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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Monk_%28player_monster%29</id>
	<title>Monk (player monster) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Monk_%28player_monster%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;action=history"/>
	<updated>2026-06-04T09:06:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=203695&amp;oldid=prev</id>
		<title>Ray Chason: Drop the male flag</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=203695&amp;oldid=prev"/>
		<updated>2026-05-14T04:58:41Z</updated>

		<summary type="html">&lt;p&gt;Drop the male flag&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:58, 14 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=None&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=None&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A monk|humanoid=1|herbivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=1|male&lt;/del&gt;=1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A monk|humanoid=1|herbivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=[https://github.com/NetHack/NetHack/blob/NetHack-3.6.7_Released/src/monst.c#L2767 NetHack 3.6.7 - src/monst.c, line 2767]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=[https://github.com/NetHack/NetHack/blob/NetHack-3.6.7_Released/src/monst.c#L2767 NetHack 3.6.7 - src/monst.c, line 2767]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ray Chason</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183417&amp;oldid=prev</id>
		<title>Umbire the Phantom: citations + SLASH'EM</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183417&amp;oldid=prev"/>
		<updated>2025-02-06T06:31:03Z</updated>

		<summary type="html">&lt;p&gt;citations + SLASH&amp;#039;EM&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:31, 6 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to normally [[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide]].{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to normally [[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide]].{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the additional corpses randomly placed in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the additional corpses randomly placed in the [[Valley of the Dead]].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/mkobj.c|1667|version=NetHack 3.6.7|name=&amp;quot;mk_tt_object&amp;quot;|comment=&amp;lt;tt&amp;gt;mk_tt_object&amp;lt;/tt&amp;gt;function}}{{refsrc|src/mkroom.c|366|version=NetHack 3.6.7}}&lt;/ins&gt;{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref name=&amp;quot;mk_tt_object&amp;quot;/&amp;gt;{{refsrc|src/mkroom.c|385|version=NetHack 3.6.7}}&lt;/ins&gt;{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Inventory===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Inventory===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monk player monster is introduced in [[NetHack 3.3.0]]. The generation of shuriken within their inventory is introduced in [[NetHack 3.6.0]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monk player monster is introduced in [[NetHack 3.3.0]]. The generation of shuriken within their inventory is introduced in [[NetHack 3.6.0]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Messages==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{main|Player monster#Messages}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Variants==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===SLASH'EM===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In [[SLASH'EM]], [[The Guild of Disgruntled Adventurers]] generates two hostile monks in the main room at level creation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183250&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Inventory */ remove refsrc klude</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183250&amp;oldid=prev"/>
		<updated>2025-02-04T19:55:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Inventory: &lt;/span&gt; remove refsrc klude&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:55, 4 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks have a {{frac|3}} chance of generating with a stack of up to 8 [[shuriken]], and otherwise will have no weapon at all, in order to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7|name=&amp;quot;monkstyle&amp;quot;|comment=role override will always replace whatever weapon is rolled initially and similarly affects weapon-dependent armor generation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack=3.6.7}}&lt;/del&gt;}} If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks have a {{frac|3}} chance of generating with a stack of up to 8 [[shuriken]], and otherwise will have no weapon at all, in order to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7|name=&amp;quot;monkstyle&amp;quot;|comment=role override will always replace whatever weapon is rolled initially and similarly affects weapon-dependent armor generation}} If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] with no [[suit]] of body armor, and can also be generated with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] with no [[suit]] of body armor, and can also be generated with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183249&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Generation */ ditto</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183249&amp;oldid=prev"/>
		<updated>2025-02-04T19:53:50Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; ditto&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:53, 4 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster#Locations}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster#Locations}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to normally [[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] while [[confused&lt;/del&gt;]].{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to normally [[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide]].{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the additional corpses randomly placed in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the additional corpses randomly placed in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183241&amp;oldid=prev</id>
		<title>Umbire the Phantom: 6</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183241&amp;oldid=prev"/>
		<updated>2025-02-04T19:41:16Z</updated>

