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		<title>Lysdexia: Created page with &quot;&lt;pre&gt; NetHack History file for release 3.6  Behold, mortal, the origins of NetHack...  Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon...&quot;</title>
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		<updated>2020-01-09T00:35:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; NetHack History file for release 3.6  Behold, mortal, the origins of NetHack...  Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
NetHack History file for release 3.6&lt;br /&gt;
&lt;br /&gt;
Behold, mortal, the origins of NetHack...&lt;br /&gt;
&lt;br /&gt;
Jay Fenlason wrote the original Hack with help from Kenny Woodland,&lt;br /&gt;
Mike Thome, and Jon Payne.&lt;br /&gt;
&lt;br /&gt;
Andries Brouwer did a major re-write, transforming Hack into a very different&lt;br /&gt;
game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for&lt;br /&gt;
UNIX(tm) machines to the Usenet.&lt;br /&gt;
&lt;br /&gt;
Don G. Kneller ported Hack 1.0.3 to Microsoft(tm) C and MS-DOS(tm), producing&lt;br /&gt;
PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and&lt;br /&gt;
went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6;&lt;br /&gt;
note that these are old Hack version numbers, not contemporary NetHack ones).&lt;br /&gt;
&lt;br /&gt;
R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST,&lt;br /&gt;
producing ST Hack 1.03.&lt;br /&gt;
&lt;br /&gt;
Mike Stephenson merged these various versions back together, incorporating&lt;br /&gt;
many of the added features, and produced NetHack version 1.4 in 1987.  He&lt;br /&gt;
then coordinated a cast of thousands in enhancing and debugging NetHack 1.4&lt;br /&gt;
and released NetHack versions 2.2 and 2.3.&lt;br /&gt;
&lt;br /&gt;
Later, Mike coordinated a major rewrite of the game, heading a team which&lt;br /&gt;
included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,&lt;br /&gt;
Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz,&lt;br /&gt;
to produce NetHack 3.0c.  The same group subsequently released ten patch-&lt;br /&gt;
level revisions and updates of 3.0.&lt;br /&gt;
&lt;br /&gt;
NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo&lt;br /&gt;
Hakulinen, and to VMS by David Gentzel.  The three of them and Kevin Darcy&lt;br /&gt;
later joined the main NetHack Development Team to produce subsequent&lt;br /&gt;
revisions of 3.0.&lt;br /&gt;
&lt;br /&gt;
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga.  Norm Meluch, Stephen&lt;br /&gt;
Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.&lt;br /&gt;
Johnny Lee ported NetHack 3.0 to the Macintosh.  Along with various other&lt;br /&gt;
Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports&lt;br /&gt;
through the later revisions of 3.0.&lt;br /&gt;
&lt;br /&gt;
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,&lt;br /&gt;
the NetHack Development Team which now included Ken Arromdee, David Cohrs,&lt;br /&gt;
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,&lt;br /&gt;
Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical&lt;br /&gt;
revision of 3.0.  They re-structured the game's design, and re-wrote major&lt;br /&gt;
parts of the code.  They added multiple dungeons, a new display, special&lt;br /&gt;
individual character quests, a new endgame and many other new features, and&lt;br /&gt;
produced NetHack 3.1.&lt;br /&gt;
&lt;br /&gt;
Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,&lt;br /&gt;
Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.&lt;br /&gt;
&lt;br /&gt;
Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen&lt;br /&gt;
Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC.&lt;br /&gt;
&lt;br /&gt;
Jon W{tte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David&lt;br /&gt;
