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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Rogue%2FSLASH%27EM</id>
	<title>Rogue/SLASH'EM - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Rogue%2FSLASH%27EM"/>
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	<updated>2026-07-21T14:19:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=201982&amp;oldid=prev</id>
		<title>Umbire the Phantom: copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=201982&amp;oldid=prev"/>
		<updated>2026-04-20T00:25:16Z</updated>

		<summary type="html">&lt;p&gt;copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:25, 20 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Orcish Rogues receive an [[orcish short sword]] in place of a short sword, a set of [[orcish dagger]]s in place of regular daggers, and are given two additional stacks of 1-2 random [[comestible]]s.{{refsrc|u_init.c|1373|version=SLASH'EM 0.0.7E7F2|comment=non-caster orcs get extra food}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Orcish Rogues receive an [[orcish short sword]] in place of a short sword, a set of [[orcish dagger]]s in place of regular daggers, and are given two additional stacks of 1-2 random [[comestible]]s.{{refsrc|u_init.c|1373|version=SLASH'EM 0.0.7E7F2|comment=non-caster orcs get extra food}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues have a {{frac|100}} chance of their primary weapon and projectiles being generated as [[poisoned]].{{refsrc|u_init.c|1602|version=SLASH'EM 0.0.7E7F2|comment=non-chaotic heroes never start with poisoned weapons}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues have a {{frac|100}} chance of their primary weapon and projectiles being generated as [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Poisoned weapon|&lt;/ins&gt;poisoned]].{{refsrc|u_init.c|1602|version=SLASH'EM 0.0.7E7F2|comment=non-chaotic heroes never start with poisoned weapons}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues start with knowledge of the [[oilskin sack]] and any applicable racial equipment.{{refsrc|u_init.c|1185|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues start with knowledge of the [[oilskin sack]] and any applicable racial equipment.{{refsrc|u_init.c|1185|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot; &gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts are far stronger in the early game than those that start with a pistol: bullets are consumed rapidly, [[mulch]]ing on both hits and misses, so pistol-wielding Rogues must rely on their short sword as their primary source of damage. Furthermore, the pistol's damage is unreliable and lower than one might expect, as unenchanted bullets are highly variable in damage output&amp;amp;mdash;barring lucky finds in [[shop]]s, they will often run out of ammo long before they can [[multishot]] with their pistol, and are better off with the standard Rogue strategy of building and curating a stack of daggers. Players not averse to [[metastrategy]] might consider [[start scumming]] for darts and daggers in the starting inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts are far stronger in the early game than those that start with a pistol: bullets are consumed rapidly, [[mulch]]ing on both hits and misses, so pistol-wielding Rogues must rely on their short sword as their primary source of damage. Furthermore, the pistol's damage is unreliable and lower than one might expect, as unenchanted bullets are highly variable in damage output&amp;amp;mdash;barring lucky finds in [[shop]]s, they will often run out of ammo long before they can [[multishot]] with their pistol, and are better off with the standard Rogue strategy of building and curating a stack of daggers. Players not averse to [[metastrategy]] might consider [[start scumming]] for darts and daggers in the starting inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts will want to immediately poison one of their projectile stacks using the starting [[potion of sickness]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; daggers &lt;/del&gt;can be poisoned in SLASH'EM and are usually the better choice, since they do not mulch and are more reliable as a primary damage source&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Rogues that do not start with [[poison resistance]] will want to be careful of monsters throwing their poisoned daggers back at them, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;most early weapon-throwing monsters are slow enough &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;a diligent Rogue &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can take advantage of &lt;/del&gt;the [[speed]] system (which functions as in [[NetHack 3.4.3]]) to out-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maneuver &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finish &lt;/del&gt;them off &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in time&lt;/del&gt;. The darts can be useful to take out monsters with passive [[erosion]] attacks such as [[green mold]]s and [[acid blob]]s, but are fairly weak overall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts will want to immediately poison one of their projectile stacks using the starting [[potion of sickness]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Daggers &lt;/ins&gt;can be poisoned in SLASH'EM and are usually the better choice, since they do not mulch and are more reliable as a primary damage source&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;Rogues that do not start with [[poison resistance]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or find an early source of the property &lt;/ins&gt;will want to be careful of monsters throwing their poisoned daggers back at them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Fortunately&lt;/ins&gt;, most early weapon-throwing monsters are slow enough &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;a diligent Rogue &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to use &lt;/ins&gt;the [[speed]] system (which functions as in [[NetHack 3.4.3]]) to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their advantage, generally by &lt;/ins&gt;out-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maneuvering them &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finishing &lt;/ins&gt;them off &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before they can get another turn&lt;/ins&gt;. The darts can be useful to take out monsters with passive [[erosion]] attacks such as [[green mold]]s and [[acid blob]]s, but are fairly weak overall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All non-[[atheist]] Rogues will generally want to find an [[altar]] as soon as possible and sacrifice for the [[Bat from Hell (SLASH'EM)|Bat from Hell]], which is the strongest single weapon available. Rogues planning to [[twoweapon]] may want to continue sacrificing for another [[artifact]], since SLASH'EM allows a twoweaponing hero to wield an artifact in the off hand; the best artifact candidates available for them are [[Serpent's Tongue]], [[Doomblade]], [[Fire Brand]], and [[Frost Brand]]. A fortunate Rogue who finds an early [[wish]] and has the [[HP]] to survive the stronger [[artifact blast]]s of SLASH'EM may also consider the [[Necromancer]] [[quest artifact]] [[The Great Dagger of Glaurgnaa]], which grants slotless [[magic resistance]] while carried and can drain levels from monsters on each hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All non-[[atheist]] Rogues will generally want to find an [[altar]] as soon as possible and sacrifice for the [[Bat from Hell (SLASH'EM)|Bat from Hell]], which is the strongest single weapon available. Rogues planning to [[twoweapon]] may want to continue sacrificing for another [[artifact]], since SLASH'EM allows a twoweaponing hero to wield an artifact in the off hand; the best artifact candidates available for them are [[Serpent's Tongue]], [[Doomblade]], [[Fire Brand]], and [[Frost Brand]]. A fortunate Rogue who finds an early [[wish]] and has the [[HP]] to survive the stronger [[artifact blast]]s of SLASH'EM may also consider the [[Necromancer]] [[quest artifact]] [[The Great Dagger of Glaurgnaa]], which grants slotless [[magic resistance]] while carried and can drain levels from monsters on each hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=194370&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Starting equipment */ potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=194370&amp;oldid=prev"/>
