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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Ring%2Fzh-CN</id>
	<title>Ring/zh-CN - Revision history</title>
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	<updated>2026-06-04T02:16:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=201891&amp;oldid=prev</id>
		<title>JASON10668: 同步英文条目更新</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=201891&amp;oldid=prev"/>
		<updated>2026-04-19T09:47:35Z</updated>

		<summary type="html">&lt;p&gt;同步英文条目更新&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:47, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;除了[[电抗戒指]]以外的戒指在受到[[电击]]伤害时有{{frac|3}}的概率被摧毁{{refsrc|src/zap.c|4606|nethack=3.6.0}}。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;除了[[电抗戒指]]以外的戒指在受到[[电击]]伤害时有{{frac|3}}的概率被摧毁{{refsrc|src/zap.c|4606|nethack=3.6.0}}。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming/zh-CN|NetHack 3.7.0|根据{{commit|e4e8eea4e8a11a8dd811d74ed19d11c828b68ef1}}，现在玩家角色的惯用手是随机的，可能是左手或右手。持握诅咒的武器时，角色的惯用手会成为无法穿脱戒指的手。}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming/zh-CN|NetHack 3.7.0|根据{{commit|e4e8eea4e8a11a8dd811d74ed19d11c828b68ef1}}，现在玩家角色的惯用手是随机的，可能是左手或右手。持握诅咒的武器时，角色的惯用手会成为无法穿脱戒指的手。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;根据{{commit|67295bc706525934c461a0d940ca0da39fc302d2}}，现在穿戴非[[金属类]]材料的[[手套]]能够保护佩戴的戒指免受电击伤害摧毁。根据{{commit|9942b65df78dd55a7806ec}}，外在的电击抵抗特质有{{frac|99|100}}的概率保护玩家的戒指免受电击伤害。&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;根据{{commit|ef6a88e1e10287c7e09fb8f7f5cf97bc877103d2}}，现在可充能的戒指在受到电击伤害时，有{{frac|2|3}}的概率不会被摧毁，而是提升1点充能值，此特殊充能效果受戒指的充能上限限制，也可能触发过充能的爆炸。&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 戒指饥饿 ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== 戒指饥饿 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;除肉环和充能值为+0的可充能戒指以外，角色每佩戴一只戒指，都会使得其[[饱腹度]]每20回合额外下降1点，同时佩戴多只戒指时效果会累加，这一机制称为“戒指饥饿”（ring hunger）。特定戒指（如[[饥饿戒指]]和[[慢消化戒指]]等）具有佩戴时额外影响玩家饱腹度消耗速率的效果，这些效果和戒指饥饿都是相互独立的，佩戴此类戒指时玩家的饱腹度消耗速率会同时受到戒指赋予的效果和戒指饥饿的影响。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;除肉环和充能值为+0的可充能戒指以外，角色每佩戴一只戒指，都会使得其[[饱腹度]]每20回合额外下降1点，同时佩戴多只戒指时效果会累加，这一机制称为“戒指饥饿”（ring hunger）。特定戒指（如[[饥饿戒指]]和[[慢消化戒指]]等）具有佩戴时额外影响玩家饱腹度消耗速率的效果，这些效果和戒指饥饿都是相互独立的，佩戴此类戒指时玩家的饱腹度消耗速率会同时受到戒指赋予的效果和戒指饥饿的影响。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming/zh-CN|NetHack 3.7.0|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;现在若玩家佩戴&lt;/del&gt;[[保护戒指]]，且此戒指是玩家唯一的[[保护]]特质来源，则其即使充能为+0也会造成戒指饥饿。如果玩家同时佩戴两只保护戒指，则其左手的戒指即使充能为+0也会造成戒指饥饿，无论右手的戒指充能值如何。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{upcoming/zh-CN|NetHack 3.7.0|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;根据{{commit|7ea7058c0181291f681b477d3ad54714ffa72608}}，现在若玩家佩戴&lt;/ins&gt;[[保护戒指]]，且此戒指是玩家唯一的[[保护]]特质来源，则其即使充能为+0也会造成戒指饥饿。如果玩家同时佩戴两只保护戒指，则其左手的戒指即使充能为+0也会造成戒指饥饿，无论右手的戒指充能值如何。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;现在即使玩家未佩戴戒指，非戒指的慢消化特质来源也会对玩家造成戒指饥饿。&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;戒指饥饿造成的饱腹度下降现在更随机化了，不再是固定每20回合下降一次，但平均速率仍为每20回合1点。&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;根据{{commit|bf3697c1221dec1a3a4c3f0604bfed1c9a8cc3b9}}，戒指饥饿造成的饱腹度下降现在更随机化了，不再是固定每20回合下降一次，但平均速率仍为每20回合1点。根据{{commit|e8374b36a1c4825a9e5b20621addc805984412b3}}，现在即使玩家未佩戴戒指，非戒指的慢消化特质来源也会对玩家造成戒指饥饿。&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 戒指列表 ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 戒指列表 ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=185931&amp;oldid=prev</id>
		<title>JASON10668: /* 百科文本 */ 修改书名译名</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=185931&amp;oldid=prev"/>
		<updated>2025-03-25T12:34:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;百科文本: &lt;/span&gt; 修改书名译名&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:34, 25 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l247&quot; &gt;Line 247:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 247:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;禁锢众戒黑暗中，&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;禁锢众戒黑暗中，&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;魔多妖境暗影伏。&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;魔多妖境暗影伏。&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[ J.R.R.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;托尔金，《护戒同盟》，朱学恒译 &lt;/del&gt;]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[ J.R.R.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;托尔金，《魔戒同盟》，朱学恒译 &lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=185263&amp;oldid=prev</id>
		<title>JASON10668: 完成条目翻译</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=185263&amp;oldid=prev"/>
