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	<title>Talk:Mold (SLASH'EM) - Revision history</title>
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	<updated>2026-07-21T20:15:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74909&amp;oldid=prev</id>
		<title>Qazmlpok: /* Passive attacks in infobox */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74909&amp;oldid=prev"/>
		<updated>2011-11-22T03:37:00Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Passive attacks in infobox&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:37, 22 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Probably nothing, yeah.  Every monster attack has numbers attached to it like that (including, for example, spellcasting attacks).  0dx in general means (monster level + 1)dx, but if the effect is hard-coded like that, it would make no difference.  These numbers aren't entirely pointless still, though - they affect monster difficulty and I believe experience - if an attack can do 24 or more &amp;quot;damage&amp;quot;, even for non-direct-damage attacks like spellcasting, it adds to difficulty.  An Archon, for instance, has a 4d6 spellcasting attack.  This drives their difficulty even higher, which I believe is intentional, as Archons are probably the nastiest casters in the game.  The 4d6 itself does nothing, but serves as a difficulty marker - yet another example of a bug becoming a feature, it would seem. -[[User:Ion frigate|Ion frigate]] 09:29, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Probably nothing, yeah.  Every monster attack has numbers attached to it like that (including, for example, spellcasting attacks).  0dx in general means (monster level + 1)dx, but if the effect is hard-coded like that, it would make no difference.  These numbers aren't entirely pointless still, though - they affect monster difficulty and I believe experience - if an attack can do 24 or more &amp;quot;damage&amp;quot;, even for non-direct-damage attacks like spellcasting, it adds to difficulty.  An Archon, for instance, has a 4d6 spellcasting attack.  This drives their difficulty even higher, which I believe is intentional, as Archons are probably the nastiest casters in the game.  The 4d6 itself does nothing, but serves as a difficulty marker - yet another example of a bug becoming a feature, it would seem. -[[User:Ion frigate|Ion frigate]] 09:29, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Thank you! I removed the 1d8/0d4 from the infobox, since they were misleading and other monsters that have such &amp;quot;useless&amp;quot; damage values do not have them in their infoboxes. The 4d6 spellcasting attacks seem very arbitrary; why is an arch-lich's spellcasting attack 0d0 but a golden naga's 4d6? --[[User:Erica|Erica]] 02:57, 22 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Thank you! I removed the 1d8/0d4 from the infobox, since they were misleading and other monsters that have such &amp;quot;useless&amp;quot; damage values do not have them in their infoboxes. The 4d6 spellcasting attacks seem very arbitrary; why is an arch-lich's spellcasting attack 0d0 but a golden naga's 4d6? --[[User:Erica|Erica]] 02:57, 22 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::It is indeed arbitrary. Every attack that could deals 24 or more damage (4d6 is exactly 24 maximum damage) has an addition &amp;lt;level&amp;gt; added to their experience. For whatever reason the devteam decided that a golden naga gets this experience bonus, as does an archon, and whoever else. -- [[User:Qazmlpok|Qazmlpok]] 03:36, 22 November 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74900&amp;oldid=prev</id>
		<title>Erica: thank you!</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74900&amp;oldid=prev"/>
		<updated>2011-11-22T02:57:19Z</updated>

		<summary type="html">&lt;p&gt;thank you!&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:57, 22 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Erica|Erica]] 06:58, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Erica|Erica]] 06:58, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Probably nothing, yeah.  Every monster attack has numbers attached to it like that (including, for example, spellcasting attacks).  0dx in general means (monster level + 1)dx, but if the effect is hard-coded like that, it would make no difference.  These numbers aren't entirely pointless still, though - they affect monster difficulty and I believe experience - if an attack can do 24 or more &amp;quot;damage&amp;quot;, even for non-direct-damage attacks like spellcasting, it adds to difficulty.  An Archon, for instance, has a 4d6 spellcasting attack.  This drives their difficulty even higher, which I believe is intentional, as Archons are probably the nastiest casters in the game.  