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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AFarming</id>
	<title>Talk:Farming - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AFarming"/>
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	<updated>2026-07-20T13:59:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=72140&amp;oldid=prev</id>
		<title>99.167.107.198: /* Vault Farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=72140&amp;oldid=prev"/>
		<updated>2011-08-10T15:52:50Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vault Farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:52, 10 August 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Why not just use very strong pets instead of murdering? [[Special:Contributions/75.58.127.95|75.58.127.95]] 13:19, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Why not just use very strong pets instead of murdering? [[Special:Contributions/75.58.127.95|75.58.127.95]] 13:19, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::No death drops, harder to control. You need to anger the guard or he won't walk into the vault, and if your pet kills him before he walks into the vault you lose all of the potential loot. I suppose you could use the teleport spell to remove your pet from the vault and magic whistle him in each time. It also only solves one of the problems; you're still getting less loot and taking longer. -- [[User:Qazmlpok|Qazmlpok]] 15:24, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::No death drops, harder to control. You need to anger the guard or he won't walk into the vault, and if your pet kills him before he walks into the vault you lose all of the potential loot. I suppose you could use the teleport spell to remove your pet from the vault and magic whistle him in each time. It also only solves one of the problems; you're still getting less loot and taking longer. -- [[User:Qazmlpok|Qazmlpok]] 15:24, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::I guess it would be hard to extensively farm this, though I could see a high level chaotic doing it a few times to get some gear from them. [[Special:Contributions/75.58.127.95|75.58.127.95]] 15:43, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::I guess it would be hard to extensively farm this, though I could see a high level chaotic doing it a few times to get some gear from them. [[Special:Contributions/75.58.127.95|75.58.127.95]] 15:43, 23 July &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2011 (UTC) Oh, and if you are not human you could eat the guard corpses indefinitely. [[Special:Contributions/99.167.107.198|99.167.107.198]] 15:52, 10 August &lt;/ins&gt;2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>99.167.107.198</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71763&amp;oldid=prev</id>
		<title>75.58.127.95: /* Vault Farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71763&amp;oldid=prev"/>
		<updated>2011-07-23T15:43:51Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vault Farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:43, 23 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot; &gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Why not just use very strong pets instead of murdering? [[Special:Contributions/75.58.127.95|75.58.127.95]] 13:19, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Why not just use very strong pets instead of murdering? [[Special:Contributions/75.58.127.95|75.58.127.95]] 13:19, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::No death drops, harder to control. You need to anger the guard or he won't walk into the vault, and if your pet kills him before he walks into the vault you lose all of the potential loot. I suppose you could use the teleport spell to remove your pet from the vault and magic whistle him in each time. It also only solves one of the problems; you're still getting less loot and taking longer. -- [[User:Qazmlpok|Qazmlpok]] 15:24, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::No death drops, harder to control. You need to anger the guard or he won't walk into the vault, and if your pet kills him before he walks into the vault you lose all of the potential loot. I suppose you could use the teleport spell to remove your pet from the vault and magic whistle him in each time. It also only solves one of the problems; you're still getting less loot and taking longer. -- [[User:Qazmlpok|Qazmlpok]] 15:24, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::I guess it would be hard to extensively farm this, though I could see a high level chaotic doing it a few times to get some gear from them. [[Special:Contributions/75.58.127.95|75.58.127.95]] 15:43, 23 July 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.58.127.95</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71761&amp;oldid=prev</id>
		<title>Qazmlpok: /* Vault Farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71761&amp;oldid=prev"/>
