<?xml version="1.0"?>
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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Sergeant_%28monster%29</id>
	<title>Sergeant (monster) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Sergeant_%28monster%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;action=history"/>
	<updated>2026-07-21T16:25:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=204866&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=204866&amp;oldid=prev"/>
		<updated>2026-05-28T16:04:33Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:04, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot; &gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], sergeants are lawful rather than chaotic. Sergeants have skilled prowess in martial combat and a full [[base attack bonus]] of +1 [[to-hit]] per level, can [[Commander (monster attribute)|command]] accompanying soldiers fighting alongside them to increase their damage and accuracy, and can be similarly commanded by lieutenants and [[captain]]s to gain damage and accuracy boosts. They have a mutual [[grudge]] with [[skeletal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;and [[damned pirate]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], sergeants are lawful rather than chaotic. Sergeants have skilled prowess in martial combat and a full [[base attack bonus]] of +1 [[to-hit]] per level, can [[Commander (monster attribute)|command]] accompanying soldiers fighting alongside them to increase their damage and accuracy, and can be similarly commanded by lieutenants and [[captain]]s to gain damage and accuracy boosts. They have a mutual [[grudge]] with [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skeletal pirate (dNetHack)|&lt;/ins&gt;skeletal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirates&lt;/ins&gt;]] and [[damned pirate]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several sergeants are generated on various levels of the [[Law quest (dNetHack)|Law quest]] at level creation:&amp;lt;!--note Platinum Dragon changes--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several sergeants are generated on various levels of the [[Law quest (dNetHack)|Law quest]] at level creation:&amp;lt;!--note Platinum Dragon changes--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=201981&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=201981&amp;oldid=prev"/>
		<updated>2026-04-20T00:22:11Z</updated>

		<summary type="html">&lt;p&gt;tweaks&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:22, 20 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are slightly tougher than soldiers and likely to generate with better weapons, but can be handled in most of the same ways: drawing them into a corridor is effective for both reducing vulnerability and thinning their ranks, especially if other hostile fighters zap [[attack wand]]s at them to get to you. While a [[wand of death]] is rare enough that [[reflection]] or [[magic resistance]] are not strictly required, said wands can still be a danger to the hero. Additionally, be mindful of leaving [[chickatrice]] and [[cockatrice]] [[corpse]]s around sergeants with gloves (especially in the Castle or within [[Gehennom]]), and have [[lizard]] corpses or other cures for [[stoning]] ready to go in case.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are slightly tougher than soldiers and likely to generate with better weapons, but can be handled in most of the same ways: drawing them into a corridor is effective for both reducing vulnerability and thinning their ranks, especially if other hostile fighters zap [[attack wand]]s at them to get to you. While a [[wand of death]] is rare enough that [[reflection]] or [[magic resistance]] are not strictly required, said wands can still be a danger to the hero. Additionally, be mindful of leaving [[chickatrice]] and [[cockatrice]] [[corpse]]s around sergeants with gloves (especially in the Castle or within [[Gehennom]]), and have [[lizard]] corpses or other cures for [[stoning]] ready to go in case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same movement [[speed]] of 10 as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons &lt;/del&gt;and various forms of magic are very often effective. The bugles sergeants can carry do introduce potential wrinkles, however: sergeants and other fighters will apply a bugle if any of their fellow fighters nearby are scared or immobilized, which can wake up entire barracks and ruin [[stealth]]-based approaches while scaring [[pet]]s&amp;amp;mdash;this may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same movement [[speed]] of 10 as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s, [[poison]] attacks &lt;/ins&gt;and various forms of magic are very often effective. The bugles sergeants can carry do introduce potential wrinkles, however: sergeants and other fighters will apply a bugle if any of their fellow fighters nearby are scared or immobilized, which can wake up entire barracks and ruin [[stealth]]-based approaches while scaring [[pet]]s&amp;amp;mdash;this may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, a human hero that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, a human hero that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=195684&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=195684&amp;oldid=prev"/>
