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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Luckstone%2Fzh-CN</id>
	<title>Luckstone/zh-CN - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Luckstone%2Fzh-CN"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;action=history"/>
	<updated>2026-06-04T02:40:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198182&amp;oldid=prev</id>
		<title>JASON10668: /* UnNetHack */ 同步英文条目更新</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198182&amp;oldid=prev"/>
		<updated>2026-01-27T09:08:57Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;UnNetHack: &lt;/span&gt; 同步英文条目更新&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:08, 27 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot; &gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], a luckstone slows luck timeout dependent on its beatitude, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and which beatitude affects &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;timeout &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good and/or bad Luck is unchanged from &lt;/del&gt;vanilla ''NetHack''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], a luckstone slows luck timeout dependent on its beatitude &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather than fully stopping it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effect &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the luckstone's beatitude operating as it does for &lt;/ins&gt;vanilla ''NetHack''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Evil eye]]s have a luck-stealing [[gaze]] that can be resisted {{frac|3|4}} of the time if the hero is carrying a blessed luckstone. Evil eyes are also instantly killed if they are hit by a blessed luckstone, but are healed for 4d6 HP if hit with a cursed one&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198042&amp;oldid=prev</id>
		<title>JASON10668: /* 描述 */ 增补</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198042&amp;oldid=prev"/>
		<updated>2026-01-22T11:27:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;描述: &lt;/span&gt; 增补&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:27, 22 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;若玩家同时携带复数的幸运物品，它们的效果不会叠加，但其中受祝福的幸运物品和被诅咒的幸运物品的效果会抵消：如果祝福的幸运物品数量多于诅咒的，则玩家会受到相当于携带单件祝福的幸运物品的效果；如果诅咒的幸运物品的数量多于祝福的，则玩家会受到相当于携带单件诅咒的幸运物品的效果；如果祝福的幸运物品和诅咒的幸运物品数量相等，则玩家会受到相当于携带单件未诅咒的幸运物品的效果。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;若玩家同时携带复数的幸运物品，它们的效果不会叠加，但其中受祝福的幸运物品和被诅咒的幸运物品的效果会抵消：如果祝福的幸运物品数量多于诅咒的，则玩家会受到相当于携带单件祝福的幸运物品的效果；如果诅咒的幸运物品的数量多于祝福的，则玩家会受到相当于携带单件诅咒的幸运物品的效果；如果祝福的幸运物品和诅咒的幸运物品数量相等，则玩家会受到相当于携带单件未诅咒的幸运物品的效果。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;和其他宝石一样，幸运石是适用于[[投石器]]的[[发射物]]武器，但它在击中怪物时不会[[损毁]]。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 策略 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 策略 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198039&amp;oldid=prev</id>
		<title>JASON10668: 完成条目翻译</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198039&amp;oldid=prev"/>
		<updated>2026-01-22T11:22:30Z</updated>

		<summary type="html">&lt;p&gt;完成条目翻译&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:22, 22 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 策略 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 策略 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You should formally identify the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beatitude&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of your luckstone, i.e. via &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;altar&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or [[identify]]ing it, as soon as possible so you can see when it gets cursed. An uncursed luckstone tends to be sufficient as long as your Luck is not below its baseline value;&amp;lt;ref name=&amp;quot;base&amp;quot;&amp;gt;This is 1 on full moons, -1 on Friday the 13th, 0 with both of the above, and 0 otherwise.&amp;lt;/ref&amp;gt; however, blessing it additionally allows any bad Luck you accumulate to reliably time out, and acts as a buffer against [[curse items|item-cursing]] effects.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: ''另请参阅：&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;幸运#改变幸运值的方法&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;幸运值会提高玩家在各种随机事件中的收益，因此幸运石是玩家&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;飞升套件&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;的重要组件之一。