		<summary type="html">&lt;p&gt;6&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:41, 4 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster#Locations}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster#Locations}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide]] while [[confused]].&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/zap.c|251|nethack=3.6.7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC}}&lt;/del&gt;{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally &lt;/ins&gt;[[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide]] while [[confused]].{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the additional corpses randomly placed in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the additional corpses randomly placed in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks have a {{frac|3}} chance of generating with a stack of up to 8 [[shuriken]], and otherwise will have no weapon at all, in order to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7|comment=role override will always replace whatever weapon is rolled initially{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack=3.6.7}}}} If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks have a {{frac|3}} chance of generating with a stack of up to 8 [[shuriken]], and otherwise will have no weapon at all, in order to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|name=&amp;quot;monkstyle&amp;quot;&lt;/ins&gt;|comment=role override will always replace whatever weapon is rolled initially &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and similarly affects weapon-dependent armor generation&lt;/ins&gt;{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack=3.6.7}}}} If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along &lt;/del&gt;with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with no [[suit]] of body armor, and can also be generated &lt;/ins&gt;with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a {{frac|7|8}} chance of a random [[helm]];{{refsrc|src/mplayer.c|159|nethack=3.6.7|comment=chosen from range of elven leather helm to helm of telepathy, using the standard random generation probabilities{{refsrc|src/objects.c|339-L363|nethack=3.6.7}}}}{{refsrc|src/mplayer.c|287|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a {{frac|7|8}} chance of a random [[helm]];{{refsrc|src/mplayer.c|159|nethack=3.6.7|comment=chosen from range of elven leather helm to helm of telepathy, using the standard random generation probabilities{{refsrc|src/objects.c|339-L363|nethack=3.6.7}}}}{{refsrc|src/mplayer.c|287|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a {{frac|7|16}} chance of a random [[shield]];{{refsrc|src/mplayer.c|161|nethack=3.6.7|comment=chosen from range of elven shield to shield of reflection, using the standard random generation probabilities}}{{refsrc|src/mplayer.c|208|nethack=3.6.7}}{{refsrc|src/mplayer.c|288|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a {{frac|7|16}} chance of a random [[shield]];{{refsrc|src/mplayer.c|161|nethack=3.6.7|comment=chosen from range of elven shield to shield of reflection, using the standard random generation probabilities}}{{refsrc|src/mplayer.c|208|nethack=3.6.7}}{{refsrc|src/mplayer.c|288|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a pair of [[gauntlets of power]] if their weapon is a [[war hammer]], and otherwise &lt;/del&gt;a {{frac|7|8}} chance of a random pair of [[gloves]]{{refsrc|src/mplayer.c|289|nethack=3.6.7|comment=chosen from range of leather gloves to gauntlets of dexterity, using the standard random generation probabilities{{refsrc|src/objects.c|497-L504|nethack=3.6.7}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a {{frac|7|8}} chance of a random pair of [[gloves]]{{refsrc|src/mplayer.c|289|nethack=3.6.7|comment=chosen from range of leather gloves to gauntlets of dexterity, using the standard random generation probabilities{{refsrc|src/objects.c|497-L504|nethack=3.6.7}}}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref name=&amp;quot;monkstyle&amp;quot;/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a {{frac|7|8}} chance of a random pair of [[boots]]{{refsrc|src/mplayer.c|294|nethack=3.6.7|comment=chosen from range of low boots to levitation boots, using the standard random generation probabilities{{refsrc|src/objects.c|507-L528|nethack=3.6.7}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a {{frac|7|8}} chance of a random pair of [[boots]]{{refsrc|src/mplayer.c|294|nethack=3.6.7|comment=chosen from range of low boots to levitation boots, using the standard random generation probabilities{{refsrc|src/objects.c|507-L528|nethack=3.6.7}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armor generated this way has a {{frac|3}} chance of being erosion-proofed, a separate {{frac|3}} chance of being blessed, and a separate {{frac|3}} chance of being cursed.{{refsrc|src/mplayer.c|105|version=NetHack 3.6.7}} The armor's enchantment has a {{frac|3|5}} chance of ranging from +0 to +4, a {{frac|3|10}} chance of ranging +4 to +7, and will otherwise range from -1 to -3.{{refsrc|src/mplayer.c|115|version=NetHack 3.6.7|comment=enchantment is independent of beatitude; as the comment above in the code clarifies, cursed positively enchanted armor can occur from run ins with [[Curse items|other monsters]]}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183185&amp;oldid=prev</id>
		<title>Umbire the Phantom: touch ups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183185&amp;oldid=prev"/>
		<updated>2025-02-02T21:25:36Z</updated>

		<summary type="html">&lt;p&gt;touch ups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:25, 2 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''monk''', {{monsym|monk}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The monk is a [[neutral]] [[player monster]] corresponding to a [[Monk]] [[hero]], and will have the [[role]]'s appropriate [[rank]] title for their [[monster level]]. Monks are the only player monsters to be [[herbivore]]s, reflecting the role's vegetarian diet, and are also the only player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster &lt;/del&gt;to be exclusively male (though Monk heroes can be female).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''monk''', {{monsym|monk}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The monk is a [[neutral]] [[player monster]] corresponding to a [[Monk]] [[hero]], and will have the [[role]]'s appropriate [[rank]] title for their [[monster level]]. Monks are the only player monsters to be [[herbivore]]s, reflecting the role's vegetarian diet, and are also the only player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monsters &lt;/ins&gt;to be exclusively male (though Monk heroes can be female).