		<updated>2025-12-06T07:45:57Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:45, 6 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same movement [[speed]] of 10 as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned]] weapons and various forms of magic are very often effective. The bugles sergeants can carry do introduce potential wrinkles, however: sergeants and other fighters will apply a bugle if any of their fellow fighters nearby are scared or immobilized, which can wake up entire barracks and ruin [[stealth]]-based approaches while scaring [[pet]]s&amp;amp;mdash;this may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same movement [[speed]] of 10 as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned]] weapons and various forms of magic are very often effective. The bugles sergeants can carry do introduce potential wrinkles, however: sergeants and other fighters will apply a bugle if any of their fellow fighters nearby are scared or immobilized, which can wake up entire barracks and ruin [[stealth]]-based approaches while scaring [[pet]]s&amp;amp;mdash;this may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a human hero &lt;/ins&gt;that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though not commonly employed, bribery can be used can be used to block off a hallway using a pacified sergeant, since hostile monsters will not route their movement past peaceful ones. This can help a hero herd and eliminate groups of monsters with other crowd control strategies, including [[pounding]] and [[casting]] skilled {{+ of|fireball}} or {{+ of|cone of cold}}&amp;amp;mdash;it will not stop [[teleport]]ing or [[covetous]] foes, however, and [[breath]] weapons and other ranged attacks can still kill the sergeant. Additionally, sergeants require more gold to be bribed compared to soldiers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though not commonly employed, bribery can be used can be used to block off a hallway using a pacified sergeant, since hostile monsters will not route their movement past peaceful ones. This can help a hero herd and eliminate groups of monsters with other crowd control strategies, including [[pounding]] and [[casting]] skilled {{+ of|fireball}} or {{+ of|cone of cold}}&amp;amp;mdash;it will not stop [[teleport]]ing or [[covetous]] foes, however, and [[breath]] weapons and other ranged attacks can still kill the sergeant. Additionally, sergeants require more gold to be bribed compared to soldiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=194684&amp;oldid=prev</id>
		<title>Umbire the Phantom: word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=194684&amp;oldid=prev"/>
		<updated>2025-11-04T06:28:24Z</updated>

		<summary type="html">&lt;p&gt;word choice&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:28, 4 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot; &gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When randomly generating soldiers via normal [[monster creation]] on certain levels of the Law quest, there is a {{frac|6}} chance of a sergeant being generated instead: this applies to the Arcadian Road, the outskirts of the Arcadian Fortress, the inner section of the fortress, and the second floor, which is divided between the dwelling of the [[Arsenal]] and the ground floor of the Arcadian Tower. If soldiers or sergeants are extinct or genocided when the game attempts to randomly generate them in this manner, a random [[human or elf]] will be generated instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When randomly generating soldiers via normal [[monster creation]] on certain levels of the Law quest, there is a {{frac|6}} chance of a sergeant being generated instead: this applies to the Arcadian Road, the outskirts of the Arcadian Fortress, the inner section of the fortress, and the second floor, which is divided between the dwelling of the [[Arsenal]] and the ground floor of the Arcadian Tower. If soldiers or sergeants are extinct or genocided when the game attempts to randomly generate them in this manner, a random [[human or elf]] will be generated instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Zombie (dNetHack)|Zombified]] sergeants can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generate &lt;/del&gt;among the many undead that are randomly generated in the [[Anachrononaut quest]] and [[Android quest]] after level creation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Zombie (dNetHack)|Zombified]] sergeants can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appear &lt;/ins&gt;among the many undead that are randomly generated in the [[Anachrononaut quest]] and [[Android quest]] after level creation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants may appear among the random {{white|@}} that are part of the first quest monster class for [[Binder]]s and make up {{frac|24|175}} of the monsters randomly generated on the [[Binder quest]]. Two sergeants are also randomly placed on the locate level of the Binder quest at level creation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants may appear among the random {{white|@}} that are part of the first quest monster class for [[Binder]]s and make up {{frac|24|175}} of the monsters randomly generated on the [[Binder quest]]. Two sergeants are also randomly placed on the locate level of the Binder quest at level creation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot; &gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants may additionally appear among the random {{white|@}} that are part of the second standard quest monster class for [[Noble]]s and make up {{frac|6|175}} of the monsters randomly generated on the default [[Noble quest]]. Some sergeants are also generated on the default Noble quest at level creation: one is placed on the northwest corner of the hero's stronghold on the home level alongside three soldiers, and two more are placed randomly on the goal level.