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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACandelabrum_of_Invocation</id>
	<title>Talk:Candelabrum of Invocation - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACandelabrum_of_Invocation"/>
	<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;action=history"/>
	<updated>2026-06-23T22:06:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.32.5</generator>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=109627&amp;oldid=prev</id>
		<title>Froon: candelabrum with candles weighs more than empty candelabrum now.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=109627&amp;oldid=prev"/>
		<updated>2018-05-12T06:45:30Z</updated>

		<summary type="html">&lt;p&gt;candelabrum with candles weighs more than empty candelabrum now.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:45, 12 May 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I thought this might be a nod to the bell, book and candle required to enter Hell in Zork, given the age of the game. --[[Special:Contributions/121.73.146.144|121.73.146.144]] 11:58, 27 June 2013 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I thought this might be a nod to the bell, book and candle required to enter Hell in Zork, given the age of the game. --[[Special:Contributions/121.73.146.144|121.73.146.144]] 11:58, 27 June 2013 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==No longer lose weight of candles attaching to candelabrum==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In my current 3.6.1 game I was unencumbered, I took 7 candles from BoH and became encumbered. I attached the candles to the candelabrum and stayed encumbered. I made a small modification to the Strategy section of the page reflecting this.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--[[User:Froon|Froon]] ([[User talk:Froon|talk]]) 06:45, 12 May 2018 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Froon</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=86009&amp;oldid=prev</id>
		<title>121.73.146.144: speculation</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=86009&amp;oldid=prev"/>
		<updated>2013-06-27T11:58:07Z</updated>

		<summary type="html">&lt;p&gt;speculation&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:58, 27 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Thank you. Congrats to finding one of the rare ways to make the game unwinnable! -–[[User:Tjr|Tjr]] 01:10, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Thank you. Congrats to finding one of the rare ways to make the game unwinnable! -–[[User:Tjr|Tjr]] 01:10, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Ok, updated this page and [[light sources]] to correctly mention that the time is cut in half ''each'' time. Also, it is possible to avoid this cut by lighting the candelabrum on the vibrating square after the invocation is completed (the other two items check to make sure you aren't standing on stairs, i.e. the ritual is complete). I also figured out why the timeouts were fluctuating like that; the timeout isn't always set to expire at +age turns, as earlier timeouts must be set for 75 turns before expiration and 15 turns before expiration to give the &amp;quot;candles going low&amp;quot; messages. So the very first reported timeout was &amp;quot;expire in 199 turns, but give a message in 124&amp;quot;, which adds up as 199 is half of 400, minus one turn for lighting it. I've also confirmed the unwinnable bit in SLASH'EM wizard mode now, so it definitely isn't just a fluke from Vulture's Eye or anything. -- [[User:Qazmlpok|Qazmlpok]] 17:10, 9 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Ok, updated this page and [[light sources]] to correctly mention that the time is cut in half ''each'' time. Also, it is possible to avoid this cut by lighting the candelabrum on the vibrating square after the invocation is completed (the other two items check to make sure you aren't standing on stairs, i.e. the ritual is complete). I also figured out why the timeouts were fluctuating like that; the timeout isn't always set to expire at +age turns, as earlier timeouts must be set for 75 turns before expiration and 15 turns before expiration to give the &amp;quot;candles going low&amp;quot; messages. So the very first reported timeout was &amp;quot;expire in 199 turns, but give a message in 124&amp;quot;, which adds up as 199 is half of 400, minus one turn for lighting it. I've also confirmed the unwinnable bit in SLASH'EM wizard mode now, so it definitely isn't just a fluke from Vulture's Eye or anything. -- [[User:Qazmlpok|Qazmlpok]] 17:10, 9 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Possible Reference==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I thought this might be a nod to the bell, book and candle required to enter Hell in Zork, given the age of the game. --[[Special:Contributions/121.73.146.144|121.73.146.144]] 11:58, 27 June 2013 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>121.73.146.144</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70275&amp;oldid=prev</id>
