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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Polymorph</id>
	<title>Polymorph - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Polymorph"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;action=history"/>
	<updated>2026-07-20T13:26:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=204123&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes and junk</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=204123&amp;oldid=prev"/>
		<updated>2026-05-18T22:59:18Z</updated>

		<summary type="html">&lt;p&gt;potholes and junk&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:59, 18 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your starting [[pet]] will only go so far: [[cat]]s and [[dog]]s reach a normal maximum of level 9 and 72 HP, for example. But you can get more out of it by polymorphing it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your starting [[pet]] will only go so far: [[cat]]s and [[dog]]s reach a normal maximum of level 9 and 72 HP, for example. But you can get more out of it by polymorphing it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you cannot control the outcome of a pet's polymorph, the best way to do this is to use a [[polymorph trap]] repeatedly until you get a satisfactory result. The trap is never used up by pets and other monsters. If you have [[magic resistance]], you can step onto the trap and then [[displace&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;your pet onto it. You can also step next to the trap and use a [[magic whistle]] until your pet happens to land on the trap. You can also [[leash]] your pet and stand next to the trap; it does not want to step onto the trap, but it eventually will. You can also [[read]] a [[scroll of earth]], push the boulders around the trap, and then displace your pet onto the trap. If you have many charges in a [[wand of polymorph]], or are able to cast the [[spellbook of polymorph|spell]], those are viable alternatives (but beware of system shock, as it will count as you having killed the pet!) Less workable methods are finding [[chameleon]] or [[doppelganger]] corpses for it to eat, or breaking a [[potion of polymorph]] on its body.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since you cannot control the outcome of a pet's polymorph, the best way to do this is to use a [[polymorph trap]] repeatedly until you get a satisfactory result. The trap is never used up by pets and other monsters. If you have [[magic resistance]], you can step onto the trap and then [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Displacing monsters|&lt;/ins&gt;displace your pet onto it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. You can also step next to the trap and use a [[magic whistle]] until your pet happens to land on the trap. You can also [[leash]] your pet and stand next to the trap; it does not want to step onto the trap, but it eventually will. You can also [[read]] a [[scroll of earth]], push the boulders around the trap, and then displace your pet onto the trap. If you have many charges in a [[wand of polymorph]], or are able to cast the [[spellbook of polymorph|spell]], those are viable alternatives (but beware of system shock, as it will count as you having killed the pet!) Less workable methods are finding [[chameleon]] or [[doppelganger]] corpses for it to eat, or breaking a [[potion of polymorph]] on its body.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Displacing your pet onto a trap decreases its [[tameness]] by one point. Be wary about displacing pets that have already become somewhat powerful monsters. Pets, like other monsters, can suffer a [[system shock]] if you are using the spell, wand, or potion. If the pet experiences a system shock, you will suffer the usual penalties for killing your pet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Displacing your pet onto a trap decreases its [[tameness]] by one point. Be wary about displacing pets that have already become somewhat powerful monsters. Pets, like other monsters, can suffer a [[system shock]] if you are using the spell, wand, or potion. If the pet experiences a system shock, you will suffer the usual penalties for killing your pet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once your pet turns into a [[gray dragon]] or its baby form, it acquires intrinsic magic resistance and will be immune to all forms of polymorph, except from [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shapeshifter|eating corpses&lt;/del&gt;]]. If it acquires a high level and [[magic resistance (monster)|monster MR]], such as if it turns into an [[arch-lich]], it may also become immune. If you do not have a magic whistle or magic resistance to displace your pet, then [[sessile]] pets will not polymorph any further. Finally, if you get a [[shapeshifter]] and do not have a ring of protection from shape changers, then it will only shapeshift on the trap. Otherwise, you can keep trying. See [[Pet#Preferred pets|Pet § Preferred pets]] for pets that many players find useful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once your pet turns into a [[gray dragon]] or its baby form, it acquires intrinsic magic resistance and will be immune to all forms of polymorph, except from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eating [[chameleon]] or &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doppleganger&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corpses&lt;/ins&gt;. If it acquires a high level and [[magic resistance (monster)|monster MR]], such as if it turns into an [[arch-lich]], it may also become immune. If you do not have a magic whistle or magic resistance to displace your pet, then [[sessile]] pets will not polymorph any further. Finally, if you get a [[shapeshifter]] and do not have a ring of protection from shape changers, then it will only shapeshift on the trap. Otherwise, you can keep trying. See [[Pet#Preferred pets|Pet § Preferred pets]] for pets that many players find useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can also gain new pets by polymorphing into an [[oviparous]] creature and laying [[egg]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can also gain new pets by polymorphing into an [[oviparous]] creature and laying [[egg]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=198147&amp;oldid=prev</id>
		<title>Phol ende wodan: /* Armor */ 3.7: cloaks get dropped rather than shredded</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=198147&amp;oldid=prev"/>
