;/ins&gt;troff]] or [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wikipedia:TeX|&lt;/ins&gt;TeX]] formatting, so that the [[DevTeam]] may create pretty PostScript and HTML versions of the Guidebook, not only plain text files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=170398&amp;oldid=prev</id>
		<title>Furey: /* External links */ http -&gt; https. replace dead pages with archive captures.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=170398&amp;oldid=prev"/>
		<updated>2024-06-15T19:47:55Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;External links: &lt;/span&gt; http -&amp;gt; https. replace dead pages with archive captures.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:47, 15 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Crawl'' links:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Crawl'' links:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.dungeoncrawl.org/ Official Dungeon Crawl site] (no longer updated)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.dungeoncrawl.org/ Official Dungeon Crawl site] (no longer updated)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;://crawl.develz.org/ Dungeon Crawl Stone Soup] Continuation of development&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://crawl.develz.org/ Dungeon Crawl Stone Soup] Continuation of development&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;://crawl.akrasiac.org/ crawl.akrasiac.org] ''Crawl'' [[public server]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://crawl.akrasiac.org/ crawl.akrasiac.org] ''Crawl'' [[public server]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://crawl.chaosforge.org/Crawl_Wiki Dungeon Crawl wiki]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://crawl.chaosforge.org/Crawl_Wiki Dungeon Crawl wiki]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;External references:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;External references:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.gamesetwatch.com/2007/03/_play_before_learning_to_walk.php @ Play: Before Learning to Walk, One Must First Crawl], the [[@ Play]] column for ''Crawl''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https://web.archive.org/web/20210731054452/&lt;/ins&gt;http://www.gamesetwatch.com/2007/03/_play_before_learning_to_walk.php @ Play: Before Learning to Walk, One Must First Crawl], the [[@Play]] column for ''Crawl''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.gamesetwatch.com/2010/01/column_play_crawlapalooza_part.php Crawlapalooza Part 1, Skills and Advancement], the first article of a series of [[@Play]] articles about ''Dungeon Crawl Stone Soup''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https://web.archive.org/web/20210921012114/&lt;/ins&gt;http://www.gamesetwatch.com/2010/01/column_play_crawlapalooza_part.php Crawlapalooza Part 1, Skills and Advancement], the first article of a series of [[@Play]] articles about ''Dungeon Crawl Stone Soup''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roguelikes]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Roguelikes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=170397&amp;oldid=prev</id>
		<title>Furey: Move interwiki links. Fix roguebasin links.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=170397&amp;oldid=prev"/>
		<updated>2024-06-15T19:38:45Z</updated>

		<summary type="html">&lt;p&gt;Move interwiki links. Fix roguebasin links.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:38, 15 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Linley's Dungeon Crawl''''' (often called ''Dungeon Crawl'' or simply ''Crawl'') is a [[roguelike]] game in a fantasy setting. Though ''NetHack'' has inspired many features of ''Crawl'', the two games are very different.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Linley's Dungeon Crawl''''' (often called ''Dungeon Crawl'' or simply ''Crawl'') is a [[roguelike]] game in a fantasy setting. Though ''NetHack'' has inspired many features of ''Crawl'', the two games are very different.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wikipedia|Linley's Dungeon Crawl}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{RogueBasin|Linley's_Dungeon_Crawl}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* While NetHack starts out with distinct, separate rectangular [[room]]s connected with [[corridor]]s, Crawl starts out with more complex level designs, such as adjacent rooms, parallel corridors, pillars, and multiple staircases to the same level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* While NetHack starts out with distinct, separate rectangular [[room]]s connected with [[corridor]]s, Crawl starts out with more complex level designs, such as adjacent rooms, parallel corridors, pillars, and multiple staircases to the same level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crawl characters have better vision, too. If you give enough attention to the first dungeon branch in both games, you will notice the difference between NetHack's dark corridors and Crawl's lit corridors. If you play Stone Soup, your characters will see very well around corners, because of the [&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;http&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//roguebasin.roguelikedevelopment.org/index.php?title=Permissive_Field_of_View &lt;/del&gt;Permissive