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk has a 'claw' attack and a kick attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk has a 'claw' attack and a kick attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide]] while [[confused]].{{refsrc|src/zap.c|251|nethack=3.6.7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC}}{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards neutral heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if a Monk hero reads a [[scroll of genocide]] while [[confused]].{{refsrc|src/zap.c|251|nethack=3.6.7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC}}{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the corpses randomly placed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;around the non-graveyard areas &lt;/del&gt;in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;additional &lt;/ins&gt;corpses randomly placed in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named player monster statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Inventory===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Inventory===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monk is one of the few player monsters on the Astral Plane that cannot be generated with [[Vorpal Blade]], and thus cannot cause [[YASD]] if they attack you in melee.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The monk is one of the few player monsters on the Astral Plane that cannot be generated with [[Vorpal Blade]], and thus cannot cause [[YASD]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from beheading &lt;/ins&gt;if they attack you in melee.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183182&amp;oldid=prev</id>
		<title>Umbire the Phantom: spacing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183182&amp;oldid=prev"/>
		<updated>2025-02-02T17:46:23Z</updated>

		<summary type="html">&lt;p&gt;spacing&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:46, 2 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks have a {{frac|3}} chance of generating with a stack of up to 8 [[shuriken]], and otherwise will have no weapon at all, in order to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7|comment=role override will always replace whatever weapon is rolled initially{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack=3.6.7}}}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks have a {{frac|3}} chance of generating with a stack of up to 8 [[shuriken]], and otherwise will have no weapon at all, in order to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7|comment=role override will always replace whatever weapon is rolled initially{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack=3.6.7}}}} If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] along with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] along with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183175&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183175&amp;oldid=prev"/>
		<updated>2025-02-02T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:24, 2 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster#Locations}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster#Locations}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an Archeologist &lt;/del&gt;hero reads a [[scroll of genocide]] while [[confused]].{{refsrc|src/zap.c|251|nethack=3.6.7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC}}{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks are not generated randomly, and are normally created as peaceful towards &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;neutral &lt;/ins&gt;heroes before specific adjustments are made. They are only a valid form for [[doppelganger]]s to [[polymorph]] into, and can only be targeted for [[genocide]] if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Monk &lt;/ins&gt;hero reads a [[scroll of genocide]] while [[confused]].{{refsrc|src/zap.c|251|nethack=3.6.7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC}}{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the corpses randomly placed around the non-graveyard areas in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monk [[corpse]]s can generate in [[graveyard]]s, but are excluded from the corpses randomly placed around the non-graveyard areas in the [[Valley of the Dead]].{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of the other gods}} Monk [[statue]]s can generate in [[cockatrice nest]]s and on [[Medusa's Island]].{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}} A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], or else killed by any form of [[stoning]], will leave a named &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player monster &lt;/ins&gt;statue behind instead of a named ghost and named corpse if a [[bones]] file is created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Inventory===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Inventory===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random [[miscellaneous item]]s, and is eligible for the normal chance of an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given a [[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can generate with &lt;/del&gt;a {{frac|3}} chance of up to 8 [[shuriken]], and otherwise will have no weapon at all to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7|comment=role override will always replace whatever weapon is rolled initially{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack=3.6.7}}}}  If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a {{frac|3}} chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of generating with a stack &lt;/ins&gt;of up to 8 [[shuriken]], and otherwise will have no weapon at all&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, in order &lt;/ins&gt;to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack=3.6.7|comment=role override will always replace whatever weapon is rolled initially{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack=3.6.7}}}}  If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack=3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] along with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Monks generated on the Astral Plane will always have a [[robe]] along with the following [[armor]]:{{refsrc|src/mplayer.c|206|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183173&amp;oldid=prev</id>
		<title>Umbire the Phantom: 6/13 - part of me wants to skip ahead a little...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=183173&amp;oldid=prev"/>
