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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Player_monster</id>
	<title>Player monster - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Player_monster"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;action=history"/>
	<updated>2026-06-03T23:11:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=205072&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Weapons */ update comment for 5.0.0 changes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=205072&amp;oldid=prev"/>
		<updated>2026-06-02T09:52:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapons: &lt;/span&gt; update comment for 5.0.0 changes&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:52, 2 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapons===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster is given either a [[long sword]] or a random [[melee]] [[weapon]], with an equal probability of each:{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons}} if generating a random weapon, the game selects one from a list of weapons in &amp;lt;tt&amp;gt;[[objects.c]]&amp;lt;/tt&amp;gt; ranging from the [[spear]] to the [[bullwhip]], using standard random generation probabilities;{{refsrc|src/objects.c|138-L292|nethack=3.6.7|name=&amp;quot;rndweapon&amp;quot;}} for player monsters on the Astral Plane, the weapon then has a {{frac|2}} chance of being converted into an [[artifact]] of any alignment that has not yet generated in that game, if it is a compatible [[base item]].{{refsrc|src/mplayer.c|270|nethack=3.6.7}} If the player monster is given a [[stackable]] weapon that can be [[thrown]] and it is not made into an artifact, additional copies of that weapon are created, with weapons that use the spear skill being created in stacks of up to 3 and other throwable weapons being created in stacks of up to 7.{{refsrc|src/mplayer.c|273|nethack=3.6.7}}&amp;lt;!--For source divers: If you want to determine accurate enough odds of a given random melee weapon, look up the weapon's probability value (fourth number after the name and appearance in this case), then divide that by the total probability of the given range of object (e.g. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;580 &lt;/del&gt;for weapons). Divide the resulting fraction by 1/2 (their chance of getting a random weapon and not a long sword in the first place).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster is given either a [[long sword]] or a random [[melee]] [[weapon]], with an equal probability of each:{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons}} if generating a random weapon, the game selects one from a list of weapons in &amp;lt;tt&amp;gt;[[objects.c]]&amp;lt;/tt&amp;gt; ranging from the [[spear]] to the [[bullwhip]], using standard random generation probabilities;{{refsrc|src/objects.c|138-L292|nethack=3.6.7|name=&amp;quot;rndweapon&amp;quot;}} for player monsters on the Astral Plane, the weapon then has a {{frac|2}} chance of being converted into an [[artifact]] of any alignment that has not yet generated in that game, if it is a compatible [[base item]].{{refsrc|src/mplayer.c|270|nethack=3.6.7}} If the player monster is given a [[stackable]] weapon that can be [[thrown]] and it is not made into an artifact, additional copies of that weapon are created, with weapons that use the spear skill being created in stacks of up to 3 and other throwable weapons being created in stacks of up to 7.{{refsrc|src/mplayer.c|273|nethack=3.6.7}}&amp;lt;!--For source divers: If you want to determine accurate enough odds of a given random melee weapon, look up the weapon's probability value (fourth number after the name and appearance in this case), then divide that by the total probability of the given range of object (e.g. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;582 &lt;/ins&gt;for weapons &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in 5.0.0&lt;/ins&gt;). Divide the resulting fraction by 1/2 (their chance of getting a random weapon and not a long sword in the first place).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each type of player monster may then have their weapon replaced with one more appropriate for their role (including removing them), with varying odds and replacements depending on the role:{{refsrc|src/mplayer.c|164|version=NetHack 3.6.7|name=monsndx|comment=Role-based replacements start here}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each type of player monster may then have their weapon replaced with one more appropriate for their role (including removing them), with varying odds and replacements depending on the role:{{refsrc|src/mplayer.c|164|version=NetHack 3.6.7|name=monsndx|comment=Role-based replacements start here}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-200692:rev-205072 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200692&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* EvilHack */ detail</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200692&amp;oldid=prev"/>
		<updated>2026-03-21T19:34:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;EvilHack: &lt;/span&gt; detail&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:34, 21 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l176&quot; &gt;Line 176:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 176:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], player monsters can generate anywhere in the dungeon much like GruntHack, and their inventory provides more coverage and more closely matches the starting kits for heroes of their role. There are two possible player monster kits: one for level 10 player monsters, and another for level 20 player monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], player monsters can generate anywhere in the dungeon much like GruntHack, and their inventory provides more coverage and more closely matches the starting kits for heroes of their role. There are two possible player monster kits: one for level 10 player monsters, and another for level 20 player monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monster abilities more closely match their roles (e.g. [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wizard &lt;/del&gt;(EvilHack monster)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wizards]] and [[Priest (EvilHack monster)|priests&lt;/del&gt;]] can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cast spells&lt;/del&gt;, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rogue &lt;/del&gt;(EvilHack monster)|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rogues&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can steal items&lt;/del&gt;, and so on), and they are also [[racial monster]]s that have the abilities of their race and leave behind corpses of that race if applicable. All hostile player monsters covet the [[Amulet of Yendor]] and will attempt to steal it with their melee attacks&amp;amp;mdash;a player monster on the Astral Plane that obtains the Amulet will attempt to reach their altar and sacrifice it to their god, ending the game if they succeed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monster abilities more closely match their roles (e.g. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogue &lt;/ins&gt;(EvilHack monster)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rogues&lt;/ins&gt;]] can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steal items&lt;/ins&gt;, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Knight &lt;/ins&gt;(EvilHack monster)|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knights&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will jump towards the hero&lt;/ins&gt;, and so on), and they are also [[racial monster]]s that have the abilities of their race and leave behind corpses of that race if applicable. All hostile player monsters covet the [[Amulet of Yendor]] and will attempt to steal it with their melee attacks&amp;amp;mdash;a player monster on the Astral Plane that obtains the Amulet will attempt to reach their altar and sacrifice it to their god, ending the game if they succeed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===FIQHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===FIQHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200647&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200647&amp;oldid=prev"/>
		<updated>2026-03-20T13:36:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:36, 20 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot; &gt;Line 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters on the Astral Plane are a fairly frequent source of [[YASD|splats]], as they may be generated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;[[Vorpal Blade]] if it has not appeared in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;cause [[instadeath]] by beheading the hero. Be very wary of engaging &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;in melee until you are certain what they are wielding.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters on the Astral Plane are a fairly frequent source of [[YASD|splats]], as they may be generated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wielding &lt;/ins&gt;[[Vorpal Blade]] if it has not appeared in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;game and cause [[instadeath]] by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;beheading&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;the hero. Be very wary of engaging &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a player monster &lt;/ins&gt;in melee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the Astral Plane &lt;/ins&gt;until you are certain what they are wielding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Extinctionist]]s will have a hard time finding a complete set of player monsters to complete their run. Naturally, some of the more easily-employed options are reverse genocide and [[wish]]es for statues to cast stone to flesh on. Other possibilities and pointers for incrementing their kill counters are as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Extinctionist]]s will have a hard time finding a complete set of player monsters to complete their run. Naturally, some of the more easily-employed options are reverse genocide and [[wish]]es for statues to cast stone to flesh on. Other possibilities and pointers for incrementing their kill counters are as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-200595:rev-200647 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200595&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Messages */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200595&amp;oldid=prev"/>
		<updated>2026-03-19T13:55:53Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Messages: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:55, 19 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot; &gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hostile player monsters will use the following messages if the hero [[chat]]s to them:{{refsrc|src/mplayer.c|362|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hostile player monsters will use the following messages if the hero [[chat]]s to them:{{refsrc|src/mplayer.c|362|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;quot;Talk? -- &amp;lt;...&amp;gt;&amp;quot;|This is printed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alongside &lt;/del&gt;any of the below &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;messages &lt;/del&gt;as part of a single line when chatting to a player monster on the Astral Plane.{{refsrc|src/mplayer.c|380|version=NetHack 3.6.7}}}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;quot;Talk? -- &amp;lt;...&amp;gt;&amp;quot;|This is printed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in tandem with &lt;/ins&gt;any of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;messages &lt;/ins&gt;below as part of a single line when chatting to a player monster on the Astral Plane.{{refsrc|src/mplayer.c|380|version=NetHack 3.6.7}}}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;quot;I can't win, and neither will you!&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;quot;I can't win, and neither will you!&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;quot;You don't deserve to win!&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{message|&amp;quot;You don't deserve to win!&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-200594:rev-200595 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200594&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Variants */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200594&amp;oldid=prev"/>
