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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Shade</id>
	<title>Shade - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Shade"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;action=history"/>
	<updated>2026-06-03T22:54:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=187013&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */ tweaks</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=187013&amp;oldid=prev"/>
		<updated>2025-04-11T10:04:47Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; tweaks&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:04, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silver weapons and [[Sunsword]] are the only weapons that will do their full damage to shades, including damage bonuses against undead{{refsrc|src/artifact.c|332|version=NetHack 3.6.7|comment=Sunsword is the only non-silver artifact with a damage bonus specifically against undead}} - other weapons that are not silver will have their base damage reduced to zero, not counting the +d4 damage bonus from a blessed weapon.{{refsrc|src/weapon.c|301|version=NetHack 3.6.7}}{{refsrc|src/weapon.c|321|version=NetHack 3.6.7|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.7|comment=non-weapon damage}} Spells and wands deal normal damage as with other monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silver weapons and [[Sunsword]] are the only weapons that will do their full damage to shades, including damage bonuses against undead{{refsrc|src/artifact.c|332|version=NetHack 3.6.7|comment=Sunsword is the only non-silver artifact with a damage bonus specifically against undead}} - other weapons that are not silver will have their base damage reduced to zero, not counting the +d4 damage bonus from a blessed weapon.{{refsrc|src/weapon.c|301|version=NetHack 3.6.7}}{{refsrc|src/weapon.c|321|version=NetHack 3.6.7|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.7|comment=non-weapon damage}} Spells and wands deal normal damage as with other monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any relevant [[artifact weapon]] bonuses, such as the [[double damage]] from artifacts like [[Fire Brand]] and a cross-aligned [[Sceptre of Might]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;applied after the base and enchantment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;zeroed.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.7|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.7|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.7|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}} Attacks that deal non-zero damage can also have that damage boosted from [[strength]] and [[skill]] bonuses as well as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any bonuses from a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ring &lt;/del&gt;of increase damage]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.7}} Note that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/artifact.c|859|version=NetHack 3.6.7}} &lt;/del&gt;[[Mjollnir]] does most of its bonus damage as additive [[shock]] damage, which is effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any relevant [[artifact weapon]] bonuses, such as the [[double damage]] from artifacts like [[Fire Brand]] and a cross-aligned [[Sceptre of Might]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;applied after the base &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;and enchantment &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage bonuses are &lt;/ins&gt;zeroed.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.7|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.7|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.7|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}} Attacks that deal non-zero damage can also have that damage boosted from [[strength]] and [[skill]] bonuses&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;as well as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worn or eaten &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rings &lt;/ins&gt;of increase damage]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.7}} Note that [[Mjollnir]] does most of its bonus damage as additive [[shock]] damage, which is effective against shades.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/artifact.c|859|version=NetHack 3.6.7}} &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to any of the above sources of damage, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MC&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;and [[free action]] are highly recommended in the presence of shades &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/del&gt;while their attacks are not especially strong, their ability to freeze you and sap your speed will leave you at the mercy of [[skeleton]]s and far more lethal monsters that are also present in Orcus-Town. A backup source of speed, such as a [[tin]] of [[quantum mechanic]] meat or a [[wand of speed monster]], is ideal in the event you lose the intrinsic to a shade.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to any of the above sources of damage, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MC3&lt;/ins&gt;]] and [[free action]] are highly recommended in the presence of shades&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;while their attacks are not especially strong, their ability to freeze you and sap your speed will leave you at the mercy of [[skeleton]]s and far more lethal monsters that are also present in Orcus-Town. A backup source of speed, such as a [[tin]] of [[quantum mechanic]] meat or a [[wand of speed monster]], is ideal in the event you lose the intrinsic to a shade.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack any effective attack can use the [[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower; a non-weapon silver object will not break [[weaponless]] conduct. If you have made it this far without any damage sources available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades - their [[Magic resistance (monster)|MR score]] of 0 makes it easy to do so using instruments such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack any effective attack can use the [[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower; a non-weapon silver object will not break [[weaponless]] conduct. If you have made it this far without any damage sources available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades - their [[Magic resistance (monster)|MR score]] of 0 makes it easy to do so using instruments such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=187012&amp;oldid=prev</id>
