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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Lomya</id>
	<title>Lomya - Revision history</title>
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	<updated>2026-06-04T03:32:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=193910&amp;oldid=prev</id>
		<title>Umbire the Phantom: touch-ups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=193910&amp;oldid=prev"/>
		<updated>2025-10-12T19:47:09Z</updated>

		<summary type="html">&lt;p&gt;touch-ups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:47, 12 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |material=mithril&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |material=mithril&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Lomya''' is an [[artifact]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. It is [[unaligned]] and [[Drow (starting race)|drow]]-favoring, and its [[base item]] is always a [[ring]] with the [[randomized appearance]] of a &amp;quot;[[black signet ring]]&amp;quot;&amp;amp;mdash;this ring cannot be {{= of|levitation|aggravate monster|hunger|polymorph|or=1|polymorph control}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Lomya''' is an [[artifact]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. It is [[unaligned]] and [[Drow (starting race)|drow]]-favoring, and its [[base item]] is always a [[ring]] with the [[randomized appearance]] of a &amp;quot;[[black signet ring]]&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that has the holy symbol of [[Lolth (dNetHack)|Lolth]] engraved into it&lt;/ins&gt;&amp;amp;mdash;this ring cannot be {{= of|levitation|aggravate monster|hunger|polymorph|or=1|polymorph control}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confers &lt;/del&gt;[[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|MR score]]&amp;amp;mdash;Lomya counts as a spell-like effect for the MR-based resistance check when worn by the player, and has a flat attacker level of 45 when worn by monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unarmed &lt;/del&gt;attacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without gloves &lt;/del&gt;while wearing Lomya also apply [[silver]] damage due to the presence of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Lolth (dNetHack)|&lt;/del&gt;Lolth's&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grants &lt;/ins&gt;[[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|MR score]]&amp;amp;mdash;Lomya counts as a spell-like effect for the MR-based resistance check when worn by the player, and has a flat attacker level of 45 when worn by monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Like other black signet rings, a hero's unarmed &lt;/ins&gt;attacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that are performed &lt;/ins&gt;while wearing Lomya &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without [[gloves]] &lt;/ins&gt;also apply [[silver]] damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;due to the presence of Lolth's holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, wearing Lomya also applies a [[wisdom]]-based modifier to pets' [[DR]], a wisdom and [[charisma]]-based modifier to pets' maximum [[monster level]]s and experience gain thresholds, and halves the timeout of special attacks for pets&amp;amp;mdash;the DR modifier is a flat {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/del&gt;|(Wis-11)|2}}, and the maximum level modifier of {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/del&gt;|(Wis+Cha-18)|4}} + {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/del&gt;|[[beast mastery]] bonus|2}}. This wisdom and [[charisma]] modifier applies to both the maximum possible level that a pet can grow to and the minimum level necessary for slain monsters to grant them experience.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, wearing Lomya also applies a [[wisdom]]-based modifier to pets' [[DR]], a wisdom and [[charisma]]-based modifier to pets' maximum [[monster level]]s and experience gain thresholds, and halves the timeout of special attacks for pets&amp;amp;mdash;the DR modifier is a flat {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sfrac&lt;/ins&gt;|(Wis-11)|2}}, and the maximum level modifier of {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sfrac&lt;/ins&gt;|(Wis+Cha-18)|4}} + {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sfrac&lt;/ins&gt;|[[beast mastery]] bonus|2}}. This wisdom and [[charisma]] modifier applies to both the maximum possible level that a pet can grow to and the minimum level necessary for slain monsters to grant them experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Lomya is obviously much better in a game where black signet rings are {{= of|free action}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Lomya is obviously much better in a game where black signet rings are {{= of|free action}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lomya is probably one of the most build-dependent elf-rings: For characters with a ranged or melee build that has a free ring slot, Lomya is very often worth wearing, due to the power granted from the chance of putting hostile monsters to sleep: the chance for a monster to resist is roughly equivalent to {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frac&lt;/del&gt;|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. For many endgame non-boss monsters, this is around a 30-to-50% chance of putting them sleep them per hit, depending on the exact foe&amp;amp;mdash;for [[unique monster]]s and high-level monsters with high MR score or sleep resistance, this is substantially less effective. Additionally, iterative attacks or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multishotting &lt;/del&gt;projectiles