		<updated>2025-10-23T03:04:37Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Starting equipment: &lt;/span&gt; potholes&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:04, 23 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +1 [[leather armor]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +1 [[leather armor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* uncursed [[potion of sickness]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* uncursed [[potion of sickness]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 4 blessed scrolls of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;gold detection]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 4 blessed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;scrolls of gold detection]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 4 blessed scrolls of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;teleportation]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 4 blessed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;scrolls of teleportation]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[lock pick]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[lock pick]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[oilskin sack]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[oilskin sack]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=193103&amp;oldid=prev</id>
		<title>Umbire the Phantom: some copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=193103&amp;oldid=prev"/>
		<updated>2025-09-09T12:15:33Z</updated>

		<summary type="html">&lt;p&gt;some copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:15, 9 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot; &gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid-game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid-game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even a [[small shield&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as Serpent's Tongue and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even a [[small shield]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The [[assault rifle]] &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one of the best firearms for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hero&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be retrieved &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Castle &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;barracks&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with some difficulty, and uses bullets like most other firearms; Rogues are also one of two roles that can achieve Expert &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;firearms&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which gives &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance of up to two extra shots fired per round. As barracks do not randomly generate in SLASH'EM&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rogues may want to raid &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fort Ludios&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for ammunition&lt;/del&gt;. [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elven &lt;/del&gt;dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers and orcish daggers. However, do ''not'' further upgrade them to [[great dagger]]s, as they will no longer [[stack]] and stacks of great daggers made by upgrading cannot be re-merged once thrown.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike ''NetHack'', twoweaponing in SLASH'EM &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more attractive option in its own right&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogues &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pair the Bat &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hell with Doomblade as mentioned previously, and can also use other artifacts such as Serpent's Tongue and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stormbringer&lt;/ins&gt;]] in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the off-hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or even strong non-artifact weapons such as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[silver saber]]&lt;/ins&gt;, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;silver long sword]] or [[crysknife&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For projectiles, &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elven &lt;/ins&gt;dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers and orcish daggers. However, do ''not'' further upgrade them to [[great dagger]]s, as they will no longer [[stack]] and stacks of great daggers made by upgrading cannot be re-merged once thrown&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The [[Assault rifle (SLASH'EM)|assault rifle]] is one of the best firearms for any hero, and can be retrieved from the Castle [[barracks]] with some difficulty&amp;amp;mdash;it uses bullets like most other firearms, and Rogues are also one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots per firing. As barracks do not randomly generate in SLASH'EM, Rogues may want to raid [[Fort Ludios]] for ammunition&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Does having skilled or expert in firearms give extra damage per hit?}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Does having skilled or expert in firearms give extra damage per hit?