		<title>Umbire the Phantom: cite</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=187012&amp;oldid=prev"/>
		<updated>2025-04-11T10:03:48Z</updated>

		<summary type="html">&lt;p&gt;cite&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:03, 11 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of [[monster]] that appears in ''[[NetHack]]''. Shades are [[undead]] that possess a [[paralysis]] attack and a [[slowing attack]] that removes both intrinsic and temporary [[speed]]. They are capable of [[phasing]] and can [[see invisible]] like other [[ghost (monster class)|ghosts]], and have the standard [[poison resistance]], [[cold resistance]], [[sleep resistance]], and [[stoning resistance]] along with [[disintegration resistance]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of [[monster]] that appears in ''[[NetHack]]''. Shades are [[undead]] that possess a [[paralysis]] attack and a [[slowing attack]] that removes both intrinsic and temporary [[speed]]. They are capable of [[phasing]] and can [[see invisible]] like other [[ghost (monster class)|ghosts]], and have the standard [[poison resistance]], [[cold resistance]], [[sleep resistance]], and [[stoning resistance]] along with [[disintegration resistance]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s, and [[magic]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1353&lt;/del&gt;|version=NetHack 3.6.7}}{{refsrc|src/uhitm.c|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;880&lt;/del&gt;|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and items&lt;/ins&gt;, and [[magic]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:{{refsrc|src/uhitm.c|1338|version=NetHack 3.6&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7|comment=&amp;lt;tt&amp;gt;shade_aware&amp;lt;/tt&amp;gt; function}} &lt;/ins&gt;[[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;880&lt;/ins&gt;|version=NetHack 3.6.7}}{{refsrc|src/uhitm.c|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1353&lt;/ins&gt;|version=NetHack 3.6.7}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=180088&amp;oldid=prev</id>
		<title>Phol ende wodan: /* Encyclopedia entry */ since shades already have an entry that is replaced in 3.7, put the 3.7 version on here with an upcoming marker</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=180088&amp;oldid=prev"/>
		<updated>2024-12-15T01:20:08Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Encyclopedia entry: &lt;/span&gt; since shades already have an entry that is replaced in 3.7, put the 3.7 version on here with an upcoming marker&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:20, 15 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot; &gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;of black magic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;of black magic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{upcoming|NetHack 3.7.0|The encyclopedia entry is changed to the following:}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{encyclopedia|&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For the shades--figures of jet black streaking across the&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white-knobbed ground--were upon her.  Strength was meaningless&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against shades.  They had no real substance.  Only two things&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mattered:  moving quickly and not letting yourself be&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frightened.  Shades were dangerous, but so long as you had silver,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you could fight.  [...]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her knife passed through the shade with a slight tugging feeling,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating a shower of bright white sparks that sprayed out of the&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shade.  The shade pulled back, its black tendrils writhing about&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one another.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Silence spun on the other.  The pitch sky let her see only the&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing's eyes, a horrid green, as it reached for her.  She lunged.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its spectral hands were upon her, the icy cold of its fingers&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gripping her arm below the elbow.  She could feel it.  Shade&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fingers had substance; they could grab you, hold you back.  Only&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silver warded them away.  Only with silver could you fight.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|[ Shadows for Silence in the Forests of Hell, by Brandon Sanderson ]}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Phol ende wodan</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=164543&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Variants */ word choice</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=164543&amp;oldid=prev"/>
		<updated>2024-03-10T22:17:21Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Variants: &lt;/span&gt; word choice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:17, 10 March 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===xNetHack===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===xNetHack===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], the shade is moved to the wraith monster class, {{black|W}}, to reduce the number of punctuation-based glyphs and make them more visible to players. [[Bone]] weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are capable of dealing normal damage to shades&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/del&gt;[[gloves]] and [[boots]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In [[xNetHack]], the shade is moved to the wraith monster class, {{black|W}}, to reduce the number of punctuation-based glyphs and make them more visible to players.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Bone]] weapons, [[gloves]] and [[boots]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are capable of dealing normal damage to shades&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=155624&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Generation */ pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=155624&amp;oldid=prev"/>
