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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Source%3ASLASH%27EM_0.0.7E7F2%2Fmonflag.h</id>
	<title>Source:SLASH'EM 0.0.7E7F2/monflag.h - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Source%3ASLASH%27EM_0.0.7E7F2%2Fmonflag.h"/>
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	<updated>2026-06-04T07:26:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/monflag.h&amp;diff=172189&amp;oldid=prev</id>
		<title>Furey: Change particular-line instructions to our Source: filename. Fix wording on &quot;source code for vanilla nethack&quot;.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/monflag.h&amp;diff=172189&amp;oldid=prev"/>
		<updated>2024-06-27T04:16:12Z</updated>

		<summary type="html">&lt;p&gt;Change particular-line instructions to our Source: filename. Fix wording on &amp;quot;source code for vanilla nethack&amp;quot;.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:16, 27 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below is the full text to '''monflag.h''' from the [[SLASH'EM 0.0.7E7F2 source code|source code]] of [[SLASH'EM 0.0.7E7F2]]. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/monflag.h#line123|&amp;lt;nowiki&amp;gt;[[SLASH'EM 0.0.7E7F2/monflag.h#line123]]&amp;lt;/nowiki&amp;gt;]], for example.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below is the full text to '''monflag.h''' from the [[SLASH'EM 0.0.7E7F2 source code|source code]] of [[SLASH'EM 0.0.7E7F2]]. To link to a particular line, write [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Source:&lt;/ins&gt;SLASH'EM 0.0.7E7F2/monflag.h#line123|&amp;lt;nowiki&amp;gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Source:&lt;/ins&gt;SLASH'EM 0.0.7E7F2/monflag.h#line123]]&amp;lt;/nowiki&amp;gt;]], for example.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The latest source &lt;/del&gt;code for vanilla NetHack is at [[Source code]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Source &lt;/ins&gt;code for vanilla NetHack is at [[Source code]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/monflag.h&amp;diff=30049&amp;oldid=prev</id>
		<title>Kernigh bot: SLASH'EM 0.0.7E7F2/monflag.h moved to Source:SLASH'EM 0.0.7E7F2/monflag.h: Robot: moved page</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/monflag.h&amp;diff=30049&amp;oldid=prev"/>
		<updated>2008-03-07T18:04:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=SLASH%27EM_0.0.7E7F2/monflag.h&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;SLASH&amp;#039;EM 0.0.7E7F2/monflag.h (page does not exist)&quot;&gt;SLASH&amp;#039;EM 0.0.7E7F2/monflag.h&lt;/a&gt; moved to &lt;a href=&quot;/wiki/Source:SLASH%27EM_0.0.7E7F2/monflag.h&quot; title=&quot;Source:SLASH&amp;#039;EM 0.0.7E7F2/monflag.h&quot;&gt;Source:SLASH&amp;#039;EM 0.0.7E7F2/monflag.h&lt;/a&gt;: Robot: moved page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:04, 7 March 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Kernigh bot</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/monflag.h&amp;diff=13263&amp;oldid=prev</id>
		<title>Jaytbot: Automated source code upload</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/monflag.h&amp;diff=13263&amp;oldid=prev"/>
		<updated>2006-10-02T19:36:33Z</updated>

		<summary type="html">&lt;p&gt;Automated source code upload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Below is the full text to '''monflag.h''' from the [[SLASH'EM 0.0.7E7F2 source code|source code]] of [[SLASH'EM 0.0.7E7F2]]. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/monflag.h#line123|&amp;lt;nowiki&amp;gt;[[SLASH'EM 0.0.7E7F2/monflag.h#line123]]&amp;lt;/nowiki&amp;gt;]], for example.&lt;br /&gt;
&lt;br /&gt;
The latest source code for vanilla NetHack is at [[Source code]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NGPL}}&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line1&amp;quot;&amp;gt;1.    /*	SCCS Id: @(#)monflag.h	3.4	1996/05/04	*/&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line2&amp;quot;&amp;gt;2.    /* Copyright (c) 1989 Mike Threepoint				  */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line3&amp;quot;&amp;gt;3.    /* NetHack may be freely redistributed.  See license for details. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line4&amp;quot;&amp;gt;4.    &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line5&amp;quot;&amp;gt;5.    #ifndef MONFLAG_H&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line6&amp;quot;&amp;gt;6.    #define MONFLAG_H&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line7&amp;quot;&amp;gt;7.    &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line8&amp;quot;&amp;gt;8.    #define MS_SILENT	0	/* makes no sound */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line9&amp;quot;&amp;gt;9.    #define MS_BARK		1	/* if full moon, may howl */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line10&amp;quot;&amp;gt;10.   #define MS_MEW		2	/* mews or hisses */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line11&amp;quot;&amp;gt;11.   #define MS_ROAR		3	/* roars */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line12&amp;quot;&amp;gt;12.   #define MS_GROWL	4	/* growls */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line13&amp;quot;&amp;gt;13.   #define MS_SQEEK	5	/* squeaks, as a rodent */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line14&amp;quot;&amp;gt;14.   #define MS_SQAWK	6	/* squawks, as a bird */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line15&amp;quot;&amp;gt;15.   #define MS_HISS		7	/* hisses */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line16&amp;quot;&amp;gt;16.   #define MS_BUZZ		8	/* buzzes (killer bee) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line17&amp;quot;&amp;gt;17.   #define MS_GRUNT	9	/* grunts (or speaks own language) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line18&amp;quot;&amp;gt;18.   #define MS_NEIGH	10	/* neighs, as an equine */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line19&amp;quot;&amp;gt;19.   #define MS_WAIL		11	/* wails, as a tortured soul */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line20&amp;quot;&amp;gt;20.   #define MS_GURGLE	12	/* gurgles, as liquid or through saliva */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line21&amp;quot;&amp;gt;21.   #define MS_BURBLE	13	/* burbles (jabberwock) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line22&amp;quot;&amp;gt;22.   #define MS_ANIMAL	13	/* up to here are animal noises */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line23&amp;quot;&amp;gt;23.   #define MS_SHRIEK	15	/* wakes up others */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line24&amp;quot;&amp;gt;24.   #define MS_BONES	16	/* rattles bones (skeleton) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line25&amp;quot;&amp;gt;25.   #define MS_LAUGH	17	/* grins, smiles, giggles, and laughs */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line26&amp;quot;&amp;gt;26.   #define MS_MUMBLE	18	/* says something or other */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line27&amp;quot;&amp;gt;27.   #define MS_IMITATE	19	/* imitates others (leocrotta) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line28&amp;quot;&amp;gt;28.   #define MS_ORC		MS_GRUNT	/* intelligent brutes */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line29&amp;quot;&amp;gt;29.   #define MS_HUMANOID	20	/* generic traveling companion */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line30&amp;quot;&amp;gt;30.   #ifdef KOPS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line31&amp;quot;&amp;gt;31.   #define MS_ARREST	21	/* &amp;quot;Stop in the name of the law!&amp;quot; (Kops) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line32&amp;quot;&amp;gt;32.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line33&amp;quot;&amp;gt;33.   #define MS_SOLDIER	22	/* army and watchmen expressions */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line34&amp;quot;&amp;gt;34.   #define MS_GUARD	23	/* &amp;quot;Please drop that gold and follow me.&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line35&amp;quot;&amp;gt;35.   #define MS_DJINNI	24	/* &amp;quot;Thank you for freeing me!&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line36&amp;quot;&amp;gt;36.   #define MS_NURSE	25	/* &amp;quot;Take off your shirt, please.&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line37&amp;quot;&amp;gt;37.   #define MS_SEDUCE	26	/* &amp;quot;Hello, sailor.&amp;quot; (Nymphs) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line38&amp;quot;&amp;gt;38.   #define MS_VAMPIRE	27	/* vampiric seduction, Vlad's exclamations */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line39&amp;quot;&amp;gt;39.   #define MS_BRIBE	28	/* asks for money, or berates you */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line40&amp;quot;&amp;gt;40.   #define MS_CUSS		29	/* berates (demons) or intimidates (Wiz) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line41&amp;quot;&amp;gt;41.   #define MS_RIDER	30	/* astral level special monsters */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line42&amp;quot;&amp;gt;42.   #define MS_LEADER	31	/* your class leader */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line43&amp;quot;&amp;gt;43.   #define MS_NEMESIS	32	/* your nemesis */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line44&amp;quot;&amp;gt;44.   #define MS_GUARDIAN	33	/* your leader's guards */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line45&amp;quot;&amp;gt;45.   #define MS_SELL		34	/* demand payment, complain about shoplifters */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line46&amp;quot;&amp;gt;46.   #define MS_ORACLE	35	/* do a consultation */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line47&amp;quot;&amp;gt;47.   #define MS_PRIEST	36	/* ask for contribution; do cleansing */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line48&amp;quot;&amp;gt;48.   #define MS_SPELL	37	/* spellcaster not matching any of the above */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line49&amp;quot;&amp;gt;49.   #define MS_WERE		38	/* lycanthrope in human form */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line50&amp;quot;&amp;gt;50.   #define MS_BOAST	39	/* giants */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line51&amp;quot;&amp;gt;51.   #define MS_GYPSY	40	/* gypsies */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line52&amp;quot;&amp;gt;52.   #define MS_SHEEP	41	/* sheep */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line53&amp;quot;&amp;gt;53.   #define MS_CHICKEN	42	/* chicken */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line54&amp;quot;&amp;gt;54.   #define MS_COW		43	/* cows and bulls */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line55&amp;quot;&amp;gt;55.   #define MS_PARROT	44	/* parrots */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line56&amp;quot;&amp;gt;56.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line57&amp;quot;&amp;gt;57.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line58&amp;quot;&amp;gt;58.   #define MR_FIRE         0x01    /* resists fire */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line59&amp;quot;&amp;gt;59.   #define MR_COLD         0x02    /* resists cold */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line60&amp;quot;&amp;gt;60.   #define MR_SLEEP        0x04    /* resists sleep */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line61&amp;quot;&amp;gt;61.   #define MR_DISINT       0x08    /* resists disintegration */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line62&amp;quot;&amp;gt;62.   #define MR_ELEC         0x10    /* resists electricity */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line63&amp;quot;&amp;gt;63.   #define MR_POISON       0x20    /* resists poison */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line64&amp;quot;&amp;gt;64.   #define MR_ACID         0x40    /* resists acid */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line65&amp;quot;&amp;gt;65.   #define MR_STONE        0x80    /* resists petrification */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line66&amp;quot;&amp;gt;66.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line67&amp;quot;&amp;gt;67.   /* other resistances: magic, sickness */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line68&amp;quot;&amp;gt;68.   /* other conveyances: teleport, teleport control, telepathy */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line69&amp;quot;&amp;gt;69.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line70&amp;quot;&amp;gt;70.   /* individual resistances */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line71&amp;quot;&amp;gt;71.   #define MR2_SEE_INVIS	0x0100	/* see invisible */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line72&amp;quot;&amp;gt;72.   #define MR2_LEVITATE	0x0200	/* levitation */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line73&amp;quot;&amp;gt;73.   #define MR2_WATERWALK	0x0400	/* water walking */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line74&amp;quot;&amp;gt;74.   #define MR2_MAGBREATH	0x0800	/* magical breathing */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line75&amp;quot;&amp;gt;75.   #define MR2_DISPLACED	0x1000	/* displaced */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line76&amp;quot;&amp;gt;76.   #define MR2_STRENGTH	0x2000	/* gauntlets of power */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line77&amp;quot;&amp;gt;77.   #define MR2_FUMBLING	0x4000	/* clumsy */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line78&amp;quot;&amp;gt;78.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line79&amp;quot;&amp;gt;79.   /* more type resistances */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line80&amp;quot;&amp;gt;80.   #define MR_DEATH	0x00400000L	/* resists death magic */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line81&amp;quot;&amp;gt;81.   #define MR_DRAIN	0x00800000L	/* resists level drain */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line82&amp;quot;&amp;gt;82.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line83&amp;quot;&amp;gt;83.   #define MR_PLUSONE	0x01000000L	/* need +1 weapon to hit */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line84&amp;quot;&amp;gt;84.   #define MR_PLUSTWO	0x02000000L	/* need +2 weapon to hit */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line85&amp;quot;&amp;gt;85.   #define MR_PLUSTHREE	0x04000000L	/* need +3 weapon to hit */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line86&amp;quot;&amp;gt;86.   #define MR_PLUSFOUR	0x08000000L	/* need +4 weapon to hit */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line87&amp;quot;&amp;gt;87.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line88&amp;quot;&amp;gt;88.   /* Doesn't really belong under resistances, but ... */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line89&amp;quot;&amp;gt;89.   #define MR_HITASONE	0x10000000L	/* hits ceatures as +1 weapon */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line90&amp;quot;&amp;gt;90.   #define MR_HITASTWO	0x20000000L	/* hits ceatures as +2 weapon */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line91&amp;quot;&amp;gt;91.   #define MR_HITASTHREE	0x40000000L	/* hits ceatures as +3 weapon */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line92&amp;quot;&amp;gt;92.   #define MR_HITASFOUR	0x80000000L	/* hits ceatures as +4 weapon */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line93&amp;quot;&amp;gt;93.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line94&amp;quot;&amp;gt;94.   #define MR_TYPEMASK	0xFFC000FFL	/* bits to take from mresists */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line95&amp;quot;&amp;gt;95.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line96&amp;quot;&amp;gt;96.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line97&amp;quot;&amp;gt;97.   #define M1_FLY		0x00000001L	/* can fly or float */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line98&amp;quot;&amp;gt;98.   #define M1_SWIM		0x00000002L	/* can traverse water */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line99&amp;quot;&amp;gt;99.   #define M1_AMORPHOUS	0x00000004L	/* can flow under doors */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line100&amp;quot;&amp;gt;100.  #define M1_WALLWALK	0x00000008L	/* can phase thru rock */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line101&amp;quot;&amp;gt;101.  #define M1_CLING	0x00000010L	/* can cling to ceiling */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line102&amp;quot;&amp;gt;102.  #define M1_TUNNEL	0x00000020L	/* can tunnel thru rock */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line103&amp;quot;&amp;gt;103.  #define M1_NEEDPICK	0x00000040L	/* needs pick to tunnel */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line104&amp;quot;&amp;gt;104.  #define M1_CONCEAL	0x00000080L	/* hides under objects */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line105&amp;quot;&amp;gt;105.  #define M1_HIDE		0x00000100L	/* mimics, blends in with ceiling */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line106&amp;quot;&amp;gt;106.  #define M1_AMPHIBIOUS	0x00000200L	/* can survive underwater */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line107&amp;quot;&amp;gt;107.  #define M1_BREATHLESS	0x00000400L	/* doesn't need to breathe */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line108&amp;quot;&amp;gt;108.  #define M1_NOTAKE	0x00000800L	/* cannot pick up objects */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line109&amp;quot;&amp;gt;109.  #define M1_NOEYES	0x00001000L	/* no eyes to gaze into or blind */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line110&amp;quot;&amp;gt;110.  #define M1_NOHANDS	0x00002000L	/* no hands to handle things */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line111&amp;quot;&amp;gt;111.  #define M1_NOLIMBS	0x00006000L	/* no arms/legs to kick/wear on */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line112&amp;quot;&amp;gt;112.  #define M1_NOHEAD	0x00008000L	/* no head to behead */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line113&amp;quot;&amp;gt;113.  #define M1_MINDLESS	0x00010000L	/* has no mind--golem, zombie, mold */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line114&amp;quot;&amp;gt;114.  #define M1_HUMANOID	0x00020000L	/* has humanoid head/arms/torso */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line115&amp;quot;&amp;gt;115.  #define M1_ANIMAL	0x00040000L	/* has animal body */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line116&amp;quot;&amp;gt;116.  #define M1_SLITHY	0x00080000L	/* has serpent body */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line117&amp;quot;&amp;gt;117.  #define M1_UNSOLID	0x00100000L	/* has no solid or liquid body */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line118&amp;quot;&amp;gt;118.  #define M1_THICK_HIDE	0x00200000L	/* has thick hide or scales */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line119&amp;quot;&amp;gt;119.  #define M1_OVIPAROUS	0x00400000L	/* can lay eggs */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line120&amp;quot;&amp;gt;120.  #define M1_REGEN	0x00800000L	/* regenerates hit points */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line121&amp;quot;&amp;gt;121.  #define M1_SEE_INVIS	0x01000000L	/* can see invisible creatures */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line122&amp;quot;&amp;gt;122.  #define M1_TPORT	0x02000000L	/* can teleport */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line123&amp;quot;&amp;gt;123.  #define M1_TPORT_CNTRL	0x04000000L	/* controls where it teleports to */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line124&amp;quot;&amp;gt;124.  #define M1_ACID		0x08000000L	/* acidic to eat */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line125&amp;quot;&amp;gt;125.  #define M1_POIS		0x10000000L	/* poisonous to eat */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line126&amp;quot;&amp;gt;126.  #define M1_CARNIVORE	0x20000000L	/* eats corpses */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line127&amp;quot;&amp;gt;127.  #define M1_HERBIVORE	0x40000000L	/* eats fruits */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line128&amp;quot;&amp;gt;128.  #define M1_OMNIVORE	0x60000000L	/* eats both */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line129&amp;quot;&amp;gt;129.  #ifdef NHSTDC&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line130&amp;quot;&amp;gt;130.  #define M1_METALLIVORE	0x80000000UL	/* eats metal */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line131&amp;quot;&amp;gt;131.  #else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line132&amp;quot;&amp;gt;132.  #define M1_METALLIVORE	0x80000000L	/* eats metal */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line133&amp;quot;&amp;gt;133.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line134&amp;quot;&amp;gt;134.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line135&amp;quot;&amp;gt;135.  #define M2_NOPOLY	0x00000001L	/* players mayn't poly into one */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line136&amp;quot;&amp;gt;136.  #define M2_UNDEAD	0x00000002L	/* is walking dead */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line137&amp;quot;&amp;gt;137.  #define M2_MERC		0x00000004L	/* is a guard or soldier */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line138&amp;quot;&amp;gt;138.  #define M2_HUMAN	0x00000008L	/* is a human */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line139&amp;quot;&amp;gt;139.  #define M2_ELF		0x00000010L	/* is an elf */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line140&amp;quot;&amp;gt;140.  #define M2_DWARF	0x00000020L	/* is a dwarf */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line141&amp;quot;&amp;gt;141.  #define M2_GNOME	0x00000040L	/* is a gnome */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line142&amp;quot;&amp;gt;142.  #define M2_ORC		0x00000080L	/* is an orc */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line143&amp;quot;&amp;gt;143.  #define M2_HOBBIT	0x00000100L	/* is a hobbit */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line144&amp;quot;&amp;gt;144.  #define M2_WERE		0x00000200L	/* is a lycanthrope */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line145&amp;quot;&amp;gt;145.  #define M2_VAMPIRE	0x00000400L	/* is a vampire */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line146&amp;quot;&amp;gt;146.  #define M2_LORD		0x00000800L	/* is a lord to its kind */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line147&amp;quot;&amp;gt;147.  #define M2_PRINCE	0x00001000L	/* is an overlord to its kind */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line148&amp;quot;&amp;gt;148.  #define M2_MINION	0x00002000L	/* is a minion of a deity */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line149&amp;quot;&amp;gt;149.  #define M2_GIANT	0x00004000L	/* is a giant */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line150&amp;quot;&amp;gt;150.  #define M2_DEMON	0x00008000L	/* is a demon */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line151&amp;quot;&amp;gt;151.  #define M2_MALE		0x00010000L	/* always male */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line152&amp;quot;&amp;gt;152.  #define M2_FEMALE	0x00020000L	/* always female */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line153&amp;quot;&amp;gt;153.  #define M2_NEUTER	0x00040000L	/* neither male nor female */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line154&amp;quot;&amp;gt;154.  #define M2_PNAME	0x00080000L	/* monster name is a proper name */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line155&amp;quot;&amp;gt;155.  #define M2_HOSTILE	0x00100000L	/* always starts hostile */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line156&amp;quot;&amp;gt;156.  #define M2_PEACEFUL	0x00200000L	/* always starts peaceful */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line157&amp;quot;&amp;gt;157.  #define M2_DOMESTIC	0x00400000L	/* can be tamed by feeding */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line158&amp;quot;&amp;gt;158.  #define M2_WANDER	0x00800000L	/* wanders randomly */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line159&amp;quot;&amp;gt;159.  #define M2_STALK	0x01000000L	/* follows you to other levels */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line160&amp;quot;&amp;gt;160.  #define M2_NASTY	0x02000000L	/* extra-nasty monster (more xp) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line161&amp;quot;&amp;gt;161.  #define M2_STRONG	0x04000000L	/* strong (or big) monster */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line162&amp;quot;&amp;gt;162.  #define M2_ROCKTHROW	0x08000000L	/* throws boulders */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line163&amp;quot;&amp;gt;163.  #define M2_GREEDY	0x10000000L	/* likes gold */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line164&amp;quot;&amp;gt;164.  #define M2_JEWELS	0x20000000L	/* likes gems */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line165&amp;quot;&amp;gt;165.  #define M2_COLLECT	0x40000000L	/* picks up weapons and food */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line166&amp;quot;&amp;gt;166.  #ifdef NHSTDC&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line167&amp;quot;&amp;gt;167.  #define M2_MAGIC	0x80000000UL	/* picks up magic items */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line168&amp;quot;&amp;gt;168.  #else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line169&amp;quot;&amp;gt;169.  #define M2_MAGIC	0x80000000L	/* picks up magic items */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line170&amp;quot;&amp;gt;170.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line171&amp;quot;&amp;gt;171.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line172&amp;quot;&amp;gt;172.  #define M3_WANTSAMUL	0x0001		/* would like to steal the amulet */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line173&amp;quot;&amp;gt;173.  #define M3_WANTSBELL	0x0002		/* wants the bell */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line174&amp;quot;&amp;gt;174.  #define M3_WANTSBOOK	0x0004		/* wants the book */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line175&amp;quot;&amp;gt;175.  #define M3_WANTSCAND	0x0008		/* wants the candelabrum */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line176&amp;quot;&amp;gt;176.  #define M3_WANTSARTI	0x0010		/* wants the quest artifact */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line177&amp;quot;&amp;gt;177.  #define M3_WANTSALL	0x001f		/* wants any major artifact */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line178&amp;quot;&amp;gt;178.  #define M3_WAITFORU	0x0040		/* waits to see you or get attacked */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line179&amp;quot;&amp;gt;179.  #define M3_CLOSE	0x0080		/* lets you close unless attacked */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line180&amp;quot;&amp;gt;180.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line181&amp;quot;&amp;gt;181.  #define M3_COVETOUS	0x001f		/* wants something */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line182&amp;quot;&amp;gt;182.  #define M3_WAITMASK	0x00c0		/* waiting... */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line183&amp;quot;&amp;gt;183.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line184&amp;quot;&amp;gt;184.  /* Infravision is currently implemented for players only */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line185&amp;quot;&amp;gt;185.  #define M3_INFRAVISION	0x0100		/* has infravision */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line186&amp;quot;&amp;gt;186.  #define M3_INFRAVISIBLE 0x0200		/* visible by infravision */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line187&amp;quot;&amp;gt;187.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line188&amp;quot;&amp;gt;188.  /* [DS] Lethe */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line189&amp;quot;&amp;gt;189.  #define M3_TRAITOR	0x0400L			/* Capable of treachery */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line190&amp;quot;&amp;gt;190.  #define M3_NOTAME	0x0800L			/* Cannot be tamed */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line191&amp;quot;&amp;gt;191.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line192&amp;quot;&amp;gt;192.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line193&amp;quot;&amp;gt;193.  #define MZ_TINY		0		/* &amp;lt; 2' */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line194&amp;quot;&amp;gt;194.  #define MZ_SMALL	1		/* 2-4' */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line195&amp;quot;&amp;gt;195.  #define MZ_MEDIUM	2		/* 4-7' */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line196&amp;quot;&amp;gt;196.  #define MZ_HUMAN	MZ_MEDIUM	/* human-sized */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line197&amp;quot;&amp;gt;197.  #define MZ_LARGE	3		/* 7-12' */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line198&amp;quot;&amp;gt;198.  #define MZ_HUGE		4		/* 12-25' */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line199&amp;quot;&amp;gt;199.  #define MZ_GIGANTIC	7		/* off the scale */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line200&amp;quot;&amp;gt;200.