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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Polymorph_control</id>
	<title>Polymorph control - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Polymorph_control"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;action=history"/>
	<updated>2026-06-04T01:32:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=202456&amp;oldid=prev</id>
		<title>Netzhack: /* Description */ Fixed &quot;with X doing Y&quot; phrase</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=202456&amp;oldid=prev"/>
		<updated>2026-04-30T20:35:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Description: &lt;/span&gt; Fixed &amp;quot;with X doing Y&amp;quot; phrase&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:35, 30 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hero has lycanthropy or are in vampire form, and a transformation is triggered by means outside of polymorph magic (such as the random chance per turn or unholy water for lycanthropy, or the [[Monster (extended command)|#monster]] [[extended command]] for vampire forms), a prompt is instead generated asking whether or not you want to shift from the hero's current form, and declining will not transform them.{{refsrc|src/were.c|183|version=NetHack 3.6.7|comment=Option to change as a werecreature when you have polymorph control}}{{refsrc|src/polyself.c|540|version=NetHack 3.6.7|comment=Option to change when using #monster as a vampire.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If the hero has lycanthropy or are in vampire form, and a transformation is triggered by means outside of polymorph magic (such as the random chance per turn or unholy water for lycanthropy, or the [[Monster (extended command)|#monster]] [[extended command]] for vampire forms), a prompt is instead generated asking whether or not you want to shift from the hero's current form, and declining will not transform them.{{refsrc|src/were.c|183|version=NetHack 3.6.7|comment=Option to change as a werecreature when you have polymorph control}}{{refsrc|src/polyself.c|540|version=NetHack 3.6.7|comment=Option to change when using #monster as a vampire.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choosing to [[Polymorph#Polymorphing into your own race|polymorph into a monster of the hero's own species]] will cause random adjustments to their [[attributes]] and [[experience level]], while polymorphing into the hero's own species while in the form of another monster will return them to their base form&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, with both &lt;/del&gt;transformations &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;printing &lt;/del&gt;the same messages. There is also a {{frac|5}} chance that a polymorph will cause the hero to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;turn into their own species regardless of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;they have polymorph control.{{refsrc|src/polyself.c|268|version=NetHack 3.6.7|comment=&amp;lt;code&amp;gt;newman()&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choosing to [[Polymorph#Polymorphing into your own race|polymorph into a monster of the hero's own species]] will cause random adjustments to their [[attributes]] and [[experience level]], while polymorphing into the hero's own species while in the form of another monster will return them to their base form&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Both of these &lt;/ins&gt;transformations &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yield &lt;/ins&gt;the same messages. There is also a {{frac|5}} chance that a polymorph will cause the hero to turn into their own species regardless of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether &lt;/ins&gt;they have polymorph control.{{refsrc|src/polyself.c|268|version=NetHack 3.6.7|comment=&amp;lt;code&amp;gt;newman()&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-193136:rev-202456 --&gt;
&lt;/table&gt;</summary>
		<author><name>Netzhack</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=193136&amp;oldid=prev</id>
		<title>Wildfire: /* Permanently self-polymorphing */ Added note about polymorphed regeneration</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=193136&amp;oldid=prev"/>
		<updated>2025-09-11T07:57:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Permanently self-polymorphing: &lt;/span&gt; Added note about polymorphed regeneration&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:57, 11 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l310&quot; &gt;Line 310:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 310:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Permanently self-polymorphing===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Permanently self-polymorphing===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By wearing an [[amulet of unchanging]] after polymorphing, the player can permanently stay in a polymorphed form. This can be useful, as many monsters have powerful traits that an unpolymorphed player cannot otherwise gain access to such as [[flight]], [[phasing]], and [[stoning resistance]]. In addition, most monsters have a lower base AC than the default of 10, and many have unique attacks or [[Monster (command)|monster abilities]] that provide an edge in combat. However, the player must be very careful in choosing what monster to polymorph into, as the drawbacks of most monster forms vastly outweigh the benefits: compared to an unpolymorphed player, most monsters have a low base HP, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not move as fast&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;cannot use all the equipment and tools available, and all monster forms with [[bite]] attacks that lack stoning resistance have a particular weakness to instadeath caused by attacking [[cockatrices]]. Furthermore, in versions [[3.6.7]] and earlier, [[silver-hating]] forms such as [[major demons]] and [[Vampire (monster class)|vampires]] are unable to use the [[Bell of Opening]]&amp;amp;mdash;which is required to complete the [[invocation ritual]]&amp;amp;mdash;and thus are unable to win the game without unpolymorphing. This is especially worth consideration when choosing a polymorph form for permanent use early in the run, as any stats gained while polymorphed are lost upon unpolymorphing and do not return even if the player resumes the same form afterwards, so a careless player could wind up being forced to perform the invocation and enter the hardest portion of the game with their stats suddenly reset to whatever they were before they assumed their form.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By wearing an [[amulet of unchanging]] after polymorphing, the player can permanently stay in a polymorphed form. This can be useful, as many monsters have powerful traits that an unpolymorphed player cannot otherwise gain access to such as [[flight]], [[phasing]], and [[stoning resistance]]. In addition, most monsters have a lower base AC than the default of 10, and many have unique attacks or [[Monster (command)|monster abilities]] that provide an edge in combat. However, the player must be very careful in choosing what monster to polymorph into, as the drawbacks of most monster forms vastly outweigh the benefits: compared to an unpolymorphed player, most monsters have a low base HP, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regenerate HP much slower (unless they have the regeneration trait)&lt;/ins&gt;, cannot use all the equipment and tools available, and all monster forms with [[bite]] attacks that lack stoning resistance have a particular weakness to instadeath caused by attacking [[cockatrices]]. Furthermore, in versions [[3.6.7]] and earlier, [[silver-hating]] forms such as [[major demons]] and [[Vampire (monster class)|vampires]] are unable to use the [[Bell of Opening]]&amp;amp;mdash;which is required to complete the [[invocation ritual]]&amp;amp;mdash;and thus are unable to win the game without unpolymorphing. This is especially worth consideration when choosing a polymorph form for permanent use early in the run, as any stats gained while polymorphed are lost upon unpolymorphing and do not return even if the player resumes the same form afterwards, so a careless player could wind up being forced to perform the invocation and enter the hardest portion of the game with their stats suddenly reset to whatever they were before they assumed their form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-193132:rev-193136 --&gt;
