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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Standard_strategy_%28SLASH%27EM%29</id>
	<title>Standard strategy (SLASH'EM) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Standard_strategy_%28SLASH%27EM%29"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;action=history"/>
	<updated>2026-06-04T00:14:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=199185&amp;oldid=prev</id>
		<title>Hackemslashem: /* The quest */ Correction needed; in SLASHEM the quest is available at level 10.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=199185&amp;oldid=prev"/>
		<updated>2026-02-09T00:44:31Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The quest: &lt;/span&gt; Correction needed; in SLASHEM the quest is available at level 10.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:44, 9 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The quest===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The quest===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With these difficulties in mind, it should also be added that some of the features of SLASH'EM are going to start making your life easier around this point. For one thing, you can do your class [[quest]] at level &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/del&gt;rather than 14, though as before you may not necessarily want to do it as soon as it becomes available. (Incidentally, drain attacks will work exceptionally well against your [[quest nemesis]].)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With these difficulties in mind, it should also be added that some of the features of SLASH'EM are going to start making your life easier around this point. For one thing, you can do your class [[quest]] at level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10 &lt;/ins&gt;rather than 14, though as before you may not necessarily want to do it as soon as it becomes available. (Incidentally, drain attacks will work exceptionally well against your [[quest nemesis]].)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New special levels===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New special levels===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hackemslashem</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=198655&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=198655&amp;oldid=prev"/>
		<updated>2026-02-04T15:59:47Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:59, 4 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Drain resistance===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Drain resistance===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mid game does present you with a new challenge, however: whereas in vanilla NetHack the main auxiliary defensive categories are intrinsic resistances, [[magic resistance]], and [[reflection]], SLASH'EM adds a fourth: [[drain resistance]]. This is because, in addition to the usual sources of [[Drain life (monster attack)|level drain]] in vanilla NetHack (vampires and [[wraith]]s, [[Cyclops]], etc.), you will also be confronting [[deep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dragon&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;, which can drain life through their bite attack, and [[wight]]s. But more dangerous still – and impossible to defend against with a preventative [[genocide]] – is the new [[wand of draining]], which intelligent monsters will use against you. Nothing is more frustrating than being hit by a series of level drains from the wand of a [[Centaur (monster class)|centaur]] that you didn't see because you were scrolling through battle spam. Furthermore, if you should run across [[the Guild of Disgruntled Adventurers]], there will without question be necromancers with draining wands in their inventory. (It should also be mentioned that [[Black market (SLASH'EM)#One-eyed Sam|One-eyed Sam]]'s weapon, [[Thiefbane]], drains levels, in addition to canceling and beheading.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mid game does present you with a new challenge, however: whereas in vanilla NetHack the main auxiliary defensive categories are intrinsic resistances, [[magic resistance]], and [[reflection]], SLASH'EM adds a fourth: [[drain resistance]]. This is because, in addition to the usual sources of [[Drain life (monster attack)|level drain]] in vanilla NetHack (vampires and [[wraith]]s, [[Cyclops]], etc.), you will also be confronting [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deep dragon (SLASH'EM)|&lt;/ins&gt;deep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dragons&lt;/ins&gt;]], which can drain life through their bite attack, and [[wight]]s. But more dangerous still – and impossible to defend against with a preventative [[genocide]] – is the new [[wand of draining]], which intelligent monsters will use against you. Nothing is more frustrating than being hit by a series of level drains from the wand of a [[Centaur (monster class)|centaur]] that you didn't see because you were scrolling through battle spam. Furthermore, if you should run across [[the Guild of Disgruntled Adventurers]], there will without question be necromancers with draining wands in their inventory. (It should also be mentioned that [[Black market (SLASH'EM)#One-eyed Sam|One-eyed Sam]]'s weapon, [[Thiefbane]], drains levels, in addition to canceling and beheading.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, drain resistance in SLASH'EM is more valuable than in vanilla NetHack, but is not as important as magic resistance or reflection. You should prioritize your combination of armor, amulets, weapons, and artifacts to grant you these attributes first. Extrinsic drain resistance can be gained through an [[amulet of drain resistance]], through [[deep dragon scale mail]], or through certain weapons (as before). Note that Undead Slayers and Necromancers both have intrinsic drain resistance, as do player Vampires.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thus, drain resistance in SLASH'EM is more valuable than in vanilla NetHack, but is not as important as magic resistance or reflection. You should prioritize your combination of armor, amulets, weapons, and artifacts to grant you these attributes first. Extrinsic drain resistance can be gained through an [[amulet of drain resistance]], through [[deep dragon scale mail]], or through certain weapons (as before). Note that Undead Slayers and Necromancers both have intrinsic drain resistance, as do player Vampires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The end game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The end game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than the presence of the new high-level [[angelic being]]s, which are always terrifying, the SLASH'EM end game is not substantially different from the vanilla NetHack end game. The [[Amulet of Yendor]] can no longer exert its [[mysterious force]], thankfully, but it also disables your [[teleportation]] power. Also, watch out for an army of [[deeper &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;and [[deepest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;on the [[Plane of Water]]. Genocide is advised.