		<updated>2023-10-27T23:55:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Generation: &lt;/span&gt; pothole&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:55, 27 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades are not randomly generated, and are ineligible for [[offensive item|offensive]], [[defensive item|defensive]] and [[miscellaneous item]]s. A shade is always generated hostile&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/del&gt;is not a valid form for [[polymorph]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades are not randomly generated, and are ineligible for [[offensive item|offensive]], [[defensive item|defensive]] and [[miscellaneous item]]s. A shade is always generated hostile &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- it &lt;/ins&gt;is not a valid form for [[polymorph]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and [[Corpseless|will never leave a corpse]] upon death&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six shades are generated in [[Orcus-town]] at level creation outside of [[bones]]: two are placed next to [[Orcus]], and the other four are placed randomly in the town.{{refsrc|dat/gehennom.des|398|version=NetHack 3.6.7}} Shades are among the undead that can be created by reading the cursed [[Book of the Dead]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six shades are generated in [[Orcus-town]] at level creation outside of [[bones]]: two are placed next to [[Orcus]], and the other four are placed randomly in the town.{{refsrc|dat/gehennom.des|398|version=NetHack 3.6.7}} Shades are among the undead that can be created by reading the cursed [[Book of the Dead]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=155611&amp;oldid=prev</id>
		<title>Umbire the Phantom: one last formatting pass before rest</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=155611&amp;oldid=prev"/>
		<updated>2023-10-27T12:52:10Z</updated>

		<summary type="html">&lt;p&gt;one last formatting pass before rest&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:52, 27 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |nutr=0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |nutr=0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |size=Medium&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |size=Medium&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cold&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sleep&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Disintegration&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Poison&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Petrification&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cold&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sleep&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disintegration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poison&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;petrification&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=None&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |resistances conveyed=None&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A shade&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|=&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |attributes={{attributes|A shade|fly=1|breathless=1|wallwalk=1|humanoid=1|unsolid=1|seeinvis=1|nopoly=1|undead=1|wander=1|stalk=1|hostile=1|nasty=1|infravision=1|nocorpse=1}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|fly=1|breathless=1|wallwalk=1|humanoid=1|unsolid=1|seeinvis=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|nopoly=1|undead=1|wander=1|stalk=1|hostile=1|nasty=1&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;|infravision=1|nocorpse=1}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=[[monst.c#line2523]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  |reference=[[monst.c#line2523]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undead &lt;/del&gt;[[monster]] that appears in ''[[NetHack]]''. They are capable of phasing and [[see invisible]] like other [[ghost (monster class)|ghosts]], and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are dangerous due to their two attacks: a &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paralysis&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack, leaving the player vulnerable to other more dangerous creatures&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slowing attack&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that removes &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intrinsic speed&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(both the indefinite-duration &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fast&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and temporary &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very fast&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forms)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of [[monster]] that appears in ''[[NetHack]]''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Shades are [[undead]] that possess a [[paralysis]] attack and a [[slowing attack]] that removes both intrinsic and temporary [[speed]]&lt;/ins&gt;. They are capable of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;phasing&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;[[see invisible]] like other [[ghost (monster class)|ghosts]], and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have the standard &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poison resistance&lt;/ins&gt;]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cold resistance&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sleep resistance&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stoning resistance&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along with &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disintegration resistance&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s, and [[magic]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s, and [[magic]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Orcus-town&lt;/del&gt;]] is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the only place where shades appear&lt;/del&gt;. Six shades are generated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the level upon entering &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normal circumstances &lt;/del&gt;- two are placed next to [[Orcus]], and the other four are placed randomly in the town.