&lt;/table&gt;</summary>
		<author><name>Wildfire</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=193132&amp;oldid=prev</id>
		<title>Wildfire: Added strategy subsection on permanently polymorphing self via Amulet of Unchanging</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=193132&amp;oldid=prev"/>
		<updated>2025-09-11T05:16:06Z</updated>

		<summary type="html">&lt;p&gt;Added strategy subsection on permanently polymorphing self via Amulet of Unchanging&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:16, 11 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l308&quot; &gt;Line 308:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 308:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;amp;minus; You will break your shirt, body armor, and cloak.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;amp;minus; You will break your shirt, body armor, and cloak.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Permanently self-polymorphing===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By wearing an [[amulet of unchanging]] after polymorphing, the player can permanently stay in a polymorphed form. This can be useful, as many monsters have powerful traits that an unpolymorphed player cannot otherwise gain access to such as [[flight]], [[phasing]], and [[stoning resistance]]. In addition, most monsters have a lower base AC than the default of 10, and many have unique attacks or [[Monster (command)|monster abilities]] that provide an edge in combat. However, the player must be very careful in choosing what monster to polymorph into, as the drawbacks of most monster forms vastly outweigh the benefits: compared to an unpolymorphed player, most monsters have a low base HP, do not move as fast, and cannot use all the equipment and tools available, and all monster forms with [[bite]] attacks that lack stoning resistance have a particular weakness to instadeath caused by attacking [[cockatrices]]. Furthermore, in versions [[3.6.7]] and earlier, [[silver-hating]] forms such as [[major demons]] and [[Vampire (monster class)|vampires]] are unable to use the [[Bell of Opening]]&amp;amp;mdash;which is required to complete the [[invocation ritual]]&amp;amp;mdash;and thus are unable to win the game without unpolymorphing. This is especially worth consideration when choosing a polymorph form for permanent use early in the run, as any stats gained while polymorphed are lost upon unpolymorphing and do not return even if the player resumes the same form afterwards, so a careless player could wind up being forced to perform the invocation and enter the hardest portion of the game with their stats suddenly reset to whatever they were before they assumed their form. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Messages==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-184394:rev-193132 --&gt;
&lt;/table&gt;</summary>
		<author><name>Wildfire</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=184394&amp;oldid=prev</id>
		<title>Umbire the Phantom: some copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=184394&amp;oldid=prev"/>
		<updated>2025-02-22T10:37:26Z</updated>

		<summary type="html">&lt;p&gt;some copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:37, 22 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l328&quot; &gt;Line 328:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 328:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Fire vampires can wear all types of armor, give out radius 2 [[light]], have 24 speed, a base level of 12 (same as a [[vampire lord]]), a base AC of 0, and additional attacks including a fire touch and level-draining bite.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Fire vampires can wear all types of armor, give out radius 2 [[light]], have 24 speed, a base level of 12 (same as a [[vampire lord]]), a base AC of 0, and additional attacks including a fire touch and level-draining bite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Star vampires can wear all types of armor excluding body armor (shirt, suit/robe, cloak), have 18 speed, base AC of &amp;amp;minus;5, a base level of 18, and can easily mow down enemies, doing up to 12d6 damage with six tentacle attacks per turn.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Star vampires can wear all types of armor excluding body armor (shirt, suit/robe, cloak), have 18 speed, base AC of &amp;amp;minus;5, a base level of 18, and can easily mow down enemies, doing up to 12d6 damage with six tentacle attacks per turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Gug]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;can wear all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regular things&lt;/del&gt;, and have a paralyzing attack and 18 speed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Gug &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(SLASH'EM)|Gugs&lt;/ins&gt;]] can wear all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor and wield weapons&lt;/ins&gt;, and have a paralyzing attack and 18 speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that in SLASH'EM, forms that have a contact attack (bite, tentacle, claw, touch, etc.) will refrain from using that contact attack against a monster with a passive [[stoning]] attack ([[cockatrice]], [[chickatrice]], [[Basilisk (SLASH'EM)|basilisk]], or [[asphynx]]), but you still need to exercise caution. Contact attacks will be disabled ''only'' if: (1) you attack with a wielded weapon, and (2) the monster is in the same form for the first attack and subsequent attacks. Thus, clawing, biting, or butting a cockatrice without wielding a weapon will stone you, but hitting one with a sword as a master mind flayer or vampire will not; that is, unless the cockatrice was polymorphed into (for example) a troll, and an early attack caused the troll to drop below 1 hp and revert to cockatrice form, in which case the subsequent attacks will still hit the cockatrice and result in a stoning instadeath. This latter case may be a bug. Note further that this limits polyself options for doppleganger monks who are attempting the weaponless conduct; they will always attempt their contact attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that in SLASH'EM, forms that have a contact attack (bite, tentacle, claw, touch, etc.) will refrain from using that contact attack against a monster with a passive [[stoning]] attack ([[cockatrice]], [[chickatrice]], [[Basilisk (SLASH'EM)|basilisk]], or [[asphynx]]), but you still need to exercise caution. Contact attacks will be disabled ''only'' if: (1) you attack with a wielded weapon, and (2) the monster is in the same form for the first attack and subsequent attacks. Thus, clawing, biting, or butting a cockatrice without wielding a weapon will stone you, but hitting one with a sword as a master mind flayer or vampire will not; that is, unless the cockatrice was polymorphed into (for example) a troll, and an early attack caused the troll to drop below 1 hp and revert to cockatrice form, in which case the subsequent attacks will still hit the cockatrice and result in a stoning instadeath. This latter case may be a bug. Note further that this limits polyself options for doppleganger monks who are attempting the weaponless conduct; they will always attempt their contact attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-182248:rev-184394 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=182248&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=182248&amp;oldid=prev"/>