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A backup luckstone carried in a [[container]] or left in a [[stash]] may be useful in case your primary luckstone becomes cursed, especially assuming means of uncursing are limited; keeping spare named blessed luckstones in your inventory can help you retain positive luck after facing a curse-slinging monster, especially in [[Gehennom]]. Cursed luckstones are considered a minor [[trouble]] like most cursed items - though cursed items are usually higher priority than other minor troubles, the bad Luck makes prayer much less reliable compared to other forms of curse removal.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;获得幸运石后，你就应当第一时间正式鉴定它的BUC，以避免被诅咒的幸运石降低幸运值。如果你缺少祝福物品的资源，只要你的幸运值不低于基础值，暂时携带未诅咒的幸运石也是可以接受的。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Identification===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;你可以在随身的容器或者固定的&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;贮藏点&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;里存放备用的幸运石，以应对主物品栏里的幸运石被诅咒而自己缺少诅咒移除资源的情况。携带被诅咒的幸运石属于小&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;麻烦&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;，虽然可以靠[[祈祷]]解除，但幸运石导致的幸运值降低可能会导致祈祷难以产生需要的效果。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{main|Gray stone#Identification|l1=Identifying gray stones}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you find a gray stone, '''''do not''''' pick it up right away. First, make sure it is not a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loadstone&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by kicking it; see the article linked above for more details). If it is, #name or #call it on the floor (if you can) and leave it alone. If not, and you are an &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archaeologist&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, you can safely use your own starting touchstone to identify it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For non&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archaeologists, the second test is to rub it on an iron item: a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;touchstone&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will produce a &amp;quot;scritch, scritch&amp;quot; noise. Non-Archaeologists will want to keep a touchstone, as a blessed one is useful for identifying gems.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== 鉴定 ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{main/zh&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CN|灰色的石头#鉴定}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;发现灰色的石头时，不要立刻将它捡起来，首先要用脚&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;踢&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;的方法确认它是否是[[负重石]]，如果是，利用“[[命名]]地上的一类物品”的操作对其进行类型命名，如果不是，你就可以放心地捡起它然后作进一步的鉴定。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If both tests are negative, the gray stone is either a luckstone or &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flint stone&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. You should pick it up and type-#name it until you get two different kinds or have a chance to &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;price-identify&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it: luckstones cost 60 zm, while flint doesn't interest shopkeepers. If a monster with the attribute &amp;quot;likes magic&amp;quot; picked it up, it's not flint.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;如果你是&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;考古学家&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;，你可以直接使用初始获得的&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;试金石&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;来直接鉴定石头的种类，如果你不是考古学家，则以下手段可以帮助你鉴定出幸运石：&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As long as you don't know whether it is a luckstone or flint stone&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treat it as a luckstone. Luckstones are generated uncursed, so unless you have bad Luck or found it in a bones file, they are safe to carry around.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* 将石头和[[铁]]制的物品[[摩擦]]：如果发出“喀喳、喀喳”（&amp;quot;scritch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scritch&amp;quot;）的声音，则石头是试金石，否则是幸运石或打火石。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* [[价格鉴定]]：幸运石是唯一一种基础价为60 zm的灰色石头。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* 观察[[怪物]]与石头的互动：具有“喜欢魔法”属性的怪物会主动捡起魔法物品，因此如果此类怪物没有捡起某颗灰色石头，这颗石头一般是打火石。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Maximizing Luck===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;如果你确定某颗灰色的石头是幸运石或打火石，但无法确认具体种类，你也可以先将它当成幸运石携带。除骨档以外的地方生成的幸运石都是未诅咒的，只要你的幸运值不低于基础值，携带灰色的石头是安全的。