Hairston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke,&lt;br /&gt;
and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for&lt;br /&gt;
MPW.  Building on their development, Bart House added a Think C port.&lt;br /&gt;
&lt;br /&gt;
Timo Hakulinen ported NetHack 3.1 to OS/2.  Eric Smith ported NetHack 3.1&lt;br /&gt;
to the Atari.  Pat Rankin, with help from Joshua Delahunty, is responsible&lt;br /&gt;
for the VMS version of NetHack 3.1.  Michael Allison ported NetHack 3.1 to&lt;br /&gt;
Windows NT.&lt;br /&gt;
&lt;br /&gt;
Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.&lt;br /&gt;
Warwick Allison wrote a tiled version of NetHack for the Atari;&lt;br /&gt;
he later contributed the tiles to the NetHack Development Team and tile&lt;br /&gt;
support was then added to other platforms.&lt;br /&gt;
&lt;br /&gt;
The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee, &lt;br /&gt;
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve&lt;br /&gt;
Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,&lt;br /&gt;
and Paul Winner, released version 3.2 in April of 1996.&lt;br /&gt;
&lt;br /&gt;
Version 3.2 marked the tenth anniversary of the formation of the development&lt;br /&gt;
team.  In a testament to their dedication to the game, all thirteen members&lt;br /&gt;
of the original NetHack Development Team remained on the team at the start of&lt;br /&gt;
work on that release.  During the interval between the release of 3.1.3 and&lt;br /&gt;
3.2, one of the founding members of the NetHack Development Team, &lt;br /&gt;
Dr. Izchak Miller, passed away.  That release of the game was dedicated to&lt;br /&gt;
him by the development and porting teams.&lt;br /&gt;
&lt;br /&gt;
Version 3.2 proved to be more stable than previous versions.  Many bugs&lt;br /&gt;
were fixed, abuses eliminated, and game features tuned for better game&lt;br /&gt;
play.&lt;br /&gt;
&lt;br /&gt;
During the lifespan of NetHack 3.1 and 3.2, several enthusiasts of the game&lt;br /&gt;
added their own modifications to the game and made these &amp;quot;variants&amp;quot; publicly&lt;br /&gt;
available:&lt;br /&gt;
&lt;br /&gt;
Tom Proudfoot and Yuval Oren created NetHack++, which was quickly renamed&lt;br /&gt;
NetHack--.  Working independently, Stephen White wrote NetHack Plus.&lt;br /&gt;
Tom Proudfoot later merged NetHack Plus and his own NetHack-- to produce&lt;br /&gt;
SLASH.  Larry Stewart-Zerba and Warwick Allison improved the spellcasting&lt;br /&gt;
system with the Wizard Patch.  Warwick Allison also ported NetHack to use&lt;br /&gt;
the Qt interface.&lt;br /&gt;
&lt;br /&gt;
Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and&lt;br /&gt;
with the help of Kevin Hugo, added more features.  Kevin later joined the&lt;br /&gt;
NetHack Development Team and incorporated the best of these ideas in &lt;br /&gt;
NetHack 3.3.&lt;br /&gt;
&lt;br /&gt;
The final update to 3.2 was the bug fix release 3.2.3, which was released&lt;br /&gt;
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.&lt;br /&gt;
&lt;br /&gt;
The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee,&lt;br /&gt;
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,&lt;br /&gt;
Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,&lt;br /&gt;
Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in&lt;br /&gt;
December 1999 and 3.3.1 in August of 2000.&lt;br /&gt;
&lt;br /&gt;
Version 3.3 offered many firsts.  It was the first version to separate race&lt;br /&gt;
and profession.  The Elf class was removed in preference to an elf race,&lt;br /&gt;
and the races of dwarves, gnomes, and orcs made their first appearance in&lt;br /&gt;
the game alongside the familiar human race.  Monk and Ranger roles joined&lt;br /&gt;
Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues,&lt;br /&gt;
Samurai, Tourists, Valkyries and of course, Wizards.  It was also the first&lt;br /&gt;
version to allow you to ride a steed, and was the first version to have a&lt;br /&gt;
publicly available web-site listing all the bugs that had been discovered.&lt;br /&gt;
Despite that constantly growing bug list, 3.3 proved stable enough to last&lt;br /&gt;
for more than a year and a half.&lt;br /&gt;
&lt;br /&gt;
The 3.4 NetHack Development Team initially consisted of Michael Allison, &lt;br /&gt;
Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick,&lt;br /&gt;
Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison&lt;br /&gt;
joining just before the release of NetHack 3.4.0 in March 2002.&lt;br /&gt;
&lt;br /&gt;
As with version 3.3, various people contributed to the game as a whole as&lt;br /&gt;
well as supporting ports on the different platforms that NetHack runs on:&lt;br /&gt;
&lt;br /&gt;
Pat Rankin maintained 3.4 for VMS.&lt;br /&gt;
&lt;br /&gt;
Michael Allison maintained NetHack 3.4 for the MS-DOS platform.&lt;br /&gt;
Paul Winner and Yitzhak Sapir provided encouragement.&lt;br /&gt;
&lt;br /&gt;
Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the&lt;br /&gt;
Macintosh port of 3.4.&lt;br /&gt;
&lt;br /&gt;
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir&lt;br /&gt;
maintained and enhanced 3.4 for the Microsoft Windows platform.  Alex Kompel&lt;br /&gt;
contributed a new graphical interface for the Windows port.  Alex Kompel also&lt;br /&gt;
contributed a Windows CE port for 3.4.1.&lt;br /&gt;
&lt;br /&gt;
Ron Van Iwaarden maintained 3.4 for OS/2.&lt;br /&gt;
&lt;br /&gt;
Janne Salmijarvi and Teemu Suikki maintained and enhanced the&lt;br /&gt;
Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1.&lt;br /&gt;
&lt;br /&gt;
Christian `Marvin' Bressler maintained 3.4 for the Atari after he&lt;br /&gt;
resurrected it for 3.3.1.&lt;br /&gt;
&lt;br /&gt;
The release of NetHack 3.4.3 in December 2003 marked the beginning of a&lt;br /&gt;
long release hiatus.  3.4.3 proved to be a remarkably stable version that&lt;br /&gt;
provided continued enjoyment by the community for more than a decade.  The&lt;br /&gt;
NetHack Development Team slowly and quietly continued to work on the game behind the scenes&lt;br /&gt;
during the tenure of 3.4.3.  It was during that same period that several&lt;br /&gt;
new variants emerged within the NetHack community.  Notably sporkhack by&lt;br /&gt;
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors&lt;br /&gt;
originally by Daniel Thaler and then by Alex Smith, and&lt;br /&gt;
Dynahack by Tung Nguyen.  Some of those variants continue to be developed,&lt;br /&gt;
maintained, and enjoyed by the community to this day.&lt;br /&gt;
&lt;br /&gt;
In September 2014, an interim snapshot of the code under development was&lt;br /&gt;
released publicly by other parties.  Since that code was a work-in-progress&lt;br /&gt;
and had not gone through a period of debugging, it was decided that the&lt;br /&gt;
version numbers present on that code snapshot would be retired and never&lt;br /&gt;
used in an official NetHack release.  An announcement was posted on the&lt;br /&gt;
NetHack Development Team's official nethack.org website to that effect, &lt;br /&gt;
stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release&lt;br /&gt;
version.&lt;br /&gt;
&lt;br /&gt;
In January 2015, preparation began for the release of NetHack 3.6.&lt;br /&gt;
&lt;br /&gt;
At the beginning of development for what would eventually get released&lt;br /&gt;
as 3.6.0, the NetHack Development Team consisted of Warwick Allison,&lt;br /&gt;
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,&lt;br /&gt;