The 4d6 itself does nothing, but serves as a difficulty marker - yet another example of a bug becoming a feature, it would seem. -[[User:Ion frigate|Ion frigate]] 09:29, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Probably nothing, yeah.  Every monster attack has numbers attached to it like that (including, for example, spellcasting attacks).  0dx in general means (monster level + 1)dx, but if the effect is hard-coded like that, it would make no difference.  These numbers aren't entirely pointless still, though - they affect monster difficulty and I believe experience - if an attack can do 24 or more &amp;quot;damage&amp;quot;, even for non-direct-damage attacks like spellcasting, it adds to difficulty.  An Archon, for instance, has a 4d6 spellcasting attack.  This drives their difficulty even higher, which I believe is intentional, as Archons are probably the nastiest casters in the game.  The 4d6 itself does nothing, but serves as a difficulty marker - yet another example of a bug becoming a feature, it would seem. -[[User:Ion frigate|Ion frigate]] 09:29, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Thank you! I removed the 1d8/0d4 from the infobox, since they were misleading and other monsters that have such &amp;quot;useless&amp;quot; damage values do not have them in their infoboxes. The 4d6 spellcasting attacks seem very arbitrary; why is an arch-lich's spellcasting attack 0d0 but a golden naga's 4d6? --[[User:Erica|Erica]] 02:57, 22 November 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erica</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74891&amp;oldid=prev</id>
		<title>Ion frigate: /* Passive attacks in infobox */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74891&amp;oldid=prev"/>
		<updated>2011-11-21T09:30:51Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Passive attacks in infobox&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:30, 21 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Erica|Erica]] 06:58, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Erica|Erica]] 06:58, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Probably nothing, yeah.  Every monster attack has numbers attached to it like that (including, for example, spellcasting attacks).  0dx in general means (monster level + 1)dx, but if the effect is hard-coded like that, it would make no difference.  These numbers aren't entirely pointless still, though - they affect monster difficulty and I believe experience - if an attack can do 24 or more &amp;quot;damage&amp;quot;, even for non-direct-damage attacks like spellcasting, it adds to difficulty.  An Archon, for instance, has a 4d6 spellcasting attack.  This drives their difficulty even higher, which I believe is intentional, as Archons are probably the nastiest casters in the game. -[[User:Ion frigate|Ion frigate]] 09:29, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Probably nothing, yeah.  Every monster attack has numbers attached to it like that (including, for example, spellcasting attacks).  0dx in general means (monster level + 1)dx, but if the effect is hard-coded like that, it would make no difference.  These numbers aren't entirely pointless still, though - they affect monster difficulty and I believe experience - if an attack can do 24 or more &amp;quot;damage&amp;quot;, even for non-direct-damage attacks like spellcasting, it adds to difficulty.  An Archon, for instance, has a 4d6 spellcasting attack.  This drives their difficulty even higher, which I believe is intentional, as Archons are probably the nastiest casters in the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  The 4d6 itself does nothing, but serves as a difficulty marker - yet another example of a bug becoming a feature, it would seem&lt;/ins&gt;. -[[User:Ion frigate|Ion frigate]] 09:29, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74890&amp;oldid=prev</id>
		<title>Ion frigate: /* Passive attacks in infobox */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74890&amp;oldid=prev"/>
		<updated>2011-11-21T09:29:35Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Passive attacks in infobox&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:29, 21 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Erica|Erica]] 06:58, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Erica|Erica]] 06:58, 21 November 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Probably nothing, yeah.  Every monster attack has numbers attached to it like that (including, for example, spellcasting attacks).  0dx in general means (monster level + 1)dx, but if the effect is hard-coded like that, it would make no difference.  These numbers aren't entirely pointless still, though - they affect monster difficulty and I believe experience - if an attack can do 24 or more &amp;quot;damage&amp;quot;, even for non-direct-damage attacks like spellcasting, it adds to difficulty.  An Archon, for instance, has a 4d6 spellcasting attack.  This drives their difficulty even higher, which I believe is intentional, as Archons are probably the nastiest casters in the game. -[[User:Ion frigate|Ion frigate]] 09:29, 21 November 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74887&amp;oldid=prev</id>