		<updated>2011-07-23T15:24:11Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vault Farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:24, 23 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think it'd be very useful. You have the murder penalty for any non-chaotic, and everyone gets a huge alignment drop. Guards always start with equipment that could be useful in the beginning, but they're too tough to kill at that point and it's not useful for farming. Fort Ludios or the castle are usually a better bet if you want non-magical polyfodder, since it doesn't require waiting and you will usually get enough equipment for whatever polypiling you're doing. Guards can start with random misc/offensive/defensive items, but since they're hard to kill in one hit they have a decent chance of using it up before you can kill them. Finally, guards always appear in the walls of the vault, and the wall will be restored once you kill the guard, even if it was already dug out. Any equipment they would have dropped will be lost if you don't make them hostile first to move them into the vault itself, making the farming take that much longer and be that less brainless.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think it'd be very useful. You have the murder penalty for any non-chaotic, and everyone gets a huge alignment drop. Guards always start with equipment that could be useful in the beginning, but they're too tough to kill at that point and it's not useful for farming. Fort Ludios or the castle are usually a better bet if you want non-magical polyfodder, since it doesn't require waiting and you will usually get enough equipment for whatever polypiling you're doing. Guards can start with random misc/offensive/defensive items, but since they're hard to kill in one hit they have a decent chance of using it up before you can kill them. Finally, guards always appear in the walls of the vault, and the wall will be restored once you kill the guard, even if it was already dug out. Any equipment they would have dropped will be lost if you don't make them hostile first to move them into the vault itself, making the farming take that much longer and be that less brainless.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So while you could do it, I really don't see the point. Pudding farming is much better for death drops and throne farming for off/def/misc items. It'd be way too slow and the rewards aren't any better than other methods. -- [[User:Qazmlpok|Qazmlpok]] 13:17, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So while you could do it, I really don't see the point. Pudding farming is much better for death drops and throne farming for off/def/misc items. It'd be way too slow and the rewards aren't any better than other methods. -- [[User:Qazmlpok|Qazmlpok]] 13:17, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;::Why not just use very strong pets instead of murdering? [[Special:Contributions/75.58.127.95|75.58.127.95]] 13:19, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Why not just use very strong pets instead of murdering? [[Special:Contributions/75.58.127.95|75.58.127.95]] 13:19&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, 23 July 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:::No death drops, harder to control. You need to anger the guard or he won't walk into the vault, and if your pet kills him before he walks into the vault you lose all of the potential loot. I suppose you could use the teleport spell to remove your pet from the vault and magic whistle him in each time. It also only solves one of the problems; you're still getting less loot and taking longer. -- [[User:Qazmlpok|Qazmlpok]] 15:24&lt;/ins&gt;, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71760&amp;oldid=prev</id>
		<title>75.58.127.95: /* Vault Farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71760&amp;oldid=prev"/>
		<updated>2011-07-23T13:19:54Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vault Farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:19, 23 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think it'd be very useful. You have the murder penalty for any non-chaotic, and everyone gets a huge alignment drop. Guards always start with equipment that could be useful in the beginning, but they're too tough to kill at that point and it's not useful for farming. Fort Ludios or the castle are usually a better bet if you want non-magical polyfodder, since it doesn't require waiting and you will usually get enough equipment for whatever polypiling you're doing. Guards can start with random misc/offensive/defensive items, but since they're hard to kill in one hit they have a decent chance of using it up before you can kill them. Finally, guards always appear in the walls of the vault, and the wall will be restored once you kill the guard, even if it was already dug out. Any equipment they would have dropped will be lost if you don't make them hostile first to move them into the vault itself, making the farming take that much longer and be that less brainless.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I don't think it'd be very useful. You have the murder penalty for any non-chaotic, and everyone gets a huge alignment drop. Guards always start with equipment that could be useful in the beginning, but they're too tough to kill at that point and it's not useful for farming. Fort Ludios or the castle are usually a better bet if you want non-magical polyfodder, since it doesn't require waiting and you will usually get enough equipment for whatever polypiling you're doing. Guards can start with random misc/offensive/defensive items, but since they're hard to kill in one hit they have a decent chance of using it up before you can kill them. Finally, guards always appear in the walls of the vault, and the wall will be restored once you kill the guard, even if it was already dug out. Any equipment they would have dropped will be lost if you don't make them hostile first to move them into the vault itself, making the farming take that much longer and be that less brainless.