		<updated>2025-03-12T09:52:22Z</updated>

		<summary type="html">&lt;p&gt;完成条目翻译&lt;/p&gt;
&lt;a href=&quot;https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;amp;diff=185263&amp;amp;oldid=185235&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>JASON10668</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=185235&amp;oldid=prev</id>
		<title>JASON10668: Create SChinese version. (WIP)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Ring/zh-CN&amp;diff=185235&amp;oldid=prev"/>
		<updated>2025-03-11T11:59:07Z</updated>

		<summary type="html">&lt;p&gt;Create SChinese version. (WIP)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{needhelp/zh-CN}}&lt;br /&gt;
{{languages}}&lt;br /&gt;
{{items/zh-CN}}&lt;br /&gt;
'''戒指'''（ring）{{white|&amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;}}是{{cnlink|NetHack}}中的一类[[物品]]。它们是一类佩戴在手指上时可以发挥多种效果的[[魔法物品|魔法]]饰品。&lt;br /&gt;
&lt;br /&gt;
== 生成 ==&lt;br /&gt;
戒指在随机生成物品中的占比在主地牢中为3%，在[[容器]]和[[Rogue关卡]]中为5%，在[[葛汉诺姆]]中为8%。每种戒指的相对生成概率相等。&lt;br /&gt;
&lt;br /&gt;
对于可[[充能]]的戒指而言，其生成时的{{cnlink|BUC}}与充能值有关，概率关系见下表：&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! !! &amp;amp;ge;&amp;amp;nbsp;+1 !! +0 !! &amp;amp;le;&amp;amp;nbsp;&amp;amp;minus;1 !! 总计&lt;br /&gt;
|-&lt;br /&gt;
! 祝福&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;181/1200&amp;quot;&amp;gt;15.1%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;1/240&amp;quot;&amp;gt;0.4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;7/3000&amp;quot;&amp;gt;0.2%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;59/375&amp;quot;&amp;gt;15.7%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 未诅咒&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;1/3&amp;quot;&amp;gt;33.3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;1/60&amp;quot;&amp;gt;1.7%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;19/300&amp;quot;&amp;gt;6.3%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;31/75&amp;quot;&amp;gt;41.3%&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 诅咒&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;19/1200&amp;quot;&amp;gt;1.6%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;1/240&amp;quot;&amp;gt;0.4%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;307/750&amp;quot;&amp;gt;40.9%&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span class=&amp;quot;explain&amp;quot; title=&amp;quot;161/375&amp;quot;&amp;gt;42.9%&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
特定种类的戒指（见[[#戒指列表|下表]]）生成时有90%的概率是被诅咒的，10%的概率是未诅咒的。&lt;br /&gt;
&lt;br /&gt;
所有其他戒指生成时有10%的概率是被诅咒的，90%的概率是未诅咒的。&lt;br /&gt;
&lt;br /&gt;
[[戒灵]]生成时携带的[[隐身戒指]]必定是被诅咒的。&lt;br /&gt;
&lt;br /&gt;
可充能的戒指生成时的充能值服从[[rne/zh-CN|某个几何分布]]，一般在&amp;amp;minus;3{{波浪线}}+3这个范围内。&lt;br /&gt;
&lt;br /&gt;
== 描述 ==&lt;br /&gt;
玩家可以按{{kbd/zh-CN|P}}来[[佩戴]]戒指，以及按{{kbd/zh-CN|R}}来[[摘下]]戒指。玩家的每只[[手]]上可以佩戴一只戒指。佩戴在左手或右手不影响戒指的效果，但[[持握]]被[[诅咒]]的[[武器]]会使得玩家无法穿脱右手上的戒指。&lt;br /&gt;
&lt;br /&gt;
除重量为1的[[肉环]]外，所有戒指的重量都是3。&lt;br /&gt;
&lt;br /&gt;
除了[[电抗戒指]]以外的戒指在受到[[电击]]伤害时有{{frac|3}}的概率被摧毁{{refsrc|src/zap.c|4606|comment=destroy_item|nethack=3.6.0}}。&lt;br /&gt;
&lt;br /&gt;
{{upcoming/zh-CN|NetHack 3.7.0|根据{{commit|e4e8eea4e8a11a8dd811d74ed19d11c828b68ef1}}，现在玩家角色的惯用手是随机的，可能是左手或右手。持握诅咒的武器时，角色的惯用手会成为无法穿脱戒指的手。}}&lt;br /&gt;
&lt;br /&gt;
=== 戒指饥饿 ===&lt;br /&gt;
除肉环和充能值为+0的可充能戒指以外，角色每佩戴一只戒指，都会使得其[[饱腹度]]每20回合额外下降1点，同时佩戴多只戒指时效果会累加，这一机制称为“戒指饥饿”（ring hunger）。特定戒指（如[[饥饿戒指]]和[[慢消化戒指]]等）具有佩戴时额外影响玩家饱腹度消耗速率的效果，这些效果和戒指饥饿都是相互独立的，佩戴此类戒指时玩家的饱腹度消耗速率会同时受到戒指赋予的效果和戒指饥饿的影响。&lt;br /&gt;
&lt;br /&gt;
{{upcoming/zh-CN|NetHack 3.7.0|现在若玩家佩戴[[保护戒指]]，且此戒指是玩家唯一的[[保护]]特质来源，则其即使充能为+0也会造成戒指饥饿。如果玩家同时佩戴两只保护戒指，则其左手的戒指即使充能为+0也会造成戒指饥饿，无论右手的戒指充能值如何。&lt;br /&gt;
&lt;br /&gt;
现在即使玩家未佩戴戒指，非戒指的慢消化特质来源也会对玩家造成戒指饥饿。&lt;br /&gt;
&lt;br /&gt;
戒指饥饿造成的饱腹度下降现在更随机化了，不再是固定每20回合下降一次，但平均速率仍为每20回合1点。}}&lt;br /&gt;
&lt;br /&gt;
== 戒指列表 ==&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! 戒指 !! 基础价 !! 赋予特质 !! 备注&lt;br /&gt;
|-&lt;br /&gt;