{{refsrc|dat/gehennom.des|398|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shades are not randomly generated, and are ineligible for [[offensive item|offensive]], [[defensive item|defensive]] and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;miscellaneous item&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s. A shade &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always generated hostile, and is not a valid form for [[polymorph]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Six shades are generated in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Orcus&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;town]] at level creation outside of [[bones]]: &lt;/ins&gt;two are placed next to [[Orcus]], and the other four are placed randomly in the town.{{refsrc|dat/gehennom.des|398|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shades are among the undead that can be created by reading the cursed [[Book of the Dead]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Silver&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;weapons and [[Sunsword]] will do their full damage{{refsrc|src/artifact.c|332|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;|comment=Sunsword is the only artifact with a damage bonus specifically against undead}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(base + enchantment) to shades in addition to the (if applicable) d4 blessed damage and d20 &lt;/del&gt;silver &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage against undead. Other physical items &lt;/del&gt;will have their base damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and enchantment zeroed&lt;/del&gt;,{{refsrc|src/weapon.c|301|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and deal only the component of their damage that comes from being blessed&lt;/del&gt;{{refsrc|src/weapon.c|321|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;|comment=non-weapon damage}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or having &lt;/del&gt;[[artifact weapon]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus &lt;/del&gt;damage of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a type that shades are not resistant to&lt;/del&gt;.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; If your attack does &lt;/del&gt;non-zero damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, then it may &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be eligible for bonus &lt;/del&gt;damage from [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase damage&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strength&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill&lt;/del&gt;]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;}} Note that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;double &lt;/del&gt;damage]] of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;artifacts which would otherwise deal &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;shades are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vulnerable &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fire Brand&lt;/del&gt;]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cross&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aligned &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sceptre &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Might&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;applied after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;base &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enchantment &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zeroed&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;src/artifact&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;c|859|version&lt;/del&gt;=NetHack 3.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6&lt;/del&gt;}} In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contrast&lt;/del&gt;, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mjollnir&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does most of its bonus damage as additive &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shock&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effective against shades&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Silver weapons and [[Sunsword]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are the only weapons that &lt;/ins&gt;will do their full damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to shades, including damage bonuses against undead&lt;/ins&gt;{{refsrc|src/artifact.c|332|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;|comment=Sunsword is the only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;non-silver &lt;/ins&gt;artifact with a damage bonus specifically against undead}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- other weapons that are not &lt;/ins&gt;silver will have their base damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduced to zero&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not counting the +d4 damage bonus from a blessed weapon.&lt;/ins&gt;{{refsrc|src/weapon.c|301|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;}}{{refsrc|src/weapon.c|321|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;|comment=non-weapon damage}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spells and wands deal normal damage as with other monsters.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any relevant &lt;/ins&gt;[[artifact weapon]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonuses, such as the [[double &lt;/ins&gt;damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] from artifacts like [[Fire Brand]] and a cross-aligned [[Sceptre &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Might]], is applied after the base and enchantment is zeroed&lt;/ins&gt;.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Attacks that deal &lt;/ins&gt;non-zero damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have that &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boosted &lt;/ins&gt;from [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strength&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skill&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonuses as well as any bonuses from a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ring of increase damage&lt;/ins&gt;]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7&lt;/ins&gt;}} Note that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{refsrc|src/artifact.c|859|version=NetHack 3.6.7}} &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mjollnir]] does most of its bonus &lt;/ins&gt;damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as additive [[shock&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage, which is effective against shades.