		<title>Qazmlpok: Missed.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70275&amp;oldid=prev"/>
		<updated>2011-05-09T17:10:42Z</updated>

		<summary type="html">&lt;p&gt;Missed.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:10, 9 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Other notes: The /2 isn't done if you're on the vibrating square, so I believe the most life you can get out of it is to activate it once there and only there. It might be possible to snuff them, go into the sanctum, and then relite them on the downstaircase when you have the amulet; I can't say I've ever tried to perform the invocation twice.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Other notes: The /2 isn't done if you're on the vibrating square, so I believe the most life you can get out of it is to activate it once there and only there. It might be possible to snuff them, go into the sanctum, and then relite them on the downstaircase when you have the amulet; I can't say I've ever tried to perform the invocation twice.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:And finally something very fun happened while testing this both times: The final timeout was set for a single turn, so when I went to lite it again it let me (since I still had one turn of light left), but then set the remaining time to 0 (1 / 2 = 0). Line 899 doesn't check to make sure the time isn't being set to 0, nor does it round up on the division. The result was that I could not light the candelabrum (not even on the vibrating square), but I also couldn't attach any new candles because the candelabrum was full. I'm pretty sure that if this happened in a normal game it would be unwinnable. -- [[User:Qazmlpok|Qazmlpok]] 01:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:And finally something very fun happened while testing this both times: The final timeout was set for a single turn, so when I went to lite it again it let me (since I still had one turn of light left), but then set the remaining time to 0 (1 / 2 = 0). Line 899 doesn't check to make sure the time isn't being set to 0, nor does it round up on the division. The result was that I could not light the candelabrum (not even on the vibrating square), but I also couldn't attach any new candles because the candelabrum was full. I'm pretty sure that if this happened in a normal game it would be unwinnable. -- [[User:Qazmlpok|Qazmlpok]] 01:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Thank you. Congrats to finding one of the rare ways to make the game unwinnable! -–[[User:Tjr|Tjr]] 01:10, 8 May 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Ok, updated this page and [[light sources]] to correctly mention that the time is cut in half ''each'' time. Also, it is possible to avoid this cut by lighting the candelabrum on the vibrating square after the invocation is completed (the other two items check to make sure you aren't standing on stairs, i.e. the ritual is complete). I also figured out why the timeouts were fluctuating like that; the timeout isn't always set to expire at +age turns, as earlier timeouts must be set for 75 turns before expiration and 15 turns before expiration to give the &amp;quot;candles going low&amp;quot; messages. So the very first reported timeout was &amp;quot;expire in 199 turns, but give a message in 124&amp;quot;, which adds up as 199 is half of 400, minus one turn for lighting it. I've also confirmed the unwinnable bit in SLASH'EM wizard mode now, so it definitely isn't just a fluke from Vulture's Eye or anything. -- [[User:Qazmlpok|Qazmlpok]] 17:10, 9 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Ok, updated this page and [[light sources]] to correctly mention that the time is cut in half ''each'' time. Also, it is possible to avoid this cut by lighting the candelabrum on the vibrating square after the invocation is completed (the other two items check to make sure you aren't standing on stairs, i.e. the ritual is complete). I also figured out why the timeouts were fluctuating like that; the timeout isn't always set to expire at +age turns, as earlier timeouts must be set for 75 turns before expiration and 15 turns before expiration to give the &amp;quot;candles going low&amp;quot; messages. So the very first reported timeout was &amp;quot;expire in 199 turns, but give a message in 124&amp;quot;, which adds up as 199 is half of 400, minus one turn for lighting it. I've also confirmed the unwinnable bit in SLASH'EM wizard mode now, so it definitely isn't just a fluke from Vulture's Eye or anything. -- [[User:Qazmlpok|Qazmlpok]] 17:10, 9 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Thank you. Congrats to finding one of the rare ways to make the game unwinnable! -–[[User:Tjr|Tjr]] 01:10, 8 May 2011 (UTC)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70274&amp;oldid=prev</id>
		<title>Qazmlpok at 17:10, 9 May 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70274&amp;oldid=prev"/>