that put monsters to sleep cannot wake up those monsters on subsequent hits, and therefore have significantly increased chances to sleep targets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lomya is probably one of the most build-dependent elf-rings: For characters with a ranged or melee build that has a free ring slot, Lomya is very often worth wearing, due to the power granted from the chance of putting hostile monsters to sleep: the chance for a monster to resist is roughly equivalent to {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sfrac&lt;/ins&gt;|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. For many endgame non-boss monsters, this is around a 30-to-50% chance of putting them sleep them per hit, depending on the exact foe&amp;amp;mdash;for [[unique monster]]s and high-level monsters with high MR score or sleep resistance, this is substantially less effective. Additionally, iterative attacks or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[multishot]] &lt;/ins&gt;projectiles that put monsters to sleep cannot wake up those monsters on subsequent hits, and therefore have significantly increased chances to sleep targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For these reasons, Lomya can be very powerful on the aforementioned builds, especially [[Rogue/dNetHack|Rogues]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/del&gt;who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For these reasons, Lomya can be very powerful on the aforementioned builds, especially [[Rogue/dNetHack|Rogues]] who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful: while the maximum level increase can be nice, many pets won't necessarily make it to those levels regardless, due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. With &lt;/del&gt;15 wisdom, 15 charisma, and base Expert skill in [[beast mastery]] (i.e. without the boost from [[Clarent]]), that lowers the level threshold by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8: &lt;/del&gt;3 from attributes and 5 from skill. This can make raising pets substantially quicker, particularly those that have multiple growth stages (e.g. [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pseudodragon&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;) or gain new attacks and abilities at higher levels (e.g. most [[Eladrin]]). However, most good endgame pets are rather high-level, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful: while the maximum level increase can be nice, many pets won't necessarily make it to those levels regardless, due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; with &lt;/ins&gt;15 wisdom, 15 charisma, and base Expert skill in [[beast mastery]] (i.e. without the boost from [[Clarent]]), that lowers the level threshold by 3 from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero's &lt;/ins&gt;attributes and 5 from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;skill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for a total of 8&lt;/ins&gt;. This can make raising pets substantially quicker, particularly those that have multiple growth stages (e.g. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pseudodragon (dNetHack)|pseudodragons&lt;/ins&gt;]]) or gain new attacks and abilities at higher levels (e.g. most [[Eladrin]]). However, most good endgame pets are rather high-level, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: None &lt;/del&gt;of the granted intrinsics are very essential or hard to acquire from other sources&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;enchantment spells are broadly speaking not very difficult to cast, and the chance of enemies being put to sleep doesn't apply to spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since none &lt;/ins&gt;of the granted intrinsics are very essential or hard to acquire from other sources&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/ins&gt;enchantment spells are broadly speaking not very difficult to cast, and the chance of enemies being put to sleep doesn't apply to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cast &lt;/ins&gt;spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=193600&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=193600&amp;oldid=prev"/>
		<updated>2025-10-07T19:28:02Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:28, 7 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |material=mithril&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   |material=mithril&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Lomya''' is an [[artifact]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. It is [[unaligned]] and [[Drow (starting race)|drow]]-favoring, and its [[base item]] is always a [[ring]] with the [[randomized appearance]] of a &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;black signet ring&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;this ring cannot be {{= of|levitation|aggravate monster|hunger|polymorph|or=1|polymorph control}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Lomya''' is an [[artifact]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. It is [[unaligned]] and [[Drow (starting race)|drow]]-favoring, and its [[base item]] is always a [[ring]] with the [[randomized appearance]] of a &amp;quot;black signet ring&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;this ring cannot be {{= of|levitation|aggravate monster|hunger|polymorph|or=1|polymorph control}}.