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than the presence of the new high-level [[angelic being]]s, which are always terrifying, the SLASH'EM end game is not substantially different from the vanilla NetHack end game. The [[Amulet of Yendor]] can no longer exert its [[mysterious force]], thankfully, but it also disables your [[teleportation]] power. Also, watch out for an army of [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deeper one (SLASH'EM)|&lt;/ins&gt;deeper &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones&lt;/ins&gt;]] and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deepest one (SLASH'EM)|&lt;/ins&gt;deepest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones&lt;/ins&gt;]] on the [[Plane of Water]]. Genocide is advised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even with spoilers, ascension in SLASH'EM is extremely difficult. Break out the liquid fire!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even with spoilers, ascension in SLASH'EM is extremely difficult. Break out the liquid fire!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=196833&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=196833&amp;oldid=prev"/>
		<updated>2026-01-01T20:27:08Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:27, 1 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Monsters===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Monsters===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Second, SLASH'EM adds a new stratum of monsters. Not only do these monsters disorient you just by being unfamiliar and occasionally having unexpected dangerous attacks (such as the [[kamadan]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;sleep-gas breath or the [[asphynx]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;and [[Basilisk (SLASH'EM)|basilisk's]] [[stoning]]), it is important to remember that 9 times out of 10 they are simply ''harder'' than the corresponding NetHack monsters. The designers of SLASH'EM did not simply sprinkle new monsters in at random; the monsters they have added are almost invariably more difficult than the other monsters that you will encounter at the corresponding dungeon/experience level. Anything that you see that you don't recognize should be treated with caution until you know how tough it is. You are going to be killed by [[rabbit]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Second, SLASH'EM adds a new stratum of monsters. Not only do these monsters disorient you just by being unfamiliar and occasionally having unexpected dangerous attacks (such as the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kamadan (SLASH'EM)|&lt;/ins&gt;kamadan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s&lt;/ins&gt;]] sleep-gas breath or the [[asphynx]] and [[Basilisk (SLASH'EM)|basilisk's]] [[stoning]]), it is important to remember that 9 times out of 10 they are simply ''harder'' than the corresponding NetHack monsters. The designers of SLASH'EM did not simply sprinkle new monsters in at random; the monsters they have added are almost invariably more difficult than the other monsters that you will encounter at the corresponding dungeon/experience level. Anything that you see that you don't recognize should be treated with caution until you know how tough it is. You are going to be killed by [[rabbit]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One surprisingly dangerous group is the spark, arc, and lightning bugs. These travel in packs and can detonate your wands and rings with their bite. You will learn to fear them the first time that they get your [[ring of polymorph control]] or incite a [[shopkeeper]] to attack you by catching them in the blast of your exploding [[wand of magic missile]]. Genociding {{monclasssym|x}} isn't just for water cooler laughs any more. Note that exploding wands now have the same wand-specific effects as breaking them yourself.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One surprisingly dangerous group is the spark, arc, and lightning bugs. These travel in packs and can detonate your wands and rings with their bite. You will learn to fear them the first time that they get your [[ring of polymorph control]] or incite a [[shopkeeper]] to attack you by catching them in the blast of your exploding [[wand of magic missile]]. Genociding {{monclasssym|x}} isn't just for water cooler laughs any more. Note that exploding wands now have the same wand-specific effects as breaking them yourself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are also going to be able to benefit from the new [[shopkeeper services]] as soon as you've managed to put away a little gold. To access these, simply press '''p''' in the shop when you have no unpaid merchandise in your inventory. The services vary by shop, but can include [[charging]] for [[spellbook]]s, [[erosion|rustproofing]] for weapons or armor, and, in all shops, [[identification]]. Identification, though expensive, is the most important. Through judicious identification and bartering with your collection of [[gem]]s, you should be able to raise enough cash to identify everything in your inventory on the way back up from the bottom of the [[Gnomish Mines]]. On later levels, when gold is plentiful, you can sink your extra cash into having shopkeepers identify your wands for you. Note that you can't identify something that the shopkeeper owns without buying it first. (?) [[Charisma]] affects the price of shopkeeper services, making it a somewhat more valuable [[attribute]] in SLASH'EM. Since you need more gold earlier on, the usefulness of gems is also increased.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are also going to be able to benefit from the new [[shopkeeper services]] as soon as you've managed to put away a little gold. To access these, simply press '''p''' in the shop when you have no unpaid merchandise in your inventory. The services vary by shop, but can include [[charging]] for [[spellbook]]s, [[erosion|rustproofing]] for weapons or armor, and, in all shops, [[identification]]. Identification, though expensive, is the most important. Through judicious identification and bartering with your collection of [[gem]]s, you should be able to raise enough cash to identify everything in your inventory on the way back up from the bottom of the [[Gnomish Mines]]. On later levels, when gold is plentiful, you can sink your extra cash into having shopkeepers identify your wands for you. Note that you can't identify something that the shopkeeper owns without buying it first. (?) [[Charisma]] affects the price of shopkeeper services, making it a somewhat more valuable [[attribute]] in SLASH'EM. Since you need more gold earlier on, the usefulness of gems is also increased.