		<updated>2026-01-24T23:32:56Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Armor: &lt;/span&gt; 3.7: cloaks get dropped rather than shredded&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:32, 24 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l49&quot; &gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a creature becomes too small for its armor, the armor falls to the floor, also creating a distinctive noise (&amp;quot;a clank&amp;quot; or &amp;quot;a thud&amp;quot;). Monsters of size Small will shrink out of torso armor; Tiny monsters also shrink out of [[boots]], [[gloves]], [[shield]]s and [[helm]]s (they can wear no armor). [[Body parts|Handless]] monsters will drop gloves and shields. [[Body parts|Horned]] monsters will drop helmets. Non-[[humanoid]] monsters, or monsters without suitable body parts, also cannot wear certain types of armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a creature becomes too small for its armor, the armor falls to the floor, also creating a distinctive noise (&amp;quot;a clank&amp;quot; or &amp;quot;a thud&amp;quot;). Monsters of size Small will shrink out of torso armor; Tiny monsters also shrink out of [[boots]], [[gloves]], [[shield]]s and [[helm]]s (they can wear no armor). [[Body parts|Handless]] monsters will drop gloves and shields. [[Body parts|Horned]] monsters will drop helmets. Non-[[humanoid]] monsters, or monsters without suitable body parts, also cannot wear certain types of armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{upcoming|NetHack 3.7.0|Polymorphing into large monsters no longer destroys your cloak; it will instead unequip the cloak (with a message &amp;quot;The clasp on your cloak breaks open!&amp;quot;) and drop it at your feet. Body armor and shirts are not changed by this.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Other equipment ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Other equipment ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phol ende wodan</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=187220&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=187220&amp;oldid=prev"/>
		<updated>2025-04-14T13:34:38Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:34, 14 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l181&quot; &gt;Line 181:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the attack of a [[genetic engineer]] can polymorph the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player character &lt;/del&gt;and other monsters, and the #[[youpoly]] [[extended command]] allows controlled polymorphing at will for races and roles with that ability. Polymorph itself functions in a considerably different manner, detailed below.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the attack of a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Genetic engineer (SLASH'EM)|&lt;/ins&gt;genetic engineer]] can polymorph the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero &lt;/ins&gt;and other monsters, and the #[[youpoly]] [[extended command]] allows controlled polymorphing at will for races and roles with that ability. Polymorph itself functions in a considerably different manner, detailed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, temporary polymorphs can be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh]]; eating the corpse of a chameleon or doppelganger, or digesting a sandestin, will still be permanent.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, temporary polymorphs can be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh]]; eating the corpse of a chameleon or doppelganger, or digesting a sandestin, will still be permanent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=186408&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Polymorphing */ yeesh, more out of sorts than usual</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=186408&amp;oldid=prev"/>
		<updated>2025-04-01T22:09:28Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Polymorphing: &lt;/span&gt; yeesh, more out of sorts than usual&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:09, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Polymorphing ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Polymorphing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[wand of polymorph]] or {{+ of|polymorph}} can be aimed at monsters or piles of items on the floor. Aiming downwards using {{kbd|&amp;gt;}} polymorphs the objects on your square; aiming upwards using {{kbd|&amp;lt;}} has no effect; and aiming at [[you]]rself using {{kbd|.}} will naturally polymorph you. [[Dip]]ping an object into a [[potion of polymorph]] will polymorph it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[wand of polymorph]] or {{+ of|polymorph}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spell &lt;/ins&gt;can be aimed at monsters or piles of items on the floor. Aiming downwards using {{kbd|&amp;gt;}} polymorphs the objects on your square; aiming upwards using {{kbd|&amp;lt;}} has no effect; and aiming at [[you]]rself using {{kbd|.}} will naturally polymorph you. [[Dip]]ping an object into a [[potion of polymorph]] will polymorph it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other sources of polymorph do not apply to objects:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other sources of polymorph do not apply to objects:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=186407&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Polymorphing */ initial sentence</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=186407&amp;oldid=prev"/>
