<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Nutrition</id>
	<title>Nutrition - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Nutrition"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;action=history"/>
	<updated>2026-07-21T06:04:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=197467&amp;oldid=prev</id>
		<title>Umbire the Phantom: adjust ring hunger bits</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=197467&amp;oldid=prev"/>
		<updated>2026-01-10T14:11:59Z</updated>

		<summary type="html">&lt;p&gt;adjust ring hunger bits&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:11, 10 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On every odd game [[turn]], the hero loses one point of nutrition if they have the [[Regeneration (property)|regeneration]] property from a non-[[artifact]] source, and loses one point of nutrition if their [[encumbrance]] level is stressed or worse.{{refsrc|src/eat.c|2808|nethack=3.6.7}}{{refsrc|src/eat.c|2811|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On every odd game [[turn]], the hero loses one point of nutrition if they have the [[Regeneration (property)|regeneration]] property from a non-[[artifact]] source, and loses one point of nutrition if their [[encumbrance]] level is stressed or worse.{{refsrc|src/eat.c|2808|nethack=3.6.7}}{{refsrc|src/eat.c|2811|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On every even game turn, the hero loses one point of nutrition if they are generating [[conflict]] from a non-artifact source, and loses one point of nutrition if they have the [[voracious hunger]] property.{{refsrc|src/eat.c|2814|nethack=3.6.7}}{{refsrc|src/eat.c|2817|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On every even game turn, the hero loses one point of nutrition if they are generating [[conflict]] from a non-artifact source, and loses one point of nutrition if they have the [[voracious hunger]] property.{{refsrc|src/eat.c|2814|nethack=3.6.7}}{{refsrc|src/eat.c|2817|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every twenty game turns, the hero loses one point of nutrition for each worn [[amulet]], one point of nutrition for each worn [[ring]] ''excluding'' any rings that have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and are at &lt;/del&gt;+0, and one point of nutrition for carrying (rather than wearing) the [[Amulet of Yendor]].{{refsrc|src/eat.c|2821|nethack=3.6.7}}{{refsrc|src/eat.c|2826|nethack=3.6.7}}{{refsrc|src/eat.c|2830|nethack=3.6.7}}{{refsrc|src/eat.c|2834|nethack=3.6.7}} If a hero is wearing two applicable rings, this is calculated on different turns for their left or right hands.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every twenty game turns, the hero loses one point of nutrition for each worn [[amulet]], one point of nutrition for each worn [[ring]] ''excluding'' any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[chargeable]] &lt;/ins&gt;rings that have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enchantment&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;+0, and one point of nutrition for carrying (rather than wearing) the [[Amulet of Yendor]].{{refsrc|src/eat.c|2821|nethack=3.6.7}}{{refsrc|src/eat.c|2826|nethack=3.6.7}}{{refsrc|src/eat.c|2830|nethack=3.6.7}}{{refsrc|src/eat.c|2834|nethack=3.6.7}} If a hero is wearing two applicable rings, this is calculated on different turns for their left or right hands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of these above sources stack with each other, so it is possible to burn nutrition at up to 320% of the normal rate. Remember that the nutrition is lost as the ''turn counter'' advances, not as the hero moves. The following actions also consume nutrition:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of these above sources stack with each other, so it is possible to burn nutrition at up to 320% of the normal rate. Remember that the nutrition is lost as the ''turn counter'' advances, not as the hero moves. The following actions also consume nutrition:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vomiting]] for any reason will generally decrease nutrition, with the exact amount of nutrition lost depending on the source.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vomiting]] for any reason will generally decrease nutrition, with the exact amount of nutrition lost depending on the source.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|A +0 [[ring of protection]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now &lt;/del&gt;causes ring hunger if it is the hero's only source of extrinsic protection&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. If &lt;/del&gt;the hero is wearing two rings of protection and the one on their left hand is +0, ring hunger applies to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it, &lt;/del&gt;even if the right hand's ring is charged&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Per {{commit|7ea7058c0181291f681b477d3ad54714ffa72608}}, a worn [[meat ring]] or [[cheap plastic imitation of the Amulet of Yendor]] does not incur ring hunger while worn. &lt;/ins&gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worn &lt;/ins&gt;+0 [[ring of protection]] causes ring hunger if it is the hero's only source of extrinsic protection&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;also, if &lt;/ins&gt;the hero is wearing two rings of protection and the one on their left hand is +0, ring hunger applies to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that left-hand ring &lt;/ins&gt;even if the right hand's ring is charged.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A [[meat ring]] or [[cheap plastic imitation of the Amulet of Yendor]] no longer incurs extra hunger while worn&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Nutrition gain===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Nutrition gain===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=195283&amp;oldid=prev</id>