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So while you could do it, I really don't see the point. Pudding farming is much better for death drops and throne farming for off/def/misc items. It'd be way too slow and the rewards aren't any better than other methods. -- [[User:Qazmlpok|Qazmlpok]] 13:17, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:So while you could do it, I really don't see the point. Pudding farming is much better for death drops and throne farming for off/def/misc items. It'd be way too slow and the rewards aren't any better than other methods. -- [[User:Qazmlpok|Qazmlpok]] 13:17, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::Why not just use very strong pets instead of murdering? [[Special:Contributions/75.58.127.95|75.58.127.95]] 13:19, 23 July 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.58.127.95</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71759&amp;oldid=prev</id>
		<title>Qazmlpok: /* Vault Farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71759&amp;oldid=prev"/>
		<updated>2011-07-23T13:17:34Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vault Farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:17, 23 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should Vault Farming (waiting forever in a vault killing guards, which don't respect extinction) be included here? [[Special:Contributions/75.58.127.95|75.58.127.95]] 12:07, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Should Vault Farming (waiting forever in a vault killing guards, which don't respect extinction) be included here? [[Special:Contributions/75.58.127.95|75.58.127.95]] 12:07, 23 July 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:I don't think it'd be very useful. You have the murder penalty for any non-chaotic, and everyone gets a huge alignment drop. Guards always start with equipment that could be useful in the beginning, but they're too tough to kill at that point and it's not useful for farming. Fort Ludios or the castle are usually a better bet if you want non-magical polyfodder, since it doesn't require waiting and you will usually get enough equipment for whatever polypiling you're doing. Guards can start with random misc/offensive/defensive items, but since they're hard to kill in one hit they have a decent chance of using it up before you can kill them. Finally, guards always appear in the walls of the vault, and the wall will be restored once you kill the guard, even if it was already dug out. Any equipment they would have dropped will be lost if you don't make them hostile first to move them into the vault itself, making the farming take that much longer and be that less brainless. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:So while you could do it, I really don't see the point. Pudding farming is much better for death drops and throne farming for off/def/misc items. It'd be way too slow and the rewards aren't any better than other methods. -- [[User:Qazmlpok|Qazmlpok]] 13:17, 23 July 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71758&amp;oldid=prev</id>
		<title>75.58.127.95: /* Vault Farming */ new section</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=71758&amp;oldid=prev"/>
		<updated>2011-07-23T12:07:33Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Vault Farming: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:07, 23 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) will kill you if you don't supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) will kill you if you don't supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: That makes some sense, although if you're being hit by Death, that means your farm is broken anyway.  Maybe the article could be edited to suggest Famine or Pestilence on a local copy.  I don't know if it's even worth the bother, though; farming the Riders would seem to fall under &amp;quot;don't bother if you don't know exactly what you're doing&amp;quot;, and I see this strategy as more a bit of trivia than an actual how-to. --[[User:Darth l33t|Darth l33t]] 19:17, July 22, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: That makes some sense, although if you're being hit by Death, that means your farm is broken anyway.  Maybe the article could be edited to suggest Famine or Pestilence on a local copy.  I don't know if it's even worth the bother, though; farming the Riders would seem to fall under &amp;quot;don't bother if you don't know exactly what you're doing&amp;quot;, and I see this strategy as more a bit of trivia than an actual how-to. --[[User:Darth l33t|Darth l33t]] 19:17, July 22, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Vault Farming ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Should Vault Farming (waiting forever in a vault killing guards, which don't respect extinction) be included here? [[Special:Contributions/75.58.127.95|75.58.127.95]] 12:07, 23 July 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>75.58.127.95</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=54092&amp;oldid=prev</id>
