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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Ranger</id>
	<title>Ranger - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Ranger"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;action=history"/>
	<updated>2026-07-21T03:05:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=205418&amp;oldid=prev</id>
		<title>Darth l33t: /* Mid-game */ more notes on switching to the Longbow</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=205418&amp;oldid=prev"/>
		<updated>2026-06-14T22:16:52Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mid-game: &lt;/span&gt; more notes on switching to the Longbow&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:16, 14 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l155&quot; &gt;Line 155:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 155:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rangers can deal a ton of damage from firing arrows or bolts at point-blank range, a melee weapon is still very useful to have: Rangers may consider [[spear]]s, [[trident]]s and [[crysknives]], or else obtain an adequate [[artifact]] like [[Magicbane]] or [[Frost Brand]] as a [[sacrifice gift]]. Rangers cannot two-weapon, and though they can reach Skilled in [[axe]]s and [[polearm]]s, most Rangers are highly unlikely to be utilizing [[two-handed]] weapons for long periods, so they can safely use a [[shield]] to complement their (cross)bow. The various flavors of [[wooden shield]] are the lightest shields and also have the lowest [[spellcasting]] penalties for more magically-inclined Ranger builds, while the [[shield of reflection]] provides a useful property and frees up the [[amulet]] slot for choices such as {{of|amulet|ESP|or=1|life saving}} (though the former can also be superseded by the quest artifact).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rangers can deal a ton of damage from firing arrows or bolts at point-blank range, a melee weapon is still very useful to have: Rangers may consider [[spear]]s, [[trident]]s and [[crysknives]], or else obtain an adequate [[artifact]] like [[Magicbane]] or [[Frost Brand]] as a [[sacrifice gift]]. Rangers cannot two-weapon, and though they can reach Skilled in [[axe]]s and [[polearm]]s, most Rangers are highly unlikely to be utilizing [[two-handed]] weapons for long periods, so they can safely use a [[shield]] to complement their (cross)bow. The various flavors of [[wooden shield]] are the lightest shields and also have the lowest [[spellcasting]] penalties for more magically-inclined Ranger builds, while the [[shield of reflection]] provides a useful property and frees up the [[amulet]] slot for choices such as {{of|amulet|ESP|or=1|life saving}} (though the former can also be superseded by the quest artifact).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger quest is quite tough, with fast-moving centaurs that are likely to have dangerous [[wand]]s as [[offensive item]]s, and the chance of a [[wand of death]] may warrant the hero having a source of [[reflection]] or [[magic resistance]]; [[crowning]] can safeguard against HP damage (but not inventory damage) from elemental wands. Poisoned projectiles are a Ranger's most efficient way of fighting back at long range, and they can reserve their melee weapon for resistant or less dire threats such as [[scorpion]]s or [[giant bat]]s. [[Scorpius]] has incredibly weak AC for a quest nemesis, but his [[sting attack]] can cause [[sickness]], making it vital to have a blessed [[unicorn horn]] and/or more reliable cures on hand. A savvy Ranger can awaken and/or damage Scorpius at a distance and then either camp the up [[stair]] or position themselves far enough from it to prevent him escaping, before finishing him off quickly with a volley of enchanted arrows.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger quest is quite tough, with fast-moving centaurs that are likely to have dangerous [[wand]]s as [[offensive item]]s, and the chance of a [[wand of death]] may warrant the hero having a source of [[reflection]] or [[magic resistance]]; [[crowning]] can safeguard against HP damage (but not inventory damage) from elemental wands. Poisoned projectiles are a Ranger's most efficient way of fighting back at long range, and they can reserve their melee weapon for resistant or less dire threats such as [[scorpion]]s or [[giant bat]]s. [[Scorpius]] has incredibly weak AC for a quest nemesis, but his [[sting attack]] can cause [[sickness]], making it vital to have a blessed [[unicorn horn]] and/or more reliable cures on hand&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The [[tree]]s on the first two levels might yield a supply of [[eucalyptus leaves]] that can be used for this purpose&lt;/ins&gt;. A savvy Ranger can awaken and/or damage Scorpius at a distance and then either camp the up [[stair]] or position themselves far enough from it to prevent him escaping, before finishing him off quickly with a volley of enchanted arrows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Longbow of Diana]] is a priority target for a human Ranger, as its [[multishot]] bonus covers for their lack of a racial one, and extrinsic [[telepathy]] easily supplants [[infravision]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For other races&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Longbow is unlikely to &lt;/del&gt;replace their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starting launcher; &lt;/del&gt;a gnomish Ranger &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in particular &lt;/del&gt;would have to train the bow skill from scratch, at the cost of six [[skill]] slots. The Longbow is not a reliable source of reflection, as the Ranger will lose the property if they switch to a melee weapon, or if the artifact is [[covetous|stolen]] by the [[Wizard of Yendor|Wizard]]. The ability to create arrows by invoking the artifact can be of situational use, but a Ranger with maximum luck that has their arrows enchanted and blessed will rarely need any more; the telepathy from carrying it is still quite useful for detecting targets and shooting them down at a comfortable distance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Longbow of Diana]] is a priority target for a human Ranger &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who still relies on arrows&lt;/ins&gt;, as its [[multishot]] bonus covers for their lack of a racial one, and extrinsic [[telepathy]] easily supplants [[infravision]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An elf or orc should also consider switching&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+1 multishot can &lt;/ins&gt;replace their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;racial bonus and allow them to reach five missiles per move with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;greater variety of arrows. A &lt;/ins&gt;gnomish Ranger would have to train the bow skill from scratch, at the cost of six [[skill]] slots&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is unlikely to be worth the effort&lt;/ins&gt;. The Longbow is not a reliable source of reflection, as the Ranger will lose the property if they switch to a melee weapon, or if the artifact is [[covetous|stolen]] by the [[Wizard of Yendor|Wizard]]. The ability to create arrows by invoking the artifact can be of situational use, but a Ranger with maximum luck that has their arrows enchanted and blessed will rarely need any more; the telepathy from carrying it is still quite useful for detecting targets and shooting them down at a comfortable distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spellcasting===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spellcasting===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darth l33t</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=205387&amp;oldid=prev</id>