}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that reach the late game should have their Bat from Hell, assault rifle bullets and daggers all well-enchanted&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: those &lt;/del&gt;willing to devote the time and resources can [[reverse genocide]] for [[gypsies]] and wish for a few stacks of [[silver dagger]]s to use in [[Gehennom]]: [[storm]]s of +7 'backstabbed' silver daggers are extremely powerful weapons against the [[demon lords and princes]], all of whom are mandatory encounters in SLASH'EM, and render a Rogue nigh-unstoppable in the end game when utilized alongside the Bat from Hell and rifle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that reach the late game should have their Bat from Hell, assault rifle bullets and daggers all well-enchanted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Those &lt;/ins&gt;willing to devote the time and resources can [[reverse genocide]] for [[gypsies]] and wish for a few stacks of [[silver dagger]]s to use in [[Gehennom]]: [[storm]]s of +7 'backstabbed' silver daggers are extremely powerful weapons against the [[demon lords and princes]], all of whom are mandatory encounters in SLASH'EM, and render a Rogue nigh-unstoppable in the end game when utilized alongside the Bat from Hell and rifle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A rogue with Expert in firearms that fires +7 bullets from an assault rifle will fire 5-9 shots per round (average 7) and do 1d20 + 7 damage per hit (average 17.5), for an incredible average of 122.5 damage per round: using [[Silver bullet (SLASH'EM)|silver bullets]] for special occasions (like the aforementioned demon rulers) adds an additional 73.5 average damage. Rogues capable of twoweaponing can wield two assault rifles simultaneously and deal upwards of 200 or more damage with well-enchanted bullets&amp;amp;mdash;this can easily wipe out high-level [[covetous]] monsters such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[demon prince]]s and &lt;/del&gt;[[arch-lich]]es before they get a chance to warp away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A rogue with Expert in firearms that fires +7 bullets from an assault rifle will fire 5-9 shots per round (average 7) and do 1d20 + 7 damage per hit (average 17.5), for an incredible average of 122.5 damage per round: using [[Silver bullet (SLASH'EM)|silver bullets]] for special occasions (like the aforementioned demon rulers) adds an additional 73.5 average damage. Rogues capable of twoweaponing can wield two assault rifles simultaneously and deal upwards of 200 or more damage with well-enchanted bullets&amp;amp;mdash;this can easily wipe out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demon rulers and other &lt;/ins&gt;high-level [[covetous]] monsters such as [[arch-lich]]es before they get a chance to warp away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good [[ascension kit]] for a Rogue is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good [[ascension kit]] for a Rogue is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=192691&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=192691&amp;oldid=prev"/>
		<updated>2025-08-28T05:50:39Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:50, 28 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* one of the following sets of ranged weapons:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* one of the following sets of ranged weapons:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 6-15 +0 uncursed [[dagger]]s and 25-34 +0 [[darts]] ({{frac|7|10}} chance or 70%), otherwise;{{refsrc|u_init.c|1168|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** 6-15 +0 uncursed [[dagger]]s and 25-34 +0 [[darts]] ({{frac|7|10}} chance or 70%), otherwise;{{refsrc|u_init.c|1168|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +0 uncursed [[pistol]] and 25-34 +0 [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullet&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;{{refsrc|u_init.c|1172|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +0 uncursed [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pistol (SLASH'EM)|&lt;/ins&gt;pistol]] and 25-34 +0 [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bullet (SLASH'EM)|bullets&lt;/ins&gt;]]{{refsrc|u_init.c|1172|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +1 [[leather armor]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* +1 [[leather armor]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* uncursed [[potion of sickness]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* uncursed [[potion of sickness]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot; &gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even a [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as Serpent's Tongue and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even a [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as Serpent's Tongue and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[bullet]]s &lt;/del&gt;like most other firearms; Rogues are also one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. As barracks do not randomly generate in SLASH'EM, Rogues may want to raid [[Fort Ludios]] for ammunition. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers and orcish daggers. However, do ''not'' further upgrade them to [[great dagger]]s, as they will no longer [[stack]] and stacks of great daggers made by upgrading cannot be re-merged once thrown.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullets &lt;/ins&gt;like most other firearms; Rogues are also one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. As barracks do not randomly generate in SLASH'EM, Rogues may want to raid [[Fort Ludios]] for ammunition. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers and orcish daggers. However, do ''not'' further upgrade them to [[great dagger]]s, as they will no longer [[stack]] and stacks of great daggers made by upgrading cannot be re-merged once thrown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l131&quot; &gt;Line 131:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 131:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that reach the late game should have their Bat from Hell, assault rifle bullets and daggers all well-enchanted: those willing to devote the time and resources can [[reverse genocide]] for [[gypsies]] and wish for a few stacks of [[silver dagger]]s to use in [[Gehennom]]: [[storm]]s of +7 'backstabbed' silver daggers are extremely powerful weapons against the [[demon lords and princes]], all of whom are mandatory encounters in SLASH'EM, and render a Rogue nigh-unstoppable in the end game when utilized alongside the Bat from Hell and rifle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that reach the late game should have their Bat from Hell, assault rifle bullets and daggers all well-enchanted: those willing to devote the time and resources can [[reverse genocide]] for [[gypsies]] and wish for a few stacks of [[silver dagger]]s to use in [[Gehennom]]: [[storm]]s of +7 'backstabbed' silver daggers are extremely powerful weapons against the [[demon lords and princes]], all of whom are mandatory encounters in SLASH'EM, and render a Rogue nigh-unstoppable in the end game when utilized alongside the Bat from Hell and rifle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A rogue with Expert in firearms that fires +7 bullets from an assault rifle will fire 5-9 shots per round (average 7) and do 1d20 + 7 damage per hit (average 17.5), for an incredible average of 122.5 damage per round: using [[silver &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullet&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;for special occasions (like the aforementioned demon rulers) adds an additional 73.5 average damage. Rogues capable of twoweaponing can wield two assault rifles simultaneously and deal upwards of 200 or more damage with well-enchanted bullets&amp;amp;mdash;this can easily wipe out high-level [[covetous]] monsters such as [[demon prince]]s and [[arch-lich]]es before they get a chance to warp away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A rogue with Expert in firearms that fires +7 bullets from an assault rifle will fire 5-9 shots per round (average 7) and do 1d20 + 7 damage per hit (average 17.5), for an incredible average of 122.5 damage per round: using [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Silver bullet (SLASH'EM)|&lt;/ins&gt;silver &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullets&lt;/ins&gt;]] for special occasions (like the aforementioned demon rulers) adds an additional 73.5 average damage. Rogues capable of twoweaponing can wield two assault rifles simultaneously and deal upwards of 200 or more damage with well-enchanted bullets&amp;amp;mdash;this can easily wipe out high-level [[covetous]] monsters such as [[demon prince]]s and [[arch-lich]]es before they get a chance to warp away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good [[ascension kit]] for a Rogue is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good [[ascension kit]] for a Rogue is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=191041&amp;oldid=prev</id>