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two kinds of new shops have been added to SLASH'EM: frozen food outlets and pet stores. Neither is exceptionally useful, but both have their advantages. A frozen food outlet will contain [[tin]]s and [[ice box]]es with randomly generated numbers of corpses. The use of the tins is obvious, but the ice boxes can also help you out – especially if they come right around the midgame – with picking up intrinsics. A large enough store will almost certainly have a few tengu corpses. Keep your eyes peeled for [[kamadan]] corpses, various molds, fire and snow ants, giants, mind flayers, and other interesting creatures. You could also feed the corpses to your pet or pull them out of their containers and start up a fungus farm if you need veggies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two kinds of new shops have been added to SLASH'EM: frozen food outlets and pet stores. Neither is exceptionally useful, but both have their advantages. A frozen food outlet will contain [[tin]]s and [[ice box]]es with randomly generated numbers of corpses. The use of the tins is obvious, but the ice boxes can also help you out – especially if they come right around the midgame – with picking up intrinsics. A large enough store will almost certainly have a few tengu corpses. Keep your eyes peeled for [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kamadan (SLASH'EM)|&lt;/ins&gt;kamadan]] corpses, various molds, fire and snow ants, giants, mind flayers, and other interesting creatures. You could also feed the corpses to your pet or pull them out of their containers and start up a fungus farm if you need veggies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pet stores will contain various [[figurine]]s, [[saddle]]s, [[leash]]es, and [[whistle]]s. They're a good source of [[magic whistle]]s and saddles. The figurines make good polyfodder, though remember that polymorphed objects in SLASH'EM do not stay that way (see below).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pet stores will contain various [[figurine]]s, [[saddle]]s, [[leash]]es, and [[whistle]]s. They're a good source of [[magic whistle]]s and saddles. The figurines make good polyfodder, though remember that polymorphed objects in SLASH'EM do not stay that way (see below).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=193438&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=193438&amp;oldid=prev"/>
		<updated>2025-09-30T06:44:07Z</updated>

		<summary type="html">&lt;p&gt;pothole&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:44, 30 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One surprisingly dangerous group is the spark, arc, and lightning bugs. These travel in packs and can detonate your wands and rings with their bite. You will learn to fear them the first time that they get your [[ring of polymorph control]] or incite a [[shopkeeper]] to attack you by catching them in the blast of your exploding [[wand of magic missile]]. Genociding {{monclasssym|x}} isn't just for water cooler laughs any more. Note that exploding wands now have the same wand-specific effects as breaking them yourself.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One surprisingly dangerous group is the spark, arc, and lightning bugs. These travel in packs and can detonate your wands and rings with their bite. You will learn to fear them the first time that they get your [[ring of polymorph control]] or incite a [[shopkeeper]] to attack you by catching them in the blast of your exploding [[wand of magic missile]]. Genociding {{monclasssym|x}} isn't just for water cooler laughs any more. Note that exploding wands now have the same wand-specific effects as breaking them yourself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be advised, too, that SLASH'EM monsters can look the same as vanilla NetHack creatures – or even as other SLASH'EM monsters. That rabbit can be rabid; that relatively harmless (perhaps even tasty) [[black pudding]] may actually be an unstoppable [[giant shoggoth]]. Also, the [[soldier]]s carry guns now. And [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frag &lt;/del&gt;grenade&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|grenades&lt;/del&gt;]]. Finally, '''''beware of werecreatures''''': Due to changes to the polymorph function in SLASH'EM, werecreatures killed in animal form will revert to human form, from which they can often polymorph back into animal form on the next turn. [[Wererat]]s and [[werejackal]]s now pose significant threats to even decently-armed characters... and the new [[werepanther]]s and [[weretiger]]s are threatening even in the mid-game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be advised, too, that SLASH'EM monsters can look the same as vanilla NetHack creatures – or even as other SLASH'EM monsters. That rabbit can be rabid; that relatively harmless (perhaps even tasty) [[black pudding]] may actually be an unstoppable [[giant shoggoth]]. Also, the [[soldier]]s carry guns now. And [[grenade]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;. Finally, '''''beware of werecreatures''''': Due to changes to the polymorph function in SLASH'EM, werecreatures killed in animal form will revert to human form, from which they can often polymorph back into animal form on the next turn. [[Wererat]]s and [[werejackal]]s now pose significant threats to even decently-armed characters... and the new [[werepanther]]s and [[weretiger]]s are threatening even in the mid-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Locks===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Locks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=188193&amp;oldid=prev</id>
		<title>Umbire the Phantom: copyedit, potholes et. al</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=188193&amp;oldid=prev"/>
		<updated>2025-05-09T23:05:40Z</updated>

		<summary type="html">&lt;p&gt;copyedit, potholes et. al&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:05, 9 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the mid game, you should also be benefiting from the new equipment options in SLASH'EM. This means healthstones, [[gauntlets of swimming]], [[magic candle]]s, new wands and spells, the [[ring of gain dexterity]], etc. Learning how to use the [[potion of invulnerability]] – at least one is guaranteed to be found on many special levels – is strongly recommended. You will also want to start getting acquainted with the new [[artifact]]s, either through [[wish]]es or, if you're lucky, [[sacrifice]] gifts. One of the best parts of SLASH'EM is the provision of new sacrifice gifts that are ''not weapons''. These range from artifact armor such as the [[monk]]'s [[Gauntlets of Defense]] to the coveted [[Wallet of Perseus]]. These equipment artifacts seem to be more often available for [[lawful]] and [[neutral]] characters, making those alignments significantly more desirable than they are in vanilla NetHack, in the opinion of some.