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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Mercurial</id>
	<title>Mercurial - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Mercurial"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;action=history"/>
	<updated>2026-07-21T12:53:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=201780&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=201780&amp;oldid=prev"/>
		<updated>2026-04-18T13:06:51Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:06, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac|100}} chance of one of their weapons being made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac|100}} chance of one of their weapons being made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters that can have their weapons randomly made mercurial are [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;orc of the ages of stars|&lt;/del&gt;orcs of the ages of stars]], [[deminymph]]s, [[lilitu]], [[dokkalfar eternal matriarch]]s, and [[marilith]]s. Deminymphs spawn with a random role-based equipment set, and approximately {{frac|7|8}} of their equipment sets have a chance of having a mercurial weapon. All monsters but mariliths have only one weapon this chance can apply to, and mariliths have the chance rolled for every one of their 6 weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters that can have their weapons randomly made mercurial are [[orcs of the ages of stars]], [[deminymph]]s, [[lilitu]], [[dokkalfar eternal matriarch]]s, and [[marilith]]s. Deminymphs spawn with a random role-based equipment set, and approximately {{frac|7|8}} of their equipment sets have a chance of having a mercurial weapon. All monsters but mariliths have only one weapon this chance can apply to, and mariliths have the chance rolled for every one of their 6 weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-dragon madpeople that start the game as female are implied to be descended from a Zerth, a kind of githzerai monk from D&amp;amp;D lore. They always get a random mercurial weapon into a specific box on the goal level of their quest. This weapon is randomly selected from the following list: broadsword, long sword, two handed sword, katana, tsurugi, spear, trident, mace, morning star. For more information on them and their kit, please see the [[Madman#Female Half-dragon|Madman]] page.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-dragon madpeople that start the game as female are implied to be descended from a Zerth, a kind of githzerai monk from D&amp;amp;D lore. They always get a random mercurial weapon into a specific box on the goal level of their quest. This weapon is randomly selected from the following list: broadsword, long sword, two handed sword, katana, tsurugi, spear, trident, mace, morning star. For more information on them and their kit, please see the [[Madman#Female Half-dragon|Madman]] page.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=201773&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=201773&amp;oldid=prev"/>
		<updated>2026-04-18T12:06:06Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:06, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''mercurial''' item is an item in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]] that is made of a rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;material]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be [[wish]]ed for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''mercurial''' item is an item in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]] that is made of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Object materials (dNetHack)|&lt;/ins&gt;a rare material]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be [[wish]]ed for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;mercurial&amp;quot; is only used internally and in [[wizard mode]] wishing, with the actual &amp;quot;name&amp;quot; of the material being '''chaos stuff'''&amp;amp;mdash;for the sake of maintaining clarity, this article uses &amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;mercurial&amp;quot; is only used internally and in [[wizard mode]] wishing, with the actual &amp;quot;name&amp;quot; of the material being '''chaos stuff'''&amp;amp;mdash;for the sake of maintaining clarity, this article uses &amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=201772&amp;oldid=prev</id>
		<title>Umbire the Phantom: punc, etc.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=201772&amp;oldid=prev"/>
		<updated>2026-04-18T12:05:10Z</updated>

		<summary type="html">&lt;p&gt;punc, etc.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:05, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''mercurial''' item is an item in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]] that is made of a rare [[material]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be [[wish]]ed for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''mercurial''' item is an item in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]] that is made of a rare [[material]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be [[wish]]ed for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;mercurial&amp;quot; is only used internally and in [[wizard mode]] wishing, with the actual &amp;quot;name&amp;quot; of the material being '''chaos stuff''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;for the sake of maintaining clarity, this article uses &amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;mercurial&amp;quot; is only used internally and in [[wizard mode]] wishing, with the actual &amp;quot;name&amp;quot; of the material being '''chaos stuff'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;for the sake of maintaining clarity, this article uses &amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mercurial items do not spawn naturally as part of normal item generation. There are currently only three ways to obtain any: certain late-game monster inventories, in the box containing your 'starting kit' in the [[Madman quest]] for female [[Half-dragon (starting race)|half-dragon]]s, and by wishing for the [[Sky Reflected]] artifact. Currently, all possible mercurial items are weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;there are no special effects for non-weapons either, and mercurial as armor is more or less identical to generic metal albeit slightly heavier.