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	<title>Lock pick/zh-CN - Revision history</title>
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		<id>https://nethackwiki.com/index.php?title=Lock_pick/zh-CN&amp;diff=207499&amp;oldid=prev</id>
		<title>Chattille: Create SChinese version.</title>
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		<updated>2026-07-30T16:03:11Z</updated>

		<summary type="html">&lt;p&gt;Create SChinese version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{needhelp/zh-CN}}&lt;br /&gt;
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{{tool/zh-CN&lt;br /&gt;
 |name=开锁器&lt;br /&gt;
 |tile=[[Image:lock pick.png]]&lt;br /&gt;
 |appearance=开锁器&lt;br /&gt;
 |cost=20&lt;br /&gt;
 |weight=4&lt;br /&gt;
 |color=cyan&lt;br /&gt;
 |material=铁&lt;br /&gt;
 |muse=misc&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;开锁器&amp;#039;&amp;#039;&amp;#039;（lock pick）是{{cnlink|NetHack}}中的一种[[铁]]制[[开锁工具]]。&lt;br /&gt;
&lt;br /&gt;
[[武士]]将开锁器称为&amp;#039;&amp;#039;&amp;#039;破锁忍具&amp;#039;&amp;#039;&amp;#039;（osaku）。&lt;br /&gt;
&lt;br /&gt;
== 生成 ==&lt;br /&gt;
[[盗贼]]职业开始游戏时自带一件未诅咒的开锁器{{refsrc|src/u_init.c|128|version=NetHack 3.6.7}}。&lt;br /&gt;
&lt;br /&gt;
在随机生成于地面、杂货[[店]]或[[死亡掉落]]的[[工具]]中，开锁器占比{{frac|3|50}}（6%）。五金店也可出售开锁器。开锁器生成时通常未诅咒，生成于[[骨档]]和[[陷阱]]“假骨档”的除外。&lt;br /&gt;
&lt;br /&gt;
[[弗拉德之塔]]一层上行[[楼梯]]所在房间周围的一圈小房间中，会在楼层创建时生成一件开锁器{{refsrc|dat/tower.des|140|version=NetHack 3.6.7}}。&lt;br /&gt;
&lt;br /&gt;
== 描述 ==&lt;br /&gt;
[[玩家]]对[[门]]或可上锁的[[容器]][[使用]]开锁器时可切换其上锁状态（上锁时开锁，未上锁时上锁），成功概率取决于玩家[[敏捷]]值和[[职业]]：门的成功概率为(3×敏捷)%，盗贼有+30加成；容器的成功概率为(4×敏捷)%，盗贼有+25加成，开锁器被诅咒时容器开锁成功概率减半{{refsrc|src/lock.c|425|nethack=3.6.7|comment=开锁器与容器}}{{refsrc|src/lock.c|434|nethack=3.6.7|comment=被诅咒的开锁工具}}{{refsrc|src/lock.c|507|nethack=3.6.7|comment=开锁器与门}}。该概率在[[持续性动作]]的每一回合都会计算并判定一次，直到玩家成功、被打断或在50回合后放弃。无论是否成功，每次完整使用开锁器都会[[锻炼]]玩家敏捷{{refsrc|src/lock.c|104|nethack=3.6.7}}{{refsrc|src/lock.c|164|nethack=3.6.7}}。&lt;br /&gt;
&lt;br /&gt;
[[矿坑镇]]中，玩家在[[警卫员]]成员视野内使用开锁器的每一回合都有{{frac|3}}概率被打断或遭到警告，同时将门设为[[爆炸门|陷阱]]状态{{refsrc|src/monmove.c|87|nethack=3.6.7|comment=&amp;lt;code&amp;gt;watch_on_duty()&amp;lt;/code&amp;gt;函数}}；若玩家被警告后，立刻再次尝试对同一扇门上锁或开锁，则激怒全体警卫员{{refsrc|src/monmove.c|92|nethack=3.6.7|comment=已警告则激怒警卫员}}。&lt;br /&gt;
&lt;br /&gt;
对拟形成门的[[拟形怪]]使用开锁器会揭露拟形怪，该拟形怪有{{frac|2}}概率吸取开锁器并纳入自身物品栏{{refsrc|src/lock.c|465|nethack=3.6.7|comment=开锁工具与拟形成门的拟形怪}}。&lt;br /&gt;
&lt;br /&gt;
有[[手]]且[[体型]]大于微小的[[智能怪物]]会拾取开锁器并用来开启上锁的门，能使用开锁器的[[宠物]]会因此保留开锁器{{refsrc|src/monmove.c|47|nethack=3.6.7}}。&lt;br /&gt;
&lt;br /&gt;
{{upcoming/zh-CN|NetHack 3.7.0|根据{{commit|b12ea03d110dd3cd55104e623510d5da0809b5cd}}，智能怪物还会使用开锁器开启上锁的容器。}}&lt;br /&gt;
&lt;br /&gt;
== 策略 ==&lt;br /&gt;
开锁器对大多数职业而言都是一种较快的开锁工具，值得玩家随身携带。虽然开锁器重量为4 {{cnlink|aum}}，在所有开锁工具中最“重”，但大概只有格外谨慎的玩家和追求背包效率的囤积爱好者才会将这一因素纳入考量。盗贼使用开锁器开/上门锁的成功率，与其他大多数职业使用[[万能钥匙]]的成功率相当，同时开锁器也是盗贼开/上容器锁最快的手段。&lt;br /&gt;
&lt;br /&gt;
大多数玩家都只需要一件开锁工具，或者可多备一件以防主工具被盗或永久丢失。宠物拿到开锁器后，玩家会很难阻止宠物进入某一房间（如让高等级宠物远离[[店主]]或[[阵营祭司]]），因此需多加小心。&lt;br /&gt;
&lt;br /&gt;
== 历史 ==&lt;br /&gt;
开锁器最初于[[NetHack 3.0.0]]同其他开锁工具一起加入游戏。&lt;br /&gt;
&lt;br /&gt;
怪物使用开锁器和其他工具开门锁的能力于[[NetHack 3.6.0]]的{{commit|c1393e508f05dda4c32b292d202c6bc82f48a354}}及{{commit|74f08dcb224c063dfc71d2e501e6c5ac30fe3714}}加入游戏。&lt;br /&gt;
&lt;br /&gt;
== 起源 ==&lt;br /&gt;
{{wikipedia/zh-CN}}&lt;br /&gt;
撬锁（lock picking）指在不使用原钥匙的情况下通过操作锁具部件开锁的行为。“开锁器”本身是工具套装，包含多种撬锁工具和一把张力扳手，配合使用能开启特定锁具，这或许也是NetHack中开锁器比单把万能钥匙重一个重量单位的原因。虽然撬锁往往与犯罪企图挂钩，但撬锁对锁匠这一正当职业是一门重要技能，许多守法公民也会学习这门实用技能，或单纯将其作为一种爱好（即“锁艺运动”）。&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
