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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Source%3ASLASH%27EM_0.0.7E7F2%2Fobj.h</id>
	<title>Source:SLASH'EM 0.0.7E7F2/obj.h - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Source%3ASLASH%27EM_0.0.7E7F2%2Fobj.h"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/obj.h&amp;action=history"/>
	<updated>2026-06-04T01:59:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/obj.h&amp;diff=172197&amp;oldid=prev</id>
		<title>Furey: Change particular-line instructions to our Source: filename. Fix wording on &quot;source code for vanilla nethack&quot;.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/obj.h&amp;diff=172197&amp;oldid=prev"/>
		<updated>2024-06-27T04:24:18Z</updated>

		<summary type="html">&lt;p&gt;Change particular-line instructions to our Source: filename. Fix wording on &amp;quot;source code for vanilla nethack&amp;quot;.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:24, 27 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below is the full text to '''obj.h''' from the [[SLASH'EM 0.0.7E7F2 source code|source code]] of [[SLASH'EM 0.0.7E7F2]]. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/obj.h#line123|&amp;lt;nowiki&amp;gt;[[SLASH'EM 0.0.7E7F2/obj.h#line123]]&amp;lt;/nowiki&amp;gt;]], for example.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Below is the full text to '''obj.h''' from the [[SLASH'EM 0.0.7E7F2 source code|source code]] of [[SLASH'EM 0.0.7E7F2]]. To link to a particular line, write [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Source:&lt;/ins&gt;SLASH'EM 0.0.7E7F2/obj.h#line123|&amp;lt;nowiki&amp;gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Source:&lt;/ins&gt;SLASH'EM 0.0.7E7F2/obj.h#line123]]&amp;lt;/nowiki&amp;gt;]], for example.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The latest source &lt;/del&gt;code for vanilla NetHack is at [[Source code]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Source &lt;/ins&gt;code for vanilla NetHack is at [[Source code]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Furey</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/obj.h&amp;diff=30065&amp;oldid=prev</id>
		<title>Kernigh bot: SLASH'EM 0.0.7E7F2/obj.h moved to Source:SLASH'EM 0.0.7E7F2/obj.h: Robot: moved page</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/obj.h&amp;diff=30065&amp;oldid=prev"/>
		<updated>2008-03-07T18:09:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=SLASH%27EM_0.0.7E7F2/obj.h&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;SLASH&amp;#039;EM 0.0.7E7F2/obj.h (page does not exist)&quot;&gt;SLASH&amp;#039;EM 0.0.7E7F2/obj.h&lt;/a&gt; moved to &lt;a href=&quot;/wiki/Source:SLASH%27EM_0.0.7E7F2/obj.h&quot; title=&quot;Source:SLASH&amp;#039;EM 0.0.7E7F2/obj.h&quot;&gt;Source:SLASH&amp;#039;EM 0.0.7E7F2/obj.h&lt;/a&gt;: Robot: moved page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:09, 7 March 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Kernigh bot</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/obj.h&amp;diff=13277&amp;oldid=prev</id>
		<title>Jaytbot: Automated source code upload</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Source:SLASH%27EM_0.0.7E7F2/obj.h&amp;diff=13277&amp;oldid=prev"/>
		<updated>2006-10-02T19:42:57Z</updated>

		<summary type="html">&lt;p&gt;Automated source code upload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Below is the full text to '''obj.h''' from the [[SLASH'EM 0.0.7E7F2 source code|source code]] of [[SLASH'EM 0.0.7E7F2]]. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/obj.h#line123|&amp;lt;nowiki&amp;gt;[[SLASH'EM 0.0.7E7F2/obj.h#line123]]&amp;lt;/nowiki&amp;gt;]], for example.&lt;br /&gt;
&lt;br /&gt;
The latest source code for vanilla NetHack is at [[Source code]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NGPL}}&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line1&amp;quot;&amp;gt;1.    /*	SCCS Id: @(#)obj.h	3.4	2002/01/07	*/&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line2&amp;quot;&amp;gt;2.    /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line3&amp;quot;&amp;gt;3.    /* NetHack may be freely redistributed.  See license for details. */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line4&amp;quot;&amp;gt;4.    &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line5&amp;quot;&amp;gt;5.    #ifndef OBJ_H&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line6&amp;quot;&amp;gt;6.    #define OBJ_H&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line7&amp;quot;&amp;gt;7.    &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line8&amp;quot;&amp;gt;8.    /* #define obj obj_nh */ /* uncomment for SCO UNIX, which has a conflicting&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line9&amp;quot;&amp;gt;9.    			  * typedef for &amp;quot;obj&amp;quot; in &amp;lt;sys/types.h&amp;gt; */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line10&amp;quot;&amp;gt;10.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line11&amp;quot;&amp;gt;11.   union vptrs {&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line12&amp;quot;&amp;gt;12.   	    struct obj *v_nexthere;	/* floor location lists */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line13&amp;quot;&amp;gt;13.   	    struct obj *v_ocontainer;	/* point back to container */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line14&amp;quot;&amp;gt;14.   	    struct monst *v_ocarry;	/* point back to carrying monst */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line15&amp;quot;&amp;gt;15.   };&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line16&amp;quot;&amp;gt;16.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line17&amp;quot;&amp;gt;17.   struct obj {&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line18&amp;quot;&amp;gt;18.   	struct obj *nobj;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line19&amp;quot;&amp;gt;19.   	union vptrs v;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line20&amp;quot;&amp;gt;20.   #define nexthere	v.v_nexthere&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line21&amp;quot;&amp;gt;21.   #define ocontainer	v.v_ocontainer&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line22&amp;quot;&amp;gt;22.   #define ocarry		v.v_ocarry&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line23&amp;quot;&amp;gt;23.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line24&amp;quot;&amp;gt;24.   	