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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Ranged_attack</id>
	<title>Ranged attack - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Ranged_attack"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;action=history"/>
	<updated>2026-07-21T14:14:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=182249&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=182249&amp;oldid=prev"/>
		<updated>2025-01-16T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:33, 16 January 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several monsters have [[passive attack]]s, dealing damage only to enemies that attack them in melee. Often, melee characters will choose simply to endure the damage of these attacks, but in some cases (such as when attacking [[blue jelly|blue jellies]] without [[cold resistance]], or [[floating eye]]s without [[reflection]]), this can be incredibly dangerous. One common solution to such monsters is to throw an easily obtainable [[missile weapon]] that does not require a launcher, such as [[orcish dagger]]s, or perhaps [[dart]]s or even [[rock]]s. (In the case of floating eyes encountered early in the game, one potential solution is to throw orcish daggers at them, then use [[Elbereth]] to persuade them to move off the square, pick up the daggers, and repeat; this is time-consuming, but likely to succeed.) [[Wizard]]s may wish to use their starting spell of {{spell of|force bolt}} to deal with such monsters, even when using a melee strategy (which although uncommon for wizards, is feasible).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several monsters have [[passive attack]]s, dealing damage only to enemies that attack them in melee. Often, melee characters will choose simply to endure the damage of these attacks, but in some cases (such as when attacking [[blue jelly|blue jellies]] without [[cold resistance]], or [[floating eye]]s without [[reflection]]), this can be incredibly dangerous. One common solution to such monsters is to throw an easily obtainable [[missile weapon]] that does not require a launcher, such as [[orcish dagger]]s, or perhaps [[dart]]s or even [[rock]]s. (In the case of floating eyes encountered early in the game, one potential solution is to throw orcish daggers at them, then use [[Elbereth]] to persuade them to move off the square, pick up the daggers, and repeat; this is time-consuming, but likely to succeed.) [[Wizard]]s may wish to use their starting spell of {{spell of|force bolt}} to deal with such monsters, even when using a melee strategy (which although uncommon for wizards, is feasible).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Against monsters with very dangerous special attacks which can do something to you that can't be entirely prevented by armor, high hitpoints or intrinsic resistances such as [[gremlin]]s at night (steal intrinsics) and especially [[mind flayer]]s (amnesia). Further [[cockatrice]]s and related hazards (petrification), [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nymph&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;(theft), the [[Riders]], and anything wielding [[Vorpal Blade]]. Note that even if the mind flayers' intelligence-drain becomes pointless due to an [[unicorn horn]], there is no way to restore amnesia, so even a single successful hit can become your doom (think of [[magic marker|writing scrolls]]) or at least be very annoying.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Against monsters with very dangerous special attacks which can do something to you that can't be entirely prevented by armor, high hitpoints or intrinsic resistances such as [[gremlin]]s at night (steal intrinsics) and especially [[mind flayer]]s (amnesia). Further [[cockatrice]]s and related hazards (petrification), [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nymph (monster class)|nymphs&lt;/ins&gt;]] (theft), the [[Riders]], and anything wielding [[Vorpal Blade]]. Note that even if the mind flayers' intelligence-drain becomes pointless due to an [[unicorn horn]], there is no way to restore amnesia, so even a single successful hit can become your doom (think of [[magic marker|writing scrolls]]) or at least be very annoying.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Monsters with strong melee attacks ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Monsters with strong melee attacks ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=168262&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes et. al.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=168262&amp;oldid=prev"/>
		<updated>2024-05-22T13:59:01Z</updated>

		<summary type="html">&lt;p&gt;potholes et. al.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:59, 22 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{nethack-343}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In ''[[NetHack]]'', a &lt;/ins&gt;'''ranged attack''' is one that can hit a target more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that can occur in [[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/del&gt;'''ranged attack''' is one that can hit a target more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that can occur in [[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== List of ranged attacks ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== List of ranged attacks ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Terrain limitations ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Terrain limitations ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes an enemy cannot easily be engaged in melee, or you may wish to not allow them into melee range. Examples include fighting a monster on the opposite side of a [[boulder]] in [[Sokoban]] (or in confined spaces elsewhere, but in Sokoban you need to kill the monster to be able to continue), when approaching the [[Castle]] through its back entrance (in which case there will be [[trap door]]s between you and the enemy monsters), or when fighting [[Croesus]] (he has no ranged attack and you can destroy the entrance door to [[Fort Ludios]] to allow you to attack him at range, allowing you to kill him without fear of reprisal). In such cases, you either have to, or want to, use ranged attacks, to avoid closing into melee range. In general, the best attacks to use here are ones which do not run out of ammunition or [[energy]] quickly; [[rocks]] can be a good choice (especially in Sokoban, where they are readily available either from boulders destroyed earlier due to mistakes, or by destroying [[statue]]s on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;[[Oracle]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level&lt;/del&gt;), and where visibility and range allow, [[polearm]]s (although a melee character would not generally carry a polearm habitually, they might pick one up to prepare for such a situation they know will happen soon).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes an enemy cannot easily be engaged in melee, or you may wish to not allow them into melee range. Examples include fighting a monster on the opposite side of a [[boulder]] in [[Sokoban]] (or in confined spaces elsewhere, but in Sokoban you need to kill the monster to be able to continue), when approaching the [[Castle]] through its back entrance (in which case there will be [[trap door]]s between you and the enemy monsters), or when fighting [[Croesus]] (he has no ranged attack and you can destroy the entrance door to [[Fort Ludios]] to allow you to attack him at range, allowing you to kill him without fear of reprisal). In such cases, you either have to, or want to, use ranged attacks, to avoid closing into melee range. In general, the best attacks to use here are ones which do not run out of ammunition or [[energy]] quickly; [[rocks]] can be a good choice (especially in Sokoban, where they are readily available either from boulders destroyed earlier due to mistakes, or by destroying [[statue]]s on [[Oracle &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(level)|the Oracle level&lt;/ins&gt;]]), and where visibility and range allow, [[polearm]]s (although a melee character would not generally carry a polearm habitually, they might pick one up to prepare for such a situation they know will happen soon).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Using ranged combat as a strategy for the entire game ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Using ranged combat as a strategy for the entire game ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Managing tedium ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Managing tedium ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in real time), but increases the chance of making a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in real time), but increases the chance of making a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{nethack-343}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140116&amp;oldid=prev</id>