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{Main|Luck#Ways to change your Luck}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luckstones are typically vital to any [[ascension kit]]. Once you have a known luckstone or other similar item to prevent Luck timeout, you want to max out your Luck, ideally best done before you go to Gehennom. Good ways to increase your Luck are:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Throwing precious gems to co-aligned &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unicorn]]s; formally identified gems give 5 Luck each, while type-named ones give 2&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== 历史 ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Sacrificing powerful monsters on a coaligned [[altar&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; you gain 5/24 of the value in Luck, and the value is usually equal to that monster's difficulty, with a few exceptions.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;幸运石最初于&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack 3.0&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;加入游戏。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most players will want to keep their luckstone in their main inventory at all times once they have maxed out their &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luck&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, though there are notable exceptions to this max-and-keep Luck strategy - a cursed luckstone is generally best kept in a container, as does any luckstone found on a bones level until you can verify its beatitude&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are some notable exceptions, however:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;从&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack 3.1.0&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;到[[NetHack 3&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4.3]]的版本中，有一种被称为“[[命名神器]]鉴定法”的手段可以直接确认某颗灰色石头是否是幸运石：尝试将石头命名为“阿里曼之心”，由于神器对应的基础物品无法以神器的名字命名，所以如果石头是幸运石，命名必定会失败。[[NetHack 3.6.0]]版本修复了这一机制漏洞：现在所有种类的灰色石头都无法被命名为“阿里曼之心”了。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Altar work requires Luck of at most 9 to avoid getting [[crowned]] when [[pray]]ing, so that it can remain readily available; this is typically the most significant Luck-based scenario for many players. Crowning significantly lengthens prayer timeout, though it does provide several benefits in return (e.g. most of the core [[resistance]]s and an [[artifact weapon]]).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;起源 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Blanking [[scroll]]s and [[potion]]s by stepping into water becomes inefficient with high Luck.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;幸运石的设定源自《&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;龙与地下城&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;》，早在第一版的《城主指南》里就有出现。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* An ''uncursed'' luckstone in Sokoban may be worth putting away temporarily in order to allow Luck penalties from any &amp;quot;illegal&amp;quot; moves you make to time out.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For those seeking to avoid premature crowning or manage their Luck for other reasons, the easiest method is to keep your luckstone out and max out your Luck, then lower it by:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Breaking [[mirror]]s&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Squeezing through boulders or jumping in Sokoban&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Breaking [[egg]]s [[Sit|laid by you]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Kicking a cross-aligned altar&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If you don't mind the tedium and are very conscientious, it is somewhat safer to bag it and take it out only on the specific turns that Luck timeout occurs:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** A turn number divisible by 600 in normal gameplay&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** A turn number divisible by 300 if either your god is angry or you are carrying the Amulet of Yendor (although you could just drop the Amulet)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Alternately, if your Luck is below its baseline value,&amp;lt;ref name=&amp;quot;base&amp;quot;/&amp;gt; drop or bag all non-blessed luckstones until you can either fix it or wait it out; the conservative-yet-tedious option is to do so specifically on each 300th or 600th turn, as above.