		<updated>2025-04-01T22:09:10Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Polymorphing: &lt;/span&gt; initial sentence&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:09, 1 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Polymorphing ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Polymorphing ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can aim a &lt;/del&gt;[[wand of polymorph&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|wand&lt;/del&gt;]] or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[spellbook &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;polymorph&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spell of &lt;/del&gt;polymorph&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;can be aimed at monsters or piles of items on the floor. Aiming downwards using {{kbd|&amp;gt;}} polymorphs the objects on your square; aiming upwards using {{kbd|&amp;lt;}} has no effect; and aiming at [[you]]rself using {{kbd|.}} will naturally polymorph you. [[Dip]]ping an object into a [[potion of polymorph]] will polymorph it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;[[wand of polymorph]] or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{+ &lt;/ins&gt;of|polymorph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;can be aimed at monsters or piles of items on the floor. Aiming downwards using {{kbd|&amp;gt;}} polymorphs the objects on your square; aiming upwards using {{kbd|&amp;lt;}} has no effect; and aiming at [[you]]rself using {{kbd|.}} will naturally polymorph you. [[Dip]]ping an object into a [[potion of polymorph]] will polymorph it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other sources of polymorph do not apply to objects:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other sources of polymorph do not apply to objects:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=169041&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* SLASH'EM */ I lose more purple w that way</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=169041&amp;oldid=prev"/>
		<updated>2024-06-02T22:24:24Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;SLASH&amp;#039;EM: &lt;/span&gt; I lose more purple w that way&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:24, 2 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l183&quot; &gt;Line 183:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 183:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the attack of a [[genetic engineer]] can polymorph the player character and other monsters, and the #[[youpoly]] [[extended command]] allows controlled polymorphing at will for races and roles with that ability. Polymorph itself functions in a considerably different manner, detailed below.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the attack of a [[genetic engineer]] can polymorph the player character and other monsters, and the #[[youpoly]] [[extended command]] allows controlled polymorphing at will for races and roles with that ability. Polymorph itself functions in a considerably different manner, detailed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the change &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/del&gt;be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;temporary polymorphs &lt;/ins&gt;can be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; eating the corpse of a chameleon or doppelganger, or digesting a sandestin, will still be permanent&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items that are polymorphed are sometimes described as '''&amp;quot;hazy&amp;quot;''', e.g. when polymorphed using a potion of polymorph - in wizard mode, they will also appear as &amp;quot;hazy&amp;quot;, e.g. &amp;quot;a hazy key&amp;quot;. Polymorphed items function as the normal item would otherwise for the duration of their polymorph, and can be &amp;quot;fixed&amp;quot; permanently in their current form by dipping them in a [[potion of restore ability]]. This makes polypiling of rings, wands, and equipment much less effective and even potentially dangerous (e.g. a character wearing a hazy [[amulet of life saving]] that used to be an [[amulet of strangulation]]) unless they have several potions to spare for &amp;quot;fixing&amp;quot; items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Items that are polymorphed are sometimes described as '''&amp;quot;hazy&amp;quot;''', e.g. when polymorphed using a potion of polymorph - in wizard mode, they will also appear as &amp;quot;hazy&amp;quot;, e.g. &amp;quot;a hazy key&amp;quot;. Polymorphed items function as the normal item would otherwise for the duration of their polymorph, and can be &amp;quot;fixed&amp;quot; permanently in their current form by dipping them in a [[potion of restore ability]]. This makes polypiling of rings, wands, and equipment much less effective and even potentially dangerous (e.g. a character wearing a hazy [[amulet of life saving]] that used to be an [[amulet of strangulation]]) unless they have several potions to spare for &amp;quot;fixing&amp;quot; items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=168054&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* SLASH'EM */ copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=168054&amp;oldid=prev"/>
		<updated>2024-05-14T05:06:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;SLASH&amp;#039;EM: &lt;/span&gt; copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:06, 14 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l181&quot; &gt;Line 181:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 181:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Variants==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SLASH'EM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the attack of a [[genetic engineer]] can polymorph &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you or &lt;/del&gt;other monsters, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nd &lt;/del&gt;the #[[youpoly]] [[extended command]] allows controlled polymorphing at will for races and roles with that ability. Polymorph itself functions in a considerably different manner, detailed below.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the attack of a [[genetic engineer]] can polymorph &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the player character and &lt;/ins&gt;other monsters, and the #[[youpoly]] [[extended command]] allows controlled polymorphing at will for races and roles with that ability. Polymorph itself functions in a considerably different manner, detailed below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, the change can only be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]; items can be &amp;quot;fixed&amp;quot; in their current form by dipping them in a [[potion of restore ability&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, the change can only be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Killing a &lt;/del&gt;polymorphed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster causes them to revert to their original form with reduced HP&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This makes dangerous enemies much harder to kill by polymorphing them into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weaker form: hostile shapeshifters such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chameleons and lycanthropes become especially difficult&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since they