		<updated>2026-03-19T13:51:43Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:51, 19 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l166&quot; &gt;Line 166:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 166:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later on, player monsters can be quite dangerous as they can be kitted out with several ascension kit-class items such as a cloak of magic resistance or silver dragon scale mail. They will, however, not get any object properties on their armor (but will probably get it on their weapon) beyond random chance. Worse, they usually get these kind of items before players themselves has had a reasonable shot at getting them, so if you see a peaceful one early on, you probably don't want to bother it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later on, player monsters can be quite dangerous as they can be kitted out with several ascension kit-class items such as a cloak of magic resistance or silver dragon scale mail. They will, however, not get any object properties on their armor (but will probably get it on their weapon) beyond random chance. Worse, they usually get these kind of items before players themselves has had a reasonable shot at getting them, so if you see a peaceful one early on, you probably don't want to bother it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters will not get any special object materials beyond random chance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;you will have to look &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;dragonhide cloaks or gauntlets elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters will not get any special object materials &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for their inventory &lt;/ins&gt;beyond random chance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, so they cannot be farmed as trivially &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e.g. [[&lt;/ins&gt;dragonhide&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;cloaks or gauntlets elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (dNetHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], player monsters are given &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/del&gt;more detailed starting inventories, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even share some of &lt;/del&gt;the same abilities &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;a hero of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;role.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], player monsters are given more detailed starting inventories, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will frequently possess &lt;/ins&gt;the same &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intrinsic &lt;/ins&gt;abilities &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;a hero of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the same &lt;/ins&gt;role &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===EvilHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (EvilHack)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Player monster (EvilHack)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], player monsters can generate anywhere in the dungeon much like GruntHack, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are kitted out with gear befitting &lt;/del&gt;their role. There are two possible kits: one for level 10 player monsters, and another for level 20 player monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[EvilHack]], player monsters can generate anywhere in the dungeon much like GruntHack, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their inventory provides more coverage and more closely matches the starting kits for heroes of &lt;/ins&gt;their role. There are two possible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player monster &lt;/ins&gt;kits: one for level 10 player monsters, and another for level 20 player monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monster abilities more closely match their roles (e.g. wizards and priests can cast spells, rogues can steal items), and they are also [[racial monster]]s that have the abilities of their race and leave behind corpses of that race if applicable. All hostile player monsters covet the [[Amulet of Yendor]] and will attempt to steal it with their attacks&amp;amp;mdash;a player monster on the Astral Plane that obtains the Amulet will attempt to reach their altar and sacrifice it to their god, ending the game if they succeed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monster abilities more closely match their roles (e.g. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wizard (EvilHack monster)|&lt;/ins&gt;wizards&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Priest (EvilHack monster)|&lt;/ins&gt;priests&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can cast spells, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Rogue (EvilHack monster)|&lt;/ins&gt;rogues&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;can steal items&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and so on&lt;/ins&gt;), and they are also [[racial monster]]s that have the abilities of their race and leave behind corpses of that race if applicable. All hostile player monsters covet the [[Amulet of Yendor]] and will attempt to steal it with their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee &lt;/ins&gt;attacks&amp;amp;mdash;a player monster on the Astral Plane that obtains the Amulet will attempt to reach their altar and sacrifice it to their god, ending the game if they succeed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===FIQHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===FIQHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[FIQHack]], bones &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which would normally have created ghosts have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;66% probability &lt;/del&gt;of replacing the ghost with a player monster instead. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/del&gt;retain all the stats of the late player (HP, Pw, intrinsics, spells, etc.) and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retain the &lt;/del&gt;inventory &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without an 80% chance of each item being cursed&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These coupled &lt;/del&gt;with FIQHack's AI improvements may pose a much bigger threat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than &lt;/del&gt;bones &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generally do&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[FIQHack]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the creation of a &lt;/ins&gt;bones &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;file has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{frac|2|3}} chance &lt;/ins&gt;of replacing the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;normal named &lt;/ins&gt;ghost with a player monster instead. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Such player monsters &lt;/ins&gt;retain all the stats of the late player (HP, Pw, intrinsics, spells, etc.) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along with their inventory, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;inventory &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will not be subjected to cursing as with normal bones piles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Coupled &lt;/ins&gt;with FIQHack's AI improvements&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, player monsters in bones &lt;/ins&gt;may pose a much bigger threat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compared to &lt;/ins&gt;bones &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels in ''NetHack''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, FIQHack random player monster kits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;been significantly improved. They retain all of their vanilla items, have a shot at getting intrinsics like fire resistance, cold resistance or protection (like the kind bought from priests). In addition, they will now generally have a unicorn horn, may get several amulets of life saving if lacking reflection, generally have better armor, more HP, a bag, more random items (1d6 offensive/defensive/misc items instead of 1d3 if lategame), rings, and are likely to get object properties on their equipment. They now get an inventory similar to the ones generated in Astral if they generate in Gehennom, making them a valid source of lategame equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition, FIQHack random player monster kits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;been significantly improved. They retain all of their vanilla items, have a shot at getting intrinsics like fire resistance, cold resistance or protection (like the kind bought from priests). In addition, they will now generally have a unicorn horn, may get several amulets of life saving if lacking reflection, generally have better armor, more HP, a bag, more random items (1d6 offensive/defensive/misc items instead of 1d3 if lategame), rings, and are likely to get object properties on their equipment. They now get an inventory similar to the ones generated in Astral if they generate in Gehennom, making them a valid source of lategame equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SpliceHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SpliceHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-200593:rev-200594 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200593&amp;oldid=prev</id>
		<title>Umbire the Phantom: upcoming tweak</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200593&amp;oldid=prev"/>
		<updated>2026-03-19T13:43:54Z</updated>

		<summary type="html">&lt;p&gt;upcoming tweak&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:43, 19 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{monsymlink|wizard|variant=player monster}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{monsymlink|wizard|variant=player monster}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|3.7.0|Per {{commit|0c3b9642e4207ed3c0b756585b83477f59116305}}, the player monsters representing the Caveman and Priest roles are renamed to the &amp;quot;cave dweller&amp;quot; and &amp;quot;cleric&amp;quot; respectively, with different names given for different genders of player monster rather than having a separate entry in &amp;lt;tt&amp;gt;monst.c&amp;lt;/tt&amp;gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/ins&gt;3.7.0|Per {{commit|0c3b9642e4207ed3c0b756585b83477f59116305}}, the player monsters representing the Caveman and Priest roles are renamed to the &amp;quot;cave dweller&amp;quot; and &amp;quot;cleric&amp;quot; respectively, with different names given for different genders of player monster rather than having a separate entry in &amp;lt;tt&amp;gt;monst.c&amp;lt;/tt&amp;gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common characteristics==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common characteristics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-200592:rev-200593 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200592&amp;oldid=prev</id>
		<title>Umbire the Phantom: touch-ups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=200592&amp;oldid=prev"/>
		<updated>2026-03-19T13:43:40Z</updated>