struct obj *cobj;	/* contents list for containers */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line25&amp;quot;&amp;gt;25.   	unsigned o_id;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line26&amp;quot;&amp;gt;26.   	xchar ox,oy;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line27&amp;quot;&amp;gt;27.   	short otyp;		/* object class number */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line28&amp;quot;&amp;gt;28.   #ifdef UNPOLYPILE&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line29&amp;quot;&amp;gt;29.   	short oldtyp;	/* WAC for unpolymorph */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line30&amp;quot;&amp;gt;30.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line31&amp;quot;&amp;gt;31.   	unsigned owt;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line32&amp;quot;&amp;gt;32.   	long quan;		/* number of items */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line33&amp;quot;&amp;gt;33.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line34&amp;quot;&amp;gt;34.   	schar spe;		/* quality of weapon, armor or ring (+ or -)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line35&amp;quot;&amp;gt;35.   				   number of charges for wand ( &amp;gt;= -1 )&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line36&amp;quot;&amp;gt;36.   				   marks your eggs, spinach tins&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line37&amp;quot;&amp;gt;37.   				   royal coffers for a court ( == 2)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line38&amp;quot;&amp;gt;38.   				   tells which fruit a fruit is&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line39&amp;quot;&amp;gt;39.   				   special for uball and amulet&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line40&amp;quot;&amp;gt;40.   				   historic and gender for statues */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line41&amp;quot;&amp;gt;41.   #define STATUE_HISTORIC 0x01&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line42&amp;quot;&amp;gt;42.   #define STATUE_MALE     0x02&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line43&amp;quot;&amp;gt;43.   #define STATUE_FEMALE   0x04&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line44&amp;quot;&amp;gt;44.   	char	oclass;		/* object class */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line45&amp;quot;&amp;gt;45.   	char	invlet;		/* designation in inventory */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line46&amp;quot;&amp;gt;46.   	char	oartifact;	/* artifact array index */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line47&amp;quot;&amp;gt;47.   	schar 	altmode; 	/* alternate modes - eg. SMG, double Lightsaber */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line48&amp;quot;&amp;gt;48.   				/* WP_MODEs are in decreasing speed */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line49&amp;quot;&amp;gt;49.   #define WP_MODE_AUTO	0	/* Max firing speed */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line50&amp;quot;&amp;gt;50.   #define WP_MODE_BURST	1	/* 1/3 of max rate */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line51&amp;quot;&amp;gt;51.   #define WP_MODE_SINGLE 	2	/* Single shot */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line52&amp;quot;&amp;gt;52.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line53&amp;quot;&amp;gt;53.   	xchar where;		/* where the object thinks it is */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line54&amp;quot;&amp;gt;54.   #define OBJ_FREE	0		/* object not attached to anything */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line55&amp;quot;&amp;gt;55.   #define OBJ_FLOOR	1		/* object on floor */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line56&amp;quot;&amp;gt;56.   #define OBJ_CONTAINED	2		/* object in a container */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line57&amp;quot;&amp;gt;57.   #define OBJ_INVENT	3		/* object in the hero's inventory */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line58&amp;quot;&amp;gt;58.   #define OBJ_MINVENT	4		/* object in a monster inventory */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line59&amp;quot;&amp;gt;59.   #define OBJ_MIGRATING	5		/* object sent off to another level */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line60&amp;quot;&amp;gt;60.   #define OBJ_BURIED	6		/* object buried */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line61&amp;quot;&amp;gt;61.   #define OBJ_ONBILL	7		/* object on shk bill */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line62&amp;quot;&amp;gt;62.   #define NOBJ_STATES	8&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line63&amp;quot;&amp;gt;63.   	xchar timed;		/* # of fuses (timers) attached to this obj */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line64&amp;quot;&amp;gt;64.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line65&amp;quot;&amp;gt;65.   	Bitfield(cursed,1);&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line66&amp;quot;&amp;gt;66.   	Bitfield(blessed,1);&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line67&amp;quot;&amp;gt;67.   	Bitfield(unpaid,1);	/* on some bill */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line68&amp;quot;&amp;gt;68.   	Bitfield(no_charge,1);	/* if shk shouldn't charge for this */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line69&amp;quot;&amp;gt;69.   	Bitfield(known,1);	/* exact nature known */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line70&amp;quot;&amp;gt;70.   	Bitfield(dknown,1);	/* color or text known */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line71&amp;quot;&amp;gt;71.   	Bitfield(bknown,1);	/* blessing or curse known */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line72&amp;quot;&amp;gt;72.   	Bitfield(rknown,1);	/* rustproof or not known */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line73&amp;quot;&amp;gt;73.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line74&amp;quot;&amp;gt;74.   	Bitfield(oeroded,2);	/* rusted/burnt weapon/armor */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line75&amp;quot;&amp;gt;75.   	Bitfield(oeroded2,2);	/* corroded/rotted weapon/armor */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line76&amp;quot;&amp;gt;76.   #define greatest_erosion(otmp) (int)((otmp)-&amp;gt;oeroded &amp;gt; (otmp)-&amp;gt;oeroded2 ? (otmp)-&amp;gt;oeroded : (otmp)-&amp;gt;oeroded2)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line77&amp;quot;&amp;gt;77.   #define MAX_ERODE 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line78&amp;quot;&amp;gt;78.   #define orotten oeroded		/* rotten food */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line79&amp;quot;&amp;gt;79.   #define odiluted oeroded	/* diluted potions */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line80&amp;quot;&amp;gt;80.   #define norevive oeroded2&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line81&amp;quot;&amp;gt;81.   	Bitfield(oerodeproof,1); /* erodeproof weapon/armor */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line82&amp;quot;&amp;gt;82.   	Bitfield(olocked,1);	/* object is locked */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line83&amp;quot;&amp;gt;83.   #define oarmed olocked&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line84&amp;quot;&amp;gt;84.   #define odrained olocked	/* drained corpse */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line85&amp;quot;&amp;gt;85.   	Bitfield(obroken,1);	/* lock has been broken */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line86&amp;quot;&amp;gt;86.   	Bitfield(otrapped,1);	/* container is trapped */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line87&amp;quot;&amp;gt;87.   				/* or accidental tripped rolling boulder trap */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line88&amp;quot;&amp;gt;88.   #define opoisoned otrapped	/* object (weapon) is coated with poison */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line89&amp;quot;&amp;gt;89.   &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line90&amp;quot;&amp;gt;90.   	Bitfield(recharged,3);	/* number of times it's been recharged */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line91&amp;quot;&amp;gt;91.   	Bitfield(lamplit,1);	/* a light-source -- can be lit */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line92&amp;quot;&amp;gt;92.   #ifdef INVISIBLE_OBJECTS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line93&amp;quot;&amp;gt;93.   	Bitfield(oinvis,1);	/* invisible */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line94&amp;quot;&amp;gt;94.   #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line95&amp;quot;&amp;gt;95.   	Bitfield(greased,1);	/* covered with grease */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line96&amp;quot;&amp;gt;96.   	Bitfield(oattached,2);	/* obj struct has special attachment */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line97&amp;quot;&amp;gt;97.   #define OATTACHED_NOTHING 0&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line98&amp;quot;&amp;gt;98.   #define OATTACHED_MONST   1	/* monst struct in oextra */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line99&amp;quot;&amp;gt;99.   #define OATTACHED_M_ID    2	/* monst id in oextra */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line100&amp;quot;&amp;gt;100.  #define OATTACHED_UNUSED3 3&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line101&amp;quot;&amp;gt;101.  	Bitfield(in_use,1);	/* for magic items before useup items */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line102&amp;quot;&amp;gt;102.  	Bitfield(bypass,1);	/* mark this as an object to be skipped by bhito() */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line103&amp;quot;&amp;gt;103.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line104&amp;quot;&amp;gt;104.  	Bitfield(yours,1);	/* obj is yours (eg. thrown by you) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line105&amp;quot;&amp;gt;105.  	Bitfield(was_thrown,1); /* thrown by the hero since last picked up */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line106&amp;quot;&amp;gt;106.  	/* ? free bits */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line107&amp;quot;&amp;gt;107.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line108&amp;quot;&amp;gt;108.  	int	corpsenm;	/* type of corpse is mons[corpsenm] */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line109&amp;quot;&amp;gt;109.  #define leashmon  corpsenm	/* gets m_id of attached pet */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line110&amp;quot;&amp;gt;110.  #define spestudied corpsenm	/* # of times a spellbook has been studied */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line111&amp;quot;&amp;gt;111.  #define fromsink  corpsenm	/* a potion from a sink */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line112&amp;quot;&amp;gt;112.  	unsigned oeaten;	/* nutrition left in food, if partly eaten */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line113&amp;quot;&amp;gt;113.  	long age;		/* creation date */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line114&amp;quot;&amp;gt;114.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line115&amp;quot;&amp;gt;115.  	uchar onamelth;		/* length of name (following oxlth) */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line116&amp;quot;&amp;gt;116.  	short oxlth;		/* length of following data */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line117&amp;quot;&amp;gt;117.  	/* in order to prevent alignment problems oextra should&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line118&amp;quot;&amp;gt;118.  	   be (or follow) a long int */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line119&amp;quot;&amp;gt;119.  	long owornmask;&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line120&amp;quot;&amp;gt;120.  	long oextra[1];		/* used for name of ordinary objects - length&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line121&amp;quot;&amp;gt;121.  				   is flexible; amount for tmp gold objects */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line122&amp;quot;&amp;gt;122.  };&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line123&amp;quot;&amp;gt;123.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line124&amp;quot;&amp;gt;124.  #define newobj(xl)	(struct obj *)alloc((unsigned)(xl) + sizeof(struct obj))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line125&amp;quot;&amp;gt;125.  #define ONAME(otmp)	(((char *)(otmp)-&amp;gt;oextra) + (otmp)-&amp;gt;oxlth)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line126&amp;quot;&amp;gt;126.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line127&amp;quot;&amp;gt;127.  /* All objects */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line128&amp;quot;&amp;gt;128.  #ifdef UNPOLYPILE&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line129&amp;quot;&amp;gt;129.  #define is_hazy(otmp)	((otmp)-&amp;gt;oldtyp != STRANGE_OBJECT)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line130&amp;quot;&amp;gt;130.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line131&amp;quot;&amp;gt;131.  /* [ALI] None of the objects listed here can be picked up by normal monsters.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line132&amp;quot;&amp;gt;132.   * If any such objects need to be marked as indestructible then consideration&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line133&amp;quot;&amp;gt;133.   * will need to be given to what happens when such a monster disappears&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line134&amp;quot;&amp;gt;134.   * carrying the object.&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line135&amp;quot;&amp;gt;135.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line136&amp;quot;&amp;gt;136.  #define evades_destruction(otmp) ( \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line137&amp;quot;&amp;gt;137.  			(otmp)-&amp;gt;otyp == AMULET_OF_YENDOR || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line138&amp;quot;&amp;gt;138.  			(otmp)-&amp;gt;otyp == CANDELABRUM_OF_INVOCATION || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line139&amp;quot;&amp;gt;139.  			(otmp)-&amp;gt;otyp == BELL_OF_OPENING || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line140&amp;quot;&amp;gt;140.  			(otmp)-&amp;gt;otyp == SPE_BOOK_OF_THE_DEAD || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line141&amp;quot;&amp;gt;141.  			(otmp)-&amp;gt;oartifact == ART_KEY_OF_LAW || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line142&amp;quot;&amp;gt;142.  			(otmp)-&amp;gt;oartifact == ART_KEY_OF_NEUTRALITY || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line143&amp;quot;&amp;gt;143.  			(otmp)-&amp;gt;oartifact == ART_KEY_OF_CHAOS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line144&amp;quot;&amp;gt;144.  #ifdef INVISIBLE_OBJECTS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line145&amp;quot;&amp;gt;145.  #define always_visible(otmp) ( \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line146&amp;quot;&amp;gt;146.  			(otmp)-&amp;gt;otyp == MUMMY_WRAPPING || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line147&amp;quot;&amp;gt;147.  			(otmp)-&amp;gt;oclass == COIN_CLASS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line148&amp;quot;&amp;gt;148.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line149&amp;quot;&amp;gt;149.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line150&amp;quot;&amp;gt;150.  /* Weapons and weapon-tools */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line151&amp;quot;&amp;gt;151.  /* KMH -- now based on skill categories.  Formerly:&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line152&amp;quot;&amp;gt;152.   *	#define is_sword(otmp)	(otmp-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line153&amp;quot;&amp;gt;153.   *			 objects[otmp-&amp;gt;otyp].oc_wepcat == WEP_SWORD)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line154&amp;quot;&amp;gt;154.   *	#define is_blade(otmp)	(otmp-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line155&amp;quot;&amp;gt;155.   *			 (objects[otmp-&amp;gt;otyp].oc_wepcat == WEP_BLADE || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line156&amp;quot;&amp;gt;156.   *			  objects[otmp-&amp;gt;otyp].oc_wepcat == WEP_SWORD))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line157&amp;quot;&amp;gt;157.   *	#define is_weptool(o)	((o)-&amp;gt;oclass == TOOL_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line158&amp;quot;&amp;gt;158.   *			 objects[(o)-&amp;gt;otyp].oc_weptool)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line159&amp;quot;&amp;gt;159.   *	#define is_multigen(otyp) (otyp &amp;lt;= SHURIKEN)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line160&amp;quot;&amp;gt;160.   *	#define is_poisonable(otyp) (otyp &amp;lt;= BEC_DE_CORBIN)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line161&amp;quot;&amp;gt;161.   */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line162&amp;quot;&amp;gt;162.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line163&amp;quot;&amp;gt;163.  #define is_sword(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line164&amp;quot;&amp;gt;164.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= P_SHORT_SWORD &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line165&amp;quot;&amp;gt;165.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= P_SABER)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line166&amp;quot;&amp;gt;166.  #define is_blade(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line167&amp;quot;&amp;gt;167.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= P_DAGGER &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line168&amp;quot;&amp;gt;168.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= P_SABER)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line169&amp;quot;&amp;gt;169.  #define is_pole(otmp)	(((otmp)-&amp;gt;oclass == WEAPON_CLASS || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line170&amp;quot;&amp;gt;170.  			(otmp)-&amp;gt;oclass == TOOL_CLASS) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line171&amp;quot;&amp;gt;171.  			 (objects[(otmp)-&amp;gt;otyp].oc_skill == P_POLEARMS || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line172&amp;quot;&amp;gt;172.  			 objects[(otmp)-&amp;gt;otyp].oc_skill == P_LANCE))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line173&amp;quot;&amp;gt;173.  #define is_spear(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line174&amp;quot;&amp;gt;174.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= P_SPEAR &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line175&amp;quot;&amp;gt;175.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= P_JAVELIN)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line176&amp;quot;&amp;gt;176.  #define is_axe(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line177&amp;quot;&amp;gt;177.  			 objects[(otmp)-&amp;gt;otyp].oc_skill == P_AXE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line178&amp;quot;&amp;gt;178.  #define is_launcher(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line179&amp;quot;&amp;gt;179.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= P_BOW &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line180&amp;quot;&amp;gt;180.