can often shapechange again before you can deal &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finishing blow - conversely, if your luck with &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choice of forms holds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you may &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to lower &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HP enough that they undergo system shock and die when trying to turn bacak. Polymorphing &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shopkeeper&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s is no longer reliable for the purposes &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;killing them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though turning them into a weaker monster can disable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immobilize, or slow them enough for you to rob the store without killing them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Furthermore, it is no longer &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simple matter &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;permanently upgrade your pet with polymorph&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Items that are &lt;/ins&gt;polymorphed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are sometimes described as '''&amp;quot;hazy&amp;quot;''', e.g&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when polymorphed using &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potion of polymorph - in wizard mode, they will also appear &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;hazy&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e.g. &amp;quot;&lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hazy key&amp;quot;. Polymorphed items function as the normal item would otherwise for the duration of &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;polymorph&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;fixed&amp;quot; permanently in &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current form by dipping them in a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potion of restore ability&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This makes polypiling &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wands&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and equipment much less effective and even potentially dangerous (e.g&lt;/ins&gt;. a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character wearing a hazy [[amulet of life saving]] that used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be an [[amulet of strangulation]]) unless they have several potions to spare for &amp;quot;fixing&amp;quot; items&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you polymorph into an intelligent &lt;/del&gt;monster with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an attack that requires direct contact (biting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tentacles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etc)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you will not use this attack against petrifying monsters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as opposed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being instantly stoned - attacking bare-handed will still &lt;/del&gt;stone &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you, however&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If melee damage rehumanizes you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your monster difficulty &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be subtracted from your current and maximum hit points. This always occurs if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;polymorph was controlled&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has a {{frac|3}} chance of occurring otherwise.{{refsrc|mhitu.c|2555|version=SLASH'EM 0.0&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7E7F2}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Killing a polymorphed &lt;/ins&gt;monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;causes them to revert to their original form &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduced HP: this makes dangerous enemies much harder to kill by polymorphing them into a weaker form&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it is also much harder to permanently upgrade a pet with polymorph. Polymorphing [[shopkeeper]]s is no longer a reliable means of killing them either&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though this can still disable&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immobilize&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or slow them enough for a character to rob the store or else turn them &lt;/ins&gt;to stone. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hostile shapeshifters such as chameleons and lycanthropes become especially difficult: if killed while outside of base form&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they can often shapechange again before a character &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finishing blow - conversely&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a luckier character may be able to lower their HP enough that they undergo system shock &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die as normal when trying to turn back&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Polymorphed objects in SLASH'EM will also eventually revert&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making polypiling of rings, wands, and equipment much less effective (and potentially dangerous, e.g. &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you start wearing &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[amulet of life saving]] &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used to be an [[amulet of strangulation]]&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a polymorphed object in SLASH'EM can be fixed to its new form by being dipped in a [[potion of restore ability]]. Objects that vanish after a single &lt;/del&gt;use, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potions &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scrolls&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will function as &lt;/del&gt;normal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Objects which &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been polymorphed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will