		<updated>2011-05-09T17:10:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:10, 9 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Other notes: The /2 isn't done if you're on the vibrating square, so I believe the most life you can get out of it is to activate it once there and only there. It might be possible to snuff them, go into the sanctum, and then relite them on the downstaircase when you have the amulet; I can't say I've ever tried to perform the invocation twice.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Other notes: The /2 isn't done if you're on the vibrating square, so I believe the most life you can get out of it is to activate it once there and only there. It might be possible to snuff them, go into the sanctum, and then relite them on the downstaircase when you have the amulet; I can't say I've ever tried to perform the invocation twice.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:And finally something very fun happened while testing this both times: The final timeout was set for a single turn, so when I went to lite it again it let me (since I still had one turn of light left), but then set the remaining time to 0 (1 / 2 = 0). Line 899 doesn't check to make sure the time isn't being set to 0, nor does it round up on the division. The result was that I could not light the candelabrum (not even on the vibrating square), but I also couldn't attach any new candles because the candelabrum was full. I'm pretty sure that if this happened in a normal game it would be unwinnable. -- [[User:Qazmlpok|Qazmlpok]] 01:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:And finally something very fun happened while testing this both times: The final timeout was set for a single turn, so when I went to lite it again it let me (since I still had one turn of light left), but then set the remaining time to 0 (1 / 2 = 0). Line 899 doesn't check to make sure the time isn't being set to 0, nor does it round up on the division. The result was that I could not light the candelabrum (not even on the vibrating square), but I also couldn't attach any new candles because the candelabrum was full. I'm pretty sure that if this happened in a normal game it would be unwinnable. -- [[User:Qazmlpok|Qazmlpok]] 01:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Ok, updated this page and [[light sources]] to correctly mention that the time is cut in half ''each'' time. Also, it is possible to avoid this cut by lighting the candelabrum on the vibrating square after the invocation is completed (the other two items check to make sure you aren't standing on stairs, i.e. the ritual is complete). I also figured out why the timeouts were fluctuating like that; the timeout isn't always set to expire at +age turns, as earlier timeouts must be set for 75 turns before expiration and 15 turns before expiration to give the &amp;quot;candles going low&amp;quot; messages. So the very first reported timeout was &amp;quot;expire in 199 turns, but give a message in 124&amp;quot;, which adds up as 199 is half of 400, minus one turn for lighting it. I've also confirmed the unwinnable bit in SLASH'EM wizard mode now, so it definitely isn't just a fluke from Vulture's Eye or anything. -- [[User:Qazmlpok|Qazmlpok]] 17:10, 9 May 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Thank you. Congrats to finding one of the rare ways to make the game unwinnable! -–[[User:Tjr|Tjr]] 01:10, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Thank you. Congrats to finding one of the rare ways to make the game unwinnable! -–[[User:Tjr|Tjr]] 01:10, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70229&amp;oldid=prev</id>
		<title>Tjr: thx</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70229&amp;oldid=prev"/>
		<updated>2011-05-08T01:10:32Z</updated>

		<summary type="html">&lt;p&gt;thx&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:10, 8 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Other notes: The /2 isn't done if you're on the vibrating square, so I believe the most life you can get out of it is to activate it once there and only there. It might be possible to snuff them, go into the sanctum, and then relite them on the downstaircase when you have the amulet; I can't say I've ever tried to perform the invocation twice.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Other notes: The /2 isn't done if you're on the vibrating square, so I believe the most life you can get out of it is to activate it once there and only there. It might be possible to snuff them, go into the sanctum, and then relite them on the downstaircase when you have the amulet; I can't say I've ever tried to perform the invocation twice.