		<title>Umbire the Phantom: roles</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=191041&amp;oldid=prev"/>
		<updated>2025-07-10T11:19:37Z</updated>

		<summary type="html">&lt;p&gt;roles&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:19, 10 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tocright}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{tocright}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{SLASH'EM roles}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the '''Rogue''', abbreviated as '''Rog''', is one of the [[role]]s from ''[[NetHack]]'' that is available to the [[hero]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], the '''Rogue''', abbreviated as '''Rog''', is one of the [[role]]s from ''[[NetHack]]'' that is available to the [[hero]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=188227&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=188227&amp;oldid=prev"/>
		<updated>2025-05-10T06:14:08Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:14, 10 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot; &gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gods==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gods==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Religion}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Religion}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rogue pantheon is based on the Newhon pantheon of [[Fritz Leiber]]'s ''[[Wikipedia:Fafhrd and the Gray Mouser|Fafhrd and the Gray Mouser]]''.{{refsrc|role.c|332|version=SLASH'EM 0.0.7E7F2}} Their guaranteed first [[sacrifice gift]] is the [[Bat from Hell]].{{refsrc|artilist.h|254|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rogue pantheon is based on the Newhon pantheon of [[Fritz Leiber]]'s ''[[Wikipedia:Fafhrd and the Gray Mouser|Fafhrd and the Gray Mouser]]''.{{refsrc|role.c|332|version=SLASH'EM 0.0.7E7F2}} Their guaranteed first [[sacrifice gift]] is the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bat from Hell (SLASH'EM)|&lt;/ins&gt;Bat from Hell]].{{refsrc|artilist.h|254|version=SLASH'EM 0.0.7E7F2}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lawful: [[Issek]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lawful: [[Issek]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot; &gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts will want to immediately poison one of their projectile stacks using the starting [[potion of sickness]]; daggers can be poisoned in SLASH'EM and are usually the better choice, since they do not mulch and are more reliable as a primary damage source. Rogues that do not start with [[poison resistance]] will want to be careful of monsters throwing their poisoned daggers back at them, but most early weapon-throwing monsters are slow enough that a diligent Rogue can take advantage of the [[speed]] system (which functions as in [[NetHack 3.4.3]]) to out-maneuver and finish them off in time. The darts can be useful to take out monsters with passive [[erosion]] attacks such as [[green mold]]s and [[acid blob]]s, but are fairly weak overall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts will want to immediately poison one of their projectile stacks using the starting [[potion of sickness]]; daggers can be poisoned in SLASH'EM and are usually the better choice, since they do not mulch and are more reliable as a primary damage source. Rogues that do not start with [[poison resistance]] will want to be careful of monsters throwing their poisoned daggers back at them, but most early weapon-throwing monsters are slow enough that a diligent Rogue can take advantage of the [[speed]] system (which functions as in [[NetHack 3.4.3]]) to out-maneuver and finish them off in time. The darts can be useful to take out monsters with passive [[erosion]] attacks such as [[green mold]]s and [[acid blob]]s, but are fairly weak overall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All non-[[atheist]] Rogues will want to find an [[altar]] as soon as possible and sacrifice for the [[Bat from Hell]], which is the strongest single weapon available. Rogues planning to [[twoweapon]] may want to continue sacrificing for another [[artifact]], since SLASH'EM allows a twoweaponing hero to wield an artifact in the off hand; the best artifact candidates available for them are [[Serpent's Tongue]], [[Doomblade]], [[Fire Brand]], and [[Frost Brand]]. A fortunate Rogue who finds an early [[wish]] and has the [[HP]] to survive the stronger [[artifact blast]]s of SLASH'EM may also consider the [[Necromancer]] [[quest artifact]] [[The Great Dagger of Glaurgnaa]], which grants slotless [[magic resistance]] while carried and can drain levels from monsters on each hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All non-[[atheist]] Rogues will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generally &lt;/ins&gt;want to find an [[altar]] as soon as possible and sacrifice for the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bat from Hell (SLASH'EM)|&lt;/ins&gt;Bat from Hell]], which is the strongest single weapon available. Rogues planning to [[twoweapon]] may want to continue sacrificing for another [[artifact]], since SLASH'EM allows a twoweaponing hero to wield an artifact in the off hand; the best artifact candidates available for them are [[Serpent's Tongue]], [[Doomblade]], [[Fire Brand]], and [[Frost Brand]]. A fortunate Rogue who finds an early [[wish]] and has the [[HP]] to survive the stronger [[artifact blast]]s of SLASH'EM may also consider the [[Necromancer]] [[quest artifact]] [[The Great Dagger of Glaurgnaa]], which grants slotless [[magic resistance]] while carried and can drain levels from monsters on each hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rogue's starting gold can be used to buy decent equipment in early shops, including [[Minetown]] and the [[Mall]] (though Rogues are charged twice as much), and can also be used to attempt a [[protection racket]]: the [[Gnomish Mines]] are guaranteed to have several hostile monsters regardless of the hero's race, so Rogues are not as poorly-positioned for it as they would be in ''NetHack''. The Mines also remain a plentiful source of daggers as well, and both [[Elbereth]] and [[backstab]]s function as in NetHack 3.4.3, making it very easy to [[scare]] monsters and rack up damage at range. The starting blessed [[scrolls of teleportation]] are particularly useful for escaping tough situations, since they provide controlled