		<title>Tomsod: /* Nutrition burn */ failing to cast does burn nutrition too</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=195283&amp;oldid=prev"/>
		<updated>2025-11-29T16:28:40Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nutrition burn: &lt;/span&gt; failing to cast does burn nutrition too&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:28, 29 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a monster in combat uses the same amount of nutrition that would be consumed on a normal whole turn in addition to the normal nutrition rate{{refsrc|src/hack.c|1978|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;overexertion()&amp;lt;/tt&amp;gt; function}}{{refsrc|src/hack.c|1983|nethack=3.6.7|comment=calls &amp;lt;tt&amp;gt;gethungry()&amp;lt;/tt&amp;gt;}}&amp;amp;mdash;this includes attempting to move into the same square as a monster even if they are not hostile, but does not count declining to attack a peaceful monster when prompted. 'Safe' movement using the {{kbd|m}} [[command]] does not initiate combat and so will not burn nutrition.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a monster in combat uses the same amount of nutrition that would be consumed on a normal whole turn in addition to the normal nutrition rate{{refsrc|src/hack.c|1978|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;overexertion()&amp;lt;/tt&amp;gt; function}}{{refsrc|src/hack.c|1983|nethack=3.6.7|comment=calls &amp;lt;tt&amp;gt;gethungry()&amp;lt;/tt&amp;gt;}}&amp;amp;mdash;this includes attempting to move into the same square as a monster even if they are not hostile, but does not count declining to attack a peaceful monster when prompted. 'Safe' movement using the {{kbd|m}} [[command]] does not initiate combat and so will not burn nutrition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Spellcasting]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;successfully &lt;/del&gt;will reduce nutrition by the spell's energy cost times 2 (or effectively 10 times the spell level under normal circumstances), meaning that the hero cannot cast spells if they are at 10 nutrition or less with the exception of the {{+ of|detect food}} spell, which always costs 0 nutrition.{{refsrc|src/spell.c|932|nethack=3.6.7}}{{refsrc|src/spell.c|966|nethack=3.6.7|name=&amp;quot;spellhunger&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Spellcasting]] will reduce nutrition by the spell's energy cost times 2 (or effectively 10 times the spell level under normal circumstances), meaning that the hero cannot cast spells if they are at 10 nutrition or less with the exception of the {{+ of|detect food}} spell, which always costs 0 nutrition.{{refsrc|src/spell.c|932|nethack=3.6.7}}{{refsrc|src/spell.c|966|nethack=3.6.7|name=&amp;quot;spellhunger&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wizard]]s have access to [[reduced-hunger casting]] based on their [[intelligence]]:{{refsrc|src/spell.c|983|nethack=3.6.7}} this cuts the nutrition drain from spellcasting by {{frac|2}} at 15 Int, cuts it by {{frac|3|4}} at 16 Int, and becomes fully hungerless casting at 17 or more Int.{{refsrc|src/spell.c|987|nethack=3.6.7}}{{refsrc|src/spell.c|998|nethack=3.6.7}}{{refsrc|src/spell.c|1001|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Wizard]]s have access to [[reduced-hunger casting]] based on their [[intelligence]]:{{refsrc|src/spell.c|983|nethack=3.6.7}} this cuts the nutrition drain from spellcasting by {{frac|2}} at 15 Int, cuts it by {{frac|3|4}} at 16 Int, and becomes fully hungerless casting at 17 or more Int.{{refsrc|src/spell.c|987|nethack=3.6.7}}{{refsrc|src/spell.c|998|nethack=3.6.7}}{{refsrc|src/spell.c|1001|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Spellcasting while carrying the [[Amulet of Yendor]] that causes additional energy drain to occur will drain up to twice the base amount of energy from the hero, which incurs additional nutrition drain as well.{{refsrc|src/spell.c|956|nethack=3.6.7|comment=nutrition drain is applied based on the amount of energy used, and energy drain from the Amulet occurs before this calculation}}&amp;lt;ref name=&amp;quot;spellhunger&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Spellcasting while carrying the [[Amulet of Yendor]] that causes additional energy drain to occur will drain up to twice the base amount of energy from the hero, which incurs additional nutrition drain as well.{{refsrc|src/spell.c|956|nethack=3.6.7|comment=nutrition drain is applied based on the amount of energy used, and energy drain from the Amulet occurs before this calculation}}&amp;lt;ref name=&amp;quot;spellhunger&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tomsod</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188407&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Hunger status */ slightly more detail...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188407&amp;oldid=prev"/>
