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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Object_materials_%28GruntHack%29</id>
	<title>Object materials (GruntHack) - Revision history</title>
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	<updated>2026-08-02T13:21:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Object_materials_(GruntHack)&amp;diff=149302&amp;oldid=prev</id>
		<title>Umbire the Phantom: adjust</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Object_materials_(GruntHack)&amp;diff=149302&amp;oldid=prev"/>
		<updated>2022-12-12T10:44:45Z</updated>

		<summary type="html">&lt;p&gt;adjust&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:44, 12 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[GruntHack]] is one of the many [[variant]]s with an [[object materials]] system. The object materials features distinct to GruntHack are described here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[GruntHack]] is one of the many [[variant]]s with an [[object materials]] system. The object materials features distinct to GruntHack are described here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Introduction==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;List &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;material probabilities&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{main|Object materials}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An object materials system allows one kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;object to be available in multiple materials. For example, in a single game of GruntHack one [[elven shield]] might be made of [[wood]], and another might be made of [[copper]].&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Item generation&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Base objects&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Base objects&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l185&quot;&gt;Line 185:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Effect on &lt;/del&gt;AC==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Material &lt;/ins&gt;AC==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating a piece of armor&amp;#039;s total AC, a material bonus is calculated, which is usually &amp;lt;code&amp;gt;current material AC - base armor material AC&amp;lt;/code&amp;gt;. If this material bonus is negative, it will decrease the base AC of the armor, to a minimum of 0. Thus, higher material AC is better. The material AC values are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating a piece of armor&amp;#039;s total AC, a material bonus is calculated, which is usually &amp;lt;code&amp;gt;current material AC - base armor material AC&amp;lt;/code&amp;gt;. If this material bonus is negative, it will decrease the base AC of the armor, to a minimum of 0. Thus, higher material AC is better. The material AC values are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l256&quot;&gt;Line 256:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 252:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cost&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Material cost&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating the base cost of an object, the cost is multiplied by a factor of &amp;lt;code&amp;gt;current material cost multiplier / base object material cost multiplier&amp;lt;/code&amp;gt;. The multipliers are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When calculating the base cost of an object, the cost is multiplied by a factor of &amp;lt;code&amp;gt;current material cost multiplier / base object material cost multiplier&amp;lt;/code&amp;gt;. The multipliers are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l326&quot;&gt;Line 326:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 322:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{variant-343}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Object materials]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Object materials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GruntHack]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:GruntHack]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Object_materials_(GruntHack)&amp;diff=145829&amp;oldid=prev</id>
		<title>Aximili: Created page with &quot;GruntHack is one of the many variants with an object materials system. The object materials features distinct to GruntHack are described here.  ==Introduction== {{...&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Object_materials_(GruntHack)&amp;diff=145829&amp;oldid=prev"/>
		<updated>2022-05-02T06:47:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/GruntHack&quot; title=&quot;GruntHack&quot;&gt;GruntHack&lt;/a&gt; is one of the many &lt;a href=&quot;/wiki/Variant&quot; title=&quot;Variant&quot;&gt;variants&lt;/a&gt; with an &lt;a href=&quot;/wiki/Object_materials&quot; title=&quot;Object materials&quot;&gt;object materials&lt;/a&gt; system. The object materials features distinct to GruntHack are described here.  ==Introduction== {{...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[GruntHack]] is one of the many [[variant]]s with an [[object materials]] system. The object materials features distinct to GruntHack are described here.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
{{main|Object materials}}&lt;br /&gt;
An object materials system allows one kind of object to be available in multiple materials. For example, in a single game of GruntHack one [[elven shield]] might be made of [[wood]], and another might be made of [[copper]].&lt;br /&gt;
&lt;br /&gt;
==Item generation==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Base objects&lt;br /&gt;
!Converts to&lt;br /&gt;
!Probability (%)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|Iron non-dwarvish weapons, weapon-tools, and armor&lt;br /&gt;
|Iron&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bone&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Glass&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Plastic&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Wooden non-elven non-dwarvish weapons, weapon-tools, armor, chests, and large boxes&lt;br /&gt;
|Wood&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Stone&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Bone&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Cloth or leather armor&lt;br /&gt;
|Cloth&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|33&lt;br /&gt;
|-&lt;br /&gt;
|Paper&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Flesh&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|Dwarvish armor: dwarvish helms, chain mails, cloaks, and roundshields; and weapons: dwarvish spears, short swords, and mattocks&lt;br /&gt;
|Iron&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Platinum&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|Elven weapons and elven shields&lt;br /&gt;
|Wood&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Elven chain mails and helms&lt;br /&gt;
|Copper&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weights of different materials==&lt;br /&gt;
When calculating an object&amp;#039;s base weight, its weight is multiplied by a factor of &amp;lt;code&amp;gt;current material multiplier / base object material multiplier&amp;lt;/code&amp;gt;, where the multipliers are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Material&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wax&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Veggy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Flesh&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Paper&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Bone&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Dragonhide&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Metal&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|Platinum&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Plastic&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Glass&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Gemstone&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|Mineral&lt;br /&gt;
|14&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Effect on AC==&lt;br /&gt;
When calculating a piece of armor&amp;#039;s total AC, a material bonus is calculated, which is usually &amp;lt;code&amp;gt;current material AC - base armor material AC&amp;lt;/code&amp;gt;. If this material bonus is negative, it will decrease the base AC of the armor, to a minimum of 0. Thus, higher material AC is better. The material AC values are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Material&lt;br /&gt;
!Material AC&lt;br /&gt;
|-&lt;br /&gt;
|Liquid&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
|Wax&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
|Veggy&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
|Flesh&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Paper&lt;br /&gt;
| -4&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
| -3&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Bone&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
|Dragonhide&lt;br /&gt;
| +5&lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Metal&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Platinum&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Plastic&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|Glass&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Gemstone&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
|Mineral&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cost==&lt;br /&gt;
When calculating the base cost of an object, the cost is multiplied by a factor of &amp;lt;code&amp;gt;current material cost multiplier / base object material cost multiplier&amp;lt;/code&amp;gt;. The multipliers are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Material&lt;br /&gt;
!Multiplier&lt;br /&gt;
|-&lt;br /&gt;
|Liquid&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Wax&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Veggy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Flesh&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Paper&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Cloth&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Leather&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Wood&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Bone&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Dragonhide&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|Iron&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Metal&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Copper&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Silver&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Platinum&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Mithril&lt;br /&gt;
|32&lt;br /&gt;
|-&lt;br /&gt;
|Plastic&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Glass&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Gemstone&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Mineral&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Object materials]]&lt;br /&gt;
[[Category:GruntHack]]&lt;/div&gt;</summary>
		<author><name>Aximili</name></author>
	</entry>
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