		<updated>2025-01-16T17:32:56Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:32, 16 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another way to gain intrinsics is to polymorph into a [[metallivore]] or [[gelatinous cube]] and [[Eating jewelry|eat rings and amulets]]. This way, you do not have to wear those items to enjoy their benefits. Note that some items cannot be eaten, some intrinsics cannot ever be gained, and some items have unwanted side effects. For example, the intrinsic from a [[ring of regeneration]] will also cause you to burn nutrition faster, even when your HP is full. Interestingly, it is possible to get both intrinsic [[polymorphitis]] and polymorph control from rings, allowing you to polymorph from time to time like a [[shapeshifter]] monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another way to gain intrinsics is to polymorph into a [[metallivore]] or [[gelatinous cube]] and [[Eating jewelry|eat rings and amulets]]. This way, you do not have to wear those items to enjoy their benefits. Note that some items cannot be eaten, some intrinsics cannot ever be gained, and some items have unwanted side effects. For example, the intrinsic from a [[ring of regeneration]] will also cause you to burn nutrition faster, even when your HP is full. Interestingly, it is possible to get both intrinsic [[polymorphitis]] and polymorph control from rings, allowing you to polymorph from time to time like a [[shapeshifter]] monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polymorph control is also useful for temporary intrinsics and other properties, such as a [[silver dragon]] form to deal with a [[Gnome With the Wand of Death]], or a [[winged gargoyle]] form to pick up a cockatrice [[corpse]] without gloves - one common such use is the [[xorn]] form's phasing ability to move more efficiently on [[non-teleport level]]s, e.g. to get the Castle's [[wand of wishing]] without having to fight the army inside. Other similar uses include turning into a [[nymph]] to steal items from other monsters, becoming a [[cockatrice]] to petrify monsters, or turning into a [[major demon]] to summon tame demons as you attack enemies bare-handed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polymorph control is also useful for temporary intrinsics and other properties, such as a [[silver dragon]] form to deal with a [[Gnome With the Wand of Death]], or a [[winged gargoyle]] form to pick up a cockatrice [[corpse]] without gloves - one common such use is the [[xorn]] form's phasing ability to move more efficiently on [[non-teleport level]]s, e.g. to get the Castle's [[wand of wishing]] without having to fight the army inside. Other similar uses include turning into a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nymph (monster class)|&lt;/ins&gt;nymph]] to steal items from other monsters, becoming a [[cockatrice]] to petrify monsters, or turning into a [[major demon]] to summon tame demons as you attack enemies bare-handed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other uses===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other uses===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-180362:rev-182248 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=180362&amp;oldid=prev</id>
		<title>Umbire the Phantom: some copy</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=180362&amp;oldid=prev"/>
		<updated>2024-12-17T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;some copy&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:34, 17 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l325&quot; &gt;Line 325:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 325:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Crystal golem]]s are too large to wear body armor, but intrinsically possess magic resistance, reflection, fire, cold, sleep and shock resistance. They will always have 300 HP as well. While their melee attack only does the damage of your wielded weapon/bare-handed combat abilities, they also possess a random breath weapon, possibly including disintegration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Crystal golem]]s are too large to wear body armor, but intrinsically possess magic resistance, reflection, fire, cold, sleep and shock resistance. They will always have 300 HP as well. While their melee attack only does the damage of your wielded weapon/bare-handed combat abilities, they also possess a random breath weapon, possibly including disintegration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Master mind flayer]]s are still a good choice, but in SLASH'EM they oddly have fewer brain-eating attacks than normal mind flayers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Master mind flayer]]s are still a good choice, but in SLASH'EM they oddly have fewer brain-eating attacks than normal mind flayers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fire vampire]]s and [[star &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vampire&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;are [[breathless]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regenerate|regenerating&lt;/del&gt;]], [[flying]], and make excellent fighting forms. Fire vampires can wear all types of armor, give out radius 2 [[light]], have 24 speed, a base level of 12 (same as a [[vampire lord]]), a base AC of 0, and additional attacks including a fire touch and level-draining bite. Star vampires can wear all types of armor excluding body armor (shirt, suit/robe, cloak), have 18 speed, base AC of &amp;amp;minus;5, a base level of 18, and can easily mow down enemies, doing up to 12d6 damage with six tentacle attacks per turn&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Note that if you are playing the [[Vampire_(starting_race_in_SLASH%27EM)|vampire race]], any attempt to transform into any vampiric form will always result in failure, with the &amp;quot;You feel like a new (wo)man!&amp;quot; message and its attendant effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Fire vampire]]s and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Star vampire (SLASH'EM)|&lt;/ins&gt;star &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vampires&lt;/ins&gt;]] are [[breathless]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regeneration&lt;/ins&gt;]], [[flying]], and make excellent fighting forms&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;they are also considered same-race (and thus unusable) for a [[Vampire (starting race in SLASH%'EM)|vampire]] hero&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** &lt;/ins&gt;Fire vampires can wear all types of armor, give out radius 2 [[light]], have 24 speed, a base level of 12 (same as a [[vampire lord]]), a base AC of 0, and additional attacks including a fire touch and level-draining bite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** &lt;/ins&gt;Star vampires can wear all types of armor excluding body armor (shirt, suit/robe, cloak), have 18 speed, base AC of &amp;amp;minus;5, a base level of 18, and can easily mow down enemies, doing up to 12d6 damage with six tentacle attacks per turn.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Gug]]s can wear all regular things, and have a paralyzing attack and 18 speed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Gug]]s can wear all regular things, and have a paralyzing attack and 18 speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-179491:rev-180362 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=179491&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=179491&amp;oldid=prev"/>
		<updated>2024-11-24T10:08:53Z</updated>

		<summary type="html">&lt;p&gt;potholes et. al.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:08, 24 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l328&quot; &gt;Line 328:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 328:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Gug]]s can wear all regular things, and have a paralyzing attack and 18 speed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Gug]]s can wear all regular things, and have a paralyzing attack and 18 speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that in SLASH'EM, forms that have a contact attack (bite, tentacle, claw, touch, etc.) will refrain from using that contact attack against a monster with a passive [[stoning]] attack ([[cockatrice]], [[chickatrice]], [[basilisk]], or [[asphynx]]), but you still need to exercise caution. Contact attacks will be disabled ''only'' if: (1) you attack with a wielded weapon, and (2) the monster is in the same form for the first attack and subsequent attacks. Thus, clawing, biting, or butting a cockatrice without wielding a weapon will stone you, but hitting one with a sword as a master mind flayer or vampire will not; that is, unless the cockatrice was polymorphed into (for example) a troll, and an early attack caused the troll to drop below 1 hp and revert to cockatrice form, in which case the subsequent attacks will still