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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACleric_quest</id>
	<title>Talk:Cleric quest - Revision history</title>
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	<updated>2026-06-03T21:58:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=203064&amp;oldid=prev</id>
		<title>Umbire the Phantom: Umbire the Phantom moved page Talk:Priest quest to Talk:Cleric quest: NetHack 5 update</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=203064&amp;oldid=prev"/>
		<updated>2026-05-05T04:25:02Z</updated>

		<summary type="html">&lt;p&gt;Umbire the Phantom moved page &lt;a href=&quot;/index.php?title=Talk:Priest_quest&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Talk:Priest quest (page does not exist)&quot;&gt;Talk:Priest quest&lt;/a&gt; to &lt;a href=&quot;/wiki/Talk:Cleric_quest&quot; title=&quot;Talk:Cleric quest&quot;&gt;Talk:Cleric quest&lt;/a&gt;: NetHack 5 update&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:25, 5 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Umbire the Phantom</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=51784&amp;oldid=prev</id>
		<title>Csnook at 10:14, 12 August 2010</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=51784&amp;oldid=prev"/>
		<updated>2010-08-12T10:14:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:14, 12 August 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is it worth the bother to dig up all the graves in the various graveyards? &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;(so far, I haven't found anything in any of them...) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses? &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;And is it just coincidence, or is Create Monster (in whatever form) more likely to produce undead on the quest level with the altar than on normal levels? Thanks! {{unsigned|Enehta|3-12-2007}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is it worth the bother to dig up all the graves in the various graveyards? (so far, I haven't found anything in any of them...) Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses? And is it just coincidence, or is Create Monster (in whatever form) more likely to produce undead on the quest level with the altar than on normal levels? Thanks! {{unsigned|Enehta|3-12-2007}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I didn't find any valuables in the graves, just corpses and undead. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;I'm pretty sure the top level counts as a graveyard level, I find it much easier to get wraith corpses by pulling wraiths to the portal and killing them on the other side. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;I have no idea about create monster, good question. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[[User:MysterX|MysterX]] 17:00, 27 January 2008 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I didn't find any valuables in the graves, just corpses and undead. I'm pretty sure the top level counts as a graveyard level, I find it much easier to get wraith corpses by pulling wraiths to the portal and killing them on the other side. I have no idea about create monster, good question. [[User:MysterX|MysterX]] 17:00, 27 January 2008 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Graves in graveyards are always empty, don't bother. As for create monster, a certain percentage of randomly created monster is replaced with featured monsters in all of the quest, I'd guess that means undead in the priest case. As a side note, 3% of all randomly created monsters are wraith in the wizard quest, so wizards can easily level up if altar farming, too. [[User:Tjr|Tjr]] 05:57, 18 May 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Graves in graveyards are always empty, don't bother. As for create monster, a certain percentage of randomly created monster is replaced with featured monsters in all of the quest, I'd guess that means undead in the priest case. As a side note, 3% of all randomly created monsters are wraith in the wizard quest, so wizards can easily level up if altar farming, too. [[User:Tjr|Tjr]] 05:57, 18 May 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I checked the source, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it appears &lt;/ins&gt;there&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/ins&gt;nothing special about the priest quest that allows for Gehennom-only monsters to be normally generated.  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Several monsters on the priest quest &lt;/ins&gt;can Summon Nasties&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which will generate Gehennom-only monsters&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s not &lt;/ins&gt;unique to the priest quest. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[User:Csnook|Csnook]] 10:14, August 12, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;== Removed reference to Gehennom monsters ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I checked the source, and there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appears to be &lt;/del&gt;nothing special about the priest quest that allows for Gehennom-only monsters to be normally generated.  &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some of them &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appear as a result of &lt;/del&gt;Summon Nasties, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this isn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t &lt;/del&gt;unique to the priest quest.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Csnook</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=51783&amp;oldid=prev</id>
		<title>Csnook: /* Removed reference to Gehennom monsters */ new section</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=51783&amp;oldid=prev"/>
		<updated>2010-08-12T10:10:33Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Removed reference to Gehennom monsters: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:10, 12 August 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Graves in graveyards are always empty, don't bother. As for create monster, a certain percentage of randomly created monster is replaced with featured monsters in all of the quest, I'd guess that means undead in the priest case. As a side note, 3% of all randomly created monsters are wraith in the wizard quest, so wizards can easily level up if altar farming, too. [[User:Tjr|Tjr]] 05:57, 18 May 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Graves in graveyards are always empty, don't bother. As for create monster, a certain percentage of randomly created monster is replaced with featured monsters in all of the quest, I'd guess that means undead in the priest case. As a side note, 3% of all randomly created monsters are wraith in the wizard quest, so wizards can easily level up if altar farming, too. [[User:Tjr|Tjr]] 05:57, 18 May 2009 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Removed reference to Gehennom monsters ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I checked the source, and there appears to be nothing special about the priest quest that allows for Gehennom-only monsters to be normally generated.  Some of them can appear as a result of Summon Nasties, but this isn't unique to the priest quest.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Csnook</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=39816&amp;oldid=prev</id>
		<title>Tjr: graves always empty</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=39816&amp;oldid=prev"/>
		<updated>2009-05-18T05:57:27Z</updated>