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.&lt;br /&gt;
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,&lt;br /&gt;
Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team.&lt;br /&gt;
&lt;br /&gt;
Near the end of the development of 3.6.0, one of the significant inspirations&lt;br /&gt;
for many of the humorous and fun features found in the game, author&lt;br /&gt;
Terry Pratchett, passed away.  NetHack 3.6.0 introduced a tribute to him.&lt;br /&gt;
&lt;br /&gt;
3.6.0 was released in December 2015, and merged work done by the development&lt;br /&gt;
team since the release of 3.4.3 with some of the beloved community patches.&lt;br /&gt;
Many bugs were fixed and some code was restructured.&lt;br /&gt;
&lt;br /&gt;
The NetHack Development Team, as well as Steve VanDevender and &lt;br /&gt;
Kevin Smolkowski ensured that NetHack 3.6 continued to operate on various&lt;br /&gt;
Unix flavors as well as maintaining the X11 interface.&lt;br /&gt;
&lt;br /&gt;
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port&lt;br /&gt;
of NetHack 3.6.1 for Mac OSX.&lt;br /&gt;
&lt;br /&gt;
Michael Allison, David Cohrs, Bart House, Pasi Kallinen, Alex Kompel,&lt;br /&gt;
Dion Nicolaas, Derek S. Ray and Yitzhak Sapir maintained the port of&lt;br /&gt;
NetHack 3.6 for Microsoft Windows.&lt;br /&gt;
&lt;br /&gt;
Pat Rankin attempted to keep the VMS port running for NetHack 3.6,&lt;br /&gt;
hindered by limited access.  Kevin Smolkowski has updated and tested it&lt;br /&gt;
for the most recent version of OpenVMS (V8.4 as of this writing) on Alpha&lt;br /&gt;
and Integrity (aka Itanium aka IA64) but not VAX.&lt;br /&gt;
&lt;br /&gt;
Ray Chason resurrected the msdos port for 3.6 and contributed the&lt;br /&gt;
necessary updates to the community at large.&lt;br /&gt;
&lt;br /&gt;
In late April 2018, several hundred bug fixes for 3.6.0 and some new&lt;br /&gt;
features were assembled and released as NetHack 3.6.1.&lt;br /&gt;
The NetHack Development Team at the time of release of 3.6.1 consisted of&lt;br /&gt;
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,&lt;br /&gt;
Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin,&lt;br /&gt;
Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.&lt;br /&gt;
&lt;br /&gt;
In early May 2019, another 320 bug fixes along with some enhancements and &lt;br /&gt;
the adopted curses window port, were released as 3.6.2.&lt;br /&gt;
&lt;br /&gt;
Bart House, who had contributed to the game as a porting team participant &lt;br /&gt;
for decades, joined the NetHack Development Team in late May 2019.&lt;br /&gt;
&lt;br /&gt;
NetHack 3.6.3 was released on December 5, 2019 containing over 190 bug&lt;br /&gt;
fixes to NetHack 3.6.2.&lt;br /&gt;
&lt;br /&gt;
NetHack 3.6.4 was released on December 18, 2019 containing a security&lt;br /&gt;
fix and a few bug fixes.&lt;br /&gt;
&lt;br /&gt;
The official NetHack web site is maintained by Ken Lorber at&lt;br /&gt;
http://www.nethack.org/.&lt;br /&gt;
&lt;br /&gt;
On behalf of the NetHack community, thank you very much once again  to&lt;br /&gt;
M.  Drew  Streib and Pasi Kallinen for providing a public NetHack server&lt;br /&gt;
at nethack.alt.org. Thanks to  Keith  Simpson  and Andy Thomson for&lt;br /&gt;
hardfought.org. Thanks to all those unnamed dungeoneers who invest their&lt;br /&gt;
time and  effort  into  annual  NetHack tournaments  such as Junethack&lt;br /&gt;
and in days past, devnull.net (gone for now, but not forgotten).&lt;br /&gt;
&lt;br /&gt;
                           - - - - - - - - - -&lt;br /&gt;
&lt;br /&gt;
From time to time, some depraved individual out there in netland sends a&lt;br /&gt;
particularly intriguing modification to help out with the game.  The&lt;br /&gt;