		<updated>2025-02-02T13:30:11Z</updated>

		<summary type="html">&lt;p&gt;6/13 - part of me wants to skip ahead a little...&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:30, 2 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |align=0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |align=0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |frequency=0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |frequency=0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |genocidable=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No (unless player &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monk)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |genocidable=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Only if [[hero]] &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monk&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attacks=Claw 1d8, kick 1d8&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attacks=Claw 1d8 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physical&lt;/ins&gt;, kick 1d8 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physical&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |weight=1450&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |weight=1450&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |nutr=400&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |nutr=400&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=None&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=None&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A monk&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A monk|humanoid=1|herbivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1|male=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|humanoid=1|herbivore=1|nopoly=1|human=1|strong=1|collect=1|infravisible=1|male=1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://github.com/NetHack/NetHack/blob/NetHack-3.6.7_Released/&lt;/ins&gt;src/monst.c&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#L2767 &lt;/ins&gt;NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7 - src/monst.c, line 2767]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{sourcecode|&lt;/del&gt;src/monst.c&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|2760|version=&lt;/del&gt;NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''monk''' is a [[player monster]] corresponding to the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monk&lt;/del&gt;]] [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''monk'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, {{monsym|monk}}, is a type of [[monster]] that appears in ''[[NetHack]]''. The monk &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[neutral]] &lt;/ins&gt;[[player monster]] corresponding to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a [[Monk]] [[hero]], and will have &lt;/ins&gt;the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role]]'s appropriate [[rank]] title for their [[monster level&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Monks are the only player monsters to be &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;herbivore&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s, reflecting the role's vegetarian diet, and are also the only player monster to be exclusively male (though Monk heroes can be female)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Generation ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A monk has a 'claw' attack and a kick attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Player monster#Generation&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3.7.0|Monk player monsters can be of either gender.&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like other player monsters, monks &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;never &lt;/del&gt;randomly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generated &lt;/del&gt;and are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus rarely seen&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The hostile player monsters on the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Astral Plane&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may include one or more monks&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;&lt;/del&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;function&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mplayer&lt;/del&gt;.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create_mplayers&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/del&gt;3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/del&gt;}}&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ref&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Generation==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{main|Player monster#Locations}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monks &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not generated &lt;/ins&gt;randomly&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normally created as peaceful towards  heroes before specific adjustments are made&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They are only a valid form for [[doppelganger]]s to &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;polymorph]] into, and can only be targeted for [[genocide]] if an Archeologist hero reads a [[scroll of genocide]] while [[confused&lt;/ins&gt;]].{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refsrc&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;src/zap&lt;/ins&gt;.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;251&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nethack&lt;/ins&gt;=3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC&lt;/ins&gt;}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&lt;/ins&gt;&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tt&lt;/ins&gt;&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;function governs random polymorph for shapechangers}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reading a cursed &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scroll of genocide&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as a monk while &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confused&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will summon a number of monk monsters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although they won't have their usual equipment. Using &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undead turning&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corpse