hit the cockatrice and result in a stoning instadeath. This latter case may be a bug. Note further that this limits polyself options for doppleganger monks who are attempting the weaponless conduct; they will always attempt their contact attacks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that in SLASH'EM, forms that have a contact attack (bite, tentacle, claw, touch, etc.) will refrain from using that contact attack against a monster with a passive [[stoning]] attack ([[cockatrice]], [[chickatrice]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Basilisk (SLASH'EM)|&lt;/ins&gt;basilisk]], or [[asphynx]]), but you still need to exercise caution. Contact attacks will be disabled ''only'' if: (1) you attack with a wielded weapon, and (2) the monster is in the same form for the first attack and subsequent attacks. Thus, clawing, biting, or butting a cockatrice without wielding a weapon will stone you, but hitting one with a sword as a master mind flayer or vampire will not; that is, unless the cockatrice was polymorphed into (for example) a troll, and an early attack caused the troll to drop below 1 hp and revert to cockatrice form, in which case the subsequent attacks will still hit the cockatrice and result in a stoning instadeath. This latter case may be a bug. Note further that this limits polyself options for doppleganger monks who are attempting the weaponless conduct; they will always attempt their contact attacks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], [[notdNetHack]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[notnotdNetHack]], both [[The Silver Key]] and [[The Hand-Mirror of Cthylla]] (an equivalent artifact to the Silver Key for [[Binder]]s) grant polymorph control while carried.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], [[notdNetHack]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[notnotdNetHack]], both [[The Silver Key]] and [[The Hand-Mirror of Cthylla]] (an equivalent artifact to the Silver Key for [[Binder]]s) grant polymorph control while carried.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spirits (dNetHack)#The Alignment Thing|The Alignment Thing]] is a spirit that confers polymorph control while bound.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spirits (dNetHack)#The Alignment Thing|The Alignment Thing]] is a spirit that confers polymorph control while bound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-177753:rev-179491 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=177753&amp;oldid=prev</id>
		<title>Umbire the Phantom: copyedit + upcoming</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=177753&amp;oldid=prev"/>
		<updated>2024-10-03T03:28:46Z</updated>

		<summary type="html">&lt;p&gt;copyedit + upcoming&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:28, 3 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only source of the property is wearing or [[Eating jewelry|eating]] the [[ring of polymorph control]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only source of the property is wearing or [[Eating jewelry|eating]] the [[ring of polymorph control]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|3.7.0|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;blessed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[potion &lt;/del&gt;of polymorph&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] gives &lt;/del&gt;a controlled polymorph when quaffed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, as a form of temporary &amp;quot;polymorph control&amp;quot;&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/ins&gt;3.7.0|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Per {{commit|486ed290779a35d24b785a711d094194d3db8eaf}}, &lt;/ins&gt;blessed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potions &lt;/ins&gt;of polymorph &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grant &lt;/ins&gt;a controlled polymorph when quaffed.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you polymorph &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;have polymorph control, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you are &lt;/del&gt;not [[stun]]ned or unconscious, a prompt will appear asking what type of [[monster]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;want to become: you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;type the name of that monster and confirm, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then you &lt;/del&gt;will attempt to polymorph into that monster. This will always prevent [[system shock]] from occurring, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also overrides the &lt;/del&gt;special cases &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for polymorph &lt;/del&gt;where &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;would otherwise become a predetermined target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;ndash; &lt;/del&gt;i.e. polymorphing while wearing [[dragon scales]] or a [[dragon scale mail]], or else polymorphing while you are a [[vampire (monster class)|vampire]] or [[werecreature]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; you will still be allowed to choose your polymorph form in these cases&lt;/del&gt;.{{refsrc|src/polyself.c|404|version=NetHack 3.6.7|comment=Polymorph control prevents system shock}}{{refsrc|src/polyself.c|419|version=NetHack 3.6.7|comment=Getting hit by polymorph magic while wearing dragon armor, or being a werecreature or vampire, and having polymorph control, overrides the normal case in the following &amp;lt;code&amp;gt;else&amp;lt;/code&amp;gt; statement&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.}} If you have lycanthropy or are in vampire form, and your transformation is triggered by means that are not polymorph magic (such as the random chance per turn or unholy water for lycanthropy, or #monster for vampire form), you are instead asked whether or not you want to shift from your current form, and declining will not transform you.{{refsrc|src/were.c|183|version=NetHack 3.6.7|comment=Option to change as a werecreature when you have polymorph control}}{{refsrc|src/polyself.c|540|version=NetHack 3.6.7|comment=Option to change when using #monster as a vampire&lt;/del&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero polymorphs &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;have polymorph control, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;not [[stun]]ned or unconscious, a prompt will appear asking what type of [[monster]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;want to become: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once &lt;/ins&gt;you type the name of that monster and confirm, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero &lt;/ins&gt;will attempt to polymorph into that monster. This will always prevent [[system shock]] from occurring, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allows a form to be chosen even in &lt;/ins&gt;special cases where &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero &lt;/ins&gt;would otherwise become a predetermined target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;i.e. polymorphing while wearing [[dragon scales]] or a [[dragon scale mail]], or else polymorphing while you are a [[vampire (monster class)|vampire]] or [[werecreature]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;.{{refsrc|src/polyself.c|404|version=NetHack 3.6.7|comment=Polymorph control prevents system shock}}{{refsrc|src/polyself.c|419|version=NetHack 3.6.7|comment=Getting hit by polymorph magic while wearing dragon armor, or being a werecreature or vampire, and having polymorph control, overrides the normal case in the following &amp;lt;code&amp;gt;else&amp;lt;/code&amp;gt; statement.