NetHack Development Team sometimes makes note of the names of the worst&lt;br /&gt;
of these miscreants in this, the list of Dungeoneers:&lt;br /&gt;
&lt;br /&gt;
    Adam Aronow               J. Ali Harlow             Mikko Juola&lt;br /&gt;
    Alex Kompel               Janet Walz                Nathan Eady&lt;br /&gt;
    Alex Smith                Janne Salmijarvi          Norm Meluch&lt;br /&gt;
    Andreas Dorn              Jean-Christophe Collet    Olaf Seibert&lt;br /&gt;
    Andy Church               Jeff Bailey               Pasi Kallinen&lt;br /&gt;
    Andy Swanson              Jochen Erwied             Pat Rankin&lt;br /&gt;
    Andy Thomson              John Kallen               Patric Mueller&lt;br /&gt;
    Ari Huttunen              John Rupley               Paul Winner&lt;br /&gt;
    Bart House                John S. Bien              Pierre Martineau&lt;br /&gt;
    Benson I. Margulies       Johnny Lee                Ralf Brown&lt;br /&gt;
    Bill Dyer                 Jon W{tte                 Ray Chason&lt;br /&gt;
    Boudewijn Waijers         Jonathan Handler          Richard Addison&lt;br /&gt;
    Bruce Cox                 Joshua Delahunty          Richard Beigel&lt;br /&gt;
    Bruce Holloway            Karl Garrison             Richard P. Hughey&lt;br /&gt;
    Bruce Mewborne            Keizo Yamamoto            Rob Menke&lt;br /&gt;
    Carl Schelin              Keith Simpson             Robin Bandy&lt;br /&gt;
    Chris Russo               Ken Arnold                Robin Johnson&lt;br /&gt;
    David Cohrs               Ken Arromdee              Roderick Schertler&lt;br /&gt;
    David Damerell            Ken Lorber                Roland McGrath&lt;br /&gt;
    David Gentzel             Ken Washikita             Ron Van Iwaarden&lt;br /&gt;
    David Hairston            Kevin Darcy               Ronnen Miller&lt;br /&gt;
    Dean Luick                Kevin Hugo                Ross Brown&lt;br /&gt;
    Del Lamb                  Kevin Sitze               Sascha Wostmann&lt;br /&gt;
    Derek S. Ray              Kevin Smolkowski          Scott Bigham&lt;br /&gt;
    Deron Meranda             Kevin Sweet               Scott R. Turner&lt;br /&gt;
    Dion Nicolaas             Lars Huttar               Sean Hunt&lt;br /&gt;
    Dylan O'Donnell           Leon Arnott               Stephen Spackman&lt;br /&gt;
    Eric Backus               M. Drew Streib            Stefan Thielscher&lt;br /&gt;
    Eric Hendrickson          Malcolm Ryan              Stephen White&lt;br /&gt;
    Eric R. Smith             Mark Gooderum             Steve Creps&lt;br /&gt;
    Eric S. Raymond           Mark Modrall              Steve Linhart&lt;br /&gt;
    Erik Andersen             Marvin Bressler           Steve VanDevender&lt;br /&gt;
    Fredrik Ljungdahl         Matthew Day               Teemu Suikki&lt;br /&gt;
    Frederick Roeber          Merlyn LeRoy              Tim Lennan&lt;br /&gt;
    Gil Neiger                Michael Allison           Timo Hakulinen&lt;br /&gt;
    Greg Laskin               Michael Feir              Tom Almy&lt;br /&gt;
    Greg Olson                Michael Hamel             Tom West&lt;br /&gt;
    Gregg Wonderly            Michael Sokolov           Warren Cheung&lt;br /&gt;
    Hao-yang Wang             Mike Engber               Warwick Allison&lt;br /&gt;
    Helge Hafting             Mike Gallop               Yitzhak Sapir&lt;br /&gt;
    Irina Rempt-Drijfhout     Mike Passaretti           &lt;br /&gt;
    Izchak Miller             Mike Stephenson&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:NGPL]]&lt;br /&gt;
[[Category:source code]]&lt;br /&gt;
{{nethack-364}}&lt;/div&gt;</summary>
		<author><name>Lysdexia</name></author>
		
	</entry>
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