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the mid game, you should also be benefiting from the new equipment options in SLASH'EM. This means healthstones, [[gauntlets of swimming]], [[magic candle]]s, new wands and spells, the [[ring of gain dexterity]], etc. Learning how to use the [[potion of invulnerability]] – at least one is guaranteed to be found on many special levels – is strongly recommended. You will also want to start getting acquainted with the new [[artifact]]s, either through [[wish]]es or, if you're lucky, [[sacrifice]] gifts. One of the best parts of SLASH'EM is the provision of new sacrifice gifts that are ''not weapons''. These range from artifact armor such as the [[monk]]'s [[Gauntlets of Defense]] to the coveted [[Wallet of Perseus]]. These equipment artifacts seem to be more often available for [[lawful]] and [[neutral]] characters, making those alignments significantly more desirable than they are in vanilla NetHack, in the opinion of some.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The new artifact weapons tend to have high damage modifiers that are not doubled. This makes them excellent mid and early game weapons that you may want to replace later on. Also take note that more classes now have certain guaranteed first sacrifice gifts, such as the [[Rogue]]'s [[Bat from Hell]] and Necromancer's [[Serpent's Tongue]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;– &lt;/del&gt;both formidable pieces of equipment. This makes the impetus to get the first sacrifice gift that much higher. However, [[god]]s now have new techniques to protect their altars.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The new artifact weapons tend to have high damage modifiers that are not doubled. This makes them excellent mid and early game weapons that you may want to replace later on. Also take note that more classes now have certain guaranteed first sacrifice gifts, such as the [[Rogue]]'s [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bat from Hell (SLASH'EM)|&lt;/ins&gt;Bat from Hell]] and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Necromancer's [[Serpent's Tongue]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which are &lt;/ins&gt;both formidable pieces of equipment. This makes the impetus to get the first sacrifice gift that much higher. However, [[god]]s now have new techniques to protect their altars.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note, that now [[unicorn horn]]s are reliable only when highly enchanted, not just blessed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note, that now [[unicorn horn]]s are reliable only when highly enchanted, not just blessed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minions===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Minions===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Altar sacrifices can also yield [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pets&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dispatched by your god, &lt;/del&gt;[[minion]]s. These pets may prove useful, not just for basic defense, but for assassinating shopkeepers (though you cannot bring them into the black market and, since they cannot be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retamed&lt;/del&gt;, they are likely to go feral &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re in there&lt;/del&gt;). Receiving a minion, unlike receiving an artifact, does not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/del&gt;your prayer timeout &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;status (you can safely pray if you have just received a minion)&lt;/del&gt;. Minions are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;unique &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;category of pet. They &lt;/del&gt;will not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;track &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BUC&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;status for you and do not seem to be willing to be ridden&lt;/del&gt;. Note that gods can also attack you with minions if you steal an altar from them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Altar sacrifices can also yield [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tame&lt;/ins&gt;]] [[minion]]s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dispatched by your god&lt;/ins&gt;. These pets may prove useful, not just for basic defense, but for assassinating shopkeepers (though you cannot bring them into the black market and, since they cannot be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re-tamed&lt;/ins&gt;, they are likely to go feral &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are not a quick shopper&lt;/ins&gt;). Receiving a minion, unlike receiving an artifact, does not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;further increment &lt;/ins&gt;your prayer timeout. Minions are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;unique &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in that they cannot be used as steeds, will not pick up or wield new items, and &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;avoid &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cursed&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items&lt;/ins&gt;. Note that gods can also attack you with minions if you steal an altar from them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polymorph===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Polymorph===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l115&quot; &gt;Line 115:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 115:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Gauntlets of Defense]] – Halves physical damage and acts as [[gauntlets of dexterity]].  Note that high dexterity further improves AC in SLASH'EM.  These are a good early game wish, but if you have done or can do the [[Chaotic Quest]], wish for normal gauntlets of dexterity instead. Half physical damage sources do not stack, and [[The Hand of Vecna (SLASH'EM)|The Hand of Vecna]], which provides the same property, will always be found there.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Gauntlets of Defense]] – Halves physical damage and acts as [[gauntlets of dexterity]].  Note that high dexterity further improves AC in SLASH'EM.  These are a good early game wish, but if you have done or can do the [[Chaotic Quest]], wish for normal gauntlets of dexterity instead. Half physical damage sources do not stack, and [[The Hand of Vecna (SLASH'EM)|The Hand of Vecna]], which provides the same property, will always be found there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Wallet of Perseus]] – deluxe unaligned [[bag of holding]], reduces weight of contents to 4x, 1/3 or 1/6 depending on [[beatitude]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Wallet of Perseus]] – deluxe unaligned [[bag of holding]], reduces weight of contents to 4x, 1/3 or 1/6 depending on [[beatitude]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Bat from Hell]] – chaotic baseball bat (club) with +20 damage modifier&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bat from Hell (SLASH'EM)|&lt;/ins&gt;Bat from Hell]] – chaotic baseball bat (club) with +20 damage modifier&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Doomblade]] – chaotic short sword with +10 damage modifier, plus an extra 5d4 damage 25% of the time.  