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choosing to [[Polymorph#Polymorphing into your own race|polymorph into a monster of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;own species]] will cause random adjustments to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;[[attributes]] and [[experience level]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change to your scores; &lt;/del&gt;polymorphing into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;own species while in the form of another monster will return &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;base form&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Both &lt;/del&gt;transformations &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give &lt;/del&gt;the same &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;message&lt;/del&gt;. There is also a {{frac|5}} chance that a polymorph will cause &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;to turn into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;own species &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and shuffle your stats, &lt;/del&gt;regardless of if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;have polymorph control.{{refsrc|src/polyself.c|268|version=NetHack 3.6.7|comment=&amp;lt;code&amp;gt;newman()&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the hero has lycanthropy or are in vampire form, and a transformation is triggered by means outside of polymorph magic (such as the random chance per turn or unholy water for lycanthropy, or the [[Monster (extended command)|#monster]] [[extended command]] for vampire forms), a prompt is instead generated asking whether or not you want to shift from the hero's current form, and declining will not transform them.{{refsrc|src/were.c|183|version=NetHack 3.6.7|comment=Option to change as a werecreature when you have polymorph control}}{{refsrc|src/polyself.c|540|version=NetHack 3.6.7|comment=Option to change when using #monster as a vampire.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Choosing to [[Polymorph#Polymorphing into your own race|polymorph into a monster of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero's &lt;/ins&gt;own species]] will cause random adjustments to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;[[attributes]] and [[experience level]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, while &lt;/ins&gt;polymorphing into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero's &lt;/ins&gt;own species while in the form of another monster will return &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;base form&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with both &lt;/ins&gt;transformations &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;printing &lt;/ins&gt;the same &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;messages&lt;/ins&gt;. There is also a {{frac|5}} chance that a polymorph will cause &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hero &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;turn into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;own species regardless of if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;have polymorph control.{{refsrc|src/polyself.c|268|version=NetHack 3.6.7|comment=&amp;lt;code&amp;gt;newman()&amp;lt;/code&amp;gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many reasons for a player to want control over their polymorphs, whether it is gaining advantages and special abilities in combat, obtaining otherwise-rare pets, obtain hard-to-get intrinsics, or even making travel less of a hassle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many reasons for a player to want control over their polymorphs, whether it is gaining advantages and special abilities in combat, obtaining otherwise-rare pets, obtain hard-to-get intrinsics, or even making travel less of a hassle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Advantage in combat ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Advantage in combat===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:''See also: [[&lt;/del&gt;Monsters (by speed)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{main|&lt;/ins&gt;Monsters (by speed)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polyself has vastly improved the record for game-time [[speed ascension]]s. Some species have higher speed that lets you move, attack and react faster to enemies&amp;amp;mdash;in short, deal more damage per turn. Some species also have multiple or additional attacks, dealing extra damage. Whenever you attempt to hit a monster, you use all of your form's attacks. If the monster has no weapon attacks but can wield a weapon, you typically get your weapon damage added to the first attack (which may be a claw move); if a monster has multiple weapon attacks, you hit with your weapon multiple times.{{refsrc|src/uhitm.c|2394|version=NetHack 3.6.6}} High-level monsters often have a lower base [[AC]], effectively giving you an AC bonus if you turn into one. If killed by HP loss while polymorphed, reverting to original form is a &amp;quot;free&amp;quot; [[amulet of life saving]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polyself has vastly improved the record for game-time [[speed ascension]]s. Some species have higher speed that lets you move, attack and react faster to enemies&amp;amp;mdash;in short, deal more damage per turn. Some species also have multiple or additional attacks, dealing extra damage. Whenever you attempt to hit a monster, you use all of your form's attacks. If the monster has no weapon attacks but can wield a weapon, you typically get your weapon damage added to the first attack (which may be a claw move); if a monster has multiple weapon attacks, you hit with your weapon multiple times.{{refsrc|src/uhitm.c|2394|version=NetHack 3.6.6}} High-level monsters often have a lower base [[AC]], effectively giving you an AC bonus if you turn into one. If killed by HP loss while polymorphed, reverting to original form is a &amp;quot;free&amp;quot; [[amulet of life saving]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The brain-sucking attack adds nutrition on each hit, making it possible to become oversatiated very quickly - this results in frequent [[dexterity]] abuse and also puts you at the risk of [[instadeath]] by [[choking]] if you eat any comestible while oversatiated, including [[wraith]] [[corpse]]s. Choking and dying will '''''not''''' revert you to original form - among other things, this means that curing delayed stoning in this state (e.g. eating a cockatrice [[egg]]) will require non-comestible means, such as a [[potion of acid]] or polymorphing into a form with [[stoning resistance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The brain-sucking attack adds nutrition on each hit, making it possible to become oversatiated very quickly - this results in frequent [[dexterity]] abuse and also puts you at the risk of [[instadeath]] by [[choking]] if you eat any comestible while oversatiated, including [[wraith]] [[corpse]]s. Choking and dying will '''''not''''' revert you to original form - among other things, this means that curing delayed stoning in this state (e.g. eating a cockatrice [[egg]]) will require non-comestible means, such as a [[potion of acid]] or polymorphing into a form with [[stoning resistance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If polymorphing into a (master) mind flayer as a human, eating the brains of [[soldier]]s counts as [[cannibalism]], hurting your [[Luck]] and making any subsequent Luck-reliant actions riskier.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If polymorphing into a (master) mind flayer as a human, eating the brains of [[soldier]]s counts as [[cannibalism]], hurting your [[Luck]] and making any subsequent Luck-reliant actions riskier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Jabberwock]]s likely deal the most damage per turn of all polyforms (without an enchanted artifact weapon), can wield weapons, and are capable of flight. However, they can only wear non-body armor and cannot cast spells&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; in addition, jabberwocks wielding [[footrice]] corpses in 3.4.3 will not petrify monsters with them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Jabberwock]]s likely deal the most damage per turn of all polyforms (without an enchanted artifact weapon), can wield weapons, and are capable of flight. However, they can only wear non-body armor and cannot cast spells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Minotaur]]s are a good compromise between speed and damage output.