		<updated>2025-05-12T02:42:43Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hunger status: &lt;/span&gt; slightly more detail...&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:42, 12 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot; &gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Satiated&amp;quot;&amp;gt;While the hero is '''satiated''' (i.e. at 1000 nutrition or more), they abuse dexterity on every tenth game turn, and [[Monk]]s also abuse [[wisdom]] on every tenth game turn.{{refsrc|src/attrib.c|462|version=NetHack 3.6.7}} Lawful Knights that eat while satiated incur a -1 penalty to [[alignment record]].{{refsrc|src/eat.c|245|nethack=3.6.7|comment=&amp;quot;gluttony is unchivalrous&amp;quot;}} If a hero is satiated and '''''fully''''' consumes food that would leave them in an oversatiated state, they will abuse constitution, choke and possibly suffer an [[instant death]] from overeating{{refsrc|src/eat.c|2765|nethack=3.6.7|name=&amp;quot;overstuffed&amp;quot;}}{{refsrc|src/eat.c|2864|nethack=3.6.7}}&amp;amp;mdash;this choking only occurs if the hero was already satiated when beginning the meal, i.e. being interrupted will not make the meal unsafe unless they eat something else or the game is saved and restored.{{refsrc|src/eat.c|2606|nethack=3.6.7}}{{refsrc|src/eat.c|2612|nethack=3.6.7}}{{refsrc|src/eat.c|2719|nethack=3.6.7}} ([[Eating jewelry|Eating]] an [[amulet of strangulation]] causes choking regardless of nutrition status.)&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Satiated&amp;quot;&amp;gt;While the hero is '''satiated''' (i.e. at 1000 nutrition or more), they abuse dexterity on every tenth game turn, and [[Monk]]s also abuse [[wisdom]] on every tenth game turn.{{refsrc|src/attrib.c|462|version=NetHack 3.6.7}} Lawful Knights that eat while satiated incur a -1 penalty to [[alignment record]].{{refsrc|src/eat.c|245|nethack=3.6.7|comment=&amp;quot;gluttony is unchivalrous&amp;quot;}} If a hero is satiated and '''''fully''''' consumes food that would leave them in an oversatiated state, they will abuse constitution, choke and possibly suffer an [[instant death]] from overeating{{refsrc|src/eat.c|2765|nethack=3.6.7|name=&amp;quot;overstuffed&amp;quot;}}{{refsrc|src/eat.c|2864|nethack=3.6.7}}&amp;amp;mdash;this choking only occurs if the hero was already satiated when beginning the meal, i.e. being interrupted will not make the meal unsafe unless they eat something else or the game is saved and restored.{{refsrc|src/eat.c|2606|nethack=3.6.7}}{{refsrc|src/eat.c|2612|nethack=3.6.7}}{{refsrc|src/eat.c|2719|nethack=3.6.7}} ([[Eating jewelry|Eating]] an [[amulet of strangulation]] causes choking regardless of nutrition status.)&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;lt;span id=&amp;quot;Oversatiated&amp;quot;&amp;gt;A hero in an '''oversatiated''' state is treated as above, except that they will choke from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consuming any further food&lt;/del&gt;, including zero-nutrition meals such as [[wraith]] corpses.&amp;lt;ref name=&amp;quot;overstuffed&amp;quot;/&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &amp;lt;span id=&amp;quot;Oversatiated&amp;quot;&amp;gt;A hero in an '''oversatiated''' state &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(2000+ nutrition) &lt;/ins&gt;is treated as above, except that they will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/ins&gt;choke from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;starting another meal in that state&lt;/ins&gt;, including zero-nutrition meals such as [[wraith]] corpses.&amp;lt;ref name=&amp;quot;overstuffed&amp;quot;/&amp;gt;&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If a hero is at 1500 or higher nutrition and they eat a meal that takes multiple actions to finish, they will be given a warning when they are nearing the oversatiated state, and may be prompted if they want to continue eating their meal at risk of choking.{{refsrc|src/eat.c|2878|nethack=3.6.7}}{{refsrc|src/eat.c|2889|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If a hero is at 1500 or higher nutrition and they eat a meal that takes multiple actions to finish, they will be given a warning when they are nearing the oversatiated state, and may be prompted if they want to continue eating their meal at risk of choking.{{refsrc|src/eat.c|2878|nethack=3.6.7}}{{refsrc|src/eat.c|2889|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If the hero would choke while they are [[unbreathing]]&amp;amp;ndash;e.g., from eating or putting on an [[amulet of magical breathing]], or from polymorphing into an unbreathing monster{{refsrc|src/eat.c|252|nethack=3.6.7}}&amp;amp;ndash;and they are also not currently subjected to [[strangulation]], they will instead vomit and lose 1000 points of nutrition.{{refsrc|src/eat.c|259|nethack=3.6.7}} This can also occur even if the hero is not unbreathing at the time, though only with a {{frac|20}} chance. Surviving choking via life saving will also cause the hero to vomit as well.&amp;lt;ref name=&amp;quot;reset&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If the hero would choke while they are [[unbreathing]]&amp;amp;ndash;e.g., from eating or putting on an [[amulet of magical breathing]], or from polymorphing into an unbreathing monster{{refsrc|src/eat.c|252|nethack=3.6.7}}&amp;amp;ndash;and they are also not currently subjected to [[strangulation]], they will instead vomit and lose 1000 points of nutrition.{{refsrc|src/eat.c|259|nethack=3.6.7}} This can also occur even if the hero is not unbreathing at the time, though only with a {{frac|20}} chance. Surviving choking via life saving will also cause the hero to vomit as well.&amp;lt;ref name=&amp;quot;reset&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188404&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Nutrition gain */ cite nutrition calcs from talk page</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188404&amp;oldid=prev"/>