		<title>Tjr: Text replace - &quot;Wikihack&quot; to &quot;NetHackWiki&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=54092&amp;oldid=prev"/>
		<updated>2010-11-11T18:41:54Z</updated>

		<summary type="html">&lt;p&gt;Text replace - &amp;quot;Wikihack&amp;quot; to &amp;quot;NetHackWiki&amp;quot;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:41, 11 November 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot; &gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Thanks.  I should try illiterate someday, as then I'd realize that a burned Elbereth square isn't exactly very useful for someone wanting to do illiterate conduct.  Of course you'd need a scroll of scare monster...  Personally, although it's quite subjective, perhaps [[conduct]] should comment on their relative difficulties. -[[User:Ion frigate|Ion frigate]] 10:58, July 8, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: Thanks.  I should try illiterate someday, as then I'd realize that a burned Elbereth square isn't exactly very useful for someone wanting to do illiterate conduct.  Of course you'd need a scroll of scare monster...  Personally, although it's quite subjective, perhaps [[conduct]] should comment on their relative difficulties. -[[User:Ion frigate|Ion frigate]] 10:58, July 8, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: In my opinion, conducts start getting really difficult once you combine them. For example, you can get holy water if you are literate (confused remove curse), theist (water prayer), wishing (wish directly), or non-pacifist (pudding farm for it), but I can't imagine how to go about it without any of these options. Multiconduct aspects don't fit nicely into the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wikihack&lt;/del&gt;'s structure, though they are the most interesting to play and to write about. I've had long debates with Djao on this. [[User:Tjr|Tjr]] 13:59, July 8, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::: In my opinion, conducts start getting really difficult once you combine them. For example, you can get holy water if you are literate (confused remove curse), theist (water prayer), wishing (wish directly), or non-pacifist (pudding farm for it), but I can't imagine how to go about it without any of these options. Multiconduct aspects don't fit nicely into the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NetHackWiki&lt;/ins&gt;'s structure, though they are the most interesting to play and to write about. I've had long debates with Djao on this. [[User:Tjr|Tjr]] 13:59, July 8, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::: Quite true; I suppose one might try starting with the actions/things people would want (holy water, DSM, enchanted armor, artifacts, etc) and say how various conducts would make them difficult or impossible, but I could see that being almost as bad as trying to list out conduct combinations.  Maybe just having some of the more common conduct combinatons, or listing ways to do or get things that break no conducts?  (i.e. DS can be gotten from throne looting; good pets from feeding + polytraps, magic harps, or magic traps; reflection 50% of the time in Sokoban, however often in Medusa; experience from foocubi, the Oracle, and tripe; resistances from jewelry and certain artifacts; and other things like that)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::: Quite true; I suppose one might try starting with the actions/things people would want (holy water, DSM, enchanted armor, artifacts, etc) and say how various conducts would make them difficult or impossible, but I could see that being almost as bad as trying to list out conduct combinations.  Maybe just having some of the more common conduct combinatons, or listing ways to do or get things that break no conducts?  (i.e. DS can be gotten from throne looting; good pets from feeding + polytraps, magic harps, or magic traps; reflection 50% of the time in Sokoban, however often in Medusa; experience from foocubi, the Oracle, and tripe; resistances from jewelry and certain artifacts; and other things like that)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=51435&amp;oldid=prev</id>
		<title>Darth l33t: /* Death farming vs. Famine / Pestilence farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=51435&amp;oldid=prev"/>