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Minotaur]]s are a good compromise between speed and damage output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Titan]]s can fly, have base AC &amp;amp;minus;3, and are faster than the other recommendations. They can also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manipulate &lt;/del&gt;[[boulder]]s, and cannot be [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engulfing|&lt;/del&gt;engulfed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Titan]]s can fly, have base AC &amp;amp;minus;3, and are faster than the other recommendations. They can also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick up &lt;/ins&gt;[[boulder]]s, and cannot be [[engulfed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Elvenking]]s are speed 12, base AC 10 (same as you) and HD 9. They allow you to hit with your weapon damage twice per move, with a 2d4 bonus to each attack. Note, however, that elven characters cannot use this form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Elvenking]]s are speed 12, base AC 10 (same as you) and HD 9. They allow you to hit with your weapon damage twice per move, with a 2d4 bonus to each attack. Note, however, that elven characters cannot use this form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vampire lord]]s are speed 14 with base AC 0 and HD 12. They regenerate and are unbreathing. This allows you to swim, and you cannot choke to death from wraith corpses (e.g. when oversatiated due to brain-eating in mmf form). Both V can see any @ on the same level as you, as if telepathic, without needing to be blind. Useful for finding shops and temples. Note however that V are silver-hating, and cannot wield silver sabers. (They can however throw silver daggers.) Before polymorphing to a V, check that rings of polymorph control don't happen to be silver rings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vampire lord]]s are speed 14 with base AC 0 and HD 12. They regenerate and are unbreathing. This allows you to swim, and you cannot choke to death from wraith corpses (e.g. when oversatiated due to brain-eating in mmf form). Both V can see any @ on the same level as you, as if telepathic, without needing to be blind. Useful for finding shops and temples. Note however that V are silver-hating, and cannot wield silver sabers. (They can however throw silver daggers.) Before polymorphing to a V, check that rings of polymorph control don't happen to be silver rings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special abilities===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Special abilities===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When polymorphed into certain species, you can use their abilities with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[monster (command)|&lt;/del&gt;#monster&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;command:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When polymorphed into certain species, you can use their abilities with the #monster command:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[dragon]]'s [[breath]]. The black dragon's [[disintegration]] beam is a particular favorite, since few monsters are disintegration-resistant. For example, a [[monk]] can [[monk quest|defeat Master Kaen]] by flying over lava and breathing a blast of disintegration at him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[dragon]]'s [[breath]]. The black dragon's [[disintegration]] beam is a particular favorite, since few monsters are disintegration-resistant. For example, a [[monk]] can [[monk quest|defeat Master Kaen]] by flying over lava and breathing a blast of disintegration at him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[gremlin]]'s ability to split near a source of water. This results in tame gremlins.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A [[gremlin]]'s ability to split near a source of water. This results in tame gremlins.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l328&quot; &gt;Line 328:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 331:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], both [[The Silver Key]] and [[The Hand-Mirror of Cthylla]] (equivalent artifact to the Silver Key for [[Binder]]s) grant polymorph control while carried. [[Spirits (dNetHack)#The Alignment Thing|The Alignment Thing]] is a spirit that confers polymorph control while bound.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[notdNetHack]], [[notnotdNetHack&lt;/ins&gt;]], both [[The Silver Key]] and [[The Hand-Mirror of Cthylla]] (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;equivalent artifact to the Silver Key for [[Binder]]s) grant polymorph control while carried.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spirits (dNetHack)#The Alignment Thing|The Alignment Thing]] is a spirit that confers polymorph control while bound.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-169670:rev-177753 --&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=169670&amp;oldid=prev</id>
		<title>Umbire the Phantom: some copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=169670&amp;oldid=prev"/>
		<updated>2024-06-07T09:09:45Z</updated>

		<summary type="html">&lt;p&gt;some copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:09, 7 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{languages}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{languages}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Polymorph control''' is a [[property]] in ''[[NetHack]]'' that allows [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;]] to maintain control over the form &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;take whenever &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;[[polymorph]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Polymorph control''' is a [[property]] in ''[[NetHack]]'' that allows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/ins&gt;]] to maintain control over the form &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;take whenever &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;[[polymorph]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only source of the property is wearing or [[Eating jewelry|eating]] the [[ring of polymorph control]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The only source of the property is wearing or [[Eating jewelry|eating]] the [[ring of polymorph control]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible choices include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible choices include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Master mind flayer]]s have 0 base AC and can fly. They have five brain-sucking attacks; each one causes d10 damage to monsters with brains. This is one of the best forms to rack up damage in melee, and they can wear a cloak or armor for [[magic cancellation]]. However, mind flayer attacks also have some dangers:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Master mind flayer]]s have 0 base AC and can fly. They have five brain-sucking attacks; each one causes d10 damage to monsters with brains. This is one of the best forms to rack up damage in melee, and they can wear a cloak or armor for [[magic cancellation]]. However, mind flayer attacks also have some dangers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''Accidentally attacking/bumping a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trice&lt;/del&gt;]] is a common [[stoning]] instadeath when in the form of a mind flayer:''' the mind flayer's tentacles are bare skin, and no armor can cover them. Similarly, eating Medusa's brain will result in delayed stoning, while eating any Rider's brain will kill you instantly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** '''Accidentally attacking/bumping a [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cockatrice&lt;/ins&gt;]] is a common [[stoning]] instadeath when in the form of a mind flayer:''' the mind flayer's tentacles are bare skin, and no armor can cover them. Similarly, eating Medusa's brain will result in delayed stoning, while eating any Rider's brain will kill you instantly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The brain-sucking attack adds nutrition on each hit, making it possible to become oversatiated very quickly - this results in frequent [[dexterity]] abuse and also puts you at the risk of [[instadeath]] by [[choking]] if you eat any comestible while oversatiated, including [[wraith]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corpses&lt;/del&gt;. Choking and dying will '''''not''''' revert