		<updated>2025-05-11T23:32:00Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nutrition gain: &lt;/span&gt; cite nutrition calcs from talk page&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:32, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A hero can gain nutrition through several means, all of which are listed below:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A hero can gain nutrition through several means, all of which are listed below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Comestible]]s such as [[food ration]]s and [[monster]] [[corpse]]s are a primary source of nutrition, and eating one increases the hero's nutrition by a set amount, distributed across the amount of turns taken to finish the meal&amp;amp;mdash;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rotten &lt;/del&gt;food]] only gives half of its usual nutrition, and may also cause adverse effects. See the article for details on what comestible items there are and how much nutrition they offer.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Comestible]]s such as [[food ration]]s and [[monster]] [[corpse]]s are a primary source of nutrition, and eating one increases the hero's nutrition by a set amount, distributed across the amount of turns taken to finish the meal&amp;amp;mdash;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to how this is calculated being interrupted during a meal actually slightly reduces the total nutrition gained from the meal.{{refsrc|src/eat.c|2706|nethack=3.6.7}} &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rotten &lt;/ins&gt;food]] only gives half of its usual nutrition, and may also cause adverse effects. See the article for details on what comestible items there are and how much nutrition they offer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Polymorph]]ing into a [[metallivore]] or [[gelatinous cube]] allows the hero to eat non-standard, non-comestible objects for nutrition&amp;amp;mdash;see those articles for details.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** [[Polymorph]]ing into a [[metallivore]] or [[gelatinous cube]] allows the hero to eat non-standard, non-comestible objects for nutrition&amp;amp;mdash;see those articles for details.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Quaffing]] a [[potion of fruit juice]] grants 10 nutrition if it is cursed, 20 if it is uncursed and 30 if it is blessed, and the amount is halved if the potion is [[diluted]].{{refsrc|src/potion.c|768|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Quaffing]] a [[potion of fruit juice]] grants 10 nutrition if it is cursed, 20 if it is uncursed and 30 if it is blessed, and the amount is halved if the potion is [[diluted]].{{refsrc|src/potion.c|768|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188401&amp;oldid=prev</id>
		<title>Umbire the Phantom: add to todo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188401&amp;oldid=prev"/>
		<updated>2025-05-11T23:27:49Z</updated>

		<summary type="html">&lt;p&gt;add to todo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:27, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While nutrition is generally maintained by [[eating]] [[comestible]]s regularly, this is not always the case: there are means of gaining nutrition without eating food, and the [[foodless]] [[conduct]] is dedicated to maintaining nutrition without eating at all.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While nutrition is generally maintained by [[eating]] [[comestible]]s regularly, this is not always the case: there are means of gaining nutrition without eating food, and the [[foodless]] [[conduct]] is dedicated to maintaining nutrition without eating at all.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Update to reflect info in food-343.txt that needs incorporating here and elsewhere, establish variant sections after ensuring the main body is filled out, and ensure the following isn't ''too'' redundant with the [[eating]] or [[comestible]] articles.&amp;lt;!--eating is the action, nutrition is the stat, and comestibles are the group of items--&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Update to reflect info in food-343.txt that needs incorporating here and elsewhere&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, fill out other sources of nutrition changes&lt;/ins&gt;, establish variant sections after ensuring the main body is filled out, and ensure the following isn't ''too'' redundant with the [[eating]] or [[comestible]] articles.&amp;lt;!--eating is the action, nutrition is the stat, and comestibles are the group of items--&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every twenty game turns, the hero loses one point of nutrition for each worn [[amulet]], one point of nutrition for each worn [[ring]] ''excluding'' any rings that have a [[charge]] and are at +0, and one point of nutrition for carrying (rather than wearing) the [[Amulet of Yendor]].{{refsrc|src/eat.c|2821|nethack=3.6.7}}{{refsrc|src/eat.c|2826|nethack=3.6.7}}{{refsrc|src/eat.c|2830|nethack=3.6.7}}{{refsrc|src/eat.c|2834|nethack=3.6.7}} If a hero is wearing two applicable rings, this is calculated on different turns for their left or right hands.