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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Sea_monster</id>
	<title>Sea monster - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Sea_monster"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;action=history"/>
	<updated>2026-06-04T08:18:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=201579&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* dNetHack */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=201579&amp;oldid=prev"/>
		<updated>2026-04-13T10:16:49Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:16, 13 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot; &gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:Chris/dNetHack/Cartouche of the Cat Lord|Cartouche of the Cat Lord]] at any level of reinforcement&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:Chris/dNetHack/Cartouche of the Cat Lord|Cartouche of the Cat Lord]] at any level of reinforcement&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:Chris/dNetHack/Elder Sign|Elder &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;signs&lt;/del&gt;]] at any level of reinforcement&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;[[User:Chris/dNetHack/Elder Sign|Elder &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sign&lt;/ins&gt;]] at any level of reinforcement&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:Chris/dNetHack/Veioistafur|Veioistafur stave]], which also grants +4 to hit and +1d20 damage against sea monsters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when attacking with &lt;/del&gt;a weapon it is engraved on (though it does not scare them)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:Chris/dNetHack/Veioistafur|Veioistafur stave]], which also grants +4 to hit and +1d20 damage against sea monsters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wooden &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;it is engraved on (though it does not scare them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in this form&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:Chris/dNetHack/Cerulean Sign|Cerulean Signs]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[User:Chris/dNetHack/Cerulean Sign|Cerulean Signs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=197464&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=197464&amp;oldid=prev"/>
		<updated>2026-01-10T13:32:03Z</updated>

		<summary type="html">&lt;p&gt;tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:32, 10 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most of the weaker sea monsters are annoyances at worst, sharks can deal decent damage with their [[speed]] and bites, while eels and kraken can bring [[instant death]] to any hero they can successfully get a grip on&amp;amp;mdash;[[greased]] outer armor or an [[oilskin cloak]] will prevent this, with the grease potentially wearing off after each time they slip free, and [[magical breathing]] will keep the hero from being drowned, though they may still end up underwater and wet their inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most of the weaker sea monsters are annoyances at worst, sharks can deal decent damage with their [[speed]] and bites, while eels and kraken can bring [[instant death]] to any hero they can successfully get a grip on&amp;amp;mdash;[[greased]] outer armor or an [[oilskin cloak]] will prevent this, with the grease potentially wearing off after each time they slip free, and [[magical breathing]] will keep the hero from being drowned, though they may still end up underwater and wet their inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged attacks such as [[wand]]s and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spells &lt;/del&gt;are the best to use against sea monsters, since a hero can safely keep out of range of any possible eels or kraken. The [[aklys]], [[lance]] and [[polearms]] are also viable in terms of weapons, since they do not require limited resources (i.e. [[energy]] or [[charge]]s), though there are notable drawbacks: a wielded aklys that is [[thrown]] may fail to return; [[pounding]] can be tedious to target without the required [[skill]] in polearms or lances, and a hero may want to spend their skill slots elsewhere in the long term, especially by the point that they begin encountering sea monsters regularly. [[Rock]]s can be used as expendable projectiles, with a [[sling]] being entirely optional, but they can also skip across the water's surface, increasing the chances of them missing.{{refsrc|src/zap.c|3346|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged attacks such as [[wand]]s and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[spell]]s &lt;/ins&gt;are the best to use against sea monsters, since a hero can safely keep out of range of any possible eels or kraken. The [[aklys]], [[lance]] and [[polearms]] are also viable in terms of weapons, since they do not require limited resources (i.e. [[energy]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for spells &lt;/ins&gt;or [[charge]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for wands&lt;/ins&gt;), though there are notable drawbacks: a wielded aklys that is [[thrown]] may fail to return; [[pounding]] can be tedious to target without the required [[skill]] in polearms or lances, and a hero may want to spend their skill slots elsewhere in the long term, especially by the point that they begin encountering sea monsters regularly. [[Rock]]s can be used as expendable projectiles, with a [[sling]] being entirely optional, but they can also skip across the water's surface, increasing the chances of them missing.