		<updated>2010-07-22T19:17:13Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Death farming vs. Famine / Pestilence farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:17, 22 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wouldn't it make much more sense to replace Death with Famine / Pestilence for polearm farming?  The obvious advantage is that you can level drain them until they only have one max HP, which means you don't have to eat a single ring.  I'm guessing the author chose Death to farm because F &amp;amp; P can be tamed, but there are other ways to deal with Death (e.g. lure him into a room and then revgen blue jellies into the doorway). --[[User:Darth l33t|Darth l33t]] 17:19, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wouldn't it make much more sense to replace Death with Famine / Pestilence for polearm farming?  The obvious advantage is that you can level drain them until they only have one max HP, which means you don't have to eat a single ring.  I'm guessing the author chose Death to farm because F &amp;amp; P can be tamed, but there are other ways to deal with Death (e.g. lure him into a room and then revgen blue jellies into the doorway). --[[User:Darth l33t|Darth l33t]] 17:19, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) will kill you if you don't supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) will kill you if you don't supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: That makes some sense, although if you're being hit by Death, that means your farm is broken anyway.  Maybe the article could be edited to suggest Famine or Pestilence on a local copy.  I don't know if it's even worth the bother, though; farming the Riders would seem to fall under &amp;quot;don't bother if you don't know exactly what you're doing&amp;quot;, and I see this strategy as more a bit of trivia than an actual how-to. --[[User:Darth l33t|Darth l33t]] 19:17, July 22, 2010 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Darth l33t</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=51395&amp;oldid=prev</id>
		<title>Tjr: /* Death farming vs. Famine / Pestilence farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=51395&amp;oldid=prev"/>
		<updated>2010-07-21T22:09:53Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Death farming vs. Famine / Pestilence farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:09, 21 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Death farming vs. Famine / Pestilence farming==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Death farming vs. Famine / Pestilence farming==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wouldn't it make much more sense to replace Death with Famine / Pestilence for polearm farming?  The obvious advantage is that you can level drain them until they only have one max HP, which means you don't have to eat a single ring.  I'm guessing the author chose Death to farm because F &amp;amp; P can be tamed, but there are other ways to deal with Death (e.g. lure him into a room and then revgen blue jellies into the doorway). --[[User:Darth l33t|Darth l33t]] 17:19, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wouldn't it make much more sense to replace Death with Famine / Pestilence for polearm farming?  The obvious advantage is that you can level drain them until they only have one max HP, which means you don't have to eat a single ring.  I'm guessing the author chose Death to farm because F &amp;amp; P can be tamed, but there are other ways to deal with Death (e.g. lure him into a room and then revgen blue jellies into the doorway). --[[User:Darth l33t|Darth l33t]] 17:19, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;will you if you don't supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill &lt;/ins&gt;you if you don't supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=51394&amp;oldid=prev</id>
		<title>Tjr: /* Death farming vs. Famine / Pestilence farming */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Farming&amp;diff=51394&amp;oldid=prev"/>
		<updated>2010-07-21T22:09:34Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Death farming vs. Famine / Pestilence farming&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:09, 21 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Death farming vs. Famine / Pestilence farming==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Death farming vs. Famine / Pestilence farming==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wouldn't it make much more sense to replace Death with Famine / Pestilence for polearm farming?  The obvious advantage is that you can level drain them until they only have one max HP, which means you don't have to eat a single ring.  I'm guessing the author chose Death to farm because F &amp;amp; P can be tamed, but there are other ways to deal with Death (e.g. lure him into a room and then revgen blue jellies into the doorway). --[[User:Darth l33t|Darth l33t]] 17:19, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wouldn't it make much more sense to replace Death with Famine / Pestilence for polearm farming?  The obvious advantage is that you can level drain them until they only have one max HP, which means you don't have to eat a single ring.  I'm guessing the author chose Death to farm because F &amp;amp; P can be tamed, but there are other ways to deal with Death (e.g. lure him into a room and then revgen blue jellies into the doorway). --[[User:Darth l33t|Darth l33t]] 17:19, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill &lt;/del&gt;you if you supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I thought it was because Death is near-harmless once your character has hitpoints in the millions, while letting the other two hit you ocassionally (IP fragmentation ...) can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;you if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don't &lt;/ins&gt;supervise the operation. [[User:Tjr|Tjr]] 22:08, July 21, 2010 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tjr</name></author>
		
	</entry>
</feed>