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|MR score]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;Lomya counts as a spell-like effect for the MR-based resistance check when worn by the player, and has a flat attacker level of 45 when worn by monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|MR score]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;Lomya counts as a spell-like effect for the MR-based resistance check when worn by the player, and has a flat attacker level of 45 when worn by monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, wearing Lomya also applies a [[wisdom]]-based modifier to pets' [[DR]], a wisdom and [[charisma]]-based modifier to pets' maximum [[monster level]]s and experience gain thresholds, and halves the timeout of special attacks for pets &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the DR modifier is a flat {{frac|(Wis-11)|2}}, and the maximum level modifier of {{frac|(Wis+Cha-18)|4}} + {{frac|[[beast mastery]] bonus|2}}. This wisdom and [[charisma]] modifier applies to both the maximum possible level that a pet can grow to and the minimum level necessary for slain monsters to grant them experience.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, wearing Lomya also applies a [[wisdom]]-based modifier to pets' [[DR]], a wisdom and [[charisma]]-based modifier to pets' maximum [[monster level]]s and experience gain thresholds, and halves the timeout of special attacks for pets&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the DR modifier is a flat {{frac|(Wis-11)|2}}, and the maximum level modifier of {{frac|(Wis+Cha-18)|4}} + {{frac|[[beast mastery]] bonus|2}}. This wisdom and [[charisma]] modifier applies to both the maximum possible level that a pet can grow to and the minimum level necessary for slain monsters to grant them experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Lomya is obviously much better in a game where black signet rings are {{= of|free action}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Lomya is obviously much better in a game where black signet rings are {{= of|free action}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lomya is probably one of the most build-dependent elf-rings: For characters with a ranged or melee build that has a free ring slot, Lomya is very often worth wearing, due to the power granted from the chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to put &lt;/del&gt;hostile monsters to sleep: the chance for a monster to resist is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. For many endgame non-boss monsters, this is around a 30-to-50% chance of putting them sleep them per hit, depending on the exact foe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;for [[unique monster]]s and high-level monsters with high MR score or sleep resistance, this is substantially less effective. Additionally, iterative attacks or multishotting projectiles that put monsters to sleep cannot wake up those monsters on subsequent hits, and therefore have significantly increased chances to sleep targets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lomya is probably one of the most build-dependent elf-rings: For characters with a ranged or melee build that has a free ring slot, Lomya is very often worth wearing, due to the power granted from the chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of putting &lt;/ins&gt;hostile monsters to sleep: the chance for a monster to resist is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. For many endgame non-boss monsters, this is around a 30-to-50% chance of putting them sleep them per hit, depending on the exact foe&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;for [[unique monster]]s and high-level monsters with high MR score or sleep resistance, this is substantially less effective. Additionally, iterative attacks or multishotting projectiles that put monsters to sleep cannot wake up those monsters on subsequent hits, and therefore have significantly increased chances to sleep targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For these reasons, Lomya can be very powerful on the aforementioned builds, especially [[Rogue]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s - &lt;/del&gt;who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For these reasons, Lomya can be very powerful on the aforementioned builds, especially [[Rogue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/dNetHack|Rogues&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful: while the maximum level increase can be nice, many pets won't necessarily make it to those levels regardless, due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom, 15 charisma, and base Expert skill in [[beast mastery]] (i.e. without the boost from [[Clarent]]), that lowers the level threshold by 8: 3 from attributes and 5 from skill. This can make raising pets substantially quicker, particularly those that have multiple growth stages (e.g. [[pseudodragon]]s) or gain new attacks and abilities at higher levels (e.g. most [[Eladrin]]). However, most good endgame pets are rather high-level, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful: while the maximum level increase can be nice, many pets won't necessarily make it to those levels regardless, due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom, 15 charisma, and base Expert skill in [[beast mastery]] (i.e. without the boost from [[Clarent]]), that lowers the level threshold by 8: 3 from attributes and 5 from skill. This can make raising pets substantially quicker, particularly those that have multiple growth stages (e.g. [[pseudodragon]]s) or gain new attacks and abilities at higher levels (e.g. most [[Eladrin]]). However, most good endgame pets are rather high-level, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful: None of the granted intrinsics are very essential or hard to acquire from other sources, enchantment spells are broadly speaking not very difficult to cast, and the chance to sleep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies &lt;/del&gt;doesn't apply to spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful: None of the granted intrinsics are very essential or hard to acquire from other sources, enchantment spells are broadly speaking not very difficult to cast, and the chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of enemies being put &lt;/ins&gt;to sleep doesn't apply to spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=185403&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ literally can't be hunger</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=185403&amp;oldid=prev"/>