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every twenty game turns, the hero loses one point of nutrition for each worn [[amulet]], one point of nutrition for each worn [[ring]] ''excluding'' any rings that have a [[charge]] and are at +0, and one point of nutrition for carrying (rather than wearing) the [[Amulet of Yendor]].{{refsrc|src/eat.c|2821|nethack=3.6.7}}{{refsrc|src/eat.c|2826|nethack=3.6.7}}{{refsrc|src/eat.c|2830|nethack=3.6.7}}{{refsrc|src/eat.c|2834|nethack=3.6.7}} If a hero is wearing two applicable rings, this is calculated on different turns for their left or right hands.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of these above sources stack with each other, so it is possible to burn nutrition at up to 320% of the normal rate. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note &lt;/del&gt;that the nutrition is lost as the turn counter advances, not as the hero moves. The following actions also consume nutrition:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of these above sources stack with each other, so it is possible to burn nutrition at up to 320% of the normal rate. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remember &lt;/ins&gt;that the nutrition is lost as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;turn counter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;advances, not as the hero moves. The following actions also consume nutrition:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a monster in combat uses the same amount of nutrition that would be consumed on a normal whole turn in addition to the normal nutrition rate{{refsrc|src/hack.c|1978|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;overexertion()&amp;lt;/tt&amp;gt; function}}{{refsrc|src/hack.c|1983|nethack=3.6.7|comment=calls &amp;lt;tt&amp;gt;gethungry()&amp;lt;/tt&amp;gt;}}&amp;amp;mdash;this includes attempting to move into the same square as a monster even if they are not hostile, but does not count declining to attack a peaceful monster when prompted. 'Safe' movement using the {{kbd|m}} [[command]] does not initiate combat and so will not burn nutrition.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Attacking a monster in combat uses the same amount of nutrition that would be consumed on a normal whole turn in addition to the normal nutrition rate{{refsrc|src/hack.c|1978|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;overexertion()&amp;lt;/tt&amp;gt; function}}{{refsrc|src/hack.c|1983|nethack=3.6.7|comment=calls &amp;lt;tt&amp;gt;gethungry()&amp;lt;/tt&amp;gt;}}&amp;amp;mdash;this includes attempting to move into the same square as a monster even if they are not hostile, but does not count declining to attack a peaceful monster when prompted. 'Safe' movement using the {{kbd|m}} [[command]] does not initiate combat and so will not burn nutrition.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188400&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Other nutrition sources */ detail</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188400&amp;oldid=prev"/>
		<updated>2025-05-11T23:15:24Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Other nutrition sources: &lt;/span&gt; detail&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:15, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polymorphing and &amp;quot;feeling like a new &amp;lt;hero&amp;gt;&amp;quot; sets nutrition to a random value from 500 to 999.{{refsrc|src/polyself.c|346|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Polymorphing and &amp;quot;feeling like a new &amp;lt;hero&amp;gt;&amp;quot; sets nutrition to a random value from 500 to 999.{{refsrc|src/polyself.c|346|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Life saving]] will set the hero's nutrition to 900 if they were at less than 500 nutrition when life saving occurred, or else if it triggered from a death caused by overeating.{{refsrc|src/end.c|867|version=NetHack 3.6.7|name=&amp;quot;reset&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Life saving]] will set the hero's nutrition to 900 if they were at less than 500 nutrition when life saving occurred, or else if it triggered from a death caused by overeating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(in which case they will vomit and lose 1000 nutrition)&lt;/ins&gt;.{{refsrc|src/end.c|867|version=NetHack 3.6.7|name=&amp;quot;reset&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Hunger status==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Hunger status==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188399&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Messages */ typo</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188399&amp;oldid=prev"/>