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;==History==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The luckstone is introduced in [[NetHack 3.0.0]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From [[NetHack 3.1.0]] to [[NetHack 3.4.3]], including some variants based on these versions, it is possible to determine if any given gray stone was a luckstone by trying to name it &amp;quot;The Heart of Ahriman&amp;quot; - if the stone was a luckstone, your hand would slip and give it another name, and if the stone is any other type, the attempt would succeed. This is called the &amp;quot;[[naming artifacts]]&amp;quot; exploit. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This was fixed in [[NetHack 3.6.0]]: attempting to name ''any'' unidentified gray stone &amp;quot;The Heart of Ahriman&amp;quot; will fail, regardless of the stone's actual identity.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Origin&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A luckstone, or &amp;quot;stone of good luck&amp;quot;, is one of the many items derived from ''&lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dungeons &amp;amp; Dragons&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'', where it is among the treasures listed in the 1st Edition ''Dungeon Masters Guide''. A stone of good luck is a rough piece of polished agate or similar mineral that grants its holder +1 (+5% where applicable) on all dice rolls involving potential bad outcomes; the luck it bestows does not affect rolls for to-hit, damage or spell failure. Additionally, it gives the holder a +1-10% bonus on rolls for determination of magic items or division of treasure (at the owner's discretion).&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{translation/zh-CN|n}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], [[upgrading]] a flint stone has a {{frac|2}} chance of turning it into a luckstone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], [[upgrading]] a flint stone has a {{frac|2}} chance of turning it into a luckstone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l113&quot; &gt;Line 113:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 93:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items with the &amp;quot;excellence&amp;quot; [[object property]] act as luckstones when worn or wielded.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items with the &amp;quot;excellence&amp;quot; [[object property]] act as luckstones when worn or wielded.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;References&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;引用及注释 &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-366}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-366&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/zh-CN&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gems]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gems&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/zh-CN&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Luck items]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Luck items&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/zh-CN&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198004&amp;oldid=prev</id>
		<title>JASON10668: Create SChinese version. (WIP)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Luckstone/zh-CN&amp;diff=198004&amp;oldid=prev"/>
		<updated>2026-01-21T12:57:16Z</updated>

		<summary type="html">&lt;p&gt;Create SChinese version. (WIP)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{needhelp/zh-CN}}&lt;br /&gt;
{{languages}}&lt;br /&gt;
{{weapon/zh-CN&lt;br /&gt;
  |color=gray&lt;br /&gt;
  |glyph=*&lt;br /&gt;
  |tile=[[Image:Gray stone.png]]&lt;br /&gt;
  |name=幸运石&lt;br /&gt;
  |appearance=[[灰色的石头]]&lt;br /&gt;
  |smalldmg=1d3&lt;br /&gt;
  |largedmg=1d3&lt;br /&gt;
  |skill=投石器&lt;br /&gt;
  |cost=60&lt;br /&gt;
  |noenchant=true&lt;br /&gt;
  |weight=10&lt;br /&gt;
  |material=矿物&lt;br /&gt;
}}&lt;br /&gt;
'''幸运石'''（luckstone）是{{cnlink|NetHack}}里的一种[[魔法物品|魔法]][[宝石]]。未[[鉴定]]时，它的外观为“'''[[灰色的石头]]'''”（gray stone）。&lt;br /&gt;
&lt;br /&gt;
幸运石是[[野蛮人]]职业的[[任务神器]][[阿里曼之心]]的[[基础物品]]。&lt;br /&gt;
&lt;br /&gt;
== 生成 ==&lt;br /&gt;
和大部分宝石一样，除常规的随机生成外，幸运石也可能在地牢的[[岩壁]]里生成。幸运石在生成时必定是未诅咒的（[[骨档]]中的幸运石除外）。[[矿坑底层]]必定会在特定位置生成一枚幸运石。&lt;br /&gt;
&lt;br /&gt;
在[[星界位面]]生成的[[玩家怪物]]有{{frac|15}}的概率[[怪物起始物品|携带]]一枚幸运石{{refsrc|src/mplayer.c|283|version=NetHack 3.6.7}}。&lt;br /&gt;
&lt;br /&gt;
== 描述 ==&lt;br /&gt;
幸运石是一种[[幸运物品]]，将其在主[[物品栏]]中携带时，它便会影响玩家的[[幸运值]]，具体效果根据其{{cnlink|BUC}}而定：&lt;br /&gt;
&lt;br /&gt;
* 受祝福的幸运石会使得玩家的幸运值+3，同时玩家的正数幸运值不会随时间[[幸运流失|流失]]。&lt;br /&gt;
* 未诅咒的幸运石会使得玩家的幸运值+3，玩家的正数幸运值和负数幸运值都不会随时间流失。&lt;br /&gt;
* 被诅咒的幸运石会使得玩家的幸运值-3，玩家的负数幸运值不会随时间流失。&lt;br /&gt;
&lt;br /&gt;
