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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AGiant_eel</id>
	<title>Talk:Giant eel - Revision history</title>
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	<updated>2026-07-22T21:05:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Giant_eel&amp;diff=75340&amp;oldid=prev</id>
		<title>Blackcustard: Yep, that does work out well.</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Giant_eel&amp;diff=75340&amp;oldid=prev"/>
		<updated>2011-12-15T04:14:53Z</updated>

		<summary type="html">&lt;p&gt;Yep, that does work out well.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:14, 15 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Blackcustard|Blackcustard]] 03:29, 15 December 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Blackcustard|Blackcustard]] 03:29, 15 December 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those are methods in which monsters are fairly obviously always generated awake, so I really don't think they're worth mentioning explicitly.  I have an idea for a rephrase in mind though that'll make it clearer. -[[User:Ion frigate|Ion frigate]] 04:04, 15 December 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Those are methods in which monsters are fairly obviously always generated awake, so I really don't think they're worth mentioning explicitly.  I have an idea for a rephrase in mind though that'll make it clearer. -[[User:Ion frigate|Ion frigate]] 04:04, 15 December 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Yep, that does work out well. [[User:Blackcustard|Blackcustard]] 04:14, 15 December 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blackcustard</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Giant_eel&amp;diff=75338&amp;oldid=prev</id>
		<title>Ion frigate at 04:04, 15 December 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Giant_eel&amp;diff=75338&amp;oldid=prev"/>
		<updated>2011-12-15T04:04:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:04, 15 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Giant eels may not be able to be randomly generated, but they CAN be created outside level generation. E.g. figurines, polymorph, wizard mode. Therefore it's worth mentioning explicitly in some form that only the ones that come with the level are going to be asleep. Not those extra ones. As Ion Frigate noted though they can't be randomly generated, so we don't want to imply that! Figured I'ld come here before making another change.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Giant eels may not be able to be randomly generated, but they CAN be created outside level generation. E.g. figurines, polymorph, wizard mode. Therefore it's worth mentioning explicitly in some form that only the ones that come with the level are going to be asleep. Not those extra ones. As Ion Frigate noted though they can't be randomly generated, so we don't want to imply that! Figured I'ld come here before making another change.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Blackcustard|Blackcustard]] 03:29, 15 December 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Blackcustard|Blackcustard]] 03:29, 15 December 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Those are methods in which monsters are fairly obviously always generated awake, so I really don't think they're worth mentioning explicitly.  I have an idea for a rephrase in mind though that'll make it clearer. -[[User:Ion frigate|Ion frigate]] 04:04, 15 December 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Giant_eel&amp;diff=75337&amp;oldid=prev</id>
		<title>Blackcustard: 80% sleep chance and random generation</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Giant_eel&amp;diff=75337&amp;oldid=prev"/>
		<updated>2011-12-15T03:29:25Z</updated>

		<summary type="html">&lt;p&gt;80% sleep chance and random generation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== 80% sleep chance and random generation ==&lt;br /&gt;
&lt;br /&gt;
Giant eels may not be able to be randomly generated, but they CAN be created outside level generation. E.g. figurines, polymorph, wizard mode. Therefore it's worth mentioning explicitly in some form that only the ones that come with the level are going to be asleep. Not those extra ones. As Ion Frigate noted though they can't be randomly generated, so we don't want to imply that! Figured I'ld come here before making another change.&lt;br /&gt;
[[User:Blackcustard|Blackcustard]] 03:29, 15 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Blackcustard</name></author>
		
	</entry>
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