		<updated>2025-05-11T22:45:07Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Messages: &lt;/span&gt; typo&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:45, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot; &gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;lt;Valkyrie&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;Wizard&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|&lt;/del&gt;Elf&amp;gt; needs food, badly!|You became weak from hunger as a Valkyrie, Wizard or elven hero&amp;amp;mdash;this is a reference to the ''[[wikipedia:Gauntlet (arcade game)|Gauntlet]]'' series of dungeon crawler arcade games, where food is usually a far more pressing issue since it is a healing item, and the games' narrator will boom this message when your character is dying.&amp;lt;ref name=&amp;quot;gauntlet&amp;quot;/&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;lt;Valkyrie&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;Wizard&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;Elf&amp;gt; needs food, badly!|You became weak from hunger as a Valkyrie, Wizard or elven hero&amp;amp;mdash;this is a reference to the ''[[wikipedia:Gauntlet (arcade game)|Gauntlet]]'' series of dungeon crawler arcade games, where food is usually a far more pressing issue since it is a healing item, and the games' narrator will boom this message when your character is dying.&amp;lt;ref name=&amp;quot;gauntlet&amp;quot;/&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188395&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Hunger status */ tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188395&amp;oldid=prev"/>
		<updated>2025-05-11T22:42:53Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hunger status: &lt;/span&gt; tweaks&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:42, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Hungry&amp;quot;&amp;gt;A hero that becomes '''hungry''' will have a message printed to indicate this state, but does not abuse or exercise any attributes from this nutrition state.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Hungry&amp;quot;&amp;gt;A hero that becomes '''hungry''' will have a message printed to indicate this state, but does not abuse or exercise any attributes from this nutrition state.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Weak&amp;quot;&amp;gt;A hero that becomes '''weak''' from hunger will have a message printed to indicate this state (with a special message for [[Valkyrie]]s, [[Wizard]]s and [[Elf (starting race)|elven]] heroes).{{refsrc|src/eat.c|3054|version=NetHack 3.6.7|name=&amp;quot;gauntlet&amp;quot;}}{{refsrc|src/eat.c|3061|version=NetHack 3.6.7}} A hero weak from hunger abuses [[strength]] on every tenth game turn, and Monks will also ''exercise'' wisdom on every tenth game turn.{{refsrc|src/attrib.c|470|version=NetHack 3.6.7}} While weak, the hero also has their current strength decreased by one point, which is restored upon raising their nutrition level from this state and ignores any [[sustain ability]] property in both cases.{{refsrc|src/eat.c|3018|nethack=3.6.7}}{{refsrc|src/eat.c|3024|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Weak&amp;quot;&amp;gt;A hero that becomes '''weak''' from hunger will have a message printed to indicate this state (with a special message for [[Valkyrie]]s, [[Wizard]]s and [[Elf (starting race)|elven]] heroes).{{refsrc|src/eat.c|3054|version=NetHack 3.6.7|name=&amp;quot;gauntlet&amp;quot;}}{{refsrc|src/eat.c|3061|version=NetHack 3.6.7}} A hero weak from hunger abuses [[strength]] on every tenth game turn, and Monks will also ''exercise'' wisdom on every tenth game turn.{{refsrc|src/attrib.c|470|version=NetHack 3.6.7}} While weak, the hero also has their current strength decreased by one point, which is restored upon raising their nutrition level from this state and ignores any [[sustain ability]] property in both cases.{{refsrc|src/eat.c|3018|nethack=3.6.7}}{{refsrc|src/eat.c|3024|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Fainting&amp;quot;&amp;gt;A hero will begin '''fainting''' from hunger once they reach zero nutrition, which abuses constitution every tenth game turn and causes them to random fall unconscious after each movement or action.{{refsrc|src/attrib.c|475|version=NetHack 3.6.7}}&amp;lt;ref name=&amp;quot;hunger&amp;quot;/&amp;gt;{{refsrc|src/eat.c|2977|nethack=3.6.7}}{{refsrc|src/eat.c|2983|nethack=3.6.7}} If a fainting hero reaches their minimum nutrition, they will die of starvation.&amp;lt;ref name=&amp;quot;starved&amp;quot;/&amp;gt;{{refsrc|src/eat.c|3074|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;Fainting&amp;quot;&amp;gt;A hero will begin '''fainting''' from hunger once they reach zero nutrition, which abuses constitution every tenth game turn and causes them to random fall unconscious after each movement or action.{{refsrc|src/attrib.c|475|version=NetHack 3.6.7}}&amp;lt;ref name=&amp;quot;hunger&amp;quot;/&amp;gt;{{refsrc|src/eat.c|2977|nethack=3.6.7}}{{refsrc|src/eat.c|2983|nethack=3.6.7}} If a fainting hero reaches their minimum nutrition, they will die &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instantly &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;starvation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.&amp;lt;ref name=&amp;quot;starved&amp;quot;/&amp;gt;{{refsrc|src/eat.c|3074|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|50084750c426c465e976b23c9a7f871a8950fae3}}, the [[voracious hunger]] property also prevents the hero from choking on food when oversatiated by making them vomit, except that it will always leave them with 60 nutrition.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|50084750c426c465e976b23c9a7f871a8950fae3}}, the [[voracious hunger]] property also prevents the hero from choking on food when oversatiated by making them vomit, except that it will always leave them with 60 nutrition.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188387&amp;oldid=prev</id>
		<title>Umbire the Phantom: caps et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188387&amp;oldid=prev"/>
		<updated>2025-05-11T22:17:55Z</updated>