Field of View]. Vision in Stone Soup is symmetric, so if you can see the monster then the monster can see you. But Crawl limits the radius of vision; a Crawl player may be unable to see monsters on the other side of a large room, but NetHack players always see as far as possible in lit areas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crawl characters have better vision, too. If you give enough attention to the first dungeon branch in both games, you will notice the difference between NetHack's dark corridors and Crawl's lit corridors. If you play Stone Soup, your characters will see very well around corners, because of the [&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[roguebasin&lt;/ins&gt;:Permissive Field of View&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Permissive Field of View]&lt;/ins&gt;]. Vision in Stone Soup is symmetric, so if you can see the monster then the monster can see you. But Crawl limits the radius of vision; a Crawl player may be unable to see monsters on the other side of a large room, but NetHack players always see as far as possible in lit areas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Wikipedia|Linley's Dungeon Crawl}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{RogueBasin|Linley's_Dungeon_Crawl}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Crawl'' links:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Crawl'' links:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.dungeoncrawl.org/ Official Dungeon Crawl site] (no longer updated)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.dungeoncrawl.org/ Official Dungeon Crawl site] (no longer updated)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=155124&amp;oldid=prev</id>
		<title>Pinkbeast: Typo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=155124&amp;oldid=prev"/>
		<updated>2023-09-30T23:59:46Z</updated>

		<summary type="html">&lt;p&gt;Typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:59, 30 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Comparisons==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Comparisons==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crawl and NetHack seem very similar in some ways. ''Note: as Stone Soup has gone through over 15 years of active development, differences will be noted in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;itallics&lt;/del&gt;.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Crawl and NetHack seem very similar in some ways. ''Note: as Stone Soup has gone through over 15 years of active development, differences will be noted in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;italics&lt;/ins&gt;.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The goal in both games is to retrieve a special thing from the dungeon. NetHack players seek the [[Amulet of Yendor]], while Crawl players want the Orb of Zot. To open the way to the special thing, the player must perform the [[invocation ritual]] in NetHack or must collect runes of Zot in Crawl. Then one must return upward, carrying the special thing out of the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The goal in both games is to retrieve a special thing from the dungeon. NetHack players seek the [[Amulet of Yendor]], while Crawl players want the Orb of Zot. To open the way to the special thing, the player must perform the [[invocation ritual]] in NetHack or must collect runes of Zot in Crawl. Then one must return upward, carrying the special thing out of the dungeon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pinkbeast</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=150175&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=150175&amp;oldid=prev"/>
		<updated>2023-03-08T09:42:50Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:42, 8 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skills are much more important than class in Crawl.''' Instead of 4 (or 6) granular levels of training, Crawl has numerical skills, up to level 27. Barring a few racial gimmicks (the cat species, Felid, can't use weapons/armour), every character can learn every skill to its maximum. Your class only defines what skills, stats, and items you start with. Your race defines how fast you learn skills, as well as certain gimmicks.  However, the direction you then go is entirely up to you.  &amp;lt;br&amp;gt;You could start as a melee-focused Hill Orc Fighter, learn spellcasting from scrolls, read a spellbook, and spend the rest of the game as a spellcaster. (''Stone Soup allows you to train any skill at any time - no need for scrolls.''). However, fighting monsters without enough skill is even more perilous; think getting hit 16 times from a hydra from one slow swing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skills are much more important than class in Crawl.''' Instead of 4 (or 6) granular levels of training, Crawl has numerical skills, up to level 27. Barring a few racial gimmicks (the cat species, Felid, can't use weapons/armour), every character can learn every skill to its maximum. Your class only defines what skills, stats, and items you start with. Your race defines how fast you learn skills, as well as certain gimmicks.  However, the direction you then go is entirely up to you.  &amp;lt;br&amp;gt;You could start as a melee-focused Hill Orc Fighter, learn spellcasting from scrolls, read a spellbook, and spend the rest of the game as a spellcaster. (''Stone Soup allows you to train any skill at any time - no need for scrolls.''). However, fighting monsters without enough skill is even more perilous; think getting hit 16 times from a hydra from one slow swing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gods are both more numerous and unique.''' Instead of 3 alignments, and deities varying only in name, Crawl features 12 (''26 in Stone Soup'') gods. A large majority of them are not assigned at the start, instead picked in the very early dungeon (requiring &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;find the god's altar to do so). Though most lack any noticeable conduct, gods define your character. Each one has multiple unique abilities and/or passive buffs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gods are both more numerous and unique.''' Instead of 3 alignments, and deities varying only in name, Crawl features 12 (''26 in Stone Soup'') gods. A large majority of them are not assigned at the start, instead picked in the very early dungeon (requiring &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that you &lt;/ins&gt;find the god's altar to do so). Though most lack any noticeable conduct, gods define your character. Each one has multiple unique abilities and/or passive buffs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items, especially scrolls, in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items, especially scrolls, in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=150174&amp;oldid=prev</id>
		<title>Hordes: Some touch-ups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=150174&amp;oldid=prev"/>
		<updated>2023-03-08T05:01:17Z</updated>

		<summary type="html">&lt;p&gt;Some touch-ups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:01, 8 March 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skills are much more important than class in Crawl.''' Instead of 4 (or 6) granular levels of training, Crawl has numerical skills, up to level 27. Barring a few racial gimmicks (the cat species, Felid, can't use weapons/armour), every character can learn every skill to its maximum. Your class only defines what skills, stats, and items you start with. Your race defines how fast you learn skills, as well as certain gimmicks.  However, the direction you then go is entirely up to you.  &amp;lt;br&amp;gt;You could start as a melee-focused Hill Orc Fighter, learn spellcasting from scrolls, read a spellbook, and spend the rest of the game as a spellcaster. (''Stone Soup allows you to train any skill at any time - no need for scrolls.''). However, fighting monsters without enough skill is even more perilous; think getting hit 16 times from a hydra from one slow swing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skills are much more important than class in Crawl.''' Instead of 4 (or 6) granular levels of training, Crawl has numerical skills, up to level 27. Barring a few racial gimmicks (the cat species, Felid, can't use weapons/armour), every character can learn every skill to its maximum. Your class only defines what skills, stats, and items you start with. Your race defines how fast you learn skills, as well as certain gimmicks.  However, the direction you then go is entirely up to you.  &amp;lt;br&amp;gt;You could start as a melee-focused Hill Orc Fighter, learn spellcasting from scrolls, read a spellbook, and spend the rest of the game as a spellcaster. (''Stone Soup allows you to train any skill at any time - no need for scrolls.''). However, fighting monsters without enough skill is even more perilous; think getting hit 16 times from a hydra from one slow swing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gods are both more numerous and unique.''' Instead of 3 alignments and deities varying only in name, Crawl features 12 (''26 in Stone Soup'') gods. A large majority of them are not assigned at the start, instead picked in the very early dungeon (requiring the god's altar to do so). Though most lack any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;noticable &lt;/del&gt;conduct, gods define your character. Each one has multiple unique abilities and/or passive buffs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gods are both more numerous and unique.''' Instead of 3 alignments&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and deities varying only in name, Crawl features 12 (''26 in Stone Soup'') gods. A large majority of them are not assigned at the start, instead picked in the very early dungeon (requiring &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to find &lt;/ins&gt;the god's altar to do so). Though most lack any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;noticeable &lt;/ins&gt;conduct, gods define your character. Each one has multiple unique abilities and/or passive buffs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items, especially scrolls, in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items, especially scrolls, in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Magic is generally much more powerful and accessible.''' Any character can learn (almost) every skill, and skills are the most important part of casting. Spellbooks come with multiple spells, there are more spells in general, and players will not forget them over time. Even low-level spells can provide useful or potentially life-saving effects.  