基于[[NetHack 3.4.3]]及更早版本的部分[[衍生作]]并未加入怪物使用开锁器开门锁的能力，而基于较新版本的衍生作通常会保留此项更新，并进一步允许怪物开容器锁。&lt;br /&gt;
&lt;br /&gt;
{{translation/zh-CN|n}}&lt;br /&gt;
===SLASH&amp;#039;EM===&lt;br /&gt;
In [[SLASH&amp;#039;EM]], non-artifact lock picks that are not blessed have a {{frac|40}} chance of breaking for Rogues when applied, and a {{frac|30}} chance otherwise.{{refsrc|lock.c|402|version=SLASH&amp;#039;EM 0.0.7E7F2|comment=lock picks and containers}}{{refsrc|lock.c|505|version=SLASH&amp;#039;EM 0.0.7E7F2|comment=lock picks and doors}} This makes it useful for a hero to keep multiple unlocking tools on hand, which can be safely ditched once they can bless a couple or else obtain an artifact tool.&lt;br /&gt;
&lt;br /&gt;
Upgrading a skeleton key successfully will produce a lock pick, and vice versa. Monsters cannot use lock picks.&lt;br /&gt;
&lt;br /&gt;
===UnNetHack===&lt;br /&gt;
In [[UnNetHack]], monsters can pick up and use lock picks and other unlocking tools on doors starting in version 5.1.&lt;br /&gt;
&lt;br /&gt;
===dNetHack===&lt;br /&gt;
In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], [[Andromalius]] is a [[Spirits (dNetHack)|spirit]] whose binding ritual can use a lock pick as one of the two items placed in his seal, and using two non-lock pick items in the binding ritual may generate a lock pick as the third item the hero receives if they successfully bind him.&lt;br /&gt;
&lt;br /&gt;
[[Deminymph]]s that are created outside of the [[Drow Healer quest]] and given rogue kits are [[always generated with]] a lock pick.&lt;br /&gt;
&lt;br /&gt;
===SpliceHack===&lt;br /&gt;
In [[SpliceHack]], Cartomancers know the lock pick as a &amp;#039;&amp;#039;&amp;#039;worthless card&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A lock pick can be created by combining two skeleton keys at a [[furnace]], and two lock picks can be combined at a furnace to create a skeleton key.&lt;br /&gt;
&lt;br /&gt;
===EvilHack===&lt;br /&gt;
In [[EvilHack]], [[hobbit pickpocket]]s have a {{frac|8}} chance of generating with a lock pick.&lt;br /&gt;
&lt;br /&gt;
===SlashTHEM===&lt;br /&gt;
In [[SlashTHEM]], in addition to SLASH&amp;#039;EM details, all [[Ninja (role)|Ninja]] start the game with a lock pick, and like Samurai they know the item as an &amp;quot;osaku&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[The Lockpick of Arsene Lupin]] is an artifact lock pick that serves as the [[Locksmith]] [[quest artifact]]. It grants [[searching]], [[telepathy]], [[warning]], [[stealth]], [[magic resistance]], and functions as a [[luck item]] while carried&amp;amp;mdash;the artifact speaks when wielded or applied, and [[invoking]] it can [[untrap]] doors and containers similar to [[The Master Key of Thievery]].&lt;br /&gt;
&lt;br /&gt;
===Hack&amp;#039;EM===&lt;br /&gt;
In [[Hack&amp;#039;EM]], upgrading a lock pick will produce a skeleton key and vice versa, as in SLASH&amp;#039;EM.&lt;br /&gt;
&lt;br /&gt;
Hobbit pickpockets have a {{frac|8}} chance of generating with a lock pick as in EvilHack.&lt;br /&gt;
&lt;br /&gt;
== 引用及注释 ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{DOD/zh-CN}}&lt;br /&gt;
{{nethack-367/zh-CN}}&lt;br /&gt;
[[Category:Tools/zh-CN]]&lt;/div&gt;</summary>
		<author><name>Chattille</name></author>
	</entry>
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