		<title>Darth l33t: /* Strategy */ preliminaty 5.0.0 update</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=205387&amp;oldid=prev"/>
		<updated>2026-06-12T14:30:50Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; preliminaty 5.0.0 update&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:30, 12 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l130&quot; &gt;Line 130:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Ranger has many options during character creation, with difficult tradeoffs for each one:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Ranger has many options during character creation, with difficult tradeoffs for each one:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans have the best [[HP]] growth of the available starting races, and are the only one that can reach the maximum damage bonus for [[strength]] without [[gauntlets of power]]. This becomes useful around the mid-game if the hero plans to switch to [[dart]]s or otherwise finds it cumbersome to swap back and forth between melee weapon and [[launcher]]. On the downside, human Rangers have no racial multishot bonus, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the lack of infravision hurts their ranged combat capabilities until they gain extrinsic [[telepathy]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans have the best [[HP]] growth of the available starting races, and are the only one that can reach the maximum damage bonus for [[strength]] without [[gauntlets of power]]. This becomes useful around the mid-game if the hero plans to switch to [[dart]]s or otherwise finds it cumbersome to swap back and forth between melee weapon and [[launcher]]. On the downside, human Rangers have no racial multishot bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and will do less damage at range until they acquire the Longbow of Diana&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which supplants &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;racial bonus. Their &lt;/ins&gt;lack of infravision hurts their ranged combat capabilities &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in dark areas &lt;/ins&gt;until they gain extrinsic [[telepathy]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which the Longbow also provides&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gnomes are the only race to enjoy a relatively peaceful [[Gnomish Mines]], and Rangers in general will want to tackle the Mines early to find armor and claim the [[luckstone]] for more reliable ranged combat, making this is a strong advantage. However, the starting crossbow imposes a multishot penalty unless a gnomish hero has 16 strength, which a gnomish Ranger is not guaranteed to start with&amp;amp;mdash;pushing [[boulder]]s in [[Sokoban]] and engaging in melee combat when it's safe to do so should eventually make up the deficit. The [[Gnome (monster class)|gnomes]] in the Mines and the [[Centaur (monster class)|centaurs]] on the Quest should supply all the bolts needed for the rest of the game, whereas orcs and elves will often need to ration their arrows.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gnomes are the only race to enjoy a relatively peaceful [[Gnomish Mines]], and Rangers in general will want to tackle the Mines early to find armor and claim the [[luckstone]] for more reliable ranged combat, making this is a strong advantage. However, the starting crossbow imposes a multishot penalty unless a gnomish hero has 16 strength, which a gnomish Ranger is not guaranteed to start with&amp;amp;mdash;pushing [[boulder]]s in [[Sokoban]] and engaging in melee combat when it's safe to do so should eventually make up the deficit. The [[Gnome (monster class)|gnomes]] in the Mines and the [[Centaur (monster class)|centaurs]] on the Quest should supply all the bolts needed for the rest of the game, whereas orcs and elves will often need to ration their arrows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Orcs have the lowest-damage missiles and lose their racial multishot bonus if they switch to better ones. Orcish starting food is also generally inferior, sometimes necessitating dives for more food quicker than other Rangers; the starting tripe rations are probably best used for training [[apport]] instead of consumption, although pets and a ranged game often do not mesh well. On the other hand, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they can obtain &lt;/del&gt;pre-poisoned orcish arrows &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from hostile orcs&lt;/del&gt;, which can inflict [[instadeath]] on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;threatening monsters&lt;/del&gt;, and [[poison resistance]] ensures they do not fear [[poison]] themselves, e.g. when [[untrapping]] [[dart &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trap]]s and [[arrow &lt;/del&gt;trap]]s for their missiles or having poisoned arrows shot back at them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Orcs have the lowest-damage missiles and lose their racial multishot bonus if they switch to better ones. Orcish starting food is also generally inferior, sometimes necessitating dives for more food quicker than other Rangers; the starting tripe rations are probably best used for training [[apport]] instead of consumption, although pets and a ranged game often do not mesh well. On the other hand, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their racial bonus applies to the &lt;/ins&gt;pre-poisoned orcish arrows &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carried by orcish monsters&lt;/ins&gt;, which can inflict [[instadeath]] on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit&lt;/ins&gt;, and [[poison resistance]] ensures they do not fear [[poison]] themselves, e.g. when [[untrapping]] [[dart trap]]s for their missiles or having poisoned arrows shot back at them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Elves have the best starting missiles when accounting for the racial damage bonus, and enjoy a total +2 to-hit bonus when firing them. Elven arrows are also immune to being rusted or corroded by [[acidic]] monsters and [[rust monster]]s in the early game, although [[gelatinous cube]]s can eat them. However, since elven monsters are always peaceful for elven heroes, they rarely generate in groups, making elven arrows difficult to replace. An elven Ranger can immediately turn their elven dagger into [[Sting]] by naming it, and their starting lembas wafers alone will last thousands of turns, letting them play more slowly and methodically than other races. Elven disadvantages mostly show in the late game, when they will need gauntlets of power to reach maximum strength and [[carrying capacity]] (which in turn gives a -2 to-hit penalty when used with bows), and lower [[constitution]] penalizes HP and its regeneration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Elves have the best starting missiles when accounting for the racial damage bonus, and enjoy a total +2 to-hit bonus when firing them. Elven arrows are also immune to being rusted or corroded by [[acidic]] monsters and [[rust monster]]s in the early game, although [[gelatinous cube]]s can eat them. However, since elven monsters are always peaceful for elven heroes, they rarely generate in groups, making elven arrows difficult to replace. An elven Ranger can immediately turn their elven dagger into [[Sting]] by naming it, and their starting lembas wafers alone will last thousands of turns, letting them play more slowly and methodically than other races. Elven disadvantages mostly show in the late game, when they will need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;gauntlets of power&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to reach maximum strength and [[carrying capacity]] (which in turn gives a -2 to-hit penalty when used