On the other end of the spectrum, high-level magic is by far the most damaging thing in the game, dealing over 7-8x what an endgame melee weapon will do.  In turn, most high-level player deaths will be from magic, not melee.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Magic is generally much more powerful and accessible.''' Any character can learn (almost) every skill, and skills are the most important part of casting. Spellbooks come with multiple spells, there are more spells in general, and players will not forget them over time. Even low-level spells can provide useful or potentially life-saving effects.  On the other end of the spectrum, high-level magic is by far the most damaging thing in the game, dealing over 7-8x what an endgame melee weapon will do.  In turn, most high-level player deaths will be from magic, not melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All these elements combine into one final difference, a summary point that applies mostly to Stone Soup:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All these elements combine into one final difference, a summary point that applies mostly to Stone Soup:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dungeon Crawl Stone Soup is a game streamlined for combat'''. NetHack focuses a lot of the out of combat, 'dungeoneering' experience. An adventurer's [[bag of holding]] might hold many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;miscellanous &lt;/del&gt;tools (musical instruments, magic markers, spare unicorn horn, water-walking boots, junk scrolls to blank later, junk potions to dilute later, huge piles of food, collection of valuable gems) to exploit. Stone Soup calls that clutter. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;There is strikingly little non-combat interaction: while strategic character-building has been maintained, identification has been stripped of complexity, inventory management has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continously &lt;/del&gt;been streamlined, and 'creative' spoilery functions mostly do not exist. They fit in well with NetHack's geeky tone and reference-based humor. But once a player knows how to dip for [[Excalibur]], Crawl's DevTeam could cut the process out and give it randomly to the player, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reducing &lt;/del&gt;'noob trap' potential. Instead of flavor, Stone Soup's focus lies in adding replayability and tense, combat-focused scenarios. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;This mentality ultimately comes from the fact that DCSS is a much, much younger game: forked from Linley's Crawl roughly 20 years post-NetHack, and actively developed for over 15 years afterwards - in an era where 'spoilers' are commonly used, acceptable, and available. Even the game itself features a much more robust database than NetHack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dungeon Crawl Stone Soup is a game streamlined for combat'''. NetHack focuses a lot of the out of combat, 'dungeoneering' experience. An adventurer's [[bag of holding]] might hold many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;miscellaneous &lt;/ins&gt;tools (musical instruments, magic markers, spare unicorn horn, water-walking boots, junk scrolls to blank later, junk potions to dilute later, huge piles of food, collection of valuable gems) to exploit. Stone Soup calls that clutter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;There is strikingly little non-combat interaction: while strategic character-building has been maintained, identification has been stripped of complexity, inventory management has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continuously &lt;/ins&gt;been streamlined, and 'creative' spoilery functions mostly do not exist. They fit in well with NetHack's geeky tone and reference-based humor. But once a player knows how to dip for [[Excalibur]], Crawl's DevTeam could cut the process out and give it randomly to the player, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which reduces &lt;/ins&gt;'noob trap' potential. Instead of flavor, Stone Soup's focus lies in adding replayability and tense, combat-focused scenarios.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;This mentality ultimately comes from the fact that DCSS is a much, much younger game: forked from Linley's Crawl roughly 20 years post-NetHack, and actively developed for over 15 years afterwards - in an era where 'spoilers' are commonly used, acceptable, and available. Even the game itself features a much more robust database than NetHack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Differences in interface and documentation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Differences in interface and documentation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=149577&amp;oldid=prev</id>
		<title>Hordes: /* Differences in gameplay */ reword the last BP</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=149577&amp;oldid=prev"/>
