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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Rifle_%28dNetHack%29</id>
	<title>Rifle (dNetHack) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Rifle_%28dNetHack%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;action=history"/>
	<updated>2026-07-21T16:15:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193521&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193521&amp;oldid=prev"/>
		<updated>2025-10-01T13:51:22Z</updated>

		<summary type="html">&lt;p&gt;tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:51, 1 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{weapon&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{weapon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |name=rifle&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |name=rifle&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tile=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |tile=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |appearance=broken crossbow&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |appearance=broken crossbow&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |smalldmg=1d2  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |smalldmg=1d2  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the weapon in SLASH'EM and its derivatives|rifle (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{for|the weapon in SLASH'EM and its derivatives|rifle (SLASH'EM)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''rifle''' is a type of [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firearm&lt;/del&gt;]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The rifle is a [[Item size (dNetHack)|huge]] [[Future tech|futuristic]] [[launcher]], making it [[two-handed]] for medium-sized [[hero]]es, and uses the [[firearms]] skill. It is designed for use with [[Bullet (dNetHack)|bullets]], [[Silver bullet (dNetHack)|silver bullets]], [[blood-bullet]]s, and [[blood-spear]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''rifle''' is a type of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon&lt;/ins&gt;]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The rifle is a [[Item size (dNetHack)|huge]] [[Future tech|futuristic]] [[launcher]], making it [[two-handed]] for medium-sized [[hero]]es, and uses the [[firearms]] skill. It is designed for use with [[Bullet (dNetHack)|bullets]], [[Silver bullet (dNetHack)|silver bullets]], [[blood-bullet]]s, and [[blood-spear]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;unfamiliar long gun&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;unfamiliar long gun&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several rifles can be found on the [[Anachrononaut quest]]: A [[chest]] in the northeastern-most hall of the base on the Anachrononaut quest home level contains 4 rifles, and 4 more rifles are each randomly placed around the locate level and goal level at level creation. These also appear on the [[Android quest]], though the rifles in the chest only have a {{frac|2}} chance each of generating.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several rifles can be found on the [[Anachrononaut quest]]: A [[chest]] in the northeastern-most hall of the base on the Anachrononaut quest home level contains 4 rifles, and 4 more rifles are each randomly placed around the locate level and goal level at level creation. These also appear on the [[Android quest]], though the rifles in the chest only have a {{frac|2}} chance each of generating.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dwarf (monster attribute)|Dwarven]] monsters that are created in the future (i.e. the Anachrononaut quest and Android quest) outside of level generation are always generated with a bladed rifle if they are an [[overlord]] to their kind&amp;amp;mdash;a dwarven monster that is a [[M2_LORD|lord]] to their kind and meets these conditions has only a {{frac|3}} chance of generating with a bladed rifle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dwarf (monster attribute)|Dwarven]] monsters that are created in the future (i.e. the Anachrononaut quest and Android quest) outside of level generation are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;always generated with&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;a bladed rifle if they are an [[overlord]] to their kind&amp;amp;mdash;a dwarven monster that is a [[M2_LORD|lord]] to their kind and meets these conditions has only a {{frac|3}} chance of generating with a bladed rifle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193109&amp;oldid=prev</id>
		<title>Umbire the Phantom: expert trait</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193109&amp;oldid=prev"/>
		<updated>2025-09-09T12:54:16Z</updated>

		<summary type="html">&lt;p&gt;expert trait&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:54, 9 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Description==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle has a range of 22 squares with a base rate of fire of -1, and has a +6 [[to-hit]] bonus.&amp;lt;!--ROF table from SLASH'EM&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle has a range of 22 squares with a base rate of fire of -1, and has a +6 [[to-hit]] bonus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. When wielded by a hero who is Skilled or better in firearms, rifles gain the &amp;quot;focus fire&amp;quot; [[expert trait]]&lt;/ins&gt;.&amp;lt;!--ROF table from SLASH'EM&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;prettytable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;prettytable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193074&amp;oldid=prev</id>
		<title>Umbire the Phantom: other rifles</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193074&amp;oldid=prev"/>
		<updated>2025-09-08T17:39:03Z</updated>

		<summary type="html">&lt;p&gt;other rifles&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:39, 8 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;unfamiliar long gun&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rifle has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;unfamiliar long gun&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two other &amp;quot;rifle&amp;quot; weapons exist in the same variants as the standard rifle: the [[Assault rifle (dNetHack)|assault rifle]] and the [[Sniper rifle (dNetHack)|sniper rifle]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193073&amp;oldid=prev</id>
		<title>Umbire the Phantom: establish</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rifle_(dNetHack)&amp;diff=193073&amp;oldid=prev"/>
		<updated>2025-09-08T17:37:28Z</updated>

