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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Monster_attribute</id>
	<title>Monster attribute - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Monster_attribute"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monster_attribute&amp;action=history"/>
	<updated>2026-07-21T17:43:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=158745&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=158745&amp;oldid=prev"/>
		<updated>2023-12-14T01:47:29Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:47, 14 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you [[polymorph]] into a monster, the attributes of that monster determine many of the properties of your new form.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you [[polymorph]] into a monster, the attributes of that monster determine many of the properties of your new form.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many useful [[intrinsic]] properties&amp;amp;mdash;including [[see invisible]], [[regeneration]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magical breathing&lt;/del&gt;]], [[flying]], [[teleportitis]], [[infravision]], [[reflection]], and most [[resistance]]s&amp;amp;mdash;can be obtained temporarily by polymorphing into monsters with the right attributes.  See [[property]] for more details on how to obtain these intrinsics through polymorph.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Many useful [[intrinsic]] properties&amp;amp;mdash;including [[see invisible]], [[regeneration]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;breathless&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ness&lt;/ins&gt;, [[flying]], [[teleportitis]], [[infravision]], [[reflection]], and most [[resistance]]s&amp;amp;mdash;can be obtained temporarily by polymorphing into monsters with the right attributes.  See [[property]] for more details on how to obtain these intrinsics through polymorph.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all monster attributes translate into positive intrinsics.  Polymorphing into a monster [[Eyeless|without eyes]] will cause you to be [[blind]], as long as you remain in that polymorph form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not all monster attributes translate into positive intrinsics.  Polymorphing into a monster [[Eyeless|without eyes]] will cause you to be [[blind]], as long as you remain in that polymorph form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=157330&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes, word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=157330&amp;oldid=prev"/>
		<updated>2023-11-22T17:58:04Z</updated>

		<summary type="html">&lt;p&gt;potholes, word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:58, 22 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are ''[[strong]]'' get a bigger carrying capacity and can use two-handed weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are ''[[strong]]'' get a bigger carrying capacity and can use two-handed weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are ''[[slithy]]'' lack feet, so they cannot kick or wear boots.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are ''[[slithy]]'' lack feet, so they cannot kick or wear boots.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''[[Tunneling monster]]s'' are able to dig through [[solid rock]], break closed [[door]]s, and cut down [[tree]]s.  These are subdivided into those that require a tool ([[pick-axe]], [[mattock]], or [[axe]]) and those that do not.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''[[Tunneling monster]]s'' are able to dig through [[solid rock]], break closed [[door]]s, and cut down [[tree]]s.  These are subdivided into those that require a tool ([[pick-axe]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dwarvish &lt;/ins&gt;mattock]], or [[axe]]) and those that do not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''[[Flying]]'' monsters can pass over some traps and obstacles without being affected by them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''[[Flying]]'' monsters can pass over some traps and obstacles without being affected by them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are ''[[whirly]]'' or ''[[amorphous]]'' can move through [[iron bars]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are ''[[whirly]]'' or ''[[amorphous]]'' can move through [[iron bars]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''How the player may interact with the monster:'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''How the player may interact with the monster:'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Eating a monster that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[[human (monster attribute)|human]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;will incur a penalty for [[cannibalism]] if you are playing as a [[human (starting race)|human]].  Likewise, eating monsters that are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;dwarves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;will be cannibalism for [[dwarf (starting race)|dwarves]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;eating &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[[elf (monster attribute)|elves]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/del&gt;will be cannibalism for [[elf (starting race)|elves]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[[Orc (starting race)|Orcs]] are an exception; they will not be penalized for eating other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;[[Orc (monster attribute)|orcs]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Eating a monster that is [[human (monster attribute)|human]] will incur a penalty for [[cannibalism]] if you are playing as a [[human (starting race)|human]].  