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		<updated>2008-03-04T12:31:12Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Below is the full text to '''config.h''' from the [[NetHack 3.4.0 source code|source code]] of [[NetHack 3.4.0]]. To link to a particular line, write [[NetHack 3.4.0/config.h#line123|&amp;lt;nowiki&amp;gt;[[NetHack 3.4.0/config.h#line123]]&amp;lt;/nowiki&amp;gt;]], for example.&lt;br /&gt;
&lt;br /&gt;
'''Warning!''' This is the source code from an old release. For the latest release, see [[Source code]]&lt;br /&gt;
&lt;br /&gt;
{{NGPL}}&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line1&amp;quot;&amp;gt;1.    /*	SCCS Id: @(#)config.h	3.4	2002/03/17	*/&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line2&amp;quot;&amp;gt;2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line3&amp;quot;&amp;gt;3.    /* NetHack may be freely redistributed.  See license for details. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line4&amp;quot;&amp;gt;4.    &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line5&amp;quot;&amp;gt;5.    #ifndef CONFIG_H /* make sure the compiler does not see the typedefs twice */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line6&amp;quot;&amp;gt;6.    #define CONFIG_H&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line7&amp;quot;&amp;gt;7.    &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line8&amp;quot;&amp;gt;8.    &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line9&amp;quot;&amp;gt;9.    /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line10&amp;quot;&amp;gt;10.    * Section 1:	Operating and window systems selection.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line11&amp;quot;&amp;gt;11.    *		Select the version of the OS you are using.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line12&amp;quot;&amp;gt;12.    *		For &amp;quot;UNIX&amp;quot; select BSD, ULTRIX, SYSV, or HPUX in unixconf.h.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line13&amp;quot;&amp;gt;13.    *		A &amp;quot;VMS&amp;quot; option is not needed since the VMS C-compilers&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line14&amp;quot;&amp;gt;14.    *		provide it (no need to change sec#1, vmsconf.h handles it).&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line15&amp;quot;&amp;gt;15.    */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line16&amp;quot;&amp;gt;16.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line17&amp;quot;&amp;gt;17.   #define UNIX		/* delete if no fork(), exec() available */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line18&amp;quot;&amp;gt;18.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line19&amp;quot;&amp;gt;19.   /* #define MSDOS */	/* in case it's not auto-detected */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line20&amp;quot;&amp;gt;20.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line21&amp;quot;&amp;gt;21.   /* #define OS2 */	/* define for OS/2 */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line22&amp;quot;&amp;gt;22.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line23&amp;quot;&amp;gt;23.   /* #define TOS */	/* define for Atari ST/TT */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line24&amp;quot;&amp;gt;24.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line25&amp;quot;&amp;gt;25.   /* #define STUPID */	/* avoid some complicated expressions if&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line26&amp;quot;&amp;gt;26.   			   your C compiler chokes on them */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line27&amp;quot;&amp;gt;27.   /* #define MINIMAL_TERM */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line28&amp;quot;&amp;gt;28.   			/* if a terminal handles highlighting or tabs poorly,&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line29&amp;quot;&amp;gt;29.   			   try this define, used in pager.c and termcap.c */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line30&amp;quot;&amp;gt;30.   /* #define ULTRIX_CC20 */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line31&amp;quot;&amp;gt;31.   			/* define only if using cc v2.0 on a DECstation */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line32&amp;quot;&amp;gt;32.   /* #define ULTRIX_PROTO */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line33&amp;quot;&amp;gt;33.   			/* define for Ultrix 4.0 (or higher) on a DECstation;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line34&amp;quot;&amp;gt;34.   			 * if you get compiler errors, don't define this. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line35&amp;quot;&amp;gt;35.   			/* Hint: if you're not developing code, don't define&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line36&amp;quot;&amp;gt;36.   			   ULTRIX_PROTO. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line37&amp;quot;&amp;gt;37.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line38&amp;quot;&amp;gt;38.   #include &amp;quot;config1.h&amp;quot;	/* should auto-detect MSDOS, MAC, AMIGA, and WIN32 */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line39&amp;quot;&amp;gt;39.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line40&amp;quot;&amp;gt;40.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line41&amp;quot;&amp;gt;41.   /* Windowing systems...&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line42&amp;quot;&amp;gt;42.    * Define all of those you want supported in your binary.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line43&amp;quot;&amp;gt;43.    * Some combinations make no sense.  See the installation document.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line44&amp;quot;&amp;gt;44.    */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line45&amp;quot;&amp;gt;45.   #define TTY_GRAPHICS	/* good old tty based graphics */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line46&amp;quot;&amp;gt;46.   /* #define X11_GRAPHICS */	/* X11 interface */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line47&amp;quot;&amp;gt;47.   /* #define QT_GRAPHICS */	/* Qt interface */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line48&amp;quot;&amp;gt;48.   /* #define GNOME_GRAPHICS */	/* Gnome interface */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line49&amp;quot;&amp;gt;49.   /* #define MSWIN_GRAPHICS */	/* Windows NT, CE, Graphics */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line50&amp;quot;&amp;gt;50.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line51&amp;quot;&amp;gt;51.   /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line52&amp;quot;&amp;gt;52.    * Define the default window system.  This should be one that is compiled&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line53&amp;quot;&amp;gt;53.    * into your system (see defines above).  Known window systems are:&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line54&amp;quot;&amp;gt;54.    *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line55&amp;quot;&amp;gt;55.    *	tty, X11, mac, amii, BeOS, Qt, Gem, Gnome&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line56&amp;quot;&amp;gt;56.    */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line57&amp;quot;&amp;gt;57.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line58&amp;quot;&amp;gt;58.   /* MAC also means MAC windows */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line59&amp;quot;&amp;gt;59.   #ifdef MAC&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line60&amp;quot;&amp;gt;60.   # ifndef	AUX&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line61&amp;quot;&amp;gt;61.   #  define DEFAULT_WINDOW_SYS &amp;quot;mac&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line62&amp;quot;&amp;gt;62.   # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line63&amp;quot;&amp;gt;63.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line64&amp;quot;&amp;gt;64.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line65&amp;quot;&amp;gt;65.   /* Amiga supports AMII_GRAPHICS and/or TTY_GRAPHICS */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line66&amp;quot;&amp;gt;66.   #ifdef AMIGA&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line67&amp;quot;&amp;gt;67.   # define AMII_GRAPHICS			/* (optional) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line68&amp;quot;&amp;gt;68.   # define DEFAULT_WINDOW_SYS &amp;quot;amii&amp;quot;	/* &amp;quot;amii&amp;quot;, &amp;quot;amitile&amp;quot; or &amp;quot;tty&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line69&amp;quot;&amp;gt;69.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line70&amp;quot;&amp;gt;70.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line71&amp;quot;&amp;gt;71.   /* Atari supports GEM_GRAPHICS and/or TTY_GRAPHICS */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line72&amp;quot;&amp;gt;72.   #ifdef TOS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line73&amp;quot;&amp;gt;73.   # define GEM_GRAPHICS			/* Atari GEM interface (optional) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line74&amp;quot;&amp;gt;74.   # define DEFAULT_WINDOW_SYS &amp;quot;Gem&amp;quot;	/* &amp;quot;Gem&amp;quot; or &amp;quot;tty&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line75&amp;quot;&amp;gt;75.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line76&amp;quot;&amp;gt;76.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line77&amp;quot;&amp;gt;77.   #ifdef __BEOS__&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line78&amp;quot;&amp;gt;78.   #define BEOS_GRAPHICS /* (optional) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line79&amp;quot;&amp;gt;79.   #define DEFAULT_WINDOW_SYS &amp;quot;BeOS&amp;quot;  /* &amp;quot;tty&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line80&amp;quot;&amp;gt;80.   #ifndef HACKDIR	/* override the default hackdir below */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line81&amp;quot;&amp;gt;81.   # define HACKDIR &amp;quot;/boot/apps/NetHack&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line82&amp;quot;&amp;gt;82.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line83&amp;quot;&amp;gt;83.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line84&amp;quot;&amp;gt;84.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line85&amp;quot;&amp;gt;85.   #ifdef QT_GRAPHICS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line86&amp;quot;&amp;gt;86.   # define USER_SOUNDS		/* Use sounds */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line87&amp;quot;&amp;gt;87.   # define USE_XPM		/* Use XPM format for images (required) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line88&amp;quot;&amp;gt;88.   # define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.ppm) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line89&amp;quot;&amp;gt;89.   # ifndef DEFAULT_WINDOW_SYS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line90&amp;quot;&amp;gt;90.   #  define DEFAULT_WINDOW_SYS &amp;quot;Qt&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line91&amp;quot;&amp;gt;91.   # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line92&amp;quot;&amp;gt;92.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line93&amp;quot;&amp;gt;93.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line94&amp;quot;&amp;gt;94.   #ifdef GNOME_GRAPHICS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line95&amp;quot;&amp;gt;95.   # define USE_XPM		/* Use XPM format for images (required) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line96&amp;quot;&amp;gt;96.   # define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.ppm) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line97&amp;quot;&amp;gt;97.   # ifndef DEFAULT_WINDOW_SYS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line98&amp;quot;&amp;gt;98.   #  define DEFAULT_WINDOW_SYS &amp;quot;Gnome&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line99&amp;quot;&amp;gt;99.   # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line100&amp;quot;&amp;gt;100.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line101&amp;quot;&amp;gt;101.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line102&amp;quot;&amp;gt;102.  #ifdef MSWIN_GRAPHICS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line103&amp;quot;&amp;gt;103.  # ifdef TTY_GRAPHICS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line104&amp;quot;&amp;gt;104.  # undef TTY_GRAPHICS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line105&amp;quot;&amp;gt;105.  # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line106&amp;quot;&amp;gt;106.  # ifndef DEFAULT_WINDOW_SYS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line107&amp;quot;&amp;gt;107.  #  define DEFAULT_WINDOW_SYS &amp;quot;mswin&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line108&amp;quot;&amp;gt;108.  # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line109&amp;quot;&amp;gt;109.  # define HACKDIR &amp;quot;\\nethack&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line110&amp;quot;&amp;gt;110.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line111&amp;quot;&amp;gt;111.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line112&amp;quot;&amp;gt;112.  #ifndef DEFAULT_WINDOW_SYS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line113&amp;quot;&amp;gt;113.  # define DEFAULT_WINDOW_SYS &amp;quot;tty&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line114&amp;quot;&amp;gt;114.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line115&amp;quot;&amp;gt;115.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line116&amp;quot;&amp;gt;116.  #ifdef X11_GRAPHICS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line117&amp;quot;&amp;gt;117.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line118&amp;quot;&amp;gt;118.   * There are two ways that X11 tiles may be defined.  (1) using a custom&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line119&amp;quot;&amp;gt;119.   * format loaded by NetHack code, or (2) using the XPM format loaded by&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line120&amp;quot;&amp;gt;120.   * the free XPM library.  The second option allows you to then use other&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line121&amp;quot;&amp;gt;121.   * programs to generate tiles files.  For example, the PBMPlus tools&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line122&amp;quot;&amp;gt;122.   * would allow:&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line123&amp;quot;&amp;gt;123.   *  xpmtoppm &amp;lt;x11tiles.xpm | pnmscale 1.25 | ppmquant 90 &amp;gt;x11tiles_big.xpm&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line124&amp;quot;&amp;gt;124.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line125&amp;quot;&amp;gt;125.  /* # define USE_XPM */		/* Disable if you do not have the XPM library */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line126&amp;quot;&amp;gt;126.  # ifdef USE_XPM&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line127&amp;quot;&amp;gt;127.  #  define GRAPHIC_TOMBSTONE	/* Use graphical tombstone (rip.xpm) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line128&amp;quot;&amp;gt;128.  # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line129&amp;quot;&amp;gt;129.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line130&amp;quot;&amp;gt;130.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line131&amp;quot;&amp;gt;131.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line132&amp;quot;&amp;gt;132.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line133&amp;quot;&amp;gt;133.   * Section 2:	Some global parameters and filenames.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line134&amp;quot;&amp;gt;134.   *		Commenting out WIZARD, LOGFILE, or NEWS removes that feature&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line135&amp;quot;&amp;gt;135.   *		from the game; otherwise set the appropriate wizard name.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line136&amp;quot;&amp;gt;136.   *		LOGFILE and NEWS refer to files in the playground.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line137&amp;quot;&amp;gt;137.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line138&amp;quot;&amp;gt;138.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line139&amp;quot;&amp;gt;139.  #ifndef WIZARD		/* allow for compile-time or Makefile changes */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line140&amp;quot;&amp;gt;140.  # ifndef KR1ED&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line141&amp;quot;&amp;gt;141.  #  define WIZARD  &amp;quot;wizard&amp;quot; /* the person allowed to use the -D option */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line142&amp;quot;&amp;gt;142.  # else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line143&amp;quot;&amp;gt;143.  #  define WIZARD&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line144&amp;quot;&amp;gt;144.  #  define WIZARD_NAME &amp;quot;wizard&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line145&amp;quot;&amp;gt;145.  # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line146&amp;quot;&amp;gt;146.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line147&amp;quot;&amp;gt;147.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line148&amp;quot;&amp;gt;148.  #define LOGFILE &amp;quot;logfile&amp;quot;	/* larger file for debugging purposes */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line149&amp;quot;&amp;gt;149.  #define NEWS &amp;quot;news&amp;quot;		/* the file containing the latest hack news */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line150&amp;quot;&amp;gt;150.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line151&amp;quot;&amp;gt;151.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line152&amp;quot;&amp;gt;152.   *	If COMPRESS is defined, it should contain the full path name of your&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line153&amp;quot;&amp;gt;153.   *	'compress' program.  Defining INTERNAL_COMP causes NetHack to do&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line154&amp;quot;&amp;gt;154.   *	simpler byte-stream compression internally.  Both COMPRESS and&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line155&amp;quot;&amp;gt;155.   *	INTERNAL_COMP create smaller bones/level/save files, but require&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line156&amp;quot;&amp;gt;156.   *	additional code and time.  Currently, only UNIX fully implements&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line157&amp;quot;&amp;gt;157.   *	COMPRESS; other ports should be able to uncompress save files a&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line158&amp;quot;&amp;gt;158.   *	la unixmain.c if so inclined.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line159&amp;quot;&amp;gt;159.   *	If you define COMPRESS, you must also define COMPRESS_EXTENSION&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line160&amp;quot;&amp;gt;160.   *	as the extension your compressor appends to filenames after&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line161&amp;quot;&amp;gt;161.   *	compression.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line162&amp;quot;&amp;gt;162.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line163&amp;quot;&amp;gt;163.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line164&amp;quot;&amp;gt;164.  #ifdef UNIX&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line165&amp;quot;&amp;gt;165.  /* path and file name extension for compression program */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line166&amp;quot;&amp;gt;166.  #define COMPRESS &amp;quot;/usr/bin/compress&amp;quot;	/* Lempel-Ziv compression */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line167&amp;quot;&amp;gt;167.  #define COMPRESS_EXTENSION &amp;quot;.Z&amp;quot;		/* compress's extension */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line168&amp;quot;&amp;gt;168.  /* An example of one alternative you might want to use: */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line169&amp;quot;&amp;gt;169.  /* #define COMPRESS &amp;quot;/usr/local/bin/gzip&amp;quot; */	/* FSF gzip compression */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line170&amp;quot;&amp;gt;170.  /* #define COMPRESS_EXTENSION &amp;quot;.gz&amp;quot; */		/* normal gzip extension */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line171&amp;quot;&amp;gt;171.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line172&amp;quot;&amp;gt;172.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line173&amp;quot;&amp;gt;173.  #ifndef COMPRESS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line174&amp;quot;&amp;gt;174.  # define INTERNAL_COMP	/* control use of NetHack's compression routines */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line175&amp;quot;&amp;gt;175.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line176&amp;quot;&amp;gt;176.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line177&amp;quot;&amp;gt;177.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line178&amp;quot;&amp;gt;178.   *	Data librarian.  Defining DLB places most of the support files into&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line179&amp;quot;&amp;gt;179.   *	a tar-like file, thus making a neater installation.  See *conf.h&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line180&amp;quot;&amp;gt;180.   *	for detailed configuration.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line181&amp;quot;&amp;gt;181.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line182&amp;quot;&amp;gt;182.  /* #define DLB */	/* not supported on all platforms */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line183&amp;quot;&amp;gt;183.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line184&amp;quot;&amp;gt;184.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line185&amp;quot;&amp;gt;185.   *	Defining INSURANCE slows down level changes, but allows games that&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line186&amp;quot;&amp;gt;186.   *	died due to program or system crashes to be resumed from the point&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line187&amp;quot;&amp;gt;187.   *	of the last level change, after running a utility program.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line188&amp;quot;&amp;gt;188.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line189&amp;quot;&amp;gt;189.  #define INSURANCE	/* allow crashed game recovery */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line190&amp;quot;&amp;gt;190.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line191&amp;quot;&amp;gt;191.  #ifndef MAC&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line192&amp;quot;&amp;gt;192.  # define CHDIR		/* delete if no chdir() available */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line193&amp;quot;&amp;gt;193.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line194&amp;quot;&amp;gt;194.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line195&amp;quot;&amp;gt;195.  #ifdef CHDIR&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line196&amp;quot;&amp;gt;196.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line197&amp;quot;&amp;gt;197.   * If you define HACKDIR, then this will be the default playground;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line198&amp;quot;&amp;gt;198.   * otherwise it will be the current directory.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line199&amp;quot;&amp;gt;199.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line200&amp;quot;&amp;gt;200.  # ifndef HACKDIR&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line201&amp;quot;&amp;gt;201.  #  ifdef __APPLE__&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line202&amp;quot;&amp;gt;202.  #    define HACKDIR &amp;quot;nethackdir&amp;quot;	/* nethack directory */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line203&amp;quot;&amp;gt;203.  #  else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line204&amp;quot;&amp;gt;204.  #    define HACKDIR &amp;quot;/usr/games/lib/nethackdir&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line205&amp;quot;&amp;gt;205.  #  endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line206&amp;quot;&amp;gt;206.  # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line207&amp;quot;&amp;gt;207.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line208&amp;quot;&amp;gt;208.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line209&amp;quot;&amp;gt;209.   * Some system administrators are stupid enough to make Hack suid root&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line210&amp;quot;&amp;gt;210.   * or suid daemon, where daemon has other powers besides that of reading or&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line211&amp;quot;&amp;gt;211.   * writing Hack files.	In such cases one should be careful with chdir's&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line212&amp;quot;&amp;gt;212.   * since the user might create files in a directory of his choice.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line213&amp;quot;&amp;gt;213.   * Of course SECURE is meaningful only if HACKDIR is defined.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line214&amp;quot;&amp;gt;214.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line215&amp;quot;&amp;gt;215.  /* #define SECURE */	/* do setuid(getuid()) after chdir() */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line216&amp;quot;&amp;gt;216.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line217&amp;quot;&amp;gt;217.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line218&amp;quot;&amp;gt;218.   * If it is desirable to limit the number of people that can play Hack&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line219&amp;quot;&amp;gt;219.   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line220&amp;quot;&amp;gt;220.   * #define MAX_NR_OF_PLAYERS 6&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line221&amp;quot;&amp;gt;221.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line222&amp;quot;&amp;gt;222.  #endif /* CHDIR */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line223&amp;quot;&amp;gt;223.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line224&amp;quot;&amp;gt;224.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line225&amp;quot;&amp;gt;225.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line226&amp;quot;&amp;gt;226.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line227&amp;quot;&amp;gt;227.   * Section 3:	Definitions that may vary with system type.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line228&amp;quot;&amp;gt;228.   *		For example, both schar and uchar should be short ints on&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line229&amp;quot;&amp;gt;229.   *		the AT&amp;amp;T 3B2/3B5/etc. family.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line230&amp;quot;&amp;gt;230.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line231&amp;quot;&amp;gt;231.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line232&amp;quot;&amp;gt;232.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line233&amp;quot;&amp;gt;233.   * Uncomment the following line if your compiler doesn't understand the&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line234&amp;quot;&amp;gt;234.   * 'void' type (and thus would give all sorts of compile errors without&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line235&amp;quot;&amp;gt;235.   * this definition).&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line236&amp;quot;&amp;gt;236.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line237&amp;quot;&amp;gt;237.  /* #define NOVOID */			/* define if no &amp;quot;void&amp;quot; data type. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line238&amp;quot;&amp;gt;238.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line239&amp;quot;&amp;gt;239.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line240&amp;quot;&amp;gt;240.   * Uncomment the following line if your compiler falsely claims to be&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line241&amp;quot;&amp;gt;241.   * a standard C compiler (i.e., defines __STDC__ without cause).&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line242&amp;quot;&amp;gt;242.   * Examples are Apollo's cc (in some versions) and possibly SCO UNIX's rcc.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line243&amp;quot;&amp;gt;243.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line244&amp;quot;&amp;gt;244.  /* #define NOTSTDC */			/* define for lying compilers */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line245&amp;quot;&amp;gt;245.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line246&amp;quot;&amp;gt;246.  #include &amp;quot;tradstdc.h&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line247&amp;quot;&amp;gt;247.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line248&amp;quot;&amp;gt;248.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line249&amp;quot;&amp;gt;249.   * type schar: small signed integers (8 bits suffice) (eg. TOS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line250&amp;quot;&amp;gt;250.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line251&amp;quot;&amp;gt;251.   *	typedef char	schar;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line252&amp;quot;&amp;gt;252.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line253&amp;quot;&amp;gt;253.   *	will do when you have signed characters; otherwise use&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line254&amp;quot;&amp;gt;254.