		<summary type="html">&lt;p&gt;caps et. al.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:17, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot; &gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If a hero is at 1500 or higher nutrition and they eat a meal that takes multiple actions to finish, they will be given a warning when they are nearing the oversatiated state, and may be prompted if they want to continue eating their meal at risk of choking.{{refsrc|src/eat.c|2878|nethack=3.6.7}}{{refsrc|src/eat.c|2889|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If a hero is at 1500 or higher nutrition and they eat a meal that takes multiple actions to finish, they will be given a warning when they are nearing the oversatiated state, and may be prompted if they want to continue eating their meal at risk of choking.{{refsrc|src/eat.c|2878|nethack=3.6.7}}{{refsrc|src/eat.c|2889|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If the hero would choke while they are [[unbreathing]]&amp;amp;ndash;e.g., from eating or putting on an [[amulet of magical breathing]], or from polymorphing into an unbreathing monster{{refsrc|src/eat.c|252|nethack=3.6.7}}&amp;amp;ndash;and they are also not currently subjected to [[strangulation]], they will instead vomit and lose 1000 points of nutrition.{{refsrc|src/eat.c|259|nethack=3.6.7}} This can also occur even if the hero is not unbreathing at the time, though only with a {{frac|20}} chance. Surviving choking via life saving will also cause the hero to vomit as well.&amp;lt;ref name=&amp;quot;reset&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If the hero would choke while they are [[unbreathing]]&amp;amp;ndash;e.g., from eating or putting on an [[amulet of magical breathing]], or from polymorphing into an unbreathing monster{{refsrc|src/eat.c|252|nethack=3.6.7}}&amp;amp;ndash;and they are also not currently subjected to [[strangulation]], they will instead vomit and lose 1000 points of nutrition.{{refsrc|src/eat.c|259|nethack=3.6.7}} This can also occur even if the hero is not unbreathing at the time, though only with a {{frac|20}} chance. Surviving choking via life saving will also cause the hero to vomit as well.&amp;lt;ref name=&amp;quot;reset&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nothungry&lt;/del&gt;&amp;quot;&amp;gt;A hero that is neither hungry nor satiated exercises constitution on every tenth game turn.{{refsrc|src/attrib.c|467|version=NetHack 3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not hungry&lt;/ins&gt;&amp;quot;&amp;gt;A hero that is neither hungry nor satiated exercises constitution on every tenth game turn.{{refsrc|src/attrib.c|467|version=NetHack 3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hungry&lt;/del&gt;&amp;quot;&amp;gt;A hero that becomes '''hungry''' will have a message printed to indicate this state, but does not abuse or exercise any attributes from this nutrition state.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hungry&lt;/ins&gt;&amp;quot;&amp;gt;A hero that becomes '''hungry''' will have a message printed to indicate this state, but does not abuse or exercise any attributes from this nutrition state.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weak&lt;/del&gt;&amp;quot;&amp;gt;A hero that becomes '''weak''' from hunger will have a message printed to indicate this state (with a special message for [[Valkyrie]]s, [[Wizard]]s and [[Elf (starting race)|elven]] heroes).{{refsrc|src/eat.c|3054|version=NetHack 3.6.7|name=&amp;quot;gauntlet&amp;quot;}}{{refsrc|src/eat.c|3061|version=NetHack 3.6.7}} A hero weak from hunger abuses [[strength]] on every tenth game turn, and Monks will also ''exercise'' wisdom on every tenth game turn.{{refsrc|src/attrib.c|470|version=NetHack 3.6.7}} While weak, the hero also has their current strength decreased by one point, which is restored upon raising their nutrition level from this state and ignores any [[sustain ability]] property in both cases.{{refsrc|src/eat.c|3018|nethack=3.6.7}}{{refsrc|src/eat.c|3024|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weak&lt;/ins&gt;&amp;quot;&amp;gt;A hero that becomes '''weak''' from hunger will have a message printed to indicate this state (with a special message for [[Valkyrie]]s, [[Wizard]]s and [[Elf (starting race)|elven]] heroes).{{refsrc|src/eat.c|3054|version=NetHack 3.6.7|name=&amp;quot;gauntlet&amp;quot;}}{{refsrc|src/eat.c|3061|version=NetHack 3.6.7}} A hero weak from hunger abuses [[strength]] on every tenth game turn, and Monks will also ''exercise'' wisdom on every tenth game turn.{{refsrc|src/attrib.c|470|version=NetHack 3.6.7}} While weak, the hero also has their current strength decreased by one point, which is restored upon raising their nutrition level from this state and ignores any [[sustain ability]] property in both cases.{{refsrc|src/eat.c|3018|nethack=3.6.7}}{{refsrc|src/eat.c|3024|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fainting&lt;/del&gt;&amp;quot;&amp;gt;A hero will begin '''fainting''' from hunger once they reach zero nutrition, which abuses constitution every tenth game turn and causes them to random fall unconscious after each movement or action.{{refsrc|src/attrib.c|475|version=NetHack 3.6.7}}&amp;lt;ref name=&amp;quot;hunger&amp;quot;/&amp;gt;{{refsrc|src/eat.c|2977|nethack=3.6.7}}{{refsrc|src/eat.c|2983|nethack=3.6.7}} If a fainting hero reaches their minimum nutrition, they will die of starvation.&amp;lt;ref name=&amp;quot;starved&amp;quot;/&amp;gt;{{refsrc|src/eat.c|3074|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fainting&lt;/ins&gt;&amp;quot;&amp;gt;A hero will begin '''fainting''' from hunger once they reach zero nutrition, which abuses constitution every tenth game turn and causes them to random fall unconscious after each movement or action.