		<summary type="html">&lt;p&gt;touch-ups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:43, 19 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common characteristics==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common characteristics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Player &lt;/del&gt;monsters are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;part of the [[human or elf]] [[monster class]]: they are [[Human (monster attribute)|human]] by default and thus cannot be [[tamed]], though they can be made peaceful, and each player monster has a chance of being created as peaceful towards a hero of the same alignment&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;this is generally not the case in practice outside of reverse &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genocides&lt;/del&gt;, since most live player monsters outside the [[Astral Plane]] are specifically generated as peaceful or hostile depending on their circumstances, and player monsters on the Astral Plane will always be hostile (which is explained in detail [[#Astral Plane|below]]).{{refsrc|src/mplayer.c|151|nethack=3.6.7}} All player monsters are referred to by the role's appropriate [[rank]] title for their current [[monster level]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All player &lt;/ins&gt;monsters are part of the [[human or elf]] [[monster class]]: they are [[Human (monster attribute)|human]] by default and thus cannot be [[tamed]], though they can be made peaceful, and each player monster has a chance of being created as peaceful towards a hero of the same alignment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;this is generally not the case in practice outside of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;reverse &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;genocide]]s&lt;/ins&gt;, since most live player monsters outside the [[Astral Plane]] are specifically generated as peaceful or hostile depending on their circumstances, and player monsters on the Astral Plane will always be hostile (which is explained in detail [[#Astral Plane|below]]).{{refsrc|src/mplayer.c|151|nethack=3.6.7}} All player monsters are referred to by the role's appropriate [[rank]] title for their current [[monster level]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster will have certain characteristics based on their corresponding role: for example, player monster valkyries will have [[cold resistance]] similar to a starting [[Valkyrie]], archeologists will [[tunnel]] around if they obtain a [[digging tool]], and monks are [[herbivore]]s to reflect the [[Monk]]'s intended [[vegetarian]] diet (while all other player monsters are [[omnivorous]]). All player monsters are [[strong]] and will pick up weapons, armor and other items they come across, and they can be seen via [[infravision]]. Player monsters usually have one or two weapon attacks, based on their role's ability to [[twoweapon]] (or lack thereof): monks are the only exception, with a &amp;quot;claw&amp;quot; attack and a kick attack that reflects the role's [[martial arts]] prowess. Cavepeople, monks, samurai, and valkyries have the strongest individual attacks of player monsters, while rangers have the weakest since they are a role designed to be proficient with ranged combat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster will have certain characteristics based on their corresponding role: for example, player monster valkyries will have [[cold resistance]] similar to a starting [[Valkyrie]], archeologists will [[tunnel]] around if they obtain a [[digging tool]], and monks are [[herbivore]]s to reflect the [[Monk]]'s intended [[vegetarian]] diet (while all other player monsters are [[omnivorous]]). All player monsters are [[strong]] and will pick up weapons, armor and other items they come across, and they can be seen via [[infravision]]. Player monsters usually have one or two weapon attacks, based on their role's ability to [[twoweapon]] (or lack thereof): monks are the only exception, with a &amp;quot;claw&amp;quot; attack and a kick attack that reflects the role's [[martial arts]] prowess. Cavepeople, monks, samurai, and valkyries have the strongest individual attacks of player monsters, while rangers have the weakest since they are a role designed to be proficient with ranged combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot; &gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters are not randomly generated in the main dungeon, but are placed in various locations at level creation, including in the form of [[corpse]]s and [[statue]]s&amp;amp;mdash;many of these player monsters are encountered on the [[Quest]] branch for specific roles, and some [[quest guardian]]s can [[grow up]] into player monsters.{{refsrc|src/mondata.c|1009-L1013|version=NetHack 3.6.7}} Player monster corpses and statues behave like other corpses and statues, and many of them generally use the names of other players on the system or server, particularly those on the high score list.{{refsrc|src/mkobj.c|1667|version=NetHack 3.6.7|name=&amp;quot;mk_tt_object&amp;quot;|comment=&amp;lt;tt&amp;gt;mk_tt_object&amp;lt;/tt&amp;gt; function}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters are not randomly generated in the main dungeon, but are placed in various locations at level creation, including in the form of [[corpse]]s and [[statue]]s&amp;amp;mdash;many of these player monsters are encountered on the [[Quest]] branch for specific roles, and some [[quest guardian]]s can [[grow up]] into player monsters.{{refsrc|src/mondata.c|1009-L1013|version=NetHack 3.6.7}} Player monster corpses and statues behave like other corpses and statues, and many of them generally use the names of other players on the system or server, particularly those on the high score list.{{refsrc|src/mkobj.c|1667|version=NetHack 3.6.7|name=&amp;quot;mk_tt_object&amp;quot;|comment=&amp;lt;tt&amp;gt;mk_tt_object&amp;lt;/tt&amp;gt; function}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters cannot be directly targeted for [[genocide]], and are only subject to genocide when a hero of that role &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reads &lt;/del&gt;a [[scroll of genocide]]. They are also invalid forms for [[polymorph]] with the exception of the [[doppelganger]]: doppelgangers are [[shapeshifter]]s that will become a random player monster {{frac|4|7}} of the time when they polymorph (either [[Polymorphitis|at random]] or by outside means while they are ''not'' subject to [[protection from shape changers]]).