		<updated>2022-12-30T21:46:17Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in gameplay: &lt;/span&gt; reword the last BP&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:46, 30 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Magic is generally much more powerful and accessible.''' Any character can learn (almost) every skill, and skills are the most important part of casting. Spellbooks come with multiple spells, there are more spells in general, and players will not forget them over time. Even low-level spells can provide useful or potentially life-saving effects.  On the other end of the spectrum, high-level magic is by far the most damaging thing in the game, dealing over 7-8x what an endgame melee weapon will do.  In turn, most high-level player deaths will be from magic, not melee.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Magic is generally much more powerful and accessible.''' Any character can learn (almost) every skill, and skills are the most important part of casting. Spellbooks come with multiple spells, there are more spells in general, and players will not forget them over time. Even low-level spells can provide useful or potentially life-saving effects.  On the other end of the spectrum, high-level magic is by far the most damaging thing in the game, dealing over 7-8x what an endgame melee weapon will do.  In turn, most high-level player deaths will be from magic, not melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All these elements combine into one final difference, a summary point that applies mostly to Stone Soup:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All these elements combine into one final difference, a summary point that applies mostly to Stone Soup:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dungeon Crawl Stone Soup is a game streamlined for combat'''. NetHack focuses a lot of the out of combat, 'dungeoneering' experience. An adventurer's [[bag of holding]] might hold many miscellanous tools (musical instruments, magic markers, spare unicorn horn, water-walking boots, junk scrolls to blank later, junk potions to dilute later, huge piles of food, collection of valuable gems) to exploit. Stone Soup calls that clutter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; There is strikingly little non-combat interaction: while strategic character-building has been maintained, identification has been stripped of complexity, inventory management has continously been streamlined, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most other &lt;/del&gt;'creative' spoilery functions do not exist. They fit in well with NetHack's geeky tone and reference-based humor. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, Crawl's DevTeam finds these mechanics a waste of a spoiled player's time and effort and possible 'noob traps'. Once &lt;/del&gt;a player knows how to dip for [[Excalibur]], Crawl could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;cut the process out and give it randomly to the player. Instead of flavor, Stone Soup's focus lies in adding replayability&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making &lt;/del&gt;tense scenarios &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more interesting&lt;/del&gt;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This mentality ultimately comes from the fact that DCSS is a much, much younger game: forked roughly 20 years post-NetHack and actively developed for over 15 years afterwards&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;in an era where 'spoilers' are commonly used, acceptable, and available &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- even &lt;/del&gt;the game itself features a much more robust database than NetHack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Dungeon Crawl Stone Soup is a game streamlined for combat'''. NetHack focuses a lot of the out of combat, 'dungeoneering' experience. An adventurer's [[bag of holding]] might hold many miscellanous tools (musical instruments, magic markers, spare unicorn horn, water-walking boots, junk scrolls to blank later, junk potions to dilute later, huge piles of food, collection of valuable gems) to exploit. Stone Soup calls that clutter. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; There is strikingly little non-combat interaction: while strategic character-building has been maintained, identification has been stripped of complexity, inventory management has continously been streamlined, and 'creative' spoilery functions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly &lt;/ins&gt;do not exist. They fit in well with NetHack's geeky tone and reference-based humor. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But once &lt;/ins&gt;a player knows how to dip for [[Excalibur]], Crawl&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s DevTeam &lt;/ins&gt;could cut the process out and give it randomly to the player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, reducing 'noob trap' potential&lt;/ins&gt;. Instead of flavor, Stone Soup's focus lies in adding replayability and tense&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, combat-focused &lt;/ins&gt;scenarios. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This mentality ultimately comes from the fact that DCSS is a much, much younger game: forked &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from Linley's Crawl &lt;/ins&gt;roughly 20 years post-NetHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and actively developed for over 15 years afterwards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;in an era where 'spoilers' are commonly used, acceptable, and available&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Even &lt;/ins&gt;the game itself features a much more robust database than NetHack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Differences in interface and documentation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Differences in interface and documentation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=149576&amp;oldid=prev</id>