		<title>Aximili: Move out-of-date notice to top of page</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140116&amp;oldid=prev"/>
		<updated>2021-05-22T16:14:13Z</updated>

		<summary type="html">&lt;p&gt;Move out-of-date notice to top of page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:14, 22 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{nethack-343}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''ranged attack''' is one that can hit a target more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that can occur in [[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''ranged attack''' is one that can hit a target more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that can occur in [[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Managing tedium ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Managing tedium ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in real time), but increases the chance of making a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in real time), but increases the chance of making a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{nethack-343}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aximili</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140115&amp;oldid=prev</id>
		<title>Aximili: /* Using ranged combat as a strategy for the entire game */ split into subcategories</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140115&amp;oldid=prev"/>
		<updated>2021-05-22T16:08:30Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Using ranged combat as a strategy for the entire game: &lt;/span&gt; split into subcategories&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:08, 22 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Using ranged combat as a strategy for the entire game ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Using ranged combat as a strategy for the entire game ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An interesting strategy, and one that can produce good results, is to focus a character build almost entirely on ranged combat. Good classes for this include the [[Ranger]] and [[Rogue]]; the strategy is also possible, past the early game, for most other character classes (many players choose to play [[Wizard]]s like this eventually), but starting characters of other classes will generally run out of ammunition, [[energy]] or even [[nutrition]] early if they attempt it exclusively (for instance, a common beginner mistake with Wizards is to attempt to cast spells at everything, which fails in the early game due to energy and nutrition constraints; even with [[hungerless casting]], a Wizard will have to spend too much time waiting for their energy to recover).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An interesting strategy, and one that can produce good results, is to focus a character build almost entirely on ranged combat. Good classes for this include the [[Ranger]] and [[Rogue]]; the strategy is also possible, past the early game, for most other character classes (many players choose to play [[Wizard]]s like this eventually), but starting characters of other classes will generally run out of ammunition, [[energy]] or even [[nutrition]] early if they attempt it exclusively (for instance, a common beginner mistake with Wizards is to attempt to cast spells at everything, which fails in the early game due to energy and nutrition constraints; even with [[hungerless casting]], a Wizard will have to spend too much time waiting for their energy to recover).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Game stages ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early in the game, pretty much any character who tries this strategy will want to accumulate [[dagger]]s, no matter what they plan to use as their primary ranged weapon later. (The reason is that daggers do not get destroyed upon being thrown, meaning that the same daggers can be used repetitively without a fear of running out of resources. In the early game, there are no issues with [[moat]]s and similar terrain features to lose the daggers in.) Because dagger [[skill]] is trained both by throwing and wielding daggers, typically such a character would also wield a dagger, or a weapon using the same skill such as an [[athame]], for use as a melee weapon (and use it mostly on monsters that pose a minimal threat, such as [[lichen]]s and [[grid bug]]s; using ranged combat is overkill in such a circumstance). (If available, [[Magicbane]] makes a good choice, due to giving [[magic resistance]] when wielded and allowing quick engraving of Elbereth.) Orcish daggers are the most readily available sort in the early game; later on, regular daggers are easier to accumulate (and besides, more effective). While trying to accumulate a stock of daggers, use whatever cheaply available ammunition is available, such as [[dart]]s (obtainable by untrapping [[dart trap]]s), or a Ranger's starting stock of arrows; even [[rock]]s can be used in a pinch. (When using arrows, remember to wield your bow; the game will let you [[throw]] them by hand with the same keystrokes for shooting them from a bow, with no indication that you are doing this, but they will be much less effective.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early in the game, pretty much any character who tries this strategy will want to accumulate [[dagger]]s, no matter what they plan to use as their primary ranged weapon later. (The reason is that daggers do not get destroyed upon being thrown, meaning that the same daggers can be used repetitively without a fear of running out of resources. In the early game, there are no issues with [[moat]]s and similar terrain features to lose the daggers in.) Because dagger [[skill]] is trained both by throwing and wielding daggers, typically such a character would also wield a dagger, or a weapon using the same skill such as an [[athame]], for use as a melee weapon (and use it mostly on monsters that pose a minimal threat, such as [[lichen]]s and [[grid bug]]s; using ranged combat is overkill in such a circumstance). (If available, [[Magicbane]] makes a good choice, due to giving [[magic resistance]] when wielded and allowing quick engraving of Elbereth.) Orcish daggers are the most readily available sort in the early game; later on, regular daggers are easier to accumulate (and besides, more effective). While trying to accumulate a stock of daggers, use whatever cheaply available ammunition is available, such as [[dart]]s (obtainable by untrapping [[dart trap]]s), or a Ranger's starting stock of arrows; even [[rock]]s can be used in a pinch. (When using arrows, remember to wield your bow; the game will let you [[throw]] them by hand with the same keystrokes for shooting them from a bow, with no indication that you are doing this, but they will be much less effective.