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mercurial items do not spawn naturally as part of normal item generation. There are currently only three ways to obtain any: certain late-game monster inventories, in the box containing your 'starting kit' in the [[Madman quest]] for female [[Half-dragon (starting race)|half-dragon]]s, and by wishing for the [[Sky Reflected]] artifact. Currently, all possible mercurial items are weapons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;there are no special effects for non-weapons either, and mercurial as armor is more or less identical to generic metal albeit slightly heavier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac|100}} chance of one of their weapons being made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac|100}} chance of one of their weapons being made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lastly, the only non-chance based way for all other builds to access a mercurial item is to wish for the [[Sky Reflected]], a mercurial artifact. The Sky Reflected is normally a malleable artifact, capable of be named from any base item type as long as that item is mercurial. However, since no items can be wished for as naturally mercurial, it can only be wished for as a broadsword, it's default state. The Sky Reflected can be merged into the [[Amalgamated Skies]], another mercurial artifact, but only the Sky Reflected can be wished for. Neither artifact can be gifted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lastly, the only non-chance based way for all other builds to access a mercurial item is to wish for the [[Sky Reflected]], a mercurial artifact. The Sky Reflected is normally a malleable artifact, capable of be named from any base item type as long as that item is mercurial. However, since no items can be wished for as naturally mercurial, it can only be wished for as a broadsword, it's default state. The Sky Reflected can be merged into the [[Amalgamated Skies]], another mercurial artifact, but only the Sky Reflected can be wished for. Neither artifact can be gifted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Effects ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All mercurial items share certain properties. The enchantment will slowly self-enchant back up to a certain threshold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;+0 below experience level 3, +1 at below level 10, +2 at below level 18, and +3 at level 18 or above. This only applies when wielded or worn by the player. In addition, all mercurial weapons count as &amp;quot;fast&amp;quot; when wielded a player or monster above level 9, costing only {{frac|5|6}} of the normal movement cost to attack with (10 vs. 12) when wielded in the main hand or worn as gloves (i.e. not when off-handed). All mercurial weapons apply a minor spellcasting success chance bonus, similar to a [[robe]], when wielded. Mercurial weapons gain double to-hit bonus from enchantment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All mercurial items share certain properties. The enchantment will slowly self-enchant back up to a certain threshold &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;+0 below experience level 3, +1 at below level 10, +2 at below level 18, and +3 at level 18 or above. This only applies when wielded or worn by the player. In addition, all mercurial weapons count as &amp;quot;fast&amp;quot; when wielded a player or monster above level 9, costing only {{frac|5|6}} of the normal movement cost to attack with (10 vs. 12) when wielded in the main hand or worn as gloves (i.e. not when off-handed). All mercurial weapons apply a minor spellcasting success chance bonus, similar to a [[robe]], when wielded. Mercurial weapons gain double to-hit bonus from enchantment.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lastly, if the player is chaotic, void-aligned, or unaligned, then all mercurial items deal bonus damage to chaos-hating monsters (lawful monsters, priests and minions of lawful gods, and [[uvuudaum]]s). It does not matter if the player is wielding the mercurial item. The bonus damage is 1dX, where X is the lowest out of the monster's alignment, and the player's alignment record, level, intelligence, wisdom, and charisma (min 1). As usual for a damage bonus against material-hating monsters, this bonus is not applied to lit [[lightsaber#dNetHack|lightsaber]]s, since the material is for the hilt, not the blade.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lastly, if the player is chaotic, void-aligned, or unaligned, then all mercurial items deal bonus damage to chaos-hating monsters (lawful monsters, priests and minions of lawful gods, and [[uvuudaum]]s). It does not matter if the player is wielding the mercurial item. The bonus damage is 1dX, where X is the lowest out of the monster's alignment, and the player's alignment record, level, intelligence, wisdom, and charisma (min 1). As usual for a damage bonus against material-hating monsters, this bonus is not applied to lit [[lightsaber#dNetHack|lightsaber]]s, since the material is for the hilt, not the blade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=193576&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweak</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=193576&amp;oldid=prev"/>
		<updated>2025-10-07T18:39:16Z</updated>