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants may additionally appear among the random {{white|@}} that are part of the second standard quest monster class for [[Noble]]s and make up {{frac|6|175}} of the monsters randomly generated on the default [[Noble quest]]. Some sergeants are also generated on the default Noble quest at level creation: one is placed on the northwest corner of the hero's stronghold on the home level alongside three soldiers, and two more are placed randomly on the goal level.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some sergeants are generated on a few floors of the [[Pirate quest]] at level creation: one is placed randomly on the home level, and another is randomly placed on each lower filler level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some sergeants are generated on a few floors of the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pirate quest/dNetHack|&lt;/ins&gt;Pirate quest]] at level creation: one is placed randomly on the home level, and another is randomly placed on each lower filler level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[Tourist quest/dNetHack|Tourist quest]], the [[Kop Sergeant]] placed within the &amp;quot;police station&amp;quot; structure on the goal level is replaced by a sergeant, as dNetHack replaces the [[Keystone Kop (monster class)|Keystone Kop]] [[monster class]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[Tourist quest/dNetHack|Tourist quest]], the [[Kop Sergeant]] placed within the &amp;quot;police station&amp;quot; structure on the goal level is replaced by a sergeant, as dNetHack replaces the [[Keystone Kop (monster class)|Keystone Kop]] [[monster class]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193740&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* History */ spacing</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193740&amp;oldid=prev"/>
		<updated>2025-10-08T06:02:25Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History: &lt;/span&gt; spacing&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:02, 8 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sergeant first appears in [[NetHack 3.0.0]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sergeant first appears in [[NetHack 3.0.0]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From NetHack 3.0.0 to [[NetHack 3.1.3]], including some variants based on those versions, sergeants and other mercenaries have their intended target AC recorded &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;in their monster data, with [[Source:NetHack 3.0.0/makemon.c|code in &amp;lt;tt&amp;gt;makemon.c&amp;lt;/tt&amp;gt;]] set to outfit them with armor that matches the target AC{{refsrc|makemon.c|328|version=NetHack 3.0.0}}&amp;amp;mdash;any difference is compensated for by equipping that monster with a [[ring of protection]] whose enchantment is equivalent to that difference, with the ring being cursed if that difference was negative (i.e. a sergeant's equipment took them ''above'' their target AC).{{refsrc|makemon.c|353|version=NetHack 3.0.0}} Additionally, from [[NetHack 3.1.0]] to NetHack 3.1.3, sergeants only appear if the &amp;lt;tt&amp;gt;ARMY&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;MUSE&amp;lt;/tt&amp;gt; compile-time options are ''both'' defined: if only the former is defined, then they are replaced by [[unarmored soldier]]s.{{refsrc|monst.c|1732|version=NetHack 3.1.0}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From NetHack 3.0.0 to [[NetHack 3.1.3]], including some variants based on those versions, sergeants and other mercenaries have their intended target AC recorded in their monster data, with [[Source:NetHack 3.0.0/makemon.c|code in &amp;lt;tt&amp;gt;makemon.c&amp;lt;/tt&amp;gt;]] set to outfit them with armor that matches the target AC{{refsrc|makemon.c|328|version=NetHack 3.0.0}}&amp;amp;mdash;any difference is compensated for by equipping that monster with a [[ring of protection]] whose enchantment is equivalent to that difference, with the ring being cursed if that difference was negative (i.e. a sergeant's equipment took them ''above'' their target AC).{{refsrc|makemon.c|353|version=NetHack 3.0.0}} Additionally, from [[NetHack 3.1.0]] to NetHack 3.1.3, sergeants only appear if the &amp;lt;tt&amp;gt;ARMY&amp;lt;/tt&amp;gt; and &amp;lt;tt&amp;gt;MUSE&amp;lt;/tt&amp;gt; compile-time options are ''both'' defined: if only the former is defined, then they are replaced by [[unarmored soldier]]s.{{refsrc|monst.c|1732|version=NetHack 3.1.0}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[NetHack 3.2.0]] phases out the unarmored soldier and makes &amp;lt;tt&amp;gt;MUSE&amp;lt;/tt&amp;gt; a default feature while also establishing the modern mechanism of equipment generation for mercenaries, removing the ring of protection from the process.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[NetHack 3.2.0]] phases out the unarmored soldier and makes &amp;lt;tt&amp;gt;MUSE&amp;lt;/tt&amp;gt; a default feature while also establishing the modern mechanism of equipment generation for mercenaries, removing the ring of protection from the process.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193405&amp;oldid=prev</id>