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later on, you will want to choose your main and secondary forms of ranged combat, and attempt to make them as effective as possible. In general, you will want to keep your daggers handy as a secondary ranged strategy for emergencies (such as running out of ammunition or energy), unless you use them as your primary strategy. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here are some viable main ranged combat strategies, and ways to improve them:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later on, you will want to choose your main and secondary forms of ranged combat, and attempt to make them as effective as possible. In general, you will want to keep your daggers handy as a secondary ranged strategy for emergencies (such as running out of ammunition or energy), unless you use them as your primary strategy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;Using thrown [[dagger]]s as your main combat strategy is known as [[daggerstorm]]ing, and can be a very effective strategy in the late game (although it requires more micromanagement than several others, due to needing to repeatedly reclaim the daggers). You will definitely want to raise your dagger skill as high as possible (often good advice whatever your strategy), as unlike many other skills, it benefits greatly from being at expert level, increasing your [[multishot]] capabilities (upon which the entire strategy relies). For multishot to work correctly, you will want to rely on a single large stack of daggers as your main ammo source (although the strategy is viable with as few as seven or eight, having a larger stack makes it much easier); enchanting them to +7 will help increase your damage output considerably, and blessing them is cheap and will help slightly; [[rustproof]]ing them helps more than it would using a melee strategy, because daggers with different erosion states will not stack, limiting your ability to multishot. The best sort of dagger to use for the strategy is the [[silver dagger]], but these are rare and almost impossible to get in large quantities, so players generally use the [[elven dagger]] or ordinary [[dagger]] instead. (Rogues get an extra pair of bonuses with this strategy, making them likely the optimal class for it; if they cause enemies to [[fleeing|flee]] using Elbereth or by weakening them to low hitpoints, they can [[backstab]] enemies even with thrown daggers, dealing massive damage.)  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;Upon accumulating a large number of [[arrow]]s, often by means of the [[Longbow of Diana]] (easily the best wielded weapon to use with this strategy, as it requires a [[bow]]), it's possible to use arrows as a major combat strategy. For this to work, it's almost imperative to [[bless]] the arrows you use (if generating them via the Longbow of Diana, you can bless it to cause it to generate blessed arrows), and to gain maximum [[luck]] (with a noncursed [[luckstone]] to maintain it at that level), as this reduces the rate at which the arrows break upon being fired, helping to conserve ammunition. Generally speaking, you would enchant arrows in batches, accumulating a large number of +0 arrows before enchanting them all simultaneously up to +6 or +7, then continuing to accumulate more +0 arrows in another batch while using the highly enchanted ones (this helps save on the huge number of [[scroll of enchant weapon|scrolls of enchant weapon]] the strategy would otherwise need, although it still consumes a lot more than other strategies would use). In situations where fired arrows would be easily subject to destruction or damage, such as near a [[gelatinous cube]], a [[black pudding]], or [[lava]], you would fire +0 arrows in order to not lose your highly enchanted arrows; otherwise, use highly enchanted arrows because they are less likely to break on impact. The best sort of arrows for use with this strategy, when available, are [[silver arrow]]s, but they are so rare that regular [[arrow]]s are likely the only viable choice. (Characters may also want to [[poison]] their arrows using a [[potion of sickness]] to do even more damage to monsters that are not poison-resistant; this is more useful in the early game than the late game, though, and can lead to [[alignment]] trouble for lawful characters even taking the huge alignment gains for killing enemies into account.) Keeping a stack of daggers handy is also useful just in case you ever end up running out of ammunition. This strategy is obviously the intended one for Rangers, who gain a larger multishot bonus with arrows than other characters; they can also daggerstorm well, though, and other characters may not do well using arrows.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Daggers ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;As opposed to missiles, it's also possible to use [[spell]]s for a ranged-combat strategy, a common plan with [[Wizard]]s; [[Knight]]s can pull off such a strategy well after they have completed the [[Quest]] and obtained [[The Magic Mirror of Merlin]], but by the time they reach that stage of the game, it mostly doesn't matter what strategy they use, and continuing with their existing strategy can work better than changing. Due to the slow speed of [[energy]] regeneration, at low levels spells are best used only in emergencies, relying on a secondary damage source like daggers for other purposes; however, as character level increases (and especially, after you reclaim [[The Eye of the Aethiopica]], which is so useful for this strategy that anyone attempting it who can obtain it should try to as soon as possible), energy regeneration increases to the extent that attack spells can be used in basically every combat. Spell selection for this depends mostly on what [[spellbook]]s are available; Wizards will always be able to cast [[force bolt]] (unless they forget the spell and cannot relearn it again due to lack of access to its spellbook), and although force bolt works excellently for this strategy towards the start of the game, it becomes less powerful as time goes on. A spell with opposite properties is [[magic missile]], which scales sharply with character level, being inferior to force bolt towards the start of the game, and becoming much more powerful later on as your character level increases. This can be used as a staple spell, but the higher-level attack spells, {{spell of|cone of cold}} and {{spell of|fireball}}, work better (they have very similar properties, but so many monsters are immune to fireballs that you need a backup attack spell if you use that as your main attack spell). Of the other two [[attack spells]], [[finger of death]] is unsuitable as a staple spell due to its ineffectiveness against demons and huge energy cost, and [[drain life]] is similarly unsuitable due to being too easily resisted and not dealing damage fast enough (it is useful in other strategies, but not this one). Energy management is the only really difficult part of this strategy; easier monsters should be taken out with a melee weapon (perhaps [[Magicbane]]) to save on energy until the Eye is available, and you should try to aim spells to damage or kill multiple monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Using thrown [[dagger]]s as your main combat strategy is known as [[daggerstorm]]ing, and can be a very effective strategy in the late game (although it requires more micromanagement than several others, due to needing to repeatedly reclaim the daggers). You will definitely want to raise your dagger skill as high as possible (often good advice whatever your strategy), as unlike many other skills, it benefits greatly from being at expert level, increasing your [[multishot]] capabilities (upon which the entire strategy relies). For multishot to work correctly, you will want to rely on a single large stack of daggers as your main ammo source (although the strategy is viable with as few as seven or eight, having a larger stack makes it much easier); enchanting them to +7 will help increase your damage output considerably, and blessing them is cheap and will help slightly; [[rustproof]]ing them helps more than it would using a melee strategy, because daggers with different erosion states will not stack, limiting your ability to multishot. The best sort of dagger to use for the strategy is the [[silver dagger]], but these are rare and almost impossible to get in large quantities, so players generally use the [[elven dagger]] or ordinary [[dagger]] instead. (Rogues get an extra pair of bonuses with this strategy, making them likely the optimal class for it; if they cause enemies to [[fleeing|flee]] using Elbereth or by weakening them to low hitpoints, they can [[backstab]] enemies even with thrown daggers, dealing massive damage.