{{refsrc|src/zap.c|251|nethack=3.6.7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC}}{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Player monsters cannot be directly targeted for [[genocide]], and are only subject to genocide when a hero of that role &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[read]]s &lt;/ins&gt;a [[scroll of genocide]]. They are also invalid forms for [[polymorph]] with the exception of the [[doppelganger]]: doppelgangers are [[shapeshifter]]s that will become a random player monster {{frac|4|7}} of the time when they polymorph (either [[Polymorphitis|at random]] or by outside means while they are ''not'' subject to [[protection from shape changers]]).{{refsrc|src/zap.c|251|nethack=3.6.7|comment=natural shapechangers aren't affected by system shock unless subject to PFSC}}{{refsrc|src/mon.c|3493|nethack=3.6.7|comment=&amp;lt;tt&amp;gt;select_newcham_form&amp;lt;/tt&amp;gt; function governs random polymorph for shapechangers}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below is a non-exhaustive list of instances where a hero can find one or more player monsters within the main dungeon:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below is a non-exhaustive list of instances where a hero can find one or more player monsters within the main dungeon:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several empty statues of named player monsters are generated on [[Medusa's Island]]&amp;lt;ref name=&amp;quot;mk_tt_object&amp;quot;/&amp;gt;{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}}&amp;amp;mdash;a statue of a knight named [[Perseus]] is always generated in specific locations, with a chance of his statue containing special contents; see his article for more information.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several empty statues of named player monsters are generated on [[Medusa's Island]]&amp;lt;ref name=&amp;quot;mk_tt_object&amp;quot;/&amp;gt;{{refsrc|src/sp_lev.c|1985|version=NetHack 3.6.7|comment=The code is very cryptic but fortunately has comments}}&amp;amp;mdash;a statue of a knight named [[Perseus]] is always generated in specific locations, with a chance of his statue containing special contents; see his article for more information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several player monster corpses are generated in the [[Valley of the Dead]] during normal level creation with the exception of priests, priestesses and monks, although the graveyards can contain player monster corpses from all roles as normal.{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=Priest and monk corpses are excluded, with the comment implying Moloch has a special fate in store for servants of the other gods}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several player monster corpses are generated in the [[Valley of the Dead]] during normal level creation with the exception of priests, priestesses and monks, although the graveyards can contain player monster corpses from all roles as normal.{{refsrc|dat/gehennom.des|75|version=NetHack 3.6.7|comment=Priest and monk corpses are excluded, with the comment implying Moloch has a special fate in store for servants of the other gods}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A hero that reads a cursed scroll of genocide while [[confused]] will &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;reverse genocide&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;quot; themselves, creating several player monsters of that hero's role.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A hero that reads a cursed scroll of genocide while [[confused]] will &amp;quot;reverse genocide&amp;quot; themselves, creating several player monsters of that hero's role.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Astral Plane===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Astral Plane===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-192952:rev-200592 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=192952&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Astral Plane */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=192952&amp;oldid=prev"/>
		<updated>2025-09-02T23:28:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Astral Plane: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:28, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Astral Plane===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Astral Plane===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the [[Astral Plane]], a number of tough hostile player monsters are generated as part of the final challenge for any hero that reaches the level. These player monsters are special and considered distinct from the above instances: their names are randomly selected from a pool of first names that includes various members of the [[DevTeam]], and the names of other players on the high score list are also included when playing on a server&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;;&lt;/del&gt;{{refsrc|src/mplayer.c|17|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|71|version=NetHack 3.6.7|comment=may also include Adam, Eve, Janet, Maud}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monsters are each &lt;/del&gt;given an [[ascension kit]]-like inventory as well, which is elaborated on in the sections below&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;{{refsrc|src/mplayer.c|120|version=NetHack 3.6.7|name=&amp;quot;mk_mplayer&amp;quot;|comment=&amp;lt;tt&amp;gt;mk_mplayer&amp;lt;/tt&amp;gt; function - most of the items are only generated if &amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;inventory will always include a [[cheap plastic imitation of the Amulet of Yendor]], implied to be the reason those player monsters are stuck on the Astral Plane.