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line201&amp;quot;&amp;gt;201.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line202&amp;quot;&amp;gt;202.  /* Monster races -- must stay within ROLE_RACEMASK */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line203&amp;quot;&amp;gt;203.  /* Eventually this may become its own field */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line204&amp;quot;&amp;gt;204.  #define MH_HUMAN	M2_HUMAN&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line205&amp;quot;&amp;gt;205.  #define MH_ELF		M2_ELF&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line206&amp;quot;&amp;gt;206.  #define MH_DWARF	M2_DWARF&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line207&amp;quot;&amp;gt;207.  #define MH_GNOME	M2_GNOME&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line208&amp;quot;&amp;gt;208.  #define MH_ORC		M2_ORC&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line209&amp;quot;&amp;gt;209.  #define MH_HOBBIT	M2_HOBBIT&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line210&amp;quot;&amp;gt;210.  #define MH_WERE		M2_WERE&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line211&amp;quot;&amp;gt;211.  #define MH_VAMPIRE	M2_VAMPIRE&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line212&amp;quot;&amp;gt;212.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line213&amp;quot;&amp;gt;213.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line214&amp;quot;&amp;gt;214.  /* for mons[].geno (constant during game) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line215&amp;quot;&amp;gt;215.  #define G_VLGROUP	0x2000		/* appear in very large groups normally */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line216&amp;quot;&amp;gt;216.  #define G_UNIQ		0x1000		/* generated only once */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line217&amp;quot;&amp;gt;217.  #define G_NOHELL	0x0800		/* not generated in &amp;quot;hell&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line218&amp;quot;&amp;gt;218.  #define G_HELL		0x0400		/* generated only in &amp;quot;hell&amp;quot; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line219&amp;quot;&amp;gt;219.  #define G_NOGEN		0x0200		/* generated only specially */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line220&amp;quot;&amp;gt;220.  #define G_SGROUP	0x0080		/* appear in small groups normally */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line221&amp;quot;&amp;gt;221.  #define G_LGROUP	0x0040		/* appear in large groups normally */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line222&amp;quot;&amp;gt;222.  #define G_GENO		0x0020		/* can be genocided */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line223&amp;quot;&amp;gt;223.  #define G_NOCORPSE	0x0010		/* no corpse left ever */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line224&amp;quot;&amp;gt;224.  #define G_FREQ		0x0007		/* creation frequency mask */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line225&amp;quot;&amp;gt;225.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line226&amp;quot;&amp;gt;226.  /* for mvitals[].mvflags (variant during game), along with G_NOCORPSE */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line227&amp;quot;&amp;gt;227.  #define G_KNOWN		0x0004		/* have been encountered */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line228&amp;quot;&amp;gt;228.  #define G_GONE		(G_GENOD|G_EXTINCT)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line229&amp;quot;&amp;gt;229.  #define G_GENOD		0x0002		/* have been genocided */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line230&amp;quot;&amp;gt;230.  #define G_EXTINCT	0x0001		/* have been extinguished as&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line231&amp;quot;&amp;gt;231.  					   population control */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line232&amp;quot;&amp;gt;232.  #define MV_KNOWS_EGG	0x0008		/* player recognizes egg of this&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line233&amp;quot;&amp;gt;233.  					   monster type */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line234&amp;quot;&amp;gt;234.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line235&amp;quot;&amp;gt;235.  /* Additional flag for mkclass() */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line236&amp;quot;&amp;gt;236.  #define MKC_ULIMIT	0x10000		/* place an upper limit on difficulty&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line237&amp;quot;&amp;gt;237.  					   of generated monster */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line238&amp;quot;&amp;gt;238.  #endif /* MONFLAG_H */&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:SLASH'EM 0.0.7E7F2 source code|monflag.h]]&lt;/div&gt;</summary>
		<author><name>Jaytbot</name></author>
		
	</entry>
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