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Arrows ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon accumulating a large number of [[arrow]]s, often by means of the [[Longbow of Diana]] (easily the best wielded weapon to use with this strategy, as it requires a [[bow]]), it's possible to use arrows as a major combat strategy. For this to work, it's almost imperative to [[bless]] the arrows you use (if generating them via the Longbow of Diana, you can bless it to cause it to generate blessed arrows), and to gain maximum [[luck]] (with a noncursed [[luckstone]] to maintain it at that level), as this reduces the rate at which the arrows break upon being fired, helping to conserve ammunition. Generally speaking, you would enchant arrows in batches, accumulating a large number of +0 arrows before enchanting them all simultaneously up to +6 or +7, then continuing to accumulate more +0 arrows in another batch while using the highly enchanted ones (this helps save on the huge number of [[scroll of enchant weapon|scrolls of enchant weapon]] the strategy would otherwise need, although it still consumes a lot more than other strategies would use). In situations where fired arrows would be easily subject to destruction or damage, such as near a [[gelatinous cube]], a [[black pudding]], or [[lava]], you would fire +0 arrows in order to not lose your highly enchanted arrows; otherwise, use highly enchanted arrows because they are less likely to break on impact. The best sort of arrows for use with this strategy, when available, are [[silver arrow]]s, but they are so rare that regular [[arrow]]s are likely the only viable choice. (Characters may also want to [[poison]] their arrows using a [[potion of sickness]] to do even more damage to monsters that are not poison-resistant; this is more useful in the early game than the late game, though, and can lead to [[alignment]] trouble for lawful characters even taking the huge alignment gains for killing enemies into account.) Keeping a stack of daggers handy is also useful just in case you ever end up running out of ammunition. This strategy is obviously the intended one for Rangers, who gain a larger multishot bonus with arrows than other characters; they can also daggerstorm well, though, and other characters may not do well using arrows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Spells ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As opposed to missiles, it's also possible to use [[spell]]s for a ranged-combat strategy, a common plan with [[Wizard]]s; [[Knight]]s can pull off such a strategy well after they have completed the [[Quest]] and obtained [[The Magic Mirror of Merlin]], but by the time they reach that stage of the game, it mostly doesn't matter what strategy they use, and continuing with their existing strategy can work better than changing. Due to the slow speed of [[energy]] regeneration, at low levels spells are best used only in emergencies, relying on a secondary damage source like daggers for other purposes; however, as character level increases (and especially, after you reclaim [[The Eye of the Aethiopica]], which is so useful for this strategy that anyone attempting it who can obtain it should try to as soon as possible), energy regeneration increases to the extent that attack spells can be used in basically every combat. Spell selection for this depends mostly on what [[spellbook]]s are available; Wizards will always be able to cast [[force bolt]] (unless they forget the spell and cannot relearn it again due to lack of access to its spellbook), and although force bolt works excellently for this strategy towards the start of the game, it becomes less powerful as time goes on. A spell with opposite properties is [[magic missile]], which scales sharply with character level, being inferior to force bolt towards the start of the game, and becoming much more powerful later on as your character level increases. This can be used as a staple spell, but the higher-level attack spells, {{spell of|cone of cold}} and {{spell of|fireball}}, work better (they have very similar properties, but so many monsters are immune to fireballs that you need a backup attack spell if you use that as your main attack spell). Of the other two [[attack spells]], [[finger of death]] is unsuitable as a staple spell due to its ineffectiveness against demons and huge energy cost, and [[drain life]] is similarly unsuitable due to being too easily resisted and not dealing damage fast enough (it is useful in other strategies, but not this one). Energy management is the only really difficult part of this strategy; easier monsters should be taken out with a melee weapon (perhaps [[Magicbane]]) to save on energy until the Eye is available, and you should try to aim spells to damage or kill multiple monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== Managing tedium ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in real time), but increases the chance of making a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in real time), but increases the chance of making a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aximili</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140114&amp;oldid=prev</id>
		<title>Aximili: Move list to category</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140114&amp;oldid=prev"/>
		<updated>2021-05-22T16:03:51Z</updated>

		<summary type="html">&lt;p&gt;Move list to category&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:03, 22 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''ranged attack''' is one that can hit a target more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that can occur in [[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''ranged attack''' is one that can hit a target more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that can occur in [[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== List of ranged attacks ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some examples of ranged attacks are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some examples of ranged attacks are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aximili</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140113&amp;oldid=prev</id>
		<title>Aximili: /* When characters who rely on melee may want to use a ranged attack */ split into subcategories</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=140113&amp;oldid=prev"/>