or &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stone to flesh&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the statue of a dead monk left on a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bones level&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will revive the corpse or statue as a player monster. The &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valley of the Dead&lt;/del&gt;]]{{refsrc|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dat&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gehennom&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;des&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;76&lt;/del&gt;|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0&lt;/del&gt;}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not usually contain monk (&lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;priest) corpses&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;except possibly in the graveyards&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monk &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corpse&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s can generate in &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;graveyard&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but are excluded from the corpses randomly placed around the non-graveyard areas in the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valley of the Dead&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=the comment implies Moloch has a special fate in store for servants of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other gods}} Monk &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;statue&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s can generate in &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cockatrice nest&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s and on &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Medusa's Island&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;{{refsrc|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;src&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sp_lev&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;c&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1985&lt;/ins&gt;|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7|comment=The code is very cryptic but fortunately has comments&lt;/ins&gt;}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A Monk hero killed by HP damage from a [[cockatrice]] or [[chickatrice]], &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;else killed by any form of [[stoning]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will leave a named statue behind instead of a named ghost and named corpse if a [[bones]] file is created&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most monks encountered in the &lt;/del&gt;main &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dungeon will turn out to be &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doppelganger&lt;/del&gt;]]s, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who may temporarily assume &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monk&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Inventory===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{&lt;/ins&gt;main&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Player monster#Inventory}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A monk is [[Monster starting inventory|always generated with]] 1-3 random [[offensive item]]s, 1-3 random [[defensive item]]s, and 1-3 random &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;miscellaneous item&lt;/ins&gt;]]s, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and is eligible for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normal chance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an item of each type.{{refsrc|src/mplayer.c|309|nethack=3.6.7}}{{refsrc|src/mplayer.c|312|nethack=3.6.7}}{{refsrc|src/mplayer.c|315|nethack=3.6.7}} If generated on the Astral Plane, they are also given &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[cheap plastic imitation of the Amulet of Yendor]], 0-999 [[gold piece]]s, 0-9 random items, a {{frac|15}} chance of a [[luckstone]], a {{frac|30}} chance of a [[loadstone]] if they are not given a luckstone, and some valuable [[gem]]s.{{refsrc|src/mplayer.c|149|nethack=3.6.7|comment=per a comment above this line: &amp;quot;that's why they are &amp;quot;stuck&amp;quot; in the endgame :-)&amp;quot;}}{{refsrc|src/mplayer.c|282|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true for Astral Plane generation}}{{refsrc|src/mplayer.c|283|nethack=3.6.7}}{{refsrc|src/mplayer.c|299|nethack=3.6.7|comment={{frac|3}} chance of 0-15 gems or 0-2 gems otherwise}}{{refsrc|src/mplayer.c|304|nethack=3.6.7}}{{refsrc|src/mplayer.c|305|nethack=3.6&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Equipment &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monks can generate with a {{frac|3}} chance of up to 8 [[shuriken]], and otherwise will have no weapon at all to reflect the role's intended play style.{{refsrc|src/mplayer.c|205|nethack&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3.6.7|comment&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role override will always replace whatever weapon is rolled initially{{refsrc|src/mplayer.c|155|version&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack 3.6.7|comment&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Default weapons are chosen from range of spear to bullwhip, using standard random generation probabilities{{refsrc|src/objects.c|138-L292|nethack&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3.6.7}}}}  If shuriken are generated, their [[enchantment]] ranges from a random value between +4 and +8 if the monk is on the [[Astral Plane]], and otherwise ranges from a random value between +0 and +3;{{refsrc|src/mplayer.c|265|nethack&lt;/ins&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3.6.7}} there is a {{frac|3}} chance of the shuriken being [[erosion]]-proofed, and a {{frac|2}} chance (effectively {{frac|3}} total) of them being [[greased]] if they are not erosion-proofed.