with bows), and lower [[constitution]] penalizes HP and its regeneration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In terms of alignment, a neutral hero is more likely than a chaotic one to receive a useful [[sacrifice gift]] immediately, though an elf can force [[Stormbringer]] as their first gift by naming Sting and [[Orcrist]] beforehand&amp;amp;mdash;while they are not likely to quickly receive a second gift with three artifacts generated, Stormbringer can prove more than sufficient enough. Chaotic heroes also have the usual advantage of a more merciful [[mysterious force]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In terms of alignment, a neutral hero is more likely than a chaotic one to receive a useful [[sacrifice gift]] immediately, though an elf can force [[Stormbringer]] as their first gift by naming Sting and [[Orcrist]] beforehand&amp;amp;mdash;while they are not likely to quickly receive a second gift with three artifacts generated, Stormbringer can prove more than sufficient enough. Chaotic heroes also have the usual advantage of a more merciful [[mysterious force]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{upcoming|NetHack 3.7.0|Per {{commit|d87cadaf}}, artifact gifts are rebalanced such that more powerful ones require sacrifices of stronger monsters, making it more difficult to obtain strong endgame-quality artifacts until the mid-game, while weaker artifacts are more likely or guaranteed to be given with a useful positive enchantment. Consult the [[artifact]] article for more details.}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l148&quot; &gt;Line 148:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skill slot management===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Skill slot management===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rangers may find themselves short on [[skill slot]]s: A starting Ranger will likely want to advance [[skill]] with their starting bow, then advance skill in daggers and their melee weapon of choice, and may want to subsequently advance skills in any of spellcasting, [[dart]]s and/or [[shuriken]]. To save skill slots, be sure you are committing to use of a particular weapon before investing time and skill points in it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rangers may find themselves short on [[skill slot]]s: A starting Ranger will likely want to advance [[skill]] with their starting bow, then advance skill in daggers and their melee weapon of choice, and may want to subsequently advance skills in any of spellcasting, [[dart]]s and/or [[shuriken]]. To save skill slots, be sure you are committing to use of a particular weapon before investing time and skill points in it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A [[scroll of amnesia]] can deallocate unneeded skills and free up their slots for more useful ones, although it may also hit skills and spells you wanted to keep&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Darts may be worth switching to as the primary ranged weapon: they are as lightweight and plentiful as arrows and can be thrown without a launcher, and their benefits from high [[strength]] offset their low base damage; at 18 strength, thrown darts are on par with elven arrows, and deal roughly +4 more damage with 25 strength from [[gauntlets of power]]. The primary downsides are foregoing racial multishot bonuses and the inability to inflict [[silver]] damage (as with [[silver arrow]]s), as well as a higher spellcasting penalty from any worn gauntlets of power.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Darts may be worth switching to as the primary ranged weapon: they are as lightweight and plentiful as arrows and can be thrown without a launcher, and their benefits from high [[strength]] offset their low base damage; at 18 strength, thrown darts are on par with elven arrows, and deal roughly +4 more damage with 25 strength from [[gauntlets of power]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. As they don't require a launcher, you can also swap seamlessly between melee and ranged combat without having to spend moves switching weapons&lt;/ins&gt;. The primary downsides are foregoing racial multishot bonuses and the inability to inflict [[silver]] damage (as with [[silver arrow]]s), as well as a higher spellcasting penalty from any worn gauntlets of power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid-game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid-game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Ranger in the mid-game should have their projectiles and melee weapon narrowed down, since [[scrolls of enchant weapon]] are likely to be at a premium for both enchanting projectiles and erosion-proofing them&amp;amp;mdash;enchanting a bow only increases the to-hit of projectiles fired from it, and is usually unnecessary due to the impact of high luck and arrow enchantment. A solid cache of arrows or bolts can usually be obtained from the [[Centaur (monster class)|centaurs]] and [[arrow trap]]s on the Ranger quest home level alone, and [[magic marker]]s and [[wands of polymorph]] may be worth seeking or [[polypiling]] for to write additional scrolls of enchant weapon. Be careful not to shoot valuable projectiles into [[moat]]s!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Ranger in the mid-game should have their projectiles and melee weapon narrowed down, since [[scrolls of enchant weapon]] are likely to be at a premium for both enchanting projectiles and erosion-proofing them&amp;amp;mdash;enchanting a bow only increases the to-hit of projectiles fired from it, and is usually unnecessary due to the impact of high luck and arrow enchantment. A solid cache of arrows or bolts can usually be obtained from the [[Centaur (monster class)|centaurs]] and [[arrow trap]]s on the Ranger quest home level alone, and [[magic marker]]s and [[wands of polymorph]] may be worth seeking or [[polypiling]] for to write additional scrolls of enchant weapon. Be careful not to shoot valuable projectiles into [[moat]]s!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rangers can deal a ton of damage from firing arrows or bolts at point-blank range, a melee weapon is still very useful to have: Rangers may consider [[spear]]s, [[trident]]s and [[crysknives]], or else obtain an adequate [[artifact]] like [[Magicbane]] or [[Frost Brand]] as a [[sacrifice gift]]. Rangers cannot two-weapon, and though they can reach Skilled in [[axe]]s and [[polearm]]s, most Rangers are highly unlikely to be utilizing [[two-handed]] weapons for long periods, so they can safely use a [[shield]] to complement their (cross)bow. The [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small &lt;/del&gt;shield]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;the lightest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shield &lt;/del&gt;and also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;the lowest [[spellcasting]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;penalty &lt;/del&gt;for more magically-inclined Ranger builds, while the [[shield of reflection]] provides a useful property and frees up the [[amulet]] slot for choices such as {{of|amulet|ESP|or=1|life saving}} (though the former can also be superseded by the quest artifact).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rangers can deal a ton of damage from firing arrows or bolts at point-blank range, a melee weapon is still very useful to have: Rangers may consider [[spear]]s, [[trident]]s and [[crysknives]], or else obtain an adequate [[artifact]] like [[Magicbane]] or [[Frost Brand]] as a [[sacrifice gift]]. Rangers cannot two-weapon, and though they can reach Skilled in [[axe]]s and [[polearm]]s, most Rangers are highly unlikely to be utilizing [[two-handed]] weapons for long periods, so they can safely use a [[shield]] to complement their (cross)bow. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various flavors of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wooden &lt;/ins&gt;shield]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;the lightest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shields &lt;/ins&gt;and also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;the lowest [[spellcasting]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;penalties &lt;/ins&gt;for more magically-inclined Ranger builds, while the [[shield of reflection]] provides a useful property and frees up the [[amulet]] slot for choices such as {{of|amulet|ESP|or=1|life saving}} (though the former can also be superseded by the quest artifact).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger quest is quite tough &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the reward offered&lt;/del&gt;, with fast-moving centaurs that are likely to have dangerous [[wand]]s as [[offensive item]]s, and the chance of a [[wand of death]] may warrant the hero having a source of [[reflection]] or [[magic resistance]]; [[crowning]] can safeguard against HP damage (but not inventory damage) from elemental wands. Poisoned projectiles are a Ranger's most efficient way of fighting back at long range, and they can reserve their melee weapon for resistant or less dire threats such as [[scorpion]]s or [[giant bat]]s. [[Scorpius]] has incredibly weak AC for a quest nemesis, but his [[sting attack]] can cause [[sickness]], making it vital to have a blessed [[unicorn horn]] and/or more reliable cures on hand. A savvy Ranger can awaken and/or damage Scorpius at a distance and then either camp the up [[stair]] or position themselves far enough from it to prevent him escaping, before finishing him off quickly with a volley of enchanted arrows.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger quest is quite tough, with fast-moving centaurs that are likely to have dangerous [[wand]]s as [[offensive item]]s, and the chance of a [[wand of death]] may warrant the hero having a source of [[reflection]] or [[magic resistance]]; [[crowning]] can safeguard against HP damage (but not inventory damage) from elemental wands. Poisoned projectiles are a Ranger's most efficient way of fighting back at long range, and they can reserve their melee weapon for resistant or less dire threats such as [[scorpion]]s or [[giant bat]]s. [[Scorpius]] has incredibly weak AC for a quest nemesis, but his [[sting attack]] can cause [[sickness]], making it vital to have a blessed [[unicorn horn]] and/or more reliable cures on hand. A savvy Ranger can awaken and/or damage Scorpius at a distance and then either camp the up [[stair]] or position themselves far enough from it to prevent him escaping, before finishing him off quickly with a volley of enchanted arrows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Longbow of Diana]] is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passable artifact, but an underwhelming reward &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting through the entire quest: it must be wielded to grant reflection, which may end up redundant in &lt;/del&gt;a Ranger&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s build&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and non-human Rangers will not get a &lt;/del&gt;multishot bonus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from it&amp;amp;mdash&lt;/del&gt;;gnomish &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rangers will &lt;/del&gt;have to train the bow skill from scratch to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make any effective use &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it on offense&lt;/del&gt;. The ability to create arrows by invoking the artifact can be of situational use, but a Ranger with maximum luck that has their arrows enchanted and blessed will rarely need any more; the telepathy from carrying it is still quite useful for detecting targets and shooting them down at a comfortable distance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Longbow of Diana]] is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;priority target &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;human &lt;/ins&gt;Ranger, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as its [[&lt;/ins&gt;multishot&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;bonus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;covers for their lack of a racial one, and extrinsic [[telepathy]] easily supplants [[infravision]]. For other races, the Longbow is unlikely to replace their starting launcher&lt;/ins&gt;; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;gnomish &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ranger in particular would &lt;/ins&gt;have to train the bow skill from scratch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, at the cost of six [[skill]] slots. The Longbow is not a reliable source of reflection, as the Ranger will lose the property if they switch &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a melee weapon, or if the artifact is [[covetous|stolen]] by the [[Wizard &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yendor|Wizard]]&lt;/ins&gt;. The ability to create arrows by invoking the artifact can be of situational use, but a Ranger with maximum luck that has their arrows enchanted and blessed will rarely need any more; the telepathy from carrying it is still quite useful for detecting targets and shooting them down at a comfortable distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spellcasting===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Spellcasting===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-204543:rev-205387 --&gt;
&lt;/table&gt;</summary>
		<author><name>Darth l33t</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=204543&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* UnNetHack */ not true now, if it ever was</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=204543&amp;oldid=prev"/>
		<updated>2026-05-23T09:40:04Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;UnNetHack: &lt;/span&gt; not true now, if it ever was&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:40, 23 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l200&quot; &gt;Line 200:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 200:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Ranger/UnNetHack}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Ranger/UnNetHack}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rangers are capped at Skilled in [[spear]]s.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], Rangers have a {{frac|4}} chance of starting with a pet [[wolf]] and a {{frac|12}} chance of starting with a pet [[winter wolf cub]]&amp;amp;mdash;these chances are raised to {{frac|3|4}} and {{frac|4}} respectively if the player sets the option to always start with exotic pets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rangers have a {{frac|4}} chance of starting with a pet [[wolf]] and a {{frac|12}} chance of starting with a pet [[winter wolf cub]]&amp;amp;mdash;these chances are raised to {{frac|3|4}} and {{frac|4}} respectively if the player sets the option to always start with exotic pets.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=204541&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Starting equipment */ fix comment</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=204541&amp;oldid=prev"/>