		<title>Erica: what does the 1d8/0d4 do?</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=74887&amp;oldid=prev"/>
		<updated>2011-11-21T06:58:43Z</updated>

		<summary type="html">&lt;p&gt;what does the 1d8/0d4 do?&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:58, 21 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do corpses sometimes turn non-acidic over time? Brown puddings are acidic, but I'm pretty sure I can farm them for molds if I'm patient enough. Maybe it's just random molds spawning? (Seems unlikely since I'm at a high-ish level, and I'm getting much tougher random spawns) --[[User:AileTheAlien|AileTheAlien]] 18:48, 4 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do corpses sometimes turn non-acidic over time? Brown puddings are acidic, but I'm pretty sure I can farm them for molds if I'm patient enough. Maybe it's just random molds spawning? (Seems unlikely since I'm at a high-ish level, and I'm getting much tougher random spawns) --[[User:AileTheAlien|AileTheAlien]] 18:48, 4 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Corpses do not lose their acidity. I'm guessing there's just something wrong in the code that prevents acidic corpses from molding, although I have no idea what the issue would be. -- [[User:Qazmlpok|Qazmlpok]] 19:22, 4 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Corpses do not lose their acidity. I'm guessing there's just something wrong in the code that prevents acidic corpses from molding, although I have no idea what the issue would be. -- [[User:Qazmlpok|Qazmlpok]] 19:22, 4 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Passive attacks in infobox ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Is there an actual difference between a &amp;quot;Passive 1d8 poison&amp;quot; attack and a &amp;quot;Passive 0d4 poison&amp;quot; attack? As far as I can tell, they are identical (2/3 chance of spores being released, in which case there is a 1/30 chance of instadeath, a 1/6 chance of losing 3-5 points of strength, and a 4/5 chance of losing 6-15 HP). The 1d8/0d4 doesn't seem to be used anywhere. Am I missing something?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--[[User:Erica|Erica]] 06:58, 21 November 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Erica</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=69771&amp;oldid=prev</id>
		<title>Qazmlpok: /* Acidic Corpses */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=69771&amp;oldid=prev"/>
		<updated>2011-04-04T19:22:04Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Acidic Corpses&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:22, 4 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do corpses sometimes turn non-acidic over time? Brown puddings are acidic, but I'm pretty sure I can farm them for molds if I'm patient enough. Maybe it's just random molds spawning? (Seems unlikely since I'm at a high-ish level, and I'm getting much tougher random spawns) --[[User:AileTheAlien|AileTheAlien]] 18:48, 4 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Do corpses sometimes turn non-acidic over time? Brown puddings are acidic, but I'm pretty sure I can farm them for molds if I'm patient enough. Maybe it's just random molds spawning? (Seems unlikely since I'm at a high-ish level, and I'm getting much tougher random spawns) --[[User:AileTheAlien|AileTheAlien]] 18:48, 4 April 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Corpses do not lose their acidity. I'm guessing there's just something wrong in the code that prevents acidic corpses from molding, although I have no idea what the issue would be. -- [[User:Qazmlpok|Qazmlpok]] 19:22, 4 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=69769&amp;oldid=prev</id>
		<title>AileTheAlien: /* Acidic Corpses */ new section</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=69769&amp;oldid=prev"/>