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition to any of the above sources &lt;/ins&gt;of damage&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, [[MC]]3 and [[free action]] are highly recommended in the presence of &lt;/ins&gt;shades &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- while their attacks &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not especially strong, their ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freeze you and sap your speed will leave you at the mercy of &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skeleton&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far more lethal monsters that are also present in Orcus&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Town. A backup source of speed, such as a [[tin]] of [[quantum mechanic]] meat or a &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wand &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speed monster&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ideal in the event you lose the intrinsic to a shade.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players who wish to fight them but lack any effective attack can use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no gloves can also work, as does wielding the silver ring, though this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comparatively much slower; a non-weapon silver object will not break [[weaponless]] conduct. If you have made it this far without any damage sources available to you, or else you do not want to fight them (e.g&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during a [[speed ascension]]), you can scare away the shades - their [[Magic resistance (monster)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MR score]] of 0 makes it easy to do so using instruments such as a [[bugle]] or [[tooled horn]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==History=&lt;/ins&gt;=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The shade first appears in [[&lt;/ins&gt;NetHack 3.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1.0]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;==Variants==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===SLASH'EM===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In [[SLASH'EM]] two squares within the maze portion of the [[Lawful Quest]] each have a {{frac|2&lt;/ins&gt;}} &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance of a shade being generated there. This also applies to [[SlashTHEM]] and [[Hack'EM]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===AceHack===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[AceHack]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the shade is moved to the &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wraith (monster class)|wraith monster class]], {{brightblue|W}}, to make them more visible to players. This is also applicable to [[Nethack 4]], [[NetHack Fourk]] and [[FIQhack&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===dNetHack===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{main|Shade (monster class)}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dNetHack&lt;/ins&gt;]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the shade &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of its own monster class separate from the ghosts, and uses the same glyph as it does in vanilla ''NetHack''&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Magical attacks, such as {{spell of|force bolt}}, {{spell of|magic missile}}, and {{spell &lt;/del&gt;of&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|fireball}}, or their wand equivalents, &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also effective against &lt;/del&gt;shades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The presence &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a [[Nazgul]] will cause monsters that &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;killed to raise from the dead as &lt;/ins&gt;shades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition to one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;above sources of damage, &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MC&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[free action]] &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highly recommended in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presence of shades. If you have made it this far without any &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shades using an applicable instrument, such as a [[bugle]] or &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tooled horn&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Various shades appear within the Elven Forest level &lt;/ins&gt;of the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mordor Ruins Quest&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, with the River Ford &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Forest Edge populated by shades at level creation. Sixteen peaceful shades &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generated throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;home level &lt;/ins&gt;of the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Binder quest&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at level creation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players who wish to fight them but lack another effective attack can use the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bell of Opening&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or any other silver item against &lt;/del&gt;them. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unarmed combat with &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blessed&lt;/del&gt;]] [[gloves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] or a silver [[ring&lt;/del&gt;]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no gloves can also work, as does wielding the silver ring, though this is comparatively much slower. A non-weapon silver object will not break &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weaponless&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conduct&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===xNetHack===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;xNetHack&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the shade is moved to the wraith monster class, {{black|W}}, to reduce the number of punctuation-based glyphs and make &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more visible to players&lt;/ins&gt;. [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bone&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons are capable of dealing normal damage to shades, including &lt;/ins&gt;[[gloves]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boots&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot; &gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==References==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;366&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{nethack-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;367&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Monsters]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=143910&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Strategy */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=143910&amp;oldid=prev"/>
		<updated>2021-12-17T23:59:02Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:59, 17 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Silver]] weapons and [[Sunsword]] will do their full damage{{refsrc|src/artifact.c|332|version=NetHack 3.6.6|comment=Sunsword is the only artifact with a damage bonus specifically against undead}} (base + enchantment) to shades in addition to the (if applicable) d4 blessed damage and d20 silver damage against undead. Other physical items will have their base damage and enchantment zeroed,{{refsrc|src/weapon.c|301|version=NetHack 3.6.6}} and deal only the component of their damage that comes from being blessed{{refsrc|src/weapon.c|321|version=NetHack 3.6.6|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.6|comment=non-weapon damage}} or having [[artifact weapon]] bonus damage of a type that shades are not resistant to.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.6|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.6|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.6|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}}  If your attack does non-zero damage, then it may also be eligible for bonus damage from [[increase damage]], [[strength]] and [[skill]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.6}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Note that the [[double damage]] of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;artifacts which would otherwise deal damage that shades are vulnerable to ([[Fire Brand]] and cross-aligned [[Sceptre of Might]]) is applied after the base and enchantment is zeroed&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, so they will do double of 0 damage, with a minimum of 1&lt;/del&gt;.{{refsrc|src/artifact.c|859|version=NetHack 3.6.6}} &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;In contrast, [[Mjollnir]] does most of its bonus damage as additive [[shock]] damage, which is effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Silver]] weapons and [[Sunsword]] will do their full damage{{refsrc|src/artifact.c|332|version=NetHack 3.6.6|comment=Sunsword is the only artifact with a damage bonus specifically against undead}} (base + enchantment) to shades in addition to the (if applicable) d4 blessed damage and d20 silver damage against undead. Other physical items will have their base damage and enchantment zeroed,{{refsrc|src/weapon.c|301|version=NetHack 3.6.6}} and deal only the component of their damage that comes from being blessed{{refsrc|src/weapon.c|321|version=NetHack 3.6.6|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.6|comment=non-weapon damage}} or having [[artifact weapon]] bonus damage of a type that shades are not resistant to.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.6|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.6|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.6|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}}  If your attack does non-zero damage, then it may also be eligible for bonus damage from [[increase damage]], [[strength]] and [[skill]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.6}} Note that the [[double damage]] of artifacts which would otherwise deal damage that shades are vulnerable to ([[Fire Brand]] and cross-aligned [[Sceptre of Might]]) is applied after the base and enchantment is zeroed.{{refsrc|src/artifact.c|859|version=NetHack 3.6.6}} In contrast, [[Mjollnir]] does most of its bonus damage as additive [[shock]] damage, which is effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magical attacks, such as {{spell of|force bolt}}, {{spell of|magic missile}}, and {{spell of|fireball}}, or their wand equivalents, are also effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magical attacks, such as {{spell of|force bolt}}, {{spell of|magic missile}}, and {{spell of|fireball}}, or their wand equivalents, are also effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An attack effective against shades&lt;/del&gt;, [[MC]]3 and [[free action]] are highly recommended in the presence of shades. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;If you have made it this far without any of those available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades using an applicable instrument, such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition to one of the above sources of damage&lt;/ins&gt;, [[MC]]3 and [[free action]] are highly recommended in the presence of shades. If you have made it this far without any of those available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades using an applicable instrument, such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack another effective attack can use the [[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower. A non-weapon silver object will not break [[weaponless]] conduct.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack another effective attack can use the [[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower. A non-weapon silver object will not break [[weaponless]] conduct.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=143762&amp;oldid=prev</id>