{{refsrc|src/zap.c|3346|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wands of cold]] and {{of|wand|fire}} can strand sea monsters outside of the water, making them much easier to deal with briefly, and can also scare eels and kraken into releasing a hero they have a hold on&amp;amp;mdash;a [[scroll of earth]] can also be read to restrict their movements with the land squares made from the resulting boulders. Sea monsters in smaller bodies of water can be easily trapped on land this way, especially with the {{+ of|cone of cold}} and {{+ of|fireball}} spells, leaving them at the hero's mercy with no fear of drowning; [[pet]]s that are strong enough can also attack sea monsters without worrying about drowning. Sea monsters' lack of MR score also leaves them vulnerable to wands, magic and other items in general: putting a sea monster to [[sleep]] in particular can render them very easy targets, and only the jellyfish and electric eel have resistances of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wands of cold]] and {{of|wand|fire}} can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sometimes &lt;/ins&gt;strand sea monsters outside of the water, making them much easier to deal with briefly, and can also scare eels and kraken into releasing a hero they have a hold on&amp;amp;mdash;a [[scroll of earth]] can also be read to restrict their movements with the land squares made from the resulting boulders. Sea monsters in smaller bodies of water can be easily trapped on land this way, especially with the {{+ of|cone of cold}} and {{+ of|fireball}} spells, leaving them at the hero's mercy with no fear of drowning; [[pet]]s that are strong enough can also attack sea monsters without worrying about drowning. Sea monsters' lack of MR score also leaves them vulnerable to wands, magic and other items in general: putting a sea monster to [[sleep]] in particular can render them very easy targets, and only the jellyfish and electric eel have resistances of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you are not forced to engage a sea monster in [[melee]], have escape items handy just in case: if a sea monster successfully swings itself around you, you have one ''guaranteed'' turn to prevent drowning, and should not rely on the eel to miss any further drowning attempts. Common methods include: using teleportation, either by teleporting the sea monster (especially on [[no-teleport level]]s) or teleporting yourself if the level allows it; [[engraving]] a single [[Elbereth]] into the ground with a wand of fire, {{of|wand|lightning|digging}}, or an [[athame]]; or [[scaring]] it with an applicable musical [[instrument]] or other means, which will always work. [[Taming]] will always succeed against sea monsters due to their lack of MR score. If relying on a directional wand or engraving, make sure you are not [[impaired]] to ensure 100% success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you are not forced to engage a sea monster in [[melee]], have escape items handy just in case: if a sea monster successfully swings itself around you, you have one ''guaranteed'' turn to prevent drowning, and should not rely on the eel to miss any further drowning attempts. Common methods include: using teleportation, either by teleporting the sea monster (especially on [[no-teleport level]]s) or teleporting yourself if the level allows it; [[engraving]] a single [[Elbereth]] into the ground with a wand of fire, {{of|wand|lightning|digging}}, or an [[athame]]; or [[scaring]] it with an applicable musical [[instrument]] or other means, which will always work. [[Taming]] will always succeed against sea monsters due to their lack of MR score. If relying on a directional wand or engraving, make sure you are not [[impaired]] to ensure 100% success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=193618&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=193618&amp;oldid=prev"/>