		<summary type="html">&lt;p&gt;tweak&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:39, 7 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac|100}} chance of one of their weapons being made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac|100}} chance of one of their weapons being made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters that can have their weapons randomly made mercurial are [[orc of the ages of stars|orcs of the ages of stars]], [[deminymph]]s, [[lilitu]], [[dokkalfar eternal matriarch]]s, and [[marilith]]s. Deminymphs spawn with a random role-based equipment set, and approximately {{frac|7|8}} of their equipment sets have a chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to have &lt;/del&gt;a mercurial weapon. All monsters but mariliths have only one weapon this chance can apply to, and mariliths have the chance rolled for every one of their 6 weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters that can have their weapons randomly made mercurial are [[orc of the ages of stars|orcs of the ages of stars]], [[deminymph]]s, [[lilitu]], [[dokkalfar eternal matriarch]]s, and [[marilith]]s. Deminymphs spawn with a random role-based equipment set, and approximately {{frac|7|8}} of their equipment sets have a chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of having &lt;/ins&gt;a mercurial weapon. All monsters but mariliths have only one weapon this chance can apply to, and mariliths have the chance rolled for every one of their 6 weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-dragon madpeople that start the game as female are implied to be descended from a Zerth, a kind of githzerai monk from D&amp;amp;D lore. They always get a random mercurial weapon into a specific box on the goal level of their quest. This weapon is randomly selected from the following list: broadsword, long sword, two handed sword, katana, tsurugi, spear, trident, mace, morning star. For more information on them and their kit, please see the [[Madman#Female Half-dragon|Madman]] page.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Half-dragon madpeople that start the game as female are implied to be descended from a Zerth, a kind of githzerai monk from D&amp;amp;D lore. They always get a random mercurial weapon into a specific box on the goal level of their quest. This weapon is randomly selected from the following list: broadsword, long sword, two handed sword, katana, tsurugi, spear, trident, mace, morning star. For more information on them and their kit, please see the [[Madman#Female Half-dragon|Madman]] page.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot; &gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Chained''' weapons begin to drain energy, potentially cancel monsters, and deal extra damage based on weight. At above 20 insight, this drains energy from targets, increasing their spell cooldown by 1d({{frac|insight|10}}), using attacker level instead of insight when used by a monster. Against the player, drains the same amount of your energy. At above 40 insight this effect can crit, reducing the player's current energy by 400 instead and forcibly cancelling monsters. They do not get a save to resist this effect. On top of the energy draining, this also deals extra damage based on the wielder's current carried weight. This is equal to 1d({{frac|weight|160}}), capping at 80.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Chained''' weapons begin to drain energy, potentially cancel monsters, and deal extra damage based on weight. At above 20 insight, this drains energy from targets, increasing their spell cooldown by 1d({{frac|insight|10}}), using attacker level instead of insight when used by a monster. Against the player, drains the same amount of your energy. At above 40 insight this effect can crit, reducing the player's current energy by 400 instead and forcibly cancelling monsters. They do not get a save to resist this effect. On top of the energy draining, this also deals extra damage based on the wielder's current carried weight. This is equal to 1d({{frac|weight|160}}), capping at 80.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to drain &lt;/del&gt;one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;the chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to apply &lt;/del&gt;is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;90% &lt;/del&gt;chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to ignore &lt;/del&gt;wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of draining &lt;/ins&gt;one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;the chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of it applying &lt;/ins&gt;is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|9|10}} &lt;/ins&gt;chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of ignoring &lt;/ins&gt;wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Object materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Object materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=193573&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Generation */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=193573&amp;oldid=prev"/>
		<updated>2025-10-07T18:35:33Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:35, 7 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mercurial items do not spawn naturally as part of normal item generation. There are currently only three ways to obtain any: certain late-game monster inventories, in the box containing your 'starting kit' in the [[Madman quest]] for female [[Half-dragon (starting race)|half-dragon]]s, and by wishing for the [[Sky Reflected]] artifact. Currently, all possible mercurial items are weapons - there are no special effects for non-weapons either, and mercurial as armor is more or less identical to generic metal albeit slightly heavier.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mercurial items do not spawn naturally as part of normal item generation. There are currently only three ways to obtain any: certain late-game monster inventories, in the box containing your 'starting kit' in the [[Madman quest]] for female [[Half-dragon (starting race)|half-dragon]]s, and by wishing for the [[Sky Reflected]] artifact. Currently, all possible mercurial items are weapons - there are no special effects for non-weapons either, and mercurial as armor is more or less identical to generic metal albeit slightly heavier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|1&lt;/del&gt;|100}} chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to have &lt;/del&gt;one of their weapons made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Very few monsters can randomly possess mercurial gear. There is a single monster that is guaranteed to spawn with them, a [[Jrt Netjer]], and a handful of monsters that each have a {{frac|100}} chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;one of their weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/ins&gt;made mercurial. Jrt Netjer do not spawn randomly, and are only found trapped in {{frac|20}} of [[hell vault]]s. They always spawn with a blessed [[Object properties#dNetHack|anarchic]] mercurial khopesh.