teleportation in SLASH'EM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rogue's starting gold can be used to buy decent equipment in early shops, including [[Minetown]] and the [[Mall]] (though Rogues are charged twice as much), and can also be used to attempt a [[protection racket]]: the [[Gnomish Mines]] are guaranteed to have several hostile monsters regardless of the hero's race, so Rogues are not as poorly-positioned for it as they would be in ''NetHack''. The Mines also remain a plentiful source of daggers as well, and both [[Elbereth]] and [[backstab]]s function as in NetHack 3.4.3, making it very easy to [[scare]] monsters and rack up damage at range. The starting blessed [[scrolls of teleportation]] are particularly useful for escaping tough situations, since they provide controlled teleportation in SLASH'EM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot; &gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a stash of +7 bullets (optionally including silver bullets)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* a stash of +7 bullets (optionally including silver bullets)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For twoweaponing Rogues:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For twoweaponing Rogues:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[Bat from Hell]] (primary weapon)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bat from Hell (SLASH'EM)|&lt;/ins&gt;Bat from Hell]] (primary weapon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[Doomblade]], +7 [[Serpent's Tongue]], +7 [[Frost Brand]], or +7 [[Fire Brand]] (off-hand weapon)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[Doomblade]], +7 [[Serpent's Tongue]], +7 [[Frost Brand]], or +7 [[Fire Brand]] (off-hand weapon)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[Stormbringer]] (primary weapon for drain resistance)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[Stormbringer]] (primary weapon for drain resistance)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot; &gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** an [[amulet]] of {{&amp;quot; of|life saving|drain resistance|or=1|flying}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** an [[amulet]] of {{&amp;quot; of|life saving|drain resistance|or=1|flying}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For other Rogues:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For other Rogues:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[Bat from Hell]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +7 [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bat from Hell (SLASH'EM)|&lt;/ins&gt;Bat from Hell]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +5 [[shield of reflection]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +5 [[shield of reflection]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +5 [[deep dragon scale mail]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** +5 [[deep dragon scale mail]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179044&amp;oldid=prev</id>
		<title>Umbire the Phantom: thanks again Ion, following up - group issues with bullet start, follow with stacking daggers, mention startscums last; mention speed system for avoiding poison deaths; overall detailing; move overkill strats to late game where demon princes show up...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179044&amp;oldid=prev"/>
		<updated>2024-11-09T07:01:03Z</updated>

		<summary type="html">&lt;p&gt;thanks again Ion, following up - group issues with bullet start, follow with stacking daggers, mention startscums last; mention speed system for avoiding poison deaths; overall detailing; move overkill strats to late game where demon princes show up...&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:01, 9 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l111&quot; &gt;Line 111:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 111:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Early game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts are far stronger in the early game than those that start with a pistol: bullets are consumed rapidly, [[mulch]]ing on both hits and misses, so pistol-wielding &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rogues &lt;/del&gt;must rely on their short sword as their primary source of damage. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Furthermore, the pistol's damage is unreliable and lower than one might expect&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;barring lucky finds in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shops&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rogues &lt;/del&gt;will run out of ammo long before they can [[multishot]] with their pistol, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unenchanted bullets &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highly variable in damage output&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Players not averse to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;employing a &lt;/del&gt;[[metastrategy]] might consider [[start scumming]] for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;darts&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;and&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-dagger rogue.  Those not wishing to do so will simply want to start building a stack of &lt;/del&gt;daggers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, like many characters &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vanilla ''NetHack''&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that start with daggers and darts are far stronger in the early game than those that start with a pistol: bullets are consumed rapidly, [[mulch]]ing on both hits and misses, so pistol-wielding &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogues &lt;/ins&gt;must rely on their short sword as their primary source of damage. Furthermore, the pistol's damage is unreliable and lower than one might expect&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as unenchanted bullets are highly variable in damage output&amp;amp;mdash;&lt;/ins&gt;barring lucky finds in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[shop]]s&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/ins&gt;run out of ammo long before they can [[multishot]] with their pistol, and are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better off with the standard Rogue strategy of building and curating a stack of daggers&lt;/ins&gt;. Players not averse to [[metastrategy]] might consider [[start scumming]] for darts and daggers in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the starting inventory&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starting &lt;/del&gt;with daggers and darts will want to immediately poison one of their stacks; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;daggers are usually &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;better choice, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as their non-mulching nature makes them usable &lt;/del&gt;as a primary damage source. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Rogues that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/del&gt;start with [[poison resistance]] will want to be careful of monsters throwing their poisoned daggers back at them, but most early weapon-throwing monsters are slow enough that a diligent Rogue can finish them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long before they do that&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;The darts can be useful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for taking &lt;/del&gt;out monsters with passive [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corrosion&lt;/del&gt;]] attacks such as [[green mold]]s and [[acid blob]]s, but are fairly weak overall.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that start &lt;/ins&gt;with daggers and darts will want to immediately poison one of their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;projectile &lt;/ins&gt;stacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using the starting [[potion of sickness]]&lt;/ins&gt;; daggers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be poisoned in SLASH'EM and &lt;/ins&gt;are usually &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;better choice, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since they do not mulch and are more reliable &lt;/ins&gt;as a primary damage source. Rogues that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do not &lt;/ins&gt;start with [[poison resistance]] will want to be careful of monsters throwing their poisoned daggers back at them, but most early weapon-throwing monsters are slow enough that a diligent Rogue can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take advantage of the [[speed]] system (which functions as in [[NetHack 3.4.3]]) to out-maneuver and &lt;/ins&gt;finish them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off in time&lt;/ins&gt;. The darts can be useful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to take &lt;/ins&gt;out monsters with passive [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;erosion&lt;/ins&gt;]] attacks such as [[green mold]]s and [[acid blob]]s, but are fairly weak overall.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All non-[[atheist]] Rogues will want to find an altar as soon as possible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;sacrifice for the Bat from Hell, the strongest single weapon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Those that can &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/del&gt;twoweapon]] may want to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stick around to sacrifice &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;artifact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to use as an offhand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is allowed in &lt;/del&gt;SLASH'EM&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: there &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many great candidates Rogues can receive from sacrifice, such as &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doomblade&lt;/del&gt;]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Serpent's Tongue&lt;/del&gt;]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[Fire Brand&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|Fire&lt;/del&gt;]] and [[Frost Brand]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;A fortunate Rogue who finds an early [[wish]] and has the HP to survive the stronger [[artifact blast]]s of SLASH'EM may also consider the [[Necromancer]] [[quest artifact]] [[The Great Dagger of Glaurgnaa]], which grants slotless [[magic resistance]] while carried and can drain levels from monsters on each hit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All non-[[atheist]] Rogues will want to find an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;altar&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;as soon as possible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;sacrifice for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Bat from Hell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is &lt;/ins&gt;the strongest single weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogues planning to &lt;/ins&gt;[[twoweapon]] may want to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continue sacrificing &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another [[&lt;/ins&gt;artifact&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since &lt;/ins&gt;SLASH'EM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allows a twoweaponing hero to wield an artifact in the off hand; the best artifact candidates available for them &lt;/ins&gt;are [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Serpent's Tongue&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Doomblade&lt;/ins&gt;]], [[Fire Brand]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and [[Frost Brand]]. A fortunate Rogue who finds an early [[wish]] and has the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;HP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;to survive the stronger [[artifact blast]]s of SLASH'EM may also consider the [[Necromancer]] [[quest artifact]] [[The Great Dagger of Glaurgnaa]], which grants slotless [[magic resistance]] while carried and can drain levels from monsters on each hit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rogue's starting gold can be used to buy decent equipment in early shops including [[Minetown]] and the [[Mall]] (though Rogues are charged twice as much), and can also be used to attempt a [[protection racket]]: the [[Gnomish Mines]] are guaranteed to have several hostile monsters regardless of the hero's race, so Rogues are not as poorly-positioned for it as they would be in ''NetHack''. The Mines also remain a plentiful source of daggers as well, and [[Elbereth]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;functions &lt;/del&gt;as in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;NetHack 3.4.3&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, making it very easy to [[scare]] monsters and rack up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[backstab]] &lt;/del&gt;damage at range. The starting [[scrolls of teleportation]] are particularly useful for escaping tough situations&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: unlike in vanilla ''NetHack''&lt;/del&gt;, they provide &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/del&gt;controlled'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' teleportation&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Rogue's starting gold can be used to buy decent equipment in early shops&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;including [[Minetown]] and the [[Mall]] (though Rogues are charged twice as much), and can also be used to attempt a [[protection racket]]: the [[Gnomish Mines]] are guaranteed to have several hostile monsters regardless of the hero's race, so Rogues are not as poorly-positioned for it as they would be in ''NetHack''. The Mines also remain a plentiful source of daggers as well, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/ins&gt;[[Elbereth]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and [[backstab]]s function &lt;/ins&gt;as in NetHack 3.4.3, making it very easy to [[scare]] monsters and rack up damage at range. The starting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blessed &lt;/ins&gt;[[scrolls of teleportation]] are particularly useful for escaping tough situations, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since &lt;/ins&gt;they provide controlled &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;teleportation in SLASH&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EM&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The role's theft ability is not terribly useful, since they start with a significant amount of gold that they &lt;/del&gt;can use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for [[credit cloning]] with &lt;/del&gt;their [[oilskin sack]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and the amount stolen is typically low and not worth the risk of angering peaceful monsters; monsters that generate with high amounts of gold (such as &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shopkeeper&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s) are also very risky to steal from.  