{{refsrc|src/mplayer.c|149|nethack=3.6.7|name=&amp;quot;fakeamulet&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On the [[Astral Plane]], a number of tough hostile player monsters are generated as part of the final challenge for any hero that reaches the level. These player monsters are special and considered distinct from the above instances: their names are randomly selected from a pool of first names that includes various members of the [[DevTeam]], and the names of other players on the high score list are also included when playing on a server&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;{{refsrc|src/mplayer.c|17|version=NetHack 3.6.7}}{{refsrc|src/mplayer.c|71|version=NetHack 3.6.7|comment=may also include Adam, Eve, Janet, Maud}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each &lt;/ins&gt;player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monster is &lt;/ins&gt;given an [[ascension kit]]-like inventory as well, which is elaborated on in the sections below&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;{{refsrc|src/mplayer.c|120|version=NetHack 3.6.7|name=&amp;quot;mk_mplayer&amp;quot;|comment=&amp;lt;tt&amp;gt;mk_mplayer&amp;lt;/tt&amp;gt; function - most of the items are only generated if &amp;lt;tt&amp;gt;special&amp;lt;/tt&amp;gt; boolean is true}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;inventory will always include a [[cheap plastic imitation of the Amulet of Yendor]], implied to be the reason those player monsters are stuck on the Astral Plane.{{refsrc|src/mplayer.c|149|nethack=3.6.7|name=&amp;quot;fakeamulet&amp;quot;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Inventory==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Inventory==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-192951:rev-192952 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=192951&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Armor */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=192951&amp;oldid=prev"/>
		<updated>2025-09-02T23:26:42Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Armor: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:26, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot; &gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[helm]] slot, they have a {{frac|7|8}} chance of being given any helm from the [[elven leather helm]] to the [[helm of telepathy]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|159|nethack=3.6.7}}{{refsrc|src/mplayer.c|287|nethack=3.6.7}}{{refsrc|src/objects.c|339-L363|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[helm]] slot, they have a {{frac|7|8}} chance of being given any helm from the [[elven leather helm]] to the [[helm of telepathy]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|159|nethack=3.6.7}}{{refsrc|src/mplayer.c|287|nethack=3.6.7}}{{refsrc|src/objects.c|339-L363|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[shield]] slot, they have a {{frac|7|8}} chance of being given any shield from the [[elven shield]] to the [[shield of reflection]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|161|nethack=3.6.7}}{{refsrc|src/mplayer.c|288|nethack=3.6.7}}{{refsrc|src/objects.c|479-L490|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[shield]] slot, they have a {{frac|7|8}} chance of being given any shield from the [[elven shield]] to the [[shield of reflection]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|161|nethack=3.6.7}}{{refsrc|src/mplayer.c|288|nethack=3.6.7}}{{refsrc|src/objects.c|479-L490|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[gloves]] slot, a player monster generated with a war hammer will be given [[gauntlets of power]], and otherwise &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;a {{frac|7|8}} chance of being given any pair of gloves from [[leather gloves]] to [[gauntlets of dexterity]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|289|nethack=3.6.7}}{{refsrc|src/objects.c|497-L504|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[gloves]] slot, a player monster generated with a war hammer will be given [[gauntlets of power]], and otherwise &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they have &lt;/ins&gt;a {{frac|7|8}} chance of being given any pair of gloves from [[leather gloves]] to [[gauntlets of dexterity]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|289|nethack=3.6.7}}{{refsrc|src/objects.c|497-L504|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[boots]] slot, they have a {{frac|7|8}} chance of being given any pair of boots from [[low boots]] to [[levitation boots]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|294|nethack=3.6.7}}{{refsrc|src/objects.c|507-L528|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[boots]] slot, they have a {{frac|7|8}} chance of being given any pair of boots from [[low boots]] to [[levitation boots]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|294|nethack=3.6.7}}{{refsrc|src/objects.c|507-L528|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-192950:rev-192951 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Player_monster&amp;diff=192950&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Inventory */ detailing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Player_monster&amp;diff=192950&amp;oldid=prev"/>
		<updated>2025-09-02T23:24:39Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Inventory: &lt;/span&gt; detailing&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:24, 2 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster is given either a [[long sword]] or a random [[melee]] [[weapon]], with an equal probability of each:{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons}} if generating a random weapon, the game selects one from a list of weapons in &amp;lt;tt&amp;gt;[[objects.c]]&amp;lt;/tt&amp;gt; ranging from the [[spear]] to the [[bullwhip]], using standard random generation probabilities;{{refsrc|src/objects.c|138-L292|nethack=3.6.7|name=&amp;quot;rndweapon&amp;quot;}} for player monsters on the Astral Plane, the weapon then has a {{frac|2}} chance of being converted into an [[artifact]] of any alignment that has not yet generated in that game, if it is a compatible [[base item]].{{refsrc|src/mplayer.c|270|nethack=3.6.7}} If the player monster is given a [[stackable]] weapon that can be [[thrown]] and it is not made into an artifact, additional copies of that weapon are created, with weapons that use the spear skill being created in stacks of up to 3 and other throwable weapons being created in stacks of up to 7.{{refsrc|src/mplayer.c|273|nethack=3.6.7}}&amp;lt;!--For source divers: If you want to determine accurate enough odds of a given random melee weapon, look up the weapon's probability value (fourth number after the name and appearance in this case), then divide that by the total probability of the given range of object (e.g. 580 for weapons). Divide the resulting fraction by 1/2 (their chance of getting a random weapon and not a long sword in the first place).