		<updated>2021-05-22T15:57:48Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;When characters who rely on melee may want to use a ranged attack: &lt;/span&gt; split into subcategories&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:57, 22 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== When characters who rely on melee may want to use a ranged attack ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== When characters who rely on melee may want to use a ranged attack ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few situations in which melee attacks work badly, and ranged attacks tend to be the most easily obtainable alternative solution&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few situations in which melee attacks work badly, and ranged attacks tend to be the most easily obtainable alternative solution&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;Several monsters have [[passive attack]]s, dealing damage only to enemies that attack them in melee. Often, melee characters will choose simply to endure the damage of these attacks, but in some cases (such as when attacking [[blue jelly|blue jellies]] without [[cold resistance]], or [[floating eye]]s without [[reflection]]), this can be incredibly dangerous. One common solution to such monsters is to throw an easily obtainable [[missile weapon]] that does not require a launcher, such as [[orcish dagger]]s, or perhaps [[dart]]s or even [[rock]]s. (In the case of floating eyes encountered early in the game, one potential solution is to throw orcish daggers at them, then use [[Elbereth]] to persuade them to move off the square, pick up the daggers, and repeat; this is time-consuming, but likely to succeed.) [[Wizard]]s may wish to use their starting spell of {{spell of|force bolt}} to deal with such monsters, even when using a melee strategy (which although uncommon for wizards, is feasible).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;Some enemies are slow but dangerous, such as [[mumak]]il. Potential solutions to such monsters in [[NetHack 3.4.3]] included Elbereth, and abusing the speed system by attacking them and retreating before they get a turn (known as the [[hit and run]] technique), but a safer solution for an inexperienced or inattentive player is to do the same thing at range (known as &amp;quot;kiting&amp;quot;); and in [[NetHack 3.6.0]] and later, the more dangerous solutions have been made less effective and are not worth using. The idea is that you stay 2 to 3 squares away from the monster and repeatedly blast it with ranged attacks; when it approaches, simply run away and repeat. In the absence of other monsters in the area, this is guaranteed to succeed unless you run out of ammo first, and requires much less concentration than the melee method. (This strategy would also work well against [[mimic]]s, except for the fact that they are often generated in [[shop]]s, where using a missile weapon would result in the shopkeeper claiming the weapon for themselves, and with spells and magical items you need to be careful not to accidentally destroy the shop's stock or hit the shopkeeper.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Monsters with special and passive attacks ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;Sometimes an enemy cannot easily be engaged in melee, or you may wish to not allow them into melee range. Examples include fighting a monster on the opposite side of a [[boulder]] in [[Sokoban]] (or in confined spaces elsewhere, but in Sokoban you need to kill the monster to be able to continue), when approaching the [[Castle]] through its back entrance (in which case there will be [[trap door]]s between you and the enemy monsters), or when fighting [[Croesus]] (he has no ranged attack and you can destroy the entrance door to [[Fort Ludios]] to allow you to attack him at range, allowing you to kill him without fear of reprisal). In such cases, you either have to, or want to, use ranged attacks, to avoid closing into melee range. In general, the best attacks to use here are ones which do not run out of ammunition or [[energy]] quickly; [[rocks]] can be a good choice (especially in Sokoban, where they are readily available either from boulders destroyed earlier due to mistakes, or by destroying [[statue]]s on the [[Oracle]] level), and where visibility and range allow, [[polearm]]s (although a melee character would not generally carry a polearm habitually, they might pick one up to prepare for such a situation they know will happen soon)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several monsters have [[passive attack]]s, dealing damage only to enemies that attack them in melee. Often, melee characters will choose simply to endure the damage of these attacks, but in some cases (such as when attacking [[blue jelly|blue jellies]] without [[cold resistance]], or [[floating eye]]s without [[reflection]]), this can be incredibly dangerous. One common solution to such monsters is to throw an easily obtainable [[missile weapon]] that does not require a launcher, such as [[orcish dagger]]s, or perhaps [[dart]]s or even [[rock]]s. (In the case of floating eyes encountered early in the game, one potential solution is to throw orcish daggers at them, then use [[Elbereth]] to persuade them to move off the square, pick up the daggers, and repeat; this is time-consuming, but likely to succeed.) [[Wizard]]s may wish to use their starting spell of {{spell of|force bolt}} to deal with such monsters, even when using a melee strategy (which although uncommon for wizards, is feasible).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Against powerful melee-only enemies that can outrun you, such as [[minotaur]]s, it helps to deal ranged damage to them to &amp;quot;soften them up&amp;quot; before they close into melee range, where you can melee them to death. This is only really necessary or useful if you would have difficulty dealing with them in one-on-one combat, so it generally only applies in the few areas of the game where you encounter enemies that you would struggle to beat one-on-one in melee (most commonly, just above the Castle, and sometimes in the [[Gnomish Mines]] (especially on levels which contain [[polymorph trap]]s); this range can be considerably larger in [[conduct]] games, though). What weapon you use will depend on the situation; in an emergency, you would generally use an [[attack wand]] or similarly powerful ranged attack.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Against monsters with very dangerous special attacks which can do something to you that can't be entirely prevented by armor, high hitpoints or intrinsic resistances such as [[gremlin]]s at night (steal intrinsics) and especially [[mind flayer]]s (amnesia). Further [[cockatrice]]s and related hazards (petrification), [[nymph]]s (theft), the [[Riders]], and anything wielding [[Vorpal Blade]]. Note that even if the mind flayers' intelligence-drain becomes pointless due to an [[unicorn horn]], there is no way to restore amnesia, so even a single successful hit can become your doom (think of [[magic marker|writing scrolls]]) or at least be very annoying&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Against monsters with very dangerous special attacks which can do something to you that can't be entirely prevented by armor, high hitpoints or intrinsic resistances such as [[gremlin]]s at night (steal intrinsics) and especially [[mind flayer]]s (amnesia). Further [[cockatrice]]s and related hazards (petrification), [[nymph]]s (theft), the [[Riders]], and anything wielding [[Vorpal Blade]]. Note that even if the mind flayers' intelligence-drain becomes pointless due to an [[unicorn horn]], there is no way to restore amnesia, so even a single successful hit can become your doom (think of [[magic marker|writing scrolls]]) or at least be very annoying.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Monsters with strong melee attacks ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some enemies are slow but dangerous, such as [[mumak]]il. Potential solutions to such monsters in [[NetHack 3.4.3]] included Elbereth, and abusing the speed system by attacking them and retreating before they get a turn (known as the [[hit and run]] technique), but a safer solution for an inexperienced or inattentive player is to do the same thing at range (known as &amp;quot;kiting&amp;quot;); and in [[NetHack 3.6.0]] and later, the more dangerous solutions have been made less effective and are not worth using. The idea is that you stay 2 to 3 squares away from the monster and repeatedly blast it with ranged attacks; when it approaches, simply run away and repeat. In the absence of other monsters in the area, this is guaranteed to succeed unless you run out of ammo first, and requires much less concentration than the melee method. (This strategy would also work well against [[mimic]]s, except for the fact that they are often generated in [[shop]]s, where using a missile weapon would result in the shopkeeper claiming the weapon for themselves, and with spells and magical items you need to be careful not to accidentally destroy the shop's stock or hit the shopkeeper.