		<summary type="html">&lt;p&gt;establish&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{weapon&lt;br /&gt;
 |name=rifle&lt;br /&gt;
 |tile=&lt;br /&gt;
 |appearance=broken crossbow&lt;br /&gt;
 |smalldmg=1d2 &lt;br /&gt;
 |largedmg=1d2&lt;br /&gt;
 |skill=firearm&lt;br /&gt;
 |tohit=&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |weight=30&lt;br /&gt;
 |cost=150&lt;br /&gt;
 |material=iron&lt;br /&gt;
 |color=metal color&lt;br /&gt;
}}&lt;br /&gt;
{{for|the weapon in SLASH'EM and its derivatives|rifle (SLASH'EM)}}&lt;br /&gt;
A '''rifle''' is a type of [[firearm]] that appears in [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]]. The rifle is a [[Item size (dNetHack)|huge]] [[Future tech|futuristic]] [[launcher]], making it [[two-handed]] for medium-sized [[hero]]es, and uses the [[firearms]] skill. It is designed for use with [[Bullet (dNetHack)|bullets]], [[Silver bullet (dNetHack)|silver bullets]], [[blood-bullet]]s, and [[blood-spear]]s.&lt;br /&gt;
&lt;br /&gt;
The rifle has a [[Object materials (dNetHack)|default material]] of [[iron]], and appears as a [[broken crossbow]] for heroes in most [[role]]s when [[Identification|unidentified]]&amp;amp;mdash;[[Anachrononaut]]s, [[Android]]s, [[Pirate/dNetHack|Pirates]], and [[Undead Hunter]]s will instead see the unidentified item as an &amp;quot;unfamiliar long gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Generation==&lt;br /&gt;
Anachrononauts and Androids start each game with knowledge of the rifle's appearance. [[Dwarf (starting race)#dNetHack|Dwarven]] Anachrononauts start each game with an uncursed +3 [[bladed]] rifle that is made of [[mithril]] and a stack of 100 uncursed +3 bullets as ammo.&lt;br /&gt;
&lt;br /&gt;
Rifles are not randomly generated, though they can be found in [[bones]] and can only be [[wish]]ed for by [[Tourist/dNetHack|Tourists]]. They cannot be created by [[Smith (dNetHack)|smithing]] unless the hero is an [[Undead Hunter]] that knows their appearance.&lt;br /&gt;
&lt;br /&gt;
Several rifles can be found on the [[Anachrononaut quest]]: A [[chest]] in the northeastern-most hall of the base on the Anachrononaut quest home level contains 4 rifles, and 4 more rifles are each randomly placed around the locate level and goal level at level creation. These also appear on the [[Android quest]], though the rifles in the chest only have a {{frac|2}} chance each of generating.&lt;br /&gt;
&lt;br /&gt;
[[Dwarf (monster attribute)|Dwarven]] monsters that are created in the future (i.e. the Anachrononaut quest and Android quest) outside of level generation are always generated with a bladed rifle if they are an [[overlord]] to their kind&amp;amp;mdash;a dwarven monster that is a [[M2_LORD|lord]] to their kind and meets these conditions has only a {{frac|3}} chance of generating with a bladed rifle.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The rifle has a range of 22 squares with a base rate of fire of -1, and has a +6 [[to-hit]] bonus.&amp;lt;!--ROF table from SLASH'EM&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Enchantment&lt;br /&gt;
!Unskilled/basic&lt;br /&gt;
!Skilled&lt;br /&gt;
!Expert&lt;br /&gt;
|-&lt;br /&gt;
| +2 or lower&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4-2 (min 1)&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +8&lt;br /&gt;
| 1&lt;br /&gt;
| 1d4-2 (min 1)&lt;br /&gt;
| 1d5-2 (min 1)&lt;br /&gt;
|-&lt;br /&gt;
| +9&lt;br /&gt;
| 1d4-2 (min 1)&lt;br /&gt;
| 1d5-2 (min 1)&lt;br /&gt;
| 1d6-2 (min 1)&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
{{wikipedia|Rifle}}&lt;br /&gt;
A rifle is a long-barreled firearm designed for accurate shooting, distinguished by having a barrel cut with a helical or spiraling pattern of grooves (referred to as &amp;quot;rifling&amp;quot;). The invention of rifling separated such firearms from the earlier smoothbore weapons (e.g., arquebuses, muskets, and other long guns), greatly elevating their accuracy and general effectiveness. The class of firearm was originally termed the &amp;quot;rifled gun&amp;quot;, with the verb &amp;quot;rifle&amp;quot; referring to the early modern machining process of creating grooves with cutting tools. &lt;br /&gt;
&lt;br /&gt;
Most rifles are designed to be held with both hands and braced against the shoulder via buttstock for stability. Like all typical firearms, a rifle's projectile (bullet) is propelled by the contained ignition of the propellant compound within the projectile, originally using black powder; nitrocellulose and other smokeless powders are the standard for most modern rifles, although other means of propulsion are used such as compressed air, which is designed for air rifles used in vermin control, small game hunting, competitive target shooting and casual sport shooting (plinking). The raised areas of a barrel's rifling are called lands, and they make contact with and exert torque on the projectile as it moves down the bore, imparting a spin; when the projectile leaves the barrel, this spin persists and lends gyroscopic stability to the projectile due to conservation of angular momentum, increasing accuracy and hence effective range.&lt;br /&gt;
&lt;br /&gt;
Rifled firearm technology has existed since the early 16th century, but early muzzle-loading rifles were rarely used in a military setting, since they were far slower to load and far more expensive to produce than contemporary smoothbore (non-rifled) muskets. By the mid-1800s, industrial fabrication processes made rifled barrels practical to mass-produce, while the prior invention of breech-loading firearms meant that rifled weapons were no longer slower to load than their smoothbore cousins. As a result, the rifle soon became ubiquitous in armies of the time. Given their default tile and the fact that soldiers can carry them alongside weapons such as assault rifles and [[grenade]]s, the rifles seen in variants of ''NetHack'' are likely to be some type of mid-20th century semi-automatic service rifle, such as the [[wikipedia:M1 Garand|M1 Garand]].&lt;br /&gt;
{{variant-343}}&lt;br /&gt;
[[Category:dNetHack firearms]]&lt;br /&gt;
[[Category:notdNetHack firearms]]&lt;br /&gt;
[[Category:notnotdNetHack firearms]]&lt;br /&gt;
[[Category:dNetHack future weapons]]&lt;br /&gt;
[[Category:notdNetHack future weapons]]&lt;br /&gt;
[[Category:notnotdNetHack future weapons]]&lt;/div&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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