| [[meat ring]] ||5||None||symbolized by {{brown|%}}; never randomly generated&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of adornment]]||100||+n [[charisma]]||chargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of hunger]]||100||[[hunger (property)|hunger]]||90% generated cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of protection]]||100||+n [[protection]]||chargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of protection from shape changers]]||100||[[protection from shape changers]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of stealth]]||100||[[stealth]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of sustain ability]]||100||[[sustain ability]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of warning]]||100||[[warning]]||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of aggravate monster]]||150||[[aggravate monster]]||90% generated cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of cold resistance]]||150||[[cold resistance]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of gain constitution]]||150||+n [[constitution]]||chargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of gain strength]]||150||+n [[strength]]||chargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of increase accuracy]]||150||+n to-hit bonus||chargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of increase damage]]||150||+n damage bonus||chargeable&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of invisibility]]||150||[[invisibility]]||cursed if from a [[Nazgul]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of poison resistance]]||150||[[poison resistance]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of see invisible]]||150||[[see invisible]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of shock resistance]]||150||[[shock resistance]]||&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of fire resistance]]||200||[[fire resistance]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of free action]]||200||[[free action]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of levitation]]||200||[[levitation]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of regeneration]]||200||[[regeneration]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of searching]]||200||[[searching]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of slow digestion]]||200||[[slow digestion]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of teleportation]]||200||[[teleportitis]]||90% generated cursed&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of conflict]]||300||[[conflict]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of polymorph]]||300||[[polymorphitis]]||90% generated cursed&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of polymorph control]]||300||[[polymorph control]]||&lt;br /&gt;
|-&lt;br /&gt;
| [[ring of teleport control]]||300||[[teleport control]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Charging==&lt;br /&gt;
Chargeable rings modify one of your [[attributes]] by ''n'', where ''n'' is the value of the ring's charge, which can be positive or negative. The [[enchantment]] of a chargeable ring (i.e., adornment, gain constitution, gain strength, increase accuracy, increase damage, or protection - may be altered by [[charging]], for example with a [[scroll of charging]] or the [[PYEC]].&lt;br /&gt;
&lt;br /&gt;
In contrast to most chargeable items, a ring retains its enchantment much like weapons and armor. [[Blessed]] charging adds 1 to 3 points of enchantment; [[cursed]] charging removes 1 to 2 points; and [[uncursed]] charging always adds 1. When a ring with a positive enchantment is charged, it has an {{frac|x|7}} chance of [[explosion|exploding]] (where ''x'' is the enchantment prior to charging); rings with enchantments of &amp;amp;le;&amp;amp;nbsp;&amp;amp;minus;5 or &amp;amp;ge;&amp;amp;nbsp;+7 will always explode when charged. Therefore, the highest possible enchantment is +9 by charging (and +10 by random generation).&lt;br /&gt;
&lt;br /&gt;
Below are the odds of using blessed scrolls of charging to achieve the enchantment on the top row starting from the enchantment listed in the left column without the ring exploding.&lt;br /&gt;
{|class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
! !!&amp;amp;ge;&amp;amp;nbsp;+1!!&amp;amp;ge;&amp;amp;nbsp;+2!!&amp;amp;ge;&amp;amp;nbsp;+3!!&amp;amp;ge;&amp;amp;nbsp;+4!!&amp;amp;ge;&amp;amp;nbsp;+5!!&amp;amp;ge;&amp;amp;nbsp;+6!!&amp;amp;ge;&amp;amp;nbsp;+7!!&amp;amp;ge;&amp;amp;nbsp;+8!!