		<updated>2025-03-15T07:53:48Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; literally can&amp;#039;t be hunger&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:53, 15 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Lomya is obviously much better in a game where black signet rings are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Ring &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free action&lt;/del&gt;|free action&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] than in games where they are [[Ring of hunger|hunger]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game, e.g. Lomya is obviously much better in a game where black signet rings are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{= &lt;/ins&gt;of|free action&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lomya is probably one of the most build-dependent elf-rings: For characters with a ranged or melee build that has a free ring slot, Lomya is very often worth wearing, due to the power granted from the chance to put hostile monsters to sleep: the chance for a monster to resist is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. For many endgame non-boss monsters, this is around a 30-to-50% chance of putting them sleep them per hit, depending on the exact foe - for [[unique monster]]s and high-level monsters with high MR score or sleep resistance, this is substantially less effective. Additionally, iterative attacks or multishotting projectiles that put monsters to sleep cannot wake up those monsters on subsequent hits, and therefore have significantly increased chances to sleep targets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lomya is probably one of the most build-dependent elf-rings: For characters with a ranged or melee build that has a free ring slot, Lomya is very often worth wearing, due to the power granted from the chance to put hostile monsters to sleep: the chance for a monster to resist is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. For many endgame non-boss monsters, this is around a 30-to-50% chance of putting them sleep them per hit, depending on the exact foe - for [[unique monster]]s and high-level monsters with high MR score or sleep resistance, this is substantially less effective. Additionally, iterative attacks or multishotting projectiles that put monsters to sleep cannot wake up those monsters on subsequent hits, and therefore have significantly increased chances to sleep targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=169957&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=169957&amp;oldid=prev"/>
		<updated>2024-06-12T18:21:38Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:21, 12 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you're lucky enough to have &lt;/del&gt;a game where black signet rings are free action&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, then Lomya is obviously much better &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when it's a ring &lt;/del&gt;of hunger&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If you're a ranged or melee build with a free ring slot, Lomya is also quite possibly worth wearing, due to the chance to sleep enemies being very powerful&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, e.g&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lomya is obviously much better in &lt;/ins&gt;a game where black signet rings are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Ring of free action|&lt;/ins&gt;free action&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in games where they are [[Ring &lt;/ins&gt;of hunger&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|hunger]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of the elf ring, &lt;/del&gt;Lomya is probably one of the most build-dependent&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;For ranged or melee &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;builds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's outstanding&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for a very solid &lt;/del&gt;chance to sleep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;struck targets. The &lt;/del&gt;chance to resist is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/del&gt;many endgame non-boss monsters, this is around a 30&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;% &lt;/del&gt;to 50% chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;sleep them per hit, depending on the exact foe&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. On uniques, &lt;/del&gt;high level monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, or anybody &lt;/del&gt;with high &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster &lt;/del&gt;MR or sleep resistance, this is substantially less effective. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that &lt;/del&gt;iterative attacks or multishotting projectiles cannot wake up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newly slept &lt;/del&gt;monsters on subsequent hits, and therefore have significantly increased chances to sleep targets&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. For these reasons, Lomya can be very powerful on some builds, especially [[Rogue]]s - who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lomya is probably one of the most build-dependent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elf-rings: &lt;/ins&gt;For &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters with a &lt;/ins&gt;ranged or melee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build that has a free ring slot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lomya is very often worth wearing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to the power granted from the &lt;/ins&gt;chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to put hostile monsters &lt;/ins&gt;to sleep&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: the &lt;/ins&gt;chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for a monster &lt;/ins&gt;to resist is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;many endgame non-boss monsters, this is around a 30&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;50% chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of putting them &lt;/ins&gt;sleep them per hit, depending on the exact foe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- for [[unique monster]]s and &lt;/ins&gt;high&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;level monsters with high MR &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score &lt;/ins&gt;or sleep resistance, this is substantially less effective. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, &lt;/ins&gt;iterative attacks or multishotting projectiles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that put monsters to sleep &lt;/ins&gt;cannot wake up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/ins&gt;monsters on subsequent hits, and therefore have significantly increased chances to sleep targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pet-based builds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is potentially very useful, but not guaranteed to &lt;/del&gt;be very &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helpful. The maximum level increase can be helpful, but many pets won't necessarily make it to those levels regardless due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;15 charisma, and expert beast mastery (and no Clarent), that lowers the level threshold by 8 - 3 from attributes and 5 from skill. This can make raising pets substantially quicker, and is &lt;/del&gt;especially &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;useful if you have pets that grow up into new forms (like &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pseudodragon&lt;/del&gt;]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) or gain new &lt;/del&gt;attacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or abilities at higher levels (like most [[Eladrin]])&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good endgame pets are rather high level anyway&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the minor extra level growth &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not guaranteed to make &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difference&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these reasons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lomya can &lt;/ins&gt;be very &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powerful on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aforementioned builds&lt;/ins&gt;, especially [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogue&lt;/ins&gt;]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- who appreciate the free sneak &lt;/ins&gt;attacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immensely&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For non-Rogues&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely not worth wishing for due to the chance-based nature&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but otherwise &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost always worth &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slot if found naturally&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;None of the granted intrinsics are very essential or hard to acquire from other sources, enchantment spells are broadly speaking not very difficult to cast, and the chance to sleep enemies doesn't apply to spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful: while the maximum level increase can be nice, many pets won't necessarily make it to those levels regardless, due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom, 15 charisma, and base Expert skill in [[beast mastery]] (i.e. without the boost from [[Clarent]]), that lowers the level threshold by 8: 3 from attributes and 5 from skill. This can make raising pets substantially quicker, particularly those that have multiple growth stages (e.g. [[pseudodragon]]s) or gain new attacks and abilities at higher levels (e.g. most [[Eladrin]]). However, most good endgame pets are rather high-level, and the minor extra level growth is not guaranteed to make a difference.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;None of the granted intrinsics are very essential or hard to acquire from other sources, enchantment spells are broadly speaking not very difficult to cast, and the chance to sleep enemies doesn't apply to spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=169949&amp;oldid=prev</id>
		<title>Umbire the Phantom: nndnh + copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=169949&amp;oldid=prev"/>
		<updated>2024-06-12T17:41:37Z</updated>