		<updated>2026-05-23T06:46:09Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Starting equipment: &lt;/span&gt; fix comment&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:46, 23 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[cloak of displacement]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[cloak of displacement]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[cloak of displacement]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[cloak of displacement]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[elven cloak]]{{refsrc|src/u_init.c|211|nethack=3.6.7|name=&amp;quot;elfcloak&amp;quot;|comment=comment on line 200: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;tt&amp;gt;&lt;/del&gt;the weaker cloak for elven rangers is intentional--they shoot better&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/tt&amp;gt;&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[elven cloak]]{{refsrc|src/u_init.c|211|nethack=3.6.7|name=&amp;quot;elfcloak&amp;quot;|comment=comment on line 200: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;the weaker cloak for elven rangers is intentional--they shoot better&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[cloak of displacement]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| +2 [[cloak of displacement]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=204540&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Variants */ link to incoming subpage, starting pet</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=204540&amp;oldid=prev"/>
		<updated>2026-05-23T06:42:54Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; link to incoming subpage, starting pet&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:42, 23 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l199&quot; &gt;Line 199:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 199:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], Rangers are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;restricted to skilled &lt;/del&gt;in [[spear]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{main|Ranger/UnNetHack}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], Rangers are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capped at Skilled &lt;/ins&gt;in [[spear]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rangers have a {{frac|4}} chance of starting with a pet [[wolf]] and a {{frac|12}} chance of starting with a pet [[winter wolf cub]]&amp;amp;mdash;these chances are raised to {{frac|3|4}} and {{frac|4}} respectively if the player sets the option to always start with exotic pets&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===SlashTHEM===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=201939&amp;oldid=prev</id>
		<title>Umbire the Phantom: some copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=201939&amp;oldid=prev"/>
		<updated>2026-04-19T22:07:46Z</updated>

		<summary type="html">&lt;p&gt;some copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:07, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chaotic Rangers have a {{frac|100}} chance of each starting stack of ammo being [[poisoned]].{{refsrc|src/u_init.c|1090|nethack=3.6.7|comment=non-chaotic heroes never start with poisoned weapons}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Chaotic Rangers have a {{frac|100}} chance of each starting stack of ammo being [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Poisoned weapon|&lt;/ins&gt;poisoned]].{{refsrc|src/u_init.c|1090|nethack=3.6.7|comment=non-chaotic heroes never start with poisoned weapons}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rangers start with knowledge of any applicable racial equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rangers start with knowledge of any applicable racial equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot; &gt;Line 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Quest==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Quest==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Ranger quest}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Ranger quest}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger's quest sees them fighting [[Scorpius]] for [[The Longbow of Diana]], an artifact bow. The Longbow of Diana grants [[telepathy]] while carried, and while wielded it grants [[reflection]] and applies a +1d5 [[to-hit]] bonus to fired arrows. [[Invoking]] The Longbow of Diana creates arrows with the same [[beatitude]] as the bow and places them in the hero's [[inventory]], with a small chance of producing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;poisoned&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;arrows.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger's quest sees them fighting [[Scorpius]] for [[The Longbow of Diana]], an artifact bow. The Longbow of Diana grants [[telepathy]] while carried, and while wielded it grants [[reflection]] and applies a +1d5 [[to-hit]] bonus to fired arrows. [[Invoking]] The Longbow of Diana creates arrows with the same [[beatitude]] as the bow and places them in the hero's [[inventory]], with a small chance of producing poisoned arrows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot; &gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans have the best [[HP]] growth of the available starting races, and are the only one that can reach the maximum damage bonus for [[strength]] without [[gauntlets of power]]. This becomes useful around the mid-game if the hero plans to switch to [[dart]]s or otherwise finds it cumbersome to swap back and forth between melee weapon and [[launcher]]. On the downside, human Rangers have no racial multishot bonus, and the lack of infravision hurts their ranged combat capabilities until they gain extrinsic [[telepathy]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans have the best [[HP]] growth of the available starting races, and are the only one that can reach the maximum damage bonus for [[strength]] without [[gauntlets of power]]. This becomes useful around the mid-game if the hero plans to switch to [[dart]]s or otherwise finds it cumbersome to swap back and forth between melee weapon and [[launcher]]. On the downside, human Rangers have no racial multishot bonus, and the lack of infravision hurts their ranged combat capabilities until they gain extrinsic [[telepathy]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gnomes are the only race to enjoy a relatively peaceful [[Gnomish Mines]], and Rangers in general will want to tackle the Mines early to find armor and claim the [[luckstone]] for more reliable ranged combat, making this is a strong advantage. However, the starting crossbow imposes a multishot penalty unless a gnomish hero has 16 strength, which a gnomish Ranger is not guaranteed to start with&amp;amp;mdash;pushing [[boulder]]s in [[Sokoban]] and engaging in melee combat when it's safe to do so should eventually make up the deficit. The [[Gnome (monster class)|gnomes]] in the Mines and the [[Centaur (monster class)|centaurs]] on the Quest should supply all the bolts needed for the rest of the game, whereas orcs and elves will often need to ration their arrows.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gnomes are the only race to enjoy a relatively peaceful [[Gnomish Mines]], and Rangers in general will want to tackle the Mines early to find armor and claim the [[luckstone]] for more reliable ranged combat, making this is a strong advantage. However, the starting crossbow imposes a multishot penalty unless a gnomish hero has 16 strength, which a gnomish Ranger is not guaranteed to start with&amp;amp;mdash;pushing [[boulder]]s in [[Sokoban]] and engaging in melee combat when it's safe to do so should eventually make up the deficit. The [[Gnome (monster class)|gnomes]] in the Mines and the [[Centaur (monster class)|centaurs]] on the Quest should supply all the bolts needed for the rest of the game, whereas orcs and elves will often need to ration their arrows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Orcs have the lowest-damage missiles and lose their racial multishot bonus if they switch to better ones. Orcish starting food is also generally inferior, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forcing them to dive &lt;/del&gt;for food &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more quickly &lt;/del&gt;than other Rangers; the starting tripe rations are probably best used for training [[apport]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than &lt;/del&gt;consumption, although pets and a ranged game often do not mesh well. On the other hand, they can obtain pre-poisoned orcish arrows from hostile orcs, which can inflict [[instadeath]] on threatening monsters, and poison resistance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is also a general early-game boon&lt;/del&gt;, e.g when [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;untrap&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ping &lt;/del&gt;[[dart trap]]s for their missiles.