Wish for it instead of the Bat if your role is restricted in clubs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Doomblade]] – chaotic short sword with +10 damage modifier, plus an extra 5d4 damage 25% of the time.  Wish for it instead of the Bat if your role is restricted in clubs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l135&quot; &gt;Line 135:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 135:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neutrals still have the artifact advantage. They are the only alignment able to receive the new armor artifacts from sacrifice. A neutral who spends a sufficient amount of time sacrificing can obtain artifact [[speed boots]], [[gauntlets of dexterity]] and an artifact [[shield of reflection]], possibly eliminating the need to find these common ascension kit items. However, only the Gauntlets have a particularly useful artifact property, namely half physical damage, while Whisperfeet merely provide stealth and act as a [[luckstone]], and Mirrorbright only provides hallucination resistance. These are all useful but minor or supersedable properties. Also, neutral artifact weapons remain somewhat weak in SLASH'EM, particularly in comparison to the chaotic artifacts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neutrals still have the artifact advantage. They are the only alignment able to receive the new armor artifacts from sacrifice. A neutral who spends a sufficient amount of time sacrificing can obtain artifact [[speed boots]], [[gauntlets of dexterity]] and an artifact [[shield of reflection]], possibly eliminating the need to find these common ascension kit items. However, only the Gauntlets have a particularly useful artifact property, namely half physical damage, while Whisperfeet merely provide stealth and act as a [[luckstone]], and Mirrorbright only provides hallucination resistance. These are all useful but minor or supersedable properties. Also, neutral artifact weapons remain somewhat weak in SLASH'EM, particularly in comparison to the chaotic artifacts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The advantage of being chaotic in SLASH'EM lies mainly in their weapon artifact potential. Chaotics can receive some very powerful artifacts with broad damage bonuses: The [[Bat from Hell]], a baseball bat (club) providing a flat +20 damage against all monsters; the Doomblade, an orcish short sword providing a flat +10 damage against all monsters, with 25% chance of an additional 5d4, and Serpent's Tongue, a permanently poisoned dagger. Also, unlike in vanilla, in SLASH'EM chaotics can wish for a magic resistance-granting quest artifact: [[the Great Dagger of Glaurgnaa]].  It also drains levels, like Stormbringer, although only against cross-aligned mosnters.  Chaotics are not only shielded from the penalty for murder, but have better means to go about it and better motivation to do it. In particular, those who are willing to kill One-Eyed Sam can get most of a well-enchanted ascension kit, although doing this requires extreme caution and quite likely polymorph or a boulder fort.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The advantage of being chaotic in SLASH'EM lies mainly in their weapon artifact potential. Chaotics can receive some very powerful artifacts with broad damage bonuses: The [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bat from Hell (SLASH'EM)|&lt;/ins&gt;Bat from Hell]], a baseball bat (club) providing a flat +20 damage against all monsters; the Doomblade, an orcish short sword providing a flat +10 damage against all monsters, with 25% chance of an additional 5d4, and Serpent's Tongue, a permanently poisoned dagger. Also, unlike in vanilla, in SLASH'EM chaotics can wish for a magic resistance-granting quest artifact: [[the Great Dagger of Glaurgnaa]].  It also drains levels, like Stormbringer, although only against cross-aligned mosnters.  Chaotics are not only shielded from the penalty for murder, but have better means to go about it and better motivation to do it. In particular, those who are willing to kill One-Eyed Sam can get most of a well-enchanted ascension kit, although doing this requires extreme caution and quite likely polymorph or a boulder fort.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=187172&amp;oldid=prev</id>
		<title>Umbire the Phantom: /* Monsters */ de-cap</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=187172&amp;oldid=prev"/>
		<updated>2025-04-13T12:45:24Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters: &lt;/span&gt; de-cap&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:45, 13 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One surprisingly dangerous group is the spark, arc, and lightning bugs. These travel in packs and can detonate your wands and rings with their bite. You will learn to fear them the first time that they get your [[ring of polymorph control]] or incite a [[shopkeeper]] to attack you by catching them in the blast of your exploding [[wand of magic missile]]. Genociding {{monclasssym|x}} isn't just for water cooler laughs any more. Note that exploding wands now have the same wand-specific effects as breaking them yourself.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One surprisingly dangerous group is the spark, arc, and lightning bugs. These travel in packs and can detonate your wands and rings with their bite. You will learn to fear them the first time that they get your [[ring of polymorph control]] or incite a [[shopkeeper]] to attack you by catching them in the blast of your exploding [[wand of magic missile]]. Genociding {{monclasssym|x}} isn't just for water cooler laughs any more. Note that exploding wands now have the same wand-specific effects as breaking them yourself.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be advised, too, that SLASH'EM monsters can look the same as vanilla NetHack creatures – or even as other SLASH'EM monsters. That rabbit can be rabid; that relatively harmless (perhaps even tasty) [[black pudding]] may actually be an unstoppable [[giant shoggoth]]. Also, the [[soldier]]s carry guns now. And [[frag grenade|grenades]]. Finally, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BEWARE OF WERECREATURES. &lt;/del&gt;Due to changes to the polymorph function in SLASH'EM, werecreatures killed in animal form will revert to human form, from which they can often polymorph back into animal form on the next turn. [[Wererat]]s and [[werejackal]]s now pose significant threats to even decently-armed characters... and the new [[werepanther]]s and [[weretiger]]s are threatening even in the mid-game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Be advised, too, that SLASH'EM monsters can look the same as vanilla NetHack creatures – or even as other SLASH'EM monsters. That rabbit can be rabid; that relatively harmless (perhaps even tasty) [[black pudding]] may actually be an unstoppable [[giant shoggoth]]. Also, the [[soldier]]s carry guns now. And [[frag grenade|grenades]]. Finally, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''''beware of werecreatures''''': &lt;/ins&gt;Due to changes to the polymorph function in SLASH'EM, werecreatures killed in animal form will revert to human form, from which they can often polymorph back into animal form on the next turn. [[Wererat]]s and [[werejackal]]s now pose significant threats to even decently-armed characters... and the new [[werepanther]]s and [[weretiger]]s are threatening even in the mid-game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Locks===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Locks===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=186734&amp;oldid=prev</id>