		<title>Umbire the Phantom: ditto</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193405&amp;oldid=prev"/>
		<updated>2025-09-29T15:11:38Z</updated>

		<summary type="html">&lt;p&gt;ditto&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:11, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are always generated hostile, and are frequently generated in small [[group]]s of 2-4. They are not a valid polymorph form. A soldier can [[grow up]] into a sergeant, and a sergeant can grow up into a [[lieutenant]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are always generated hostile, and are frequently generated in small [[group]]s of 2-4. They are not a valid polymorph form. A soldier can [[grow up]] into a sergeant, and a sergeant can grow up into a [[lieutenant]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[barracks]] has a {{frac|3|20}} chance of generating a [[sleeping]] sergeant on each square at level creation, including the following:{{refsrc|src/mkroom.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;765&lt;/del&gt;|nethack=3.6.7|comment=populating barracks}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A [[barracks]] has a {{frac|3|20}} chance of generating a [[sleeping]] sergeant on each square at level creation, including the following:{{refsrc|src/mkroom.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;766&lt;/ins&gt;|nethack=3.6.7|comment=populating barracks}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The barracks within the [[Tourist quest]]{{refsrc|dat/Tourist.des|171|nethack=3.6.7}}{{refsrc|dat/Tourist.des|172|nethack=3.6.7}}{{refsrc|dat/Tourist.des|174|nethack=3.6.7}}{{refsrc|dat/Tourist.des|328|nethack=3.6.7}}{{refsrc|dat/Tourist.des|336|nethack=3.6.7}}{{refsrc|dat/Tourist.des|338|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The barracks within the [[Tourist quest]]{{refsrc|dat/Tourist.des|171|nethack=3.6.7}}{{refsrc|dat/Tourist.des|172|nethack=3.6.7}}{{refsrc|dat/Tourist.des|174|nethack=3.6.7}}{{refsrc|dat/Tourist.des|328|nethack=3.6.7}}{{refsrc|dat/Tourist.des|336|nethack=3.6.7}}{{refsrc|dat/Tourist.des|338|nethack=3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l128&quot; &gt;Line 128:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 128:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For their primary weapon, they have a roughly equal probability of generating with either a flail or a mace as in ''NetHack'', and have a separate {{frac|2}} chance of being given a [[crossbow]] with {{rn1|36|3}} [[crossbow bolt]]s as ammo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For their primary weapon, they have a roughly equal probability of generating with either a flail or a mace as in ''NetHack'', and have a separate {{frac|2}} chance of being given a [[crossbow]] with {{rn1|36|3}} [[crossbow bolt]]s as ammo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As in ''NetHack'', default generation for mercenaries means that a sergeant also has a {{frac|4}} chance of being given a dagger as a primary weapon and a {{frac|7}} chance of being given a spear as a secondary weapon, and any sergeant that has a primary weapon other than a dagger ''and'' no secondary weapon then has a {{frac|4}} chance of being given a knife as their secondary weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As in ''NetHack'', default generation for mercenaries means that a sergeant also has a {{frac|4}} chance of being given a dagger as a primary weapon and a {{frac|7}} chance of being given a spear as a secondary weapon, and any sergeant that has a primary weapon other than a dagger ''and'' no secondary weapon then has a {{frac|4}} chance of being given a knife as their secondary weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For armor, sergeants that are generated in the Law quest are always created with [[harmonium scale mail]], a [[harmonium helm]], a pair of [[harmonium gauntlets]], and a pair of [[harmonium boots]]. Otherwise, they are given armor for each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slow &lt;/del&gt;as detailed below, with the base AC for each given piece of armor counted towards their target AC of 0:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For armor, sergeants that are generated in the Law quest are always created with [[harmonium scale mail]], a [[harmonium helm]], a pair of [[harmonium gauntlets]], and a pair of [[harmonium boots]]. Otherwise, they are given armor for each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slot &lt;/ins&gt;as detailed below, with the base AC for each given piece of armor counted towards their target AC of 0:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For their [[suit]], they have the same chance of receiving splint mail, banded mail, ring mail, studded leather armor, or leather armor as in ''NetHack''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For their [[suit]], they have the same chance of receiving splint mail, banded mail, ring mail, studded leather armor, or leather armor as in ''NetHack''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For their [[helm]], they have a {{frac|2|3}} chance of being given a helmet, a {{frac|2}} chance of being given a [[Leather helm (dNetHack)|leather helm]] if they are not given a helmet, and a {{frac|10}} chance of being given a [[war hat]] if they are not given a leather helm.