		<summary type="html">&lt;p&gt;graves always empty&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:57, 18 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses?  And is it just coincidence, or is Create Monster (in whatever form) more likely to produce undead on the quest level with the altar than on normal levels? Thanks! {{unsigned|Enehta|3-12-2007}}  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses?  And is it just coincidence, or is Create Monster (in whatever form) more likely to produce undead on the quest level with the altar than on normal levels? Thanks! {{unsigned|Enehta|3-12-2007}}  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I didn't find any valuables in the graves, just corpses and undead.  I'm pretty sure the top level counts as a graveyard level, I find it much easier to get wraith corpses by pulling wraiths to the portal and killing them on the other side.  I have no idea about create monster, good question.  [[User:MysterX|MysterX]] 17:00, 27 January 2008 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I didn't find any valuables in the graves, just corpses and undead.  I'm pretty sure the top level counts as a graveyard level, I find it much easier to get wraith corpses by pulling wraiths to the portal and killing them on the other side.  I have no idea about create monster, good question.  [[User:MysterX|MysterX]] 17:00, 27 January 2008 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Graves in graveyards are always empty, don't bother. As for create monster, a certain percentage of randomly created monster is replaced with featured monsters in all of the quest, I'd guess that means undead in the priest case. As a side note, 3% of all randomly created monsters are wraith in the wizard quest, so wizards can easily level up if altar farming, too. [[User:Tjr|Tjr]] 05:57, 18 May 2009 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=25136&amp;oldid=prev</id>
		<title>MysterX at 17:00, 27 January 2008</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=25136&amp;oldid=prev"/>
		<updated>2008-01-27T17:00:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:00, 27 January 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses?  And is it just coincidence, or is Create Monster (in whatever form) more likely to produce undead on the quest level with the altar than on normal levels? Thanks!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses?  And is it just coincidence, or is Create Monster (in whatever form) more likely to produce undead on the quest level with the altar than on normal levels? Thanks! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{unsigned|Enehta|3-12-2007}} &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:I didn't find any valuables in the graves, just corpses and undead.  I'm pretty sure the top level counts as a graveyard level, I find it much easier to get wraith corpses by pulling wraiths to the portal and killing them on the other side.  I have no idea about create monster, good question.  [[User:MysterX|MysterX]] 17:00, 27 January 2008 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MysterX</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=23483&amp;oldid=prev</id>
		<title>Enehta at 21:58, 3 December 2007</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=23483&amp;oldid=prev"/>
		<updated>2007-12-03T21:58:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:58, 3 December 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So, is &lt;/del&gt;it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses?  Thanks!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Is &lt;/ins&gt;it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses?  &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And is it just coincidence, or is Create Monster (in whatever form) more likely to produce undead on the quest level with the altar than on normal levels? &lt;/ins&gt;Thanks!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Enehta</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=23482&amp;oldid=prev</id>
		<title>Enehta: New page: So, is it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard lev...</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Cleric_quest&amp;diff=23482&amp;oldid=prev"/>
		<updated>2007-12-03T21:50:00Z</updated>

		<summary type="html">&lt;p&gt;New page: So, is it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven&amp;#039;t found anything in any of them...)  Also, does the starting level count as a graveyard lev...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;So, is it worth the bother to dig up all the graves in the various graveyards?  (so far, I haven't found anything in any of them...)  Also, does the starting level count as a graveyard level with respect to the likelihood of wraiths leaving corpses?  Thanks!&lt;/div&gt;</summary>
		<author><name>Enehta</name></author>
		
	</entry>
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