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Against powerful melee-only enemies that can outrun you, such as [[minotaur]]s, it helps to deal ranged damage to them to &amp;quot;soften them up&amp;quot; before they close into melee range, where you can melee them to death. This is only really necessary or useful if you would have difficulty dealing with them in one-on-one combat, so it generally only applies in the few areas of the game where you encounter enemies that you would struggle to beat one-on-one in melee (most commonly, just above the Castle, and sometimes in the [[Gnomish Mines]] (especially on levels which contain [[polymorph trap]]s); this range can be considerably larger in [[conduct]] games, though). What weapon you use will depend on the situation; in an emergency, you would generally use an [[attack wand]] or similarly powerful ranged attack.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==== Terrain limitations ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes an enemy cannot easily be engaged in melee, or you may wish to not allow them into melee range. Examples include fighting a monster on the opposite side of a [[boulder]] in [[Sokoban]] (or in confined spaces elsewhere, but in Sokoban you need to kill the monster to be able to continue), when approaching the [[Castle]] through its back entrance (in which case there will be [[trap door]]s between you and the enemy monsters), or when fighting [[Croesus]] (he has no ranged attack and you can destroy the entrance door to [[Fort Ludios]] to allow you to attack him at range, allowing you to kill him without fear of reprisal). In such cases, you either have to, or want to, use ranged attacks, to avoid closing into melee range. In general, the best attacks to use here are ones which do not run out of ammunition or [[energy]] quickly; [[rocks]] can be a good choice (especially in Sokoban, where they are readily available either from boulders destroyed earlier due to mistakes, or by destroying [[statue]]s on the [[Oracle]] level), and where visibility and range allow, [[polearm]]s (although a melee character would not generally carry a polearm habitually, they might pick one up to prepare for such a situation they know will happen soon).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Using ranged combat as a strategy for the entire game ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Using ranged combat as a strategy for the entire game ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aximili</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=122951&amp;oldid=prev</id>
		<title>Ais523: /* When characters who rely on melee may want to use a ranged attack */ mention the 3.6 nerfs, two of them are relevant here</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=122951&amp;oldid=prev"/>
		<updated>2018-06-10T15:26:56Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;When characters who rely on melee may want to use a ranged attack: &lt;/span&gt; mention the 3.6 nerfs, two of them are relevant here&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:26, 10 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few situations in which melee attacks work badly, and ranged attacks tend to be the most easily obtainable alternative solution:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few situations in which melee attacks work badly, and ranged attacks tend to be the most easily obtainable alternative solution:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several monsters have [[passive attack]]s, dealing damage only to enemies that attack them in melee. Often, melee characters will choose simply to endure the damage of these attacks, but in some cases (such as when attacking [[blue jelly|blue jellies]] without [[cold resistance]], or [[floating eye]]s without [[reflection]]), this can be incredibly dangerous. One common solution to such monsters is to throw an easily obtainable [[missile weapon]] that does not require a launcher, such as [[orcish dagger]]s, or perhaps [[dart]]s or even [[rock]]s. (In the case of floating eyes encountered early in the game, one potential solution is to throw orcish daggers at them, then use [[Elbereth]] to persuade them to move off the square, pick up the daggers, and repeat; this is time-consuming, but likely to succeed.) [[Wizard]]s may wish to use their starting spell of {{spell of|force bolt}} to deal with such monsters, even when using a melee strategy (which although uncommon for wizards, is feasible).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Several monsters have [[passive attack]]s, dealing damage only to enemies that attack them in melee. Often, melee characters will choose simply to endure the damage of these attacks, but in some cases (such as when attacking [[blue jelly|blue jellies]] without [[cold resistance]], or [[floating eye]]s without [[reflection]]), this can be incredibly dangerous. One common solution to such monsters is to throw an easily obtainable [[missile weapon]] that does not require a launcher, such as [[orcish dagger]]s, or perhaps [[dart]]s or even [[rock]]s. (In the case of floating eyes encountered early in the game, one potential solution is to throw orcish daggers at them, then use [[Elbereth]] to persuade them to move off the square, pick up the daggers, and repeat; this is time-consuming, but likely to succeed.) [[Wizard]]s may wish to use their starting spell of {{spell of|force bolt}} to deal with such monsters, even when using a melee strategy (which although uncommon for wizards, is feasible).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some enemies are slow but dangerous, such as [[mumak]]il. Potential solutions to such monsters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include &lt;/del&gt;Elbereth, and abusing the speed system by attacking them and retreating before they get a turn (known as the [[hit and run]] technique), but a safer solution for an inexperienced or inattentive player is to do the same thing at range (known as &amp;quot;kiting&amp;quot;). The idea is that you stay 2 to 3 squares away from the monster and repeatedly blast it with ranged attacks; when it approaches, simply run away and repeat. In the absence of other monsters in the area, this is guaranteed to succeed unless you run out of ammo first, and requires much less concentration than the melee method. (This strategy would also work well against [[mimic]]s, except for the fact that they are often generated in [[shop]]s, where using a missile weapon would result in the shopkeeper claiming the weapon for themselves, and with spells and magical items you need to be careful not to accidentally destroy the shop's stock or hit the shopkeeper.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Some enemies are slow but dangerous, such as [[mumak]]il. Potential solutions to such monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in [[NetHack 3.4.3]] included &lt;/ins&gt;Elbereth, and abusing the speed system by attacking them and retreating before they get a turn (known as the [[hit and run]] technique), but a safer solution for an inexperienced or inattentive player is to do the same thing at range (known as &amp;quot;kiting&amp;quot;)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; and in [[NetHack 3.6.0]] and later, the more dangerous solutions have been made less effective and are not worth using&lt;/ins&gt;. The idea is that you stay 2 to 3 squares away from the monster and repeatedly blast it with ranged attacks; when it approaches, simply run away and repeat. In the absence of other monsters in the area, this is guaranteed to succeed unless you run out of ammo first, and requires much less concentration than the melee method. (This strategy would also work well against [[mimic]]s, except for the fact that they are often generated in [[shop]]s, where using a missile weapon would result in the shopkeeper claiming the weapon for themselves, and with spells and magical items you need to be careful not to accidentally destroy the shop's stock or hit the shopkeeper.