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= P_CROSSBOW)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line181&amp;quot;&amp;gt;181.  #define is_ammo(otmp)	(((otmp)-&amp;gt;oclass == WEAPON_CLASS || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line182&amp;quot;&amp;gt;182.  			 (otmp)-&amp;gt;oclass == GEM_CLASS) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line183&amp;quot;&amp;gt;183.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= -P_CROSSBOW &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line184&amp;quot;&amp;gt;184.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= -P_BOW)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line185&amp;quot;&amp;gt;185.  #define is_missile(otmp)	(((otmp)-&amp;gt;oclass == WEAPON_CLASS || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line186&amp;quot;&amp;gt;186.  			 (otmp)-&amp;gt;oclass == TOOL_CLASS) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line187&amp;quot;&amp;gt;187.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= -P_BOOMERANG &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line188&amp;quot;&amp;gt;188.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= -P_DART)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line189&amp;quot;&amp;gt;189.  #define is_grenade(otmp)	(is_ammo(otmp) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line190&amp;quot;&amp;gt;190.  			 	 objects[(otmp)-&amp;gt;otyp].w_ammotyp == WP_GRENADE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line191&amp;quot;&amp;gt;191.  #define is_multigen(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line192&amp;quot;&amp;gt;192.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= -P_SHURIKEN &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line193&amp;quot;&amp;gt;193.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= -P_BOW)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line194&amp;quot;&amp;gt;194.  #ifdef FIREARMS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line195&amp;quot;&amp;gt;195.  #define is_unpoisonable_firearm_ammo(otmp)	\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line196&amp;quot;&amp;gt;196.  			 (is_bullet(otmp) || (otmp)-&amp;gt;otyp == STICK_OF_DYNAMITE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line197&amp;quot;&amp;gt;197.  #else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line198&amp;quot;&amp;gt;198.  #define is_unpoisonable_firearm_ammo(otmp)	0&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line199&amp;quot;&amp;gt;199.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line200&amp;quot;&amp;gt;200.  #define is_poisonable(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line201&amp;quot;&amp;gt;201.  			 (objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= P_SABER || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line202&amp;quot;&amp;gt;202.  			 (objects[(otmp)-&amp;gt;otyp].oc_skill &amp;gt;= P_POLEARMS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line203&amp;quot;&amp;gt;203.  			 objects[(otmp)-&amp;gt;otyp].oc_skill &amp;lt;= P_LANCE)) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line204&amp;quot;&amp;gt;204.  			 !is_unpoisonable_firearm_ammo(otmp))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line205&amp;quot;&amp;gt;205.  #define uslinging()	(uwep &amp;amp;&amp;amp; objects[uwep-&amp;gt;otyp].oc_skill == P_SLING)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line206&amp;quot;&amp;gt;206.  #define is_weptool(o)	((o)-&amp;gt;oclass == TOOL_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line207&amp;quot;&amp;gt;207.  			 objects[(o)-&amp;gt;otyp].oc_skill != P_NONE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line208&amp;quot;&amp;gt;208.  #define is_pick(otmp)	(((otmp)-&amp;gt;oclass == WEAPON_CLASS || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line209&amp;quot;&amp;gt;209.  			 (otmp)-&amp;gt;oclass == TOOL_CLASS) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line210&amp;quot;&amp;gt;210.  			 objects[(otmp)-&amp;gt;otyp].oc_skill == P_PICK_AXE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line211&amp;quot;&amp;gt;211.  #define ammo_and_launcher(otmp,ltmp) \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line212&amp;quot;&amp;gt;212.  			(is_ammo(otmp) &amp;amp;&amp;amp; (ltmp) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line213&amp;quot;&amp;gt;213.  			objects[(otmp)-&amp;gt;otyp].oc_skill == -objects[(ltmp)-&amp;gt;otyp].oc_skill &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line214&amp;quot;&amp;gt;214.  			  objects[(otmp)-&amp;gt;otyp].w_ammotyp == objects[(ltmp)-&amp;gt;otyp].w_ammotyp)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line215&amp;quot;&amp;gt;215.  #define bimanual(otmp)	(((otmp)-&amp;gt;oclass == WEAPON_CLASS || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line216&amp;quot;&amp;gt;216.  			  (otmp)-&amp;gt;oclass == TOOL_CLASS) &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line217&amp;quot;&amp;gt;217.  			 objects[(otmp)-&amp;gt;otyp].oc_bimanual)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line218&amp;quot;&amp;gt;218.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line219&amp;quot;&amp;gt;219.  #ifdef LIGHTSABERS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line220&amp;quot;&amp;gt;220.  #define is_lightsaber(otmp) (objects[(otmp)-&amp;gt;otyp].oc_skill == P_LIGHTSABER)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line221&amp;quot;&amp;gt;221.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line222&amp;quot;&amp;gt;222.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line223&amp;quot;&amp;gt;223.  #ifdef FIREARMS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line224&amp;quot;&amp;gt;224.  #define is_firearm(otmp) \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line225&amp;quot;&amp;gt;225.  			((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line226&amp;quot;&amp;gt;226.  			 objects[(otmp)-&amp;gt;otyp].oc_skill == P_FIREARM)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line227&amp;quot;&amp;gt;227.  #define is_bullet(otmp)	((otmp)-&amp;gt;oclass == WEAPON_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line228&amp;quot;&amp;gt;228.  			 objects[(otmp)-&amp;gt;otyp].oc_skill == -P_FIREARM)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line229&amp;quot;&amp;gt;229.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line230&amp;quot;&amp;gt;230.