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Orcs have the lowest-damage missiles and lose their racial multishot bonus if they switch to better ones. Orcish starting food is also generally inferior, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes necessitating dives &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/ins&gt;food &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quicker &lt;/ins&gt;than other Rangers; the starting tripe rations are probably best used for training [[apport]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;instead of &lt;/ins&gt;consumption, although pets and a ranged game often do not mesh well. On the other hand, they can obtain pre-poisoned orcish arrows from hostile orcs, which can inflict [[instadeath]] on threatening monsters, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;poison resistance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] ensures they do not fear [[poison]] themselves&lt;/ins&gt;, e.g&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;when [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;untrapping&lt;/ins&gt;]] [[dart &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trap]]s and [[arrow &lt;/ins&gt;trap]]s for their missiles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or having poisoned arrows shot back at them&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Elves have the best starting missiles when accounting for the racial damage bonus, and enjoy a total +2 to-hit bonus when firing them. Elven arrows are also immune to being rusted or corroded by [[acidic]] monsters and [[rust monster]]s in the early game, although [[gelatinous cube]]s can eat them. However, since elven monsters are always peaceful for elven heroes, they rarely generate in groups, making elven arrows difficult to replace. An elven Ranger can immediately turn their elven dagger into [[Sting]] by naming it, and their starting lembas wafers alone will last thousands of turns, letting them play more slowly and methodically than other races. Elven disadvantages mostly show in the late game, when they will need gauntlets of power to reach maximum strength and [[carrying capacity]] (which in turn gives a -2 to-hit penalty when used with bows), and lower [[constitution]] penalizes HP and its regeneration.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Elves have the best starting missiles when accounting for the racial damage bonus, and enjoy a total +2 to-hit bonus when firing them. Elven arrows are also immune to being rusted or corroded by [[acidic]] monsters and [[rust monster]]s in the early game, although [[gelatinous cube]]s can eat them. However, since elven monsters are always peaceful for elven heroes, they rarely generate in groups, making elven arrows difficult to replace. An elven Ranger can immediately turn their elven dagger into [[Sting]] by naming it, and their starting lembas wafers alone will last thousands of turns, letting them play more slowly and methodically than other races. Elven disadvantages mostly show in the late game, when they will need gauntlets of power to reach maximum strength and [[carrying capacity]] (which in turn gives a -2 to-hit penalty when used with bows), and lower [[constitution]] penalizes HP and its regeneration.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In terms of alignment, a neutral hero is more likely than a chaotic one to receive a useful [[sacrifice gift]] immediately, though an elf can force [[Stormbringer]] as their first gift by naming Sting and [[Orcrist]] beforehand&amp;amp;mdash;while they are not likely to quickly receive a second gift with three artifacts generated, Stormbringer can prove more than sufficient enough. Chaotic heroes also have the usual advantage of a more merciful [[mysterious force]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In terms of alignment, a neutral hero is more likely than a chaotic one to receive a useful [[sacrifice gift]] immediately, though an elf can force [[Stormbringer]] as their first gift by naming Sting and [[Orcrist]] beforehand&amp;amp;mdash;while they are not likely to quickly receive a second gift with three artifacts generated, Stormbringer can prove more than sufficient enough. Chaotic heroes also have the usual advantage of a more merciful [[mysterious force]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l143&quot; &gt;Line 143:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 143:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of starting race and strategy, it is wise to amass and hold on to a small stack of elven arrows to deal with acidic and rust-inducing monsters during the early game and mid-game; more regular arrows can also be acquired by [[untrapping]] [[arrow trap]]s. Though the Gnomish Mines will only be relatively safe for gnomish Rangers (who can still use a pet to secure equipment), the resident gnomes and [[Dwarf (monster attribute)|dwarves]] will have plenty of ranged weapons and armor for other races that they are hostile to, and [[Mines' End]] has a guaranteed luckstone&amp;amp;mdash;the dark floors of the Mines can make ranged combat more difficult, especially for heroes without [[infravision]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regardless of starting race and strategy, it is wise to amass and hold on to a small stack of elven arrows to deal with acidic and rust-inducing monsters during the early game and mid-game; more regular arrows can also be acquired by [[untrapping]] [[arrow trap]]s. Though the Gnomish Mines will only be relatively safe for gnomish Rangers (who can still use a pet to secure equipment), the resident gnomes and [[Dwarf (monster attribute)|dwarves]] will have plenty of ranged weapons and armor for other races that they are hostile to, and [[Mines' End]] has a guaranteed luckstone&amp;amp;mdash;the dark floors of the Mines can make ranged combat more difficult, especially for heroes without [[infravision]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may similarly be worth [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poison&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ing your arrows by dipping &lt;/del&gt;them in a [[potion of sickness]]: poisoned projectiles deal +d6 damage with a {{frac|10}} chance of instantly killing monsters without poison resistance; however, this will gradually create a separate stack of arrows as the poison wears off, making arrow management slightly more tedious. The unpoisoned arrows should be reserved for poison-resistant targets, and when either most of the arrows lose their poison or you are preparing to enchant your arrows further, you can use another potion of sickness to re-poison them and [[adjust]] the stacks to merge them. Obtaining potions of sickness is not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessarily &lt;/del&gt;difficult&amp;amp;mdash;in particular performing [[alchemy]] with two potion types that lack a recipe will produce potions of sickness {{frac|4}} of the time, and [[potions of booze]] and {{! of|see invisible}} can be [[cancelled]] to make [[fruit