		<updated>2025-10-07T20:11:50Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:11, 7 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common traits==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Common traits==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All sea monsters are flagged as [[amphibious]] and capable of living and [[hiding]] in [[pool]]s and moats{{refsrc|src/mon.c|811|nethack=3.6.7}}{{refsrc|src/mhitu.c|507|nethack=3.6.7}}&amp;amp;mdash;while they can exist and move on land, as can a [[hero]] [[polymorph]]ed into one, they will also become [[scared]] and gradually lose HP with a {{frac|7|8}} chance on each move, which slows down as they lose health and stops at a minimum of 1;{{refsrc|src/mon.c|628|nethack=3.6.7}}{{refsrc|src/allmain.c|468|nethack=3.6.7}} a sea monster stranded this way will try to move into a pool or moat as quickly as possible.{{refsrc|src/mon.c|1329|nethack=3.6.7}} Sea monster corpses [[zapped]] with a [[wand of undead turning]] or the {{+ of|turn undead}} spell will not [[revive]].{{refsrc|src/zap.c|786|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All sea monsters are flagged as [[amphibious]] and capable of living and [[hiding]] in [[pool]]s and moats{{refsrc|src/mon.c|811|nethack=3.6.7}}{{refsrc|src/mhitu.c|507|nethack=3.6.7}}&amp;amp;mdash;while they can exist and move on land, as can a [[hero]] [[polymorph]]ed into one, they will also become [[scared]] and gradually lose HP with a {{frac|7|8}} chance on each move, which slows down as they lose health and stops at a minimum of 1;{{refsrc|src/mon.c|628|nethack=3.6.7}}{{refsrc|src/allmain.c|468|nethack=3.6.7}} a sea monster stranded this way will try to move into a pool or moat as quickly as possible.{{refsrc|src/mon.c|1329|nethack=3.6.7}} Sea monster corpses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on land that are &lt;/ins&gt;[[zapped]] with a [[wand of undead turning]] or the {{+ of|turn undead}} spell will not [[revive]].{{refsrc|src/zap.c|786|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the [[Plane of Water]] is a fully-underwater level, sea monsters can move freely within it, including in and out of air bubbles. Sea monsters cannot hide if they are stuck in [[trap]]s other than [[pit]]s or [[spiked pit]]s.{{refsrc|src/mon.c|3211|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the [[Plane of Water]] is a fully-underwater level, sea monsters can move freely within it, including in and out of air bubbles. Sea monsters cannot hide if they are stuck in [[trap]]s other than [[pit]]s or [[spiked pit]]s.{{refsrc|src/mon.c|3211|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wands of cold]] and {{of|wand|fire}} can strand sea monsters outside of the water, making them much easier to deal with briefly, and can also scare eels and kraken into releasing a hero they have a hold on&amp;amp;mdash;a [[scroll of earth]] can also be read to restrict their movements with the land squares made from the resulting boulders. Sea monsters in smaller bodies of water can be easily trapped on land this way, especially with the {{+ of|cone of cold}} and {{+ of|fireball}} spells, leaving them at the hero's mercy with no fear of drowning; [[pet]]s that are strong enough can also attack sea monsters without worrying about drowning. Sea monsters' lack of MR score also leaves them vulnerable to wands, magic and other items in general: putting a sea monster to [[sleep]] in particular can render them very easy targets, and only the jellyfish and electric eel have resistances of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wands of cold]] and {{of|wand|fire}} can strand sea monsters outside of the water, making them much easier to deal with briefly, and can also scare eels and kraken into releasing a hero they have a hold on&amp;amp;mdash;a [[scroll of earth]] can also be read to restrict their movements with the land squares made from the resulting boulders. Sea monsters in smaller bodies of water can be easily trapped on land this way, especially with the {{+ of|cone of cold}} and {{+ of|fireball}} spells, leaving them at the hero's mercy with no fear of drowning; [[pet]]s that are strong enough can also attack sea monsters without worrying about drowning. Sea monsters' lack of MR score also leaves them vulnerable to wands, magic and other items in general: putting a sea monster to [[sleep]] in particular can render them very easy targets, and only the jellyfish and electric eel have resistances of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you are not forced to engage a sea monster in [[melee]], have escape items handy just in case: if a sea monster successfully swings itself around you, you have one ''guaranteed'' turn to prevent drowning, and should not rely on the eel to miss any further drowning attempts. Common methods include: using teleportation, either by teleporting the sea monster (especially on [[no-teleport level]]s) or teleporting yourself if the level allows it; [[engraving]] a single [[Elbereth]] into the ground with a wand of fire, {{of|wand|lightning|digging}}, or an [[athame]]; or [[scaring]] it with an applicable musical [[instrument]] or other means, which will always work. [[Taming]] will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;succeed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without a chance to miss &lt;/del&gt;due to their lack of MR score. If relying on a directional wand or engraving, make sure you are not [[impaired]] to ensure 100% success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you are not forced to engage a sea monster in [[melee]], have escape items handy just in case: if a sea monster successfully swings itself around you, you have one ''guaranteed'' turn to prevent drowning, and should not rely on the eel to miss any further