Likewise, eating monsters that are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Dwarf (monster attribute)|&lt;/ins&gt;dwarves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;will be cannibalism for [[dwarf (starting race)|dwarves]], eating [[elf (monster attribute)|elves]] will be cannibalism for [[elf (starting race)|elves]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and so on&lt;/ins&gt;. [[Orc (starting race)|Orcs]] are an exception; they will not be penalized for eating other [[Orc (monster attribute)|orcs]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Acid]]ic or [[poisonous]] monsters leave corpses that may be risky to eat without the proper resistances.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Acid]]ic or [[poisonous]] monsters leave corpses that may be risky to eat without the proper resistances.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are [[kebabable]] or [[thick-skinned]] are affected differently by certain weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters that are [[kebabable]] or [[thick-skinned]] are affected differently by certain weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=136915&amp;oldid=prev</id>
		<title>Infinigon at 04:15, 10 January 2021</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=136915&amp;oldid=prev"/>
		<updated>2021-01-10T04:15:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:15, 10 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''This article is about &lt;/del&gt;innate attributes of monsters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  For &lt;/del&gt;player attributes (or &amp;quot;stats&amp;quot;) such as strength or intelligence&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, see [[&lt;/del&gt;Attribute&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]].''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{otheruses|&lt;/ins&gt;innate attributes of monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;player attributes (or &amp;quot;stats&amp;quot;) such as strength or intelligence&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/ins&gt;Attribute&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Monster attributes''' are properties that [[NetHack]] monsters can have, depending on their individual &amp;quot;species&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Monster attributes''' are properties that [[NetHack]] monsters can have, depending on their individual &amp;quot;species&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Infinigon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=101822&amp;oldid=prev</id>
		<title>Cherokee Jack: Monster attributes defined as innate properties set by flags in monst.c. Content based on existing (3.4.3) pages.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Monster_attribute&amp;diff=101822&amp;oldid=prev"/>
		<updated>2016-03-16T01:24:04Z</updated>

		<summary type="html">&lt;p&gt;Monster attributes defined as innate properties set by flags in monst.c. Content based on existing (3.4.3) pages.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{nethack-343}}&lt;br /&gt;
''This article is about innate attributes of monsters.  For player attributes (or &amp;quot;stats&amp;quot;) such as strength or intelligence, see [[Attribute]].''&lt;br /&gt;
&lt;br /&gt;
'''Monster attributes''' are properties that [[NetHack]] monsters can have, depending on their individual &amp;quot;species&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attributes of a monster describe, in non-quantitative terms, what that monster is ordinarily like: &lt;br /&gt;
* Humanoids have a head, arms, and a torso. &lt;br /&gt;
* Snakes and fish lack feet.  &lt;br /&gt;
* Ghosts and vortices do not have solid bodies.&lt;br /&gt;
&lt;br /&gt;
Within gameplay, monster attributes also determine many aspects of monster behavior.&lt;br /&gt;
&lt;br /&gt;
==Definition==&lt;br /&gt;
On this wiki, the term &amp;quot;monster attributes&amp;quot; is usually used to describe monster properties that are qualitative and innate.&lt;br /&gt;
&lt;br /&gt;
''Qualitative'' properties are descriptive and non-numerical.  Quantitative properties such as [[monster difficulty]] and [[weight]] are excluded from the category of monster attributes.  In the [[source code]], attributes are defined by Boolean flags rather than variables, which means that they are either present or absent for any given monster.&lt;br /&gt;
&lt;br /&gt;
''Innate'' properties are characteristic of all monsters of that type from the moment they are generated.  Properties like [[Speed#Intrinsic speed (fast)|intrinsic speed]] or acquired [[invisibility]] that monsters can obtain from items or spells are not considered monster attributes.&lt;br /&gt;
&lt;br /&gt;
== Significance for gameplay ==&lt;br /&gt;
Monster attributes influence:&lt;br /&gt;
&lt;br /&gt;
'''How a monster is able to interact with items and with its environment:'''&lt;br /&gt;
* Monsters that are ''[[humanoid]]'' have arms, so they are able to wield weapons if they have a weapon attack.&lt;br /&gt;
* Monsters that are ''[[strong]]'' get a bigger carrying capacity and can use two-handed weapons.&lt;br /&gt;
* Monsters that are ''[[slithy]]'' lack feet, so they cannot kick or wear boots.&lt;br /&gt;