		<title>Umbire the Phantom: tweak this too</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=186734&amp;oldid=prev"/>
		<updated>2025-04-08T11:50:10Z</updated>

		<summary type="html">&lt;p&gt;tweak this too&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:50, 8 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l126&quot; &gt;Line 126:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 126:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Blessed [[figurine]] of a [[Solar]] – for a powerful pet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Blessed [[figurine]] of a [[Solar]] – for a powerful pet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that some artifacts that make it onto wish lists in vanilla NetHack have had their power decreased, specifically [[The Sceptre of Might]], which is now &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;almost useless &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;weapon&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, providing &lt;/del&gt;+5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage as opposed to double damage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that some artifacts that make it onto wish lists in vanilla NetHack have had their power decreased, specifically [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Sceptre of Might (SLASH'EM)|&lt;/ins&gt;The Sceptre of Might]], which is now &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heavily outclassed &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an artifact &lt;/ins&gt;weapon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with its damage bonus changed to &lt;/ins&gt;+5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Appendix 2: Alignment comparison==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Appendix 2: Alignment comparison==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=186718&amp;oldid=prev</id>
		<title>Umbire the Phantom: some touchups</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=186718&amp;oldid=prev"/>
		<updated>2025-04-08T11:23:31Z</updated>

		<summary type="html">&lt;p&gt;some touchups&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:23, 8 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l105&quot; &gt;Line 105:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 105:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Appendix 1: Wish list==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Appendix 1: Wish list==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although your early game priorities in SLASH'EM remain the same as in vanilla NetHack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;– &lt;/del&gt;magic resistance, reflection, and intrinsic resistances &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;– &lt;/del&gt;some of the newly added artifacts make early artifact wishes more tempting. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Be aware of the increased artifact &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blasts though (&lt;/del&gt;8d6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for unintelligent, &lt;/del&gt;8d10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;intelligent&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;, which may wipe out &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;character who finds an early wand of wishing. The following are some prime candidates for wishing if you find one early on or have wishes to burn when you reach the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;castle&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although your early game priorities in SLASH'EM remain the same as in vanilla &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;NetHack&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&amp;amp;ndash;&lt;/ins&gt;magic resistance, reflection, and intrinsic resistances&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;ndash;&lt;/ins&gt;some of the newly added artifacts make early artifact wishes more tempting. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''''&lt;/ins&gt;Be aware of the increased artifact &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blast damage''''': a hero will take &lt;/ins&gt;8d6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from non-intelligent artifacts and &lt;/ins&gt;8d10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;intelligent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones&lt;/ins&gt;, which may wipe out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an unaware player whose &lt;/ins&gt;character who finds an early wand of wishing. The following are some prime candidates for wishing if you find one early on&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;else &lt;/ins&gt;have wishes to burn when you reach the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Castle&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quest artifacts===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Quest artifacts===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Beware of powerful artifact blasts from all of these''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Stake of Van Helsing (SLASH'EM)|The Stake of Van Helsing]] – [[Undead Slayer]] quest artifact, [[lawful]] for wishing purposes; Wooden stake (uses dagger skill) with +12 damage modifier that gives slotless [[magic resistance]].  Damage bonus against vampires with a chance of instakill.  Prefer it to [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Sceptre of Might (SLASH'EM)|the &lt;/ins&gt;Sceptre of Might]], which has been weakened in SLASH'EM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Stake of Van Helsing (SLASH'EM)|The Stake of Van Helsing]] – [[Undead Slayer]] quest artifact, [[lawful]] for wishing purposes; Wooden stake (uses dagger skill) with +12 damage modifier that gives slotless [[magic resistance]].  Damage bonus against vampires with a chance of instakill.  