juice]] that can then be mixed with a potion of sickness to produce more of the latter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It may similarly be worth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poisoning your arrows by &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dipping&lt;/ins&gt;]] them in a [[potion of sickness]]: poisoned projectiles deal +d6 damage with a {{frac|10}} chance of instantly killing monsters without poison resistance; however, this will gradually create a separate stack of arrows as the poison wears off, making arrow management slightly more tedious. The unpoisoned arrows should be reserved for poison-resistant targets, and when either most of the arrows lose their poison or you are preparing to enchant your arrows further, you can use another potion of sickness to re-poison them and [[adjust]] the stacks to merge them. Obtaining potions of sickness is not difficult &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in theory&lt;/ins&gt;&amp;amp;mdash;in particular performing [[alchemy]] with two potion types that lack a recipe will produce potions of sickness {{frac|4}} of the time, and [[potions of booze]] and {{! of|see invisible}} can be [[cancelled]] to make [[fruit juice]] that can then be mixed with a potion of sickness to produce more of the latter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For armor, Rangers are highly unlikely to cast spells in the early game, so any non-cumbersome [[metallic]] armor is fine. The starting [[cloak of displacement]] for humans, gnomes and orcs is a great aid in maintaining firing distance: many monsters lack a ranged attack outside of picking up projectiles or wands, and they are more easily shot down while attacking your displaced image. Additionally, Rangers using any projectiles other than daggers can take advantage of [[multishot]] as well, dealing up to 2.5 times more damage on average from firing up to 4 missiles at once. [[Levitation]] is not very compatible with a Ranger's preferred style of combat&amp;amp;mdash;a levitating hero can only fire one missile and will be briefly immobilized while they [[hurtle]] in the opposite direction of their shot, making it highly impractical to maintain distance this way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For armor, Rangers are highly unlikely to cast spells in the early game, so any non-cumbersome [[metallic]] armor is fine. The starting [[cloak of displacement]] for humans, gnomes and orcs is a great aid in maintaining firing distance: many monsters lack a ranged attack outside of picking up projectiles or wands, and they are more easily shot down while attacking your displaced image. Additionally, Rangers using any projectiles other than daggers can take advantage of [[multishot]] as well, dealing up to 2.5 times more damage on average from firing up to 4 missiles at once. [[Levitation]] is not very compatible with a Ranger's preferred style of combat&amp;amp;mdash;a levitating hero can only fire one missile and will be briefly immobilized while they [[hurtle]] in the opposite direction of their shot, making it highly impractical to maintain distance this way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l157&quot; &gt;Line 157:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 157:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rangers can deal a ton of damage from firing arrows or bolts at point-blank range, a melee weapon is still very useful to have: Rangers may consider [[spear]]s, [[trident]]s and [[crysknives]], or else obtain an adequate [[artifact]] like [[Magicbane]] or [[Frost Brand]] as a [[sacrifice gift]]. Rangers cannot two-weapon, and though they can reach Skilled in [[axe]]s and [[polearm]]s, most Rangers are highly unlikely to be utilizing [[two-handed]] weapons for long periods, so they can safely use a [[shield]] to complement their (cross)bow. The [[small shield]] is the lightest shield and also has the lowest [[spellcasting]] penalty for more magically-inclined Ranger builds, while the [[shield of reflection]] provides a useful property and frees up the [[amulet]] slot for choices such as {{of|amulet|ESP|or=1|life saving}} (though the former can also be superseded by the quest artifact).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Rangers can deal a ton of damage from firing arrows or bolts at point-blank range, a melee weapon is still very useful to have: Rangers may consider [[spear]]s, [[trident]]s and [[crysknives]], or else obtain an adequate [[artifact]] like [[Magicbane]] or [[Frost Brand]] as a [[sacrifice gift]]. Rangers cannot two-weapon, and though they can reach Skilled in [[axe]]s and [[polearm]]s, most Rangers are highly unlikely to be utilizing [[two-handed]] weapons for long periods, so they can safely use a [[shield]] to complement their (cross)bow. The [[small shield]] is the lightest shield and also has the lowest [[spellcasting]] penalty for more magically-inclined Ranger builds, while the [[shield of reflection]] provides a useful property and frees up the [[amulet]] slot for choices such as {{of|amulet|ESP|or=1|life saving}} (though the former can also be superseded by the quest artifact).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger quest is quite tough for the reward offered, with fast-moving centaurs that are likely to have dangerous [[wand]]s as [[offensive item]]s, and the chance of a [[wand of death]] may warrant the hero having a source of [[reflection]] or [[magic resistance]]; [[crowning]] can safeguard against HP damage (but not inventory damage) from elemental wands. Poisoned projectiles are a Ranger's most efficient way of fighting back at long range, and they can reserve their melee weapon for less dire threats such as [[scorpion]]s or [[giant bat]]s. [[Scorpius]] has incredibly weak AC for a quest nemesis, but his [[sting attack]] can cause [[sickness]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with his sting&lt;/del&gt;, making it vital to have a blessed [[unicorn horn]] and/or more reliable cures on hand. A savvy Ranger can awaken and/or damage Scorpius at a distance and then either camp the up [[stair]] or position themselves far enough from it to prevent him escaping, before finishing him off quickly with a volley of enchanted arrows.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ranger quest is quite tough for the reward offered, with fast-moving centaurs that are likely to have dangerous [[wand]]s as [[offensive item]]s, and the chance of a [[wand of death]] may warrant the hero having a source of [[reflection]] or [[magic resistance]]; [[crowning]] can safeguard against HP damage (but not inventory damage) from elemental wands. Poisoned projectiles are a Ranger's most efficient way of fighting back at long range, and they can reserve their melee weapon for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistant or &lt;/ins&gt;less dire threats such as [[scorpion]]s or [[giant bat]]s. [[Scorpius]] has incredibly weak AC for a quest nemesis, but his [[sting attack]] can cause [[sickness]], making it vital to have a blessed [[unicorn horn]] and/or more reliable cures on hand. A savvy Ranger can awaken and/or damage Scorpius at a distance and then either camp the up [[stair]] or position themselves far enough from it to prevent him escaping, before finishing him off quickly with a volley of enchanted arrows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Longbow of Diana]] is a passable artifact, but an underwhelming reward for getting through the entire quest: it must be wielded to grant reflection, which may end up redundant in a Ranger's build, and non-human Rangers will not get a multishot bonus from it&amp;amp;mdash;gnomish Rangers will have to train the bow skill from scratch to make any effective use of it on offense. The ability to create arrows by invoking the artifact can be of situational