		<title>Hordes: /* Differences in gameplay */ overuse of parenthesis</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=149576&amp;oldid=prev"/>
		<updated>2022-12-30T21:39:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Differences in gameplay: &lt;/span&gt; overuse of parenthesis&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:39, 30 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, Crawl has subtle differences from NetHack that seriously affect how one plays the game. This presentation of the differences may be overly general, not to apply in all situations, so beware.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skills are much more important than class in Crawl.''' Instead of 4 (or 6) granular levels of training, Crawl has numerical skills, up to level 27. Barring a few racial gimmicks (the cat species, Felid, can't use weapons/armour), every character can learn every skill to its maximum. Your class only defines what skills &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/del&gt;stats &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;and items&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;you start with. Your race defines how fast you learn skills, as well as certain gimmicks.  However, the direction you then go is entirely up to you.  &amp;lt;br&amp;gt;You could start as a melee-focused Hill Orc Fighter, learn spellcasting from scrolls, read a spellbook, and spend the rest of the game as a spellcaster. (''Stone Soup allows you to train any skill at any time - no need for scrolls.''). However, fighting monsters without enough skill is even more perilous; think getting hit 16 times from a hydra from one slow swing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Skills are much more important than class in Crawl.''' Instead of 4 (or 6) granular levels of training, Crawl has numerical skills, up to level 27. Barring a few racial gimmicks (the cat species, Felid, can't use weapons/armour), every character can learn every skill to its maximum. Your class only defines what skills&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;stats&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and items you start with. Your race defines how fast you learn skills, as well as certain gimmicks.  However, the direction you then go is entirely up to you.  &amp;lt;br&amp;gt;You could start as a melee-focused Hill Orc Fighter, learn spellcasting from scrolls, read a spellbook, and spend the rest of the game as a spellcaster. (''Stone Soup allows you to train any skill at any time - no need for scrolls.''). However, fighting monsters without enough skill is even more perilous; think getting hit 16 times from a hydra from one slow swing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gods are both more numerous and unique.''' Instead of 3 alignments and deities varying only in name, Crawl features 12 (''26 in Stone Soup'') gods. A large majority of them are not assigned at the start, instead picked in the very early dungeon (requiring the god's altar to do so). Though most lack any noticable conduct, gods define your character. Each one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is noticably more complex, having &lt;/del&gt;multiple unique abilities and/or passive buffs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Gods are both more numerous and unique.''' Instead of 3 alignments and deities varying only in name, Crawl features 12 (''26 in Stone Soup'') gods. A large majority of them are not assigned at the start, instead picked in the very early dungeon (requiring the god's altar to do so). Though most lack any noticable conduct, gods define your character. Each one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;multiple unique abilities and/or passive buffs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;especially scrolls&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;especially scrolls&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack restricts shooting to eight directions.''' It is a tradition that will not disappear; it enhances [[strategy]] greatly by allowing monsters (especially those annoying [[unicorn]]s) to be out of your line of fire. Crawl has a targeting system that allows you to shoot arbitrarily nearby targets within your field of view, plus all of the extra controls that such a system requires. Stone Soup's symmetric vision allows you and monsters to trade shots around corners. Instead, many of Crawl's spells have unique targeting mechanics: Fireball creates a 3&amp;amp;times;3 explosion, ''Frozen Ramparts freezes enemies adjacent to walls, and Starburst fires in all 8 cardinal directions (whenever you like it or not)''. Ranged options have a comparably shorter range as a result.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack restricts shooting to eight directions.''' It is a tradition that will not disappear; it enhances [[strategy]] greatly by allowing monsters (especially those annoying [[unicorn]]s) to be out of your line of fire. Crawl has a targeting system that allows you to shoot arbitrarily nearby targets within your field of view, plus all of the extra controls that such a system requires. Stone Soup's symmetric vision allows you and monsters to trade shots around corners. Instead, many of Crawl's spells have unique targeting mechanics: Fireball creates a 3&amp;amp;times;3 explosion, ''Frozen Ramparts freezes enemies adjacent to walls, and Starburst fires in all 8 cardinal directions (whenever you like it or not)''. Ranged options have a comparably shorter range as a result.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=148156&amp;oldid=prev</id>