* ''[[Tunneling monster]]s'' are able to dig through [[solid rock]], break closed [[door]]s, and cut down [[tree]]s.  These are subdivided into those that require a tool ([[pick-axe]], [[mattock]], or [[axe]]) and those that do not.&lt;br /&gt;
* ''[[Flying]]'' monsters can pass over some traps and obstacles without being affected by them.&lt;br /&gt;
* Monsters that are ''[[whirly]]'' or ''[[amorphous]]'' can move through [[iron bars]].&lt;br /&gt;
* A monster's [[diet]] is defined by attributes.  Monsters may eat [[Flesh|meaty]] food items and corpses (''[[carnivore]]''), fruits and [[vegan]] corpses (''[[herbivore]]''), both (''[[omnivore]]''), or metallic items (''[[metallivore]]'').  Or they may be unable to eat any item, nor have any need to do so (''[[inediate]]'').&lt;br /&gt;
&lt;br /&gt;
'''How the player may interact with the monster:'''&lt;br /&gt;
* Eating a monster that is ''[[human (monster attribute)|human]]'' will incur a penalty for [[cannibalism]] if you are playing as a [[human (starting race)|human]].  Likewise, eating monsters that are ''dwarves'' will be cannibalism for [[dwarf (starting race)|dwarves]], and eating ''[[elf (monster attribute)|elves]]'' will be cannibalism for [[elf (starting race)|elves]].  [[Orc (starting race)|Orcs]] are an exception; they will not be penalized for eating other ''[[Orc (monster attribute)|orcs]]''.&lt;br /&gt;
* [[Acid]]ic or [[poisonous]] monsters leave corpses that may be risky to eat without the proper resistances.&lt;br /&gt;
* Monsters that are [[kebabable]] or [[thick-skinned]] are affected differently by certain weapons.&lt;br /&gt;
&lt;br /&gt;
'''How monsters tend to behave toward the player:'''&lt;br /&gt;
* Monsters that are ''[[covetous]]'' are motivated by their desire for your [[quest artifact]] or for one or more of the [[unique item]]s.  They will pick up the item if they find it on the floor.  If the item is in the possession of you or a monster, they will attack whoever has it, teleporting back and forth from the [[stairs]].&lt;br /&gt;
* Monsters with the ''[[follower]]'' attribute will pursue [[you]] to a new level if they are on an adjacent tile when you leave the level (by [[staircase]], [[level teleport]], [[trapdoor]], etc.)&lt;br /&gt;
&lt;br /&gt;
'''How and where monsters are generated:'''&lt;br /&gt;
* ''[[Gold lover]]s'' may be generated with [[gold]] in their inventory.&lt;br /&gt;
* ''[[Strong]] [[humanoid]]'' monsters may be generated with a two-handed weapon, which they are able to wield.&lt;br /&gt;
* Some monsters are characteristically generated in ''[[group]]s'' of various sizes.&lt;br /&gt;
* Some monsters may not be generated in [[Gehennom]], while others are only generated in Gehennom.&lt;br /&gt;
* [[Egg]]s belonging to [[oviparous]] monsters may be found randomly generated, and hatch into their corresponding [[Growing up|juvenile forms]].&lt;br /&gt;
&lt;br /&gt;
==Monster attributes and monster classes==&lt;br /&gt;
Monster attributes sometimes correlate to [[monster class]], but not strictly.  To illustrate:&lt;br /&gt;
* All [[o]] have the [[orc (monster attribute)|orc]] attribute, but not all monsters with the orc attribute belong to that class. [[Orc zombie]]s and [[orc mummy|orc mummies]] are also orcish, but belong to the [[Z]] and [[M]] classes.  &lt;br /&gt;
* All dwarf monsters except the [[dwarf zombie]] and [[dwarf mummy]] are [[h]] (members of the [[humanoid (monster class)|humanoid]] class), but a [[dwarf (starting race)|dwarf]] player can eat [[mind flayer]]s and [[bugbear]]s, other members of the same class, without committing cannibalism.&lt;br /&gt;
* All [[sea monster]]s are [[swimmer]]s, but many creatures that are not sea monsters can also survive underwater.&lt;br /&gt;
&lt;br /&gt;
==Polymorphing==&lt;br /&gt;
If you [[polymorph]] into a monster, the attributes of that monster determine many of the properties of your new form.  &lt;br /&gt;
&lt;br /&gt;
Many useful [[intrinsic]] properties&amp;amp;mdash;including [[see invisible]], [[regeneration]], [[magical breathing]], [[flying]], [[teleportitis]], [[infravision]], [[reflection]], and most [[resistance]]s&amp;amp;mdash;can be obtained temporarily by polymorphing into monsters with the right attributes.  See [[property]] for more details on how to obtain these intrinsics through polymorph.&lt;br /&gt;
&lt;br /&gt;
Not all monster attributes translate into positive intrinsics.  Polymorphing into a monster [[Eyeless|without eyes]] will cause you to be [[blind]], as long as you remain in that polymorph form.&lt;br /&gt;
&lt;br /&gt;
Polymorphing into a [[strong]] monster sets your effective strength to 18/**.{{refsrc|src/polyself.c|662|version=NetHack 3.6.0}}&lt;br /&gt;
&lt;br /&gt;
==Discovering monster attributes==&lt;br /&gt;
&lt;br /&gt;
It is helpful to know the attributes of a given monster when you are trying to decide how to fight or avoid it, or determine whether it would make a good pet or polymorph form.  Some of the most important attributes can be learned simply by experience, by paying attention to how the monsters behave in-game.  If you don't mind being [[Spoiler|spoiled]], however, you can find a list of the attributes of any given monster in the information table in its respective article on this wiki.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[Template:Attributes]] &amp;amp;ndash; has a comprehensive table of all attributes, by their name in the source code and how they are indicated in the monster information table&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Monster attributes]]&lt;/div&gt;</summary>
		<author><name>Cherokee Jack</name></author>
		
	</entry>
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