Prefer it to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;[[Sceptre of Might]], which has been weakened in SLASH'EM.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Great Dagger of Glaurgnaa]] – [[Necromancer]] quest artifact, [[chaotic]] for wishing purposes.  Mediocre as a weapon (+8 to hit, +4 damage and level drain against cross-aligned monsters, which is distinctly inferior to [[Stormbringer]]), but it is the only artifact that chaotics can wish for that provides slotless magic resistance.  The invoke to gain an energy boost helps out spellcasters (even non wizards), if you can stand the artifact blast.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Great Dagger of Glaurgnaa]] – [[Necromancer]] quest artifact, [[chaotic]] for wishing purposes.  Mediocre as a weapon (+8 to hit, +4 damage and level drain against cross-aligned monsters, which is distinctly inferior to [[Stormbringer]]), but it is the only artifact that chaotics can wish for that provides slotless magic resistance.  The invoke to gain an energy boost helps out spellcasters (even non wizards), if you can stand the artifact blast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Crown of Saint Edward]] – [[Yeoman]] quest artifact, [[lawful]] for wishing purposes.  Its base item is a [[helm of telepathy]], and it provides slotless [[magic resistance]] as well as [[half spell damage]].  Good for non-spellcasters; like the [[Orb of Detection]] but lighter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[The Crown of Saint Edward]] – [[Yeoman]] quest artifact, [[lawful]] for wishing purposes.  Its base item is a [[helm of telepathy]], and it provides slotless [[magic resistance]] as well as [[half spell damage]].  Good for non-spellcasters; like the [[Orb of Detection]] but lighter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=186183&amp;oldid=prev</id>
		<title>Umbire the Phantom: potholes</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=186183&amp;oldid=prev"/>
		<updated>2025-03-30T07:11:44Z</updated>

		<summary type="html">&lt;p&gt;potholes&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:11, 30 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot; &gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The late game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The late game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the main innovations of SLASH'EM is its significantly extended [[Dungeons of Doom]] act and shortened [[Gehennom]]. This is a good thing. You will find no pure maze levels in Gehennom – each one is either the lair of a [[demon prince]] or attached to the [[Wizard's Tower]]. The SLASH'EM late game is quite a bit more difficult than vanilla NetHack's version, partly because of new super-monsters like giant shoggoths, [[Star vampire (SLASH'EM)|star vampires]], [[ghoul queen]]s, [[leprechaun wizard]]s, [[Gug (SLASH'EM)|gug]] packs, the various jewel [[golem]]s, [[gnoll chieftain]]s and [[gnoll shaman]]s, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;planetar&lt;/del&gt;]]s and [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solar&lt;/del&gt;]]s, but also because of guaranteed encounters with [[Demogorgon]] and [[Dispater]]. You will need a strategy for Demogorgon, the most dangerous enemy in the game. Consider waking him up with a wand while standing on [[Elbereth]], judicious use of [[sleep]] (possibly as a drow), or being an Undead Slayer or Necromancer. Do not underestimate Dispater, who will batter you in the passage leading up to his staircase. Save your wands of striking and magic missile and throw them to anything you can't handle on your own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the main innovations of SLASH'EM is its significantly extended [[Dungeons of Doom]] act and shortened [[Gehennom]]. This is a good thing. You will find no pure maze levels in Gehennom – each one is either the lair of a [[demon prince]] or attached to the [[Wizard's Tower]]. The SLASH'EM late game is quite a bit more difficult than vanilla NetHack's version, partly because of new super-monsters like giant shoggoths, [[Star vampire (SLASH'EM)|star vampires]], [[ghoul queen]]s, [[leprechaun wizard]]s, [[Gug (SLASH'EM)|gug]] packs, the various jewel [[golem]]s, [[gnoll chieftain]]s and [[gnoll shaman]]s, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Planetar&lt;/ins&gt;]]s&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solar&lt;/ins&gt;]]s, but also because of guaranteed encounters with [[Demogorgon]] and [[Dispater]]. You will need a strategy for Demogorgon, the most dangerous enemy in the game. Consider waking him up with a wand while standing on [[Elbereth]], judicious use of [[sleep]] (possibly as a drow), or being an Undead Slayer or Necromancer. Do not underestimate Dispater, who will batter you in the passage leading up to his staircase. Save your wands of striking and magic missile and throw them to anything you can't handle on your own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The end game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The end game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than the presence of the new high-level [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beings&lt;/del&gt;, which are always terrifying, the SLASH'EM end game is not substantially different from the vanilla NetHack end game. The [[Amulet of Yendor]] can no longer exert its [[mysterious force]], thankfully, but it also disables your [[teleportation]] power. Also, watch out for an army of [[deeper one]]s and [[deepest one]]s on the [[Plane of Water]]. Genocide is advised.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than the presence of the new high-level [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;angelic being&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;, which are always terrifying, the SLASH'EM end game is not substantially different from the vanilla NetHack end game. The [[Amulet of Yendor]] can no longer exert its [[mysterious force]], thankfully, but it also disables your [[teleportation]] power. Also, watch out for an army of [[deeper one]]s and [[deepest one]]s on the [[Plane of Water]]. Genocide is advised.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even with spoilers, ascension in SLASH'EM is extremely difficult. Break out the liquid fire!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even with spoilers, ascension in SLASH'EM is extremely difficult. Break out the liquid fire!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot; &gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As in vanilla NetHack, the basic alignment comparison breaks down as follows: chaotics avoid the murder penalty, lawfuls avoid the dangerous late and end game monsters like the '''A'''s and [[titan]]s. Neutrals have not much, though slightly better artifact wishing potential.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As in vanilla NetHack, the basic alignment comparison breaks down as follows: chaotics avoid the murder penalty, lawfuls avoid the dangerous late and end game monsters like the '''A'''s and [[titan]]s. Neutrals have not much, though slightly better artifact wishing potential.