		<summary type="html">&lt;p&gt;nndnh + copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:41, 12 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Lomya''' is an [[artifact]] that appears in [[dNetHack]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;notdNetHack&lt;/del&gt;]]. It is [[unaligned]] and [[Drow (starting race)|drow]]-favoring, and its [[base item]] is always a [[ring]] with the [[randomized appearance]] of a &amp;quot;black signet ring&amp;quot; - this ring cannot be {{= of|levitation|aggravate monster|hunger|polymorph|or=1|polymorph control}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Lomya''' is an [[artifact]] that appears in [[dNetHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[notdNetHack&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notnotdNetHack&lt;/ins&gt;]]. It is [[unaligned]] and [[Drow (starting race)|drow]]-favoring, and its [[base item]] is always a [[ring]] with the [[randomized appearance]] of a &amp;quot;black signet ring&amp;quot; - this ring cannot be {{= of|levitation|aggravate monster|hunger|polymorph|or=1|polymorph control}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster &lt;/del&gt;MR]] - Lomya counts as a spell-like effect for the MR-based &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resist &lt;/del&gt;check when worn by the player, and has a flat attacker level of 45 when worn by monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|MR &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;score&lt;/ins&gt;]] - Lomya counts as a spell-like effect for the MR-based &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance &lt;/ins&gt;check when worn by the player, and has a flat attacker level of 45 when worn by monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:notnotdNetHack artifacts]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=166106&amp;oldid=prev</id>
		<title>ScienceBall: /* Description */ That line is talking about the attacker, not the defender</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=166106&amp;oldid=prev"/>
		<updated>2024-04-08T00:49:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; That line is talking about the attacker, not the defender&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:49, 8 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|monster MR]] - Lomya counts as a spell-like effect for the MR-based resist check &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/del&gt;the player, and has a flat attacker level of 45 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage, due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|monster MR]] - Lomya counts as a spell-like effect for the MR-based resist check &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when worn by &lt;/ins&gt;the player, and has a flat attacker level of 45 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when worn by &lt;/ins&gt;monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage, due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, wearing Lomya also applies a [[wisdom]]-based modifier to pets' [[DR]], a wisdom and [[charisma]]-based modifier to pets' maximum [[monster level]]s and experience gain thresholds, and halves the timeout of special attacks for pets - the DR modifier is a flat {{frac|(Wis-11)|2}}, and the maximum level modifier of {{frac|(Wis+Cha-18)|4}} + {{frac|[[beast mastery]] bonus|2}}. This wisdom and [[charisma]] modifier applies to both the maximum possible level that a pet can grow to and the minimum level necessary for slain monsters to grant them experience.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, wearing Lomya also applies a [[wisdom]]-based modifier to pets' [[DR]], a wisdom and [[charisma]]-based modifier to pets' maximum [[monster level]]s and experience gain thresholds, and halves the timeout of special attacks for pets - the DR modifier is a flat {{frac|(Wis-11)|2}}, and the maximum level modifier of {{frac|(Wis+Cha-18)|4}} + {{frac|[[beast mastery]] bonus|2}}. This wisdom and [[charisma]] modifier applies to both the maximum possible level that a pet can grow to and the minimum level necessary for slain monsters to grant them experience.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ScienceBall</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=166105&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=166105&amp;oldid=prev"/>
		<updated>2024-04-08T00:24:18Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:24, 8 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|monster MR]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Lomya counts as a spell-like effect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the player &lt;/del&gt;for the MR-based resist check, and has a flat attacker level of 45 for monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage, due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|monster MR]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;Lomya counts as a spell-like effect for the MR-based resist check &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against the player&lt;/ins&gt;, and has a flat attacker level of 45 for monsters. This also counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage, due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=166103&amp;oldid=prev</id>
		<title>EasterlyIrk: clarify resist check is a resist not success</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=166103&amp;oldid=prev"/>
		<updated>2024-04-07T23:05:04Z</updated>