you to original form - among other things, this means that curing delayed stoning in this state (e.g. eating a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cockatrice&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;egg&lt;/del&gt;) will require non-comestible means, such as a [[potion of acid]] or polymorphing into a form with [[stoning resistance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The brain-sucking attack adds nutrition on each hit, making it possible to become oversatiated very quickly - this results in frequent [[dexterity]] abuse and also puts you at the risk of [[instadeath]] by [[choking]] if you eat any comestible while oversatiated, including [[wraith]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[corpse]]s&lt;/ins&gt;. Choking and dying will '''''not''''' revert you to original form - among other things, this means that curing delayed stoning in this state (e.g. eating a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cockatrice &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;egg&lt;/ins&gt;]]) will require non-comestible means, such as a [[potion of acid]] or polymorphing into a form with [[stoning resistance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If polymorphing into a (master) mind flayer as a human, eating the brains of [[soldier]]s counts as [[cannibalism]], hurting your [[Luck]] and making any subsequent Luck-reliant actions riskier.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** If polymorphing into a (master) mind flayer as a human, eating the brains of [[soldier]]s counts as [[cannibalism]], hurting your [[Luck]] and making any subsequent Luck-reliant actions riskier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Jabberwock]]s likely deal the most damage per turn of all polyforms (without an enchanted artifact weapon), can wield weapons, and are capable of flight. However, they can only wear non-body armor and cannot cast spells; in addition, jabberwocks wielding footrice corpses in 3.4.3 will not petrify monsters with them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Jabberwock]]s likely deal the most damage per turn of all polyforms (without an enchanted artifact weapon), can wield weapons, and are capable of flight. However, they can only wear non-body armor and cannot cast spells; in addition, jabberwocks wielding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;footrice&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;corpses in 3.4.3 will not petrify monsters with them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Minotaur]]s are a good compromise between speed and damage output.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Minotaur]]s are a good compromise between speed and damage output.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Titan]]s can fly, have base AC &amp;amp;minus;3, and are faster than the other recommendations. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As [[H|giants]], they &lt;/del&gt;can also manipulate [[boulder]]s, and cannot be [[engulfing|engulfed]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Titan]]s can fly, have base AC &amp;amp;minus;3, and are faster than the other recommendations. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They &lt;/ins&gt;can also manipulate [[boulder]]s, and cannot be [[engulfing|engulfed]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Elvenking]]s are speed 12, base AC 10 (same as you) and HD 9. They allow you to hit with your weapon damage twice per move, with a 2d4 bonus to each attack. Note, however, that elven characters cannot use this form.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Elvenking]]s are speed 12, base AC 10 (same as you) and HD 9. They allow you to hit with your weapon damage twice per move, with a 2d4 bonus to each attack. Note, however, that elven characters cannot use this form.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vampire lord]]s are speed 14 with base AC 0 and HD 12. They regenerate and are unbreathing. This allows you to swim, and you cannot choke to death from wraith corpses (e.g. when oversatiated due to brain-eating in mmf form). Both V can see any @ on the same level as you, as if telepathic, without needing to be blind. Useful for finding shops and temples. Note however that V are silver-hating, and cannot wield silver sabers. (They can however throw silver daggers.) Before polymorphing to a V, check that rings of polymorph control don't happen to be silver rings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Vampire lord]]s are speed 14 with base AC 0 and HD 12. They regenerate and are unbreathing. This allows you to swim, and you cannot choke to death from wraith corpses (e.g. when oversatiated due to brain-eating in mmf form). Both V can see any @ on the same level as you, as if telepathic, without needing to be blind. Useful for finding shops and temples. Note however that V are silver-hating, and cannot wield silver sabers. (They can however throw silver daggers.) Before polymorphing to a V, check that rings of polymorph control don't happen to be silver rings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Out of the above monsters, only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elvenkings&lt;/del&gt;, master mind flayers and vampire lords are medium-sized, and thus can wear all forms of [[armor]]. Jabberwocks and minotaurs are large, and titans are huge, so they cannot wear torso armor. They cannot benefit from the extra AC of that armor, nor from the [[magic resistance]], [[reflection]] or [[magic cancellation]] they provide.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Out of the above monsters, only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elvenkings&lt;/ins&gt;, master mind flayers and vampire lords are medium-sized, and thus can wear all forms of [[armor]]. Jabberwocks and minotaurs are large, and titans are huge, so they cannot wear torso armor. They cannot benefit from the extra AC of that armor, nor from the [[magic resistance]], [[reflection]] or [[magic cancellation]] they provide.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pay attention to the base level of the species, as this determines your resulting HP. If it is not enough to survive combat, you may need to [[HP#Player|increase it]]. This is only worthwhile if you plan to be [[amulet of unchanging|unchanging]], as the increase is lost when you transform back. You also regenerate HP at the same rate as your species, so having [[regeneration]] or healing magic is useful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pay attention to the base level of the species, as this determines your resulting HP. If it is not enough to survive combat, you may need to [[HP#Player|increase it]]. This is only worthwhile if you plan to be [[amulet of unchanging|unchanging]], as the increase is lost when you transform back. You also regenerate HP at the same rate as your species, so having [[regeneration]] or healing magic is useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Laying eggs===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Laying eggs===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Female characters who polymorph into [[oviparous]] monsters can [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sit|#&lt;/del&gt;sit]] to lay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[egg]]s&lt;/del&gt;, which hatch into [[pet]]s of the same species. This can be used to gain pets of powerful species, such as [[dragon]]s and [[purple worm]]s, although they usually hatch into baby forms that take a while to [[grow up]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Female characters who polymorph into [[oviparous]] monsters can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use the #&lt;/ins&gt;[[sit]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;command &lt;/ins&gt;to lay &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eggs&lt;/ins&gt;, which hatch into [[pet]]s of the same species. This can be used to gain pets of powerful species, such as [[dragon]]s and [[purple worm]]s, although they usually hatch into baby forms that take a while to [[grow up]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can then kill the dragons after they grow up and take [[dragon scales|their scales]]. However, dragons only leave their scales {{frac|3}} of the time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can then kill the dragons after they grow up and take [[dragon scales|their scales]]. However, dragons only leave their scales {{frac|3}} of the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another tactic is to lay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;cockatrice &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;egg]]s &lt;/del&gt;and use them later to petrify enemies. Note that your [[Luck]] is penalized by &amp;amp;minus;1 each time you break your own eggs, to a maximum of &amp;amp;minus;5.