use, but a Ranger with maximum luck that has their arrows enchanted and blessed will rarely need any more; the telepathy from carrying it is still quite useful for detecting targets and shooting them down at a comfortable distance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[The Longbow of Diana]] is a passable artifact, but an underwhelming reward for getting through the entire quest: it must be wielded to grant reflection, which may end up redundant in a Ranger's build, and non-human Rangers will not get a multishot bonus from it&amp;amp;mdash;gnomish Rangers will have to train the bow skill from scratch to make any effective use of it on offense. The ability to create arrows by invoking the artifact can be of situational use, but a Ranger with maximum luck that has their arrows enchanted and blessed will rarely need any more; the telepathy from carrying it is still quite useful for detecting targets and shooting them down at a comfortable distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=197662&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Attributes */ missed this during the initial table-ification, just as well really</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=197662&amp;oldid=prev"/>
		<updated>2026-01-14T22:28:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Attributes: &lt;/span&gt; missed this during the initial table-ification, just as well really&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:28, 14 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The means and standard deviations were calculated via simulation, whose source code can be found on [[Talk:Role#Initial attribute simulation code|the role article's talk page]], and assumes that all given roles are played as humans&amp;amp;mdash;non-human races will have different attribute means as a result of different attribute maximums.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The means and standard deviations were calculated via simulation, whose source code can be found on [[Talk:Role#Initial attribute simulation code|the role article's talk page]], and assumes that all given roles are played as humans&amp;amp;mdash;non-human races will have different attribute means as a result of different attribute maximums.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Human Rangers start with 15 [[HP]] and 2 [[Pw]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; orcs get &lt;/del&gt;14 HP and 2 Pw&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while elves &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gnomes have &lt;/del&gt;14 HP and 3 Pw.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Human Rangers start with 15 [[HP]] and 2 [[Pw]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Orcish Rangers start with &lt;/ins&gt;14 HP and 2 Pw&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Elven &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gnomish Rangers start with &lt;/ins&gt;14 HP and 3 Pw.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=196365&amp;oldid=prev</id>
		<title>Tomsod: /* Attributes */ hp/pw</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=196365&amp;oldid=prev"/>
		<updated>2025-12-22T05:56:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Attributes: &lt;/span&gt; hp/pw&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:56, 22 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot; &gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The means and standard deviations were calculated via simulation, whose source code can be found on [[Talk:Role#Initial attribute simulation code|the role article's talk page]], and assumes that all given roles are played as humans&amp;amp;mdash;non-human races will have different attribute means as a result of different attribute maximums.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The means and standard deviations were calculated via simulation, whose source code can be found on [[Talk:Role#Initial attribute simulation code|the role article's talk page]], and assumes that all given roles are played as humans&amp;amp;mdash;non-human races will have different attribute means as a result of different attribute maximums.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human Rangers start with 15 [[HP]] and 2 [[Pw]]; orcs get 14 HP and 2 Pw, while elves and gnomes have 14 HP and 3 Pw.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Skills==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikihackdb:diff::1.12:old-194488:rev-196365 --&gt;
&lt;/table&gt;</summary>
		<author><name>Tomsod</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=194488&amp;oldid=prev</id>
		<title>Umbire the Phantom: copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=194488&amp;oldid=prev"/>
		<updated>2025-10-28T04:00:45Z</updated>

		<summary type="html">&lt;p&gt;copyedit&lt;/p&gt;
&lt;a href=&quot;https://nethackwiki.com/index.php?title=Ranger&amp;amp;diff=194488&amp;amp;oldid=192105&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ranger&amp;diff=192105&amp;oldid=prev</id>
		<title>Umbire the Phantom: other upcoming</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ranger&amp;diff=192105&amp;oldid=prev"/>
		<updated>2025-08-08T06:14:13Z</updated>

		<summary type="html">&lt;p&gt;other upcoming&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:14, 8 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot; &gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In terms of alignment, a neutral hero is more likely than a chaotic one to receive a useful [[sacrifice gift]] immediately, though an elf can force [[Stormbringer]] as their first gift by naming Sting and [[Orcrist]] beforehand&amp;amp;mdash;while they are not likely to quickly receive a second gift with three artifacts generated, Stormbringer can prove more than sufficient enough. Chaotic heroes also have the usual advantage of a more merciful [[mysterious force]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In terms of alignment, a neutral hero is more likely than a chaotic one to receive a useful [[sacrifice gift]] immediately, though an elf can force [[Stormbringer]] as their first gift by naming Sting and [[Orcrist]] beforehand&amp;amp;mdash;while they are not likely to quickly receive a second gift with three artifacts generated, Stormbringer can prove more than sufficient enough. Chaotic heroes also have the usual advantage of a more merciful [[mysterious force]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|3.7.0|Per {{commit|d87cadaf}}, artifact gifts are rebalanced such that more powerful ones require sacrifices of stronger monsters, making it difficult &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or impossible &lt;/del&gt;to obtain strong&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;endgame-quality artifacts until the mid-game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;At the same time&lt;/del&gt;, weaker artifacts are more likely or guaranteed to be given with a useful positive enchantment&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. This also means it is no longer possible for elven characters to force Stormbringer to be their first gift&lt;/del&gt;. Consult the [[artifact]] article for more details.}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHack &lt;/ins&gt;3.7.0|Per {{commit|d87cadaf}}, artifact gifts are rebalanced such that more powerful ones require sacrifices of stronger monsters, making it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/ins&gt;difficult to obtain strong endgame-quality artifacts until the mid-game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;weaker artifacts are more likely or guaranteed to be given with a useful positive enchantment. Consult the [[artifact]] article for more details.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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