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, all of that holds. Not only do lawfuls avoid combat with the old and new angelic beings, but can have work for you: your god will send you minions up to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Planetar and Solar|&lt;/del&gt;Solars and Planetars&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, generally from sacrifice. They will make short work of the [[Wizard of Yendor|Wizard]] and the late-game heavies. However, lawful characters rarely have the possibility of developing attack magic in SLASH'EM. The days of the magic missile-shooting [[knight]] with a damage-doubling [[The Magic Mirror of Merlin|Magic Mirror]] are past. And although their artifact potential is weaker than other alignments, lawfuls have easy access to [[Sunsword]] from sacrifice minions. This is advantageous since in the late game, the only hostile spellcasters they will encounter are all undead, with the exception of the Wizard.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In SLASH'EM, all of that holds. Not only do lawfuls avoid combat with the old and new angelic beings, but can have work for you: your god will send you minions up to Solars and Planetars, generally from sacrifice. They will make short work of the [[Wizard of Yendor|Wizard]] and the late-game heavies. However, lawful characters rarely have the possibility of developing attack magic in SLASH'EM. The days of the magic missile-shooting [[knight]] with a damage-doubling [[The Magic Mirror of Merlin|Magic Mirror]] are past. And although their artifact potential is weaker than other alignments, lawfuls have easy access to [[Sunsword]] from sacrifice minions. This is advantageous since in the late game, the only hostile spellcasters they will encounter are all undead, with the exception of the Wizard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neutrals still have the artifact advantage. They are the only alignment able to receive the new armor artifacts from sacrifice. A neutral who spends a sufficient amount of time sacrificing can obtain artifact [[speed boots]], [[gauntlets of dexterity]] and an artifact [[shield of reflection]], possibly eliminating the need to find these common ascension kit items. However, only the Gauntlets have a particularly useful artifact property, namely half physical damage, while Whisperfeet merely provide stealth and act as a [[luckstone]], and Mirrorbright only provides hallucination resistance. These are all useful but minor or supersedable properties. Also, neutral artifact weapons remain somewhat weak in SLASH'EM, particularly in comparison to the chaotic artifacts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Neutrals still have the artifact advantage. They are the only alignment able to receive the new armor artifacts from sacrifice. A neutral who spends a sufficient amount of time sacrificing can obtain artifact [[speed boots]], [[gauntlets of dexterity]] and an artifact [[shield of reflection]], possibly eliminating the need to find these common ascension kit items. However, only the Gauntlets have a particularly useful artifact property, namely half physical damage, while Whisperfeet merely provide stealth and act as a [[luckstone]], and Mirrorbright only provides hallucination resistance. These are all useful but minor or supersedable properties. Also, neutral artifact weapons remain somewhat weak in SLASH'EM, particularly in comparison to the chaotic artifacts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=184398&amp;oldid=prev</id>
		<title>Umbire the Phantom: pothole, some copyedit</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Standard_strategy_(SLASH%27EM)&amp;diff=184398&amp;oldid=prev"/>
		<updated>2025-02-22T11:15:38Z</updated>

		<summary type="html">&lt;p&gt;pothole, some copyedit&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:15, 22 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot; &gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The late game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The late game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the main innovations of SLASH'EM is its significantly extended [[Dungeons of Doom]] act and shortened [[Gehennom]]. This is a good thing. You will find no pure maze levels in Gehennom – each one is either the lair of a [[demon prince]] or attached to the [[Wizard's Tower]]. The SLASH'EM late game is quite a bit more difficult than vanilla NetHack's version, partly because of new super-monsters like giant shoggoths, [[Star vampire (SLASH'EM)|star vampires]], [[ghoul queen]]s, [[leprechaun wizard]]s, [[gug]] packs, the various jewel [[golem]]s, [[gnoll chieftain]]s and [[gnoll shaman]]s, and [[planetar]]s and [[solar]]s, but also because of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the new demon princes: &lt;/del&gt;[[Demogorgon]] and [[Dispater]]. You will need a strategy for Demogorgon, the most dangerous enemy in the game. Consider waking him up with a wand while standing on [[Elbereth]], judicious use of [[sleep]] (possibly as a drow), or being an Undead Slayer or Necromancer. Do not underestimate Dispater, who will batter you in the passage leading up to his staircase. Save your wands of striking and magic missile and throw them to anything you can't handle on your own.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One of the main innovations of SLASH'EM is its significantly extended [[Dungeons of Doom]] act and shortened [[Gehennom]]. This is a good thing. You will find no pure maze levels in Gehennom – each one is either the lair of a [[demon prince]] or attached to the [[Wizard's Tower]]. The SLASH'EM late game is quite a bit more difficult than vanilla NetHack's version, partly because of new super-monsters like giant shoggoths, [[Star vampire (SLASH'EM)|star vampires]], [[ghoul queen]]s, [[leprechaun wizard]]s, [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gug (SLASH'EM)|&lt;/ins&gt;gug]] packs, the various jewel [[golem]]s, [[gnoll chieftain]]s and [[gnoll shaman]]s, and [[planetar]]s and [[solar]]s, but also because of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guaranteed encounters with &lt;/ins&gt;[[Demogorgon]] and [[Dispater]]. You will need a strategy for Demogorgon, the most dangerous enemy in the game. Consider waking him up with a wand while standing on [[Elbereth]], judicious use of [[sleep]] (possibly as a drow), or being an Undead Slayer or Necromancer. Do not underestimate Dispater, who will batter you in the passage leading up to his staircase. Save your wands of striking and magic missile and throw them to anything you can't handle on your own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The end game==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The end game==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
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