		<updated>2011-04-04T18:48:05Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Acidic Corpses: &lt;/span&gt; new section&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:48, 4 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::One more thing. I think the passive attack is completely unimplemented in monster-monster combat, meaning your starting cat/dog could kill the mold as well; it doesn't need to be poison resistant. I'd like confirmation before the article gets changed though. -- [[User:Qazmlpok|Qazmlpok]] 03:45, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::One more thing. I think the passive attack is completely unimplemented in monster-monster combat, meaning your starting cat/dog could kill the mold as well; it doesn't need to be poison resistant. I'd like confirmation before the article gets changed though. -- [[User:Qazmlpok|Qazmlpok]] 03:45, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Just wiztested that, and indeed it isn't.  And neither does the acid attack become relevant; the mold just doesn't do anything.  However, these two molds are high enough level that early pets may be hesitant to attack them.  I had actually always assumed that they didn't attack *because* of the passive attack, but I guess that's assuming too much of SLASH'EM's AI (SLASH'EM does implement some improvements in AI; intelligent monsters sometimes won't willingly stone themselves).  I almost never use pets, so I hadn't really paid much attention.  I'll change that right now. -[[User:Ion frigate|Ion frigate]] 08:18, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Just wiztested that, and indeed it isn't.  And neither does the acid attack become relevant; the mold just doesn't do anything.  However, these two molds are high enough level that early pets may be hesitant to attack them.  I had actually always assumed that they didn't attack *because* of the passive attack, but I guess that's assuming too much of SLASH'EM's AI (SLASH'EM does implement some improvements in AI; intelligent monsters sometimes won't willingly stone themselves).  I almost never use pets, so I hadn't really paid much attention.  I'll change that right now. -[[User:Ion frigate|Ion frigate]] 08:18, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Acidic Corpses ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do corpses sometimes turn non-acidic over time? Brown puddings are acidic, but I'm pretty sure I can farm them for molds if I'm patient enough. Maybe it's just random molds spawning? (Seems unlikely since I'm at a high-ish level, and I'm getting much tougher random spawns) --[[User:AileTheAlien|AileTheAlien]] 18:48, 4 April 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AileTheAlien</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=63890&amp;oldid=prev</id>
		<title>Ion frigate: /* Acid attack */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=63890&amp;oldid=prev"/>
		<updated>2011-01-25T08:18:40Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Acid attack&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:18, 25 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::That makes sense; I'll go ahead and note it in the article. -[[User:Ion frigate|Ion frigate]] 03:32, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::That makes sense; I'll go ahead and note it in the article. -[[User:Ion frigate|Ion frigate]] 03:32, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::One more thing. I think the passive attack is completely unimplemented in monster-monster combat, meaning your starting cat/dog could kill the mold as well; it doesn't need to be poison resistant. I'd like confirmation before the article gets changed though. -- [[User:Qazmlpok|Qazmlpok]] 03:45, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::One more thing. I think the passive attack is completely unimplemented in monster-monster combat, meaning your starting cat/dog could kill the mold as well; it doesn't need to be poison resistant. I'd like confirmation before the article gets changed though. -- [[User:Qazmlpok|Qazmlpok]] 03:45, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::Just wiztested that, and indeed it isn't.  And neither does the acid attack become relevant; the mold just doesn't do anything.  However, these two molds are high enough level that early pets may be hesitant to attack them.  I had actually always assumed that they didn't attack *because* of the passive attack, but I guess that's assuming too much of SLASH'EM's AI (SLASH'EM does implement some improvements in AI; intelligent monsters sometimes won't willingly stone themselves).  I almost never use pets, so I hadn't really paid much attention.  I'll change that right now. -[[User:Ion frigate|Ion frigate]] 08:18, 25 January 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=63879&amp;oldid=prev</id>
		<title>Qazmlpok at 03:45, 25 January 2011</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=63879&amp;oldid=prev"/>