		<title>Hordes: Ramparts and Starburst were introduced in the &quot;positional magic&quot; update of DCSS 0.25</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=148156&amp;oldid=prev"/>
		<updated>2022-09-14T18:43:01Z</updated>

		<summary type="html">&lt;p&gt;Ramparts and Starburst were introduced in the &amp;quot;positional magic&amp;quot; update of DCSS 0.25&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:43, 14 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items (especially scrolls) in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items (especially scrolls) in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack restricts shooting to eight directions.''' It is a tradition that will not disappear; it enhances [[strategy]] greatly by allowing monsters (especially those annoying [[unicorn]]s) to be out of your line of fire. Crawl has a targeting system that allows you to shoot arbitrarily nearby targets within your field of view, plus all of the extra controls that such a system requires. Stone Soup's symmetric vision allows you and monsters to trade shots around corners. Instead, many of Crawl's spells have unique targeting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;systems&lt;/del&gt;: Fireball creates a 3&amp;amp;times;3 explosion, Frozen Ramparts freezes enemies adjacent to walls, and Starburst fires in all 8 cardinal directions (whenever you like it or not)''. Ranged options have a comparably shorter range as a result.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack restricts shooting to eight directions.''' It is a tradition that will not disappear; it enhances [[strategy]] greatly by allowing monsters (especially those annoying [[unicorn]]s) to be out of your line of fire. Crawl has a targeting system that allows you to shoot arbitrarily nearby targets within your field of view, plus all of the extra controls that such a system requires. Stone Soup's symmetric vision allows you and monsters to trade shots around corners. Instead, many of Crawl's spells have unique targeting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mechanics&lt;/ins&gt;: Fireball creates a 3&amp;amp;times;3 explosion, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Frozen Ramparts freezes enemies adjacent to walls, and Starburst fires in all 8 cardinal directions (whenever you like it or not)''. Ranged options have a comparably shorter range as a result.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack has containers.''' NetHack players like to use [[chest]]s, while Crawl players drop items on the ground. As a more-than-compensation, Crawl features an elaborate &amp;quot;stash&amp;quot; system which tracks the location of all objects ever seen, easily accessible with a CTRL-F. ''*In DCSS, items can never be damaged, and once-seen items are never picked up by monsters. Various item removals and the removal of all weight make things even easier.''  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack has containers.''' NetHack players like to use [[chest]]s, while Crawl players drop items on the ground. As a more-than-compensation, Crawl features an elaborate &amp;quot;stash&amp;quot; system which tracks the location of all objects ever seen, easily accessible with a CTRL-F. ''*In DCSS, items can never be damaged, and once-seen items are never picked up by monsters. Various item removals and the removal of all weight make things even easier.''  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack seems to give more emphasis to arbitrary uses for objects than Crawl.''' In Stone Soup, there is explicitly only one mechanical use per item, and even in Linley's Crawl there weren't that many. You drink [[Potion#Thrown potions|potions]], but can't throw them at enemies. You can zap wands, but are unable to [[engrave]] or [[Wand#Breaking_wands|break]] them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack seems to give more emphasis to arbitrary uses for objects than Crawl.''' In Stone Soup, there is explicitly only one mechanical use per item, and even in Linley's Crawl there weren't that many. You drink [[Potion#Thrown potions|potions]], but can't throw them at enemies. You can zap wands, but are unable to [[engrave]] or [[Wand#Breaking_wands|break]] them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hordes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=148126&amp;oldid=prev</id>
		<title>Schneelocke: x -&gt; &amp;times;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Linley%27s_Dungeon_Crawl&amp;diff=148126&amp;oldid=prev"/>
		<updated>2022-09-08T22:05:29Z</updated>