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** For their [[helm]], they have a {{frac|2|3}} chance of being given a helmet, a {{frac|2}} chance of being given a [[Leather helm (dNetHack)|leather helm]] if they are not given a helmet, and a {{frac|10}} chance of being given a [[war hat]] if they are not given a leather helm.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193386&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Variants */ ditto + un</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193386&amp;oldid=prev"/>
		<updated>2025-09-29T03:28:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; ditto + un&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:28, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===UnNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], Yendorian army officers are called in place of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Keystone Kop (monster class)|&lt;/del&gt;Keystone Kops&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;if the hero steals anything in the [[Black market (UnNetHack)|black market]], with sergeants generated in place of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Kop &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sergeant]]s&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[UnNetHack]], Yendorian army officers are called in place of the Keystone Kops if the hero steals anything in the [[Black market (UnNetHack)|black market]], with sergeants generated in place of Kop &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sergeants&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===dNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], sergeants are lawful rather than chaotic. Sergeants have skilled prowess in martial combat and a full [[base attack bonus]] of +1 [[to-hit]] per level, can [[Commander (monster attribute)|command]] accompanying soldiers fighting alongside them to increase their damage and accuracy, and can be similarly commanded by lieutenants to gain damage and accuracy boosts. They have a mutual [[grudge]] with [[skeletal pirate]]s and [[damned pirate]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[dNetHack]], sergeants are lawful rather than chaotic. Sergeants have skilled prowess in martial combat and a full [[base attack bonus]] of +1 [[to-hit]] per level, can [[Commander (monster attribute)|command]] accompanying soldiers fighting alongside them to increase their damage and accuracy, and can be similarly commanded by lieutenants &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and [[captain]]s &lt;/ins&gt;to gain damage and accuracy boosts. They have a mutual [[grudge]] with [[skeletal pirate]]s and [[damned pirate]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several sergeants are generated on various levels of the [[Law quest (dNetHack)|Law quest]] at level creation:&amp;lt;!--note Platinum Dragon changes--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several sergeants are generated on various levels of the [[Law quest (dNetHack)|Law quest]] at level creation:&amp;lt;!--note Platinum Dragon changes--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193377&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Variants */ tweak ref</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193377&amp;oldid=prev"/>
		<updated>2025-09-29T01:02:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; tweak ref&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:02, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], barracks will not be randomly generated under normal circumstances due to a bug that reverses the check for genocided monsters, meaning that barracks will only appear if soldiers specifically are genocided{{refsrc|mklev.c|769|version=SLASH'EM 0.0.7E7F2}}&amp;amp;mdash;such barracks will consist mostly of random monsters alongside a few sergeants and higher-ranked army members. Predefined barracks such as those in the Castle will appear normally, as in ''NetHack''.{{refsrc|mkroom.c|324|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mkroom.c|815|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mkroom.c|819|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[SLASH'EM]], barracks will not be randomly generated under normal circumstances due to a bug that reverses the check for genocided monsters, meaning that barracks will only appear if soldiers specifically are genocided{{refsrc|mklev.c|769|version=SLASH'EM 0.0.7E7F2}}&amp;amp;mdash;such barracks will consist mostly of random monsters alongside a few sergeants and higher-ranked army members. Predefined barracks such as those in the Castle will appear normally, as in ''NetHack''.{{refsrc|mkroom.c|324|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mkroom.c|815|version=SLASH'EM 0.0.7E7F2}}{{refsrc|mkroom.c|819|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[Black market (SLASH'EM)|black market]], Yendorian army officers are called in place of the [[Keystone Kop (monster class)|Keystone Kops]] if the hero steals anything, with sergeants generated in place of [[Kop Sergeant]]s.