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters that can have their weapons randomly made mercurial are [[orc of the ages of stars|orcs of the ages of stars]], [[deminymph]]s, [[lilitu]], [[dokkalfar eternal matriarch]]s, and [[marilith]]s. Deminymphs spawn with a random role-based equipment set, and approximately {{frac|7|8}} of their equipment sets have a chance to have a mercurial weapon. All monsters but mariliths have only one weapon this chance can apply to, and mariliths have the chance rolled for every one of their 6 weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monsters that can have their weapons randomly made mercurial are [[orc of the ages of stars|orcs of the ages of stars]], [[deminymph]]s, [[lilitu]], [[dokkalfar eternal matriarch]]s, and [[marilith]]s. Deminymphs spawn with a random role-based equipment set, and approximately {{frac|7|8}} of their equipment sets have a chance to have a mercurial weapon. All monsters but mariliths have only one weapon this chance can apply to, and mariliths have the chance rolled for every one of their 6 weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=189532&amp;oldid=prev</id>
		<title>Umbire the Phantom: ffff---</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=189532&amp;oldid=prev"/>
		<updated>2025-05-31T00:20:52Z</updated>

		<summary type="html">&lt;p&gt;ffff---&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:20, 31 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot; &gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance to drain one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly - the chance to apply is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a 90% chance to ignore wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance to drain one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly - the chance to apply is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a 90% chance to ignore wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Object materials]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Object materials&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack object materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack object materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack object materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack object materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack object materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack object materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=189531&amp;oldid=prev</id>
		<title>Umbire the Phantom: lemme fix that</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=189531&amp;oldid=prev"/>
		<updated>2025-05-31T00:20:41Z</updated>

		<summary type="html">&lt;p&gt;lemme fix that&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:20, 31 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot; &gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance to drain one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly - the chance to apply is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a 90% chance to ignore wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance to drain one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly - the chance to apply is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a 90% chance to ignore wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Object materials]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;object &lt;/ins&gt;materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notdNetHack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;object &lt;/ins&gt;materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:notnotdNetHack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;object &lt;/ins&gt;materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=189530&amp;oldid=prev</id>
		<title>Umbire the Phantom: cats</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=189530&amp;oldid=prev"/>
		<updated>2025-05-31T00:19:57Z</updated>

		<summary type="html">&lt;p&gt;cats&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:19, 31 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''mercurial''' item is an item in [[dNetHack]] that is made of a rare [[material]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be [[wish]]ed for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''mercurial''' item is an item in [[dNetHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[notdNetHack]] and [[notnotdNetHack&lt;/ins&gt;]] that is made of a rare [[material]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be [[wish]]ed for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;mercurial&amp;quot; is only used internally and in [[wizard mode]] wishing, with the actual &amp;quot;name&amp;quot; of the material being '''chaos stuff''' - for the sake of maintaining clarity, this article uses &amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;quot;mercurial&amp;quot; is only used internally and in [[wizard mode]] wishing, with the actual &amp;quot;name&amp;quot; of the material being '''chaos stuff''' - for the sake of maintaining clarity, this article uses &amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot; &gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance to drain one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly - the chance to apply is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a 90% chance to ignore wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Kinstealing''' weapons begin to drain levels, shred armor, and steal items. The chance to drain one level is {{frac|(Insanity + Constitution - defender level)|100}} when used by the player, and replaces your insanity (lost sanity) and constitution with the attacker's level when wielded by a monster. This