eventually revert are not marked as such in a normal game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but in wizard mode will appear with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;description &amp;quot;hazy&amp;quot;, e&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;a hazy key&amp;quot;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When a character is polymorphed&lt;/ins&gt;, if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they become &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intelligent monster with an attack &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;requires direct contact (biting, tentacles, etc&lt;/ins&gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will not &lt;/ins&gt;use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this attack against petrifying monsters&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposed to using it &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being instantly stoned - attacking bare-handed will still turn them to stone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however. If melee damage returns a character to &lt;/ins&gt;normal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form, they &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a {{frac|3}} chance of losing current &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maximum HP equal to that form's monster difficulty&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the damage always occurs if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;polymorph was controlled&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|mhitu&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;c|2555|version=SLASH'EM 0.0&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7E7F2}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===xNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===xNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=162708&amp;oldid=prev</id>
		<title>Umbire the Phantom: languages + lede</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=162708&amp;oldid=prev"/>
		<updated>2024-02-18T15:57:17Z</updated>

		<summary type="html">&lt;p&gt;languages + lede&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:57, 18 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{languages}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tocright}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tocright}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Polymorph&lt;/del&gt;''' refers to the [[magic]] that changes one creature into a different species, or changes an [[object]] to another object of the same type. [[Shapeshifter]]s and [[werecreatures]] have similar, but slightly different abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[NetHack]]&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;', '''polymorph&lt;/ins&gt;''' refers to the [[magic]] that changes one creature into a different species, or changes an [[object]] to another object of the same type. [[Shapeshifter]]s and [[werecreatures]] have similar, but slightly different abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article deals mainly with monster- or self-polymorph. The practice of polymorphing objects is also known as '''[[polypiling]]''', and is explained in the article behind that link.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This article deals mainly with monster- or self-polymorph. The practice of polymorphing objects is also known as '''[[polypiling]]''', and is explained in the article behind that link.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=160627&amp;oldid=prev</id>
		<title>Umbire the Phantom: style guide on variant templates + detail for slashem poly</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=160627&amp;oldid=prev"/>
		<updated>2024-01-20T18:17:54Z</updated>

		<summary type="html">&lt;p&gt;style guide on variant templates + detail for slashem poly&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:17, 20 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l173&quot; &gt;Line 173:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 173:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prior to [[NetHack 3.6.0]], HP and energy changed differently: they were grown or shrunk in direct proportion to your level change, then a further adjustment of &amp;amp;minus;9 to +9 points was applied.{{refsrc|polyself.c|169|nethack=3.4.3}}  It was consequently possible to bias the changes deliberately.  At a very low experience level, polymorph has an equal chance of raising your level, or decreasing it and killing you. By cheating death with an [[amulet of life saving]], one could accumulate the effects of gaining levels, which multiplied [[hit points]] and [[power]]. This was known as the [[polyself bug]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Prior to [[NetHack 3.6.0]], HP and energy changed differently: they were grown or shrunk in direct proportion to your level change, then a further adjustment of &amp;amp;minus;9 to +9 points was applied.{{refsrc|polyself.c|169|nethack=3.4.3}}  It was consequently possible to bias the changes deliberately.  At a very low experience level, polymorph has an equal chance of raising your level, or decreasing it and killing you. By cheating death with an [[amulet of life saving]], one could accumulate the effects of gaining levels, which multiplied [[hit points]] and [[power]]. This was known as the [[polyself bug]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Other special cases ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other special cases===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polymorphing to your own race while being a monster just returns you to your basic form and then makes you &amp;quot;a new &amp;lt;race&amp;gt;&amp;quot; as in the previous section.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polymorphing to your own race while being a monster just returns you to your basic form and then makes you &amp;quot;a new &amp;lt;race&amp;gt;&amp;quot; as in the previous section.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l184&quot; &gt;Line 184:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, the change can only be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh]]; items can be &amp;quot;fixed&amp;quot; in their current form by dipping them in a [[potion of restore ability]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most monster and item polymorphs are temporary: Polymorphed items revert back to their original form after 500–999 turns, and polymorphed monsters revert back to their original form after 1000–1999 turns.