drowning attempts. Common methods include: using teleportation, either by teleporting the sea monster (especially on [[no-teleport level]]s) or teleporting yourself if the level allows it; [[engraving]] a single [[Elbereth]] into the ground with a wand of fire, {{of|wand|lightning|digging}}, or an [[athame]]; or [[scaring]] it with an applicable musical [[instrument]] or other means, which will always work. [[Taming]] will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/ins&gt;succeed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against sea monsters &lt;/ins&gt;due to their lack of MR score. If relying on a directional wand or engraving, make sure you are not [[impaired]] to ensure 100% success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero has a form of levitation that they can reliably remove or otherwise cease in one turn (i.e. the [[Ring of levitation|ring]], the blessed [[Potion of levitation|potion]], or the [[Spellbook of levitation|spell]] at Skilled level, but ''not'' [[Levitation boots|boots]]), ending levitation over land will startle the sea monster into releasing you. If all else fails, avoiding them as much as possible in the first place is a valid strategy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a hero has a form of levitation that they can reliably remove or otherwise cease in one turn (i.e. the [[Ring of levitation|ring]], the blessed [[Potion of levitation|potion]], or the [[Spellbook of levitation|spell]] at Skilled level, but ''not'' [[Levitation boots|boots]]), ending levitation over land will startle the sea monster into releasing you. If all else fails, avoiding them as much as possible in the first place is a valid strategy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=190342&amp;oldid=prev</id>
		<title>Umbire the Phantom: tocright for style, word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=190342&amp;oldid=prev"/>
		<updated>2025-06-29T11:23:15Z</updated>

		<summary type="html">&lt;p&gt;tocright for style, word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:23, 29 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{tocright}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''sea monster''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the [[semicolon]] glyph ({{white|;}}). Sea monsters are designated internally by the macro '''&amp;lt;tt&amp;gt;S_EEL&amp;lt;/tt&amp;gt;'''.{{refsrc|include/monsym.h|71|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''sea monster''' is a [[monster class]] that appears in ''[[NetHack]]'', and is represented by the [[semicolon]] glyph ({{white|;}}). Sea monsters are designated internally by the macro '''&amp;lt;tt&amp;gt;S_EEL&amp;lt;/tt&amp;gt;'''.{{refsrc|include/monsym.h|71|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the [[Plane of Water]] is a fully-underwater level, sea monsters can move freely within it, including in and out of air bubbles. Sea monsters cannot hide if they are stuck in [[trap]]s other than [[pit]]s or [[spiked pit]]s.{{refsrc|src/mon.c|3211|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the [[Plane of Water]] is a fully-underwater level, sea monsters can move freely within it, including in and out of air bubbles. Sea monsters cannot hide if they are stuck in [[trap]]s other than [[pit]]s or [[spiked pit]]s.{{refsrc|src/mon.c|3211|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All sea monsters are [[neutral]] except for the [[chaotic]] kraken&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;[[animal]]s except for the jellyfish, and are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;[[slithy]] except for the kraken again&amp;amp;mdash;with the exception of both named monsters, sea monsters are also [[oviparous]]. Sea monsters have no [[Magic resistance (monster)|MR score]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All sea monsters are [[neutral]] except for the [[chaotic]] kraken, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all of them &lt;/ins&gt;are [[animal]]s except for the jellyfish, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all of them &lt;/ins&gt;are [[slithy]] except for the kraken again&amp;amp;mdash;with the exception of both named monsters, sea monsters are also [[oviparous]]. Sea monsters have no [[Magic resistance (monster)|MR score]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the sea monsters except for the jellyfish and kraken attack using bites, and the eels and kraken can also employ [[holding attack]]s that can grapple the hero, [[drowning]] the victim if they land another one while already holding the hero. A hero that kills a sea monster with a wrapping attack while not amphibious or breathless is given bonus [[experience]].{{refsrc|src/exper.c|119|nethack=3.6.7}} A sea monster that attacks a hero in the form of a monster hiding on the [[ceiling]] will not voluntarily swap places with that hero if doing so would move them onto land.{{refsrc|src/mhitu.c|433|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the sea monsters except for the jellyfish and kraken attack using bites, and the eels and kraken can also employ [[holding attack]]s that can grapple the hero, [[drowning]] the victim if they land another one while already holding the hero. A hero that kills a sea monster with a wrapping attack while not amphibious or breathless is given bonus [[experience]].{{refsrc|src/exper.c|119|nethack=3.6.7}} A sea monster that attacks a hero in the form of a monster hiding on the [[ceiling]] will not voluntarily swap places with that hero if doing so would move them onto land.{{refsrc|src/mhitu.c|433|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=190341&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=190341&amp;oldid=prev"/>