{{refsrc|src/mplayer.c|266|nethack=3.6.7}}{{refsrc|src/mplayer.c|268|nethack=3.6.7}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Player monster#Equipment&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monks generated on the Astral Plane will always have a [[robe]] along with the following [[armor]]:&lt;/ins&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refsrc&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;src/mplayer.c|206|nethack=3.6.7&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A normally generated (i.e. not revived or reverse-genocided) monk will be equipped with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robe (100% &lt;/del&gt;chance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;), &lt;/del&gt;a random &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;piece &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;headgear (&lt;/del&gt;7/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/del&gt;chance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) and &lt;/del&gt;a random shield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that cannot be a small &lt;/del&gt;shield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;7/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;16 chance)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unlike other player monsters, monks are martial artists who will never be generated with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;melee &lt;/del&gt;weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;33% &lt;/del&gt;chance of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being generated with &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shuriken&lt;/del&gt;]]. {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reffunc&lt;/del&gt;|mplayer.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mk_mplayer&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version&lt;/del&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/del&gt;3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|7|8}} &lt;/ins&gt;chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;a random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[helm]];{{refsrc|src/mplayer.c|159|nethack=3.6.7|comment=chosen from range &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elven leather helm to helm of telepathy, using the standard random generation probabilities{{refsrc|src/objects.c|339-L363|nethack=3.6.&lt;/ins&gt;7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}}}{{refsrc|src&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mplayer.c|287|nethack=3.6.7}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* a {{frac|7|16}} &lt;/ins&gt;chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;a random &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;shield&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]];{{refsrc|src/mplayer.c|161|nethack=3.6.7|comment=chosen from range of elven shield to &lt;/ins&gt;shield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of reflection, using the standard random generation probabilities}}{{refsrc|src/mplayer.c|208|nethack=3.6.&lt;/ins&gt;7&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}{{refsrc|src&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mplayer.c|288|nethack=3.6&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pair of [[gauntlets of power]] if their &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a [[war hammer]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and otherwise &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|7|8}} &lt;/ins&gt;chance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a random pair of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gloves&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/mplayer.c|289|nethack=3.6&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7|comment=chosen from range of leather gloves to gauntlets of dexterity, using the standard random generation probabilities{{refsrc|src/objects.c|497-L504|nethack=3.6.7}}}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* a {{frac|7|8}} chance of a random pair of [[boots]]&lt;/ins&gt;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refsrc&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;src/&lt;/ins&gt;mplayer.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;294|nethack=3.6.7|comment=chosen from range of low boots to levitation boots, using the standard random generation probabilities{{refsrc|src/objects.c|507-L528&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nethack&lt;/ins&gt;=3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7}}&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like other &lt;/del&gt;player monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, monks will also be equipped with [[d notation|1d3]] random [[offensive item]]s, 1d3 random [[defensive item]]s and 1d3 random [[miscellaneous item]]s. Monks &lt;/del&gt;on the Astral Plane &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will also receive a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cheap plastic imitation of the Amulet of Yendor&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gold&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and an ascension kit&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Strategy==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The monk is one of the few &lt;/ins&gt;player monsters on the Astral Plane &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that cannot be generated with &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vorpal Blade&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and thus cannot cause &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YASD&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if they attack you in melee&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== History ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The monk player monster is introduced in [[NetHack 3.3.0]]. The generation of shuriken within their inventory is introduced in [[NetHack 3.6.0]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monks started being generated with shuriken in [[NetHack 3.6.0]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{nethack-367}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{nethack-364}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=131286&amp;oldid=prev</id>
		<title>Umbire the Phantom at 17:19, 21 January 2020</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monk_(player_monster)&amp;diff=131286&amp;oldid=prev"/>
		<updated>2020-01-21T17:19:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:19, 21 January 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Player monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;360&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;364&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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