		<title>Cathartes: correct speed language: &quot;very fast&quot; temporary intrinsic can be removed</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=143762&amp;oldid=prev"/>
		<updated>2021-12-01T04:15:24Z</updated>

		<summary type="html">&lt;p&gt;correct speed language: &amp;quot;very fast&amp;quot; temporary intrinsic can be removed&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:15, 1 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of undead [[monster]] that appears in ''[[NetHack]]''. They are capable of phasing and [[see invisible]] like other [[ghost (monster class)|ghosts]], and are dangerous due to their two attacks: a [[paralysis]] attack, leaving the player vulnerable to other more dangerous creatures, and [[slowing attack]] that removes [[intrinsic speed]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and temporary &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extrinsic speed&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(from the &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potion of speed&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or {{spell of|haste self}}&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of undead [[monster]] that appears in ''[[NetHack]]''. They are capable of phasing and [[see invisible]] like other [[ghost (monster class)|ghosts]], and are dangerous due to their two attacks: a [[paralysis]] attack, leaving the player vulnerable to other more dangerous creatures, and [[slowing attack]] that removes [[intrinsic speed]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(both the indefinite-duration &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fast&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and temporary &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very fast&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forms&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s, and [[magic]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.6}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s, and [[magic]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.6}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=143755&amp;oldid=prev</id>
		<title>Cathartes: correct slowing attack description</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=143755&amp;oldid=prev"/>
		<updated>2021-11-30T17:05:41Z</updated>

		<summary type="html">&lt;p&gt;correct slowing attack description&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:05, 30 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of undead [[monster]] that appears in ''[[NetHack]]''. They are capable of phasing and [[see invisible]] like other [[ghost (monster class)|ghosts]], and are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incredibly &lt;/del&gt;dangerous due to their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slowing attack removing intrinsic [[speed]] and (temporarily) extrinsic speed - it can also cause &lt;/del&gt;[[paralysis]], leaving the player vulnerable to other more dangerous creatures.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of undead [[monster]] that appears in ''[[NetHack]]''. They are capable of phasing and [[see invisible]] like other [[ghost (monster class)|ghosts]], and are dangerous due to their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two attacks: a &lt;/ins&gt;[[paralysis]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack&lt;/ins&gt;, leaving the player vulnerable to other more dangerous creatures&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and [[slowing attack]] that removes [[intrinsic speed]] and temporary [[extrinsic speed]] (from the [[potion of speed]] or {{spell of|haste self}})&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s, and [[magic]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.6}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, certain [[artifact weapon]]s, and [[magic]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.6}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Silver]] weapons and [[Sunsword]] will do their full damage{{refsrc|src/artifact.c|332|version=NetHack 3.6.6|comment=Sunsword is the only artifact with a damage bonus specifically against undead}} (base + enchantment) to shades in addition to the (if applicable) d4 blessed damage and d20 silver damage against undead. Other physical items will have their base damage and enchantment zeroed,{{refsrc|src/weapon.c|301|version=NetHack 3.6.6}} and deal only the component of their damage that comes from being blessed{{refsrc|src/weapon.c|321|version=NetHack 3.6.6|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.6|comment=non-weapon damage}} or having [[artifact weapon]] damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bonus &lt;/del&gt;of a type that shades are not resistant to.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.6|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.6|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.6|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}}  If your attack does non-zero damage, then it may also be eligible for bonus damage from [[increase damage]], [[strength]] and [[skill]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.6}}  Note that the [[double damage]] of some artifacts which would otherwise deal damage that shades are vulnerable to ([[Fire Brand]] and cross-aligned [[Sceptre of Might]]) is applied after the base and enchantment is zeroed, so they will do double of 0 damage, with a minimum of 1.{{refsrc|src/artifact.c|859|version=NetHack 3.6.6}}  In contrast, [[Mjollnir]] does most of its bonus damage as additive [[shock]] damage, which is effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Silver]] weapons and [[Sunsword]] will do their full damage{{refsrc|src/artifact.c|332|version=NetHack 3.6.6|comment=Sunsword is the only artifact with a damage bonus specifically against undead}} (base + enchantment) to shades in addition to the (if applicable) d4 blessed damage and d20 silver damage against undead. Other physical items will have their base damage and enchantment zeroed,{{refsrc|src/weapon.c|301|version=NetHack 3.6.6}} and deal only the component of their damage that comes from being blessed{{refsrc|src/weapon.c|321|version=NetHack 3.6.6|comment=In &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;, this damage bonus comes after zeroing the base damage and enchantment}}{{refsrc|src/weapon.c|389|version=NetHack 3.6.6|comment=non-weapon damage}} or having [[artifact weapon]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bonus &lt;/ins&gt;damage of a type that shades are not resistant to.