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sometimes an enemy cannot easily be engaged in melee, or you may wish to not allow them into melee range. Examples include fighting a monster on the opposite side of a [[boulder]] in [[Sokoban]] (or in confined spaces elsewhere, but in Sokoban you need to kill the monster to be able to continue), when approaching the [[Castle]] through its back entrance (in which case there will be [[trap door]]s between you and the enemy monsters), or when fighting [[Croesus]] (he has no ranged attack and you can destroy the entrance door to [[Fort Ludios]] to allow you to attack him at range, allowing you to kill him without fear of reprisal). In such cases, you either have to, or want to, use ranged attacks, to avoid closing into melee range. In general, the best attacks to use here are ones which do not run out of ammunition or [[energy]] quickly; [[rocks]] can be a good choice (especially in Sokoban, where they are readily available either from boulders destroyed earlier due to mistakes, or by destroying [[statue]]s on the [[Oracle]] level), and where visibility and range allow, [[polearm]]s (although a melee character would not generally carry a polearm habitually, they might pick one up to prepare for such a situation they know will happen soon).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sometimes an enemy cannot easily be engaged in melee, or you may wish to not allow them into melee range. Examples include fighting a monster on the opposite side of a [[boulder]] in [[Sokoban]] (or in confined spaces elsewhere, but in Sokoban you need to kill the monster to be able to continue), when approaching the [[Castle]] through its back entrance (in which case there will be [[trap door]]s between you and the enemy monsters), or when fighting [[Croesus]] (he has no ranged attack and you can destroy the entrance door to [[Fort Ludios]] to allow you to attack him at range, allowing you to kill him without fear of reprisal). In such cases, you either have to, or want to, use ranged attacks, to avoid closing into melee range. In general, the best attacks to use here are ones which do not run out of ammunition or [[energy]] quickly; [[rocks]] can be a good choice (especially in Sokoban, where they are readily available either from boulders destroyed earlier due to mistakes, or by destroying [[statue]]s on the [[Oracle]] level), and where visibility and range allow, [[polearm]]s (although a melee character would not generally carry a polearm habitually, they might pick one up to prepare for such a situation they know will happen soon).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Against powerful melee-only enemies that can outrun you, such as [[minotaur]]s, it helps to deal ranged damage to them to &amp;quot;soften them up&amp;quot; before they close into melee range, where you can melee them to death. This is only really necessary or useful if you would have difficulty dealing with them in one-on-one combat, so it generally only applies in the few areas of the game where you encounter enemies that you would struggle to beat one-on-one in melee (most commonly, just above the Castle, and sometimes in the [[Gnomish Mines]] (especially on levels which contain [[polymorph trap]]s); this range can be considerably larger in [[conduct]] games, though). What weapon you use will depend on the situation; in an emergency, you would generally use an [[attack wand]] or similarly powerful ranged attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Against powerful melee-only enemies that can outrun you, such as [[minotaur]]s, it helps to deal ranged damage to them to &amp;quot;soften them up&amp;quot; before they close into melee range, where you can melee them to death. This is only really necessary or useful if you would have difficulty dealing with them in one-on-one combat, so it generally only applies in the few areas of the game where you encounter enemies that you would struggle to beat one-on-one in melee (most commonly, just above the Castle, and sometimes in the [[Gnomish Mines]] (especially on levels which contain [[polymorph trap]]s); this range can be considerably larger in [[conduct]] games, though). What weapon you use will depend on the situation; in an emergency, you would generally use an [[attack wand]] or similarly powerful ranged attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ais523</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=122950&amp;oldid=prev</id>
		<title>Jimeikner at 15:18, 10 June 2018</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=122950&amp;oldid=prev"/>
		<updated>2018-06-10T15:18:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:18, 10 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some examples of ranged attacks are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some examples of ranged attacks are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Anything that is [[thrown]], especially [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;missile weapon&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s (darts, arrows, etc.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Anything that is [[thrown]], especially [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Projectile#Thrown_objects|those meant to be thrown]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Attack [[wand]]s, notably [[Wand of striking|striking]], [[Wand of cold|cold]], [[Wand of fire|fire]], and [[Wand of lightning|lightning]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*Projectiles shot from the appropriate [[Projectile#Launchers_and_their_ammunitions|launcher&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Attack [[wand]]s, notably [[Wand of striking|striking&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], [[Wand_of_magic_missile|magic missile&lt;/ins&gt;]], [[Wand of cold|cold]], [[Wand of fire|fire]], and [[Wand of lightning|lightning]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most [[attack spell]]s, such as [[force bolt]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Most [[attack spell]]s, such as [[force bolt]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Monster breath&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, such as a dragon's&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Monster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;breath&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] attacks&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Pounding]] with a [[polearm]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Pounding]] with a [[polearm&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] or [[lance&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Strategy ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jimeikner</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=122949&amp;oldid=prev</id>
		<title>Jimeikner at 14:49, 10 June 2018</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=122949&amp;oldid=prev"/>
		<updated>2018-06-10T14:49:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:49, 10 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''ranged attack''' is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an attack &lt;/del&gt;that can hit a target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who is &lt;/del&gt;more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are triggered by &lt;/del&gt;[[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''ranged attack''' is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;that can hit a target more than one square away. Ranged attacks will not trigger many of the [[passive attack]]s that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can occur in &lt;/ins&gt;[[melee]], even if the target is within melee range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some examples of ranged attacks are:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some examples of ranged attacks are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jimeikner</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=104685&amp;oldid=prev</id>