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line231&amp;quot;&amp;gt;231.  /* Armor */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line232&amp;quot;&amp;gt;232.  #define is_shield(otmp) ((otmp)-&amp;gt;oclass == ARMOR_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line233&amp;quot;&amp;gt;233.  			 objects[(otmp)-&amp;gt;otyp].oc_armcat == ARM_SHIELD)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line234&amp;quot;&amp;gt;234.  #define is_helmet(otmp) ((otmp)-&amp;gt;oclass == ARMOR_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line235&amp;quot;&amp;gt;235.  			 objects[(otmp)-&amp;gt;otyp].oc_armcat == ARM_HELM)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line236&amp;quot;&amp;gt;236.  #define is_boots(otmp)	((otmp)-&amp;gt;oclass == ARMOR_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line237&amp;quot;&amp;gt;237.  			 objects[(otmp)-&amp;gt;otyp].oc_armcat == ARM_BOOTS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line238&amp;quot;&amp;gt;238.  #define is_gloves(otmp) ((otmp)-&amp;gt;oclass == ARMOR_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line239&amp;quot;&amp;gt;239.  			 objects[(otmp)-&amp;gt;otyp].oc_armcat == ARM_GLOVES)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line240&amp;quot;&amp;gt;240.  #define is_cloak(otmp)	((otmp)-&amp;gt;oclass == ARMOR_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line241&amp;quot;&amp;gt;241.  			 objects[(otmp)-&amp;gt;otyp].oc_armcat == ARM_CLOAK)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line242&amp;quot;&amp;gt;242.  #define is_shirt(otmp)	((otmp)-&amp;gt;oclass == ARMOR_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line243&amp;quot;&amp;gt;243.  			 objects[(otmp)-&amp;gt;otyp].oc_armcat == ARM_SHIRT)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line244&amp;quot;&amp;gt;244.  #define is_suit(otmp)	((otmp)-&amp;gt;oclass == ARMOR_CLASS &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line245&amp;quot;&amp;gt;245.  			 objects[(otmp)-&amp;gt;otyp].oc_armcat == ARM_SUIT)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line246&amp;quot;&amp;gt;246.  #define is_elven_armor(otmp)	((otmp)-&amp;gt;otyp == ELVEN_LEATHER_HELM\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line247&amp;quot;&amp;gt;247.  				|| (otmp)-&amp;gt;otyp == ELVEN_MITHRIL_COAT\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line248&amp;quot;&amp;gt;248.  				|| (otmp)-&amp;gt;otyp == ELVEN_CLOAK\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line249&amp;quot;&amp;gt;249.  				|| (otmp)-&amp;gt;otyp == ELVEN_SHIELD\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line250&amp;quot;&amp;gt;250.  				|| (otmp)-&amp;gt;otyp == ELVEN_BOOTS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line251&amp;quot;&amp;gt;251.  #define is_orcish_armor(otmp)	((otmp)-&amp;gt;otyp == ORCISH_HELM\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line252&amp;quot;&amp;gt;252.  				|| (otmp)-&amp;gt;otyp == ORCISH_CHAIN_MAIL\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line253&amp;quot;&amp;gt;253.  				|| (otmp)-&amp;gt;otyp == ORCISH_RING_MAIL\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line254&amp;quot;&amp;gt;254.  				|| (otmp)-&amp;gt;otyp == ORCISH_CLOAK\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line255&amp;quot;&amp;gt;255.  				|| (otmp)-&amp;gt;otyp == URUK_HAI_SHIELD\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line256&amp;quot;&amp;gt;256.  				|| (otmp)-&amp;gt;otyp == ORCISH_SHIELD)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line257&amp;quot;&amp;gt;257.  #define is_dwarvish_armor(otmp)	((otmp)-&amp;gt;otyp == DWARVISH_IRON_HELM\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line258&amp;quot;&amp;gt;258.  				|| (otmp)-&amp;gt;otyp == DWARVISH_MITHRIL_COAT\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line259&amp;quot;&amp;gt;259.  				|| (otmp)-&amp;gt;otyp == DWARVISH_CLOAK\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line260&amp;quot;&amp;gt;260.  				|| (otmp)-&amp;gt;otyp == DWARVISH_ROUNDSHIELD)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line261&amp;quot;&amp;gt;261.  #define is_gnomish_armor(otmp)	(FALSE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line262&amp;quot;&amp;gt;262.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line263&amp;quot;&amp;gt;263.  				&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line264&amp;quot;&amp;gt;264.  /* Eggs and other food */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line265&amp;quot;&amp;gt;265.  #define MAX_EGG_HATCH_TIME 200	/* longest an egg can remain unhatched */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line266&amp;quot;&amp;gt;266.  #define stale_egg(egg)	((monstermoves - (egg)-&amp;gt;age) &amp;gt; (2*MAX_EGG_HATCH_TIME))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line267&amp;quot;&amp;gt;267.  #define ofood(o) ((o)-&amp;gt;otyp == CORPSE || (o)-&amp;gt;otyp == EGG || (o)-&amp;gt;otyp == TIN)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line268&amp;quot;&amp;gt;268.  #define polyfodder(obj)	(ofood(obj) &amp;amp;&amp;amp; (obj)-&amp;gt;corpsenm == PM_CHAMELEON)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line269&amp;quot;&amp;gt;269.  #define mlevelgain(obj) (ofood(obj) &amp;amp;&amp;amp; (obj)-&amp;gt;corpsenm == PM_WRAITH)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line270&amp;quot;&amp;gt;270.  #define mhealup(obj)	(ofood(obj) &amp;amp;&amp;amp; (obj)-&amp;gt;corpsenm == PM_NURSE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line271&amp;quot;&amp;gt;271.  #define drainlevel(corpse) (mons[(corpse)-&amp;gt;corpsenm].cnutrit*4/5)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line272&amp;quot;&amp;gt;272.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line273&amp;quot;&amp;gt;273.  /* Containers */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line274&amp;quot;&amp;gt;274.  #define carried(o)	((o)-&amp;gt;where == OBJ_INVENT)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line275&amp;quot;&amp;gt;275.  #define mcarried(o)	((o)-&amp;gt;where == OBJ_MINVENT)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line276&amp;quot;&amp;gt;276.  #define Has_contents(o) (/* (Is_container(o) || (o)-&amp;gt;otyp == STATUE) &amp;amp;&amp;amp; */ \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line277&amp;quot;&amp;gt;277.  			 (o)-&amp;gt;cobj != (struct obj *)0)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line278&amp;quot;&amp;gt;278.  #define Is_container(o) ((o)-&amp;gt;otyp == MEDICAL_KIT || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line279&amp;quot;&amp;gt;279.  			 (o)-&amp;gt;otyp &amp;gt;= LARGE_BOX &amp;amp;&amp;amp; (o)-&amp;gt;otyp &amp;lt;= BAG_OF_TRICKS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line280&amp;quot;&amp;gt;280.  #define Is_box(otmp)	((otmp)-&amp;gt;otyp == LARGE_BOX || (otmp)-&amp;gt;otyp == CHEST)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line281&amp;quot;&amp;gt;281.  #ifdef WALLET_O_P&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line282&amp;quot;&amp;gt;282.  #define Is_mbag(otmp)	((otmp)-&amp;gt;otyp == BAG_OF_HOLDING || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line283&amp;quot;&amp;gt;283.                           ((otmp)-&amp;gt;oartifact &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line284&amp;quot;&amp;gt;284.                            (otmp)-&amp;gt;oartifact == ART_WALLET_OF_PERSEUS) || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line285&amp;quot;&amp;gt;285.    			             (otmp)-&amp;gt;otyp == BAG_OF_TRICKS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line286&amp;quot;&amp;gt;286.  #else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line287&amp;quot;&amp;gt;287.  #define Is_mbag(otmp)	((otmp)-&amp;gt;otyp == BAG_OF_HOLDING || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line288&amp;quot;&amp;gt;288.    			 (otmp)-&amp;gt;otyp == BAG_OF_TRICKS)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line289&amp;quot;&amp;gt;289.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line290&amp;quot;&amp;gt;290.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line291&amp;quot;&amp;gt;291.  /* dragon gear */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line292&amp;quot;&amp;gt;292.  #define Is_dragon_scales(obj)	((obj)-&amp;gt;otyp &amp;gt;= GRAY_DRAGON_SCALES &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line293&amp;quot;&amp;gt;293.  				 (obj)-&amp;gt;otyp &amp;lt;= YELLOW_DRAGON_SCALES)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line294&amp;quot;&amp;gt;294.  #define Is_dragon_mail(obj)	((obj)-&amp;gt;otyp &amp;gt;= GRAY_DRAGON_SCALE_MAIL &amp;amp;&amp;amp; \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line295&amp;quot;&amp;gt;295.  				 (obj)-&amp;gt;otyp &amp;lt;= YELLOW_DRAGON_SCALE_MAIL)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line296&amp;quot;&amp;gt;296.  #define Is_dragon_armor(obj)	(Is_dragon_scales(obj) || Is_dragon_mail(obj))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line297&amp;quot;&amp;gt;297.  #define Dragon_scales_to_pm(obj) &amp;amp;mons[PM_GRAY_DRAGON + (obj)-&amp;gt;otyp \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line298&amp;quot;&amp;gt;298.  				       - GRAY_DRAGON_SCALES]&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line299&amp;quot;&amp;gt;299.  #define Dragon_mail_to_pm(obj)	&amp;amp;mons[PM_GRAY_DRAGON + (obj)-&amp;gt;otyp \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line300&amp;quot;&amp;gt;300.  				      - GRAY_DRAGON_SCALE_MAIL]&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line301&amp;quot;&amp;gt;301.  #define Dragon_to_scales(pm)	(GRAY_DRAGON_SCALES + (pm - mons))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line302&amp;quot;&amp;gt;302.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line303&amp;quot;&amp;gt;303.  /* Elven gear */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line304&amp;quot;&amp;gt;304.  #define is_elven_weapon(otmp)	((otmp)-&amp;gt;otyp == ELVEN_ARROW\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line305&amp;quot;&amp;gt;305.  				|| (otmp)-&amp;gt;otyp == ELVEN_SPEAR\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line306&amp;quot;&amp;gt;306.  				|| (otmp)-&amp;gt;otyp == ELVEN_DAGGER\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line307&amp;quot;&amp;gt;307.  				|| (otmp)-&amp;gt;otyp == ELVEN_SHORT_SWORD\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line308&amp;quot;&amp;gt;308.  				|| (otmp)-&amp;gt;otyp == ELVEN_BROADSWORD\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line309&amp;quot;&amp;gt;309.  				|| (otmp)-&amp;gt;otyp == ELVEN_BOW)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line310&amp;quot;&amp;gt;310.  #define is_elven_obj(otmp)	(is_elven_armor(otmp) || is_elven_weapon(otmp))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line311&amp;quot;&amp;gt;311.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line312&amp;quot;&amp;gt;312.  /* Orcish gear */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line313&amp;quot;&amp;gt;313.  #define is_orcish_obj(otmp)	(is_orcish_armor(otmp)\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line314&amp;quot;&amp;gt;314.  				|| (otmp)-&amp;gt;otyp == ORCISH_ARROW\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line315&amp;quot;&amp;gt;315.  				|| (otmp)-&amp;gt;otyp == ORCISH_SPEAR\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line316&amp;quot;&amp;gt;316.  				|| (otmp)-&amp;gt;otyp == ORCISH_DAGGER\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line317&amp;quot;&amp;gt;317.  				|| (otmp)-&amp;gt;otyp == ORCISH_SHORT_SWORD\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line318&amp;quot;&amp;gt;318.  				|| (otmp)-&amp;gt;otyp == ORCISH_BOW)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line319&amp;quot;&amp;gt;319.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line320&amp;quot;&amp;gt;320.  /* Dwarvish gear */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line321&amp;quot;&amp;gt;321.  #define is_dwarvish_obj(otmp)	(is_dwarvish_armor(otmp)\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line322&amp;quot;&amp;gt;322.  				|| (otmp)-&amp;gt;otyp == DWARVISH_SPEAR\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line323&amp;quot;&amp;gt;323.  				|| (otmp)-&amp;gt;otyp == DWARVISH_SHORT_SWORD\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line324&amp;quot;&amp;gt;324.  				|| (otmp)-&amp;gt;otyp == DWARVISH_MATTOCK)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line325&amp;quot;&amp;gt;325.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line326&amp;quot;&amp;gt;326.  /* Gnomish gear */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line327&amp;quot;&amp;gt;327.  #define is_gnomish_obj(otmp)	(is_gnomish_armor(otmp))&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line328&amp;quot;&amp;gt;328.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line329&amp;quot;&amp;gt;329.  /* Light sources */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line330&amp;quot;&amp;gt;330.  #define Is_candle(otmp)	((otmp)-&amp;gt;otyp == TALLOW_CANDLE || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line331&amp;quot;&amp;gt;331.  			 (otmp)-&amp;gt;otyp == WAX_CANDLE || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line332&amp;quot;&amp;gt;332.  			 (otmp)-&amp;gt;otyp == MAGIC_CANDLE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line333&amp;quot;&amp;gt;333.  /* maximum amount of oil in a potion of oil */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line334&amp;quot;&amp;gt;334.  #define MAX_OIL_IN_FLASK 400&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line335&amp;quot;&amp;gt;335.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line336&amp;quot;&amp;gt;336.  /* MAGIC_LAMP intentionally excluded below */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line337&amp;quot;&amp;gt;337.  /* age field of this is relative age rather than absolute */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line338&amp;quot;&amp;gt;338.  #define age_is_relative(otmp)	((otmp)-&amp;gt;otyp == BRASS_LANTERN\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line339&amp;quot;&amp;gt;339.  				|| (otmp)-&amp;gt;otyp == OIL_LAMP\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line340&amp;quot;&amp;gt;340.  				|| (otmp)-&amp;gt;otyp == TORCH\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line341&amp;quot;&amp;gt;341.  				|| (otmp)-&amp;gt;otyp == CANDELABRUM_OF_INVOCATION\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line342&amp;quot;&amp;gt;342.  				|| (otmp)-&amp;gt;otyp == TALLOW_CANDLE\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line343&amp;quot;&amp;gt;343.  				|| (otmp)-&amp;gt;otyp == WAX_CANDLE\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line344&amp;quot;&amp;gt;344.  				|| (otmp)-&amp;gt;otyp == POT_OIL)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line345&amp;quot;&amp;gt;345.  /* object can be ignited */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line346&amp;quot;&amp;gt;346.  #define ignitable(otmp)	((otmp)-&amp;gt;otyp == BRASS_LANTERN\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line347&amp;quot;&amp;gt;347.  				|| (otmp)-&amp;gt;otyp == OIL_LAMP\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line348&amp;quot;&amp;gt;348.  				|| (otmp)-&amp;gt;otyp == TORCH\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line349&amp;quot;&amp;gt;349.  				|| (otmp)-&amp;gt;otyp == CANDELABRUM_OF_INVOCATION\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line350&amp;quot;&amp;gt;350.  				|| (otmp)-&amp;gt;otyp == TALLOW_CANDLE\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line351&amp;quot;&amp;gt;351.  				|| (otmp)-&amp;gt;otyp == WAX_CANDLE\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line352&amp;quot;&amp;gt;352.  				|| (otmp)-&amp;gt;otyp == MAGIC_CANDLE\&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line353&amp;quot;&amp;gt;353.  				|| (otmp)-&amp;gt;otyp == POT_OIL)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line354&amp;quot;&amp;gt;354.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line355&amp;quot;&amp;gt;355.  /* special stones */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line356&amp;quot;&amp;gt;356.  #define is_graystone(obj)	((obj)-&amp;gt;otyp == LUCKSTONE || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line357&amp;quot;&amp;gt;357.  				 (obj)-&amp;gt;otyp == LOADSTONE || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line358&amp;quot;&amp;gt;358.  				 (obj)-&amp;gt;otyp == FLINT     || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line359&amp;quot;&amp;gt;359.  				 (obj)-&amp;gt;otyp == TOUCHSTONE || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line360&amp;quot;&amp;gt;360.  				 (obj)-&amp;gt;otyp == HEALTHSTONE || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line361&amp;quot;&amp;gt;361.  				 (obj)-&amp;gt;otyp == WHETSTONE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line362&amp;quot;&amp;gt;362.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line363&amp;quot;&amp;gt;363.  /* misc */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line364&amp;quot;&amp;gt;364.  #ifdef KOPS&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line365&amp;quot;&amp;gt;365.  #define is_flimsy(otmp)		(objects[(otmp)-&amp;gt;otyp].oc_material &amp;lt;= LEATHER || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line366&amp;quot;&amp;gt;366.  				 (otmp)-&amp;gt;otyp == RUBBER_HOSE)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line367&amp;quot;&amp;gt;367.  #else&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line368&amp;quot;&amp;gt;368.  #define is_flimsy(otmp)		(objects[(otmp)-&amp;gt;otyp].oc_material &amp;lt;= LEATHER)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line369&amp;quot;&amp;gt;369.  #endif&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line370&amp;quot;&amp;gt;370.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line371&amp;quot;&amp;gt;371.  /* helpers, simple enough to be macros */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line372&amp;quot;&amp;gt;372.  #define is_plural(o)	((o)-&amp;gt;quan &amp;gt; 1 || \&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line373&amp;quot;&amp;gt;373.  			 (o)-&amp;gt;oartifact == ART_EYES_OF_THE_OVERWORLD)&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line374&amp;quot;&amp;gt;374.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line375&amp;quot;&amp;gt;375.  /* Flags for get_obj_location(). */&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line376&amp;quot;&amp;gt;376.  #define CONTAINED_TOO	0x1&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line377&amp;quot;&amp;gt;377.  #define BURIED_TOO	0x2&amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line378&amp;quot;&amp;gt;378.  &amp;lt;/span&amp;gt;&lt;br /&gt;
 &amp;lt;span id=&amp;quot;line379&amp;quot;&amp;gt;379.  #endif /* OBJ_H */&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Category:SLASH'EM 0.0.7E7F2 source code|obj.h]]&lt;/div&gt;</summary>
		<author><name>Jaytbot</name></author>
		
	</entry>
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