{{refsrc|shk.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;366&lt;/del&gt;|version=SLASH'EM 0.0.7E7F2}}{{refsrc|shk.c|3935|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[Black market (SLASH'EM)|black market]], Yendorian army officers are called in place of the [[Keystone Kop (monster class)|Keystone Kops]] if the hero steals anything, with sergeants generated in place of [[Kop Sergeant]]s.{{refsrc|shk.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;367&lt;/ins&gt;|version=SLASH'EM 0.0.7E7F2}}{{refsrc|shk.c|3935|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sergeant's starting weapons are changed drastically if the &amp;lt;tt&amp;gt;FIREARMS&amp;lt;/tt&amp;gt; compile-time option is defined: Their primary weapon has a roughly equal probability of being either an [[Assault rifle (SLASH'EM)|assault rifle]] with 2 different stacks of {{rn1|30|3}} [[Bullet (SLASH'EM)|bullets]] as ammo, or an [[Auto shotgun (SLASH'EM)|auto shotgun]] with 2 different stacks of {{rn1|10|3}} [[Shotgun shell (SLASH'EM)|shotgun shells]].{{refsrc|makemon.c|293|version=SLASH'EM 0.0.7E7F2}} Their secondary weapon will be either a knife or a dagger with roughly equal probability.{{refsrc|makemon.c|302|version=SLASH'EM 0.0.7E7F2}} Sergeants will also be given a stack of either {{rn1|5|3}} [[Frag grenade (SLASH'EM)|frag grenades]] or {{rn1|5|3}} [[Gas grenade (SLASH'EM)|gas grenades]], and have a separate {{frac|5}} chance of being given a [[Grenade launcher (SLASH'EM)|grenade launcher]].{{refsrc|makemon.c|303|version=SLASH'EM 0.0.7E7F2}}{{refsrc|makemon.c|308|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The sergeant's starting weapons are changed drastically if the &amp;lt;tt&amp;gt;FIREARMS&amp;lt;/tt&amp;gt; compile-time option is defined: Their primary weapon has a roughly equal probability of being either an [[Assault rifle (SLASH'EM)|assault rifle]] with 2 different stacks of {{rn1|30|3}} [[Bullet (SLASH'EM)|bullets]] as ammo, or an [[Auto shotgun (SLASH'EM)|auto shotgun]] with 2 different stacks of {{rn1|10|3}} [[Shotgun shell (SLASH'EM)|shotgun shells]].{{refsrc|makemon.c|293|version=SLASH'EM 0.0.7E7F2}} Their secondary weapon will be either a knife or a dagger with roughly equal probability.{{refsrc|makemon.c|302|version=SLASH'EM 0.0.7E7F2}} Sergeants will also be given a stack of either {{rn1|5|3}} [[Frag grenade (SLASH'EM)|frag grenades]] or {{rn1|5|3}} [[Gas grenade (SLASH'EM)|gas grenades]], and have a separate {{frac|5}} chance of being given a [[Grenade launcher (SLASH'EM)|grenade launcher]].{{refsrc|makemon.c|303|version=SLASH'EM 0.0.7E7F2}}{{refsrc|makemon.c|308|version=SLASH'EM 0.0.7E7F2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193375&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193375&amp;oldid=prev"/>
		<updated>2025-09-29T00:57:55Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:57, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are slightly tougher than soldiers and likely to generate with better weapons, but can be handled in most of the same ways: drawing them into a corridor is effective for both reducing vulnerability and thinning their ranks, especially if other hostile fighters zap [[attack wand]]s at them to get to you. While a [[wand of death]] is rare enough that [[reflection]] or [[magic resistance]] are not strictly required, said wands can still be a danger to the hero. Additionally, be mindful of leaving [[chickatrice]] and [[cockatrice]] [[corpse]]s around sergeants with gloves (especially in the Castle or within [[Gehennom]]), and have [[lizard]] corpses or other cures for [[stoning]] ready to go in case.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are slightly tougher than soldiers and likely to generate with better weapons, but can be handled in most of the same ways: drawing them into a corridor is effective for both reducing vulnerability and thinning their ranks, especially if other hostile fighters zap [[attack wand]]s at them to get to you. While a [[wand of death]] is rare enough that [[reflection]] or [[magic resistance]] are not strictly required, said wands can still be a danger to the hero. Additionally, be mindful of leaving [[chickatrice]] and [[cockatrice]] [[corpse]]s around sergeants with gloves (especially in the Castle or within [[Gehennom]]), and have [[lizard]] corpses or other cures for [[stoning]] ready to go in case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same movement [[speed]] of 10 as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned]] weapons and various forms of magic are very often effective. The bugles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;carry do introduce potential wrinkles, however: sergeants and their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;higher-ups &lt;/del&gt;can wake up entire barracks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by applying a bugle if they have one or else pick one up, often ruining &lt;/del&gt;[[stealth]]-based approaches &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;scaring [[pet]]s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the process&lt;/del&gt;&amp;amp;mdash;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while soldiers are also capable of &lt;/del&gt;this&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, they do not normally generate with bugles. This &lt;/del&gt;may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same movement [[speed]] of 10 as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned]] weapons and various forms of magic are very often effective. The bugles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sergeants can &lt;/ins&gt;carry do introduce potential wrinkles, however: sergeants and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other fighters will apply a bugle if any of &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fellow fighters nearby are scared or immobilized, which &lt;/ins&gt;can wake up entire barracks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and ruin &lt;/ins&gt;[[stealth]]-based approaches &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;scaring [[pet]]s&amp;amp;mdash;this may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, one that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, one that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193373&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Sergeant_(monster)&amp;diff=193373&amp;oldid=prev"/>
		<updated>2025-09-29T00:47:28Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:47, 29 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are slightly tougher than soldiers and likely to generate with better weapons, but can be handled in most of the same ways: drawing them into a corridor is effective for both reducing vulnerability and thinning their ranks, especially if other hostile fighters zap [[attack wand]]s at them to get to you. While a [[wand of death]] is rare enough that [[reflection]] or [[magic resistance]] are not strictly required, said wands can still be a danger to the hero. Additionally, be mindful of leaving [[chickatrice]] and [[cockatrice]] [[corpse]]s around sergeants with gloves (especially in the Castle or within [[Gehennom]]), and have [[lizard]] corpses or other cures for [[stoning]] ready to go in case.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants are slightly tougher than soldiers and likely to generate with better weapons, but can be handled in most of the same ways: drawing them into a corridor is effective for both reducing vulnerability and thinning their ranks, especially if other hostile fighters zap [[attack wand]]s at them to get to you. While a [[wand of death]] is rare enough that [[reflection]] or [[magic resistance]] are not strictly required, said wands can still be a danger to the hero. Additionally, be mindful of leaving [[chickatrice]] and [[cockatrice]] [[corpse]]s around sergeants with gloves (especially in the Castle or within [[Gehennom]]), and have [[lizard]] corpses or other cures for [[stoning]] ready to go in case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/del&gt;movement [[speed]] as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned]] weapons and various forms of magic are very often effective. The bugles they carry do introduce potential wrinkles, however: sergeants and their higher-ups can wake up entire barracks by applying a bugle if they have one or else pick one up, often ruining [[stealth]]-based approaches and scaring [[pet]]s in the process&amp;amp;mdash;while soldiers are also capable of this, they do not normally generate with bugles. This may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sergeants have the same movement [[speed]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 10 &lt;/ins&gt;as the rest of the Yendor military, and can be a valuable source of wands if a [[zap]] from a [[wand of lightning]] does not destroy them. They also completely lack any [[Magic resistance (monster)|MR score]], meaning that [[poisoned]] weapons and various forms of magic are very often effective. The bugles they carry do introduce potential wrinkles, however: sergeants and their higher-ups can wake up entire barracks by applying a bugle if they have one or else pick one up, often ruining [[stealth]]-based approaches and scaring [[pet]]s in the process&amp;amp;mdash;while soldiers are also capable of this, they do not normally generate with bugles. This may also awaken other nearby monsters as well if the combat itself does not do so.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, one that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Leftover equipment from sergeants make a good source of [[polyfodder]] and/or replacements for any eroded or lower-[[enchantment]] armor, and their rations make for good [[nutrition]] sources. A [[Human (starting race)|human]] hero should make sure they do not [[Cannibalism|eat a sergeant corpse by accident]] while trying to pluck their rations off the ground if they are in a hurry&amp;amp;mdash;similarly, one that is [[polymorph]]ed into a [[mind flayer]] or [[master mind flayer]] should not attack them in melee if they want to avoid cannibalism penalties. Human [[Cavepeople]] and heroes of other races can [[eat]] sergeant corpses safely for half the nutrition of a standard [[food ration]], while chaotic human heroes can use them as [[same-race sacrifice]]s to summon [[major demon]]s and raise their [[luck]]&amp;amp;mdash;a human hero that is not chaotic or a Caveperson can still use the corpse to feed any meat-eating pets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
</feed>