		<updated>2025-06-29T11:22:40Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:22, 29 June 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged attacks such as [[wand]]s and spells are the best to use against sea monsters, since a hero can safely keep out of range of any possible eels or kraken. The [[aklys]], [[lance]] and [[polearms]] are also viable in terms of weapons, since they do not require limited resources (i.e. [[energy]] or [[charge]]s), though there are notable drawbacks: a wielded aklys that is [[thrown]] may fail to return; [[pounding]] can be tedious to target without the required [[skill]] in polearms or lances, and a hero may want to spend their skill slots elsewhere in the long term, especially by the point that they begin encountering sea monsters regularly. [[Rock]]s can be used as expendable projectiles, with a [[sling]] being entirely optional, but they can also skip across the water's surface, increasing the chances of them missing.{{refsrc|src/zap.c|3346|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged attacks such as [[wand]]s and spells are the best to use against sea monsters, since a hero can safely keep out of range of any possible eels or kraken. The [[aklys]], [[lance]] and [[polearms]] are also viable in terms of weapons, since they do not require limited resources (i.e. [[energy]] or [[charge]]s), though there are notable drawbacks: a wielded aklys that is [[thrown]] may fail to return; [[pounding]] can be tedious to target without the required [[skill]] in polearms or lances, and a hero may want to spend their skill slots elsewhere in the long term, especially by the point that they begin encountering sea monsters regularly. [[Rock]]s can be used as expendable projectiles, with a [[sling]] being entirely optional, but they can also skip across the water's surface, increasing the chances of them missing.{{refsrc|src/zap.c|3346|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wands of cold]] and {{of|wand|fire}} can strand sea monsters outside of the water, making them much easier to deal with briefly, and can also scare eels and kraken into releasing a hero they have a hold on&amp;amp;mdash;a [[scroll of earth]] can also be read to restrict their movements with the land squares made from the resulting boulders. Sea monsters in smaller bodies of water can be easily trapped on land this way, especially with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;cone of cold&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;fireball&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;spells, leaving them at the hero's mercy with no fear of drowning; [[pet]]s that are strong enough can also attack sea monsters without worrying about drowning. Sea monsters' lack of MR score also leaves them vulnerable to wands, magic and other items in general: putting a sea monster to [[sleep]] in particular can render them very easy targets, and only the jellyfish and electric eel have resistances of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Wands of cold]] and {{of|wand|fire}} can strand sea monsters outside of the water, making them much easier to deal with briefly, and can also scare eels and kraken into releasing a hero they have a hold on&amp;amp;mdash;a [[scroll of earth]] can also be read to restrict their movements with the land squares made from the resulting boulders. Sea monsters in smaller bodies of water can be easily trapped on land this way, especially with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{+ of|&lt;/ins&gt;cone of cold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{+ of|&lt;/ins&gt;fireball&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;spells, leaving them at the hero's mercy with no fear of drowning; [[pet]]s that are strong enough can also attack sea monsters without worrying about drowning. Sea monsters' lack of MR score also leaves them vulnerable to wands, magic and other items in general: putting a sea monster to [[sleep]] in particular can render them very easy targets, and only the jellyfish and electric eel have resistances of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you are not forced to engage a sea monster in [[melee]], have escape items handy just in case: if a sea monster successfully swings itself around you, you have one ''guaranteed'' turn to prevent drowning, and should not rely on the eel to miss any further drowning attempts. Common methods include: using teleportation, either by teleporting the sea monster (especially on [[no-teleport