		<title>Netzhack: /* Using ranged combat as a strategy for the entire game */ &quot;chance to&quot; = opportunity; &quot;chance of&quot; = probability</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranged_attack&amp;diff=104685&amp;oldid=prev"/>
		<updated>2016-12-28T14:32:11Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Using ranged combat as a strategy for the entire game: &lt;/span&gt; &amp;quot;chance to&amp;quot; = opportunity; &amp;quot;chance of&amp;quot; = probability&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:32, 28 December 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As opposed to missiles, it's also possible to use [[spell]]s for a ranged-combat strategy, a common plan with [[Wizard]]s; [[Knight]]s can pull off such a strategy well after they have completed the [[Quest]] and obtained [[The Magic Mirror of Merlin]], but by the time they reach that stage of the game, it mostly doesn't matter what strategy they use, and continuing with their existing strategy can work better than changing. Due to the slow speed of [[energy]] regeneration, at low levels spells are best used only in emergencies, relying on a secondary damage source like daggers for other purposes; however, as character level increases (and especially, after you reclaim [[The Eye of the Aethiopica]], which is so useful for this strategy that anyone attempting it who can obtain it should try to as soon as possible), energy regeneration increases to the extent that attack spells can be used in basically every combat. Spell selection for this depends mostly on what [[spellbook]]s are available; Wizards will always be able to cast [[force bolt]] (unless they forget the spell and cannot relearn it again due to lack of access to its spellbook), and although force bolt works excellently for this strategy towards the start of the game, it becomes less powerful as time goes on. A spell with opposite properties is [[magic missile]], which scales sharply with character level, being inferior to force bolt towards the start of the game, and becoming much more powerful later on as your character level increases. This can be used as a staple spell, but the higher-level attack spells, {{spell of|cone of cold}} and {{spell of|fireball}}, work better (they have very similar properties, but so many monsters are immune to fireballs that you need a backup attack spell if you use that as your main attack spell). Of the other two [[attack spells]], [[finger of death]] is unsuitable as a staple spell due to its ineffectiveness against demons and huge energy cost, and [[drain life]] is similarly unsuitable due to being too easily resisted and not dealing damage fast enough (it is useful in other strategies, but not this one). Energy management is the only really difficult part of this strategy; easier monsters should be taken out with a melee weapon (perhaps [[Magicbane]]) to save on energy until the Eye is available, and you should try to aim spells to damage or kill multiple monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As opposed to missiles, it's also possible to use [[spell]]s for a ranged-combat strategy, a common plan with [[Wizard]]s; [[Knight]]s can pull off such a strategy well after they have completed the [[Quest]] and obtained [[The Magic Mirror of Merlin]], but by the time they reach that stage of the game, it mostly doesn't matter what strategy they use, and continuing with their existing strategy can work better than changing. Due to the slow speed of [[energy]] regeneration, at low levels spells are best used only in emergencies, relying on a secondary damage source like daggers for other purposes; however, as character level increases (and especially, after you reclaim [[The Eye of the Aethiopica]], which is so useful for this strategy that anyone attempting it who can obtain it should try to as soon as possible), energy regeneration increases to the extent that attack spells can be used in basically every combat. Spell selection for this depends mostly on what [[spellbook]]s are available; Wizards will always be able to cast [[force bolt]] (unless they forget the spell and cannot relearn it again due to lack of access to its spellbook), and although force bolt works excellently for this strategy towards the start of the game, it becomes less powerful as time goes on. A spell with opposite properties is [[magic missile]], which scales sharply with character level, being inferior to force bolt towards the start of the game, and becoming much more powerful later on as your character level increases. This can be used as a staple spell, but the higher-level attack spells, {{spell of|cone of cold}} and {{spell of|fireball}}, work better (they have very similar properties, but so many monsters are immune to fireballs that you need a backup attack spell if you use that as your main attack spell). Of the other two [[attack spells]], [[finger of death]] is unsuitable as a staple spell due to its ineffectiveness against demons and huge energy cost, and [[drain life]] is similarly unsuitable due to being too easily resisted and not dealing damage fast enough (it is useful in other strategies, but not this one). Energy management is the only really difficult part of this strategy; easier monsters should be taken out with a melee weapon (perhaps [[Magicbane]]) to save on energy until the Eye is available, and you should try to aim spells to damage or kill multiple monsters at once.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realtime&lt;/del&gt;), but increases the chance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to make &lt;/del&gt;a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The strategy is generally unpopular, not because it does not work well, but because it requires more concentration and micromanaging than many other strategies; thus, it is not only slower to play (in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real time&lt;/ins&gt;), but increases the chance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of making &lt;/ins&gt;a mistake due to inattention. (For similar reasons, many players may find it less fun to play than a simple melee character.) For instance, allowing yourself to get surrounded by monsters can be very dangerous with such a strategy (necessitating the use of something like a [[scroll of teleport]], or using [[Elbereth]], to escape), compared to a melee strategy, although this strategy makes it easier to avoid in the first place. Using good [[autopickup exceptions]] can make playing with missile weapons a lot less tedious, and so is recommended if your version of NetHack has that feature available (and patches have been made to make the process still easier). When using a bow, it likewise helps to use the {{kbd|x}} command to swap between a bow and other wielded weapon quickly, at least until you have enough practice and ammo to make the bow a primary weapon throughout the entire game. One interesting compromise is to use this strategy throughout the midgame, then switch to melee for the endgame; at that point, your character is likely powerful enough to take on most enemies, and can still use ranged combat in an emergency, but this helps against the dangers of boredom and inattention.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-343}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Strategy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Netzhack</name></author>
		
	</entry>
</feed>