		<summary type="html">&lt;p&gt;x -&amp;gt; ×&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:05, 8 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items (especially scrolls) in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''The identification game is dramatically streamlined.''' Crawl players are much more likely to blindly consume items (especially scrolls) in order to ID them. It's often the only way to identify, ''and all consumables in Stone Soup are identified on use even if they did nothing''. There are few, if any, special 'tricks' like [[price identification]]. The only other reliable method of identify is the scroll, which requires blind use to find. Players do this because '''there are few incredibly nasty bad items in Crawl.''' There's nothing like the [[scroll of amnesia]] (although an item by such a name with a good effect exists!) or the possibility of a confused self-[[genocide]].  ''[[Curse]]s have been removed, and their only effect was to be stuck to the player. Now, armor, weapons, jewellery, and wands are completely auto-identified when you step on their tile.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crawl encourages the player to advance downward quickly''', while NetHack players may linger on upper levels. Once a level is cleared, there is little reason to remain there.  NetHack players like to linger to regenerate or to sacrifice at an [[altar]], and may encounter several battles even when traveling up through the dungeon. Of course, players of both games will travel up to escape monsters or to visit their [[stash]]es. ''* Stone Soup has disabled random monster generation, and older versions would spawn extremely out of depth monsters if you stayed too long.''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack restricts shooting to eight directions.''' It is a tradition that will not disappear; it enhances [[strategy]] greatly by allowing monsters (especially those annoying [[unicorn]]s) to be out of your line of fire. Crawl has a targeting system that allows you to shoot arbitrarily nearby targets within your field of view, plus all of the extra controls that such a system requires. Stone Soup's symmetric vision allows you and monsters to trade shots around corners. Instead, many of Crawl's spells have unique targeting systems: Fireball creates a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3x3 &lt;/del&gt;explosion, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;Frozen Ramparts freezes enemies adjacent to walls, and Starburst fires in all 8 cardinal directions (whenever you like it or not)''. Ranged options have a comparably shorter range as a result.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack restricts shooting to eight directions.''' It is a tradition that will not disappear; it enhances [[strategy]] greatly by allowing monsters (especially those annoying [[unicorn]]s) to be out of your line of fire. Crawl has a targeting system that allows you to shoot arbitrarily nearby targets within your field of view, plus all of the extra controls that such a system requires. Stone Soup's symmetric vision allows you and monsters to trade shots around corners. Instead, many of Crawl's spells have unique targeting systems: Fireball creates a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&amp;amp;times;3 &lt;/ins&gt;explosion, Frozen Ramparts freezes enemies adjacent to walls, and Starburst fires in all 8 cardinal directions (whenever you like it or not)''. Ranged options have a comparably shorter range as a result.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack has containers.''' NetHack players like to use [[chest]]s, while Crawl players drop items on the ground. As a more-than-compensation, Crawl features an elaborate &amp;quot;stash&amp;quot; system which tracks the location of all objects ever seen, easily accessible with a CTRL-F. ''*In DCSS, items can never be damaged, and once-seen items are never picked up by monsters. Various item removals and the removal of all weight make things even easier.''  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack has containers.''' NetHack players like to use [[chest]]s, while Crawl players drop items on the ground. As a more-than-compensation, Crawl features an elaborate &amp;quot;stash&amp;quot; system which tracks the location of all objects ever seen, easily accessible with a CTRL-F. ''*In DCSS, items can never be damaged, and once-seen items are never picked up by monsters. Various item removals and the removal of all weight make things even easier.''  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack seems to give more emphasis to arbitrary uses for objects than Crawl.''' In Stone Soup, there is explicitly only one mechanical use per item, and even in Linley's Crawl there weren't that many. You drink [[Potion#Thrown potions|potions]], but can't throw them at enemies. You can zap wands, but are unable to [[engrave]] or [[Wand#Breaking_wands|break]] them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''NetHack seems to give more emphasis to arbitrary uses for objects than Crawl.''' In Stone Soup, there is explicitly only one mechanical use per item, and even in Linley's Crawl there weren't that many. You drink [[Potion#Thrown potions|potions]], but can't throw them at enemies. You can zap wands, but are unable to [[engrave]] or [[Wand#Breaking_wands|break]] them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Schneelocke</name></author>
		
	</entry>
</feed>