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line255&amp;quot;&amp;gt;255.   *	typedef short int schar;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line256&amp;quot;&amp;gt;256.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line257&amp;quot;&amp;gt;257.  #ifdef AZTEC&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line258&amp;quot;&amp;gt;258.  # define schar	char&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line259&amp;quot;&amp;gt;259.  #else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line260&amp;quot;&amp;gt;260.  typedef signed char	schar;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line261&amp;quot;&amp;gt;261.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line262&amp;quot;&amp;gt;262.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line263&amp;quot;&amp;gt;263.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line264&amp;quot;&amp;gt;264.   * type uchar: small unsigned integers (8 bits suffice - but 7 bits do not)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line265&amp;quot;&amp;gt;265.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line266&amp;quot;&amp;gt;266.   *	typedef unsigned char	uchar;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line267&amp;quot;&amp;gt;267.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line268&amp;quot;&amp;gt;268.   *	will be satisfactory if you have an &amp;quot;unsigned char&amp;quot; type;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line269&amp;quot;&amp;gt;269.   *	otherwise use&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line270&amp;quot;&amp;gt;270.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line271&amp;quot;&amp;gt;271.   *	typedef unsigned short int uchar;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line272&amp;quot;&amp;gt;272.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line273&amp;quot;&amp;gt;273.  #ifndef _AIX32		/* identical typedef in system file causes trouble */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line274&amp;quot;&amp;gt;274.  typedef unsigned char	uchar;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line275&amp;quot;&amp;gt;275.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line276&amp;quot;&amp;gt;276.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line277&amp;quot;&amp;gt;277.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line278&amp;quot;&amp;gt;278.   * Various structures have the option of using bitfields to save space.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line279&amp;quot;&amp;gt;279.   * If your C compiler handles bitfields well (e.g., it can initialize structs&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line280&amp;quot;&amp;gt;280.   * containing bitfields), you can define BITFIELDS.  Otherwise, the game will&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line281&amp;quot;&amp;gt;281.   * allocate a separate character for each bitfield.  (The bitfields used never&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line282&amp;quot;&amp;gt;282.   * have more than 7 bits, and most are only 1 bit.)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line283&amp;quot;&amp;gt;283.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line284&amp;quot;&amp;gt;284.  #define BITFIELDS	/* Good bitfield handling */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line285&amp;quot;&amp;gt;285.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line286&amp;quot;&amp;gt;286.  /* #define STRNCMPI */	/* compiler/library has the strncmpi function */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line287&amp;quot;&amp;gt;287.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line288&amp;quot;&amp;gt;288.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line289&amp;quot;&amp;gt;289.   * There are various choices for the NetHack vision system.  There is a&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line290&amp;quot;&amp;gt;290.   * choice of two algorithms with the same behavior.  Defining VISION_TABLES&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line291&amp;quot;&amp;gt;291.   * creates huge (60K) tables at compile time, drastically increasing data&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line292&amp;quot;&amp;gt;292.   * size, but runs slightly faster than the alternate algorithm.  (MSDOS in&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line293&amp;quot;&amp;gt;293.   * particular cannot tolerate the increase in data size; other systems can&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line294&amp;quot;&amp;gt;294.   * flip a coin weighted to local conditions.)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line295&amp;quot;&amp;gt;295.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line296&amp;quot;&amp;gt;296.   * If VISION_TABLES is not defined, things will be faster if you can use&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line297&amp;quot;&amp;gt;297.   * MACRO_CPATH.  Some cpps, however, cannot deal with the size of the&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line298&amp;quot;&amp;gt;298.   * functions that have been macroized.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line299&amp;quot;&amp;gt;299.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line300&amp;quot;&amp;gt;300.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line301&amp;quot;&amp;gt;301.  /* #define VISION_TABLES */ /* use vision tables generated at compile time */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line302&amp;quot;&amp;gt;302.  #ifndef VISION_TABLES&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line303&amp;quot;&amp;gt;303.  # ifndef NO_MACRO_CPATH&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line304&amp;quot;&amp;gt;304.  #  define MACRO_CPATH	/* use clear_path macros instead of functions */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line305&amp;quot;&amp;gt;305.  # endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line306&amp;quot;&amp;gt;306.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line307&amp;quot;&amp;gt;307.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line308&amp;quot;&amp;gt;308.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line309&amp;quot;&amp;gt;309.   * Section 4:  THE FUN STUFF!!!&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line310&amp;quot;&amp;gt;310.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line311&amp;quot;&amp;gt;311.   * Conditional compilation of special options are controlled here.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line312&amp;quot;&amp;gt;312.   * If you define the following flags, you will add not only to the&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line313&amp;quot;&amp;gt;313.   * complexity of the game but also to the size of the load module.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line314&amp;quot;&amp;gt;314.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line315&amp;quot;&amp;gt;315.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line316&amp;quot;&amp;gt;316.  /* dungeon features */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line317&amp;quot;&amp;gt;317.  #define SINKS		/* Kitchen sinks - Janet Walz */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line318&amp;quot;&amp;gt;318.  /* dungeon levels */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line319&amp;quot;&amp;gt;319.  #define WALLIFIED_MAZE	/* Fancy mazes - Jean-Christophe Collet */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line320&amp;quot;&amp;gt;320.  #define REINCARNATION	/* Special Rogue-like levels */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line321&amp;quot;&amp;gt;321.  /* monsters &amp;amp; objects */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line322&amp;quot;&amp;gt;322.  #define KOPS		/* Keystone Kops by Scott R. Turner */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line323&amp;quot;&amp;gt;323.  #define SEDUCE		/* Succubi/incubi seduction, by KAA, suggested by IM */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line324&amp;quot;&amp;gt;324.  #define STEED		/* Riding steeds */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line325&amp;quot;&amp;gt;325.  #define TOURIST		/* Tourist players with cameras and Hawaiian shirts */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line326&amp;quot;&amp;gt;326.  /* difficulty */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line327&amp;quot;&amp;gt;327.  #define ELBERETH	/* Engraving the E-word repels monsters */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line328&amp;quot;&amp;gt;328.  /* I/O */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line329&amp;quot;&amp;gt;329.  #define REDO		/* support for redoing last command - DGK */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line330&amp;quot;&amp;gt;330.  #if !defined(MAC)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line331&amp;quot;&amp;gt;331.  # define CLIPPING	/* allow smaller screens -- ERS */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line332&amp;quot;&amp;gt;332.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line333&amp;quot;&amp;gt;333.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line334&amp;quot;&amp;gt;334.  #ifdef REDO&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line335&amp;quot;&amp;gt;335.  # define DOAGAIN '\001' /* ^A, the &amp;quot;redo&amp;quot; key used in cmd.c and getline.c */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line336&amp;quot;&amp;gt;336.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line337&amp;quot;&amp;gt;337.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line338&amp;quot;&amp;gt;338.  #define EXP_ON_BOTL	/* Show experience on bottom line */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line339&amp;quot;&amp;gt;339.  /* #define SCORE_ON_BOTL */	/* added by Gary Erickson (erickson@ucivax) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line340&amp;quot;&amp;gt;340.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line341&amp;quot;&amp;gt;341.  /*&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line342&amp;quot;&amp;gt;342.   * Section 5:  EXPERIMENTAL STUFF&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line343&amp;quot;&amp;gt;343.   *&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line344&amp;quot;&amp;gt;344.   * Conditional compilation of new or experimental options are controlled here.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line345&amp;quot;&amp;gt;345.   * Enable any of these at your own risk -- there are almost certainly&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line346&amp;quot;&amp;gt;346.   * bugs left here.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line347&amp;quot;&amp;gt;347.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line348&amp;quot;&amp;gt;348.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line349&amp;quot;&amp;gt;349.  /*#define GOLDOBJ */	/* Gold is kept on obj chains - Helge Hafting */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line350&amp;quot;&amp;gt;350.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line351&amp;quot;&amp;gt;351.  /* End of Section 5 */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line352&amp;quot;&amp;gt;352.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line353&amp;quot;&amp;gt;353.  #include &amp;quot;global.h&amp;quot;	/* Define everything else according to choices above */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line354&amp;quot;&amp;gt;354.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line355&amp;quot;&amp;gt;355.  #endif /* CONFIG_H */&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:NetHack 3.4.0 source code|config.h]]&lt;/div&gt;</summary>
		<author><name>Jaytbot</name></author>
		
	</entry>
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