幸运石赋予的幸运值修正能够超出玩家的幸运值上限或下限（即玩家可以通过幸运石将幸运值最高提升至+13，或最低降至-13）。将幸运石装入[[容器]]并携带在身上时，它不会影响玩家的幸运值。&lt;br /&gt;
&lt;br /&gt;
若玩家同时携带复数的幸运物品，它们的效果不会叠加，但其中受祝福的幸运物品和被诅咒的幸运物品的效果会抵消：如果祝福的幸运物品数量多于诅咒的，则玩家会受到相当于携带单件祝福的幸运物品的效果；如果诅咒的幸运物品的数量多于祝福的，则玩家会受到相当于携带单件诅咒的幸运物品的效果；如果祝福的幸运物品和诅咒的幸运物品数量相等，则玩家会受到相当于携带单件未诅咒的幸运物品的效果。&lt;br /&gt;
&lt;br /&gt;
== 策略 ==&lt;br /&gt;
You should formally identify the [[beatitude]] of your luckstone, i.e. via [[altar]] or [[identify]]ing it, as soon as possible so you can see when it gets cursed. An uncursed luckstone tends to be sufficient as long as your Luck is not below its baseline value;&amp;lt;ref name=&amp;quot;base&amp;quot;&amp;gt;This is 1 on full moons, -1 on Friday the 13th, 0 with both of the above, and 0 otherwise.&amp;lt;/ref&amp;gt; however, blessing it additionally allows any bad Luck you accumulate to reliably time out, and acts as a buffer against [[curse items|item-cursing]] effects.&lt;br /&gt;
&lt;br /&gt;
A backup luckstone carried in a [[container]] or left in a [[stash]] may be useful in case your primary luckstone becomes cursed, especially assuming means of uncursing are limited; keeping spare named blessed luckstones in your inventory can help you retain positive luck after facing a curse-slinging monster, especially in [[Gehennom]]. Cursed luckstones are considered a minor [[trouble]] like most cursed items - though cursed items are usually higher priority than other minor troubles, the bad Luck makes prayer much less reliable compared to other forms of curse removal.&lt;br /&gt;
&lt;br /&gt;
===Identification===&lt;br /&gt;
{{main|Gray stone#Identification|l1=Identifying gray stones}}&lt;br /&gt;
If you find a gray stone, '''''do not''''' pick it up right away. First, make sure it is not a [[loadstone]] by kicking it; see the article linked above for more details). If it is, #name or #call it on the floor (if you can) and leave it alone. If not, and you are an [[Archaeologist]], you can safely use your own starting touchstone to identify it.&lt;br /&gt;
&lt;br /&gt;
For non-Archaeologists, the second test is to rub it on an iron item: a [[touchstone]] will produce a &amp;quot;scritch, scritch&amp;quot; noise. Non-Archaeologists will want to keep a touchstone, as a blessed one is useful for identifying gems.&lt;br /&gt;
&lt;br /&gt;
If both tests are negative, the gray stone is either a luckstone or [[flint stone]]. You should pick it up and type-#name it until you get two different kinds or have a chance to [[price-identify]] it: luckstones cost 60 zm, while flint doesn't interest shopkeepers. If a monster with the attribute &amp;quot;likes magic&amp;quot; picked it up, it's not flint.&lt;br /&gt;
&lt;br /&gt;
As long as you don't know whether it is a luckstone or flint stone, treat it as a luckstone. Luckstones are generated uncursed, so unless you have bad Luck or found it in a bones file, they are safe to carry around.&lt;br /&gt;
&lt;br /&gt;
===Maximizing Luck===&lt;br /&gt;
{{Main|Luck#Ways to change your Luck}}&lt;br /&gt;
Luckstones are typically vital to any [[ascension kit]]. Once you have a known luckstone or other similar item to prevent Luck timeout, you want to max out your Luck, ideally best done before you go to Gehennom. Good ways to increase your Luck are:&lt;br /&gt;
&lt;br /&gt;
* Throwing precious gems to co-aligned [[unicorn]]s; formally identified gems give 5 Luck each, while type-named ones give 2.&lt;br /&gt;
* Sacrificing powerful monsters on a coaligned [[altar]]; you gain 5/24 of the value in Luck, and the value is usually equal to that monster's difficulty, with a few exceptions.&lt;br /&gt;
&lt;br /&gt;
Most players will want to keep their luckstone in their main inventory at all times once they have maxed out their [[Luck]], though there are notable exceptions to this max-and-keep Luck strategy - a cursed luckstone is generally best kept in a container, as does any luckstone found on a bones level until you can verify its beatitude. There are some notable exceptions, however:&lt;br /&gt;
&lt;br /&gt;
* Altar work requires Luck of at most 9 to avoid getting [[crowned]] when [[pray]]ing, so that it can remain readily available; this is typically the most significant Luck-based scenario for many players. Crowning significantly lengthens prayer timeout, though it does provide several benefits in return (e.g. most of the core [[resistance]]s and an [[artifact weapon]]).&lt;br /&gt;
* Blanking [[scroll]]s and [[potion]]s by stepping into water becomes inefficient with high Luck.&lt;br /&gt;
* An ''uncursed'' luckstone in Sokoban may be worth putting away temporarily in order to allow Luck penalties from any &amp;quot;illegal&amp;quot; moves you make to time out.&lt;br /&gt;