The abovementioned oilskin sack &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upgrading items|upgraded&lt;/del&gt;]] to a [[bag of holding]] with a single [[potion of gain level]]; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;said &lt;/del&gt;potion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is often &lt;/del&gt;identified &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite early on &lt;/del&gt;by monster use, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Rogues can also just dip their oilskin &lt;/del&gt;sack into every &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;300zm &lt;/del&gt;potion they find.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rogues &lt;/ins&gt;can use their [[oilskin sack]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for early &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;credit cloning&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;can [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upgrade&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;to a [[bag of holding]] with a single [[potion of gain level]]; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;potion &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/ins&gt;identified &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either &lt;/ins&gt;by monster use, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or by dipping the &lt;/ins&gt;sack into every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potion with a base cost of 300[[zm]] &lt;/ins&gt;potion they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;find&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The starting gold and oilskin sack also mean that the Rogue's theft ability is not terribly useful: additionally, the amount that can stolen is typically low and not worth the risk of angering peaceful monsters, much less the strong monsters that generate with high amounts of gold (such as [[shopkeeper]]s)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid-game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Mid-game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Serpent's Tongue&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;[[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as Serpent's Tongue and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the common &lt;/del&gt;[[bullet]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for more ammunition.  As barracks do not randomly generate, Rogues may want to raid [[Fort Ludios]] for ammunition. &lt;/del&gt;Rogues are one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Rogues &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable of #twoweaponing can wield two assault rifles simultaneously; with well-enchanted bullets, this can easily provide 200+ damage per turn, wiping out high level &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;covetous&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monsters such as [[demon prince]]s and [[arch-lich]]es before they get a chance to warp away&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses [[bullet]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s like most other firearms; &lt;/ins&gt;Rogues are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As barracks do not randomly generate in SLASH'EM, &lt;/ins&gt;Rogues &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may want to raid &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fort Ludios&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for ammunition&lt;/ins&gt;. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers and orcish daggers. However, do ''not'' further upgrade them to [[great dagger]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as &lt;/ins&gt;they will no longer [[stack]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stacks of great daggers made by upgrading cannot be &lt;/ins&gt;re-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;merged once &lt;/ins&gt;thrown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers and orcish daggers. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;However, do ''not'' further upgrade them to [[great dagger]]s&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;they will no longer [[stack]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an upgraded stack will not &amp;quot;&lt;/del&gt;re-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stack&amp;quot; as its great daggers are &lt;/del&gt;thrown.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Does having skilled or expert in firearms give extra damage per hit?}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{todo|Does having skilled or expert in firearms give extra damage per hit?}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that reach the late game should have their Bat from Hell, assault rifle bullets and daggers all well-enchanted: those willing to devote the time and resources can [[reverse genocide]] for [[gypsies]] and wish for a few stacks of [[silver dagger]]s to use in [[Gehennom]]: [[storm]]s of +7 'backstabbed' silver daggers are extremely powerful weapons against the [[demon lords and princes]], all of whom are mandatory encounters in SLASH'EM, and render a Rogue nigh-unstoppable in the end game when utilized alongside the Bat from Hell and rifle. A rogue with Expert in firearms that fires +7 bullets from an assault rifle will fire 5-9 shots per round (average 7) and do 1d20 + 7 damage per hit (average 17.5), for an incredible average of 122.5 damage per round&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;using [[silver bullet]]s for special occasions (like the aforementioned demon rulers) adds an additional 73.5 average damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rogues that reach the late game should have their Bat from Hell, assault rifle bullets and daggers all well-enchanted: those willing to devote the time and resources can [[reverse genocide]] for [[gypsies]] and wish for a few stacks of [[silver dagger]]s to use in [[Gehennom]]: [[storm]]s of +7 'backstabbed' silver daggers are extremely powerful weapons against the [[demon lords and princes]], all of whom are mandatory encounters in SLASH'EM, and render a Rogue nigh-unstoppable in the end game when utilized alongside the Bat from Hell and rifle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A rogue with Expert in firearms that fires +7 bullets from an assault rifle will fire 5-9 shots per round (average 7) and do 1d20 + 7 damage per hit (average 17.5), for an incredible average of 122.5 damage per round&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;using [[silver bullet]]s for special occasions (like the aforementioned demon rulers) adds an additional 73.5 average damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Rogues capable of twoweaponing can wield two assault rifles simultaneously and deal upwards of 200 or more damage with well-enchanted bullets&amp;amp;mdash;this can easily wipe out high-level [[covetous]] monsters such as [[demon prince]]s and [[arch-lich]]es before they get a chance to warp away&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good [[ascension kit]] for a Rogue is:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A good [[ascension kit]] for a Rogue is:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179032&amp;oldid=prev</id>