{{refsrc|timeout.c|455|version=SLASH'EM 0.0.7E7F2}}{{refsrc|timeout.c|590|version=SLASH'EM 0.0.7E7F2}} For monsters, the change can only be made permanent by [[stoning]] the monster, then re-animating them with the spell of [[stone to flesh]]; items can be &amp;quot;fixed&amp;quot; in their current form by dipping them in a [[potion of restore ability]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Killing a polymorphed monster causes them to revert to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;original form with reduced HP. This makes dangerous enemies much harder to kill by polymorphing them into a weaker form&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;hostile shapeshifters such as chameleons and lycanthropes become especially difficult, since they can often shapechange again before you can deal a finishing blow. Polymorphing [[shopkeeper]]s is no longer reliable for the purposes of killing them, though turning them into a weaker monster can disable, immobilize, or slow them enough for you to rob the store without killing them. Furthermore, it is no longer a simple matter to permanently upgrade your pet with polymorph.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Killing a polymorphed monster causes them to revert to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;original form with reduced HP. This makes dangerous enemies much harder to kill by polymorphing them into a weaker form&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;hostile shapeshifters such as chameleons and lycanthropes become especially difficult, since they can often shapechange again before you can deal a finishing blow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- conversely, if your luck with their choice of forms holds, you may be able to lower their HP enough that they undergo system shock and die when trying to turn bacak&lt;/ins&gt;. Polymorphing [[shopkeeper]]s is no longer reliable for the purposes of killing them, though turning them into a weaker monster can disable, immobilize, or slow them enough for you to rob the store without killing them. Furthermore, it is no longer a simple matter to permanently upgrade your pet with polymorph.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you polymorph into an intelligent monster with an attack that requires direct contact (biting, tentacles, etc), you will not use this attack against petrifying monsters, as opposed to being instantly stoned - attacking bare-handed will still stone you, however. If melee damage rehumanizes you, your monster difficulty can be subtracted from your current and maximum hit points. This always occurs if the polymorph was controlled, and has a {{frac|3}} chance of occurring otherwise.{{refsrc|mhitu.c|2555|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you polymorph into an intelligent monster with an attack that requires direct contact (biting, tentacles, etc), you will not use this attack against petrifying monsters, as opposed to being instantly stoned - attacking bare-handed will still stone you, however. If melee damage rehumanizes you, your monster difficulty can be subtracted from your current and maximum hit points. This always occurs if the polymorph was controlled, and has a {{frac|3}} chance of occurring otherwise.{{refsrc|mhitu.c|2555|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l198&quot; &gt;Line 198:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 198:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343|offset=1}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343|offset=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{slashem-7E7}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spells]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Spells]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph&amp;diff=152429&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Self-polymorph */ clarify</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph&amp;diff=152429&amp;oldid=prev"/>
		<updated>2023-07-15T04:30:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Self-polymorph: &lt;/span&gt; clarify&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:30, 15 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot; &gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having [[polymorph control]] allows you to specify what to polymorph yourself into, unless you are unconscious or stunned.  This is subject to the [[#Restrictions on polymorphing|game restrictions]]. For strategy, see [[Polymorph control#Strategy|Polymorph control § Strategy]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having [[polymorph control]] allows you to specify what to polymorph yourself into, unless you are unconscious or stunned.  This is subject to the [[#Restrictions on polymorphing|game restrictions]]. For strategy, see [[Polymorph control#Strategy|Polymorph control § Strategy]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[amulet of unchanging]] blocks polymorph completely. If you are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;changed into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form that &lt;/del&gt;can [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;metallivore&lt;/del&gt;|eat amulets]], eating one may also return you to your original form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[amulet of unchanging]] blocks polymorph completely&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but a ring of protection from shape changers will not&lt;/ins&gt;. If you are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the form of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[metallivore]] and &lt;/ins&gt;can [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eating jewelry&lt;/ins&gt;|eat amulets]], eating one may also return you to your original form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you are afflicted by [[lycanthropy]], a [[ring of protection from shape changers]] will not prevent you from turning to creature form.&amp;lt;ref&amp;gt;[[Source:NetHack_3.6.0/src/polyself.c#polyself]], PROT_FROM_SHAPE_CHANGERS cannot be found in the code&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Polymorphing into other monsters ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Polymorphing into other monsters ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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