+9&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|From +0&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|100%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|95%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|83%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|60%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|43%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|26%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|11%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|3.9%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|0.8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|From +1&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|86%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|78%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|62%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|38%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|24%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|12%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|3.3%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|0.7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|From +2&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|71%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|61%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|45%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|22%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|12%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|4.2%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|0.6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|From +3&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|57%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|46%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|31%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|10%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|4.3%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|1.1%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|From +4&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|43%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|33%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|19%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|2.9%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|0.8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|From +5&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|29%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|20%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|10%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|0.5%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|From +6&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|N/A&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|14%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|9.5%&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot;|4.8%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
{{main|Ring strategy}}&lt;br /&gt;
Rings have various applications beyond simply wearing them. For example, topaz, sapphire, ruby, steel, diamond, and emerald rings can be used to make slow but semi-permanent [[engraving]]s. Since this is dependent on the appearance rather than the function of the ring, it can be done even if the ring isn't identified.&lt;br /&gt;
&lt;br /&gt;
===Eating rings===&lt;br /&gt;
{{Main|Eating jewelry}}&lt;br /&gt;
Eating rings is a way to permanently obtain the effects granted by wearing some rings - however, this is only possible for rings of metal or wood. See that article for more information.&lt;br /&gt;
&lt;br /&gt;
===Identification===&lt;br /&gt;
{{main|Sink#Identifying rings with a sink}}&lt;br /&gt;
When a ring is dropped on top of a [[sink]], you will get a message that can help you identify the ring. Since the ring is usually lost in the process, this is best done with rings that you have multiples of. If you are on the brink of [[starvation]] and have several unidentified rings, you may consider giving up all of them to a sink - the ring of slow digestion is not lost when dropped down the drain.&lt;br /&gt;
&lt;br /&gt;
==FIQHack==&lt;br /&gt;
&lt;br /&gt;
In [[FIQHack]] monsters can wear rings.  Also, you can retrieve rings from sinks by destroying the sink and digging a pit beneath it.&lt;br /&gt;
&lt;br /&gt;
==Encyclopedia entry==&lt;br /&gt;
{{encyclopedia|&lt;br /&gt;
Three Rings for the Elven-kings under the sky,&lt;br /&gt;
Seven for the Dwarf-lords in their halls of stone,&lt;br /&gt;
Nine for Mortal Men doomed to die,&lt;br /&gt;
One for the Dark Lord on his dark throne,&lt;br /&gt;
In the Land of Mordor where the Shadows lie.&lt;br /&gt;
One Ring to rule them all, One Ring to find them,&lt;br /&gt;
One Ring to bring them all and in the darkness bind them&lt;br /&gt;
In the Land of Mordor where the Shadows lie.&lt;br /&gt;
|[ The Fellowship of the Ring, by J.R.R. Tolkien ]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{DOD}}&lt;br /&gt;
[[Category:Rings| ]]&lt;br /&gt;
{{nethack-366}}&lt;/div&gt;</summary>
		<author><name>JASON10668</name></author>
		
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