&amp;lt;!-- Clarify: does the penalty stop occurring when your Luck is −5, or when you've been penalized 5 times? --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another tactic is to lay cockatrice &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eggs &lt;/ins&gt;and use them later to petrify enemies. Note that your [[Luck]] is penalized by &amp;amp;minus;1 each time you break your own eggs, to a maximum of &amp;amp;minus;5.&amp;lt;!-- Clarify: does the penalty stop occurring when your Luck is −5, or when you've been penalized 5 times? --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gaining intrinsics===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Gaining intrinsics===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of your attributes are reset when you return to original form, but you keep any intrinsics gained while in monster form. For example, if you eat poisonous corpses that damage your [[strength]], you may gain [[poison resistance]] and still keep your original strength when you change back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of your attributes are reset when you return to original form, but you keep any intrinsics gained while in monster form. For example, if you eat poisonous corpses that damage your [[strength]], you may gain [[poison resistance]] and still keep your original strength when you change back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another way to gain intrinsics is to polymorph into a [[metallivore]] or [[gelatinous cube]] and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eating &lt;/del&gt;jewelry|eat rings and amulets]]. This way, you do not have to wear those items to enjoy their benefits. Note that some items cannot be eaten, some intrinsics cannot ever be gained, and some items have unwanted side effects. For example, the intrinsic from a [[ring of regeneration]] will also cause you to burn nutrition faster, even when your HP is full. Interestingly, it is possible to get both intrinsic [[polymorphitis]] and polymorph control from rings, allowing you to polymorph from time to time like a [[shapeshifter]] monster.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another way to gain intrinsics is to polymorph into a [[metallivore]] or [[gelatinous cube]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eating &lt;/ins&gt;jewelry|eat rings and amulets]]. This way, you do not have to wear those items to enjoy their benefits. Note that some items cannot be eaten, some intrinsics cannot ever be gained, and some items have unwanted side effects. For example, the intrinsic from a [[ring of regeneration]] will also cause you to burn nutrition faster, even when your HP is full. Interestingly, it is possible to get both intrinsic [[polymorphitis]] and polymorph control from rings, allowing you to polymorph from time to time like a [[shapeshifter]] monster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polymorph control is also useful for temporary intrinsics and other properties, such as a [[silver dragon]] form to deal with a [[Gnome With the Wand of Death]], or a [[winged gargoyle]] form to pick up a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cockatrice &lt;/del&gt;corpse]] without gloves - one common such use is the [[xorn]] form's phasing ability to move more efficiently on [[non-teleport level]]s, e.g. to get the Castle's [[wand of wishing]] without having to fight the army inside. Other similar uses include turning into a [[nymph]] to steal items from other monsters, becoming a [[cockatrice]] to petrify monsters, or turning into a [[major demon]] to summon tame demons as you attack enemies bare-handed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Polymorph control is also useful for temporary intrinsics and other properties, such as a [[silver dragon]] form to deal with a [[Gnome With the Wand of Death]], or a [[winged gargoyle]] form to pick up a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cockatrice &lt;/ins&gt;[[corpse]] without gloves - one common such use is the [[xorn]] form's phasing ability to move more efficiently on [[non-teleport level]]s, e.g. to get the Castle's [[wand of wishing]] without having to fight the army inside. Other similar uses include turning into a [[nymph]] to steal items from other monsters, becoming a [[cockatrice]] to petrify monsters, or turning into a [[major demon]] to summon tame demons as you attack enemies bare-handed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other uses===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Other uses===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=166933&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Advantage in combat */ slight copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Polymorph_control&amp;diff=166933&amp;oldid=prev"/>
		<updated>2024-04-19T13:25:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Advantage in combat: &lt;/span&gt; slight copyedit&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:25, 19 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Advantage in combat ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Advantage in combat ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''See also: [[Monsters (by speed)]]''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:''See also: [[Monsters (by speed)]]''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some species have higher speed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; polymorphing into one &lt;/del&gt;lets you move, attack and react faster to enemies&amp;amp;mdash;in short, deal more damage per turn. Some species also have multiple or additional attacks, dealing extra damage. Whenever you attempt to hit a monster, you use all of your form's attacks. If the monster has no weapon attacks but can wield a weapon, you typically get your weapon damage added to the first attack (which may be a claw move); if a monster has multiple weapon attacks, you hit with your weapon multiple times.{{refsrc|src/uhitm.c|2394|version=NetHack 3.6.6}} High-level monsters often have a lower base [[AC]], effectively giving you an AC bonus if you turn into one. If killed by HP loss while polymorphed, reverting to original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;humanoid &lt;/del&gt;form is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in effect &lt;/del&gt;a &amp;quot;free&amp;quot; [[amulet of life saving]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Polyself has vastly improved the record for game-time [[speed ascension]]s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Polyself has vastly improved the record for game-time [[speed ascension]]s. &lt;/ins&gt;Some species have higher speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;lets you move, attack and react faster to enemies&amp;amp;mdash;in short, deal more damage per turn. Some species also have multiple or additional attacks, dealing extra damage. Whenever you attempt to hit a monster, you use all of your form's attacks. If the monster has no weapon attacks but can wield a weapon, you typically get your weapon damage added to the first attack (which may be a claw move); if a monster has multiple weapon attacks, you hit with your weapon multiple times.{{refsrc|src/uhitm.c|2394|version=NetHack 3.6.6}} High-level monsters often have a lower base [[AC]], effectively giving you an AC bonus if you turn into one. If killed by HP loss while polymorphed, reverting to original form is a &amp;quot;free&amp;quot; [[amulet of life saving]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible choices include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible choices include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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