{{refsrc|src/attrib.c|475|version=NetHack 3.6.7}}&amp;lt;ref name=&amp;quot;hunger&amp;quot;/&amp;gt;{{refsrc|src/eat.c|2977|nethack=3.6.7}}{{refsrc|src/eat.c|2983|nethack=3.6.7}} If a fainting hero reaches their minimum nutrition, they will die of starvation.&amp;lt;ref name=&amp;quot;starved&amp;quot;/&amp;gt;{{refsrc|src/eat.c|3074|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|50084750c426c465e976b23c9a7f871a8950fae3}}, the [[voracious hunger]] property also prevents the hero from choking on food when oversatiated by making them vomit, except that it will always leave them with 60 nutrition.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|50084750c426c465e976b23c9a7f871a8950fae3}}, the [[voracious hunger]] property also prevents the hero from choking on food when oversatiated by making them vomit, except that it will always leave them with 60 nutrition.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188385&amp;oldid=prev</id>
		<title>Umbire the Phantom: fix repeated citation</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Nutrition&amp;diff=188385&amp;oldid=prev"/>
		<updated>2025-05-11T22:16:07Z</updated>

		<summary type="html">&lt;p&gt;fix repeated citation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:16, 11 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;hungry&amp;quot;&amp;gt;A hero that becomes '''hungry''' will have a message printed to indicate this state, but does not abuse or exercise any attributes from this nutrition state.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;hungry&amp;quot;&amp;gt;A hero that becomes '''hungry''' will have a message printed to indicate this state, but does not abuse or exercise any attributes from this nutrition state.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;weak&amp;quot;&amp;gt;A hero that becomes '''weak''' from hunger will have a message printed to indicate this state (with a special message for [[Valkyrie]]s, [[Wizard]]s and [[Elf (starting race)|elven]] heroes).{{refsrc|src/eat.c|3054|version=NetHack 3.6.7|name=&amp;quot;gauntlet&amp;quot;}}{{refsrc|src/eat.c|3061|version=NetHack 3.6.7}} A hero weak from hunger abuses [[strength]] on every tenth game turn, and Monks will also ''exercise'' wisdom on every tenth game turn.{{refsrc|src/attrib.c|470|version=NetHack 3.6.7}} While weak, the hero also has their current strength decreased by one point, which is restored upon raising their nutrition level from this state and ignores any [[sustain ability]] property in both cases.{{refsrc|src/eat.c|3018|nethack=3.6.7}}{{refsrc|src/eat.c|3024|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;weak&amp;quot;&amp;gt;A hero that becomes '''weak''' from hunger will have a message printed to indicate this state (with a special message for [[Valkyrie]]s, [[Wizard]]s and [[Elf (starting race)|elven]] heroes).{{refsrc|src/eat.c|3054|version=NetHack 3.6.7|name=&amp;quot;gauntlet&amp;quot;}}{{refsrc|src/eat.c|3061|version=NetHack 3.6.7}} A hero weak from hunger abuses [[strength]] on every tenth game turn, and Monks will also ''exercise'' wisdom on every tenth game turn.{{refsrc|src/attrib.c|470|version=NetHack 3.6.7}} While weak, the hero also has their current strength decreased by one point, which is restored upon raising their nutrition level from this state and ignores any [[sustain ability]] property in both cases.{{refsrc|src/eat.c|3018|nethack=3.6.7}}{{refsrc|src/eat.c|3024|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;fainting&amp;quot;&amp;gt;A hero will begin '''fainting''' from hunger once they reach zero nutrition, which abuses constitution every tenth game turn and causes them to random fall unconscious after each movement or action.{{refsrc|src/attrib.c|475|version=NetHack 3.6.7}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eat.c|2939|nethack=3.6.7}}&lt;/del&gt;{{refsrc|src/eat.c|2977|nethack=3.6.7}}{{refsrc|src/eat.c|2983|nethack=3.6.7}} If a fainting hero reaches their minimum nutrition, they will die of starvation.&amp;lt;ref name=&amp;quot;starved&amp;quot;/&amp;gt;{{refsrc|src/eat.c|3074|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;span id=&amp;quot;fainting&amp;quot;&amp;gt;A hero will begin '''fainting''' from hunger once they reach zero nutrition, which abuses constitution every tenth game turn and causes them to random fall unconscious after each movement or action.{{refsrc|src/attrib.c|475|version=NetHack 3.6.7}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref name=&amp;quot;hunger&amp;quot;&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&lt;/ins&gt;{{refsrc|src/eat.c|2977|nethack=3.6.7}}{{refsrc|src/eat.c|2983|nethack=3.6.7}} If a fainting hero reaches their minimum nutrition, they will die of starvation.&amp;lt;ref name=&amp;quot;starved&amp;quot;/&amp;gt;{{refsrc|src/eat.c|3074|nethack=3.6.7}}&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|50084750c426c465e976b23c9a7f871a8950fae3}}, the [[voracious hunger]] property also prevents the hero from choking on food when oversatiated by making them vomit, except that it will always leave them with 60 nutrition.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|NetHack 3.7.0|Per {{commit|50084750c426c465e976b23c9a7f871a8950fae3}}, the [[voracious hunger]] property also prevents the hero from choking on food when oversatiated by making them vomit, except that it will always leave them with 60 nutrition.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>