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster is given either a [[long sword]] or a random [[melee]] [[weapon]], with an equal probability of each:{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment=Default weapons}} if generating a random weapon, the game selects one from a list of weapons in &amp;lt;tt&amp;gt;[[objects.c]]&amp;lt;/tt&amp;gt; ranging from the [[spear]] to the [[bullwhip]], using standard random generation probabilities;{{refsrc|src/objects.c|138-L292|nethack=3.6.7|name=&amp;quot;rndweapon&amp;quot;}} for player monsters on the Astral Plane, the weapon then has a {{frac|2}} chance of being converted into an [[artifact]] of any alignment that has not yet generated in that game, if it is a compatible [[base item]].{{refsrc|src/mplayer.c|270|nethack=3.6.7}} If the player monster is given a [[stackable]] weapon that can be [[thrown]] and it is not made into an artifact, additional copies of that weapon are created, with weapons that use the spear skill being created in stacks of up to 3 and other throwable weapons being created in stacks of up to 7.{{refsrc|src/mplayer.c|273|nethack=3.6.7}}&amp;lt;!--For source divers: If you want to determine accurate enough odds of a given random melee weapon, look up the weapon's probability value (fourth number after the name and appearance in this case), then divide that by the total probability of the given range of object (e.g. 580 for weapons). Divide the resulting fraction by 1/2 (their chance of getting a random weapon and not a long sword in the first place).--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each type of player monster may then have their weapon replaced with one more appropriate for their role, with varying odds and replacements depending on the role:{{refsrc|src/mplayer.c|164|version=NetHack 3.6.7|name=monsndx|comment=Role-based replacements start here}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each type of player monster may then have their weapon replaced with one more appropriate for their role &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(including removing them)&lt;/ins&gt;, with varying odds and replacements depending on the role:{{refsrc|src/mplayer.c|164|version=NetHack 3.6.7|name=monsndx|comment=Role-based replacements start here}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Archeologist: bullwhip (50%), long sword (25%) or random melee weapon (25%){{refsrc|src/mplayer.c|166|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Archeologist: bullwhip (50%), long sword (25%) or random melee weapon (25%){{refsrc|src/mplayer.c|166|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot; &gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[boots]] slot, they have a {{frac|7|8}} chance of being given any pair of boots from [[low boots]] to [[levitation boots]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|294|nethack=3.6.7}}{{refsrc|src/objects.c|507-L528|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the [[boots]] slot, they have a {{frac|7|8}} chance of being given any pair of boots from [[low boots]] to [[levitation boots]], using the standard random generation probabilities.{{refsrc|src/mplayer.c|294|nethack=3.6.7}}{{refsrc|src/objects.c|507-L528|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster may then have pieces of armor replaced with ones more appropriate for their role, with varying odds and replacements depending on the role:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each player monster may then have pieces of armor replaced with ones more appropriate for their role &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(including removing them)&lt;/ins&gt;, with varying odds and replacements depending on the role:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cloaks&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Cloaks&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l117&quot; &gt;Line 117:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 117:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Wizard: no shield{{refsrc|src/mplayer.c|255|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Wizard: no shield{{refsrc|src/mplayer.c|255|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor generated this way has a {{frac|3}} chance of being erosion-proofed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;separate &lt;/del&gt;{{frac|3}} chance of being blessed, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;a separate {{frac|3}} chance of being cursed.{{refsrc|src/mplayer.c|105|version=NetHack 3.6.7}} The armor's enchantment has a {{frac|3|5}} chance of ranging from +0 to +4, a {{frac|3|10}} chance of ranging +4 to +7, and will otherwise range from -1 to -3.{{refsrc|src/mplayer.c|115|version=NetHack 3.6.7|comment=enchantment is independent of beatitude; as the comment above in the code clarifies, cursed positively enchanted armor can occur from run ins with [[Curse items|other monsters]]}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Armor generated this way has a {{frac|3}} chance of being erosion-proofed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and also has &lt;/ins&gt;a {{frac|3}} chance of being blessed, a separate {{frac|3}} chance of being cursed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and otherwise will be uncursed&lt;/ins&gt;.{{refsrc|src/mplayer.c|105|version=NetHack 3.6.7}} The armor's enchantment has a {{frac|3|5}} chance of ranging from +0 to +4, a {{frac|3|10}} chance of ranging +4 to +7, and will otherwise range from -1 to -3.{{refsrc|src/mplayer.c|115|version=NetHack 3.6.7|comment=enchantment is independent of beatitude; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for example, &lt;/ins&gt;as the comment above in the code clarifies, cursed positively enchanted armor can occur from run ins with [[Curse items|other monsters]]}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-192949:rev-192950 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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