		<updated>2011-01-25T03:45:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:45, 25 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I have never seen it either, but the source is not out of date: the template was generated using a local copy of the source code on my machine, not the files on the wiki. Specifically, '''slashem-0.0.7E7F3''', while the wiki source shows F2. I think the issue is rather simple: {{sourcecode|uhitm.c|3034|version=SLASH'EM 0.0.7E7F2}} has a loop over all of the attacks that stops once it hits a AT_NONE - a passive attack. Which means that a second passive attack, e.g. the mold's acid, will never be triggered. I don't think any vanilla monsters have two passive attacks, either. -- [[User:Qazmlpok|Qazmlpok]] 00:44, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I have never seen it either, but the source is not out of date: the template was generated using a local copy of the source code on my machine, not the files on the wiki. Specifically, '''slashem-0.0.7E7F3''', while the wiki source shows F2. I think the issue is rather simple: {{sourcecode|uhitm.c|3034|version=SLASH'EM 0.0.7E7F2}} has a loop over all of the attacks that stops once it hits a AT_NONE - a passive attack. Which means that a second passive attack, e.g. the mold's acid, will never be triggered. I don't think any vanilla monsters have two passive attacks, either. -- [[User:Qazmlpok|Qazmlpok]] 00:44, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::That makes sense; I'll go ahead and note it in the article. -[[User:Ion frigate|Ion frigate]] 03:32, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::That makes sense; I'll go ahead and note it in the article. -[[User:Ion frigate|Ion frigate]] 03:32, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::One more thing. I think the passive attack is completely unimplemented in monster-monster combat, meaning your starting cat/dog could kill the mold as well; it doesn't need to be poison resistant. I'd like confirmation before the article gets changed though. -- [[User:Qazmlpok|Qazmlpok]] 03:45, 25 January 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Qazmlpok</name></author>
		
	</entry>
	<entry>
		<id>https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=63876&amp;oldid=prev</id>
		<title>Ion frigate: /* Acid attack */</title>
		<link rel="alternate" type="text/html" href="https://nethackwiki.com/index.php?title=Talk:Mold_(SLASH%27EM)&amp;diff=63876&amp;oldid=prev"/>
		<updated>2011-01-25T03:32:22Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Acid attack&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:32, 25 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I have never been splashed with acid by these monsters.  I would guess that their acid attack was removed between the latest version of SLASH'EM and the one for which we have the source code, but perhaps something about their passive spore (poison) attack interferes with the acid attack?  I could definitely see that being a possible bug. -[[User:Ion frigate|Ion frigate]] 00:33, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I have never been splashed with acid by these monsters.  I would guess that their acid attack was removed between the latest version of SLASH'EM and the one for which we have the source code, but perhaps something about their passive spore (poison) attack interferes with the acid attack?  I could definitely see that being a possible bug. -[[User:Ion frigate|Ion frigate]] 00:33, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I have never seen it either, but the source is not out of date: the template was generated using a local copy of the source code on my machine, not the files on the wiki. Specifically, '''slashem-0.0.7E7F3''', while the wiki source shows F2. I think the issue is rather simple: {{sourcecode|uhitm.c|3034|version=SLASH'EM 0.0.7E7F2}} has a loop over all of the attacks that stops once it hits a AT_NONE - a passive attack. Which means that a second passive attack, e.g. the mold's acid, will never be triggered. I don't think any vanilla monsters have two passive attacks, either. -- [[User:Qazmlpok|Qazmlpok]] 00:44, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I have never seen it either, but the source is not out of date: the template was generated using a local copy of the source code on my machine, not the files on the wiki. Specifically, '''slashem-0.0.7E7F3''', while the wiki source shows F2. I think the issue is rather simple: {{sourcecode|uhitm.c|3034|version=SLASH'EM 0.0.7E7F2}} has a loop over all of the attacks that stops once it hits a AT_NONE - a passive attack. Which means that a second passive attack, e.g. the mold's acid, will never be triggered. I don't think any vanilla monsters have two passive attacks, either. -- [[User:Qazmlpok|Qazmlpok]] 00:44, 25 January 2011 (UTC)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::That makes sense; I'll go ahead and note it in the article. -[[User:Ion frigate|Ion frigate]] 03:32, 25 January 2011 (UTC)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ion frigate</name></author>
		
	</entry>
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