{{refsrc|src/uhitm.c|816|version=NetHack 3.6.6|comment=bonus damage from &amp;lt;code&amp;gt;artifact_hit()&amp;lt;/code&amp;gt; is applied after &amp;lt;code&amp;gt;dmgval()&amp;lt;/code&amp;gt;}}{{refsrc|src/artifact.c|1174|version=NetHack 3.6.6|comment=adding the artifact bonus}}{{refsrc|src/artifact.c|752|version=NetHack 3.6.6|comment=whether artifact special damage applies; shades are affected by &amp;quot;generalist&amp;quot; artifacts}}  If your attack does non-zero damage, then it may also be eligible for bonus damage from [[increase damage]], [[strength]] and [[skill]].{{refsrc|src/uhitm.c|1096|version=NetHack 3.6.6}}  Note that the [[double damage]] of some artifacts which would otherwise deal damage that shades are vulnerable to ([[Fire Brand]] and cross-aligned [[Sceptre of Might]]) is applied after the base and enchantment is zeroed, so they will do double of 0 damage, with a minimum of 1.{{refsrc|src/artifact.c|859|version=NetHack 3.6.6}}  In contrast, [[Mjollnir]] does most of its bonus damage as additive [[shock]] damage, which is effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magical attacks, such as {{spell of|force bolt}}, {{spell of|magic missile}}, and {{spell of|fireball}}, or their wand equivalents, are also effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Magical attacks, such as {{spell of|force bolt}}, {{spell of|magic missile}}, and {{spell of|fireball}}, or their wand equivalents, are also effective against shades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack effective against shades, [[MC]]3 and&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/or &lt;/del&gt;[[free action]] are highly recommended in the presence of shades.  If you have made it this far without any of those available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades using an applicable instrument, such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack effective against shades, [[MC]]3 and [[free action]] are highly recommended in the presence of shades.  If you have made it this far without any of those available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades using an applicable instrument, such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;effective attack can use the [[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower. A non-weapon silver object will not break [[weaponless]] conduct.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another &lt;/ins&gt;effective attack can use the [[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower. A non-weapon silver object will not break [[weaponless]] conduct.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Shade&amp;diff=143749&amp;oldid=prev</id>
		<title>Cathartes: silver arrows do sear them when bashed with</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Shade&amp;diff=143749&amp;oldid=prev"/>
		<updated>2021-11-30T05:27:05Z</updated>

		<summary type="html">&lt;p&gt;silver arrows do sear them when bashed with&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:27, 30 November 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of undead [[monster]] that appears in ''[[NetHack]]''. They are capable of phasing and [[see invisible]] like other [[ghost (monster class)|ghosts]], and are incredibly dangerous due to their slowing attack removing intrinsic [[speed]] and (temporarily) extrinsic speed - it can also cause [[paralysis]], leaving the player vulnerable to other more dangerous creatures.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''shade''', {{monsym|shade}}, is a type of undead [[monster]] that appears in ''[[NetHack]]''. They are capable of phasing and [[see invisible]] like other [[ghost (monster class)|ghosts]], and are incredibly dangerous due to their slowing attack removing intrinsic [[speed]] and (temporarily) extrinsic speed - it can also cause [[paralysis]], leaving the player vulnerable to other more dangerous creatures.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magic&lt;/del&gt;]], and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;artifact weapon&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.6}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shades can only be harmed with [[blessed]] weapons, [[silver]] objects, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artifact weapon&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;, and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magic&lt;/ins&gt;]]. [[Mirror]]s count as silver objects for this purpose, but will only deal 1 point of damage and break if used to attack them.{{refsrc|src/uhitm.c|1353|version=NetHack 3.6.6}}{{refsrc|src/uhitm.c|880|version=NetHack 3.6.6}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Generation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack effective against shades, [[MC]]3 and/or [[free action]] are highly recommended in the presence of shades.  If you have made it this far without any of those available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades using an applicable instrument, such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack effective against shades, [[MC]]3 and/or [[free action]] are highly recommended in the presence of shades.  If you have made it this far without any of those available to you, or else you do not want to fight them (e.g. during a [[speed ascension]]), you can scare away the shades using an applicable instrument, such as a [[bugle]] or [[tooled horn]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack an effective attack can use the [[Bell of Opening]] or any other silver item against them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- [[silver arrow]]s will not work unless [[fire]]d from a [[bow]]&lt;/del&gt;. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower. A non-weapon silver object will not break [[weaponless]] conduct.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Players who wish to fight them but lack an effective attack can use the [[Bell of Opening]] or any other silver item against them. Unarmed combat with [[blessed]] [[gloves]] or a silver [[ring]] and no gloves can also work, as does wielding the silver ring, though this is comparatively much slower. A non-weapon silver object will not break [[weaponless]] conduct.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Encyclopedia entry==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cathartes</name></author>
		
	</entry>
</feed>