		<summary type="html">&lt;p&gt;clarify resist check is a resist not success&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:05, 7 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game. If you're lucky enough to have a game where black signet rings are free action, then Lomya is obviously much better than when it's a ring of hunger. If you're a ranged or melee build with a free ring slot, Lomya is also quite possibly worth wearing, due to the chance to sleep enemies being very powerful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game. If you're lucky enough to have a game where black signet rings are free action, then Lomya is obviously much better than when it's a ring of hunger. If you're a ranged or melee build with a free ring slot, Lomya is also quite possibly worth wearing, due to the chance to sleep enemies being very powerful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the elf ring, Lomya is probably one of the most build-dependent. For ranged or melee builds, it's outstanding, for a very solid chance to sleep struck targets. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;formula &lt;/del&gt;is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. On many endgame non-boss monsters, this is around a 30% to 50% chance to sleep them per hit, depending on the exact foe. On uniques, high level monsters, or anybody with high monster MR or sleep resistance, this is substantially less effective. Note that iterative attacks or multishotting projectiles cannot wake up newly slept monsters on subsequent hits, and therefore have significantly increased chances to sleep targets. For these reasons, Lomya can be very powerful on some builds, especially [[Rogue]]s - who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the elf ring, Lomya is probably one of the most build-dependent. For ranged or melee builds, it's outstanding, for a very solid chance to sleep struck targets. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance to resist &lt;/ins&gt;is roughly equivalent to {{frac|dlev - alev + MR|100}}, where ''alev'' is your level and ''dlev'' is the defender's level. On many endgame non-boss monsters, this is around a 30% to 50% chance to sleep them per hit, depending on the exact foe. On uniques, high level monsters, or anybody with high monster MR or sleep resistance, this is substantially less effective. Note that iterative attacks or multishotting projectiles cannot wake up newly slept monsters on subsequent hits, and therefore have significantly increased chances to sleep targets. For these reasons, Lomya can be very powerful on some builds, especially [[Rogue]]s - who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful. The maximum level increase can be helpful, but many pets won't necessarily make it to those levels regardless due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom, 15 charisma, and expert beast mastery (and no Clarent), that lowers the level threshold by 8 - 3 from attributes and 5 from skill. This can make raising pets substantially quicker, and is especially useful if you have pets that grow up into new forms (like [[pseudodragon]]s) or gain new attacks or abilities at higher levels (like most [[Eladrin]]). However, most good endgame pets are rather high level anyway, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful. The maximum level increase can be helpful, but many pets won't necessarily make it to those levels regardless due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom, 15 charisma, and expert beast mastery (and no Clarent), that lowers the level threshold by 8 - 3 from attributes and 5 from skill. This can make raising pets substantially quicker, and is especially useful if you have pets that grow up into new forms (like [[pseudodragon]]s) or gain new attacks or abilities at higher levels (like most [[Eladrin]]). However, most good endgame pets are rather high level anyway, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EasterlyIrk</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=166102&amp;oldid=prev</id>
		<title>EasterlyIrk: updated odds for sleep effect</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=166102&amp;oldid=prev"/>
		<updated>2024-04-07T22:54:33Z</updated>

		<summary type="html">&lt;p&gt;updated odds for sleep effect&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:54, 7 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon  while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|monster MR]] - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage, due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While worn, Lomya has the usual effects conferred by the ring whose appearance it matches, and additionally confers [[teleportitis]], [[teleport control]] and [[automatic searching]]. Each attack made in melee or with a thrown/fired weapon  while wearing Lomya has a {{frac|2}} chance of immobilizing a target monster(s) for up to 8 turns, subject to [[sleep resistance]] and [[Magic resistance (monster)|monster MR]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Lomya counts as a spell&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like effect for the player for the MR-based resist check, and has a flat attacker level of 45 for monsters. This also &lt;/ins&gt;counts as a [[paralysis]] effect, meaning that afflicted monsters cannot be woken up. Unarmed attacks without gloves while wearing Lomya also apply [[silver]] damage, due to the presence of [[Lolth (dNetHack)|Lolth's]] holy symbol.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wearing Lomya also massively lowers the failure rate of [[enchantment spells]], guaranteeing the ability to cast any enchantment spell at 0% fail rate for almost any character: this does not supersede the inability to cast spells for other reasons, e.g. the influence of the Spire, lacking free hands, or any other effects that block all spellcasting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game. If you're lucky enough to have a game where black signet rings are free action, then Lomya is obviously much better than when it's a ring of hunger. If you're a ranged or melee build with a free ring slot, Lomya is also quite possibly worth wearing, due to the chance to sleep enemies being very powerful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The effectiveness of all of the elf rings depends on their base item type in that game. If you're lucky enough to have a game where black signet rings are free action, then Lomya is obviously much better than when it's a ring of hunger. If you're a ranged or melee build with a free ring slot, Lomya is also quite possibly worth wearing, due to the chance to sleep enemies being very powerful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the elf ring, Lomya is probably one of the most build-dependent. For ranged or melee builds, it's outstanding, for a very solid chance to sleep struck targets. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance &lt;/del&gt;is roughly equivalent to {{frac|MR &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;+ level - 5&lt;/del&gt;|100}}, where &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MR &lt;/del&gt;is the defender's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Magic resistance (monster)|monster MR]] and level is their experience &lt;/del&gt;level. On many endgame non-boss monsters, this is around a 30% to 50% chance to sleep them per hit. On uniques, high level monsters, or anybody with high monster MR or sleep resistance, this is substantially less effective. Note that iterative attacks or multishotting projectiles cannot wake up newly slept monsters on subsequent hits, and therefore have significantly increased chances to sleep targets. For these reasons, Lomya can be very powerful on some builds, especially [[Rogue]]s - who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of the elf ring, Lomya is probably one of the most build-dependent. For ranged or melee builds, it's outstanding, for a very solid chance to sleep struck targets. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;formula &lt;/ins&gt;is roughly equivalent to {{frac|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dlev - alev + &lt;/ins&gt;MR|100}}, where &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''alev'' is your level and ''dlev'' &lt;/ins&gt;is the defender's level. On many endgame non-boss monsters, this is around a 30% to 50% chance to sleep them per hit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, depending on the exact foe&lt;/ins&gt;. On uniques, high level monsters, or anybody with high monster MR or sleep resistance, this is substantially less effective. Note that iterative attacks or multishotting projectiles cannot wake up newly slept monsters on subsequent hits, and therefore have significantly increased chances to sleep targets. For these reasons, Lomya can be very powerful on some builds, especially [[Rogue]]s - who appreciate the free sneak attacks immensely. For non-Rogues, it's most likely not worth wishing for due to the chance-based nature, but otherwise is almost always worth a slot if found naturally.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful. The maximum level increase can be helpful, but many pets won't necessarily make it to those levels regardless due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom, 15 charisma, and expert beast mastery (and no Clarent), that lowers the level threshold by 8 - 3 from attributes and 5 from skill. This can make raising pets substantially quicker, and is especially useful if you have pets that grow up into new forms (like [[pseudodragon]]s) or gain new attacks or abilities at higher levels (like most [[Eladrin]]). However, most good endgame pets are rather high level anyway, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For pet-based builds, this is potentially very useful, but not guaranteed to be very helpful. The maximum level increase can be helpful, but many pets won't necessarily make it to those levels regardless due to either dying or outliving their usefulness. The DR modifier can help boost significantly your pets' defenses, but the strongest aspect is most probably the threshold raise for gaining experience. With 15 wisdom, 15 charisma, and expert beast mastery (and no Clarent), that lowers the level threshold by 8 - 3 from attributes and 5 from skill. This can make raising pets substantially quicker, and is especially useful if you have pets that grow up into new forms (like [[pseudodragon]]s) or gain new attacks or abilities at higher levels (like most [[Eladrin]]). However, most good endgame pets are rather high level anyway, and the minor extra level growth is not guaranteed to make a difference.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EasterlyIrk</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Lomya&amp;diff=166074&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ spacing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Lomya&amp;diff=166074&amp;oldid=prev"/>
		<updated>2024-04-07T06:48:41Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; spacing&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:48, 7 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful. None of the granted intrinsics are very essential or hard to acquire from other sources, enchantment spells are broadly speaking not very difficult to cast, and the chance to sleep enemies doesn't apply to spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For spellcasters, this ring is most likely not very useful. None of the granted intrinsics are very essential or hard to acquire from other sources, enchantment spells are broadly speaking not very difficult to cast, and the chance to sleep enemies doesn't apply to spells. Unless you have pets and a free ring slot, or black signet rings are a base type you'd already like to use, Lomya is most likely not worth using.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack artifacts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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