level]]s) or teleporting yourself if the level allows it; [[engraving]] a single [[Elbereth]] into the ground with a wand of fire, {{of|wand|lightning|digging}}, or an [[athame]]; or [[scaring]] it with an applicable musical [[instrument]] or other means, which will always work. [[Taming]] will also succeed without a chance to miss due to their lack of MR score. If relying on a directional wand or engraving, make sure you are not [[impaired]] to ensure 100% success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even if you are not forced to engage a sea monster in [[melee]], have escape items handy just in case: if a sea monster successfully swings itself around you, you have one ''guaranteed'' turn to prevent drowning, and should not rely on the eel to miss any further drowning attempts. Common methods include: using teleportation, either by teleporting the sea monster (especially on [[no-teleport level]]s) or teleporting yourself if the level allows it; [[engraving]] a single [[Elbereth]] into the ground with a wand of fire, {{of|wand|lightning|digging}}, or an [[athame]]; or [[scaring]] it with an applicable musical [[instrument]] or other means, which will always work. [[Taming]] will also succeed without a chance to miss due to their lack of MR score. If relying on a directional wand or engraving, make sure you are not [[impaired]] to ensure 100% success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185680&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* dNetHack */ detail Elshava</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185680&amp;oldid=prev"/>
		<updated>2025-03-20T22:34:26Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; detail Elshava&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:34, 20 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{green|;}} [[Kraken, the Fiend of Water]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{green|;}} [[Kraken, the Fiend of Water]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several sea monsters are generated for the Sunless Sea and Paradise Island maps of [[The Sea (dNetHack)|the Sea]] at level creation. Sea monsters make up {{frac|9}} of the monsters randomly generated within [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Elshava&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several sea monsters are generated for the Sunless Sea and Paradise Island maps of [[The Sea (dNetHack)|the Sea]] at level creation. Sea monsters make up {{frac|9}} of the monsters randomly generated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on [[Elshava]] &lt;/ins&gt;within &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the [&lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mithardir Quest|Mithardir variant]] of the &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Chaos Quest (dNetHack)|Chaos Quest&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several [[Ward (dNetHack)|wards and staves]] can repel sea monsters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several [[Ward (dNetHack)|wards and staves]] can repel sea monsters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185679&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* dNetHack */ sea</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185679&amp;oldid=prev"/>
		<updated>2025-03-20T22:32:15Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; sea&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:32, 20 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l77&quot; &gt;Line 77:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 77:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{green|;}} [[Kraken, the Fiend of Water]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{green|;}} [[Kraken, the Fiend of Water]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sea monsters make up {{frac|9}} of the monsters randomly generated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;[[Elshava]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Several sea monsters are generated for the Sunless Sea and Paradise Island maps of [[The Sea (dNetHack)|the Sea]] at level creation. &lt;/ins&gt;Sea monsters make up {{frac|9}} of the monsters randomly generated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;within &lt;/ins&gt;[[Elshava]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several [[Ward (dNetHack)|wards and staves]] can repel sea monsters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several [[Ward (dNetHack)|wards and staves]] can repel sea monsters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185678&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* dNetHack */ elshava</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185678&amp;oldid=prev"/>