&lt;br /&gt;
For those seeking to avoid premature crowning or manage their Luck for other reasons, the easiest method is to keep your luckstone out and max out your Luck, then lower it by:&lt;br /&gt;
&lt;br /&gt;
* Breaking [[mirror]]s&lt;br /&gt;
* Squeezing through boulders or jumping in Sokoban&lt;br /&gt;
* Breaking [[egg]]s [[Sit|laid by you]]&lt;br /&gt;
* Kicking a cross-aligned altar&lt;br /&gt;
* If you don't mind the tedium and are very conscientious, it is somewhat safer to bag it and take it out only on the specific turns that Luck timeout occurs:&lt;br /&gt;
** A turn number divisible by 600 in normal gameplay&lt;br /&gt;
** A turn number divisible by 300 if either your god is angry or you are carrying the Amulet of Yendor (although you could just drop the Amulet)&lt;br /&gt;
** Alternately, if your Luck is below its baseline value,&amp;lt;ref name=&amp;quot;base&amp;quot;/&amp;gt; drop or bag all non-blessed luckstones until you can either fix it or wait it out; the conservative-yet-tedious option is to do so specifically on each 300th or 600th turn, as above.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The luckstone is introduced in [[NetHack 3.0.0]].&lt;br /&gt;
&lt;br /&gt;
From [[NetHack 3.1.0]] to [[NetHack 3.4.3]], including some variants based on these versions, it is possible to determine if any given gray stone was a luckstone by trying to name it &amp;quot;The Heart of Ahriman&amp;quot; - if the stone was a luckstone, your hand would slip and give it another name, and if the stone is any other type, the attempt would succeed. This is called the &amp;quot;[[naming artifacts]]&amp;quot; exploit. &lt;br /&gt;
&lt;br /&gt;
This was fixed in [[NetHack 3.6.0]]: attempting to name ''any'' unidentified gray stone &amp;quot;The Heart of Ahriman&amp;quot; will fail, regardless of the stone's actual identity.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
A luckstone, or &amp;quot;stone of good luck&amp;quot;, is one of the many items derived from ''[[Dungeons &amp;amp; Dragons]]'', where it is among the treasures listed in the 1st Edition ''Dungeon Masters Guide''. A stone of good luck is a rough piece of polished agate or similar mineral that grants its holder +1 (+5% where applicable) on all dice rolls involving potential bad outcomes; the luck it bestows does not affect rolls for to-hit, damage or spell failure. Additionally, it gives the holder a +1-10% bonus on rolls for determination of magic items or division of treasure (at the owner's discretion).&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===SLASH'EM===&lt;br /&gt;
In [[SLASH'EM]], [[upgrading]] a flint stone has a {{frac|2}} chance of turning it into a luckstone.&lt;br /&gt;
&lt;br /&gt;
===ZAPM===&lt;br /&gt;
In [[ZAPM]], the [[rabbit's foot]] is roughly analogous to a blessed luckstone.&lt;br /&gt;
&lt;br /&gt;
===UnNetHack===&lt;br /&gt;
In [[UnNetHack]], a luckstone slows luck timeout dependent on its beatitude, and which beatitude affects the timeout of good and/or bad Luck is unchanged from vanilla ''NetHack''.&lt;br /&gt;
&lt;br /&gt;
[[Evil eye]]s have a luck-stealing [[gaze]] that can be resisted {{frac|3|4}} of the time if the hero is carrying a blessed luckstone. Evil eyes are also instantly killed if they are hit by a blessed luckstone, but are healed for 4d6 HP if hit with a cursed one.&lt;br /&gt;
&lt;br /&gt;
===dNetHack===&lt;br /&gt;
In [[dNetHack]], a luckstone can be found at the head of the Lethe river in the [[Neutral Quest (dNetHack)|Neutral Quest]].&lt;br /&gt;
&lt;br /&gt;
[[Convict]]s have a cap on Luck benefits from luckstones, and carrying more luckstones raises that cap - they also only get +1 Luck per luckstone, up to a maximum of +3.&lt;br /&gt;
&lt;br /&gt;
The Heart of Ahriman's base item type is now a [[ruby]] instead of a luckstone.&lt;br /&gt;
&lt;br /&gt;
Either a luckstone or the bonus Luck from a full moon is required for crowning.&lt;br /&gt;
&lt;br /&gt;
===SpliceHack===&lt;br /&gt;
In [[SpliceHack]], you can combine a luckstone with a [[scroll of identify]] at a [[furnace]] to create a [[crystal ball]].&lt;br /&gt;
&lt;br /&gt;
===EvilHack===&lt;br /&gt;
In [[EvilHack]], a luckstone slows luck timeout dependent on its beatitude similar to UnNetHack.&lt;br /&gt;
&lt;br /&gt;
Items with the &amp;quot;excellence&amp;quot; [[object property]] act as luckstones when worn or wielded.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{nethack-366}}&lt;br /&gt;
[[Category:Gems]]&lt;br /&gt;
[[Category:Luck items]]&lt;/div&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
</feed>