insanity check respects [[clear thoughts]], and this level drain has no effect on drain-resistant monsters. It also cannot kill targets by reducing their level to 0. The armor shred functions similarly - the chance to apply is {{frac|(Insanity + Strength - defender level)|100}} with the same replacement when wielded by monsters. This insanity check ignores clear thoughts, and the shred damage done is 1d(2 per madness you have + 1). When used by a monster, this is always 1d3. Lastly, the item theft is a {{frac|(Insight + Dexterity - defender level)|100}} chance, again replacing your modifier with their level when used by a monster. This always steals 1 item, has a 90% chance to ignore wielded weapons, and cannot steal other worn items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{variant-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:dNetHack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;materials&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Object &lt;/del&gt;materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notdNetHack materials]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:notnotdNetHack &lt;/ins&gt;materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=173017&amp;oldid=prev</id>
		<title>Umbire the Phantom: lede</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=173017&amp;oldid=prev"/>
		<updated>2024-06-29T20:46:13Z</updated>

		<summary type="html">&lt;p&gt;lede&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:46, 29 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mercurial&lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, also known as '''chaos stuff''', &lt;/del&gt;is a rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;material found in &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack&lt;/del&gt;]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wished &lt;/del&gt;for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mercurial&lt;/ins&gt;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item is an item in [[dNetHack]] that &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made of &lt;/ins&gt;a rare [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;material&lt;/ins&gt;]]. It spawns incredibly rarely in certain monster inventories or late-game locations, and cannot be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[wish]]ed &lt;/ins&gt;for. Mercurial items have differing properties depending on the wielder's [[sanity]], [[insight]], and potentially alignment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that &lt;/del&gt;&amp;quot;mercurial&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;itself &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technically an adjective, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not used directly &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-game. Due to &lt;/del&gt;&amp;quot;chaos stuff&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; being vague and unwieldy as a material name, and since &amp;quot;mercurial&amp;quot; is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;name used both internally and in wizard mode wishes&lt;/del&gt;, this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;page will use &lt;/del&gt;&amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The term &lt;/ins&gt;&amp;quot;mercurial&amp;quot; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only used internally &lt;/ins&gt;and in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[wizard mode]] wishing, with the actual &amp;quot;name&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the material being '''&lt;/ins&gt;chaos stuff&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' - for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sake of maintaining clarity&lt;/ins&gt;, this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;article uses &lt;/ins&gt;&amp;quot;mercurial&amp;quot; to refer to the material itself. In-game, mercurial weapons are also described using the name of their current form (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Generation ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Generation==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mercurial items do not spawn naturally as part of normal item generation. There are currently only three ways to obtain any: certain late-game monster inventories, in the box containing your 'starting kit' in the [[Madman quest]] for female [[Half-dragon (starting race)|half-dragon]]s, and by wishing for the [[Sky Reflected]] artifact. Currently, all possible mercurial items are weapons - there are no special effects for non-weapons either, and mercurial as armor is more or less identical to generic metal albeit slightly heavier.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mercurial items do not spawn naturally as part of normal item generation. There are currently only three ways to obtain any: certain late-game monster inventories, in the box containing your 'starting kit' in the [[Madman quest]] for female [[Half-dragon (starting race)|half-dragon]]s, and by wishing for the [[Sky Reflected]] artifact. Currently, all possible mercurial items are weapons - there are no special effects for non-weapons either, and mercurial as armor is more or less identical to generic metal albeit slightly heavier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Mercurial&amp;diff=172955&amp;oldid=prev</id>
		<title>Umbire the Phantom: Umbire the Phantom moved page Mercurial (dNetHack) to Mercurial: only *dnh variants have this to begin with</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Mercurial&amp;diff=172955&amp;oldid=prev"/>
		<updated>2024-06-29T19:18:37Z</updated>

		<summary type="html">&lt;p&gt;Umbire the Phantom moved page &lt;a href=&quot;/index.php?title=Mercurial_(dNetHack)&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mercurial (dNetHack) (page does not exist)&quot;&gt;Mercurial (dNetHack)&lt;/a&gt; to &lt;a href=&quot;/wiki/Mercurial&quot; title=&quot;Mercurial&quot;&gt;Mercurial&lt;/a&gt;: only *dnh variants have this to begin with&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:18, 29 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>