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:And finally something very fun happened while testing this both times: The final timeout was set for a single turn, so when I went to lite it again it let me (since I still had one turn of light left), but then set the remaining time to 0 (1 / 2 = 0). Line 899 doesn't check to make sure the time isn't being set to 0, nor does it round up on the division. The result was that I could not light the candelabrum (not even on the vibrating square), but I also couldn't attach any new candles because the candelabrum was full. I'm pretty sure that if this happened in a normal game it would be unwinnable. -- [[User:Qazmlpok|Qazmlpok]] 01:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:And finally something very fun happened while testing this both times: The final timeout was set for a single turn, so when I went to lite it again it let me (since I still had one turn of light left), but then set the remaining time to 0 (1 / 2 = 0). Line 899 doesn't check to make sure the time isn't being set to 0, nor does it round up on the division. The result was that I could not light the candelabrum (not even on the vibrating square), but I also couldn't attach any new candles because the candelabrum was full. I'm pretty sure that if this happened in a normal game it would be unwinnable. -- [[User:Qazmlpok|Qazmlpok]] 01:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Thank you. Congrats to finding one of the rare ways to make the game unwinnable! -–[[User:Tjr|Tjr]] 01:10, 8 May 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70228&amp;oldid=prev</id>
		<title>Qazmlpok at 01:07, 8 May 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70228&amp;oldid=prev"/>
		<updated>2011-05-08T01:07:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:07, 8 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Candle life span==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Candle life span==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The spoilers say candles burn only half as long on the candelabrum. I think their life span gets halved each time you turn the thing on. Am I reading the source correctly? {{sourcecode|Apply.c|899}} --[[User:Tjr|Tjr]] 00:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The spoilers say candles burn only half as long on the candelabrum. I think their life span gets halved each time you turn the thing on. Am I reading the source correctly? {{sourcecode|Apply.c|899}} --[[User:Tjr|Tjr]] 00:07, 8 May 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Looks like it according to the source, however wizard mode testing gave some odd results:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*Timeout, current turn&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*230, 106 - 124 turns&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*131, 108 - 23 turns&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*142, 109 - 33 turns&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*119, 110 - 9 turns&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*123, 112 - 11 turns&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*118, 113 - 5 turns&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:*116, 115 - 1 turn&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Which is a very odd set of results, and I got a set of results similar to this a second time. The time was drastically reduced after the first toggle, but somehow increased twice during the test. Wax candles seem to always have a life of 325 turns, so even the first time was a drastic cut. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Other notes: The /2 isn't done if you're on the vibrating square, so I believe the most life you can get out of it is to activate it once there and only there. It might be possible to snuff them, go into the sanctum, and then relite them on the downstaircase when you have the amulet; I can't say I've ever tried to perform the invocation twice. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:And finally something very fun happened while testing this both times: The final timeout was set for a single turn, so when I went to lite it again it let me (since I still had one turn of light left), but then set the remaining time to 0 (1 / 2 = 0). Line 899 doesn't check to make sure the time isn't being set to 0, nor does it round up on the division. The result was that I could not light the candelabrum (not even on the vibrating square), but I also couldn't attach any new candles because the candelabrum was full. I'm pretty sure that if this happened in a normal game it would be unwinnable. -- [[User:Qazmlpok|Qazmlpok]] 01:07, 8 May 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70227&amp;oldid=prev</id>
		<title>Tjr: Created page with &quot;==Candle life span== The spoilers say candles burn only half as long on the candelabrum. I think their life span gets halved each time you turn the thing on. Am I reading the sou...&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Candelabrum_of_Invocation&amp;diff=70227&amp;oldid=prev"/>
		<updated>2011-05-08T00:07:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Candle life span== The spoilers say candles burn only half as long on the candelabrum. I think their life span gets halved each time you turn the thing on. Am I reading the sou...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Candle life span==&lt;br /&gt;
The spoilers say candles burn only half as long on the candelabrum. I think their life span gets halved each time you turn the thing on. Am I reading the source correctly? {{sourcecode|Apply.c|899}} --[[User:Tjr|Tjr]] 00:07, 8 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
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