		<updated>2025-03-20T22:30:56Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;dNetHack: &lt;/span&gt; elshava&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:30, 20 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l76&quot; &gt;Line 76:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{magenta|;}} [[swarm of snaking tentacles]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** {{magenta|;}} [[swarm of snaking tentacles]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{green|;}} [[Kraken, the Fiend of Water]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* {{green|;}} [[Kraken, the Fiend of Water]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea monsters make up {{frac|9}} of the monsters randomly generated on [[Elshava]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several [[Ward (dNetHack)|wards and staves]] can repel sea monsters:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several [[Ward (dNetHack)|wards and staves]] can repel sea monsters:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185673&amp;oldid=prev</id>
		<title>Umbire the Phantom: lol whoops, somehow missed this</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185673&amp;oldid=prev"/>
		<updated>2025-03-20T22:05:32Z</updated>

		<summary type="html">&lt;p&gt;lol whoops, somehow missed this&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:05, 20 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the [[Plane of Water]] is a fully-underwater level, sea monsters can move freely within it, including in and out of air bubbles. Sea monsters cannot hide if they are stuck in [[trap]]s other than [[pit]]s or [[spiked pit]]s.{{refsrc|src/mon.c|3211|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the [[Plane of Water]] is a fully-underwater level, sea monsters can move freely within it, including in and out of air bubbles. Sea monsters cannot hide if they are stuck in [[trap]]s other than [[pit]]s or [[spiked pit]]s.{{refsrc|src/mon.c|3211|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All sea monsters are [[neutral]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: they &lt;/del&gt;are all [[animal]]s except for the jellyfish, and are all [[slithy]] except for the kraken&amp;amp;mdash;with the exception of both named monsters, sea monsters are also [[oviparous]]. Sea monsters have no [[Magic resistance (monster)|MR score]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All sea monsters are [[neutral]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;except for the [[chaotic]] kraken]], &lt;/ins&gt;are all [[animal]]s except for the jellyfish, and are all [[slithy]] except for the kraken &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again&lt;/ins&gt;&amp;amp;mdash;with the exception of both named monsters, sea monsters are also [[oviparous]]. Sea monsters have no [[Magic resistance (monster)|MR score]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the sea monsters except for the jellyfish and kraken attack using bites, and the eels and kraken can also employ [[holding attack]]s that can grapple the hero, [[drowning]] the victim if they land another one while already holding the hero. A hero that kills a sea monster with a wrapping attack while not amphibious or breathless is given bonus [[experience]].{{refsrc|src/exper.c|119|nethack=3.6.7}} A sea monster that attacks a hero in the form of a monster hiding on the [[ceiling]] will not voluntarily swap places with that hero if doing so would move them onto land.{{refsrc|src/mhitu.c|433|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the sea monsters except for the jellyfish and kraken attack using bites, and the eels and kraken can also employ [[holding attack]]s that can grapple the hero, [[drowning]] the victim if they land another one while already holding the hero. A hero that kills a sea monster with a wrapping attack while not amphibious or breathless is given bonus [[experience]].{{refsrc|src/exper.c|119|nethack=3.6.7}} A sea monster that attacks a hero in the form of a monster hiding on the [[ceiling]] will not voluntarily swap places with that hero if doing so would move them onto land.{{refsrc|src/mhitu.c|433|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185669&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Common traits */ nopoly</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sea_monster&amp;diff=185669&amp;oldid=prev"/>
		<updated>2025-03-20T21:32:12Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Common traits: &lt;/span&gt; nopoly&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:32, 20 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Generation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sea monsters are not randomly generated, and normally-created ones are always hostile.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sea monsters are not randomly generated, and normally-created ones are always hostile&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. They are all valid targets for [[polymorph]] except for the kraken&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several watery locations generate sea monsters in some manner at level creation, though not all of them are placed using monster class-based generation:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several watery locations generate sea monsters in some manner at level creation, though not all of them are placed using monster class-based generation:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>