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	<id>https://nethackwiki.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AHuman_%28monster%29</id>
	<title>Talk:Human (monster) - Revision history</title>
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	<updated>2026-06-04T04:13:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Human_(monster)&amp;diff=156414&amp;oldid=prev</id>
		<title>Ion frigate: answering decade-old question - some thread necromancy about necromancers!</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Human_(monster)&amp;diff=156414&amp;oldid=prev"/>
		<updated>2023-11-04T03:38:09Z</updated>

		<summary type="html">&lt;p&gt;answering decade-old question - some thread necromancy about necromancers!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:38, 4 November 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Could someone with a better working knowledge of the game describe what happens when a charecter from a previous game is unstoned. I just turned a necromancer who died from stone to flesh. His spell selection is much different than when I played him. It appears certain classes have spells and others don't by default. In the same room I turned to flesh a tourist and while he had spells in life in this game he has none.  The section could also add that statues are the most common way humans pc types show up.  To my knowledge Persues is always a statue on Medusa's level&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Could someone with a better working knowledge of the game describe what happens when a charecter from a previous game is unstoned. I just turned a necromancer who died from stone to flesh. His spell selection is much different than when I played him. It appears certain classes have spells and others don't by default. In the same room I turned to flesh a tourist and while he had spells in life in this game he has none.  The section could also add that statues are the most common way humans pc types show up.  To my knowledge Persues is always a statue on Medusa's level&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Unstoning a character from a previous game produces a [[player monster]], not a human monster.  [[Necromancer (player monster)|Necromancer player monster]]s are spellcasters, as are flame and ice mages, but others are not (even the &amp;quot;casty&amp;quot; classes from vanilla).  To be clear: player monsters don't &amp;quot;inherit&amp;quot; spells from their predecessors - it's just that a few SLASH'EM player monsters happen to have them. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 03:37, 4 November 2023 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Human_(monster)&amp;diff=53352&amp;oldid=prev</id>
		<title>74.60.37.189: Created page with &quot;Could someone with a better working knowledge of the game describe what happens when a charecter from a previous game is unstoned. I just turned a necromancer who died from stone…&quot;</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Human_(monster)&amp;diff=53352&amp;oldid=prev"/>
		<updated>2010-10-31T16:10:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Could someone with a better working knowledge of the game describe what happens when a charecter from a previous game is unstoned. I just turned a necromancer who died from stone…&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Could someone with a better working knowledge of the game describe what happens when a charecter from a previous game is unstoned. I just turned a necromancer who died from stone to flesh. His spell selection is much different than when I played him. It appears certain classes have spells and others don't by default. In the same room I turned to flesh a tourist and while he had spells in life in this game he has none.  The section could also add that statues are the most common way humans pc types show up.  To my knowledge Persues is always a statue on Medusa's level&lt;/div&gt;</summary>
		<author><name>74.60.37.189</name></author>
		
	</entry>
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