		<title>Ion frigate: twoweaponing firearms, aka overkill; not sure it's really worth mentioning that dark elven daggers don't randomly generate (they're functionally identical to elven ones)</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179032&amp;oldid=prev"/>
		<updated>2024-11-08T06:05:30Z</updated>

		<summary type="html">&lt;p&gt;twoweaponing firearms, aka overkill; not sure it&amp;#039;s really worth mentioning that dark elven daggers don&amp;#039;t randomly generate (they&amp;#039;re functionally identical to elven ones)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:05, 8 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot; &gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as [[Serpent's Tongue]] and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as [[Serpent's Tongue]] and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses the common [[bullet]] for more ammunition.  As barracks do not randomly generate, Rogues may want to raid [[Fort Ludios]] for ammunition. Rogues are one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, especially since the latter do not randomly generate&lt;/del&gt;.  However, do ''not'' further upgrade them to [[great dagger]]s: they will no longer [[stack]], and an upgraded stack will not &amp;quot;re-stack&amp;quot; as its great daggers are thrown.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses the common [[bullet]] for more ammunition.  As barracks do not randomly generate, Rogues may want to raid [[Fort Ludios]] for ammunition. Rogues are one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Rogues capable of #twoweaponing can wield two assault rifles simultaneously; with well-enchanted bullets, this can easily provide 200+ damage per turn, wiping out high level [[covetous]] monsters such as [[demon prince]]s and [[arch-lich]]es before they get a chance to warp away.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and orcish daggers&lt;/ins&gt;.  However, do ''not'' further upgrade them to [[great dagger]]s: they will no longer [[stack]], and an upgraded stack will not &amp;quot;re-stack&amp;quot; as its great daggers are thrown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179031&amp;oldid=prev</id>
		<title>Ion frigate: wording</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179031&amp;oldid=prev"/>
		<updated>2024-11-08T06:01:27Z</updated>

		<summary type="html">&lt;p&gt;wording&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:01, 8 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot; &gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as [[Serpent's Tongue]] and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as [[Serpent's Tongue]] and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses the common [[bullet]] for ammunition.  As barracks do not randomly generate, Rogues may want to raid [[Fort Ludios]] for ammunition. Rogues are one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers, especially since the latter do not randomly generate.  However, do ''not'' further upgrade them to [[great dagger]]s: they will no longer [[stack]], and an upgraded stack will not &amp;quot;re-stack&amp;quot; as its great daggers are thrown.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from the Castle [[barracks]] with some difficulty, and uses the common [[bullet]] for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/ins&gt;ammunition.  As barracks do not randomly generate, Rogues may want to raid [[Fort Ludios]] for ammunition. Rogues are one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers, especially since the latter do not randomly generate.  However, do ''not'' further upgrade them to [[great dagger]]s: they will no longer [[stack]], and an upgraded stack will not &amp;quot;re-stack&amp;quot; as its great daggers are thrown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179030&amp;oldid=prev</id>
		<title>Ion frigate: great daggers, fort ludios, some rearranging</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Rogue/SLASH%27EM&amp;diff=179030&amp;oldid=prev"/>
		<updated>2024-11-08T06:01:09Z</updated>

		<summary type="html">&lt;p&gt;great daggers, fort ludios, some rearranging&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:01, 8 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot; &gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as [[Serpent's Tongue]] and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since backstab damage works as it does in NetHack 3.4.3, players may opt for their Rogue to use a [[shield]] as is commonly done in that version, relying on their dagger skill and primary weapon to make the most of it; lycanthrope and doppelganger Rogues will likely default to this due to their inability to twoweapon. Non-lycanthrope Rogues will get a lot of mileage from a [[shield of reflection]], while lycanthrope Rogues and others that have reflection accounted for will prefer the [[elven shield]] or even [[small shield]]. Unlike ''NetHack'', twoweaponing in SLASH'EM is also a more attractive option in its own right: Rogues can pair the Bat from Hell with Doomblade as mentioned previously, and can also use other artifacts such as [[Serpent's Tongue]] and [[Stormbringer]] in the off-hand, or even strong non-artifact weapons such as a [[silver saber]], [[silver long sword]] or [[crysknife]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from [[barracks]] with some difficulty, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same ammo as the Rogue's starting pistol; &lt;/del&gt;Rogues are one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers, especially since the latter do not randomly generate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[assault rifle]] is one of the best firearms for a hero: it can be retrieved from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Castle &lt;/ins&gt;[[barracks]] with some difficulty, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;common [[bullet]] for ammunition.  As barracks do not randomly generate, Rogues may want to raid [[Fort Ludios]] for ammunition. &lt;/ins&gt;Rogues are one of two roles that can achieve Expert in firearms, which gives a chance of up to two extra shots fired per round. [[Elven dagger]]s and [[dark elven dagger]]s are made easy to amass for Rogues by [[upgrading]] normal daggers, especially since the latter do not randomly generate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  However, do ''not'' further upgrade them to [[great dagger]]s: they will no longer [[stack]], and an upgraded stack will not &amp;quot;re-stack&amp;quot; as its great daggers are thrown&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Late game===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
</feed>